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  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3. # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4. afkActivateSeconds=90
  5. # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6. afkHandlerTurnSeconds=15
  7. # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
  8. enableAFKHandler=false
  9. }
  10. # Settings for breeding behavior.
  11. Breeding {
  12. # Allows the placement of ranch blocks, which are required for breeding Pokemon.
  13. allowBreeding=true
  14. # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  15. allowDittoDittoBreeding=true
  16. # Allow the crafting of ranch blocks.
  17. allowRanchCrafting=true
  18. # Allow the ranch expansion.
  19. allowRanchExpansion=true
  20. # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  21. allowRandomBreedingEggsToBeLegendary=false
  22. # Enables random Eggs from /pokegiveegg to contain Legendaries.
  23. allowRandomSpawnedEggsToBeLegendary=false
  24. # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
  25. breedingEnvironmentCheckSeconds=500
  26. # Number of world ticks needed to increase the breeding stage.
  27. breedingTicks=18000
  28. # Number of stages to go through before breeding occurs (1-5).
  29. numBreedingStages=5
  30. # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  31. stepsPerEggCycle=255
  32. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  33. useBreedingEnvironment=true
  34. }
  35. # Settings for re-routing the Pixelmon saving system into an external database.
  36. Database {
  37. # Put the connection string for the external database in the form jdbc:dbtype://...
  38. connectionString="jdbc:hd://"
  39. # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  40. saveToExternalDatabase=false
  41. }
  42. # Options for the elevator.
  43. Elevator {
  44. # Maximum search range up/down for a pairing elevator.
  45. elevatorSearchRange=35
  46. }
  47. # Settings for controlling external moves.
  48. ExternalMoves {
  49. # Allow destructive external moves (includes Cut, Dig, Explode, LightFire, Lightning, RockSmash)
  50. allowDestructiveExternalMoves=true
  51. # Allows the use of external moves such as Rock Smash and Cut.
  52. allowExternalMoves=true
  53. }
  54. # General settings for the world.
  55. General {
  56. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  57. allowAnvilAutoreloading=false
  58. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  59. allowCaptureOutsideBattle=true
  60. # Allows move tutors that teach event moves to spawn naturally.
  61. allowEventMoveTutors=false
  62. # Allows the 17 types of Gems to be crafted by players.
  63. allowGemCrafting=true
  64. # Allow Pay Day to award PokéDollars when used.
  65. allowPayDayMoney=true
  66. # Allow players to plant Apricorns in the ground.
  67. allowPlanting=true
  68. # Server-side, whether players can use Pokémon editors. Client-side, whether other players can use a Pokémon editor on the player with the setting.
  69. allowPokemonEditors=true
  70. # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  71. allowPokemonNicknames=true
  72. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  73. allowPvPExperience=true
  74. # Allows players to make Rare Candies by crafting (server-side option).
  75. allowRareCandyCrafting=false
  76. # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  77. allowRiding=true
  78. # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  79. allowTMReuse=false
  80. # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
  81. allowTrainerExperience=true
  82. # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  83. allowVanillaMobs=false
  84. # Award photos to players who defeat wild Pokemon.
  85. awardPhotos=false
  86. # The type of AI to use for boss Pokemon in battle.
  87. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  88. battleAIBoss=2
  89. # The type of AI to use for NPC Trainers in battle.
  90. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  91. battleAITrainer=3
  92. # The type of AI to use for wild Pokemon in battle.
  93. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  94. battleAIWild=1
  95. # Whether sleeping in a bed heals a player's Pokemon.
  96. bedsHealPokemon=true
  97. # The radius in chunks around a player that Pokemon can spawn within.
  98. chunkSpawnRadius=4
  99. # Allow players to use cloning machines to clone Mew into Mewtwo.
  100. cloningMachineEnabled=true
  101. # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  102. computerBoxes=30
  103. # If players party and computer are forcefully saved upon every world save (If false, you should be saving data via /saveall, or risk data loss)
  104. dataSaveOnWorldSave=true
  105. # When mounted, enables steering the Pokemon by looking.
  106. enablePointToSteer=true
  107. # Allows the Pokedex to open wiki pages. Turn this off if you don't want the wiki opening from inside Pixelmon.
  108. enablePokedexWikiWebsiteOpen=true
  109. # Allow wild Pokemon to initiate battles.
  110. enableWildAggression=false
  111. # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  112. engagePlayerByPokeBall=false
  113. # Multiplier for experience gained in Pokemon battles.
  114. expModifier=1
  115. # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
  116. forceEndBattleResult=0
  117. # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  118. growthScaleModifier=1
  119. # The maximum level that a Pokémon can be.
  120. maxLevel=100
  121. # The maximum plants allowed within a chunk. Applies to Apricorns and Berries.
  122. maximumPlants=16
  123. # Allow each player to take multiple photos of the same Pokémon.
  124. multiplePhotosOfSamePokemon=true
  125. # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  126. namePlateRange=1
  127. # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  128. needHMToRide=false
  129. # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
  130. pickupRate=10
  131. # Allows wild Pokemon to drop items like feathers, etc. on death.
  132. pokemonDropsEnabled=true
  133. # Prints more detailed error messages to the server.log file if enabled.
  134. printErrors=true
  135. # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  136. returnHeldItems=true
  137. # Set Legendary shrines to one use (false) or multiple use (true).
  138. reusableBirdShrines=false
  139. # Increases size of Pokemon models in-game by 30%.
  140. scalePokemonModels=true
  141. # Whether to show wild Pokémon names on their nameplates.
  142. showWildNames=false
  143. # Allow Legendary bird shrines to spawn randomly in world.
  144. spawnBirdShrines=true
  145. # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  146. spawnStructures=true
  147. # If true, must be opped to use spawners. If false, must be in Creative mode.
  148. spawnersOpOnly=true
  149. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  150. starterOnJoin=true
  151. # The time taken before syncing to the system clock (in seconds).
  152. systemTimeSyncInterval=30
  153. # Set traders to one use (false) or multiple use (true).
  154. tradersReusable=false
  155. # Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's.
  156. useCustomTabList=true
  157. # Whether to display a GUI with Pokémon drops after defeating a regular Pokémon.
  158. useDropGUI=true
  159. # Load external configuration files from the "pixelmon" folder. If set to true and the "pixelmon" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  160. useExternalJSONFiles=true
  161. # Lets your world follow real world time or not (uses the server's system clock).
  162. useSystemTimeForWorldTime=false
  163. # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  164. writeEntitiesToWorld=false
  165. }
  166. # Graphics settings.
  167. Graphics {
  168. # Show each Pokemon's health in a bar above their heads.
  169. drawHealthBars=false
  170. # Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
  171. lowResTextures=false
  172. # Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
  173. playerControlCamera=true
  174. # Multiplier of the 64 distance usually used for rendering.
  175. renderDistanceWeight=2
  176. # Display the currently selected Pokemon's attack target on the screen.
  177. showCurrentAttackTarget=true
  178. # Set whether or not to switch to an external camera during battles.
  179. useBattleCamera=true
  180. # Use the original Pokemon textures for statues.
  181. useOriginalPokemonTexturesForStatues=false
  182. # Use the SMD normal maps for shading Poke Balls.
  183. useSmoothShadingOnPokeBalls=true
  184. # Use the SMD normal maps for shading Pokemon.
  185. useSmoothShadingOnPokemon=true
  186. }
  187. # Settings for PixelUtilities features.
  188. PixelUtilities {
  189. # pixelmon.config.blocksHaveLegendaries.comment
  190. blocksHaveLegendaries=false
  191. # Specify the coordinates of the event Poke Gift chest here.
  192. eventCoords=[
  193. notConfigured
  194. ]
  195. # Enable/Disable Legendaries from being added to the event Poke Gift.
  196. eventHasLegendaries=false
  197. # Each Pokemon has a 1/10 chance of being a Shiny.
  198. eventHasShinies=false
  199. # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
  200. eventMaxPokemon=1
  201. # Should an event Poke Gift spawn?
  202. eventPokeGiftLoad=false
  203. # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
  204. eventShinyRate=10
  205. # Define a custom date for Poke Gift events (day then month).
  206. eventTime="D/M"
  207. # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  208. pokeGiftHaveEvents=true
  209. # Enable multiple players to get the Pokemon from the gift.
  210. pokeGiftReusable=false
  211. # Scale grass battles to players' team levels?
  212. scaleGrassBattles=false
  213. }
  214. # Settings for controlling PokeLoot chest spawns and behavior.
  215. PokeLoot {
  216. # Allow Hidden Grottos to spawn in the world.
  217. spawnGrotto=true
  218. # Allows invisible PokeChests to spawn around the world randomly.
  219. spawnHidden=true
  220. # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  221. spawnMode=0
  222. # Allows normal visible PokeChests to spawn around the world randomly.
  223. spawnNormal=true
  224. # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
  225. spawnRate=1
  226. # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
  227. timedLootReuseSeconds=86400
  228. }
  229. # Sound settings.
  230. Sounds {
  231. # Whether to remove Minecraft music and only play Pixelmon music in-game.
  232. removeVanillaMusic=true
  233. }
  234. # Settings that control what Pokemon spawns and how many of them spawn.
  235. Spawning {
  236. # These values set whether or not a Generation's Pokemon will be spawned.
  237. Gens {
  238. # Pokedex 1-151
  239. Gen1=true
  240. # Pokedex 152-251
  241. Gen2=true
  242. # Pokedex 252-386
  243. Gen3=true
  244. # Pokedex 387-493
  245. Gen4=true
  246. # Pokedex 494-649
  247. Gen5=true
  248. # Pokedex 650-721
  249. Gen6=true
  250. }
  251. # Allow wild Legendaries to spawn (besides specific event spawns).
  252. allowLegendarySpawn=true
  253. # Average number of ticks before spawning a boss Pokémon
  254. bossSpawnTicks=1200
  255. # Forces wild Pokemon to despawn after a battle.
  256. despawnOnFleeOrLoss=false
  257. # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  258. displayLegendaryGlobalMessage=true
  259. # Number of blocks for a level increase when Spawn Levels By Distance enabled.
  260. distancePerLevel=30
  261. # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
  262. hiddenAbilitySpawnRate=150
  263. # Increase the Minecraft village spawn rate by 100%.
  264. increaseVillageSpawnRate=true
  265. # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
  266. legendaryRepeatSpawnTicks=2700
  267. # Chance that a Legendary spawn attempt will succeed (0-1).
  268. legendarySpawnChance=0.2
  269. # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  270. legendarySpawnTicks=23000
  271. # Max number of flying Pokemon at one time (keep this low).
  272. maxFlyingPokemon=10
  273. # Max number of land Pokemon at one time.
  274. maxLandPokemon=118
  275. # Maximum level Pokemon will spawn at when Spawn Levels By Distance enabled.
  276. maxLevelByDistance=60
  277. # Max number of bosses at one time.
  278. maxNumBosses=1
  279. # Max number of NPCs at one time.
  280. maxNumNPCs=4
  281. # Max Pokémon spawns per tick
  282. maxSpawnsPerTick=68
  283. # Max number of underground Pokemon at one time.
  284. maxUndergroundPokemon=15
  285. # Max number of water Pokemon at one time.
  286. maxWaterPokemon=15
  287. # Replaces Minecraft's villagers with Pixelmon NPCs.
  288. replaceMCVillagers=true
  289. # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  290. shinySpawnRate=8192
  291. # List of dimensions that Pokemon will spawn in.
  292. spawnDimensions=[
  293. 0
  294. ]
  295. # Sets spawning of Gyms in close proximity to newly generated towns on or off.
  296. spawnGyms=true
  297. # Sets whether or not Pokemon levels are determined by distance from the World's spawn point.
  298. spawnLevelsByDistance=false
  299. # Poke Marts will spawn with shopkeepers in Minecraft's towns.
  300. spawnPokeMarts=true
  301. # Number of ticks before an attempt to spawn entities is made.
  302. spawnTickRate=60
  303. # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
  304. useRecentLevelMoves=false
  305. }
  306. Starters {
  307. # Level (min=5, max=100).
  308. level=5
  309. # Shiny starters.
  310. shiny=false
  311. # List of starters (max of 18).
  312. starterList=[
  313. Bulbasaur,
  314. Squirtle,
  315. Charmander,
  316. Chikorita,
  317. Totodile,
  318. Cyndaquil,
  319. Treecko,
  320. Mudkip,
  321. Torchic,
  322. Turtwig,
  323. Piplup,
  324. Chimchar,
  325. Snivy,
  326. Oshawott,
  327. Tepig,
  328. Chespin,
  329. Froakie,
  330. Fennekin
  331. ]
  332. }
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