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- #include <SFML/Graphics.hpp>
- int main()
- {
- // Create the main rendering window
- sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");
- // Start game loop
- while (App.IsOpened())
- {
- // Process events
- sf::Event Event;
- while (App.GetEvent(Event))
- {
- // Close window : exit
- if (Event.Type == sf::Event::Closed)
- App.Close();
- }
- // Clear the screen (fill it with black color)
- App.Clear();
- // Display window contents on screen
- App.Display();
- }
- return EXIT_SUCCESS;
- }
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