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Sep 21st, 2017
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using DG;
  5. using UnityEngine;
  6. using System.IO;
  7. using UnityEngine.Events;
  8. using UnityEngine.SceneManagement;
  9.  
  10.  
  11. namespace DG
  12. {
  13. [FieldAccess(Class = "Cos_CmnConst", Field = "AtamaScaleMin", Group = "ScaleTest"), FieldAccess(Class = "Cos_CmnConst", Field = "AtamaScaleMax", Group = "ScaleTest"), FieldAccess(Class = "Cos_CmnConst", Field = "AtamaDangerMinMin", Group = "ScaleTest"), FieldAccess(Class = "Cos_CmnConst", Field = "AtamaDangerMaxMax", Group = "ScaleTest"), GroupDescription(Description = "Just testin' the scale, folks...", Group = "ScaleTest", Name = "ScaleTestaroo"), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 12, Value = 40), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 14, Value = 200), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 16, Value = 40), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 22, Value = 200)]
  14. public class AceTest
  15. {
  16. [Hook(TargetClass = "Menu_Title", TargetMethod = "Awake", InjectionLocation = 0, InjectDirection = HookInjectDirection.Before, InjectFlags = HookInjectFlags.None, Group = "ScaleTest")]
  17. public static void THHook()
  18. {
  19. return;
  20. }
  21.  
  22. }
  23. }
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