FrozenWrath

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Nov 6th, 2021 (edited)
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  1. Season Source Material: Takiverse
  2. Season Mechanic: Breakdown – Characters with Breakdown combine their Exceed and Manual Reshuffle actions. This means when they declare either (or perform an automatic Reshuffle due to decking out), they must pay the Exceed cost, perform the Exceed effect listed on their Character card, flip their Character card over for the rest of the match and shuffle their discard pile back into their deck. The Exceed effect of characters with Breakdown often seal multiple cards from their deck. If an automatic Reshuffle occurs and the player cannot pay the Gauge cost, they must pay with all remaining Gauge then randomly discard 2 cards for every point of Gauge cost not paid.
  3.  
  4. "Azra" (Rushdown with a GUN (only one bullet))
  5. ABILITY:
  6. EXCEED (Breakdown) [-]: When you Exceed, discard your Gauge, reshuffle, and replace each of your Ultra Attacks in all zones with a sealed Ultra Attack with the same gauge cost. Place the now-replaced Ultra Attacks into your gauge.
  7.  
  8. Angel of Death
  9. ABILITY:
  10.  
  11. SPECIAL 1: Smiting Blow (1 Focus)
  12. Range: 1
  13. Power: 7
  14. Speed: 3
  15. Guard: 3
  16. HIT: If your opponent's next action does not involve a Strike, they take 2 damage.
  17. Boost (Beseech the LORD; Continuous, [0])
  18. NOW:
  19.  
  20. SPECIAL 2: Focused Assault
  21.  
  22. SPECIAL 3: Bayonet Combat
  23.  
  24. BOOST (Reinforced Firearm; Continuous, [0])
  25. +2 Guard.
  26.  
  27. SPECIAL 4: Parting Gift
  28. Range: N/A
  29. Power: 2
  30. Speed: 4
  31. BEFORE: Advance 4. This attack only hits if you switched sides.
  32. BOOST (Instant, [0]) – Up the Pressure:
  33. Strike. Both players must declare a Wild Swing. You may replace your Wild Swing with this card.
  34.  
  35. SPECIAL 5: Brand of Wrath
  36.  
  37. ULTRA 1A: Marked for Death (3 Gauge)
  38.  
  39. ULTRA 2A: Deathbringer's Notice (4 Gauge)
  40. Range: 1-2
  41. Power: 2
  42. Speed: 5-X
  43. Guard: 3+X
  44. Strike Effect: Ignore Armor. Prevent all damage, Hit and After effects from attacks that would not stun you, except Hit effects that give them Power and/or Ignore Guard.
  45. After the Strike: If you were hit but not stunned, draw 2.
  46. Boost (Continuous, [0]) – Auspice in Crossing Great Rivers: Whenever you or the opponent move past each other, immediately draw 1, then you may move the opponent 1.
  47.  
  48. ULTRA 1B: Merciful End (3 Gauge)
  49. Range: 1-6
  50. Power: 2
  51. Speed: 4
  52. Guard: 2
  53. Hit:
  54. After the Strike: If you were hit but not stunned, draw 2.
  55. Boost (Continuous, [0]) – Auspice in Crossing Great Rivers: Whenever you or the opponent move past each other, immediately draw 1, then you may move the opponent 1.
  56.  
  57. ULTRA 2B: Your Time Comes (4 Gauge)
  58. Range: 1-2
  59. Power: 2
  60. Speed: 5-X
  61. Guard: 3+X
  62. Strike Effect: Ignore Armor. Prevent all damage, Hit and After effects from attacks that would not stun you, except Hit effects that give them Power and/or Ignore Guard.
  63. After the Strike: If you were hit but not stunned, draw 2.
  64. Boost (Continuous, [0]) – Auspice in Crossing Great Rivers: Whenever you or the opponent move past each other, immediately draw 1, then you may move the opponent 1.
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