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  1.  
  2.  
  3. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  4. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  5. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  6. fixing up env_cubemap materials on brush sides...
  7. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  8. Building Faces...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (0)
  13. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  14. done (1)
  15. Creating default LDR cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. ! Run buildcubemaps in the engine to get the correct cube maps.
  18. Creating default HDR cubemaps for env_cubemap using skybox materials:
  19. skybox/sky_day01_01*.vmt
  20. ! Run buildcubemaps in the engine to get the correct cube maps.
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (76135 bytes)
  26. Error! To use model "models/buggy.mdl"
  27. with prop_static, it must be compiled with $staticprop!
  28. Error loading studio model "models/buggy.mdl"!
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Compacting texture/material tables...
  31. Reduced 221 texinfos to 149
  32. Reduced 3 texdatas to 3 (64 bytes to 64)
  33. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  34. 1 second elapsed
  35.  
  36.  
  37.  
  38. 4 threads
  39. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  40. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  41. 282 portalclusters
  42. 902 numportals
  43. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 59 visible clusters (0.00%)
  44. Total clusters visible: 48007
  45. Average clusters visible: 170
  46. Building PAS...
  47. Average clusters audible: 282
  48. visdatasize:22990 compressed from 22560
  49. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  50. 5 seconds elapsed
  51.  
  52.  
  53.  
  54. [Reading texlights from 'lights.rad']
  55. [48 texlights parsed from 'lights.rad']
  56.  
  57. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  58. 1314 faces
  59. 5 degenerate faces
  60. 568504 square feet [81864616.00 square inches]
  61. 0 Displacements
  62. 0 Square Feet [0.00 Square Inches]
  63. 1309 patches before subdivision
  64. 18261 patches after subdivision
  65. 2 direct lights
  66. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 850560, max 724
  67. transfer lists: 6.5 megs
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2596, 2565, 2877)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(105, 102, 114)
  70. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8, 8, 8)
  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 1)
  72. Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
  73. 0.
  74.  
  75.  
  76. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  77. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  78. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  79. fixing up env_cubemap materials on brush sides...
  80. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  81. Building Faces...done (0)
  82. FixTjuncs...
  83. PruneNodes...
  84. WriteBSP...
  85. done (0)
  86. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  87. done (0)
  88. Creating default LDR cubemaps for env_cubemap using skybox materials:
  89. skybox/sky_day01_01*.vmt
  90. ! Run buildcubemaps in the engine to get the correct cube maps.
  91. Creating default HDR cubemaps for env_cubemap using skybox materials:
  92. skybox/sky_day01_01*.vmt
  93. ! Run buildcubemaps in the engine to get the correct cube maps.
  94. Finding displacement neighbors...
  95. Finding lightmap sample positions...
  96. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  97. Building Physics collision data...
  98. done (0) (87319 bytes)
  99. Error! To use model "models/buggy.mdl"
  100. with prop_static, it must be compiled with $staticprop!
  101. Error loading studio model "models/buggy.mdl"!
  102. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  103. Compacting texture/material tables...
  104. Reduced 234 texinfos to 163
  105. Reduced 3 texdatas to 3 (64 bytes to 64)
  106. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  107. 1 second elapsed
  108.  
  109.  
  110.  
  111. 4 threads
  112. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  113. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  114. 368 portalclusters
  115. 1128 numportals
  116. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 227 visible clusters (0.00%)
  117. Total clusters visible: 71727
  118. Average clusters visible: 194
  119. Building PAS...
  120. Average clusters audible: 367
  121. visdatasize:36337 compressed from 35328
  122. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  123. 10 seconds elapsed
  124.  
  125.  
  126.  
  127. [Reading texlights from 'lights.rad']
  128. [48 texlights parsed from 'lights.rad']
  129.  
  130. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  131. 1579 faces
  132. 13 degenerate faces
  133. 1187911 square feet [171059280.00 square inches]
  134. 0 Displacements
  135. 0 Square Feet [0.00 Square Inches]
  136. 1566 patches before subdivision
  137. 25948 patches after subdivision
  138. 2 direct lights
  139. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1902784, max 754
  140. transfer lists: 14.5 megs
  141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7344, 7232, 8068)
  142. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(437, 423, 472)
  143. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33, 32, 35)
  144. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  146. Build Patch/Sample Hash Table(s).....Done<0.0366 sec>
  147. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  148. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  149. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  150. Ready to Finish
  151.  
  152. Object names Objects/Maxobjs Memory / Maxmem Fullness
  153. ------------ --------------- --------------- --------
  154. models 1/1024 48/49152 ( 0.1%)
  155. brushes 243/8192 2916/98304 ( 3.0%)
  156. brushsides 1647/65536 13176/524288 ( 2.5%)
  157. planes 950/65536 19000/1310720 ( 1.4%)
  158. vertexes 2358/65536 28296/786432 ( 3.6%)
  159. nodes 662/65536 21184/2097152 ( 1.0%)
  160. texinfos 163/12288 11736/884736 ( 1.3%)
  161. texdata 3/2048 96/65536 ( 0.1%)
  162. dispinfos 0/0 0/0 ( 0.0%)
  163. disp_verts 0/0 0/0 ( 0.0%)
  164. disp_tris 0/0 0/0 ( 0.0%)
  165. disp_lmsamples 0/0 0/0 ( 0.0%)
  166. faces 1579/65536 88424/3670016 ( 2.4%)
  167. hdr faces 0/65536 0/3670016 ( 0.0%)
  168. origfaces 662/65536 37072/3670016 ( 1.0%)
  169. leaves 664/65536 21248/2097152 ( 1.0%)
  170. leaffaces 1744/65536 3488/131072 ( 2.7%)
  171. leafbrushes 528/65536 1056/131072 ( 0.8%)
  172. areas 2/256 16/2048 ( 0.8%)
  173. surfedges 10556/512000 42224/2048000 ( 2.1%)
  174. edges 5827/256000 23308/1024000 ( 2.3%)
  175. LDR worldlights 2/8192 176/720896 ( 0.0%)
  176. HDR worldlights 0/8192 0/720896 ( 0.0%)
  177. leafwaterdata 0/32768 0/393216 ( 0.0%)
  178. waterstrips 151/32768 1510/327680 ( 0.5%)
  179. waterverts 0/65536 0/786432 ( 0.0%)
  180. waterindices 2910/65536 5820/131072 ( 4.4%)
  181. cubemapsamples 0/1024 0/16384 ( 0.0%)
  182. overlays 0/512 0/180224 ( 0.0%)
  183. LDR lightdata [variable] 580012/0 ( 0.0%)
  184. HDR lightdata [variable] 0/0 ( 0.0%)
  185. visdata [variable] 36337/16777216 ( 0.2%)
  186. entdata [variable] 1686/393216 ( 0.4%)
  187. LDR ambient table 664/65536 2656/262144 ( 1.0%)
  188. HDR ambient table 664/65536 2656/262144 ( 1.0%)
  189. LDR leaf ambient 2263/65536 63364/1835008 ( 3.5%)
  190. HDR leaf ambient 664/65536 18592/1835008 ( 1.0%)
  191. occluders 0/0 0/0 ( 0.0%)
  192. occluder polygons 0/0 0/0 ( 0.0%)
  193. occluder vert ind 0/0 0/0 ( 0.0%)
  194. detail props [variable] 1/12 ( 8.3%)
  195. static props [variable] 1/12 ( 8.3%)
  196. pakfile [variable] 105651/0 ( 0.0%)
  197. physics [variable] 87319/4194304 ( 2.1%)
  198. physics terrain [variable] 2/1048576 ( 0.0%)
  199.  
  200. Level flags = 0
  201.  
  202. Total triangle count: 4657
  203. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  204. 17 seconds elapsed
  205.  
  206.  
  207.  
  208. [Reading texlights from 'lights.rad']
  209. [48 texlights parsed from 'lights.rad']
  210.  
  211. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  212. 1579 faces
  213. 13 degenerate faces
  214. 1187911 square feet [171059280.00 square inches]
  215. 0 Displacements
  216. 0 Square Feet [0.00 Square Inches]
  217. 1566 patches before subdivision
  218. 25948 patches after subdivision
  219. 2 direct lights
  220. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1902784, max 754
  221. transfer lists: 14.5 megs
  222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7344, 7232, 8068)
  223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(437, 423, 472)
  224. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33, 32, 35)
  225. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  226. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  227. Build Patch/Sample Hash Table(s).....Done<0.0395 sec>
  228. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  229. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  230. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  231. Ready to Finish
  232.  
  233. Object names Objects/Maxobjs Memory / Maxmem Fullness
  234. ------------ --------------- --------------- --------
  235. models 1/1024 48/49152 ( 0.1%)
  236. brushes 243/8192 2916/98304 ( 3.0%)
  237. brushsides 1647/65536 13176/524288 ( 2.5%)
  238. planes 950/65536 19000/1310720 ( 1.4%)
  239. vertexes 2358/65536 28296/786432 ( 3.6%)
  240. nodes 662/65536 21184/2097152 ( 1.0%)
  241. texinfos 163/12288 11736/884736 ( 1.3%)
  242. texdata 3/2048 96/65536 ( 0.1%)
  243. dispinfos 0/0 0/0 ( 0.0%)
  244. disp_verts 0/0 0/0 ( 0.0%)
  245. disp_tris 0/0 0/0 ( 0.0%)
  246. disp_lmsamples 0/0 0/0 ( 0.0%)
  247. faces 1579/65536 88424/3670016 ( 2.4%)
  248. hdr faces 1579/65536 88424/3670016 ( 2.4%)
  249. origfaces 662/65536 37072/3670016 ( 1.0%)
  250. leaves 664/65536 21248/2097152 ( 1.0%)
  251. leaffaces 1744/65536 3488/131072 ( 2.7%)
  252. leafbrushes 528/65536 1056/131072 ( 0.8%)
  253. areas 2/256 16/2048 ( 0.8%)
  254. surfedges 10556/512000 42224/2048000 ( 2.1%)
  255. edges 5827/256000 23308/1024000 ( 2.3%)
  256. LDR worldlights 2/8192 176/720896 ( 0.0%)
  257. HDR worldlights 2/8192 176/720896 ( 0.0%)
  258. leafwaterdata 0/32768 0/393216 ( 0.0%)
  259. waterstrips 151/32768 1510/327680 ( 0.5%)
  260. waterverts 0/65536 0/786432 ( 0.0%)
  261. waterindices 2910/65536 5820/131072 ( 4.4%)
  262. cubemapsamples 0/1024 0/16384 ( 0.0%)
  263. overlays 0/512 0/180224 ( 0.0%)
  264. LDR lightdata [variable] 580012/0 ( 0.0%)
  265. HDR lightdata [variable] 580012/0 ( 0.0%)
  266. visdata [variable] 36337/16777216 ( 0.2%)
  267. entdata [variable] 1686/393216 ( 0.4%)
  268. LDR ambient table 664/65536 2656/262144 ( 1.0%)
  269. HDR ambient table 664/65536 2656/262144 ( 1.0%)
  270. LDR leaf ambient 2263/65536 63364/1835008 ( 3.5%)
  271. HDR leaf ambient 2264/65536 63392/1835008 ( 3.5%)
  272. occluders 0/0 0/0 ( 0.0%)
  273. occluder polygons 0/0 0/0 ( 0.0%)
  274. occluder vert ind 0/0 0/0 ( 0.0%)
  275. detail props [variable] 1/12 ( 8.3%)
  276. static props [variable] 1/12 ( 8.3%)
  277. pakfile [variable] 105651/0 ( 0.0%)
  278. physics [variable] 87319/4194304 ( 2.1%)
  279. physics terrain [variable] 2/1048576 ( 0.0%)
  280.  
  281. Level flags = 0
  282.  
  283. Total triangle count: 4657
  284. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  285. 17 seconds elapsed
  286.  
  287.  
  288.  
  289. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  290. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  291. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  292. fixing up env_cubemap materials on brush sides...
  293. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  294. Building Faces...done (0)
  295. FixTjuncs...
  296. PruneNodes...
  297. WriteBSP...
  298. done (0)
  299. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  300. done (0)
  301. material "skybox/sky_dod_09_hdrrt" not found.
  302. Can't load skybox file skybox/sky_dod_09_hdr to build the default cubemap!
  303. Can't load skybox file skybox/sky_dod_09_hdr to build the default cubemap!
  304. Finding displacement neighbors...
  305. Finding lightmap sample positions...
  306. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  307. Building Physics collision data...
  308. done (1) (304223 bytes)
  309. Error! To use model "models/buggy.mdl"
  310. with prop_static, it must be compiled with $staticprop!
  311. Error loading studio model "models/buggy.mdl"!
  312. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  313. Compacting texture/material tables...
  314. Reduced 746 texinfos to 562
  315. Reduced 3 texdatas to 3 (64 bytes to 64)
  316. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  317. 2 seconds elapsed
  318.  
  319.  
  320.  
  321. 4 threads
  322. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  323. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  324. 1301 portalclusters
  325. 3999 numportals
  326. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4381 visible clusters (0.00%)
  327. Total clusters visible: 595703
  328. Average clusters visible: 457
  329. Building PAS...
  330. Average clusters audible: 1292
  331. visdatasize:394395 compressed from 437136
  332. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  333. 2 minutes, 36 seconds elapsed
  334.  
  335.  
  336.  
  337. [Reading texlights from 'lights.rad']
  338. [48 texlights parsed from 'lights.rad']
  339.  
  340. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  341. 5713 faces
  342. 48 degenerate faces
  343. 2608361 square feet [375604000.00 square inches]
  344. 0 Displacements
  345. 0 Square Feet [0.00 Square Inches]
  346. 5665 patches before subdivision
  347. 94617 patches after subdivision
  348. 2 direct lights
  349. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12508927, max 2402
  350. transfer lists: 95.4 megs
  351. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28560, 69288, 140427)
  352. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1722, 4096, 8295)
  353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(132, 312, 634)
  354. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12, 27, 56)
  355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 3, 6)
  356. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 1)
  357. Build Patch/Sample Hash Table(s).....Done<0.0788 sec>
  358. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  359. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  360. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  361. Ready to Finish
  362.  
  363. Object names Objects/Maxobjs Memory / Maxmem Fullness
  364. ------------ --------------- --------------- --------
  365. models 1/1024 48/49152 ( 0.1%)
  366. brushes 834/8192 10008/98304 (10.2%)
  367. brushsides 5867/65536 46936/524288 ( 9.0%)
  368. planes 3210/65536 64200/1310720 ( 4.9%)
  369. vertexes 8597/65536 103164/786432 (13.1%)
  370. nodes 2218/65536 70976/2097152 ( 3.4%)
  371. texinfos 562/12288 40464/884736 ( 4.6%)
  372. texdata 3/2048 96/65536 ( 0.1%)
  373. dispinfos 0/0 0/0 ( 0.0%)
  374. disp_verts 0/0 0/0 ( 0.0%)
  375. disp_tris 0/0 0/0 ( 0.0%)
  376. disp_lmsamples 0/0 0/0 ( 0.0%)
  377. faces 5713/65536 319928/3670016 ( 8.7%)
  378. hdr faces 0/65536 0/3670016 ( 0.0%)
  379. origfaces 2367/65536 132552/3670016 ( 3.6%)
  380. leaves 2220/65536 71040/2097152 ( 3.4%)
  381. leaffaces 6312/65536 12624/131072 ( 9.6%)
  382. leafbrushes 1910/65536 3820/131072 ( 2.9%)
  383. areas 2/256 16/2048 ( 0.8%)
  384. surfedges 38285/512000 153140/2048000 ( 7.5%)
  385. edges 21130/256000 84520/1024000 ( 8.3%)
  386. LDR worldlights 2/8192 176/720896 ( 0.0%)
  387. HDR worldlights 0/8192 0/720896 ( 0.0%)
  388. leafwaterdata 0/32768 0/393216 ( 0.0%)
  389. waterstrips 619/32768 6190/327680 ( 1.9%)
  390. waterverts 0/65536 0/786432 ( 0.0%)
  391. waterindices 11253/65536 22506/131072 (17.2%)
  392. cubemapsamples 0/1024 0/16384 ( 0.0%)
  393. overlays 0/512 0/180224 ( 0.0%)
  394. LDR lightdata [variable] 2222884/0 ( 0.0%)
  395. HDR lightdata [variable] 0/0 ( 0.0%)
  396. visdata [variable] 394395/16777216 ( 2.4%)
  397. entdata [variable] 5256/393216 ( 1.3%)
  398. LDR ambient table 2220/65536 8880/262144 ( 3.4%)
  399. HDR ambient table 2220/65536 8880/262144 ( 3.4%)
  400. LDR leaf ambient 10628/65536 297584/1835008 (16.2%)
  401. HDR leaf ambient 2220/65536 62160/1835008 ( 3.4%)
  402. occluders 0/0 0/0 ( 0.0%)
  403. occluder polygons 0/0 0/0 ( 0.0%)
  404. occluder vert ind 0/0 0/0 ( 0.0%)
  405. detail props [variable] 1/12 ( 8.3%)
  406. static props [variable] 1/12 ( 8.3%)
  407. pakfile [variable] 54/0 ( 0.0%)
  408. physics [variable] 304223/4194304 ( 7.3%)
  409. physics terrain [variable] 2/1048576 ( 0.0%)
  410.  
  411. Level flags = 0
  412.  
  413. Total triangle count: 17053
  414. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  415. 1 minute, 7 seconds elapsed
  416.  
  417.  
  418.  
  419. [Reading texlights from 'lights.rad']
  420. [48 texlights parsed from 'lights.rad']
  421.  
  422. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  423. 5713 faces
  424. 48 degenerate faces
  425. 2608361 square feet [375604000.00 square inches]
  426. 0 Displacements
  427. 0 Square Feet [0.00 Square Inches]
  428. 5665 patches before subdivision
  429. 94617 patches after subdivision
  430. 2 direct lights
  431. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12508927, max 2402
  432. transfer lists: 95.4 megs
  433. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28559, 69287, 140426)
  434. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1722, 4096, 8295)
  435. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(132, 312, 634)
  436. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12, 27, 56)
  437. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 3, 6)
  438. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 1)
  439. Build Patch/Sample Hash Table(s).....Done<0.0970 sec>
  440. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  441. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  442. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  443. Ready to Finish
  444.  
  445. Object names Objects/Maxobjs Memory / Maxmem Fullness
  446. ------------ --------------- --------------- --------
  447. models 1/1024 48/49152 ( 0.1%)
  448. brushes 834/8192 10008/98304 (10.2%)
  449. brushsides 5867/65536 46936/524288 ( 9.0%)
  450. planes 3210/65536 64200/1310720 ( 4.9%)
  451. vertexes 8597/65536 103164/786432 (13.1%)
  452. nodes 2218/65536 70976/2097152 ( 3.4%)
  453. texinfos 562/12288 40464/884736 ( 4.6%)
  454. texdata 3/2048 96/65536 ( 0.1%)
  455. dispinfos 0/0 0/0 ( 0.0%)
  456. disp_verts 0/0 0/0 ( 0.0%)
  457. disp_tris 0/0 0/0 ( 0.0%)
  458. disp_lmsamples 0/0 0/0 ( 0.0%)
  459. faces 5713/65536 319928/3670016 ( 8.7%)
  460. hdr faces 5713/65536 319928/3670016 ( 8.7%)
  461. origfaces 2367/65536 132552/3670016 ( 3.6%)
  462. leaves 2220/65536 71040/2097152 ( 3.4%)
  463. leaffaces 6312/65536 12624/131072 ( 9.6%)
  464. leafbrushes 1910/65536 3820/131072 ( 2.9%)
  465. areas 2/256 16/2048 ( 0.8%)
  466. surfedges 38285/512000 153140/2048000 ( 7.5%)
  467. edges 21130/256000 84520/1024000 ( 8.3%)
  468. LDR worldlights 2/8192 176/720896 ( 0.0%)
  469. HDR worldlights 2/8192 176/720896 ( 0.0%)
  470. leafwaterdata 0/32768 0/393216 ( 0.0%)
  471. waterstrips 619/32768 6190/327680 ( 1.9%)
  472. waterverts 0/65536 0/786432 ( 0.0%)
  473. waterindices 11253/65536 22506/131072 (17.2%)
  474. cubemapsamples 0/1024 0/16384 ( 0.0%)
  475. overlays 0/512 0/180224 ( 0.0%)
  476. LDR lightdata [variable] 2222884/0 ( 0.0%)
  477. HDR lightdata [variable] 2222884/0 ( 0.0%)
  478. visdata [variable] 394395/16777216 ( 2.4%)
  479. entdata [variable] 5256/393216 ( 1.3%)
  480. LDR ambient table 2220/65536 8880/262144 ( 3.4%)
  481. HDR ambient table 2220/65536 8880/262144 ( 3.4%)
  482. LDR leaf ambient 10628/65536 297584/1835008 (16.2%)
  483. HDR leaf ambient 10624/65536 297472/1835008 (16.2%)
  484. occluders 0/0 0/0 ( 0.0%)
  485. occluder polygons 0/0 0/0 ( 0.0%)
  486. occluder vert ind 0/0 0/0 ( 0.0%)
  487. detail props [variable] 1/12 ( 8.3%)
  488. static props [variable] 1/12 ( 8.3%)
  489. pakfile [variable] 54/0 ( 0.0%)
  490. physics [variable] 304223/4194304 ( 7.3%)
  491. physics terrain [variable] 2/1048576 ( 0.0%)
  492.  
  493. Level flags = 0
  494.  
  495. Total triangle count: 17053
  496. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  497. 1 minute, 7 seconds elapsed
  498.  
  499.  
  500.  
  501. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  502. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  503. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  504. fixing up env_cubemap materials on brush sides...
  505. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  506. Building Faces...done (0)
  507. FixTjuncs...
  508. PruneNodes...
  509. WriteBSP...
  510. done (0)
  511. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  512. done (0)
  513. Creating default LDR cubemaps for env_cubemap using skybox materials:
  514. skybox/sky_day01_09*.vmt
  515. ! Run buildcubemaps in the engine to get the correct cube maps.
  516. Creating default HDR cubemaps for env_cubemap using skybox materials:
  517. skybox/sky_day01_09*.vmt
  518. ! Run buildcubemaps in the engine to get the correct cube maps.
  519. Finding displacement neighbors...
  520. Finding lightmap sample positions...
  521. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  522. Building Physics collision data...
  523. done (0) (304223 bytes)
  524. Error! To use model "models/buggy.mdl"
  525. with prop_static, it must be compiled with $staticprop!
  526. Error loading studio model "models/buggy.mdl"!
  527. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  528. Compacting texture/material tables...
  529. Reduced 746 texinfos to 562
  530. Reduced 3 texdatas to 3 (64 bytes to 64)
  531. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  532. 2 seconds elapsed
  533.  
  534.  
  535.  
  536. 4 threads
  537. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  538. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  539. 1301 portalclusters
  540. 3999 numportals
  541. 0.
  542.  
  543.  
  544. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  545. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  546. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  547. fixing up env_cubemap materials on brush sides...
  548. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  549. Building Faces...done (0)
  550. FixTjuncs...
  551. PruneNodes...
  552. WriteBSP...
  553. done (0)
  554. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  555. done (1)
  556. Creating default LDR cubemaps for env_cubemap using skybox materials:
  557. skybox/sky_day01_09*.vmt
  558. ! Run buildcubemaps in the engine to get the correct cube maps.
  559. Creating default HDR cubemaps for env_cubemap using skybox materials:
  560. skybox/sky_day01_09*.vmt
  561. ! Run buildcubemaps in the engine to get the correct cube maps.
  562. Finding displacement neighbors...
  563. Finding lightmap sample positions...
  564. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  565. Building Physics collision data...
  566. done (0) (292127 bytes)
  567. Error! To use model "models/buggy.mdl"
  568. with prop_static, it must be compiled with $staticprop!
  569. Error loading studio model "models/buggy.mdl"!
  570. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  571. Compacting texture/material tables...
  572. Reduced 736 texinfos to 545
  573. Reduced 3 texdatas to 3 (64 bytes to 64)
  574. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  575. 2 seconds elapsed
  576.  
  577.  
  578.  
  579. 4 threads
  580. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  581. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  582. 1237 portalclusters
  583. 3886 numportals
  584. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5235 visible clusters (0.00%)
  585. Total clusters visible: 593729
  586. Average clusters visible: 479
  587. Building PAS...
  588. Average clusters audible: 1232
  589. visdatasize:366531 compressed from 395840
  590. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  591. 3 minutes, 1 second elapsed
  592.  
  593.  
  594.  
  595. [Reading texlights from 'lights.rad']
  596. [48 texlights parsed from 'lights.rad']
  597.  
  598. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  599. 5553 faces
  600. 42 degenerate faces
  601. 2653385 square feet [382087552.00 square inches]
  602. 0 Displacements
  603. 0 Square Feet [0.00 Square Inches]
  604. 5511 patches before subdivision
  605. 98193 patches after subdivision
  606. 2 direct lights
  607. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13164956, max 2375
  608. transfer lists: 100.4 megs
  609. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6912, 12413, 13532)
  610. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(459, 808, 880)
  611. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33, 58, 63)
  612. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 5, 6)
  613. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
  614. Build Patch/Sample Hash Table(s).....Done<0.0807 sec>
  615. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  616. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  617. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  618. Ready to Finish
  619.  
  620. Object names Objects/Maxobjs Memory / Maxmem Fullness
  621. ------------ --------------- --------------- --------
  622. models 1/1024 48/49152 ( 0.1%)
  623. brushes 806/8192 9672/98304 ( 9.8%)
  624. brushsides 5657/65536 45256/524288 ( 8.6%)
  625. planes 3100/65536 62000/1310720 ( 4.7%)
  626. vertexes 8292/65536 99504/786432 (12.7%)
  627. nodes 2081/65536 66592/2097152 ( 3.2%)
  628. texinfos 545/12288 39240/884736 ( 4.4%)
  629. texdata 3/2048 96/65536 ( 0.1%)
  630. dispinfos 0/0 0/0 ( 0.0%)
  631. disp_verts 0/0 0/0 ( 0.0%)
  632. disp_tris 0/0 0/0 ( 0.0%)
  633. disp_lmsamples 0/0 0/0 ( 0.0%)
  634. faces 5553/65536 310968/3670016 ( 8.5%)
  635. hdr faces 0/65536 0/3670016 ( 0.0%)
  636. origfaces 2260/65536 126560/3670016 ( 3.4%)
  637. leaves 2083/65536 66656/2097152 ( 3.2%)
  638. leaffaces 6113/65536 12226/131072 ( 9.3%)
  639. leafbrushes 1798/65536 3596/131072 ( 2.7%)
  640. areas 2/256 16/2048 ( 0.8%)
  641. surfedges 37003/512000 148012/2048000 ( 7.2%)
  642. edges 20367/256000 81468/1024000 ( 8.0%)
  643. LDR worldlights 2/8192 176/720896 ( 0.0%)
  644. HDR worldlights 0/8192 0/720896 ( 0.0%)
  645. leafwaterdata 0/32768 0/393216 ( 0.0%)
  646. waterstrips 597/32768 5970/327680 ( 1.8%)
  647. waterverts 0/65536 0/786432 ( 0.0%)
  648. waterindices 10905/65536 21810/131072 (16.6%)
  649. cubemapsamples 0/1024 0/16384 ( 0.0%)
  650. overlays 0/512 0/180224 ( 0.0%)
  651. LDR lightdata [variable] 2322020/0 ( 0.0%)
  652. HDR lightdata [variable] 0/0 ( 0.0%)
  653. visdata [variable] 366531/16777216 ( 2.2%)
  654. entdata [variable] 4198/393216 ( 1.1%)
  655. LDR ambient table 2083/65536 8332/262144 ( 3.2%)
  656. HDR ambient table 2083/65536 8332/262144 ( 3.2%)
  657. LDR leaf ambient 8764/65536 245392/1835008 (13.4%)
  658. HDR leaf ambient 2083/65536 58324/1835008 ( 3.2%)
  659. occluders 0/0 0/0 ( 0.0%)
  660. occluder polygons 0/0 0/0 ( 0.0%)
  661. occluder vert ind 0/0 0/0 ( 0.0%)
  662. detail props [variable] 1/12 ( 8.3%)
  663. static props [variable] 1/12 ( 8.3%)
  664. pakfile [variable] 105651/0 ( 0.0%)
  665. physics [variable] 292127/4194304 ( 7.0%)
  666. physics terrain [variable] 2/1048576 ( 0.0%)
  667.  
  668. Level flags = 0
  669.  
  670. Total triangle count: 16505
  671. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  672. 1 minute, 5 seconds elapsed
  673.  
  674.  
  675.  
  676. [Reading texlights from 'lights.rad']
  677. [48 texlights parsed from 'lights.rad']
  678.  
  679. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  680. 5553 faces
  681. 42 degenerate faces
  682. 2653385 square feet [382087552.00 square inches]
  683. 0 Displacements
  684. 0 Square Feet [0.00 Square Inches]
  685. 5511 patches before subdivision
  686. 98193 patches after subdivision
  687. 2 direct lights
  688. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13164956, max 2375
  689. transfer lists: 100.4 megs
  690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6912, 12413, 13532)
  691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(459, 808, 880)
  692. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33, 58, 63)
  693. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 5, 6)
  694. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
  695. Build Patch/Sample Hash Table(s).....Done<0.0844 sec>
  696. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  697. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  698. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  699. Ready to Finish
  700.  
  701. Object names Objects/Maxobjs Memory / Maxmem Fullness
  702. ------------ --------------- --------------- --------
  703. models 1/1024 48/49152 ( 0.1%)
  704. brushes 806/8192 9672/98304 ( 9.8%)
  705. brushsides 5657/65536 45256/524288 ( 8.6%)
  706. planes 3100/65536 62000/1310720 ( 4.7%)
  707. vertexes 8292/65536 99504/786432 (12.7%)
  708. nodes 2081/65536 66592/2097152 ( 3.2%)
  709. texinfos 545/12288 39240/884736 ( 4.4%)
  710. texdata 3/2048 96/65536 ( 0.1%)
  711. dispinfos 0/0 0/0 ( 0.0%)
  712. disp_verts 0/0 0/0 ( 0.0%)
  713. disp_tris 0/0 0/0 ( 0.0%)
  714. disp_lmsamples 0/0 0/0 ( 0.0%)
  715. faces 5553/65536 310968/3670016 ( 8.5%)
  716. hdr faces 5553/65536 310968/3670016 ( 8.5%)
  717. origfaces 2260/65536 126560/3670016 ( 3.4%)
  718. leaves 2083/65536 66656/2097152 ( 3.2%)
  719. leaffaces 6113/65536 12226/131072 ( 9.3%)
  720. leafbrushes 1798/65536 3596/131072 ( 2.7%)
  721. areas 2/256 16/2048 ( 0.8%)
  722. surfedges 37003/512000 148012/2048000 ( 7.2%)
  723. edges 20367/256000 81468/1024000 ( 8.0%)
  724. LDR worldlights 2/8192 176/720896 ( 0.0%)
  725. HDR worldlights 2/8192 176/720896 ( 0.0%)
  726. leafwaterdata 0/32768 0/393216 ( 0.0%)
  727. waterstrips 597/32768 5970/327680 ( 1.8%)
  728. waterverts 0/65536 0/786432 ( 0.0%)
  729. waterindices 10905/65536 21810/131072 (16.6%)
  730. cubemapsamples 0/1024 0/16384 ( 0.0%)
  731. overlays 0/512 0/180224 ( 0.0%)
  732. LDR lightdata [variable] 2322020/0 ( 0.0%)
  733. HDR lightdata [variable] 2322020/0 ( 0.0%)
  734. visdata [variable] 366531/16777216 ( 2.2%)
  735. entdata [variable] 4198/393216 ( 1.1%)
  736. LDR ambient table 2083/65536 8332/262144 ( 3.2%)
  737. HDR ambient table 2083/65536 8332/262144 ( 3.2%)
  738. LDR leaf ambient 8764/65536 245392/1835008 (13.4%)
  739. HDR leaf ambient 8767/65536 245476/1835008 (13.4%)
  740. occluders 0/0 0/0 ( 0.0%)
  741. occluder polygons 0/0 0/0 ( 0.0%)
  742. occluder vert ind 0/0 0/0 ( 0.0%)
  743. detail props [variable] 1/12 ( 8.3%)
  744. static props [variable] 1/12 ( 8.3%)
  745. pakfile [variable] 105651/0 ( 0.0%)
  746. physics [variable] 292127/4194304 ( 7.0%)
  747. physics terrain [variable] 2/1048576 ( 0.0%)
  748.  
  749. Level flags = 0
  750.  
  751. Total triangle count: 16505
  752. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  753. 1 minute, 5 seconds elapsed
  754.  
  755.  
  756.  
  757. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  758. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  759. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  760. fixing up env_cubemap materials on brush sides...
  761. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  762. Building Faces...done (0)
  763. FixTjuncs...
  764. PruneNodes...
  765. WriteBSP...
  766. done (0)
  767. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  768. done (1)
  769. Creating default LDR cubemaps for env_cubemap using skybox materials:
  770. skybox/sky_day01_09*.vmt
  771. ! Run buildcubemaps in the engine to get the correct cube maps.
  772. Creating default HDR cubemaps for env_cubemap using skybox materials:
  773. skybox/sky_day01_09*.vmt
  774. ! Run buildcubemaps in the engine to get the correct cube maps.
  775. Finding displacement neighbors...
  776. Finding lightmap sample positions...
  777. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  778. Building Physics collision data...
  779. done (0) (299912 bytes)
  780. Error! To use model "models/buggy.mdl"
  781. with prop_static, it must be compiled with $staticprop!
  782. Error loading studio model "models/buggy.mdl"!
  783. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  784. Compacting texture/material tables...
  785. Reduced 48 texinfos to 45
  786. Reduced 3 texdatas to 3 (61 bytes to 61)
  787. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  788. 2 seconds elapsed
  789.  
  790.  
  791.  
  792. 4 threads
  793. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  794. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  795. 1303 portalclusters
  796. 4081 numportals
  797. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6389 visible clusters (0.00%)
  798. Total clusters visible: 661008
  799. Average clusters visible: 507
  800. Building PAS...
  801. Average clusters audible: 1300
  802. visdatasize:405825 compressed from 437808
  803. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  804. 4 minutes, 32 seconds elapsed
  805.  
  806.  
  807.  
  808. [Reading texlights from 'lights.rad']
  809. [48 texlights parsed from 'lights.rad']
  810.  
  811. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  812. 7541 faces
  813. 64 degenerate faces
  814. 2650314 square feet [381645344.00 square inches]
  815. 0 Displacements
  816. 0 Square Feet [0.00 Square Inches]
  817. 7477 patches before subdivision
  818. 257645 patches after subdivision
  819. 4 direct lights
  820. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9
  821.  
  822.  
  823. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  824. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  825. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  826. fixing up env_cubemap materials on brush sides...
  827. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  828. Building Faces...done (0)
  829. FixTjuncs...
  830. PruneNodes...
  831. WriteBSP...
  832. done (0)
  833. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  834. done (0)
  835. Creating default LDR cubemaps for env_cubemap using skybox materials:
  836. skybox/sky_day01_09*.vmt
  837. ! Run buildcubemaps in the engine to get the correct cube maps.
  838. Creating default HDR cubemaps for env_cubemap using skybox materials:
  839. skybox/sky_day01_09*.vmt
  840. ! Run buildcubemaps in the engine to get the correct cube maps.
  841. Finding displacement neighbors...
  842. Finding lightmap sample positions...
  843. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  844. Building Physics collision data...
  845. done (1) (289848 bytes)
  846. Error! To use model "models/buggy.mdl"
  847. with prop_static, it must be compiled with $staticprop!
  848. Error loading studio model "models/buggy.mdl"!
  849. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  850. Compacting texture/material tables...
  851. Reduced 48 texinfos to 45
  852. Reduced 3 texdatas to 3 (61 bytes to 61)
  853. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  854. 2 seconds elapsed
  855.  
  856.  
  857.  
  858. 4 threads
  859. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  860. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  861. 1227 portalclusters
  862. 3735 numportals
  863. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5725 visible clusters (0.00%)
  864. Total clusters visible: 586628
  865. Average clusters visible: 478
  866. Building PAS...
  867. Average clusters audible: 1224
  868. visdatasize:365635 compressed from 392640
  869. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  870. 2 minutes, 54 seconds elapsed
  871.  
  872.  
  873.  
  874. [Reading texlights from 'lights.rad']
  875. [48 texlights parsed from 'lights.rad']
  876.  
  877. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  878. 7335 faces
  879. 24 degenerate faces
  880. 2650315 square feet [381645408.00 square inches]
  881. 0 Displacements
  882. 0 Square Feet [0.00 Square Inches]
  883. 7311 patches before subdivision
  884. 257441 patches after subdivision
  885. 4 direct lights
  886. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9
  887.  
  888.  
  889. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  890. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  891. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  892. fixing up env_cubemap materials on brush sides...
  893. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  894. Building Faces...done (0)
  895. FixTjuncs...
  896. PruneNodes...
  897. WriteBSP...
  898. done (1)
  899. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  900. done (0)
  901. Creating default LDR cubemaps for env_cubemap using skybox materials:
  902. skybox/sky_day01_09*.vmt
  903. ! Run buildcubemaps in the engine to get the correct cube maps.
  904. Creating default HDR cubemaps for env_cubemap using skybox materials:
  905. skybox/sky_day01_09*.vmt
  906. ! Run buildcubemaps in the engine to get the correct cube maps.
  907. Finding displacement neighbors...
  908. Finding lightmap sample positions...
  909. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  910. Building Physics collision data...
  911. done (0) (261808 bytes)
  912. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  913. Compacting texture/material tables...
  914. Reduced 38 texinfos to 26
  915. Reduced 3 texdatas to 3 (64 bytes to 64)
  916. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  917. 2 seconds elapsed
  918.  
  919.  
  920.  
  921. 4 threads
  922. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  923. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  924. 953 portalclusters
  925. 2500 numportals
  926. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1475 visible clusters (0.00%)
  927. Total clusters visible: 330918
  928. Average clusters visible: 347
  929. Building PAS...
  930. Average clusters audible: 934
  931. visdatasize:220062 compressed from 228720
  932. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  933. 55 seconds elapsed
  934.  
  935.  
  936.  
  937. [Reading texlights from 'lights.rad']
  938. [48 texlights parsed from 'lights.rad']
  939.  
  940. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  941. 6282 faces
  942. 21 degenerate faces
  943. 3362830 square feet [484247648.00 square inches]
  944. 0 Displacements
  945. 0 Square Feet [0.00 Square Inches]
  946. 6261 patches before subdivision
  947. 294231 patches after subdivision
  948. 4 direct lights
  949. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8..
  950.  
  951.  
  952. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  953. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  954. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  955. fixing up env_cubemap materials on brush sides...
  956. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  957. Building Faces...done (0)
  958. FixTjuncs...
  959. PruneNodes...
  960. WriteBSP...
  961. done (0)
  962. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  963. done (0)
  964. Creating default LDR cubemaps for env_cubemap using skybox materials:
  965. skybox/sky_day01_09*.vmt
  966. ! Run buildcubemaps in the engine to get the correct cube maps.
  967. Creating default HDR cubemaps for env_cubemap using skybox materials:
  968. skybox/sky_day01_09*.vmt
  969. ! Run buildcubemaps in the engine to get the correct cube maps.
  970. Finding displacement neighbors...
  971. Finding lightmap sample positions...
  972. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  973. Building Physics collision data...
  974. done (0) (332317 bytes)
  975. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  976. Compacting texture/material tables...
  977. Reduced 244 texinfos to 68
  978. Reduced 4 texdatas to 4 (82 bytes to 82)
  979. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  980. 1 second elapsed
  981.  
  982.  
  983.  
  984. 4 threads
  985. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  986. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  987. 373 portalclusters
  988. 823 numportals
  989. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 244 visible clusters (0.00%)
  990. Total clusters visible: 95991
  991. Average clusters visible: 257
  992. Building PAS...
  993. Average clusters audible: 371
  994. visdatasize:36939 compressed from 35808
  995. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  996. 6 seconds elapsed
  997.  
  998.  
  999.  
  1000. [Reading texlights from 'lights.rad']
  1001. [48 texlights parsed from 'lights.rad']
  1002.  
  1003. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1004. 3010 faces
  1005. 6 degenerate faces
  1006. 3000871 square feet [432125504.00 square inches]
  1007. 0 Displacements
  1008. 0 Square Feet [0.00 Square Inches]
  1009. 3004 patches before subdivision
  1010. 126650 patches after subdivision
  1011. 2 direct lights
  1012. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9857761, max 1930
  1013. transfer lists: 75.2 megs
  1014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65210, 100577, 105169)
  1015. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4367, 6573, 6871)
  1016. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(441, 660, 690)
  1017. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(39, 58, 60)
  1018. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 8, 9)
  1019. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 1)
  1020. Build Patch/Sample Hash Table(s).....Done<0.2719 sec>
  1021. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1022. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1023. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1024. Ready to Finish
  1025.  
  1026. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1027. ------------ --------------- --------------- --------
  1028. models 1/1024 48/49152 ( 0.1%)
  1029. brushes 1002/8192 12024/98304 (12.2%)
  1030. brushsides 6054/65536 48432/524288 ( 9.2%)
  1031. planes 2154/65536 43080/1310720 ( 3.3%)
  1032. vertexes 4092/65536 49104/786432 ( 6.2%)
  1033. nodes 1104/65536 35328/2097152 ( 1.7%)
  1034. texinfos 68/12288 4896/884736 ( 0.6%)
  1035. texdata 4/2048 128/65536 ( 0.2%)
  1036. dispinfos 0/0 0/0 ( 0.0%)
  1037. disp_verts 0/0 0/0 ( 0.0%)
  1038. disp_tris 0/0 0/0 ( 0.0%)
  1039. disp_lmsamples 0/0 0/0 ( 0.0%)
  1040. faces 3010/65536 168560/3670016 ( 4.6%)
  1041. hdr faces 0/65536 0/3670016 ( 0.0%)
  1042. origfaces 696/65536 38976/3670016 ( 1.1%)
  1043. leaves 1106/65536 35392/2097152 ( 1.7%)
  1044. leaffaces 3099/65536 6198/131072 ( 4.7%)
  1045. leafbrushes 1853/65536 3706/131072 ( 2.8%)
  1046. areas 2/256 16/2048 ( 0.8%)
  1047. surfedges 16744/512000 66976/2048000 ( 3.3%)
  1048. edges 9082/256000 36328/1024000 ( 3.5%)
  1049. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1050. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1051. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1052. waterstrips 232/32768 2320/327680 ( 0.7%)
  1053. waterverts 0/65536 0/786432 ( 0.0%)
  1054. waterindices 3894/65536 7788/131072 ( 5.9%)
  1055. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1056. overlays 0/512 0/180224 ( 0.0%)
  1057. LDR lightdata [variable] 3643656/0 ( 0.0%)
  1058. HDR lightdata [variable] 0/0 ( 0.0%)
  1059. visdata [variable] 36939/16777216 ( 0.2%)
  1060. entdata [variable] 2070/393216 ( 0.5%)
  1061. LDR ambient table 1106/65536 4424/262144 ( 1.7%)
  1062. HDR ambient table 1106/65536 4424/262144 ( 1.7%)
  1063. LDR leaf ambient 4341/65536 121548/1835008 ( 6.6%)
  1064. HDR leaf ambient 1106/65536 30968/1835008 ( 1.7%)
  1065. occluders 0/0 0/0 ( 0.0%)
  1066. occluder polygons 0/0 0/0 ( 0.0%)
  1067. occluder vert ind 0/0 0/0 ( 0.0%)
  1068. detail props [variable] 1/12 ( 8.3%)
  1069. static props [variable] 1/12 ( 8.3%)
  1070. pakfile [variable] 105651/0 ( 0.0%)
  1071. physics [variable] 332317/4194304 ( 7.9%)
  1072. physics terrain [variable] 2/1048576 ( 0.0%)
  1073.  
  1074. Level flags = 0
  1075.  
  1076. Total triangle count: 7942
  1077. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1078. 44 seconds elapsed
  1079.  
  1080.  
  1081.  
  1082. [Reading texlights from 'lights.rad']
  1083. [48 texlights parsed from 'lights.rad']
  1084.  
  1085. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1086. 3010 faces
  1087. 6 degenerate faces
  1088. 3000871 square feet [432125504.00 square inches]
  1089. 0 Displacements
  1090. 0 Square Feet [0.00 Square Inches]
  1091. 3004 patches before subdivision
  1092. 126650 patches after subdivision
  1093. 2 direct lights
  1094. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9857761, max 1930
  1095. transfer lists: 75.2 megs
  1096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65210, 100577, 105169)
  1097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4367, 6573, 6871)
  1098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(441, 660, 690)
  1099. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(39, 58, 60)
  1100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 8, 9)
  1101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 1)
  1102. Build Patch/Sample Hash Table(s).....Done<0.2351 sec>
  1103. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1105. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1106. Ready to Finish
  1107.  
  1108. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1109. ------------ --------------- --------------- --------
  1110. models 1/1024 48/49152 ( 0.1%)
  1111. brushes 1002/8192 12024/98304 (12.2%)
  1112. brushsides 6054/65536 48432/524288 ( 9.2%)
  1113. planes 2154/65536 43080/1310720 ( 3.3%)
  1114. vertexes 4092/65536 49104/786432 ( 6.2%)
  1115. nodes 1104/65536 35328/2097152 ( 1.7%)
  1116. texinfos 68/12288 4896/884736 ( 0.6%)
  1117. texdata 4/2048 128/65536 ( 0.2%)
  1118. dispinfos 0/0 0/0 ( 0.0%)
  1119. disp_verts 0/0 0/0 ( 0.0%)
  1120. disp_tris 0/0 0/0 ( 0.0%)
  1121. disp_lmsamples 0/0 0/0 ( 0.0%)
  1122. faces 3010/65536 168560/3670016 ( 4.6%)
  1123. hdr faces 3010/65536 168560/3670016 ( 4.6%)
  1124. origfaces 696/65536 38976/3670016 ( 1.1%)
  1125. leaves 1106/65536 35392/2097152 ( 1.7%)
  1126. leaffaces 3099/65536 6198/131072 ( 4.7%)
  1127. leafbrushes 1853/65536 3706/131072 ( 2.8%)
  1128. areas 2/256 16/2048 ( 0.8%)
  1129. surfedges 16744/512000 66976/2048000 ( 3.3%)
  1130. edges 9082/256000 36328/1024000 ( 3.5%)
  1131. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1132. HDR worldlights 2/8192 176/720896 ( 0.0%)
  1133. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1134. waterstrips 232/32768 2320/327680 ( 0.7%)
  1135. waterverts 0/65536 0/786432 ( 0.0%)
  1136. waterindices 3894/65536 7788/131072 ( 5.9%)
  1137. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1138. overlays 0/512 0/180224 ( 0.0%)
  1139. LDR lightdata [variable] 3643656/0 ( 0.0%)
  1140. HDR lightdata [variable] 3643656/0 ( 0.0%)
  1141. visdata [variable] 36939/16777216 ( 0.2%)
  1142. entdata [variable] 2070/393216 ( 0.5%)
  1143. LDR ambient table 1106/65536 4424/262144 ( 1.7%)
  1144. HDR ambient table 1106/65536 4424/262144 ( 1.7%)
  1145. LDR leaf ambient 4341/65536 121548/1835008 ( 6.6%)
  1146. HDR leaf ambient 4341/65536 121548/1835008 ( 6.6%)
  1147. occluders 0/0 0/0 ( 0.0%)
  1148. occluder polygons 0/0 0/0 ( 0.0%)
  1149. occluder vert ind 0/0 0/0 ( 0.0%)
  1150. detail props [variable] 1/12 ( 8.3%)
  1151. static props [variable] 1/12 ( 8.3%)
  1152. pakfile [variable] 105651/0 ( 0.0%)
  1153. physics [variable] 332317/4194304 ( 7.9%)
  1154. physics terrain [variable] 2/1048576 ( 0.0%)
  1155.  
  1156. Level flags = 0
  1157.  
  1158. Total triangle count: 7942
  1159. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1160. 45 seconds elapsed
  1161.  
  1162.  
  1163.  
  1164. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  1165. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  1166. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  1167. fixing up env_cubemap materials on brush sides...
  1168. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1169. Building Faces...done (0)
  1170. FixTjuncs...
  1171. PruneNodes...
  1172. WriteBSP...
  1173. done (0)
  1174. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  1175. done (0)
  1176. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1177. skybox/sky_ep01_00*.vmt
  1178. ! Run buildcubemaps in the engine to get the correct cube maps.
  1179. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1180. skybox/sky_ep01_00*.vmt
  1181. ! Run buildcubemaps in the engine to get the correct cube maps.
  1182. Finding displacement neighbors...
  1183. Finding lightmap sample positions...
  1184. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1185. Building Physics collision data...
  1186. done (0) (332709 bytes)
  1187. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1188. Compacting texture/material tables...
  1189. Reduced 247 texinfos to 70
  1190. Reduced 4 texdatas to 4 (82 bytes to 82)
  1191. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  1192. 2 seconds elapsed
  1193.  
  1194.  
  1195.  
  1196. 4 threads
  1197. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1198. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  1199. 380 portalclusters
  1200. 849 numportals
  1201. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
  1202. Total clusters visible: 99663
  1203. Average clusters visible: 262
  1204. Building PAS...
  1205. Average clusters audible: 378
  1206. visdatasize:38237 compressed from 36480
  1207. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1208. 8 seconds elapsed
  1209.  
  1210.  
  1211.  
  1212. [Reading texlights from 'lights.rad']
  1213. [48 texlights parsed from 'lights.rad']
  1214.  
  1215. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1216. 3039 faces
  1217. 6 degenerate faces
  1218. 3028427 square feet [436093568.00 square inches]
  1219. 0 Displacements
  1220. 0 Square Feet [0.00 Square Inches]
  1221. 3033 patches before subdivision
  1222. 128887 patches after subdivision
  1223. 2 direct lights
  1224. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10258258, max 1933
  1225. transfer lists: 78.3 megs
  1226. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16667, 15322, 25432)
  1227. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1245, 1124, 1794)
  1228. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(133, 119, 185)
  1229. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 12, 18)
  1230. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 3)
  1231. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  1232. Build Patch/Sample Hash Table(s).....Done<0.1937 sec>
  1233. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1234. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1235. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1236. Ready to Finish
  1237.  
  1238. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1239. ------------ --------------- --------------- --------
  1240. models 1/1024 48/49152 ( 0.1%)
  1241. brushes 1003/8192 12036/98304 (12.2%)
  1242. brushsides 6060/65536 48480/524288 ( 9.2%)
  1243. planes 2162/65536 43240/1310720 ( 3.3%)
  1244. vertexes 4134/65536 49608/786432 ( 6.3%)
  1245. nodes 1115/65536 35680/2097152 ( 1.7%)
  1246. texinfos 70/12288 5040/884736 ( 0.6%)
  1247. texdata 4/2048 128/65536 ( 0.2%)
  1248. dispinfos 0/0 0/0 ( 0.0%)
  1249. disp_verts 0/0 0/0 ( 0.0%)
  1250. disp_tris 0/0 0/0 ( 0.0%)
  1251. disp_lmsamples 0/0 0/0 ( 0.0%)
  1252. faces 3039/65536 170184/3670016 ( 4.6%)
  1253. hdr faces 0/65536 0/3670016 ( 0.0%)
  1254. origfaces 702/65536 39312/3670016 ( 1.1%)
  1255. leaves 1117/65536 35744/2097152 ( 1.7%)
  1256. leaffaces 3132/65536 6264/131072 ( 4.8%)
  1257. leafbrushes 1854/65536 3708/131072 ( 2.8%)
  1258. areas 2/256 16/2048 ( 0.8%)
  1259. surfedges 16902/512000 67608/2048000 ( 3.3%)
  1260. edges 9165/256000 36660/1024000 ( 3.6%)
  1261. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1262. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1263. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1264. waterstrips 235/32768 2350/327680 ( 0.7%)
  1265. waterverts 0/65536 0/786432 ( 0.0%)
  1266. waterindices 3930/65536 7860/131072 ( 6.0%)
  1267. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1268. overlays 0/512 0/180224 ( 0.0%)
  1269. LDR lightdata [variable] 3716136/0 ( 0.0%)
  1270. HDR lightdata [variable] 0/0 ( 0.0%)
  1271. visdata [variable] 38237/16777216 ( 0.2%)
  1272. entdata [variable] 2175/393216 ( 0.6%)
  1273. LDR ambient table 1117/65536 4468/262144 ( 1.7%)
  1274. HDR ambient table 1117/65536 4468/262144 ( 1.7%)
  1275. LDR leaf ambient 2684/65536 75152/1835008 ( 4.1%)
  1276. HDR leaf ambient 1117/65536 31276/1835008 ( 1.7%)
  1277. occluders 0/0 0/0 ( 0.0%)
  1278. occluder polygons 0/0 0/0 ( 0.0%)
  1279. occluder vert ind 0/0 0/0 ( 0.0%)
  1280. detail props [variable] 1/12 ( 8.3%)
  1281. static props [variable] 1/12 ( 8.3%)
  1282. pakfile [variable] 105651/0 ( 0.0%)
  1283. physics [variable] 332709/4194304 ( 7.9%)
  1284. physics terrain [variable] 2/1048576 ( 0.0%)
  1285.  
  1286. Level flags = 0
  1287.  
  1288. Total triangle count: 8018
  1289. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1290. 44 seconds elapsed
  1291.  
  1292.  
  1293.  
  1294. [Reading texlights from 'lights.rad']
  1295. [48 texlights parsed from 'lights.rad']
  1296.  
  1297. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1298. 3039 faces
  1299. 6 degenerate faces
  1300. 3028427 square feet [436093568.00 square inches]
  1301. 0 Displacements
  1302. 0 Square Feet [0.00 Square Inches]
  1303. 3033 patches before subdivision
  1304. 128887 patches after subdivision
  1305. 2 direct lights
  1306. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10258258, max 1933
  1307. transfer lists: 78.3 megs
  1308. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(139399, 126750, 104660)
  1309. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(10296, 9199, 7595)
  1310. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1091, 966, 797)
  1311. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(113, 98, 81)
  1312. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 16, 13)
  1313. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 2, 2)
  1314. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  1315. Build Patch/Sample Hash Table(s).....Done<0.2551 sec>
  1316. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1317. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1318. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1319. Ready to Finish
  1320.  
  1321. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1322. ------------ --------------- --------------- --------
  1323. models 1/1024 48/49152 ( 0.1%)
  1324. brushes 1003/8192 12036/98304 (12.2%)
  1325. brushsides 6060/65536 48480/524288 ( 9.2%)
  1326. planes 2162/65536 43240/1310720 ( 3.3%)
  1327. vertexes 4134/65536 49608/786432 ( 6.3%)
  1328. nodes 1115/65536 35680/2097152 ( 1.7%)
  1329. texinfos 70/12288 5040/884736 ( 0.6%)
  1330. texdata 4/2048 128/65536 ( 0.2%)
  1331. dispinfos 0/0 0/0 ( 0.0%)
  1332. disp_verts 0/0 0/0 ( 0.0%)
  1333. disp_tris 0/0 0/0 ( 0.0%)
  1334. disp_lmsamples 0/0 0/0 ( 0.0%)
  1335. faces 3039/65536 170184/3670016 ( 4.6%)
  1336. hdr faces 3039/65536 170184/3670016 ( 4.6%)
  1337. origfaces 702/65536 39312/3670016 ( 1.1%)
  1338. leaves 1117/65536 35744/2097152 ( 1.7%)
  1339. leaffaces 3132/65536 6264/131072 ( 4.8%)
  1340. leafbrushes 1854/65536 3708/131072 ( 2.8%)
  1341. areas 2/256 16/2048 ( 0.8%)
  1342. surfedges 16902/512000 67608/2048000 ( 3.3%)
  1343. edges 9165/256000 36660/1024000 ( 3.6%)
  1344. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1345. HDR worldlights 2/8192 176/720896 ( 0.0%)
  1346. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1347. waterstrips 235/32768 2350/327680 ( 0.7%)
  1348. waterverts 0/65536 0/786432 ( 0.0%)
  1349. waterindices 3930/65536 7860/131072 ( 6.0%)
  1350. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1351. overlays 0/512 0/180224 ( 0.0%)
  1352. LDR lightdata [variable] 3716136/0 ( 0.0%)
  1353. HDR lightdata [variable] 3716136/0 ( 0.0%)
  1354. visdata [variable] 38237/16777216 ( 0.2%)
  1355. entdata [variable] 2175/393216 ( 0.6%)
  1356. LDR ambient table 1117/65536 4468/262144 ( 1.7%)
  1357. HDR ambient table 1117/65536 4468/262144 ( 1.7%)
  1358. LDR leaf ambient 2684/65536 75152/1835008 ( 4.1%)
  1359. HDR leaf ambient 3492/65536 97776/1835008 ( 5.3%)
  1360. occluders 0/0 0/0 ( 0.0%)
  1361. occluder polygons 0/0 0/0 ( 0.0%)
  1362. occluder vert ind 0/0 0/0 ( 0.0%)
  1363. detail props [variable] 1/12 ( 8.3%)
  1364. static props [variable] 1/12 ( 8.3%)
  1365. pakfile [variable] 105651/0 ( 0.0%)
  1366. physics [variable] 332709/4194304 ( 7.9%)
  1367. physics terrain [variable] 2/1048576 ( 0.0%)
  1368.  
  1369. Level flags = 0
  1370.  
  1371. Total triangle count: 8018
  1372. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1373. 45 seconds elapsed
  1374.  
  1375.  
  1376.  
  1377. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  1378. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  1379. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  1380. fixing up env_cubemap materials on brush sides...
  1381. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1382. Building Faces...done (0)
  1383. FixTjuncs...
  1384. PruneNodes...
  1385. WriteBSP...
  1386. done (0)
  1387. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  1388. done (0)
  1389. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1390. skybox/sky_ep01_00*.vmt
  1391. ! Run buildcubemaps in the engine to get the correct cube maps.
  1392. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1393. skybox/sky_ep01_00*.vmt
  1394. ! Run buildcubemaps in the engine to get the correct cube maps.
  1395. Finding displacement neighbors...
  1396. Finding lightmap sample positions...
  1397. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1398. Building Physics collision data...
  1399. done (0) (353557 bytes)
  1400. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1401. Compacting texture/material tables...
  1402. Reduced 281 texinfos to 93
  1403. Reduced 4 texdatas to 4 (82 bytes to 82)
  1404. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  1405. 2 seconds elapsed
  1406.  
  1407.  
  1408.  
  1409. 4 threads
  1410. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1411. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  1412. 452 portalclusters
  1413. 1060 numportals
  1414. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 570 visible clusters (0.00%)
  1415. Total clusters visible: 118476
  1416. Average clusters visible: 262
  1417. Building PAS...
  1418. Average clusters audible: 438
  1419. visdatasize:52349 compressed from 57856
  1420. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1421. 14 seconds elapsed
  1422.  
  1423.  
  1424.  
  1425. [Reading texlights from 'lights.rad']
  1426. [48 texlights parsed from 'lights.rad']
  1427.  
  1428. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1429. 3366 faces
  1430. 6 degenerate faces
  1431. 3115018 square feet [448562688.00 square inches]
  1432. 0 Displacements
  1433. 0 Square Feet [0.00 Square Inches]
  1434. 3360 patches before subdivision
  1435. 137632 patches after subdivision
  1436. 4 direct lights
  1437. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11926475, max 1821
  1438. transfer lists: 91.0 megs
  1439. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(20828, 19238, 31882)
  1440. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1707, 1549, 2391)
  1441. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(159, 142, 232)
  1442. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(16, 14, 22)
  1443. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 2)
  1444. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  1445. Build Patch/Sample Hash Table(s).....Done<0.1989 sec>
  1446. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1447. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1448. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1449. Ready to Finish
  1450.  
  1451. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1452. ------------ --------------- --------------- --------
  1453. models 1/1024 48/49152 ( 0.1%)
  1454. brushes 1061/8192 12732/98304 (13.0%)
  1455. brushsides 6410/65536 51280/524288 ( 9.8%)
  1456. planes 2254/65536 45080/1310720 ( 3.4%)
  1457. vertexes 4654/65536 55848/786432 ( 7.1%)
  1458. nodes 1253/65536 40096/2097152 ( 1.9%)
  1459. texinfos 93/12288 6696/884736 ( 0.8%)
  1460. texdata 4/2048 128/65536 ( 0.2%)
  1461. dispinfos 0/0 0/0 ( 0.0%)
  1462. disp_verts 0/0 0/0 ( 0.0%)
  1463. disp_tris 0/0 0/0 ( 0.0%)
  1464. disp_lmsamples 0/0 0/0 ( 0.0%)
  1465. faces 3366/65536 188496/3670016 ( 5.1%)
  1466. hdr faces 0/65536 0/3670016 ( 0.0%)
  1467. origfaces 867/65536 48552/3670016 ( 1.3%)
  1468. leaves 1255/65536 40160/2097152 ( 1.9%)
  1469. leaffaces 3491/65536 6982/131072 ( 5.3%)
  1470. leafbrushes 1946/65536 3892/131072 ( 3.0%)
  1471. areas 2/256 16/2048 ( 0.8%)
  1472. surfedges 19180/512000 76720/2048000 ( 3.7%)
  1473. edges 10473/256000 41892/1024000 ( 4.1%)
  1474. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1475. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1476. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1477. waterstrips 283/32768 2830/327680 ( 0.9%)
  1478. waterverts 0/65536 0/786432 ( 0.0%)
  1479. waterindices 4746/65536 9492/131072 ( 7.2%)
  1480. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1481. overlays 0/512 0/180224 ( 0.0%)
  1482. LDR lightdata [variable] 3974860/0 ( 0.0%)
  1483. HDR lightdata [variable] 0/0 ( 0.0%)
  1484. visdata [variable] 52349/16777216 ( 0.3%)
  1485. entdata [variable] 9477/393216 ( 2.4%)
  1486. LDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1487. HDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1488. LDR leaf ambient 3077/65536 86156/1835008 ( 4.7%)
  1489. HDR leaf ambient 1255/65536 35140/1835008 ( 1.9%)
  1490. occluders 0/0 0/0 ( 0.0%)
  1491. occluder polygons 0/0 0/0 ( 0.0%)
  1492. occluder vert ind 0/0 0/0 ( 0.0%)
  1493. detail props [variable] 1/12 ( 8.3%)
  1494. static props [variable] 1/714 ( 0.1%)
  1495. pakfile [variable] 105651/0 ( 0.0%)
  1496. physics [variable] 353557/4194304 ( 8.4%)
  1497. physics terrain [variable] 2/1048576 ( 0.0%)
  1498.  
  1499. Level flags = 0
  1500.  
  1501. Total triangle count: 8978
  1502. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1503. 53 seconds elapsed
  1504.  
  1505.  
  1506.  
  1507. [Reading texlights from 'lights.rad']
  1508. [48 texlights parsed from 'lights.rad']
  1509.  
  1510. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1511. 3366 faces
  1512. 6 degenerate faces
  1513. 3115018 square feet [448562688.00 square inches]
  1514. 0 Displacements
  1515. 0 Square Feet [0.00 Square Inches]
  1516. 3360 patches before subdivision
  1517. 137632 patches after subdivision
  1518. 4 direct lights
  1519. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11926475, max 1821
  1520. transfer lists: 91.0 megs
  1521. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(164704, 149781, 123923)
  1522. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12937, 11557, 9569)
  1523. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1204, 1063, 881)
  1524. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(117, 101, 84)
  1525. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 9)
  1526. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 1)
  1527. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1528. Build Patch/Sample Hash Table(s).....Done<0.2469 sec>
  1529. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1530. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1531. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1532. Ready to Finish
  1533.  
  1534. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1535. ------------ --------------- --------------- --------
  1536. models 1/1024 48/49152 ( 0.1%)
  1537. brushes 1061/8192 12732/98304 (13.0%)
  1538. brushsides 6410/65536 51280/524288 ( 9.8%)
  1539. planes 2254/65536 45080/1310720 ( 3.4%)
  1540. vertexes 4654/65536 55848/786432 ( 7.1%)
  1541. nodes 1253/65536 40096/2097152 ( 1.9%)
  1542. texinfos 93/12288 6696/884736 ( 0.8%)
  1543. texdata 4/2048 128/65536 ( 0.2%)
  1544. dispinfos 0/0 0/0 ( 0.0%)
  1545. disp_verts 0/0 0/0 ( 0.0%)
  1546. disp_tris 0/0 0/0 ( 0.0%)
  1547. disp_lmsamples 0/0 0/0 ( 0.0%)
  1548. faces 3366/65536 188496/3670016 ( 5.1%)
  1549. hdr faces 3366/65536 188496/3670016 ( 5.1%)
  1550. origfaces 867/65536 48552/3670016 ( 1.3%)
  1551. leaves 1255/65536 40160/2097152 ( 1.9%)
  1552. leaffaces 3491/65536 6982/131072 ( 5.3%)
  1553. leafbrushes 1946/65536 3892/131072 ( 3.0%)
  1554. areas 2/256 16/2048 ( 0.8%)
  1555. surfedges 19180/512000 76720/2048000 ( 3.7%)
  1556. edges 10473/256000 41892/1024000 ( 4.1%)
  1557. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1558. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1559. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1560. waterstrips 283/32768 2830/327680 ( 0.9%)
  1561. waterverts 0/65536 0/786432 ( 0.0%)
  1562. waterindices 4746/65536 9492/131072 ( 7.2%)
  1563. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1564. overlays 0/512 0/180224 ( 0.0%)
  1565. LDR lightdata [variable] 3974860/0 ( 0.0%)
  1566. HDR lightdata [variable] 3974860/0 ( 0.0%)
  1567. visdata [variable] 52349/16777216 ( 0.3%)
  1568. entdata [variable] 9477/393216 ( 2.4%)
  1569. LDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1570. HDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1571. LDR leaf ambient 3077/65536 86156/1835008 ( 4.7%)
  1572. HDR leaf ambient 3957/65536 110796/1835008 ( 6.0%)
  1573. occluders 0/0 0/0 ( 0.0%)
  1574. occluder polygons 0/0 0/0 ( 0.0%)
  1575. occluder vert ind 0/0 0/0 ( 0.0%)
  1576. detail props [variable] 1/12 ( 8.3%)
  1577. static props [variable] 1/714 ( 0.1%)
  1578. pakfile [variable] 105651/0 ( 0.0%)
  1579. physics [variable] 353557/4194304 ( 8.4%)
  1580. physics terrain [variable] 2/1048576 ( 0.0%)
  1581.  
  1582. Level flags = 0
  1583.  
  1584. Total triangle count: 8978
  1585. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1586. 54 seconds elapsed
  1587.  
  1588.  
  1589.  
  1590. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  1591. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  1592. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  1593. fixing up env_cubemap materials on brush sides...
  1594. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1595. Building Faces...done (0)
  1596. FixTjuncs...
  1597. PruneNodes...
  1598. WriteBSP...
  1599. done (0)
  1600. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  1601. done (0)
  1602. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1603. skybox/sky_day01_09*.vmt
  1604. ! Run buildcubemaps in the engine to get the correct cube maps.
  1605. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1606. skybox/sky_day01_09*.vmt
  1607. ! Run buildcubemaps in the engine to get the correct cube maps.
  1608. Finding displacement neighbors...
  1609. Finding lightmap sample positions...
  1610. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1611. Building Physics collision data...
  1612. done (0) (353557 bytes)
  1613. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1614. Compacting texture/material tables...
  1615. Reduced 281 texinfos to 93
  1616. Reduced 4 texdatas to 4 (82 bytes to 82)
  1617. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  1618. 1 second elapsed
  1619.  
  1620.  
  1621.  
  1622. 4 threads
  1623. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1624. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  1625. 452 portalclusters
  1626. 1060 numportals
  1627. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 570 visible clusters (0.00%)
  1628. Total clusters visible: 118476
  1629. Average clusters visible: 262
  1630. Building PAS...
  1631. Average clusters audible: 438
  1632. visdatasize:52349 compressed from 57856
  1633. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1634. 14 seconds elapsed
  1635.  
  1636.  
  1637.  
  1638. [Reading texlights from 'lights.rad']
  1639. [48 texlights parsed from 'lights.rad']
  1640.  
  1641. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1642. 3366 faces
  1643. 6 degenerate faces
  1644. 3115018 square feet [448562688.00 square inches]
  1645. 0 Displacements
  1646. 0 Square Feet [0.00 Square Inches]
  1647. 3360 patches before subdivision
  1648. 137632 patches after subdivision
  1649. 4 direct lights
  1650. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11926475, max 1821
  1651. transfer lists: 91.0 megs
  1652. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1539, 1503, 1484)
  1653. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(167, 160, 158)
  1654. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19, 18, 18)
  1655. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
  1656. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  1657. Build Patch/Sample Hash Table(s).....Done<0.2035 sec>
  1658. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1659. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1660. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1661. Ready to Finish
  1662.  
  1663. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1664. ------------ --------------- --------------- --------
  1665. models 1/1024 48/49152 ( 0.1%)
  1666. brushes 1061/8192 12732/98304 (13.0%)
  1667. brushsides 6410/65536 51280/524288 ( 9.8%)
  1668. planes 2254/65536 45080/1310720 ( 3.4%)
  1669. vertexes 4654/65536 55848/786432 ( 7.1%)
  1670. nodes 1253/65536 40096/2097152 ( 1.9%)
  1671. texinfos 93/12288 6696/884736 ( 0.8%)
  1672. texdata 4/2048 128/65536 ( 0.2%)
  1673. dispinfos 0/0 0/0 ( 0.0%)
  1674. disp_verts 0/0 0/0 ( 0.0%)
  1675. disp_tris 0/0 0/0 ( 0.0%)
  1676. disp_lmsamples 0/0 0/0 ( 0.0%)
  1677. faces 3366/65536 188496/3670016 ( 5.1%)
  1678. hdr faces 0/65536 0/3670016 ( 0.0%)
  1679. origfaces 867/65536 48552/3670016 ( 1.3%)
  1680. leaves 1255/65536 40160/2097152 ( 1.9%)
  1681. leaffaces 3491/65536 6982/131072 ( 5.3%)
  1682. leafbrushes 1946/65536 3892/131072 ( 3.0%)
  1683. areas 2/256 16/2048 ( 0.8%)
  1684. surfedges 19180/512000 76720/2048000 ( 3.7%)
  1685. edges 10473/256000 41892/1024000 ( 4.1%)
  1686. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1687. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1688. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1689. waterstrips 283/32768 2830/327680 ( 0.9%)
  1690. waterverts 0/65536 0/786432 ( 0.0%)
  1691. waterindices 4746/65536 9492/131072 ( 7.2%)
  1692. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1693. overlays 0/512 0/180224 ( 0.0%)
  1694. LDR lightdata [variable] 3974860/0 ( 0.0%)
  1695. HDR lightdata [variable] 0/0 ( 0.0%)
  1696. visdata [variable] 52349/16777216 ( 0.3%)
  1697. entdata [variable] 9458/393216 ( 2.4%)
  1698. LDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1699. HDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1700. LDR leaf ambient 659/65536 18452/1835008 ( 1.0%)
  1701. HDR leaf ambient 1255/65536 35140/1835008 ( 1.9%)
  1702. occluders 0/0 0/0 ( 0.0%)
  1703. occluder polygons 0/0 0/0 ( 0.0%)
  1704. occluder vert ind 0/0 0/0 ( 0.0%)
  1705. detail props [variable] 1/12 ( 8.3%)
  1706. static props [variable] 1/714 ( 0.1%)
  1707. pakfile [variable] 105651/0 ( 0.0%)
  1708. physics [variable] 353557/4194304 ( 8.4%)
  1709. physics terrain [variable] 2/1048576 ( 0.0%)
  1710.  
  1711. Level flags = 0
  1712.  
  1713. Total triangle count: 8978
  1714. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1715. 50 seconds elapsed
  1716.  
  1717.  
  1718.  
  1719. [Reading texlights from 'lights.rad']
  1720. [48 texlights parsed from 'lights.rad']
  1721.  
  1722. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1723. 3366 faces
  1724. 6 degenerate faces
  1725. 3115018 square feet [448562688.00 square inches]
  1726. 0 Displacements
  1727. 0 Square Feet [0.00 Square Inches]
  1728. 3360 patches before subdivision
  1729. 137632 patches after subdivision
  1730. 4 direct lights
  1731. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11926475, max 1821
  1732. transfer lists: 91.0 megs
  1733. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1539, 1503, 1484)
  1734. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(167, 160, 158)
  1735. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19, 18, 18)
  1736. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
  1737. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  1738. Build Patch/Sample Hash Table(s).....Done<0.2315 sec>
  1739. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1740. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1741. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1742. Ready to Finish
  1743.  
  1744. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1745. ------------ --------------- --------------- --------
  1746. models 1/1024 48/49152 ( 0.1%)
  1747. brushes 1061/8192 12732/98304 (13.0%)
  1748. brushsides 6410/65536 51280/524288 ( 9.8%)
  1749. planes 2254/65536 45080/1310720 ( 3.4%)
  1750. vertexes 4654/65536 55848/786432 ( 7.1%)
  1751. nodes 1253/65536 40096/2097152 ( 1.9%)
  1752. texinfos 93/12288 6696/884736 ( 0.8%)
  1753. texdata 4/2048 128/65536 ( 0.2%)
  1754. dispinfos 0/0 0/0 ( 0.0%)
  1755. disp_verts 0/0 0/0 ( 0.0%)
  1756. disp_tris 0/0 0/0 ( 0.0%)
  1757. disp_lmsamples 0/0 0/0 ( 0.0%)
  1758. faces 3366/65536 188496/3670016 ( 5.1%)
  1759. hdr faces 3366/65536 188496/3670016 ( 5.1%)
  1760. origfaces 867/65536 48552/3670016 ( 1.3%)
  1761. leaves 1255/65536 40160/2097152 ( 1.9%)
  1762. leaffaces 3491/65536 6982/131072 ( 5.3%)
  1763. leafbrushes 1946/65536 3892/131072 ( 3.0%)
  1764. areas 2/256 16/2048 ( 0.8%)
  1765. surfedges 19180/512000 76720/2048000 ( 3.7%)
  1766. edges 10473/256000 41892/1024000 ( 4.1%)
  1767. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1768. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1769. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1770. waterstrips 283/32768 2830/327680 ( 0.9%)
  1771. waterverts 0/65536 0/786432 ( 0.0%)
  1772. waterindices 4746/65536 9492/131072 ( 7.2%)
  1773. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1774. overlays 0/512 0/180224 ( 0.0%)
  1775. LDR lightdata [variable] 3974860/0 ( 0.0%)
  1776. HDR lightdata [variable] 3974860/0 ( 0.0%)
  1777. visdata [variable] 52349/16777216 ( 0.3%)
  1778. entdata [variable] 9458/393216 ( 2.4%)
  1779. LDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1780. HDR ambient table 1255/65536 5020/262144 ( 1.9%)
  1781. LDR leaf ambient 659/65536 18452/1835008 ( 1.0%)
  1782. HDR leaf ambient 659/65536 18452/1835008 ( 1.0%)
  1783. occluders 0/0 0/0 ( 0.0%)
  1784. occluder polygons 0/0 0/0 ( 0.0%)
  1785. occluder vert ind 0/0 0/0 ( 0.0%)
  1786. detail props [variable] 1/12 ( 8.3%)
  1787. static props [variable] 1/714 ( 0.1%)
  1788. pakfile [variable] 105651/0 ( 0.0%)
  1789. physics [variable] 353557/4194304 ( 8.4%)
  1790. physics terrain [variable] 2/1048576 ( 0.0%)
  1791.  
  1792. Level flags = 0
  1793.  
  1794. Total triangle count: 8978
  1795. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1796. 50 seconds elapsed
  1797.  
  1798.  
  1799.  
  1800. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  1801. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  1802. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  1803. fixing up env_cubemap materials on brush sides...
  1804. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1805. Building Faces...done (0)
  1806. FixTjuncs...
  1807. PruneNodes...
  1808. WriteBSP...
  1809. done (1)
  1810. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  1811. done (0)
  1812. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1813. skybox/sky_day01_09*.vmt
  1814. ! Run buildcubemaps in the engine to get the correct cube maps.
  1815. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1816. skybox/sky_day01_09*.vmt
  1817. ! Run buildcubemaps in the engine to get the correct cube maps.
  1818. Finding displacement neighbors...
  1819. Finding lightmap sample positions...
  1820. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1821. Building Physics collision data...
  1822. done (0) (200205 bytes)
  1823. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1824. Compacting texture/material tables...
  1825. Reduced 178 texinfos to 93
  1826. Reduced 4 texdatas to 4 (82 bytes to 82)
  1827. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  1828. 1 second elapsed
  1829.  
  1830.  
  1831.  
  1832. 4 threads
  1833. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1834. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  1835. 452 portalclusters
  1836. 1060 numportals
  1837. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 570 visible clusters (0.00%)
  1838. Total clusters visible: 118476
  1839. Average clusters visible: 262
  1840. Building PAS...
  1841. Average clusters audible: 438
  1842. visdatasize:52725 compressed from 57856
  1843. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1844. 14 seconds elapsed
  1845.  
  1846.  
  1847.  
  1848. [Reading texlights from 'lights.rad']
  1849. [48 texlights parsed from 'lights.rad']
  1850.  
  1851. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1852. 3366 faces
  1853. 6 degenerate faces
  1854. 3115018 square feet [448562624.00 square inches]
  1855. 0 Displacements
  1856. 0 Square Feet [0.00 Square Inches]
  1857. 3360 patches before subdivision
  1858. 137632 patches after subdivision
  1859. 5 direct lights
  1860. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11926002, max 1821
  1861. transfer lists: 91.0 megs
  1862. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1756, 1721, 1531)
  1863. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(185, 177, 162)
  1864. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22, 21, 18)
  1865. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
  1866. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  1867. Build Patch/Sample Hash Table(s).....Done<0.2125 sec>
  1868. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1869. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1870. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1871. Ready to Finish
  1872.  
  1873. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1874. ------------ --------------- --------------- --------
  1875. models 1/1024 48/49152 ( 0.1%)
  1876. brushes 592/8192 7104/98304 ( 7.2%)
  1877. brushsides 3596/65536 28768/524288 ( 5.5%)
  1878. planes 1326/65536 26520/1310720 ( 2.0%)
  1879. vertexes 4654/65536 55848/786432 ( 7.1%)
  1880. nodes 1270/65536 40640/2097152 ( 1.9%)
  1881. texinfos 93/12288 6696/884736 ( 0.8%)
  1882. texdata 4/2048 128/65536 ( 0.2%)
  1883. dispinfos 0/0 0/0 ( 0.0%)
  1884. disp_verts 0/0 0/0 ( 0.0%)
  1885. disp_tris 0/0 0/0 ( 0.0%)
  1886. disp_lmsamples 0/0 0/0 ( 0.0%)
  1887. faces 3366/65536 188496/3670016 ( 5.1%)
  1888. hdr faces 0/65536 0/3670016 ( 0.0%)
  1889. origfaces 867/65536 48552/3670016 ( 1.3%)
  1890. leaves 1272/65536 40704/2097152 ( 1.9%)
  1891. leaffaces 3491/65536 6982/131072 ( 5.3%)
  1892. leafbrushes 1469/65536 2938/131072 ( 2.2%)
  1893. areas 2/256 16/2048 ( 0.8%)
  1894. surfedges 19180/512000 76720/2048000 ( 3.7%)
  1895. edges 10473/256000 41892/1024000 ( 4.1%)
  1896. LDR worldlights 5/8192 440/720896 ( 0.1%)
  1897. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1898. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1899. waterstrips 283/32768 2830/327680 ( 0.9%)
  1900. waterverts 0/65536 0/786432 ( 0.0%)
  1901. waterindices 4746/65536 9492/131072 ( 7.2%)
  1902. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1903. overlays 0/512 0/180224 ( 0.0%)
  1904. LDR lightdata [variable] 3974860/0 ( 0.0%)
  1905. HDR lightdata [variable] 0/0 ( 0.0%)
  1906. visdata [variable] 52725/16777216 ( 0.3%)
  1907. entdata [variable] 10177/393216 ( 2.6%)
  1908. LDR ambient table 1272/65536 5088/262144 ( 1.9%)
  1909. HDR ambient table 1272/65536 5088/262144 ( 1.9%)
  1910. LDR leaf ambient 689/65536 19292/1835008 ( 1.1%)
  1911. HDR leaf ambient 1272/65536 35616/1835008 ( 1.9%)
  1912. occluders 0/0 0/0 ( 0.0%)
  1913. occluder polygons 0/0 0/0 ( 0.0%)
  1914. occluder vert ind 0/0 0/0 ( 0.0%)
  1915. detail props [variable] 1/12 ( 8.3%)
  1916. static props [variable] 1/914 ( 0.1%)
  1917. pakfile [variable] 105651/0 ( 0.0%)
  1918. physics [variable] 200205/4194304 ( 4.8%)
  1919. physics terrain [variable] 2/1048576 ( 0.0%)
  1920.  
  1921. Level flags = 0
  1922.  
  1923. Total triangle count: 8978
  1924. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1925. 49 seconds elapsed
  1926.  
  1927.  
  1928.  
  1929. [Reading texlights from 'lights.rad']
  1930. [48 texlights parsed from 'lights.rad']
  1931.  
  1932. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  1933. 3366 faces
  1934. 6 degenerate faces
  1935. 3115018 square feet [448562624.00 square inches]
  1936. 0 Displacements
  1937. 0 Square Feet [0.00 Square Inches]
  1938. 3360 patches before subdivision
  1939. 137632 patches after subdivision
  1940. 5 direct lights
  1941. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11926002, max 1821
  1942. transfer lists: 91.0 megs
  1943. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1756, 1721, 1531)
  1944. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(185, 177, 162)
  1945. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22, 21, 18)
  1946. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
  1947. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  1948. Build Patch/Sample Hash Table(s).....Done<0.2204 sec>
  1949. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1950. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1951. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1952. Ready to Finish
  1953.  
  1954. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1955. ------------ --------------- --------------- --------
  1956. models 1/1024 48/49152 ( 0.1%)
  1957. brushes 592/8192 7104/98304 ( 7.2%)
  1958. brushsides 3596/65536 28768/524288 ( 5.5%)
  1959. planes 1326/65536 26520/1310720 ( 2.0%)
  1960. vertexes 4654/65536 55848/786432 ( 7.1%)
  1961. nodes 1270/65536 40640/2097152 ( 1.9%)
  1962. texinfos 93/12288 6696/884736 ( 0.8%)
  1963. texdata 4/2048 128/65536 ( 0.2%)
  1964. dispinfos 0/0 0/0 ( 0.0%)
  1965. disp_verts 0/0 0/0 ( 0.0%)
  1966. disp_tris 0/0 0/0 ( 0.0%)
  1967. disp_lmsamples 0/0 0/0 ( 0.0%)
  1968. faces 3366/65536 188496/3670016 ( 5.1%)
  1969. hdr faces 3366/65536 188496/3670016 ( 5.1%)
  1970. origfaces 867/65536 48552/3670016 ( 1.3%)
  1971. leaves 1272/65536 40704/2097152 ( 1.9%)
  1972. leaffaces 3491/65536 6982/131072 ( 5.3%)
  1973. leafbrushes 1469/65536 2938/131072 ( 2.2%)
  1974. areas 2/256 16/2048 ( 0.8%)
  1975. surfedges 19180/512000 76720/2048000 ( 3.7%)
  1976. edges 10473/256000 41892/1024000 ( 4.1%)
  1977. LDR worldlights 5/8192 440/720896 ( 0.1%)
  1978. HDR worldlights 5/8192 440/720896 ( 0.1%)
  1979. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1980. waterstrips 283/32768 2830/327680 ( 0.9%)
  1981. waterverts 0/65536 0/786432 ( 0.0%)
  1982. waterindices 4746/65536 9492/131072 ( 7.2%)
  1983. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1984. overlays 0/512 0/180224 ( 0.0%)
  1985. LDR lightdata [variable] 3974860/0 ( 0.0%)
  1986. HDR lightdata [variable] 3974860/0 ( 0.0%)
  1987. visdata [variable] 52725/16777216 ( 0.3%)
  1988. entdata [variable] 10177/393216 ( 2.6%)
  1989. LDR ambient table 1272/65536 5088/262144 ( 1.9%)
  1990. HDR ambient table 1272/65536 5088/262144 ( 1.9%)
  1991. LDR leaf ambient 689/65536 19292/1835008 ( 1.1%)
  1992. HDR leaf ambient 689/65536 19292/1835008 ( 1.1%)
  1993. occluders 0/0 0/0 ( 0.0%)
  1994. occluder polygons 0/0 0/0 ( 0.0%)
  1995. occluder vert ind 0/0 0/0 ( 0.0%)
  1996. detail props [variable] 1/12 ( 8.3%)
  1997. static props [variable] 1/914 ( 0.1%)
  1998. pakfile [variable] 105651/0 ( 0.0%)
  1999. physics [variable] 200205/4194304 ( 4.8%)
  2000. physics terrain [variable] 2/1048576 ( 0.0%)
  2001.  
  2002. Level flags = 0
  2003.  
  2004. Total triangle count: 8978
  2005. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2006. 49 seconds elapsed
  2007.  
  2008.  
  2009.  
  2010. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  2011. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  2012. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  2013. fixing up env_cubemap materials on brush sides...
  2014. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2015. Building Faces...done (0)
  2016. FixTjuncs...
  2017. PruneNodes...
  2018. WriteBSP...
  2019. done (1)
  2020. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  2021. done (0)
  2022. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2023. skybox/sky_day01_09*.vmt
  2024. ! Run buildcubemaps in the engine to get the correct cube maps.
  2025. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2026. skybox/sky_day01_09*.vmt
  2027. ! Run buildcubemaps in the engine to get the correct cube maps.
  2028. Finding displacement neighbors...
  2029. Finding lightmap sample positions...
  2030. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2031. Building Physics collision data...
  2032. done (0) (201933 bytes)
  2033. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2034. Compacting texture/material tables...
  2035. Reduced 178 texinfos to 93
  2036. Reduced 4 texdatas to 4 (82 bytes to 82)
  2037. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  2038. 1 second elapsed
  2039.  
  2040.  
  2041.  
  2042. 4 threads
  2043. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2044. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  2045. 456 portalclusters
  2046. 1075 numportals
  2047. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 585 visible clusters (0.00%)
  2048. Total clusters visible: 118525
  2049. Average clusters visible: 259
  2050. Building PAS...
  2051. Average clusters audible: 441
  2052. visdatasize:52819 compressed from 58368
  2053. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2054. 14 seconds elapsed
  2055.  
  2056.  
  2057.  
  2058. [Reading texlights from 'lights.rad']
  2059. [48 texlights parsed from 'lights.rad']
  2060.  
  2061. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2062. 3378 faces
  2063. 6 degenerate faces
  2064. 3115300 square feet [448603264.00 square inches]
  2065. 0 Displacements
  2066. 0 Square Feet [0.00 Square Inches]
  2067. 3372 patches before subdivision
  2068. 137750 patches after subdivision
  2069. 12 direct lights
  2070. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11931539, max 1820
  2071. transfer lists: 91.0 megs
  2072. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2234, 2190, 2190)
  2073. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(240, 230, 230)
  2074. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28, 26, 26)
  2075. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2076. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2077. Build Patch/Sample Hash Table(s).....Done<0.2121 sec>
  2078. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2079. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2080. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2081. Ready to Finish
  2082.  
  2083. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2084. ------------ --------------- --------------- --------
  2085. models 1/1024 48/49152 ( 0.1%)
  2086. brushes 598/8192 7176/98304 ( 7.3%)
  2087. brushsides 3642/65536 29136/524288 ( 5.6%)
  2088. planes 1328/65536 26560/1310720 ( 2.0%)
  2089. vertexes 4674/65536 56088/786432 ( 7.1%)
  2090. nodes 1272/65536 40704/2097152 ( 1.9%)
  2091. texinfos 93/12288 6696/884736 ( 0.8%)
  2092. texdata 4/2048 128/65536 ( 0.2%)
  2093. dispinfos 0/0 0/0 ( 0.0%)
  2094. disp_verts 0/0 0/0 ( 0.0%)
  2095. disp_tris 0/0 0/0 ( 0.0%)
  2096. disp_lmsamples 0/0 0/0 ( 0.0%)
  2097. faces 3378/65536 189168/3670016 ( 5.2%)
  2098. hdr faces 0/65536 0/3670016 ( 0.0%)
  2099. origfaces 878/65536 49168/3670016 ( 1.3%)
  2100. leaves 1274/65536 40768/2097152 ( 1.9%)
  2101. leaffaces 3497/65536 6994/131072 ( 5.3%)
  2102. leafbrushes 1471/65536 2942/131072 ( 2.2%)
  2103. areas 2/256 16/2048 ( 0.8%)
  2104. surfedges 19288/512000 77152/2048000 ( 3.8%)
  2105. edges 10537/256000 42148/1024000 ( 4.1%)
  2106. LDR worldlights 12/8192 1056/720896 ( 0.1%)
  2107. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2108. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2109. waterstrips 285/32768 2850/327680 ( 0.9%)
  2110. waterverts 0/65536 0/786432 ( 0.0%)
  2111. waterindices 4818/65536 9636/131072 ( 7.4%)
  2112. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2113. overlays 0/512 0/180224 ( 0.0%)
  2114. LDR lightdata [variable] 3976968/0 ( 0.0%)
  2115. HDR lightdata [variable] 0/0 ( 0.0%)
  2116. visdata [variable] 52819/16777216 ( 0.3%)
  2117. entdata [variable] 15192/393216 ( 3.9%)
  2118. LDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2119. HDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2120. LDR leaf ambient 841/65536 23548/1835008 ( 1.3%)
  2121. HDR leaf ambient 1274/65536 35672/1835008 ( 1.9%)
  2122. occluders 0/0 0/0 ( 0.0%)
  2123. occluder polygons 0/0 0/0 ( 0.0%)
  2124. occluder vert ind 0/0 0/0 ( 0.0%)
  2125. detail props [variable] 1/12 ( 8.3%)
  2126. static props [variable] 1/916 ( 0.1%)
  2127. pakfile [variable] 105651/0 ( 0.0%)
  2128. physics [variable] 201933/4194304 ( 4.8%)
  2129. physics terrain [variable] 2/1048576 ( 0.0%)
  2130.  
  2131. Level flags = 0
  2132.  
  2133. Total triangle count: 9018
  2134. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2135. 48 seconds elapsed
  2136.  
  2137.  
  2138.  
  2139. [Reading texlights from 'lights.rad']
  2140. [48 texlights parsed from 'lights.rad']
  2141.  
  2142. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2143. 3378 faces
  2144. 6 degenerate faces
  2145. 3115300 square feet [448603264.00 square inches]
  2146. 0 Displacements
  2147. 0 Square Feet [0.00 Square Inches]
  2148. 3372 patches before subdivision
  2149. 137750 patches after subdivision
  2150. 12 direct lights
  2151. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11931539, max 1820
  2152. transfer lists: 91.0 megs
  2153. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2234, 2190, 2190)
  2154. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(240, 230, 230)
  2155. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28, 26, 26)
  2156. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2157. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2158. Build Patch/Sample Hash Table(s).....Done<0.2484 sec>
  2159. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2160. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2161. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2162. Ready to Finish
  2163.  
  2164. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2165. ------------ --------------- --------------- --------
  2166. models 1/1024 48/49152 ( 0.1%)
  2167. brushes 598/8192 7176/98304 ( 7.3%)
  2168. brushsides 3642/65536 29136/524288 ( 5.6%)
  2169. planes 1328/65536 26560/1310720 ( 2.0%)
  2170. vertexes 4674/65536 56088/786432 ( 7.1%)
  2171. nodes 1272/65536 40704/2097152 ( 1.9%)
  2172. texinfos 93/12288 6696/884736 ( 0.8%)
  2173. texdata 4/2048 128/65536 ( 0.2%)
  2174. dispinfos 0/0 0/0 ( 0.0%)
  2175. disp_verts 0/0 0/0 ( 0.0%)
  2176. disp_tris 0/0 0/0 ( 0.0%)
  2177. disp_lmsamples 0/0 0/0 ( 0.0%)
  2178. faces 3378/65536 189168/3670016 ( 5.2%)
  2179. hdr faces 3378/65536 189168/3670016 ( 5.2%)
  2180. origfaces 878/65536 49168/3670016 ( 1.3%)
  2181. leaves 1274/65536 40768/2097152 ( 1.9%)
  2182. leaffaces 3497/65536 6994/131072 ( 5.3%)
  2183. leafbrushes 1471/65536 2942/131072 ( 2.2%)
  2184. areas 2/256 16/2048 ( 0.8%)
  2185. surfedges 19288/512000 77152/2048000 ( 3.8%)
  2186. edges 10537/256000 42148/1024000 ( 4.1%)
  2187. LDR worldlights 12/8192 1056/720896 ( 0.1%)
  2188. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  2189. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2190. waterstrips 285/32768 2850/327680 ( 0.9%)
  2191. waterverts 0/65536 0/786432 ( 0.0%)
  2192. waterindices 4818/65536 9636/131072 ( 7.4%)
  2193. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2194. overlays 0/512 0/180224 ( 0.0%)
  2195. LDR lightdata [variable] 3976968/0 ( 0.0%)
  2196. HDR lightdata [variable] 3976968/0 ( 0.0%)
  2197. visdata [variable] 52819/16777216 ( 0.3%)
  2198. entdata [variable] 15192/393216 ( 3.9%)
  2199. LDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2200. HDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2201. LDR leaf ambient 841/65536 23548/1835008 ( 1.3%)
  2202. HDR leaf ambient 841/65536 23548/1835008 ( 1.3%)
  2203. occluders 0/0 0/0 ( 0.0%)
  2204. occluder polygons 0/0 0/0 ( 0.0%)
  2205. occluder vert ind 0/0 0/0 ( 0.0%)
  2206. detail props [variable] 1/12 ( 8.3%)
  2207. static props [variable] 1/916 ( 0.1%)
  2208. pakfile [variable] 105651/0 ( 0.0%)
  2209. physics [variable] 201933/4194304 ( 4.8%)
  2210. physics terrain [variable] 2/1048576 ( 0.0%)
  2211.  
  2212. Level flags = 0
  2213.  
  2214. Total triangle count: 9018
  2215. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2216. 49 seconds elapsed
  2217.  
  2218.  
  2219.  
  2220. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  2221. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  2222. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2223. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  2224. fixing up env_cubemap materials on brush sides...
  2225. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2226. Building Faces...done (0)
  2227. FixTjuncs...
  2228. PruneNodes...
  2229. WriteBSP...
  2230. done (0)
  2231. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  2232. done (0)
  2233. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2234. skybox/sky_day01_09*.vmt
  2235. ! Run buildcubemaps in the engine to get the correct cube maps.
  2236. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2237. skybox/sky_day01_09*.vmt
  2238. ! Run buildcubemaps in the engine to get the correct cube maps.
  2239. Finding displacement neighbors...
  2240. Finding lightmap sample positions...
  2241. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2242. Building Physics collision data...
  2243. done (0) (201912 bytes)
  2244. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2245. Compacting texture/material tables...
  2246. Reduced 176 texinfos to 95
  2247. Reduced 4 texdatas to 4 (81 bytes to 81)
  2248. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  2249. 1 second elapsed
  2250.  
  2251.  
  2252.  
  2253. 4 threads
  2254. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2255. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  2256. 456 portalclusters
  2257. 1075 numportals
  2258. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 585 visible clusters (0.00%)
  2259. Total clusters visible: 118525
  2260. Average clusters visible: 259
  2261. Building PAS...
  2262. Average clusters audible: 441
  2263. visdatasize:52819 compressed from 58368
  2264. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2265. 14 seconds elapsed
  2266.  
  2267.  
  2268.  
  2269. [Reading texlights from 'lights.rad']
  2270. [48 texlights parsed from 'lights.rad']
  2271.  
  2272. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2273. 3378 faces
  2274. 6 degenerate faces
  2275. 3115300 square feet [448603264.00 square inches]
  2276. 0 Displacements
  2277. 0 Square Feet [0.00 Square Inches]
  2278. 3372 patches before subdivision
  2279. 137750 patches after subdivision
  2280. 10 direct lights
  2281. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22396675, max 2008
  2282. transfer lists: 170.9 megs
  2283. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2234, 2190, 2190)
  2284. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(240, 229, 229)
  2285. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28, 26, 26)
  2286. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2287. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2288. Build Patch/Sample Hash Table(s).....Done<0.2033 sec>
  2289. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2290. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2291. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2292. Ready to Finish
  2293.  
  2294. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2295. ------------ --------------- --------------- --------
  2296. models 1/1024 48/49152 ( 0.1%)
  2297. brushes 598/8192 7176/98304 ( 7.3%)
  2298. brushsides 3642/65536 29136/524288 ( 5.6%)
  2299. planes 1328/65536 26560/1310720 ( 2.0%)
  2300. vertexes 4674/65536 56088/786432 ( 7.1%)
  2301. nodes 1272/65536 40704/2097152 ( 1.9%)
  2302. texinfos 95/12288 6840/884736 ( 0.8%)
  2303. texdata 4/2048 128/65536 ( 0.2%)
  2304. dispinfos 0/0 0/0 ( 0.0%)
  2305. disp_verts 0/0 0/0 ( 0.0%)
  2306. disp_tris 0/0 0/0 ( 0.0%)
  2307. disp_lmsamples 0/0 0/0 ( 0.0%)
  2308. faces 3378/65536 189168/3670016 ( 5.2%)
  2309. hdr faces 0/65536 0/3670016 ( 0.0%)
  2310. origfaces 878/65536 49168/3670016 ( 1.3%)
  2311. leaves 1274/65536 40768/2097152 ( 1.9%)
  2312. leaffaces 3497/65536 6994/131072 ( 5.3%)
  2313. leafbrushes 1471/65536 2942/131072 ( 2.2%)
  2314. areas 2/256 16/2048 ( 0.8%)
  2315. surfedges 19288/512000 77152/2048000 ( 3.8%)
  2316. edges 10537/256000 42148/1024000 ( 4.1%)
  2317. LDR worldlights 10/8192 880/720896 ( 0.1%)
  2318. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2319. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2320. waterstrips 285/32768 2850/327680 ( 0.9%)
  2321. waterverts 0/65536 0/786432 ( 0.0%)
  2322. waterindices 4818/65536 9636/131072 ( 7.4%)
  2323. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2324. overlays 0/512 0/180224 ( 0.0%)
  2325. LDR lightdata [variable] 3976968/0 ( 0.0%)
  2326. HDR lightdata [variable] 0/0 ( 0.0%)
  2327. visdata [variable] 52819/16777216 ( 0.3%)
  2328. entdata [variable] 14917/393216 ( 3.8%)
  2329. LDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2330. HDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2331. LDR leaf ambient 840/65536 23520/1835008 ( 1.3%)
  2332. HDR leaf ambient 1274/65536 35672/1835008 ( 1.9%)
  2333. occluders 0/0 0/0 ( 0.0%)
  2334. occluder polygons 0/0 0/0 ( 0.0%)
  2335. occluder vert ind 0/0 0/0 ( 0.0%)
  2336. detail props [variable] 1/12 ( 8.3%)
  2337. static props [variable] 1/916 ( 0.1%)
  2338. pakfile [variable] 105651/0 ( 0.0%)
  2339. physics [variable] 201912/4194304 ( 4.8%)
  2340. physics terrain [variable] 2/1048576 ( 0.0%)
  2341.  
  2342. Level flags = 0
  2343.  
  2344. Total triangle count: 9018
  2345. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2346. 35 seconds elapsed
  2347.  
  2348.  
  2349.  
  2350. [Reading texlights from 'lights.rad']
  2351. [48 texlights parsed from 'lights.rad']
  2352.  
  2353. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2354. 3378 faces
  2355. 6 degenerate faces
  2356. 3115300 square feet [448603264.00 square inches]
  2357. 0 Displacements
  2358. 0 Square Feet [0.00 Square Inches]
  2359. 3372 patches before subdivision
  2360. 137750 patches after subdivision
  2361. 10 direct lights
  2362. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22396675, max 2008
  2363. transfer lists: 170.9 megs
  2364. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2234, 2190, 2190)
  2365. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(240, 229, 229)
  2366. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28, 26, 26)
  2367. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2368. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2369. Build Patch/Sample Hash Table(s).....Done<0.2124 sec>
  2370. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2371. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2372. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2373. Ready to Finish
  2374.  
  2375. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2376. ------------ --------------- --------------- --------
  2377. models 1/1024 48/49152 ( 0.1%)
  2378. brushes 598/8192 7176/98304 ( 7.3%)
  2379. brushsides 3642/65536 29136/524288 ( 5.6%)
  2380. planes 1328/65536 26560/1310720 ( 2.0%)
  2381. vertexes 4674/65536 56088/786432 ( 7.1%)
  2382. nodes 1272/65536 40704/2097152 ( 1.9%)
  2383. texinfos 95/12288 6840/884736 ( 0.8%)
  2384. texdata 4/2048 128/65536 ( 0.2%)
  2385. dispinfos 0/0 0/0 ( 0.0%)
  2386. disp_verts 0/0 0/0 ( 0.0%)
  2387. disp_tris 0/0 0/0 ( 0.0%)
  2388. disp_lmsamples 0/0 0/0 ( 0.0%)
  2389. faces 3378/65536 189168/3670016 ( 5.2%)
  2390. hdr faces 3378/65536 189168/3670016 ( 5.2%)
  2391. origfaces 878/65536 49168/3670016 ( 1.3%)
  2392. leaves 1274/65536 40768/2097152 ( 1.9%)
  2393. leaffaces 3497/65536 6994/131072 ( 5.3%)
  2394. leafbrushes 1471/65536 2942/131072 ( 2.2%)
  2395. areas 2/256 16/2048 ( 0.8%)
  2396. surfedges 19288/512000 77152/2048000 ( 3.8%)
  2397. edges 10537/256000 42148/1024000 ( 4.1%)
  2398. LDR worldlights 10/8192 880/720896 ( 0.1%)
  2399. HDR worldlights 10/8192 880/720896 ( 0.1%)
  2400. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2401. waterstrips 285/32768 2850/327680 ( 0.9%)
  2402. waterverts 0/65536 0/786432 ( 0.0%)
  2403. waterindices 4818/65536 9636/131072 ( 7.4%)
  2404. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2405. overlays 0/512 0/180224 ( 0.0%)
  2406. LDR lightdata [variable] 3976968/0 ( 0.0%)
  2407. HDR lightdata [variable] 3976968/0 ( 0.0%)
  2408. visdata [variable] 52819/16777216 ( 0.3%)
  2409. entdata [variable] 14917/393216 ( 3.8%)
  2410. LDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2411. HDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2412. LDR leaf ambient 840/65536 23520/1835008 ( 1.3%)
  2413. HDR leaf ambient 840/65536 23520/1835008 ( 1.3%)
  2414. occluders 0/0 0/0 ( 0.0%)
  2415. occluder polygons 0/0 0/0 ( 0.0%)
  2416. occluder vert ind 0/0 0/0 ( 0.0%)
  2417. detail props [variable] 1/12 ( 8.3%)
  2418. static props [variable] 1/916 ( 0.1%)
  2419. pakfile [variable] 105651/0 ( 0.0%)
  2420. physics [variable] 201912/4194304 ( 4.8%)
  2421. physics terrain [variable] 2/1048576 ( 0.0%)
  2422.  
  2423. Level flags = 0
  2424.  
  2425. Total triangle count: 9018
  2426. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2427. 34 seconds elapsed
  2428.  
  2429.  
  2430.  
  2431. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  2432. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  2433. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2434. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  2435. fixing up env_cubemap materials on brush sides...
  2436. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2437. Building Faces...done (0)
  2438. FixTjuncs...
  2439. PruneNodes...
  2440. WriteBSP...
  2441. done (1)
  2442. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  2443. done (0)
  2444. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2445. skybox/sky_day01_09*.vmt
  2446. ! Run buildcubemaps in the engine to get the correct cube maps.
  2447. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2448. skybox/sky_day01_09*.vmt
  2449. ! Run buildcubemaps in the engine to get the correct cube maps.
  2450. Finding displacement neighbors...
  2451. Finding lightmap sample positions...
  2452. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2453. Building Physics collision data...
  2454. done (0) (201912 bytes)
  2455. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2456. Compacting texture/material tables...
  2457. Reduced 39 texinfos to 30
  2458. Reduced 6 texdatas to 6 (119 bytes to 119)
  2459. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  2460. 1 second elapsed
  2461.  
  2462.  
  2463.  
  2464. 4 threads
  2465. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2466. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  2467. 456 portalclusters
  2468. 1075 numportals
  2469. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 586 visible clusters (0.00%)
  2470. Total clusters visible: 118526
  2471. Average clusters visible: 259
  2472. Building PAS...
  2473. Average clusters audible: 441
  2474. visdatasize:52819 compressed from 58368
  2475. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2476. 14 seconds elapsed
  2477.  
  2478.  
  2479.  
  2480. [Reading texlights from 'lights.rad']
  2481. [48 texlights parsed from 'lights.rad']
  2482.  
  2483. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2484. 3372 faces
  2485. 6 degenerate faces
  2486. 3115300 square feet [448603328.00 square inches]
  2487. 0 Displacements
  2488. 0 Square Feet [0.00 Square Inches]
  2489. 3366 patches before subdivision
  2490. 137622 patches after subdivision
  2491. 10 direct lights
  2492. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22364994, max 2008
  2493. transfer lists: 170.6 megs
  2494. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2189, 2135, 2117)
  2495. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(234, 223, 221)
  2496. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(27, 25, 25)
  2497. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2498. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2499. Build Patch/Sample Hash Table(s).....Done<0.2165 sec>
  2500. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2501. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2502. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2503. Ready to Finish
  2504.  
  2505. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2506. ------------ --------------- --------------- --------
  2507. models 1/1024 48/49152 ( 0.1%)
  2508. brushes 598/8192 7176/98304 ( 7.3%)
  2509. brushsides 3642/65536 29136/524288 ( 5.6%)
  2510. planes 1328/65536 26560/1310720 ( 2.0%)
  2511. vertexes 4700/65536 56400/786432 ( 7.2%)
  2512. nodes 1272/65536 40704/2097152 ( 1.9%)
  2513. texinfos 30/12288 2160/884736 ( 0.2%)
  2514. texdata 6/2048 192/65536 ( 0.3%)
  2515. dispinfos 0/0 0/0 ( 0.0%)
  2516. disp_verts 0/0 0/0 ( 0.0%)
  2517. disp_tris 0/0 0/0 ( 0.0%)
  2518. disp_lmsamples 0/0 0/0 ( 0.0%)
  2519. faces 3372/65536 188832/3670016 ( 5.1%)
  2520. hdr faces 0/65536 0/3670016 ( 0.0%)
  2521. origfaces 876/65536 49056/3670016 ( 1.3%)
  2522. leaves 1274/65536 40768/2097152 ( 1.9%)
  2523. leaffaces 3497/65536 6994/131072 ( 5.3%)
  2524. leafbrushes 1471/65536 2942/131072 ( 2.2%)
  2525. areas 2/256 16/2048 ( 0.8%)
  2526. surfedges 19280/512000 77120/2048000 ( 3.8%)
  2527. edges 10534/256000 42136/1024000 ( 4.1%)
  2528. LDR worldlights 10/8192 880/720896 ( 0.1%)
  2529. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2530. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2531. waterstrips 300/32768 3000/327680 ( 0.9%)
  2532. waterverts 0/65536 0/786432 ( 0.0%)
  2533. waterindices 5076/65536 10152/131072 ( 7.7%)
  2534. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2535. overlays 0/512 0/180224 ( 0.0%)
  2536. LDR lightdata [variable] 4351208/0 ( 0.0%)
  2537. HDR lightdata [variable] 0/0 ( 0.0%)
  2538. visdata [variable] 52819/16777216 ( 0.3%)
  2539. entdata [variable] 14917/393216 ( 3.8%)
  2540. LDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2541. HDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2542. LDR leaf ambient 832/65536 23296/1835008 ( 1.3%)
  2543. HDR leaf ambient 1274/65536 35672/1835008 ( 1.9%)
  2544. occluders 0/0 0/0 ( 0.0%)
  2545. occluder polygons 0/0 0/0 ( 0.0%)
  2546. occluder vert ind 0/0 0/0 ( 0.0%)
  2547. detail props [variable] 1/12 ( 8.3%)
  2548. static props [variable] 1/916 ( 0.1%)
  2549. pakfile [variable] 105651/0 ( 0.0%)
  2550. physics [variable] 201912/4194304 ( 4.8%)
  2551. physics terrain [variable] 2/1048576 ( 0.0%)
  2552.  
  2553. Level flags = 0
  2554.  
  2555. Total triangle count: 9030
  2556. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2557. 34 seconds elapsed
  2558.  
  2559.  
  2560.  
  2561. [Reading texlights from 'lights.rad']
  2562. [48 texlights parsed from 'lights.rad']
  2563.  
  2564. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2565. 3372 faces
  2566. 6 degenerate faces
  2567. 3115300 square feet [448603328.00 square inches]
  2568. 0 Displacements
  2569. 0 Square Feet [0.00 Square Inches]
  2570. 3366 patches before subdivision
  2571. 137622 patches after subdivision
  2572. 10 direct lights
  2573. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22364994, max 2008
  2574. transfer lists: 170.6 megs
  2575. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2189, 2135, 2117)
  2576. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(234, 223, 221)
  2577. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(27, 25, 25)
  2578. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2579. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2580. Build Patch/Sample Hash Table(s).....Done<0.2208 sec>
  2581. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2582. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2583. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2584. Ready to Finish
  2585.  
  2586. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2587. ------------ --------------- --------------- --------
  2588. models 1/1024 48/49152 ( 0.1%)
  2589. brushes 598/8192 7176/98304 ( 7.3%)
  2590. brushsides 3642/65536 29136/524288 ( 5.6%)
  2591. planes 1328/65536 26560/1310720 ( 2.0%)
  2592. vertexes 4700/65536 56400/786432 ( 7.2%)
  2593. nodes 1272/65536 40704/2097152 ( 1.9%)
  2594. texinfos 30/12288 2160/884736 ( 0.2%)
  2595. texdata 6/2048 192/65536 ( 0.3%)
  2596. dispinfos 0/0 0/0 ( 0.0%)
  2597. disp_verts 0/0 0/0 ( 0.0%)
  2598. disp_tris 0/0 0/0 ( 0.0%)
  2599. disp_lmsamples 0/0 0/0 ( 0.0%)
  2600. faces 3372/65536 188832/3670016 ( 5.1%)
  2601. hdr faces 3372/65536 188832/3670016 ( 5.1%)
  2602. origfaces 876/65536 49056/3670016 ( 1.3%)
  2603. leaves 1274/65536 40768/2097152 ( 1.9%)
  2604. leaffaces 3497/65536 6994/131072 ( 5.3%)
  2605. leafbrushes 1471/65536 2942/131072 ( 2.2%)
  2606. areas 2/256 16/2048 ( 0.8%)
  2607. surfedges 19280/512000 77120/2048000 ( 3.8%)
  2608. edges 10534/256000 42136/1024000 ( 4.1%)
  2609. LDR worldlights 10/8192 880/720896 ( 0.1%)
  2610. HDR worldlights 10/8192 880/720896 ( 0.1%)
  2611. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2612. waterstrips 300/32768 3000/327680 ( 0.9%)
  2613. waterverts 0/65536 0/786432 ( 0.0%)
  2614. waterindices 5076/65536 10152/131072 ( 7.7%)
  2615. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2616. overlays 0/512 0/180224 ( 0.0%)
  2617. LDR lightdata [variable] 4351208/0 ( 0.0%)
  2618. HDR lightdata [variable] 4351208/0 ( 0.0%)
  2619. visdata [variable] 52819/16777216 ( 0.3%)
  2620. entdata [variable] 14917/393216 ( 3.8%)
  2621. LDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2622. HDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2623. LDR leaf ambient 832/65536 23296/1835008 ( 1.3%)
  2624. HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)
  2625. occluders 0/0 0/0 ( 0.0%)
  2626. occluder polygons 0/0 0/0 ( 0.0%)
  2627. occluder vert ind 0/0 0/0 ( 0.0%)
  2628. detail props [variable] 1/12 ( 8.3%)
  2629. static props [variable] 1/916 ( 0.1%)
  2630. pakfile [variable] 105651/0 ( 0.0%)
  2631. physics [variable] 201912/4194304 ( 4.8%)
  2632. physics terrain [variable] 2/1048576 ( 0.0%)
  2633.  
  2634. Level flags = 0
  2635.  
  2636. Total triangle count: 9030
  2637. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2638. 34 seconds elapsed
  2639.  
  2640.  
  2641.  
  2642. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  2643. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  2644. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2645. Brush 28207: bounds out of range
  2646. Brush 28228: bounds out of range
  2647. Brush 28243: bounds out of range
  2648. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  2649. fixing up env_cubemap materials on brush sides...
  2650. 0...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-5128.000000, 5128.000000, 1300.000000))
  2651. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-5128.000000, 5128.000000, 1300.000000))
  2652. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-5128.000000, 5128.000000, 1300.000000))
  2653. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 1024.000000, -65535.992188))
  2654. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 5128.000000, -65535.992188))
  2655. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000, 4096.000000, -65535.992188))
  2656. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000, 5128.000000, -65535.992188))
  2657. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000, 5120.000000, -65535.992188))
  2658. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000, 5120.000000, -65535.992188))
  2659. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000, 5120.000000, -65535.992188))
  2660. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000, 4096.000000, -65535.992188))
  2661.  
  2662.  
  2663.  
  2664. 4 threads
  2665. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2666. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  2667. LoadPortals: couldn't read c:\users\sean\desktop\christian\sdk maps\cross.prt
  2668.  
  2669.  
  2670.  
  2671. [Reading texlights from 'lights.rad']
  2672. [48 texlights parsed from 'lights.rad']
  2673.  
  2674. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2675. 3372 faces
  2676. 6 degenerate faces
  2677. 3115300 square feet [448603328.00 square inches]
  2678. 0 Displacements
  2679. 0 Square Feet [0.00 Square Inches]
  2680. 3366 patches before subdivision
  2681. 137622 patches after subdivision
  2682. 10 direct lights
  2683. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22364994, max 2008
  2684. transfer lists: 170.6 megs
  2685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2189, 2135, 2117)
  2686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(234, 223, 221)
  2687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(27, 25, 25)
  2688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2689. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2690. Build Patch/Sample Hash Table(s).....Done<0.2078 sec>
  2691. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2692. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2693. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2694. Ready to Finish
  2695.  
  2696. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2697. ------------ --------------- --------------- --------
  2698. models 1/1024 48/49152 ( 0.1%)
  2699. brushes 598/8192 7176/98304 ( 7.3%)
  2700. brushsides 3642/65536 29136/524288 ( 5.6%)
  2701. planes 1328/65536 26560/1310720 ( 2.0%)
  2702. vertexes 4700/65536 56400/786432 ( 7.2%)
  2703. nodes 1272/65536 40704/2097152 ( 1.9%)
  2704. texinfos 30/12288 2160/884736 ( 0.2%)
  2705. texdata 6/2048 192/65536 ( 0.3%)
  2706. dispinfos 0/0 0/0 ( 0.0%)
  2707. disp_verts 0/0 0/0 ( 0.0%)
  2708. disp_tris 0/0 0/0 ( 0.0%)
  2709. disp_lmsamples 0/0 0/0 ( 0.0%)
  2710. faces 3372/65536 188832/3670016 ( 5.1%)
  2711. hdr faces 3372/65536 188832/3670016 ( 5.1%)
  2712. origfaces 876/65536 49056/3670016 ( 1.3%)
  2713. leaves 1274/65536 40768/2097152 ( 1.9%)
  2714. leaffaces 3497/65536 6994/131072 ( 5.3%)
  2715. leafbrushes 1471/65536 2942/131072 ( 2.2%)
  2716. areas 2/256 16/2048 ( 0.8%)
  2717. surfedges 19280/512000 77120/2048000 ( 3.8%)
  2718. edges 10534/256000 42136/1024000 ( 4.1%)
  2719. LDR worldlights 10/8192 880/720896 ( 0.1%)
  2720. HDR worldlights 10/8192 880/720896 ( 0.1%)
  2721. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2722. waterstrips 300/32768 3000/327680 ( 0.9%)
  2723. waterverts 0/65536 0/786432 ( 0.0%)
  2724. waterindices 5076/65536 10152/131072 ( 7.7%)
  2725. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2726. overlays 0/512 0/180224 ( 0.0%)
  2727. LDR lightdata [variable] 4351208/0 ( 0.0%)
  2728. HDR lightdata [variable] 4351208/0 ( 0.0%)
  2729. visdata [variable] 52819/16777216 ( 0.3%)
  2730. entdata [variable] 14917/393216 ( 3.8%)
  2731. LDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2732. HDR ambient table 1274/65536 5096/262144 ( 1.9%)
  2733. LDR leaf ambient 834/65536 23352/1835008 ( 1.3%)
  2734. HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)
  2735. occluders 0/0 0/0 ( 0.0%)
  2736. occluder polygons 0/0 0/0 ( 0.0%)
  2737. occluder vert ind 0/0 0/0 ( 0.0%)
  2738. detail props [variable] 1/12 ( 8.3%)
  2739. static props [variable] 1/916 ( 0.1%)
  2740. pakfile [variable] 105651/0 ( 0.0%)
  2741. physics [variable] 201912/4194304 ( 4.8%)
  2742. physics terrain [variable] 2/1048576 ( 0.0%)
  2743.  
  2744. Level flags = 0
  2745.  
  2746. Total triangle count: 9030
  2747. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2748. 34 seconds elapsed
  2749.  
  2750.  
  2751.  
  2752. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  2753. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  2754. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2755. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  2756. fixing up env_cubemap materials on brush sides...
  2757. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2758. Building Faces...done (0)
  2759. FixTjuncs...
  2760. PruneNodes...
  2761. WriteBSP...
  2762. done (0)
  2763. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  2764. done (0)
  2765. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2766. skybox/sky_day01_09*.vmt
  2767. ! Run buildcubemaps in the engine to get the correct cube maps.
  2768. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2769. skybox/sky_day01_09*.vmt
  2770. ! Run buildcubemaps in the engine to get the correct cube maps.
  2771. Finding displacement neighbors...
  2772. Finding lightmap sample positions...
  2773. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2774. Building Physics collision data...
  2775. done (0) (207764 bytes)
  2776. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2777. Compacting texture/material tables...
  2778. Reduced 73 texinfos to 57
  2779. Reduced 8 texdatas to 8 (170 bytes to 170)
  2780. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  2781. 2 seconds elapsed
  2782.  
  2783.  
  2784.  
  2785. 4 threads
  2786. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2787. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  2788. 535 portalclusters
  2789. 1413 numportals
  2790. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1008 visible clusters (0.00%)
  2791. Total clusters visible: 163351
  2792. Average clusters visible: 305
  2793. Building PAS...
  2794. Average clusters audible: 522
  2795. visdatasize:72856 compressed from 77040
  2796. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2797. 45 seconds elapsed
  2798.  
  2799.  
  2800.  
  2801. [Reading texlights from 'lights.rad']
  2802. [48 texlights parsed from 'lights.rad']
  2803.  
  2804. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2805. 3567 faces
  2806. 6 degenerate faces
  2807. 3116096 square feet [448717888.00 square inches]
  2808. 0 Displacements
  2809. 0 Square Feet [0.00 Square Inches]
  2810. 3561 patches before subdivision
  2811. zero area child patch
  2812. 138627 patches after subdivision
  2813. 72 direct lights
  2814. 0...1.
  2815.  
  2816.  
  2817. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  2818. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  2819. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2820. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  2821. fixing up env_cubemap materials on brush sides...
  2822. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2823. Building Faces...done (0)
  2824. FixTjuncs...
  2825. PruneNodes...
  2826. WriteBSP...
  2827. done (0)
  2828. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  2829. done (0)
  2830. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2831. skybox/sky_day01_09*.vmt
  2832. ! Run buildcubemaps in the engine to get the correct cube maps.
  2833. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2834. skybox/sky_day01_09*.vmt
  2835. ! Run buildcubemaps in the engine to get the correct cube maps.
  2836. Finding displacement neighbors...
  2837. Finding lightmap sample positions...
  2838. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2839. Building Physics collision data...
  2840. done (0) (207764 bytes)
  2841. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2842. Compacting texture/material tables...
  2843. Reduced 73 texinfos to 57
  2844. Reduced 8 texdatas to 8 (170 bytes to 170)
  2845. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  2846. 1 second elapsed
  2847.  
  2848.  
  2849.  
  2850. 4 threads
  2851. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2852. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  2853. 535 portalclusters
  2854. 1413 numportals
  2855. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1008 visible clusters (0.00%)
  2856. Total clusters visible: 163351
  2857. Average clusters visible: 305
  2858. Building PAS...
  2859. Average clusters audible: 522
  2860. visdatasize:72856 compressed from 77040
  2861. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2862. 43 seconds elapsed
  2863.  
  2864.  
  2865.  
  2866. [Reading texlights from 'lights.rad']
  2867. [48 texlights parsed from 'lights.rad']
  2868.  
  2869. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2870. 3567 faces
  2871. 6 degenerate faces
  2872. 3116096 square feet [448717888.00 square inches]
  2873. 0 Displacements
  2874. 0 Square Feet [0.00 Square Inches]
  2875. 3561 patches before subdivision
  2876. zero area child patch
  2877. 138627 patches after subdivision
  2878. 72 direct lights
  2879. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  2880. transfer lists: 172.0 megs
  2881. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2491)
  2882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(270, 255, 249)
  2883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  2884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2885. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2886. Build Patch/Sample Hash Table(s).....Done<0.1916 sec>
  2887. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2888. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2889. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2890. Ready to Finish
  2891.  
  2892. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2893. ------------ --------------- --------------- --------
  2894. models 1/1024 48/49152 ( 0.1%)
  2895. brushes 614/8192 7368/98304 ( 7.5%)
  2896. brushsides 3802/65536 30416/524288 ( 5.8%)
  2897. planes 1528/65536 30560/1310720 ( 2.3%)
  2898. vertexes 5077/65536 60924/786432 ( 7.7%)
  2899. nodes 1371/65536 43872/2097152 ( 2.1%)
  2900. texinfos 57/12288 4104/884736 ( 0.5%)
  2901. texdata 8/2048 256/65536 ( 0.4%)
  2902. dispinfos 0/0 0/0 ( 0.0%)
  2903. disp_verts 0/0 0/0 ( 0.0%)
  2904. disp_tris 0/0 0/0 ( 0.0%)
  2905. disp_lmsamples 0/0 0/0 ( 0.0%)
  2906. faces 3567/65536 199752/3670016 ( 5.4%)
  2907. hdr faces 0/65536 0/3670016 ( 0.0%)
  2908. origfaces 975/65536 54600/3670016 ( 1.5%)
  2909. leaves 1373/65536 43936/2097152 ( 2.1%)
  2910. leaffaces 3716/65536 7432/131072 ( 5.7%)
  2911. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  2912. areas 2/256 16/2048 ( 0.8%)
  2913. surfedges 20827/512000 83308/2048000 ( 4.1%)
  2914. edges 11406/256000 45624/1024000 ( 4.5%)
  2915. LDR worldlights 72/8192 6336/720896 ( 0.9%)
  2916. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2917. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2918. waterstrips 349/32768 3490/327680 ( 1.1%)
  2919. waterverts 0/65536 0/786432 ( 0.0%)
  2920. waterindices 5760/65536 11520/131072 ( 8.8%)
  2921. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2922. overlays 0/512 0/180224 ( 0.0%)
  2923. LDR lightdata [variable] 4372248/0 ( 0.0%)
  2924. HDR lightdata [variable] 0/0 ( 0.0%)
  2925. visdata [variable] 72856/16777216 ( 0.4%)
  2926. entdata [variable] 56958/393216 (14.5%)
  2927. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  2928. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  2929. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  2930. HDR leaf ambient 1373/65536 38444/1835008 ( 2.1%)
  2931. occluders 0/0 0/0 ( 0.0%)
  2932. occluder polygons 0/0 0/0 ( 0.0%)
  2933. occluder vert ind 0/0 0/0 ( 0.0%)
  2934. detail props [variable] 1/12 ( 8.3%)
  2935. static props [variable] 1/5242 ( 0.0%)
  2936. pakfile [variable] 105651/0 ( 0.0%)
  2937. physics [variable] 207764/4194304 ( 5.0%)
  2938. physics terrain [variable] 2/1048576 ( 0.0%)
  2939.  
  2940. Level flags = 0
  2941.  
  2942. Total triangle count: 9791
  2943. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2944. 46 seconds elapsed
  2945.  
  2946.  
  2947.  
  2948. [Reading texlights from 'lights.rad']
  2949. [48 texlights parsed from 'lights.rad']
  2950.  
  2951. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  2952. 3567 faces
  2953. 6 degenerate faces
  2954. 3116096 square feet [448717888.00 square inches]
  2955. 0 Displacements
  2956. 0 Square Feet [0.00 Square Inches]
  2957. 3561 patches before subdivision
  2958. zero area child patch
  2959. 138627 patches after subdivision
  2960. 72 direct lights
  2961. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  2962. transfer lists: 172.0 megs
  2963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2491)
  2964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(270, 255, 249)
  2965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  2966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  2967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  2968. Build Patch/Sample Hash Table(s).....Done<0.2265 sec>
  2969. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2970. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2971. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2972. Ready to Finish
  2973.  
  2974. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2975. ------------ --------------- --------------- --------
  2976. models 1/1024 48/49152 ( 0.1%)
  2977. brushes 614/8192 7368/98304 ( 7.5%)
  2978. brushsides 3802/65536 30416/524288 ( 5.8%)
  2979. planes 1528/65536 30560/1310720 ( 2.3%)
  2980. vertexes 5077/65536 60924/786432 ( 7.7%)
  2981. nodes 1371/65536 43872/2097152 ( 2.1%)
  2982. texinfos 57/12288 4104/884736 ( 0.5%)
  2983. texdata 8/2048 256/65536 ( 0.4%)
  2984. dispinfos 0/0 0/0 ( 0.0%)
  2985. disp_verts 0/0 0/0 ( 0.0%)
  2986. disp_tris 0/0 0/0 ( 0.0%)
  2987. disp_lmsamples 0/0 0/0 ( 0.0%)
  2988. faces 3567/65536 199752/3670016 ( 5.4%)
  2989. hdr faces 3567/65536 199752/3670016 ( 5.4%)
  2990. origfaces 975/65536 54600/3670016 ( 1.5%)
  2991. leaves 1373/65536 43936/2097152 ( 2.1%)
  2992. leaffaces 3716/65536 7432/131072 ( 5.7%)
  2993. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  2994. areas 2/256 16/2048 ( 0.8%)
  2995. surfedges 20827/512000 83308/2048000 ( 4.1%)
  2996. edges 11406/256000 45624/1024000 ( 4.5%)
  2997. LDR worldlights 72/8192 6336/720896 ( 0.9%)
  2998. HDR worldlights 72/8192 6336/720896 ( 0.9%)
  2999. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3000. waterstrips 349/32768 3490/327680 ( 1.1%)
  3001. waterverts 0/65536 0/786432 ( 0.0%)
  3002. waterindices 5760/65536 11520/131072 ( 8.8%)
  3003. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3004. overlays 0/512 0/180224 ( 0.0%)
  3005. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3006. HDR lightdata [variable] 4372248/0 ( 0.0%)
  3007. visdata [variable] 72856/16777216 ( 0.4%)
  3008. entdata [variable] 56958/393216 (14.5%)
  3009. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3010. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3011. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3012. HDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3013. occluders 0/0 0/0 ( 0.0%)
  3014. occluder polygons 0/0 0/0 ( 0.0%)
  3015. occluder vert ind 0/0 0/0 ( 0.0%)
  3016. detail props [variable] 1/12 ( 8.3%)
  3017. static props [variable] 1/5242 ( 0.0%)
  3018. pakfile [variable] 105651/0 ( 0.0%)
  3019. physics [variable] 207764/4194304 ( 5.0%)
  3020. physics terrain [variable] 2/1048576 ( 0.0%)
  3021.  
  3022. Level flags = 0
  3023.  
  3024. Total triangle count: 9791
  3025. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3026. 46 seconds elapsed
  3027.  
  3028.  
  3029.  
  3030. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  3031. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  3032. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3033. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  3034. fixing up env_cubemap materials on brush sides...
  3035. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3036. Building Faces...done (0)
  3037. FixTjuncs...
  3038. PruneNodes...
  3039. WriteBSP...
  3040. done (0)
  3041. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  3042. done (0)
  3043. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3044. skybox/sky_day01_09*.vmt
  3045. ! Run buildcubemaps in the engine to get the correct cube maps.
  3046. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3047. skybox/sky_day01_09*.vmt
  3048. ! Run buildcubemaps in the engine to get the correct cube maps.
  3049. Finding displacement neighbors...
  3050. Finding lightmap sample positions...
  3051. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3052. Building Physics collision data...
  3053. done (0) (207764 bytes)
  3054. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3055. Compacting texture/material tables...
  3056. Reduced 73 texinfos to 57
  3057. Reduced 8 texdatas to 8 (170 bytes to 170)
  3058. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  3059. 2 seconds elapsed
  3060.  
  3061.  
  3062.  
  3063. 4 threads
  3064. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3065. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  3066. 535 portalclusters
  3067. 1413 numportals
  3068. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1008 visible clusters (0.00%)
  3069. Total clusters visible: 163351
  3070. Average clusters visible: 305
  3071. Building PAS...
  3072. Average clusters audible: 522
  3073. visdatasize:72856 compressed from 77040
  3074. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3075. 44 seconds elapsed
  3076.  
  3077.  
  3078.  
  3079. [Reading texlights from 'lights.rad']
  3080. [48 texlights parsed from 'lights.rad']
  3081.  
  3082. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3083. 3567 faces
  3084. 6 degenerate faces
  3085. 3116096 square feet [448717888.00 square inches]
  3086. 0 Displacements
  3087. 0 Square Feet [0.00 Square Inches]
  3088. 3561 patches before subdivision
  3089. zero area child patch
  3090. 138627 patches after subdivision
  3091. 72 direct lights
  3092. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3093. transfer lists: 172.0 megs
  3094. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2665, 2577, 2492)
  3095. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(271, 256, 249)
  3096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3099. Build Patch/Sample Hash Table(s).....Done<0.1922 sec>
  3100. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3101. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3102. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3103. Ready to Finish
  3104.  
  3105. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3106. ------------ --------------- --------------- --------
  3107. models 1/1024 48/49152 ( 0.1%)
  3108. brushes 614/8192 7368/98304 ( 7.5%)
  3109. brushsides 3802/65536 30416/524288 ( 5.8%)
  3110. planes 1528/65536 30560/1310720 ( 2.3%)
  3111. vertexes 5077/65536 60924/786432 ( 7.7%)
  3112. nodes 1371/65536 43872/2097152 ( 2.1%)
  3113. texinfos 57/12288 4104/884736 ( 0.5%)
  3114. texdata 8/2048 256/65536 ( 0.4%)
  3115. dispinfos 0/0 0/0 ( 0.0%)
  3116. disp_verts 0/0 0/0 ( 0.0%)
  3117. disp_tris 0/0 0/0 ( 0.0%)
  3118. disp_lmsamples 0/0 0/0 ( 0.0%)
  3119. faces 3567/65536 199752/3670016 ( 5.4%)
  3120. hdr faces 0/65536 0/3670016 ( 0.0%)
  3121. origfaces 975/65536 54600/3670016 ( 1.5%)
  3122. leaves 1373/65536 43936/2097152 ( 2.1%)
  3123. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3124. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3125. areas 2/256 16/2048 ( 0.8%)
  3126. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3127. edges 11406/256000 45624/1024000 ( 4.5%)
  3128. LDR worldlights 72/8192 6336/720896 ( 0.9%)
  3129. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3130. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3131. waterstrips 349/32768 3490/327680 ( 1.1%)
  3132. waterverts 0/65536 0/786432 ( 0.0%)
  3133. waterindices 5760/65536 11520/131072 ( 8.8%)
  3134. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3135. overlays 0/512 0/180224 ( 0.0%)
  3136. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3137. HDR lightdata [variable] 0/0 ( 0.0%)
  3138. visdata [variable] 72856/16777216 ( 0.4%)
  3139. entdata [variable] 56958/393216 (14.5%)
  3140. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3141. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3142. LDR leaf ambient 1145/65536 32060/1835008 ( 1.7%)
  3143. HDR leaf ambient 1373/65536 38444/1835008 ( 2.1%)
  3144. occluders 0/0 0/0 ( 0.0%)
  3145. occluder polygons 0/0 0/0 ( 0.0%)
  3146. occluder vert ind 0/0 0/0 ( 0.0%)
  3147. detail props [variable] 1/12 ( 8.3%)
  3148. static props [variable] 1/5242 ( 0.0%)
  3149. pakfile [variable] 105651/0 ( 0.0%)
  3150. physics [variable] 207764/4194304 ( 5.0%)
  3151. physics terrain [variable] 2/1048576 ( 0.0%)
  3152.  
  3153. Level flags = 0
  3154.  
  3155. Total triangle count: 9791
  3156. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3157. 45 seconds elapsed
  3158.  
  3159.  
  3160.  
  3161. [Reading texlights from 'lights.rad']
  3162. [48 texlights parsed from 'lights.rad']
  3163.  
  3164. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3165. 3567 faces
  3166. 6 degenerate faces
  3167. 3116096 square feet [448717888.00 square inches]
  3168. 0 Displacements
  3169. 0 Square Feet [0.00 Square Inches]
  3170. 3561 patches before subdivision
  3171. zero area child patch
  3172. 138627 patches after subdivision
  3173. 72 direct lights
  3174. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3175. transfer lists: 172.0 megs
  3176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2665, 2577, 2492)
  3177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(271, 256, 249)
  3178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3181. Build Patch/Sample Hash Table(s).....Done<0.2122 sec>
  3182. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3183. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3184. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3185. Ready to Finish
  3186.  
  3187. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3188. ------------ --------------- --------------- --------
  3189. models 1/1024 48/49152 ( 0.1%)
  3190. brushes 614/8192 7368/98304 ( 7.5%)
  3191. brushsides 3802/65536 30416/524288 ( 5.8%)
  3192. planes 1528/65536 30560/1310720 ( 2.3%)
  3193. vertexes 5077/65536 60924/786432 ( 7.7%)
  3194. nodes 1371/65536 43872/2097152 ( 2.1%)
  3195. texinfos 57/12288 4104/884736 ( 0.5%)
  3196. texdata 8/2048 256/65536 ( 0.4%)
  3197. dispinfos 0/0 0/0 ( 0.0%)
  3198. disp_verts 0/0 0/0 ( 0.0%)
  3199. disp_tris 0/0 0/0 ( 0.0%)
  3200. disp_lmsamples 0/0 0/0 ( 0.0%)
  3201. faces 3567/65536 199752/3670016 ( 5.4%)
  3202. hdr faces 3567/65536 199752/3670016 ( 5.4%)
  3203. origfaces 975/65536 54600/3670016 ( 1.5%)
  3204. leaves 1373/65536 43936/2097152 ( 2.1%)
  3205. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3206. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3207. areas 2/256 16/2048 ( 0.8%)
  3208. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3209. edges 11406/256000 45624/1024000 ( 4.5%)
  3210. LDR worldlights 72/8192 6336/720896 ( 0.9%)
  3211. HDR worldlights 72/8192 6336/720896 ( 0.9%)
  3212. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3213. waterstrips 349/32768 3490/327680 ( 1.1%)
  3214. waterverts 0/65536 0/786432 ( 0.0%)
  3215. waterindices 5760/65536 11520/131072 ( 8.8%)
  3216. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3217. overlays 0/512 0/180224 ( 0.0%)
  3218. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3219. HDR lightdata [variable] 4372248/0 ( 0.0%)
  3220. visdata [variable] 72856/16777216 ( 0.4%)
  3221. entdata [variable] 56958/393216 (14.5%)
  3222. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3223. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3224. LDR leaf ambient 1145/65536 32060/1835008 ( 1.7%)
  3225. HDR leaf ambient 1145/65536 32060/1835008 ( 1.7%)
  3226. occluders 0/0 0/0 ( 0.0%)
  3227. occluder polygons 0/0 0/0 ( 0.0%)
  3228. occluder vert ind 0/0 0/0 ( 0.0%)
  3229. detail props [variable] 1/12 ( 8.3%)
  3230. static props [variable] 1/5242 ( 0.0%)
  3231. pakfile [variable] 105651/0 ( 0.0%)
  3232. physics [variable] 207764/4194304 ( 5.0%)
  3233. physics terrain [variable] 2/1048576 ( 0.0%)
  3234.  
  3235. Level flags = 0
  3236.  
  3237. Total triangle count: 9791
  3238. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3239. 46 seconds elapsed
  3240.  
  3241.  
  3242.  
  3243. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  3244. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  3245. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3246. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  3247. fixing up env_cubemap materials on brush sides...
  3248. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3249. Building Faces...done (0)
  3250. FixTjuncs...
  3251. PruneNodes...
  3252. WriteBSP...
  3253. done (0)
  3254. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  3255. done (0)
  3256. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3257. skybox/sky_day01_09*.vmt
  3258. ! Run buildcubemaps in the engine to get the correct cube maps.
  3259. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3260. skybox/sky_day01_09*.vmt
  3261. ! Run buildcubemaps in the engine to get the correct cube maps.
  3262. Finding displacement neighbors...
  3263. Finding lightmap sample positions...
  3264. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3265. Building Physics collision data...
  3266. done (0) (207764 bytes)
  3267. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3268. Compacting texture/material tables...
  3269. Reduced 73 texinfos to 57
  3270. Reduced 8 texdatas to 8 (170 bytes to 170)
  3271. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  3272. 2 seconds elapsed
  3273.  
  3274.  
  3275.  
  3276. 4 threads
  3277. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3278. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  3279. 535 portalclusters
  3280. 1413 numportals
  3281. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1008 visible clusters (0.00%)
  3282. Total clusters visible: 163351
  3283. Average clusters visible: 305
  3284. Building PAS...
  3285. Average clusters audible: 522
  3286. visdatasize:72856 compressed from 77040
  3287. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3288. 43 seconds elapsed
  3289.  
  3290.  
  3291.  
  3292. [Reading texlights from 'lights.rad']
  3293. [48 texlights parsed from 'lights.rad']
  3294.  
  3295. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3296. 3567 faces
  3297. 6 degenerate faces
  3298. 3116096 square feet [448717888.00 square inches]
  3299. 0 Displacements
  3300. 0 Square Feet [0.00 Square Inches]
  3301. 3561 patches before subdivision
  3302. zero area child patch
  3303. 138627 patches after subdivision
  3304. 64 direct lights
  3305. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3306. transfer lists: 172.0 megs
  3307. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2491)
  3308. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(270, 255, 249)
  3309. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3310. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3311. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3312. Build Patch/Sample Hash Table(s).....Done<0.1920 sec>
  3313. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3314. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3315. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3316. Ready to Finish
  3317.  
  3318. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3319. ------------ --------------- --------------- --------
  3320. models 1/1024 48/49152 ( 0.1%)
  3321. brushes 614/8192 7368/98304 ( 7.5%)
  3322. brushsides 3802/65536 30416/524288 ( 5.8%)
  3323. planes 1528/65536 30560/1310720 ( 2.3%)
  3324. vertexes 5077/65536 60924/786432 ( 7.7%)
  3325. nodes 1371/65536 43872/2097152 ( 2.1%)
  3326. texinfos 57/12288 4104/884736 ( 0.5%)
  3327. texdata 8/2048 256/65536 ( 0.4%)
  3328. dispinfos 0/0 0/0 ( 0.0%)
  3329. disp_verts 0/0 0/0 ( 0.0%)
  3330. disp_tris 0/0 0/0 ( 0.0%)
  3331. disp_lmsamples 0/0 0/0 ( 0.0%)
  3332. faces 3567/65536 199752/3670016 ( 5.4%)
  3333. hdr faces 0/65536 0/3670016 ( 0.0%)
  3334. origfaces 975/65536 54600/3670016 ( 1.5%)
  3335. leaves 1373/65536 43936/2097152 ( 2.1%)
  3336. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3337. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3338. areas 2/256 16/2048 ( 0.8%)
  3339. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3340. edges 11406/256000 45624/1024000 ( 4.5%)
  3341. LDR worldlights 64/8192 5632/720896 ( 0.8%)
  3342. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3343. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3344. waterstrips 349/32768 3490/327680 ( 1.1%)
  3345. waterverts 0/65536 0/786432 ( 0.0%)
  3346. waterindices 5760/65536 11520/131072 ( 8.8%)
  3347. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3348. overlays 0/512 0/180224 ( 0.0%)
  3349. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3350. HDR lightdata [variable] 0/0 ( 0.0%)
  3351. visdata [variable] 72856/16777216 ( 0.4%)
  3352. entdata [variable] 56329/393216 (14.3%)
  3353. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3354. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3355. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3356. HDR leaf ambient 1373/65536 38444/1835008 ( 2.1%)
  3357. occluders 0/0 0/0 ( 0.0%)
  3358. occluder polygons 0/0 0/0 ( 0.0%)
  3359. occluder vert ind 0/0 0/0 ( 0.0%)
  3360. detail props [variable] 1/12 ( 8.3%)
  3361. static props [variable] 1/5242 ( 0.0%)
  3362. pakfile [variable] 105651/0 ( 0.0%)
  3363. physics [variable] 207764/4194304 ( 5.0%)
  3364. physics terrain [variable] 2/1048576 ( 0.0%)
  3365.  
  3366. Level flags = 0
  3367.  
  3368. Total triangle count: 9791
  3369. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3370. 45 seconds elapsed
  3371.  
  3372.  
  3373.  
  3374. [Reading texlights from 'lights.rad']
  3375. [48 texlights parsed from 'lights.rad']
  3376.  
  3377. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3378. 3567 faces
  3379. 6 degenerate faces
  3380. 3116096 square feet [448717888.00 square inches]
  3381. 0 Displacements
  3382. 0 Square Feet [0.00 Square Inches]
  3383. 3561 patches before subdivision
  3384. zero area child patch
  3385. 138627 patches after subdivision
  3386. 64 direct lights
  3387. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3388. transfer lists: 172.0 megs
  3389. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2491)
  3390. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(270, 255, 249)
  3391. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3392. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3393. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3394. Build Patch/Sample Hash Table(s).....Done<0.2162 sec>
  3395. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3396. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3397. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3398. Ready to Finish
  3399.  
  3400. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3401. ------------ --------------- --------------- --------
  3402. models 1/1024 48/49152 ( 0.1%)
  3403. brushes 614/8192 7368/98304 ( 7.5%)
  3404. brushsides 3802/65536 30416/524288 ( 5.8%)
  3405. planes 1528/65536 30560/1310720 ( 2.3%)
  3406. vertexes 5077/65536 60924/786432 ( 7.7%)
  3407. nodes 1371/65536 43872/2097152 ( 2.1%)
  3408. texinfos 57/12288 4104/884736 ( 0.5%)
  3409. texdata 8/2048 256/65536 ( 0.4%)
  3410. dispinfos 0/0 0/0 ( 0.0%)
  3411. disp_verts 0/0 0/0 ( 0.0%)
  3412. disp_tris 0/0 0/0 ( 0.0%)
  3413. disp_lmsamples 0/0 0/0 ( 0.0%)
  3414. faces 3567/65536 199752/3670016 ( 5.4%)
  3415. hdr faces 3567/65536 199752/3670016 ( 5.4%)
  3416. origfaces 975/65536 54600/3670016 ( 1.5%)
  3417. leaves 1373/65536 43936/2097152 ( 2.1%)
  3418. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3419. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3420. areas 2/256 16/2048 ( 0.8%)
  3421. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3422. edges 11406/256000 45624/1024000 ( 4.5%)
  3423. LDR worldlights 64/8192 5632/720896 ( 0.8%)
  3424. HDR worldlights 64/8192 5632/720896 ( 0.8%)
  3425. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3426. waterstrips 349/32768 3490/327680 ( 1.1%)
  3427. waterverts 0/65536 0/786432 ( 0.0%)
  3428. waterindices 5760/65536 11520/131072 ( 8.8%)
  3429. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3430. overlays 0/512 0/180224 ( 0.0%)
  3431. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3432. HDR lightdata [variable] 4372248/0 ( 0.0%)
  3433. visdata [variable] 72856/16777216 ( 0.4%)
  3434. entdata [variable] 56329/393216 (14.3%)
  3435. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3436. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3437. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3438. HDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3439. occluders 0/0 0/0 ( 0.0%)
  3440. occluder polygons 0/0 0/0 ( 0.0%)
  3441. occluder vert ind 0/0 0/0 ( 0.0%)
  3442. detail props [variable] 1/12 ( 8.3%)
  3443. static props [variable] 1/5242 ( 0.0%)
  3444. pakfile [variable] 105651/0 ( 0.0%)
  3445. physics [variable] 207764/4194304 ( 5.0%)
  3446. physics terrain [variable] 2/1048576 ( 0.0%)
  3447.  
  3448. Level flags = 0
  3449.  
  3450. Total triangle count: 9791
  3451. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3452. 46 seconds elapsed
  3453.  
  3454.  
  3455.  
  3456. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  3457. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  3458. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3459. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  3460. fixing up env_cubemap materials on brush sides...
  3461. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3462. Building Faces...done (0)
  3463. FixTjuncs...
  3464. PruneNodes...
  3465. WriteBSP...
  3466. done (0)
  3467. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  3468. done (0)
  3469. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3470. skybox/sky_day01_09*.vmt
  3471. ! Run buildcubemaps in the engine to get the correct cube maps.
  3472. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3473. skybox/sky_day01_09*.vmt
  3474. ! Run buildcubemaps in the engine to get the correct cube maps.
  3475. Finding displacement neighbors...
  3476. Finding lightmap sample positions...
  3477. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3478. Building Physics collision data...
  3479. done (0) (207764 bytes)
  3480. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3481. Compacting texture/material tables...
  3482. Reduced 73 texinfos to 57
  3483. Reduced 8 texdatas to 8 (170 bytes to 170)
  3484. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  3485. 2 seconds elapsed
  3486.  
  3487.  
  3488.  
  3489. 4 threads
  3490. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3491. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  3492. 535 portalclusters
  3493. 1413 numportals
  3494. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1008 visible clusters (0.00%)
  3495. Total clusters visible: 163351
  3496. Average clusters visible: 305
  3497. Building PAS...
  3498. Average clusters audible: 522
  3499. visdatasize:72856 compressed from 77040
  3500. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3501. 43 seconds elapsed
  3502.  
  3503.  
  3504.  
  3505. [Reading texlights from 'lights.rad']
  3506. [48 texlights parsed from 'lights.rad']
  3507.  
  3508. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3509. 3567 faces
  3510. 6 degenerate faces
  3511. 3116096 square feet [448717888.00 square inches]
  3512. 0 Displacements
  3513. 0 Square Feet [0.00 Square Inches]
  3514. 3561 patches before subdivision
  3515. zero area child patch
  3516. 138627 patches after subdivision
  3517. 64 direct lights
  3518. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3519. transfer lists: 172.0 megs
  3520. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2491)
  3521. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(270, 255, 249)
  3522. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3523. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3524. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3525. Build Patch/Sample Hash Table(s).....Done<0.1967 sec>
  3526. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3527. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3528. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3529. Ready to Finish
  3530.  
  3531. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3532. ------------ --------------- --------------- --------
  3533. models 1/1024 48/49152 ( 0.1%)
  3534. brushes 614/8192 7368/98304 ( 7.5%)
  3535. brushsides 3802/65536 30416/524288 ( 5.8%)
  3536. planes 1528/65536 30560/1310720 ( 2.3%)
  3537. vertexes 5077/65536 60924/786432 ( 7.7%)
  3538. nodes 1371/65536 43872/2097152 ( 2.1%)
  3539. texinfos 57/12288 4104/884736 ( 0.5%)
  3540. texdata 8/2048 256/65536 ( 0.4%)
  3541. dispinfos 0/0 0/0 ( 0.0%)
  3542. disp_verts 0/0 0/0 ( 0.0%)
  3543. disp_tris 0/0 0/0 ( 0.0%)
  3544. disp_lmsamples 0/0 0/0 ( 0.0%)
  3545. faces 3567/65536 199752/3670016 ( 5.4%)
  3546. hdr faces 0/65536 0/3670016 ( 0.0%)
  3547. origfaces 975/65536 54600/3670016 ( 1.5%)
  3548. leaves 1373/65536 43936/2097152 ( 2.1%)
  3549. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3550. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3551. areas 2/256 16/2048 ( 0.8%)
  3552. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3553. edges 11406/256000 45624/1024000 ( 4.5%)
  3554. LDR worldlights 64/8192 5632/720896 ( 0.8%)
  3555. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3556. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3557. waterstrips 349/32768 3490/327680 ( 1.1%)
  3558. waterverts 0/65536 0/786432 ( 0.0%)
  3559. waterindices 5760/65536 11520/131072 ( 8.8%)
  3560. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3561. overlays 0/512 0/180224 ( 0.0%)
  3562. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3563. HDR lightdata [variable] 0/0 ( 0.0%)
  3564. visdata [variable] 72856/16777216 ( 0.4%)
  3565. entdata [variable] 56329/393216 (14.3%)
  3566. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3567. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3568. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3569. HDR leaf ambient 1373/65536 38444/1835008 ( 2.1%)
  3570. occluders 0/0 0/0 ( 0.0%)
  3571. occluder polygons 0/0 0/0 ( 0.0%)
  3572. occluder vert ind 0/0 0/0 ( 0.0%)
  3573. detail props [variable] 1/12 ( 8.3%)
  3574. static props [variable] 1/5242 ( 0.0%)
  3575. pakfile [variable] 105651/0 ( 0.0%)
  3576. physics [variable] 207764/4194304 ( 5.0%)
  3577. physics terrain [variable] 2/1048576 ( 0.0%)
  3578.  
  3579. Level flags = 0
  3580.  
  3581. Total triangle count: 9791
  3582. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3583. 45 seconds elapsed
  3584.  
  3585.  
  3586.  
  3587. [Reading texlights from 'lights.rad']
  3588. [48 texlights parsed from 'lights.rad']
  3589.  
  3590. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3591. 3567 faces
  3592. 6 degenerate faces
  3593. 3116096 square feet [448717888.00 square inches]
  3594. 0 Displacements
  3595. 0 Square Feet [0.00 Square Inches]
  3596. 3561 patches before subdivision
  3597. zero area child patch
  3598. 138627 patches after subdivision
  3599. 64 direct lights
  3600. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3601. transfer lists: 172.0 megs
  3602. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2491)
  3603. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(270, 255, 249)
  3604. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3605. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3606. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3607. Build Patch/Sample Hash Table(s).....Done<0.2243 sec>
  3608. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3609. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3610. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3611. Ready to Finish
  3612.  
  3613. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3614. ------------ --------------- --------------- --------
  3615. models 1/1024 48/49152 ( 0.1%)
  3616. brushes 614/8192 7368/98304 ( 7.5%)
  3617. brushsides 3802/65536 30416/524288 ( 5.8%)
  3618. planes 1528/65536 30560/1310720 ( 2.3%)
  3619. vertexes 5077/65536 60924/786432 ( 7.7%)
  3620. nodes 1371/65536 43872/2097152 ( 2.1%)
  3621. texinfos 57/12288 4104/884736 ( 0.5%)
  3622. texdata 8/2048 256/65536 ( 0.4%)
  3623. dispinfos 0/0 0/0 ( 0.0%)
  3624. disp_verts 0/0 0/0 ( 0.0%)
  3625. disp_tris 0/0 0/0 ( 0.0%)
  3626. disp_lmsamples 0/0 0/0 ( 0.0%)
  3627. faces 3567/65536 199752/3670016 ( 5.4%)
  3628. hdr faces 3567/65536 199752/3670016 ( 5.4%)
  3629. origfaces 975/65536 54600/3670016 ( 1.5%)
  3630. leaves 1373/65536 43936/2097152 ( 2.1%)
  3631. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3632. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3633. areas 2/256 16/2048 ( 0.8%)
  3634. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3635. edges 11406/256000 45624/1024000 ( 4.5%)
  3636. LDR worldlights 64/8192 5632/720896 ( 0.8%)
  3637. HDR worldlights 64/8192 5632/720896 ( 0.8%)
  3638. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3639. waterstrips 349/32768 3490/327680 ( 1.1%)
  3640. waterverts 0/65536 0/786432 ( 0.0%)
  3641. waterindices 5760/65536 11520/131072 ( 8.8%)
  3642. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3643. overlays 0/512 0/180224 ( 0.0%)
  3644. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3645. HDR lightdata [variable] 4372248/0 ( 0.0%)
  3646. visdata [variable] 72856/16777216 ( 0.4%)
  3647. entdata [variable] 56329/393216 (14.3%)
  3648. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3649. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3650. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3651. HDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3652. occluders 0/0 0/0 ( 0.0%)
  3653. occluder polygons 0/0 0/0 ( 0.0%)
  3654. occluder vert ind 0/0 0/0 ( 0.0%)
  3655. detail props [variable] 1/12 ( 8.3%)
  3656. static props [variable] 1/5242 ( 0.0%)
  3657. pakfile [variable] 105651/0 ( 0.0%)
  3658. physics [variable] 207764/4194304 ( 5.0%)
  3659. physics terrain [variable] 2/1048576 ( 0.0%)
  3660.  
  3661. Level flags = 0
  3662.  
  3663. Total triangle count: 9791
  3664. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3665. 45 seconds elapsed
  3666.  
  3667.  
  3668.  
  3669. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  3670. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  3671. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3672. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  3673. fixing up env_cubemap materials on brush sides...
  3674. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3675. Building Faces...done (0)
  3676. FixTjuncs...
  3677. PruneNodes...
  3678. WriteBSP...
  3679. done (0)
  3680. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  3681. done (0)
  3682. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3683. skybox/sky_day01_09*.vmt
  3684. ! Run buildcubemaps in the engine to get the correct cube maps.
  3685. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3686. skybox/sky_day01_09*.vmt
  3687. ! Run buildcubemaps in the engine to get the correct cube maps.
  3688. Finding displacement neighbors...
  3689. Finding lightmap sample positions...
  3690. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3691. Building Physics collision data...
  3692. done (0) (207764 bytes)
  3693. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3694. Compacting texture/material tables...
  3695. Reduced 73 texinfos to 57
  3696. Reduced 8 texdatas to 8 (170 bytes to 170)
  3697. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  3698. 1 second elapsed
  3699.  
  3700.  
  3701.  
  3702. 4 threads
  3703. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3704. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  3705. 535 portalclusters
  3706. 1413 numportals
  3707. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1008 visible clusters (0.00%)
  3708. Total clusters visible: 163351
  3709. Average clusters visible: 305
  3710. Building PAS...
  3711. Average clusters audible: 522
  3712. visdatasize:72856 compressed from 77040
  3713. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3714. 44 seconds elapsed
  3715.  
  3716.  
  3717.  
  3718. [Reading texlights from 'lights.rad']
  3719. [48 texlights parsed from 'lights.rad']
  3720.  
  3721. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3722. 3567 faces
  3723. 6 degenerate faces
  3724. 3116096 square feet [448717888.00 square inches]
  3725. 0 Displacements
  3726. 0 Square Feet [0.00 Square Inches]
  3727. 3561 patches before subdivision
  3728. zero area child patch
  3729. 138627 patches after subdivision
  3730. 64 direct lights
  3731. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3732. transfer lists: 172.0 megs
  3733. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2491)
  3734. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(270, 255, 249)
  3735. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3736. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3737. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3738. Build Patch/Sample Hash Table(s).....Done<0.1926 sec>
  3739. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3740. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3741. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3742. Ready to Finish
  3743.  
  3744. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3745. ------------ --------------- --------------- --------
  3746. models 1/1024 48/49152 ( 0.1%)
  3747. brushes 614/8192 7368/98304 ( 7.5%)
  3748. brushsides 3802/65536 30416/524288 ( 5.8%)
  3749. planes 1528/65536 30560/1310720 ( 2.3%)
  3750. vertexes 5077/65536 60924/786432 ( 7.7%)
  3751. nodes 1371/65536 43872/2097152 ( 2.1%)
  3752. texinfos 57/12288 4104/884736 ( 0.5%)
  3753. texdata 8/2048 256/65536 ( 0.4%)
  3754. dispinfos 0/0 0/0 ( 0.0%)
  3755. disp_verts 0/0 0/0 ( 0.0%)
  3756. disp_tris 0/0 0/0 ( 0.0%)
  3757. disp_lmsamples 0/0 0/0 ( 0.0%)
  3758. faces 3567/65536 199752/3670016 ( 5.4%)
  3759. hdr faces 0/65536 0/3670016 ( 0.0%)
  3760. origfaces 975/65536 54600/3670016 ( 1.5%)
  3761. leaves 1373/65536 43936/2097152 ( 2.1%)
  3762. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3763. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3764. areas 2/256 16/2048 ( 0.8%)
  3765. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3766. edges 11406/256000 45624/1024000 ( 4.5%)
  3767. LDR worldlights 64/8192 5632/720896 ( 0.8%)
  3768. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3769. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3770. waterstrips 349/32768 3490/327680 ( 1.1%)
  3771. waterverts 0/65536 0/786432 ( 0.0%)
  3772. waterindices 5760/65536 11520/131072 ( 8.8%)
  3773. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3774. overlays 0/512 0/180224 ( 0.0%)
  3775. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3776. HDR lightdata [variable] 0/0 ( 0.0%)
  3777. visdata [variable] 72856/16777216 ( 0.4%)
  3778. entdata [variable] 56329/393216 (14.3%)
  3779. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3780. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3781. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3782. HDR leaf ambient 1373/65536 38444/1835008 ( 2.1%)
  3783. occluders 0/0 0/0 ( 0.0%)
  3784. occluder polygons 0/0 0/0 ( 0.0%)
  3785. occluder vert ind 0/0 0/0 ( 0.0%)
  3786. detail props [variable] 1/12 ( 8.3%)
  3787. static props [variable] 1/5242 ( 0.0%)
  3788. pakfile [variable] 105651/0 ( 0.0%)
  3789. physics [variable] 207764/4194304 ( 5.0%)
  3790. physics terrain [variable] 2/1048576 ( 0.0%)
  3791.  
  3792. Level flags = 0
  3793.  
  3794. Total triangle count: 9791
  3795. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3796. 45 seconds elapsed
  3797.  
  3798.  
  3799.  
  3800. [Reading texlights from 'lights.rad']
  3801. [48 texlights parsed from 'lights.rad']
  3802.  
  3803. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3804. 3567 faces
  3805. 6 degenerate faces
  3806. 3116096 square feet [448717888.00 square inches]
  3807. 0 Displacements
  3808. 0 Square Feet [0.00 Square Inches]
  3809. 3561 patches before subdivision
  3810. zero area child patch
  3811. 138627 patches after subdivision
  3812. 64 direct lights
  3813. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22542182, max 1886
  3814. transfer lists: 172.0 megs
  3815. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2649, 2561, 2490)
  3816. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(269, 255, 249)
  3817. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30, 28, 27)
  3818. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3819. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3820. Build Patch/Sample Hash Table(s).....Done<0.2112 sec>
  3821. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3822. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3823. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3824. Ready to Finish
  3825.  
  3826. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3827. ------------ --------------- --------------- --------
  3828. models 1/1024 48/49152 ( 0.1%)
  3829. brushes 614/8192 7368/98304 ( 7.5%)
  3830. brushsides 3802/65536 30416/524288 ( 5.8%)
  3831. planes 1528/65536 30560/1310720 ( 2.3%)
  3832. vertexes 5077/65536 60924/786432 ( 7.7%)
  3833. nodes 1371/65536 43872/2097152 ( 2.1%)
  3834. texinfos 57/12288 4104/884736 ( 0.5%)
  3835. texdata 8/2048 256/65536 ( 0.4%)
  3836. dispinfos 0/0 0/0 ( 0.0%)
  3837. disp_verts 0/0 0/0 ( 0.0%)
  3838. disp_tris 0/0 0/0 ( 0.0%)
  3839. disp_lmsamples 0/0 0/0 ( 0.0%)
  3840. faces 3567/65536 199752/3670016 ( 5.4%)
  3841. hdr faces 3567/65536 199752/3670016 ( 5.4%)
  3842. origfaces 975/65536 54600/3670016 ( 1.5%)
  3843. leaves 1373/65536 43936/2097152 ( 2.1%)
  3844. leaffaces 3716/65536 7432/131072 ( 5.7%)
  3845. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3846. areas 2/256 16/2048 ( 0.8%)
  3847. surfedges 20827/512000 83308/2048000 ( 4.1%)
  3848. edges 11406/256000 45624/1024000 ( 4.5%)
  3849. LDR worldlights 64/8192 5632/720896 ( 0.8%)
  3850. HDR worldlights 64/8192 5632/720896 ( 0.8%)
  3851. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3852. waterstrips 349/32768 3490/327680 ( 1.1%)
  3853. waterverts 0/65536 0/786432 ( 0.0%)
  3854. waterindices 5760/65536 11520/131072 ( 8.8%)
  3855. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3856. overlays 0/512 0/180224 ( 0.0%)
  3857. LDR lightdata [variable] 4372248/0 ( 0.0%)
  3858. HDR lightdata [variable] 4372248/0 ( 0.0%)
  3859. visdata [variable] 72856/16777216 ( 0.4%)
  3860. entdata [variable] 56329/393216 (14.3%)
  3861. LDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3862. HDR ambient table 1373/65536 5492/262144 ( 2.1%)
  3863. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  3864. HDR leaf ambient 1116/65536 31248/1835008 ( 1.7%)
  3865. occluders 0/0 0/0 ( 0.0%)
  3866. occluder polygons 0/0 0/0 ( 0.0%)
  3867. occluder vert ind 0/0 0/0 ( 0.0%)
  3868. detail props [variable] 1/12 ( 8.3%)
  3869. static props [variable] 1/5242 ( 0.0%)
  3870. pakfile [variable] 105651/0 ( 0.0%)
  3871. physics [variable] 207764/4194304 ( 5.0%)
  3872. physics terrain [variable] 2/1048576 ( 0.0%)
  3873.  
  3874. Level flags = 0
  3875.  
  3876. Total triangle count: 9791
  3877. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3878. 45 seconds elapsed
  3879.  
  3880.  
  3881.  
  3882. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  3883. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  3884. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3885. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  3886. fixing up env_cubemap materials on brush sides...
  3887. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3888. Building Faces...done (0)
  3889. FixTjuncs...
  3890. PruneNodes...
  3891. WriteBSP...
  3892. done (0)
  3893. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  3894. done (0)
  3895. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3896. skybox/sky_day01_09*.vmt
  3897. ! Run buildcubemaps in the engine to get the correct cube maps.
  3898. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3899. skybox/sky_day01_09*.vmt
  3900. ! Run buildcubemaps in the engine to get the correct cube maps.
  3901. Finding displacement neighbors...
  3902. Finding lightmap sample positions...
  3903. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3904. Building Physics collision data...
  3905. done (0) (208148 bytes)
  3906. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3907. Compacting texture/material tables...
  3908. Reduced 73 texinfos to 57
  3909. Reduced 8 texdatas to 8 (170 bytes to 170)
  3910. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  3911. 2 seconds elapsed
  3912.  
  3913.  
  3914.  
  3915. 4 threads
  3916. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3917. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  3918. 539 portalclusters
  3919. 1451 numportals
  3920. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1015 visible clusters (0.00%)
  3921. Total clusters visible: 165926
  3922. Average clusters visible: 307
  3923. Building PAS...
  3924. Average clusters audible: 526
  3925. visdatasize:74252 compressed from 77616
  3926. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3927. 48 seconds elapsed
  3928.  
  3929.  
  3930.  
  3931. [Reading texlights from 'lights.rad']
  3932. [48 texlights parsed from 'lights.rad']
  3933.  
  3934. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  3935. 3575 faces
  3936. 6 degenerate faces
  3937. 3116053 square feet [448711744.00 square inches]
  3938. 0 Displacements
  3939. 0 Square Feet [0.00 Square Inches]
  3940. 3569 patches before subdivision
  3941. zero area child patch
  3942. 138687 patches after subdivision
  3943. 68 direct lights
  3944. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22575417, max 1886
  3945. transfer lists: 172.2 megs
  3946. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2817, 2719, 2628)
  3947. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(280, 265, 258)
  3948. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31, 29, 28)
  3949. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  3950. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  3951. Build Patch/Sample Hash Table(s).....Done<0.1910 sec>
  3952. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3953. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3954. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3955. Ready to Finish
  3956.  
  3957. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3958. ------------ --------------- --------------- --------
  3959. models 1/1024 48/49152 ( 0.1%)
  3960. brushes 614/8192 7368/98304 ( 7.5%)
  3961. brushsides 3806/65536 30448/524288 ( 5.8%)
  3962. planes 1536/65536 30720/1310720 ( 2.3%)
  3963. vertexes 5093/65536 61116/786432 ( 7.8%)
  3964. nodes 1375/65536 44000/2097152 ( 2.1%)
  3965. texinfos 57/12288 4104/884736 ( 0.5%)
  3966. texdata 8/2048 256/65536 ( 0.4%)
  3967. dispinfos 0/0 0/0 ( 0.0%)
  3968. disp_verts 0/0 0/0 ( 0.0%)
  3969. disp_tris 0/0 0/0 ( 0.0%)
  3970. disp_lmsamples 0/0 0/0 ( 0.0%)
  3971. faces 3575/65536 200200/3670016 ( 5.5%)
  3972. hdr faces 0/65536 0/3670016 ( 0.0%)
  3973. origfaces 979/65536 54824/3670016 ( 1.5%)
  3974. leaves 1377/65536 44064/2097152 ( 2.1%)
  3975. leaffaces 3724/65536 7448/131072 ( 5.7%)
  3976. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  3977. areas 2/256 16/2048 ( 0.8%)
  3978. surfedges 20888/512000 83552/2048000 ( 4.1%)
  3979. edges 11438/256000 45752/1024000 ( 4.5%)
  3980. LDR worldlights 68/8192 5984/720896 ( 0.8%)
  3981. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3982. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3983. waterstrips 347/32768 3470/327680 ( 1.1%)
  3984. waterverts 0/65536 0/786432 ( 0.0%)
  3985. waterindices 5730/65536 11460/131072 ( 8.7%)
  3986. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3987. overlays 0/512 0/180224 ( 0.0%)
  3988. LDR lightdata [variable] 4372824/0 ( 0.0%)
  3989. HDR lightdata [variable] 0/0 ( 0.0%)
  3990. visdata [variable] 74252/16777216 ( 0.4%)
  3991. entdata [variable] 59189/393216 (15.1%)
  3992. LDR ambient table 1377/65536 5508/262144 ( 2.1%)
  3993. HDR ambient table 1377/65536 5508/262144 ( 2.1%)
  3994. LDR leaf ambient 1510/65536 42280/1835008 ( 2.3%)
  3995. HDR leaf ambient 1377/65536 38556/1835008 ( 2.1%)
  3996. occluders 0/0 0/0 ( 0.0%)
  3997. occluder polygons 0/0 0/0 ( 0.0%)
  3998. occluder vert ind 0/0 0/0 ( 0.0%)
  3999. detail props [variable] 1/12 ( 8.3%)
  4000. static props [variable] 1/5540 ( 0.0%)
  4001. pakfile [variable] 105651/0 ( 0.0%)
  4002. physics [variable] 208148/4194304 ( 5.0%)
  4003. physics terrain [variable] 2/1048576 ( 0.0%)
  4004.  
  4005. Level flags = 0
  4006.  
  4007. Total triangle count: 9816
  4008. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4009. 46 seconds elapsed
  4010.  
  4011.  
  4012.  
  4013. [Reading texlights from 'lights.rad']
  4014. [48 texlights parsed from 'lights.rad']
  4015.  
  4016. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4017. 3575 faces
  4018. 6 degenerate faces
  4019. 3116053 square feet [448711744.00 square inches]
  4020. 0 Displacements
  4021. 0 Square Feet [0.00 Square Inches]
  4022. 3569 patches before subdivision
  4023. zero area child patch
  4024. 138687 patches after subdivision
  4025. 68 direct lights
  4026. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22575417, max 1886
  4027. transfer lists: 172.2 megs
  4028. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2817, 2719, 2628)
  4029. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(280, 265, 258)
  4030. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31, 29, 28)
  4031. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 3, 3)
  4032. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
  4033. Build Patch/Sample Hash Table(s).....Done<0.2098 sec>
  4034. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4035. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4036. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4037. Ready to Finish
  4038.  
  4039. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4040. ------------ --------------- --------------- --------
  4041. models 1/1024 48/49152 ( 0.1%)
  4042. brushes 614/8192 7368/98304 ( 7.5%)
  4043. brushsides 3806/65536 30448/524288 ( 5.8%)
  4044. planes 1536/65536 30720/1310720 ( 2.3%)
  4045. vertexes 5093/65536 61116/786432 ( 7.8%)
  4046. nodes 1375/65536 44000/2097152 ( 2.1%)
  4047. texinfos 57/12288 4104/884736 ( 0.5%)
  4048. texdata 8/2048 256/65536 ( 0.4%)
  4049. dispinfos 0/0 0/0 ( 0.0%)
  4050. disp_verts 0/0 0/0 ( 0.0%)
  4051. disp_tris 0/0 0/0 ( 0.0%)
  4052. disp_lmsamples 0/0 0/0 ( 0.0%)
  4053. faces 3575/65536 200200/3670016 ( 5.5%)
  4054. hdr faces 3575/65536 200200/3670016 ( 5.5%)
  4055. origfaces 979/65536 54824/3670016 ( 1.5%)
  4056. leaves 1377/65536 44064/2097152 ( 2.1%)
  4057. leaffaces 3724/65536 7448/131072 ( 5.7%)
  4058. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  4059. areas 2/256 16/2048 ( 0.8%)
  4060. surfedges 20888/512000 83552/2048000 ( 4.1%)
  4061. edges 11438/256000 45752/1024000 ( 4.5%)
  4062. LDR worldlights 68/8192 5984/720896 ( 0.8%)
  4063. HDR worldlights 68/8192 5984/720896 ( 0.8%)
  4064. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4065. waterstrips 347/32768 3470/327680 ( 1.1%)
  4066. waterverts 0/65536 0/786432 ( 0.0%)
  4067. waterindices 5730/65536 11460/131072 ( 8.7%)
  4068. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4069. overlays 0/512 0/180224 ( 0.0%)
  4070. LDR lightdata [variable] 4372824/0 ( 0.0%)
  4071. HDR lightdata [variable] 4372824/0 ( 0.0%)
  4072. visdata [variable] 74252/16777216 ( 0.4%)
  4073. entdata [variable] 59189/393216 (15.1%)
  4074. LDR ambient table 1377/65536 5508/262144 ( 2.1%)
  4075. HDR ambient table 1377/65536 5508/262144 ( 2.1%)
  4076. LDR leaf ambient 1510/65536 42280/1835008 ( 2.3%)
  4077. HDR leaf ambient 1510/65536 42280/1835008 ( 2.3%)
  4078. occluders 0/0 0/0 ( 0.0%)
  4079. occluder polygons 0/0 0/0 ( 0.0%)
  4080. occluder vert ind 0/0 0/0 ( 0.0%)
  4081. detail props [variable] 1/12 ( 8.3%)
  4082. static props [variable] 1/5540 ( 0.0%)
  4083. pakfile [variable] 105651/0 ( 0.0%)
  4084. physics [variable] 208148/4194304 ( 5.0%)
  4085. physics terrain [variable] 2/1048576 ( 0.0%)
  4086.  
  4087. Level flags = 0
  4088.  
  4089. Total triangle count: 9816
  4090. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4091. 47 seconds elapsed
  4092.  
  4093.  
  4094.  
  4095. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  4096. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  4097. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4098. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  4099. fixing up env_cubemap materials on brush sides...
  4100. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4101. Building Faces...done (0)
  4102. FixTjuncs...
  4103. PruneNodes...
  4104. WriteBSP...
  4105. done (0)
  4106. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  4107. done (0)
  4108. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4109. skybox/sky_day01_09*.vmt
  4110. ! Run buildcubemaps in the engine to get the correct cube maps.
  4111. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4112. skybox/sky_day01_09*.vmt
  4113. ! Run buildcubemaps in the engine to get the correct cube maps.
  4114. Finding displacement neighbors...
  4115. Finding lightmap sample positions...
  4116. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4117. Building Physics collision data...
  4118. done (0) (378772 bytes)
  4119. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4120. Compacting texture/material tables...
  4121. Reduced 163 texinfos to 82
  4122. Reduced 8 texdatas to 8 (170 bytes to 170)
  4123. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  4124. 4 seconds elapsed
  4125.  
  4126.  
  4127.  
  4128. 4 threads
  4129. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4130. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  4131. 1436 portalclusters
  4132. 3173 numportals
  4133. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7
  4134.  
  4135.  
  4136. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  4137. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  4138. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4139. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  4140. fixing up env_cubemap materials on brush sides...
  4141. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4142. Building Faces...done (0)
  4143. FixTjuncs...
  4144. PruneNodes...
  4145. WriteBSP...
  4146. done (1)
  4147. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  4148. done (0)
  4149. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4150. skybox/sky_day01_09*.vmt
  4151. ! Run buildcubemaps in the engine to get the correct cube maps.
  4152. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4153. skybox/sky_day01_09*.vmt
  4154. ! Run buildcubemaps in the engine to get the correct cube maps.
  4155. Finding displacement neighbors...
  4156. Finding lightmap sample positions...
  4157. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4158. Building Physics collision data...
  4159. done (1) (378772 bytes)
  4160. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4161. Compacting texture/material tables...
  4162. Reduced 163 texinfos to 82
  4163. Reduced 8 texdatas to 8 (170 bytes to 170)
  4164. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  4165. 4 seconds elapsed
  4166.  
  4167.  
  4168.  
  4169. 4 threads
  4170. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4171. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  4172. 1436 portalclusters
  4173. 3173 numportals
  4174. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5....6....7...8..8...9...9....10Optimized: 3403 visible clusters (0.00%)
  4175. Total clusters visible: 1621063
  4176. Average clusters visible: 1128
  4177. Building PAS...
  4178. Average clusters audible: 1428
  4179. visdatasize:507216 compressed from 528448
  4180. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4181. 2 hours, 27 minutes, 42 seconds elapsed
  4182. .10Optimized: 3337 visible clusters (0.00%)
  4183. Total clusters visible: 1620997
  4184. Average clusters visible: 1128
  4185. Building PAS...
  4186. Average clusters audible: 1428
  4187. visdatasize:507216 compressed from 528448
  4188. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4189. 2 hours, 27 minutes, 10 seconds elapsed
  4190.  
  4191.  
  4192.  
  4193. [Reading texlights from 'lights.rad']
  4194. [48 texlights parsed from 'lights.rad']
  4195.  
  4196. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4197. 12895 faces
  4198. 8 degenerate faces
  4199. 15530265 square feet [2236358144.00 square inches]
  4200. 0 Displacements
  4201. 0 Square Feet [0.00 Square Inches]
  4202. 12887 patches before subdivision
  4203. 606755 patches after subdivision
  4204. 182 direct lights
  4205. 0...1...2...3...4...5...6...7...8...9...100...1...2.
  4206.  
  4207.  
  4208. materialPath: c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\materials
  4209. Loading C:\Users\Sean\Desktop\Christian\SDK Maps\cross.vmf
  4210. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4211. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sgakc\half-life 2 episode two\ep2\gameinfo.txt
  4212. Patching WVT material: maps/cross/nature/blendrockblack02a_wvt_patch
  4213. Patching WVT material: maps/cross/nature/blendrockdirt_tunnel03a_dx8_wvt_patch
  4214. fixing up env_cubemap materials on brush sides...
  4215. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4216. Building Faces...done (0)
  4217. FixTjuncs...
  4218. PruneNodes...
  4219. WriteBSP...
  4220. done (0)
  4221. writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.prt...Building visibility clusters...
  4222. done (0)
  4223. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4224. skybox/sky_day01_09*.vmt
  4225. ! Run buildcubemaps in the engine to get the correct cube maps.
  4226. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4227. skybox/sky_day01_09*.vmt
  4228. ! Run buildcubemaps in the engine to get the correct cube maps.
  4229. Finding displacement neighbors...
  4230. Finding lightmap sample positions...
  4231. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4232. Building Physics collision data...
  4233. done (1) (303061 bytes)
  4234. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4235. Compacting texture/material tables...
  4236. Reduced 188 texinfos to 109
  4237. Reduced 22 texdatas to 20 (548 bytes to 488)
  4238. Writing C:\Users\Sean\Desktop\Christian\SDK Maps\cross.bsp
  4239. 3 seconds elapsed
  4240.  
  4241.  
  4242.  
  4243. 4 threads
  4244. reading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4245. reading c:\users\sean\desktop\christian\sdk maps\cross.prt
  4246. 991 portalclusters
  4247. 2269 numportals
  4248. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1826 visible clusters (0.00%)
  4249. Total clusters visible: 684387
  4250. Average clusters visible: 690
  4251. Building PAS...
  4252. Average clusters audible: 981
  4253. visdatasize:241956 compressed from 253696
  4254. writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4255. 11 minutes, 29 seconds elapsed
  4256.  
  4257.  
  4258.  
  4259. [Reading texlights from 'lights.rad']
  4260. [48 texlights parsed from 'lights.rad']
  4261.  
  4262. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4263. 8289 faces
  4264. 8 degenerate faces
  4265. 9056148 square feet [1304085376.00 square inches]
  4266. 0 Displacements
  4267. 0 Square Feet [0.00 Square Inches]
  4268. 8281 patches before subdivision
  4269. 362493 patches after subdivision
  4270. 150 direct lights
  4271. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 124995625, max 5516
  4272. transfer lists: 953.6 megs
  4273. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3406, 2687, 2389)
  4274. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(471, 229, 173)
  4275. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(82, 28, 19)
  4276. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 3, 2)
  4277. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 0, 0)
  4278. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  4279. Build Patch/Sample Hash Table(s).....Done<0.8632 sec>
  4280. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4281. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4282. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4283. Ready to Finish
  4284.  
  4285. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4286. ------------ --------------- --------------- --------
  4287. models 1/1024 48/49152 ( 0.1%)
  4288. brushes 904/8192 10848/98304 (11.0%)
  4289. brushsides 5546/65536 44368/524288 ( 8.5%)
  4290. planes 2120/65536 42400/1310720 ( 3.2%)
  4291. vertexes 10360/65536 124320/786432 (15.8%)
  4292. nodes 2774/65536 88768/2097152 ( 4.2%)
  4293. texinfos 109/12288 7848/884736 ( 0.9%)
  4294. texdata 20/2048 640/65536 ( 1.0%)
  4295. dispinfos 0/0 0/0 ( 0.0%)
  4296. disp_verts 0/0 0/0 ( 0.0%)
  4297. disp_tris 0/0 0/0 ( 0.0%)
  4298. disp_lmsamples 0/0 0/0 ( 0.0%)
  4299. faces 8289/65536 464184/3670016 (12.6%)
  4300. hdr faces 0/65536 0/3670016 ( 0.0%)
  4301. origfaces 1279/65536 71624/3670016 ( 2.0%)
  4302. leaves 2776/65536 88832/2097152 ( 4.2%)
  4303. leaffaces 8443/65536 16886/131072 (12.9%)
  4304. leafbrushes 2887/65536 5774/131072 ( 4.4%)
  4305. areas 2/256 16/2048 ( 0.8%)
  4306. surfedges 41965/512000 167860/2048000 ( 8.2%)
  4307. edges 22255/256000 89020/1024000 ( 8.7%)
  4308. LDR worldlights 150/8192 13200/720896 ( 1.8%)
  4309. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4310. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4311. waterstrips 503/32768 5030/327680 ( 1.5%)
  4312. waterverts 0/65536 0/786432 ( 0.0%)
  4313. waterindices 8280/65536 16560/131072 (12.6%)
  4314. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4315. overlays 0/512 0/180224 ( 0.0%)
  4316. LDR lightdata [variable] 12513556/0 ( 0.0%)
  4317. HDR lightdata [variable] 0/0 ( 0.0%)
  4318. visdata [variable] 241956/16777216 ( 1.4%)
  4319. entdata [variable] 118452/393216 (30.1%)
  4320. LDR ambient table 2776/65536 11104/262144 ( 4.2%)
  4321. HDR ambient table 2776/65536 11104/262144 ( 4.2%)
  4322. LDR leaf ambient 2262/65536 63336/1835008 ( 3.5%)
  4323. HDR leaf ambient 2776/65536 77728/1835008 ( 4.2%)
  4324. occluders 0/0 0/0 ( 0.0%)
  4325. occluder polygons 0/0 0/0 ( 0.0%)
  4326. occluder vert ind 0/0 0/0 ( 0.0%)
  4327. detail props [variable] 1/12 ( 8.3%)
  4328. static props [variable] 1/10928 ( 0.0%)
  4329. pakfile [variable] 106628/0 ( 0.0%)
  4330. physics [variable] 303061/4194304 ( 7.2%)
  4331. physics terrain [variable] 2/1048576 ( 0.0%)
  4332.  
  4333. Level flags = 0
  4334.  
  4335. Total triangle count: 20267
  4336. Writing c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4337. 2 minutes, 50 seconds elapsed
  4338.  
  4339.  
  4340.  
  4341. [Reading texlights from 'lights.rad']
  4342. [48 texlights parsed from 'lights.rad']
  4343.  
  4344. Loading c:\users\sean\desktop\christian\sdk maps\cross.bsp
  4345. 8289 faces
  4346. 8 degenerate faces
  4347. 9056148 square feet [1304085376.00 square inches]
  4348. 0 Displacements
  4349. 0 Square Feet [0.00 Square Inches]
  4350. 8281 patches before subdivision
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