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- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local function ServerHop()
- local CurrentServer = LocalPlayer.CurrentServer
- local ServerList = {}
- for _, Server in pairs(game.Servers:GetChildren()) do
- if Server.Name ~= CurrentServer.Name then
- table.insert(ServerList, Server)
- end
- end
- if #ServerList > 0 then
- local RandServer = ServerList[math.random(1, #ServerList)]
- LocalPlayer:Teleport(RandServer)
- end
- end
- ServerHop()
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