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- using System;
- using System.Collections.Generic;
- using System.Text;
- using DG;
- using UnityEngine;
- using System.IO;
- using UnityEngine.Events;
- using UnityEngine.SceneManagement;
- namespace DG
- {
- [FieldAccess(Class = "Cos_CmnConst", Field = "AtamaScaleMin", Group = "ScaleTest"), FieldAccess(Class = "Cos_CmnConst", Field = "AtamaScaleMax", Group = "ScaleTest"), FieldAccess(Class = "Cos_CmnConst", Field = "AtamaDangerMinMin", Group = "ScaleTest"), FieldAccess(Class = "Cos_CmnConst", Field = "AtamaDangerMaxMax", Group = "ScaleTest"), GroupDescription(Description = "Just testin' the scale, folks...", Group = "ScaleTest", Name = "ScaleTestaroo"), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 12, Value = 40), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 14, Value = 200), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 16, Value = 40), ValueRewrite(Class = "Cos_CmnConst", Group = "ScaleTest", Location = 22, Value = 200)]
- public class AceTest
- {
- [Hook(TargetClass = "Menu_Title", TargetMethod = "Awake", InjectionLocation = 0, InjectDirection = HookInjectDirection.Before, InjectFlags = HookInjectFlags.None, Group = "ScaleTest")]
- public static void THHook()
- {
- return;
- }
- }
- }
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