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- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.322969
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AdvancedSessions
- LogPluginManager: Mounting plugin AdvancedSteamSessions
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin EditorScriptingUtilities
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleVision
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin LinearTimecode
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemSteam
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin Firebase
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin DatasmithCADImporter
- LogPluginManager: Mounting plugin DatasmithFBXImporter
- LogPluginManager: Mounting plugin DatasmithImporter
- LogPluginManager: Mounting plugin MDLImporter
- LogPluginManager: Mounting plugin StaticMeshEditorExtension
- LogPluginManager: Mounting plugin VariantManager
- LogStreaming: Display: Took 0.139s to configure plugins.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: Display: STEAM: Loading Steam SDK 1.39
- LogOnline: Warning: STEAM: Steam API disabled!
- LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogOnline: OSS: Unable to create OnlineSubsystem module Steam
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.21-CL-4753647
- LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
- LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
- LogInit: Net CL: 4541578
- LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-7820HK CPU @ 2.90GHz, GPU: NVIDIA GeForce GTX 1080
- LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
- LogInit: Compiled with Visual C++: 19.13.26129.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.21
- LogInit: Command Line:
- LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 22
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
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- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
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- LogStreaming: Display: Took 0.009s to delete old logs.
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[r.VSync:0]]
- LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
- LogConfig: Setting CVar [[r.CustomDepth:3]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 16 GB [17116807168 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:2]]
- LogConfig: Setting CVar [[r.SceneColorFormat:3]]
- LogConfig: Setting CVar [[r.DetailMode:1]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
- LogConfig: Setting CVar [[r.SSS.Quality:-1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Config/Windows/Engine.ini]
- LogInit: Computer: DESKTOP-L8INP74
- LogInit: User: MAD
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =2.835935 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 109.99 MB used, 109.99 MB peak
- LogMemory: Process Virtual Memory: 104.40 MB used, 104.40 MB peak
- LogMemory: Physical Memory: 8892.97 MB used, 7430.89 MB free, 16323.86 MB total
- LogMemory: Virtual Memory: 4681.81 MB used, 134213048.00 MB free, 134217728.00 MB total
- LogInit: Using OS detected language (en-US).
- LogInit: Using OS detected locale (en-US).
- LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- LogStreaming: Display: Took 0.579s to InitEngineTextLocalization.
- LogInit: Setting process to per monitor DPI aware
- LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
- LogD3D11RHI: 8079/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x1ba0 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
- LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
- LogD3D11RHI: Driver Version: 419.17 (internal:25.21.14.1917, unified:419.17)
- LogD3D11RHI: Driver Date: 2-20-2019
- LogRHI: Texture pool is 5655 MB (70% of 8079 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- LogTemp: Display: Loaded TP MacClientTargetPlatform
- LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp: Display: Loaded TP MacServerTargetPlatform
- LogTemp: Display: Loaded TP MacTargetPlatform
- LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- LogTemp: Display: Loaded TP WindowsTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP HTML5TargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- LogTemp: Display: Loaded TP LinuxTargetPlatform
- LogTemp: Display: Loaded TP LuminTargetPlatform
- LogTemp: Display: Loaded TP LuminTargetPlatform
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Intermediate/Shaders/WorkingDirectory/31968/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/MAD/AppData/Local/Temp/UnrealShaderWorkingDir/43F8AB0048DB647C264A0482106C9227/'.
- LogXGEController: Cleaning working directory: C:/Users/MAD/AppData/Local/Temp/UnrealXGEWorkingDir/
- LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.29s 71MB C:/Users/MAD/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/MAD/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Enterprise/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/MAD/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using FreeType 2.6.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0338 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: No automatic skeletal mesh reduction module available
- LogNetVersion: NCH_NET_UVRF_v122U 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3994551289)
- LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.157896 seconds
- LogUObjectArray: 39784 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6925464 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogOcInput: OculusInput pre-init called
- LogEngine: Initializing Engine...
- LogHMD: Oculus plugin initialized. Version: 4.21.2-4753647+++UE4+Release-4.21, OVRPlugin: 1.28.0
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'Headphones (Rift Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogNetVersion: Set ProjectVersion to 1.112.0.0. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.14s 71MB C:/Users/MAD/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogEngineSessionManager: EngineSessionManager initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook: Display: Mobile HDR setting 1
- LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/' took 0.06s
- SourceControl: Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/Maps/Hospital_Rooms/PICC_Insertion.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogLinker: Warning: Asset '../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/_My_Materials/Highlights/MF_ConvolveTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker: Warning: Asset '../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/_My_Materials/Highlights/MF_ExtractDepth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker: Warning: Asset '../../../../../../Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/_My_Materials/Highlights/MF_SampleSceneTextureNeighbourUVs.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogAIModule: Creating AISystem for world PICC_Insertion
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Game/Maps/Hospital_Rooms/PICC_Insertion.PICC_Insertion:PersistentLevel.NurseGown_BP_192.GownSkelMesh'
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Game/Maps/Hospital_Rooms/PICC_Insertion.PICC_Insertion:PersistentLevel.NurseGown_BP_192.GownSkelMesh'
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Game/Maps/Hospital_Rooms/PICC_Insertion.PICC_Insertion:PersistentLevel.NurseGown_BP_192.GownSkelMesh'
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.16ms to complete.
- LogFileHelpers: Loading map 'PICC_Insertion' took 20.136
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogCollectionManager: Loaded 0 collections in 0.003756 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/Developers/MAD/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2735 classes and 663 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogSlate: Took 0.006081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.005292 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.NCHNETUVRFv122U
- LogTemp: CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.21
- LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = DESKTOP-L8INP74/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-L8INP74/C/Program Files/Epic Games/UE_4.21/Engine/Binaries
- LogSlate: Took 0.005999 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\MAD\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- LogRenderer: Reallocating scene render targets to support 1084x568 Format 9 NumSamples 1 (Frame:1).
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogLoad: (Engine Initialization) Total time: 48.45 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogOcInput: OculusInput is initialized
- LogContentStreaming: Texture pool size now 1000 MB
- LogSlate: Took 0.005108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogAssetRegistry: Asset discovery search completed in 40.8961 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000117 seconds (updated 0 objects)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/NCH_NET_UVRF_v122U.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/MAD/Desktop/UE Projects/NCH_NET_UVRF_v122U/NCH_NET_UVRF_v122U.uproject" -cook -stage -archive -archivedirectory=C:/UPac
- ks/122U -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
- UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\NCH_NET_UVRF_v122U.uproject
- UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe NCH_NET_UVRF_v122U Win64 Shipping -Project="C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\NCH_NET_UVRF_v122U.uproject" -Manifest="C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Build\Manifest.xml" -nobuilduh
- t -xgeexport "C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\NCH_NET_UVRF_v122U.uproject" -NoUBTMakefiles -remoteini="C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U" -skipdeploy -NoHotReload -log="C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-NCH_NET_UVRF_v122U-Win64-Shipping.txt"
- LogSlate: Took 0.006337 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.20.27508 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Build\Manifest.xml
- UATHelper: Packaging (Windows (64-bit)): XGEEXPORT: Exported 'C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\UBTExport.000.xge.xml'
- UATHelper: Packaging (Windows (64-bit)): Took 24.9327393s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread
- UATHelper: Packaging (Windows (64-bit)): --------------------Build System Warning---------------------------------------
- UATHelper: Packaging (Windows (64-bit)): License is invalid:
- UATHelper: Packaging (Windows (64-bit)): License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
- UATHelper: Packaging (Windows (64-bit)): This build will run in standalone mode.
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): -------------------------------------------------------------------------------
- UATHelper: Packaging (Windows (64-bit)): --------------------Project: Env_0---------------------------------------------
- UATHelper: Packaging (Windows (64-bit)): ** For NCH_NET_UVRF_v122U-Win64-Shipping
- UATHelper: Packaging (Windows (64-bit)): Module.NCH_NET_UVRF_v122U.cpp (0:00.65 at +0:00)
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GInternalProjectName': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GInternalProjectName'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GIsGameAgnosticExe': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GIsGameAgnosticExe'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GForeignEngineDir': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GForeignEngineDir'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GFNameTableForDebuggerVisualizers_MT': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GFNameTableForDebuggerVisualizers_MT'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2374: 'GObjectArrayForDebugVisualizers': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GObjectArrayForDebugVisualizers'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new(size_t)' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new[](size_t)' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new[]'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new(size_t,const std::nothrow_t &) throw()' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void *operator new[](size_t,const std::nothrow_t &) throw()' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'new[]'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *)' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *)' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *,const std::nothrow_t &) throw()' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *,const std::nothrow_t &) throw()' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *,size_t)' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *,size_t)' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete(void *,size_t,const std::nothrow_t &) throw()' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v116U.cpp(4): error C2084: function 'void operator delete[](void *,size_t,const std::nothrow_t &) throw()' already has a body
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see previous definition of 'delete[]'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GInternalProjectName': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GInternalProjectName'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GIsGameAgnosticExe': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GIsGameAgnosticExe'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GForeignEngineDir': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GForeignEngineDir'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GFNameTableForDebuggerVisualizers_MT': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GFNameTableForDebuggerVisualizers_MT'
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v122U.cpp(4): error C2374: 'GObjectArrayForDebugVisualizers': redefinition; multiple initialization
- UATHelper: Packaging (Windows (64-bit)): C:\Users\MAD\Desktop\UE Projects\NCH_NET_UVRF_v122U\Intermediate\Source\NCH_NET_UVRF_v112U.cpp(4): note: see declaration of 'GObjectArrayForDebugVisualizers'
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Error executing C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508\bin\HostX64\x64\cl.exe (tool returned code: 2)
- UATHelper: Packaging (Windows (64-bit)): ---------------------- Done ----------------------
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Rebuild All: 0 succeeded, 1 failed, 0 skipped
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): 1 build system warning(s):
- UATHelper: Packaging (Windows (64-bit)): - License is invalid
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Took 0.8726455s to run xgConsole.exe, ExitCode=1
- UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: 'xgConsole-2019.04.08-10.35.52.txt'
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
- PackagingResults: Error: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\MAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: 'xgConsole-2019.04.08-10.35.52.txt'
- UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults: Error: Unknown Error
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