Advertisement
Guest User

Untitled

a guest
Apr 8th, 2019
229
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 56.22 KB | None | 0 0
  1. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. LogPlatformFile: Not using cached read wrapper
  3. LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.322969
  5. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  6. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  7. LogPluginManager: Mounting plugin Paper2D
  8. LogPluginManager: Mounting plugin AdvancedSessions
  9. LogPluginManager: Mounting plugin AdvancedSteamSessions
  10. LogPluginManager: Mounting plugin AISupport
  11. LogPluginManager: Mounting plugin LightPropagationVolume
  12. LogPluginManager: Mounting plugin ActorLayerUtilities
  13. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  14. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  15. LogPluginManager: Mounting plugin GitSourceControl
  16. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  17. LogPluginManager: Mounting plugin NullSourceCodeAccess
  18. LogPluginManager: Mounting plugin PerforceSourceControl
  19. LogPluginManager: Mounting plugin SubversionSourceControl
  20. LogPluginManager: Mounting plugin UObjectPlugin
  21. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  22. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  23. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  24. LogPluginManager: Mounting plugin AssetManagerEditor
  25. LogPluginManager: Mounting plugin CryptoKeys
  26. LogPluginManager: Mounting plugin DataValidation
  27. LogPluginManager: Mounting plugin EditorScriptingUtilities
  28. LogPluginManager: Mounting plugin FacialAnimation
  29. LogPluginManager: Mounting plugin GameplayTagsEditor
  30. LogPluginManager: Mounting plugin MacGraphicsSwitching
  31. LogPluginManager: Mounting plugin MeshEditor
  32. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  33. LogPluginManager: Mounting plugin PluginBrowser
  34. LogPluginManager: Mounting plugin SpeedTreeImporter
  35. LogPluginManager: Mounting plugin DatasmithContent
  36. LogPluginManager: Mounting plugin VariantManagerContent
  37. LogPluginManager: Mounting plugin AlembicImporter
  38. LogPluginManager: Mounting plugin AppleImageUtils
  39. LogPluginManager: Mounting plugin AppleVision
  40. LogPluginManager: Mounting plugin BackChannel
  41. LogPluginManager: Mounting plugin CharacterAI
  42. LogPluginManager: Mounting plugin GeometryCache
  43. LogPluginManager: Mounting plugin HTML5Networking
  44. LogPluginManager: Mounting plugin ProxyLODPlugin
  45. LogPluginManager: Mounting plugin MagicLeap
  46. LogPluginManager: Mounting plugin MagicLeapMedia
  47. LogPluginManager: Mounting plugin AndroidMedia
  48. LogPluginManager: Mounting plugin AvfMedia
  49. LogPluginManager: Mounting plugin ImgMedia
  50. LogPluginManager: Mounting plugin LinearTimecode
  51. LogPluginManager: Mounting plugin MediaCompositing
  52. LogPluginManager: Mounting plugin MediaPlayerEditor
  53. LogPluginManager: Mounting plugin WebMMedia
  54. LogPluginManager: Mounting plugin WmfMedia
  55. LogPluginManager: Mounting plugin TcpMessaging
  56. LogPluginManager: Mounting plugin UdpMessaging
  57. LogPluginManager: Mounting plugin ActorSequence
  58. LogPluginManager: Mounting plugin LevelSequenceEditor
  59. LogPluginManager: Mounting plugin MatineeToLevelSequence
  60. LogPluginManager: Mounting plugin NetcodeUnitTest
  61. LogPluginManager: Mounting plugin NUTUnrealEngine4
  62. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  63. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  64. LogPluginManager: Mounting plugin OnlineSubsystem
  65. LogPluginManager: Mounting plugin OnlineSubsystemNull
  66. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  67. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  68. LogPluginManager: Mounting plugin LauncherChunkInstaller
  69. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  70. LogPluginManager: Mounting plugin AndroidMoviePlayer
  71. LogPluginManager: Mounting plugin AndroidPermission
  72. LogPluginManager: Mounting plugin AppleMoviePlayer
  73. LogPluginManager: Mounting plugin ArchVisCharacter
  74. LogPluginManager: Mounting plugin AudioCapture
  75. LogPluginManager: Mounting plugin CableComponent
  76. LogPluginManager: Mounting plugin CustomMeshComponent
  77. LogPluginManager: Mounting plugin EditableMesh
  78. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  79. LogPluginManager: Mounting plugin Firebase
  80. LogPluginManager: Mounting plugin GoogleCloudMessaging
  81. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  82. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  83. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  84. LogPluginManager: Mounting plugin MobilePatchingUtils
  85. LogPluginManager: Mounting plugin OculusVR
  86. LogPluginManager: Mounting plugin PhysXVehicles
  87. LogPluginManager: Mounting plugin ProceduralMeshComponent
  88. LogPluginManager: Mounting plugin RuntimePhysXCooking
  89. LogPluginManager: Mounting plugin SteamVR
  90. LogPluginManager: Mounting plugin WebMMoviePlayer
  91. LogPluginManager: Mounting plugin WindowsMoviePlayer
  92. LogPluginManager: Mounting plugin DatasmithCADImporter
  93. LogPluginManager: Mounting plugin DatasmithFBXImporter
  94. LogPluginManager: Mounting plugin DatasmithImporter
  95. LogPluginManager: Mounting plugin MDLImporter
  96. LogPluginManager: Mounting plugin StaticMeshEditorExtension
  97. LogPluginManager: Mounting plugin VariantManager
  98. LogStreaming: Display: Took 0.139s to configure plugins.
  99. LogInit: Using libcurl 7.55.1-DEV
  100. LogInit: - built for x86_64-pc-win32
  101. LogInit: - supports SSL with OpenSSL/1.0.2h
  102. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  103. LogInit: - other features:
  104. LogInit: CURL_VERSION_SSL
  105. LogInit: CURL_VERSION_LIBZ
  106. LogInit: CURL_VERSION_IPV6
  107. LogInit: CURL_VERSION_ASYNCHDNS
  108. LogInit: CURL_VERSION_LARGEFILE
  109. LogInit: CURL_VERSION_IDN
  110. LogInit: CurlRequestOptions (configurable via config and command line):
  111. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  112. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  113. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  114. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  115. LogInit: - LocalHostAddr = Default
  116. LogInit: - BufferSize = 65536
  117. LogOnline: Display: STEAM: Loading Steam SDK 1.39
  118. LogOnline: Warning: STEAM: Steam API disabled!
  119. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  120. LogOnline: OSS: Unable to create OnlineSubsystem module Steam
  121. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  122. LogInit: Build: ++UE4+Release-4.21-CL-4753647
  123. LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  124. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  125. LogInit: Net CL: 4541578
  126. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-7820HK CPU @ 2.90GHz, GPU: NVIDIA GeForce GTX 1080
  127. LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
  128. LogInit: Compiled with Visual C++: 19.13.26129.00
  129. LogInit: Build Configuration: Development
  130. LogInit: Branch Name: ++UE4+Release-4.21
  131. LogInit: Command Line:
  132. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  133. LogInit: Installed Engine Build: 1
  134. LogDevObjectVersion: Number of dev versions registered: 22
  135. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  136. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  137. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  138. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  139. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  140. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  141. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  142. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  143. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  144. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  145. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  146. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  147. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  148. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  149. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  150. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  151. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  152. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  153. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  154. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  155. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  156. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  157. LogStreaming: Display: Took 0.009s to delete old logs.
  158. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  159. LogInit: Object subsystem initialized
  160. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  161. LogConfig: Setting CVar [[r.setres:1280x720]]
  162. LogConfig: Setting CVar [[r.VSync:0]]
  163. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  164. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
  165. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  166. LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  167. LogConfig: Setting CVar [[r.CustomDepth:3]]
  168. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
  169. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
  170. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  171. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  172. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  173. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  174. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  175. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  176. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  177. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  178. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  179. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  180. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  181. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  182. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  183. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
  184. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  185. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  186. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  187. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  188. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  189. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  190. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  191. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  192. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  193. LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  194. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  195. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  196. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  197. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  198. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
  199. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
  200. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  201. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  202. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  203. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  204. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  205. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  206. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  207. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  208. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  209. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  210. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  211. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  212. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  213. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  214. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  215. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  216. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  217. LogConfig: Setting CVar [[r.AOQuality:2]]
  218. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  219. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  220. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  221. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  222. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  223. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  224. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  225. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  226. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  227. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  228. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  229. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  230. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  231. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  232. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  233. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  234. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  235. LogConfig: Setting CVar [[r.BloomQuality:5]]
  236. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  237. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  238. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  239. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  240. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  241. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  242. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  243. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  244. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  245. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  246. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  247. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  248. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  249. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  250. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  251. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  252. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  253. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  254. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  255. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  256. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  257. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  258. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  259. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  260. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  261. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  262. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  263. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  264. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  265. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  266. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  267. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  268. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  269. LogConfig: Setting CVar [[r.DetailMode:2]]
  270. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  271. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  272. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  273. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  274. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  275. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  276. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  277. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  278. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  279. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  280. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  281. LogInit: Selected Device Profile: [Windows]
  282. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  283. LogHAL: Display: Platform has ~ 16 GB [17116807168 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  284. LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  285. LogInit: Going up to parent DeviceProfile []
  286. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  287. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  288. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  289. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  290. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  291. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  292. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  293. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  294. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  295. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  296. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  297. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  298. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  299. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  300. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  301. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  302. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  303. LogConfig: Setting CVar [[r.AOQuality:2]]
  304. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  305. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  306. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  307. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  308. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  309. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  310. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  311. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  312. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  313. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  314. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  315. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  316. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  317. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  318. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  319. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  320. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  321. LogConfig: Setting CVar [[r.BloomQuality:5]]
  322. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  323. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  324. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  325. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  326. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  327. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  328. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  329. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  330. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  331. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  332. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  333. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  334. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  335. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  336. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  337. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  338. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  339. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  340. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  341. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  342. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  343. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  344. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  345. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  346. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  347. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  348. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  349. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  350. LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  351. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  352. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  353. LogConfig: Setting CVar [[r.SSR.Quality:2]]
  354. LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  355. LogConfig: Setting CVar [[r.DetailMode:1]]
  356. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  357. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  358. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  359. LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  360. LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  361. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  362. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  363. LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  364. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
  365. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  366. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  367. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  368. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  369. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
  370. LogInit: Computer: DESKTOP-L8INP74
  371. LogInit: User: MAD
  372. LogInit: CPU Page size=4096, Cores=4
  373. LogInit: High frequency timer resolution =2.835935 MHz
  374. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  375. LogMemory: Platform Memory Stats for Windows
  376. LogMemory: Process Physical Memory: 109.99 MB used, 109.99 MB peak
  377. LogMemory: Process Virtual Memory: 104.40 MB used, 104.40 MB peak
  378. LogMemory: Physical Memory: 8892.97 MB used, 7430.89 MB free, 16323.86 MB total
  379. LogMemory: Virtual Memory: 4681.81 MB used, 134213048.00 MB free, 134217728.00 MB total
  380. LogInit: Using OS detected language (en-US).
  381. LogInit: Using OS detected locale (en-US).
  382. LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  383. LogStreaming: Display: Took 0.579s to InitEngineTextLocalization.
  384. LogInit: Setting process to per monitor DPI aware
  385. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  386. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  387. LogD3D11RHI: D3D11 adapters:
  388. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
  389. LogD3D11RHI: 8079/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  390. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  391. LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  392. LogD3D11RHI: Chosen D3D11 Adapter: 0
  393. LogD3D11RHI: Creating new Direct3DDevice
  394. LogD3D11RHI: GPU DeviceId: 0x1ba0 (for the marketing name, search the web for "GPU Device Id")
  395. LogWindows: EnumDisplayDevices:
  396. LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
  397. LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
  398. LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  399. LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  400. LogWindows: DebugString: FoundDriverCount:4
  401. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
  402. LogD3D11RHI: Driver Version: 419.17 (internal:25.21.14.1917, unified:419.17)
  403. LogD3D11RHI: Driver Date: 2-20-2019
  404. LogRHI: Texture pool is 5655 MB (70% of 8079 MB)
  405. LogD3D11RHI: Async texture creation enabled
  406. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  407. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  408. LogTemp: Display: Loaded TP MacClientTargetPlatform
  409. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  410. LogTemp: Display: Loaded TP MacServerTargetPlatform
  411. LogTemp: Display: Loaded TP MacTargetPlatform
  412. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  413. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  414. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  415. LogTemp: Display: Loaded TP WindowsTargetPlatform
  416. LogTemp: Display: Loaded TP AndroidTargetPlatform
  417. LogTemp: Display: Loaded TP AndroidTargetPlatform
  418. LogTemp: Display: Loaded TP AndroidTargetPlatform
  419. LogTemp: Display: Loaded TP AndroidTargetPlatform
  420. LogTemp: Display: Loaded TP AndroidTargetPlatform
  421. LogTemp: Display: Loaded TP AndroidTargetPlatform
  422. LogTemp: Display: Loaded TP AndroidTargetPlatform
  423. LogTemp: Display: Loaded TP AndroidTargetPlatform
  424. LogTemp: Display: Loaded TP AndroidTargetPlatform
  425. LogTemp: Display: Loaded TP AndroidTargetPlatform
  426. LogTemp: Display: Loaded TP AndroidTargetPlatform
  427. LogTemp: Display: Loaded TP AndroidTargetPlatform
  428. LogTemp: Display: Loaded TP AndroidTargetPlatform
  429. LogTemp: Display: Loaded TP AndroidTargetPlatform
  430. LogTemp: Display: Loaded TP AndroidTargetPlatform
  431. LogTemp: Display: Loaded TP AndroidTargetPlatform
  432. LogTemp: Display: Loaded TP AndroidTargetPlatform
  433. LogTemp: Display: Loaded TP AndroidTargetPlatform
  434. LogTemp: Display: Loaded TP HTML5TargetPlatform
  435. LogTemp: Display: Loaded TP IOSTargetPlatform
  436. LogTemp: Display: Loaded TP IOSTargetPlatform
  437. LogTemp: Display: Loaded TP TVOSTargetPlatform
  438. LogTemp: Display: Loaded TP TVOSTargetPlatform
  439. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  440. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  441. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  442. LogTemp: Display: Loaded TP LinuxTargetPlatform
  443. LogTemp: Display: Loaded TP LuminTargetPlatform
  444. LogTemp: Display: Loaded TP LuminTargetPlatform
  445. LogTargetPlatformManager: Display: Building Assets For Windows
  446. LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Intermediate/Shaders/WorkingDirectory/31968/).
  447. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/MAD/AppData/Local/Temp/UnrealShaderWorkingDir/43F8AB0048DB647C264A0482106C9227/'.
  448. LogXGEController: Cleaning working directory: C:/Users/MAD/AppData/Local/Temp/UnrealXGEWorkingDir/
  449. LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
  450. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  451. LogDerivedDataCache: Loaded boot cache 0.29s 71MB C:/Users/MAD/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  452. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/MAD/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  453. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  454. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  455. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  456. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  457. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  458. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Enterprise/DerivedDataCache/Compressed.ddp.
  459. LogDerivedDataCache: Using Local data cache path C:/Users/MAD/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  460. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  461. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  462. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  463. LogSlate: Using FreeType 2.6.0
  464. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  465. LogAssetRegistry: FAssetRegistry took 0.0338 seconds to start up
  466. LogInit: Selected Device Profile: [Windows]
  467. LogSimplygon: Simplygon DLL not present - disabling.
  468. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  469. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  470. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  471. LogMeshReduction: No automatic skeletal mesh reduction module available
  472. LogNetVersion: NCH_NET_UVRF_v122U 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3994551289)
  473. LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.157896 seconds
  474. LogUObjectArray: 39784 objects as part of root set at end of initial load.
  475. LogUObjectAllocator: 6925464 out of 0 bytes used by permanent object pool.
  476. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  477. LogTcpMessaging: Initializing TcpMessaging bridge
  478. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  479. SourceControl: Source control is disabled
  480. SourceControl: Source control is disabled
  481. SourceControl: Source control is disabled
  482. SourceControl: Source control is disabled
  483. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  484. LogOcInput: OculusInput pre-init called
  485. LogEngine: Initializing Engine...
  486. LogHMD: Oculus plugin initialized. Version: 4.21.2-4753647+++UE4+Release-4.21, OVRPlugin: 1.28.0
  487. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  488. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  489. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  490. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  491. LogInit: Initializing FReadOnlyCVARCache
  492. LogAIModule: Creating AISystem for world Untitled
  493. LogInit: XAudio2 using 'Headphones (Rift Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  494. LogInit: FAudioDevice initialized.
  495. LogNetVersion: Set ProjectVersion to 1.112.0.0. Version Checksum will be recalculated on next use.
  496. LogDerivedDataCache: Saved boot cache 0.14s 71MB C:/Users/MAD/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  497. LogInit: Texture streaming: Enabled
  498. LogEngineSessionManager: EngineSessionManager initialized
  499. LogInit: Transaction tracking system initialized
  500. BlueprintLog: New page: Editor Load
  501. LocalizationService: Localization service is disabled
  502. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  503. LogCook: Display: Mobile HDR setting 1
  504. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  505. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  506. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  507. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  508. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  509. LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/' took 0.06s
  510. SourceControl: Source control is disabled
  511. Cmd: MAP LOAD FILE="../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/Maps/Hospital_Rooms/PICC_Insertion.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  512. LightingResults: New page: Lighting Build
  513. MapCheck: New page: Map Check
  514. LightingResults: New page: Lighting Build
  515. LogLinker: Warning: Asset '../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/_My_Materials/Highlights/MF_ConvolveTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  516. LogLinker: Warning: Asset '../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/_My_Materials/Highlights/MF_ExtractDepth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  517. LogLinker: Warning: Asset '../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/_My_Materials/Highlights/MF_SampleSceneTextureNeighbourUVs.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  518. LogAIModule: Creating AISystem for world PICC_Insertion
  519. LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Game/Maps/Hospital_Rooms/PICC_Insertion.PICC_Insertion:PersistentLevel.NurseGown_BP_192.GownSkelMesh'
  520. LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Game/Maps/Hospital_Rooms/PICC_Insertion.PICC_Insertion:PersistentLevel.NurseGown_BP_192.GownSkelMesh'
  521. LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Game/Maps/Hospital_Rooms/PICC_Insertion.PICC_Insertion:PersistentLevel.NurseGown_BP_192.GownSkelMesh'
  522. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  523. Cmd: MAP CHECKDEP NOCLEARLOG
  524. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.16ms to complete.
  525. LogFileHelpers: Loading map 'PICC_Insertion' took 20.136
  526. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  527. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  528. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  529. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  530. LogCollectionManager: Loaded 0 collections in 0.003756 seconds
  531. LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Collections/' took 0.01s
  532. LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/Developers/MAD/Collections/' took 0.00s
  533. LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/Collections/' took 0.01s
  534. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  535. LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2735 classes and 663 folders.
  536. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  537. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  538. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  539. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  540. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  541. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  542. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  543. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  544. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  545. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  546. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  547. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  548. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  549. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  550. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  551. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  552. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  553. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  554. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  555. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  556. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  557. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  558. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  559. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  560. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  561. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  562. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  563. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  564. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  565. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
  566. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  567. LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
  568. LogSlate: Took 0.006081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  569. LogSlate: Took 0.005292 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  570. LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.NCHNETUVRFv122U
  571. LogTemp: CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
  572. LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.21
  573. LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
  574. LogTemp: BranchPath = DESKTOP-L8INP74/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-L8INP74/C/Program Files/Epic Games/UE_4.21/Engine/Binaries
  575. LogSlate: Took 0.005999 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  576. LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\MAD\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
  577. LogRenderer: Reallocating scene render targets to support 1084x568 Format 9 NumSamples 1 (Frame:1).
  578. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
  579. LogLoad: (Engine Initialization) Total time: 48.45 seconds
  580. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  581. LogOcInput: OculusInput is initialized
  582. LogContentStreaming: Texture pool size now 1000 MB
  583. LogSlate: Took 0.005108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  584. LogAssetRegistry: Asset discovery search completed in 40.8961 seconds
  585. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  586. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000117 seconds (updated 0 objects)
  587. LogSlate: FSceneViewport::OnFocusLost() reason 0
  588. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  589. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/NCH_NET_UVRF_v122U.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/NCH_NET_UVRF_v122U.uproject" -cook -stage -archive -archivedirectory=C:/UPac
  590. ks/122U -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
  591. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\NCH_NET_UVRF_v122U.uproject
  592. UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
  593. UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe NCH_NET_UVRF_v122U Win64 Shipping -Project="C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\NCH_NET_UVRF_v122U.uproject" -Manifest="C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Build\Manifest.xml" -nobuilduh
  594. t -xgeexport "C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\NCH_NET_UVRF_v122U.uproject" -NoUBTMakefiles -remoteini="C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U" -skipdeploy -NoHotReload -log="C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-NCH_NET_UVRF_v122U-Win64-Shipping.txt"
  595. LogSlate: Took 0.006337 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  596. UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.20.27508 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  597. UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Build\Manifest.xml
  598. UATHelper: Packaging (Windows (64-bit)): XGEEXPORT: Exported 'C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  599. UATHelper: Packaging (Windows (64-bit)): Took 24.9327393s to run UnrealBuildTool.exe, ExitCode=0
  600. UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread
  601. UATHelper: Packaging (Windows (64-bit)): --------------------Build System Warning---------------------------------------
  602. UATHelper: Packaging (Windows (64-bit)): License is invalid:
  603. UATHelper: Packaging (Windows (64-bit)): License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
  604. UATHelper: Packaging (Windows (64-bit)): This build will run in standalone mode.
  605. UATHelper: Packaging (Windows (64-bit)):
  606. UATHelper: Packaging (Windows (64-bit)): -------------------------------------------------------------------------------
  607. UATHelper: Packaging (Windows (64-bit)): --------------------Project: Env_0---------------------------------------------
  608. UATHelper: Packaging (Windows (64-bit)): ** For NCH_NET_UVRF_v122U-Win64-Shipping
  609. UATHelper: Packaging (Windows (64-bit)): Module.NCH_NET_UVRF_v122U.cpp (0:00.65 at +0:00)
  610. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GInternalProjectName': redefinition; multiple initialization
  611. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GInternalProjectName'
  612. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GIsGameAgnosticExe': redefinition; multiple initialization
  613. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GIsGameAgnosticExe'
  614. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GForeignEngineDir': redefinition; multiple initialization
  615. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GForeignEngineDir'
  616. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GFNameTableForDebuggerVisualizers_MT': redefinition; multiple initialization
  617. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GFNameTableForDebuggerVisualizers_MT'
  618. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GObjectArrayForDebugVisualizers': redefinition; multiple initialization
  619. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GObjectArrayForDebugVisualizers'
  620. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new(size_t)' already has a body
  621. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new'
  622. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new[](size_t)' already has a body
  623. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new[]'
  624. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new(size_t,const std::nothrow_t &) throw()' already has a body
  625. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new'
  626. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new[](size_t,const std::nothrow_t &) throw()' already has a body
  627. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new[]'
  628. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *)' already has a body
  629. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
  630. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *)' already has a body
  631. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
  632. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *,const std::nothrow_t &) throw()' already has a body
  633. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
  634. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *,const std::nothrow_t &) throw()' already has a body
  635. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
  636. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *,size_t)' already has a body
  637. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
  638. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *,size_t)' already has a body
  639. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
  640. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *,size_t,const std::nothrow_t &) throw()' already has a body
  641. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
  642. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *,size_t,const std::nothrow_t &) throw()' already has a body
  643. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
  644. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GInternalProjectName': redefinition; multiple initialization
  645. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GInternalProjectName'
  646. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GIsGameAgnosticExe': redefinition; multiple initialization
  647. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GIsGameAgnosticExe'
  648. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GForeignEngineDir': redefinition; multiple initialization
  649. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GForeignEngineDir'
  650. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GFNameTableForDebuggerVisualizers_MT': redefinition; multiple initialization
  651. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GFNameTableForDebuggerVisualizers_MT'
  652. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GObjectArrayForDebugVisualizers': redefinition; multiple initialization
  653. UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GObjectArrayForDebugVisualizers'
  654. UATHelper: Packaging (Windows (64-bit)):
  655. UATHelper: Packaging (Windows (64-bit)): Error executing C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508\bin\HostX64\x64\cl.exe (tool returned code: 2)
  656. UATHelper: Packaging (Windows (64-bit)): ---------------------- Done ----------------------
  657. UATHelper: Packaging (Windows (64-bit)):
  658. UATHelper: Packaging (Windows (64-bit)): Rebuild All: 0 succeeded, 1 failed, 0 skipped
  659. UATHelper: Packaging (Windows (64-bit)):
  660. UATHelper: Packaging (Windows (64-bit)): 1 build system warning(s):
  661. UATHelper: Packaging (Windows (64-bit)): - License is invalid
  662. UATHelper: Packaging (Windows (64-bit)):
  663. UATHelper: Packaging (Windows (64-bit)): Took 0.8726455s to run xgConsole.exe, ExitCode=1
  664. UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: 'xgConsole-2019.04.08-10.35.52.txt'
  665. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
  666. PackagingResults: Error: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: 'xgConsole-2019.04.08-10.35.52.txt'
  667. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
  668. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  669. PackagingResults: Error: Unknown Error
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement