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- NV:
- Gifted and Damned Genius
- Laser boosts and crits from House: meltdown, laser commander, finesse, better criticals, good eatins, cancerous, implant GX (2)* maybe remove if Bullet Time is good
- Fire and Mad Bomber from Terrorist: pyromaniac, playing with fire, mad bomber*
- Sneak Skills and light armor from Agent: light touch, 6 more. (Face of deception, two faced, smooth criminal)
- And an ability to drop detection, more more perks has it I think
- Stealth Laser Pistol, PEW PEW, among other relatively small arms
- lasers IQ perks (2)* or remove for 3 agent perks and the potentials below (no playing with fire or no mad bomber), knife thrower
- Luck Sees Well, Personal rambo (req fearless) travel light, travel light, maybe swashbuckler (if so, one less agent perk or no play with fire) , vacquero, bullet time, action boy (2), nerves of steel (none more)
- If rambo doesnt work, chemical engineer or efficient recycler
- No vacquero, swashbuckler, or luck sees well. Heave No and ranks of bullet time. Other 2 ranks of BT replace GRX if desired. High perception and agility needed.
- Knife throwing needs testing
- Mad Bomber probably gotta go to keep this, assuming GRX stays (or keep for knife thrower)
- Will need to play game without stealth, and swap to gifted, for fearless. Otherwise, 2 free slots
- https://www.nexusmods.com/newvegas/mods/58666/?
- https://www.nexusmods.com/newvegas/mods/54766/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D54766%26preview%3D&pUp=1
- ^ or wmx/wme? Czech 'em out.
- http://fallout.wikia.com/wiki/FIDO
- What it does for unique weapons matters. But can't can't too OP or else you use joshua's handgun and nothing else really. Weakness is it degrades quickly but mods fixed that.
- Want: anti-personnel, distance rifle, heavy weapon, weapon for bosses.
- http://fallout.wikia.com/wiki/Bozar_(GRA)
- Versus Automatic Rifle really.
- Gobi sniper: ultimate for agent
- Survivalist Rifle: medic
- All-American: hand
- Rising Sun: Legion terrorist
- Bozar
- Automatic Rifle
- Incinerator of some kind
- Grenade launchers and machineguns too for legion terrorist and Hand of House, sweeping the field heavy weapons
- Ani-personnel? Melee weapon and tribeam respectively. Or this http://fallout.wikia.com/wiki/25mm_grenade_APW_(GRA) for either of them
- Some kind of tribeam rifle may prove useful as an ultimate weapon, if so, give all American to Agent and use grenade rifle.
- Handgun: Light Shining in darkness for Free Agent
- This machine or le long he carbine for medic (both, different uses)
- Holorifle for distance game for hand
- Hand of House is basically a turned Brotherhood guy (mod so be doesn't kill them). So energy weapons are used. bozar too, probably. Or automatic rifle. All American if nothing good for bosses presets itself.
- Try to go all laser weapons. Laser rpw for grinding up enemies. Recharge weapon for casual use, or some owb thingy. Holorifle and plasma caster may be the only exceptions.
- Mercy probably the big gun go bosses for legion. Sort of a scorched earth weapon only his massive armor can withstand.
- Actually, swap bozar and rifle for grenade launchers and machineguns, assuming no energy weapon alternatives are fun. FIDO is only possible ballistic
- http://fallout.wikia.com/wiki/Mercy
- SIM kind of brush gun for Legion rifle
- Start with non-PN stuff like jsawyer or FOOK
- PN with F3 TTW is good though. Samurai.
- Remember https://mobile.twitter.com/666Dreyrugr14/status/920211442632192000
- Free Agent will use cowboy to round up him out. Like archer dealing drugs. Chemicals beyond alcohol also matter
- Gauss revolver is cool, as is the number 1 spot
- https://youtu.be/F9ZTpHMtT8M
- GAUSS revolver from f3 I saw was really a molded 223 with exploding ammo though
- Combining wanderer's edition why project Nevada tho...
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