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- class X2Effect_TempoAscension extends X2Effect_PersistentStatChange
- config(SkirmisherAscension);
- var config int TEMPO_ACTION_POINTS;
- function ModifyTurnStartActionPoints(XComGameState_Unit UnitState, out array<name> ActionPoints, XComGameState_Effect EffectState)
- {
- local int i;
- for (i = 0; i < default.TEMPO_ACTION_POINTS; ++i)
- {
- ActionPoints.AddItem(class'X2CharacterTemplateManager'.default.StandardActionPoint);
- }
- }
- defaultproperties
- {
- EffectName="TempoAscensionEffect"
- }
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