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- Run(){
- if(this._timerID > -1){
- return;
- }
- let time = 1000 / (this._fps);
- this._gameClock.Start();
- this._timerID = setInterval(()=>{
- if(this._gameClock.ElapsedMilliseconds >= time){
- this._gameClock.Restart();
- this.Update();
- this.Draw();
- }
- },16);
- }
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