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SSilver

BWR - Changelog 03/02/24

Feb 3rd, 2024 (edited)
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  1. Voice Commands
  2. + New voice command "Sniper Ahead!" bound to replace "Pass to Me" ('voicemenu 0 8' and 'voicemenu 1 8') or 'sm_sniper'
  3.   Plays MvM Sniper callout when available or custom voice otherwise, and has a decal appear above the player's head
  4.   Will highlight an enemy sniper for 2 seconds when aiming at the sniper when making the command
  5. A requested QOL feature for communicating the presence of a sniper. The experimental feature of a highlight will require testing but shouldn't be too debilitating for the enemy sniper if someone has to be in his line of sight just to point out his location.
  6.  
  7. Flamethrower
  8. + Lingering flame damage increased to up to 6 per tick
  9. + Lingering flame damage qualifies for minicrits
  10.   Fixed lingering flames counting hits through surfaces
  11.   Tweaks to lingering flames hit and surface detection
  12. A consistency buff, making the fire be more damaging when being clipped briefly while hopefully not stacking too quickly when trapped in the flames.
  13.  
  14. Blast Jumping
  15.   More consistently counts explosive and airblast jumps for blast jump countering weapons
  16. Jarate, Mad Milk
  17.   Can no longer exploit swapping loadout for a full jar
  18. Persian Persuader
  19. + Fixed some ammo packs not properly refilling charge and reserves
  20. Simply fixing unintended bugs to make behavior consistent.
  21.  
  22. Ullapool Caber
  23. + Increased recharge from ammo boxes to 10%/25%/50% (was 6.7%/16.7%/33.3%)
  24. Reduction in time seemed particularly punishing and required too much ammo.
  25.  
  26. Enforcer
  27. + Decreased decloak speed penalty to 0.5s slower (was 1.0s slower)
  28. Decreasing a downside that seemed too harsh, hopefully encouraging more use without being debilitating for the spy.
  29.  
  30. Phlogistinator
  31. + Added +66% lingering flame duration
  32.   Lingering flames emit a smokey trail
  33.   Improved alt-fire visuals
  34. - Removed bonus damage during MMMPH charge
  35. Changes made to help distinguish it more while reining in some annoyances in its power. The increased in lingering flame duration should help in building MMMPH faster where it's damage has been reduced.
  36.  
  37. Vaccinator
  38. + Reverted 10% passive damage resistances on patients and medic
  39. + While ubercharged, players regenerate up to 24 HP per second without additional heal beams
  40. A buff to help in where the Vaccinator was underwhelming. The passive resistance will help draw out when a bubble will need to be popped, and additional regeneration given to patients with a bubble will help in spreading out buffs and heals to teammates when multitasking.
  41.  
  42. Conniver's Kunai
  43. - Added: -33% cloak regeneration rate
  44. A downside given to help what was seen as a purely beneficial knife. The slower cloak regen should make escape slightly more challenging to make the extra health more necessary and the reduced max HP more likely to encounter.
  45.  
  46. Spy-cicle
  47. - No longer recharges with ammo packs
  48. Done to help make spamming melts less possible, as the knife appeared too active.
  49.  
  50. Cow Mangler
  51. + No slowdown while charging
  52. + Removed building damage penalty
  53. - -25% clip size
  54. - If damaged(>=10) while charging, charge is cancelled and weapon backfires
  55. - On backfire, clip is emptied and an explosion happens on your position
  56. A new rebalance to help differentiate the Cow Mangler some more. The bottomless clip is counterbalanced by the clip penalty. However this clip penalty soft buffs the frequency of charge shots, which are additionally buffed by being less sluggish and more reasonable to use in combat. However with the ability to trigger a backfire, the charging now requires better evasion to use effectively.
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