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- 1) (a) A Game is a single game of "Live960", i.e. Fischer Random Chess[6], on Chess.com[7], with time controls of "15|10", i.e. 15 minutes per player with 10 seconds added per move.
- (b) Unless otherwise agreed by both players:
- (i) The player *lower* in the ladder starts the game by sending their opponent an invitation.
- (ii) For their first Game against each other, the player *lower* in the ladder plays as White.
- (iii) For subsequent Games, the player who played as Black in their last game plays as White.
- (iv) The winner, or White if the Game is drawn, submits the result.
- (c) When a Game is finished, one player must inform the Tournament Director(s) of the result, providing a game URL of the form <https://www.chess.com/live/game/2875606888>.
- (d) If the Game is drawn, both players gain 1/2 a Win; otherwise, the winner gains 1 Win.
- (e) If there is any dispute or uncertainty about the conditions or the result of a Game, both players must speak to the Tournament Director(s), who will give further instructions.
- 2) The Final consists of a best-of-5 match between two Finalists to determine the Champion:
- (a) The number of Final Wins of each player is recorded, initially set to 0 (separately from their preliminary Wins, which remain unchanged). The Finalists play Games until
- (i) one player has at least 3 Final Wins, and
- (ii) one player has more Final Wins than the other.
- (b) (i) The Finalist with the greater number of Final Wins is declared the Champion and given First Place in the tournament.
- (ii) The other Finalist is given Second Place.
- (iii) Each other player receives a Placement equal to 1 plus the number of players in the Ladder with a higher Rank.
- (c) If one or both Finalists are removed from the tournament, the procedure in (5)(f) is followed to choose a new pair of Finalists and restart the Final.
- 3) Except by decision of the Tournament Director(s):
- (a) Any Game taking longer than 7 days to have a result submitted,
- (i) from its announcement by the Tournament Director(s) if it is a preliminary game, or
- (ii) from the announcement of the Finalists if it is the first game of the Final, or
- (iii) from the previous Final game, if it is a subsequent game in the Final,
- is given a Null result, with both players gaining 0 Wins.
- (b) Any player who cannot be contacted promptly after a Game of theirs is Annulled is removed from Ladder and disqualified from the tournament.
- 4) (a) The players are placed in a Ladder, initially in an arbitrary order from highest to lowest. In general, players thought to be more likely to win the tournament should initially be higher in the Ladder.
- (b) Each player has a separate number of Wins against each other player, a non-negative rational number which is initially 0. The number of Wins may have a fractional part of 1/2 if a player has been awarded 1/2 a Win for a draw, but is otherwise an integer.
- (c) Each player has a separate Score against each other player, an integer from 0 to 99. The Score of player P against player Q is given by the *width* of the *widest path* from P to Q, where:
- (i) A *path* from P to Q is any sequence of 2 or more players whose first element is P and whose last element is Q.
- (ii) The *width* of a path is the smallest *initial score* of R1 against R2 for any two players R1 and R2 in the path where R2 comes directly after R1 in the sequence.
- (iii) The *initial score* of R1 against R2 is given by 100A/(A+B+3) rounded *down* to the nearest integer, where A is the number of Wins of R1 against R2 and B is the number of Wins of R2 against R1. For this purpose, each player has 0 Wins against themselves.
- Remark: This system is similar to the Schulze[1] electoral method. Here, one player's *initial score* takes the role of the number of voters preferring one candidate over another. Calculating Scores from *initial scores* is the widest path problem[2], which can be readily solved using the Floyd-Warshall[3] algorithm.
- Remark: The *initial score* of P against Q is related to the percent chance that P wins a Game against Q. The formula in (iii) is similar to those used for the lower bounds of binomial confidence intervals[4].
- (b) Each player has a Rank, a positive integer related to their position in the Ladder.
- (i) The Rank of the player at the top of the Ladder is 1.
- (ii) If a player's Score against the player above them equals that player's Score against them, and this Score is *not* 0, the player's Rank equals that of the above player.
- (iii) The Rank of any other player is equal to 1 plus the Rank of the player above them.
- 5) (a) A number of preliminary Rounds are played. Rounds are numbered in order played, starting at 1.
- (b) If the number of players is odd, then before each Round, one player is selected to take a Bye, meaning they do not Participate in that round: among those players with the largest numbers of Completed[5] Games, the player highest, if the round number is *odd*, or lowest, if the round number is *even*, in the ladder takes a Bye.
- Remark: This means the top player has the privilege of joining the tournament fashionably late.
- (c) In each Round, Participants are Matched with each other by the following procedure:
- (i) If the round number is *even*, go to (ii), or if the round number is *odd*, go to (iii).
- (ii) Choose the bottommost unmatched Participant, and consider all Participants above. Go to (iv).
- (iii) Choose the topmost unmatched Participant, and consider all Participants below. Go to (iv).
- (iv) Of the players under consideration, match the chosen player with the one who, in descending order of priority,
- 1. has the smallest *match cost* with the chosen player, and
- 2. has Completed[5] the least Games with the chosen player, and
- 3. is closest in the Ladder to the chosen player,
- where the *match cost* of two players is given by G + D(D-1)/2, where G is the number of Completed[5] games between them and D is the difference between their Ranks.
- (v) If there are any unmatched Participants left, go to (ii) if the last match was made via (iii), or go to (iii) if the last match was made via (ii); otherwise, the procedure is complete.
- (d) In each Round, each pair of Matched players plays a Game as defined in (1).
- (e) In each Round, after all Matches are complete, and before deciding any Bye for the next round, any player who has a higher Score, against any player above them in the Ladder than that player has against them is moved in the Ladder to directly above the highest such player.
- (f) After the 5th round:
- (i) If there are *more than two* players of Rank 1, a special tie-breaking Round is held where each player of Rank 1 is Matched against each other player of Rank 1, and no other players participate.
- (ii) Otherwise, if there is *exactly one* player of Rank 1 and *more than one* player of Rank 2, the procedure in (i) is done except with Rank 2 players.
- (iii) Otherwise, if the Tournament Director(s) deem it necessary, additional rounds are held with conditions specified by the Tournament Director(s).
- (iv) Items (i), (ii) and (iii) are repeated until they do not apply.
- (v) The top two players from the Ladder are selected as Finalists and participate in the Final, as defined in (3).
- ---
- [1] https://en.wikipedia.org/wiki/Schulze_method
- [2] https://en.wikipedia.org/wiki/Widest_path_problem
- [3] https://en.wikipedia.org/wiki/Floyd%E2%80%93Warshall_algorithm
- [4] https://en.wikipedia.org/wiki/Binomial_proportion_confidence_interval
- [5] A Game is Completed if it has a non-Null result recorded, i.e. if it contributes a Win to a player or 1/2 a Win to two players.
- [6] https://en.wikipedia.org/wiki/Chess960
- [7] https://www.chess.com
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