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Jun 21st, 2018
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  1. class X2Effect_TempoAscension extends X2Effect_PersistentStatChange
  2. config(SkirmisherAscension);
  3.  
  4. var config int TEMPO_ACTION_POINTS;
  5.  
  6. function ModifyTurnStartActionPoints(XComGameState_Unit UnitState, out array<name> ActionPoints, XComGameState_Effect EffectState)
  7. {
  8. local int i;
  9.  
  10. for (i = 0; i < default.TEMPO_ACTION_POINTS; ++i)
  11. {
  12. ActionPoints.AddItem(class'X2CharacterTemplateManager'.default.StandardActionPoint);
  13. }
  14. }
  15.  
  16. defaultproperties
  17. {
  18. EffectName="TempoAscensionEffect"
  19. }
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