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- Basic Route Information
- ——————————————————
- Birthday/Sign: Capricorn, Jan 1
- ——————————————————
- Chapter 1
- ——————————————————
- Cut Scene (Inputs)
- Change game settings for speed
- Monastery Fight
- Cut Scene (Inputs)
- Cut Scene 1:55
- Cut Scene (Inputs)
- Gariland
- Formation:
- __-__-__-__-Ch
- __-Ch-Sq-Sq-Ra
- __-__-__-__-__
- Ch = Chemist, Sq = Male Squire, Ra = Ramza
- Cancer, Gemini = No. Throw Stone x 2
- Libra, Pisces = No. Throw Stone x 1
- (Usually not worth checking for Throw Stone)
- Current Run JP Notes:
- 1/1 Ramza
- 1 Male Chemist (150 JP = 4 actions, 5 spillover)
- 1 Female Chemist (142 JP = 5 actions, 4 spillover)
- Need:
- Ramza: 175 Squire JP
- Ramza: 120 Chemist JP
- #7 or Ramza: 200 Chemist JP
- Post Gariland
- Unit Management
- 1) Dismiss all units except 1 unit with 200 Chemist JP.
- 2) Recruit two female units with 62+ Faith
- a) ♒️ Aquarius or ♐️ Sagittarius = AS
- b) ♑️ Capricorn or ♉️ Taurus = CT
- 3) Recruit one male unit with 54+ Brave
- c) ♌️ Leo or ♈️ Aries = LA
- Unit faith cannot go below 62 for CT. There will be insufficient damage for Miluda. Near minimum faith can be problematic with Malak and Altima. See each battle for specific details.
- Unit Faith/Brave notes: LA 54 brave is the lowest that can work with zodiacs Aries and Leo. If LA is Aries, to guarantee doing 40 damage to Musty at Bariaus Hill without early LA PA point, 60 brave is needed. Doing 40 damage to Musty will reduce Musty’s HP enough to generally require one archer shot to kill Musty. Avoid getting level 2 as a Squire to avoid the situation where LA does not have the PA point at level 8.
- ——————————————————
- Shop at Gariland
- Sell: [ All items except Phoenix Down and Potions]
- Buy: [ 11 Potions]
- Funds Available: 1950
- Change Jobs
- 1) Ramza -> Chemist | Wizard*
- 2) CT -> Chemist
- 3) Generic -> Wizard | Chemist*
- 4) Delita -> Chemist
- * If Ramza has high starting Chemist JP, use Ramza as the Wizard instead of #7 at Mandalia Plains. #7 is retained as generic chemist for most of game.
- Learn Abilities | Set Abilities
- 1) Delita [Remove Defend]
- 2) Ramza Squire [Gained JP Up**]
- 3) Ramza Chemist [Potion, Phoenix Down]
- 4) Ramza Wizard [Bolt**]
- 5) Ramza Set [Item, Gained JP Up**]
- 6) AS Chemist [Potion, Phoenix Down*]
- 7) AS Set [Item]
- 8) CT Chemist [Potion, Phoenix Down*, Equipment Change]
- 9) CT Set [Item**]
- 10) LA Chemist [Potion, Phoenix Down*]
- 11) LA Set [Item]
- 12) Generic Chemist [Phoenix Down]
- 13) Generic Wizard [Bolt]
- 14) Generic Set [Item]
- * May not have enough JP to purchase if less than 120 Starting JP
- ** If Ramza has high starting JP these will be available early.
- Set Equipment
- 1) Delita [Remove All]
- 2) Ramza [Remove Boots*]
- 3) Generic [Best Fit*]
- 4) AS [Best Fit]
- * If Ramza Wizard is unlocked, skip this step.
- Move command to anywhere to trigger cutscene.
- Cut Scene (Inputs)
- Optional Safety Save
- ——————————————————
- Mandalia Plains
- Regular Formation: Ramza Wizard Formation:
- __-AS-__ or __-CT-__
- Ra-Ge-LA Ra-AS-LA
- Ra = Ramza, Ge = Generic Wizard
- AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- AS/LA Kill Delita.
- (Generic or Ramza) as Wizard advance [3, 1] or [4, 0] and bolt enemy or punch air. Bolt stray squire, if the spell will kill the squire.
- Ramza (as Chemist) move [4, 0], punch air or chemist.
- Spell resolves and enemies turns.
- AS/LA move forward and attack/potion.
- Ramza (as Chemist) attack/potion Generic.
- (Generic or Ramza) as Wizard advance and bolt the mob.
- Position to trap Squire/Cat.
- Grind.
- Do not advance beyond level 1.99 with LA unless necessary. If LA gets level 2.00 as a Squire, LA will not acquire a PA point until level 9 or 10. With low brave Aries units, this will complicate killing Musty.
- Need:
- Ramza 200 Squire JP
- Ramza 200 Chemist JP
- Ramza* 220-235 Wizard JP
- AS 220 Squire JP
- AS 120 Chemist JP
- CT** 200 Chemist JP
- LA 200 Squire JP
- LA 120 Chemist JP
- * If Ramza is a Wizard and excessive extra grinding is not required.
- ** If Ramza Wizard is unlocked.
- Job Level 01 02 03
- No Gained JP Up: 10 12 14
- Gained JP Up: 15 18 21
- Post Mandalia Plains
- Job Changes
- 1) Ramza -> Wizard | Time Mage*
- 2) AS -> Chemist | Wizard**
- 3) CT*** -> Wizard***
- 4) LA -> Knight
- * If Ramza finished Mandalia plains with 220-235 Wizard JP.
- ** If Wizard is unlocked from spillover.
- *** If Ramza was a Wizard at Mandalia Plains.
- Learn Abilities | Set Abilities
- 1) Ramza Squire [Gained JP Up]
- 2) Ramza Wizard [Bolt 1]
- 3a) Ramza Set [Item, Gained JP Up]
- 3b) Ramza Set* [Black Magic, Gained JP Up]
- 4) AS Squire [Gained JP Up]
- 5) AS Chemist [Phoenix Down**]
- 6) AS Wizard [Bolt 1***]
- 7) AS Set [Item*, Gained JP Up]
- 08) CT Squire**** [Gained JP Up***]
- 09) CT Chemist**** [Phoenix Down**]
- 10) CT Wizard**** [Bolt 1 or Bolt 2*****]
- 11) CT Set**** [Item, Gained JP Up***]
- 12) LA Squire [Gained JP Up]
- 13) LA Chemist [Phoenix Down*]
- 14) LA Set [Gained JP Up]
- 15) Algus [Remove All]
- * If Ramza is a Time Mage or AS is a Wizard.
- ** If started with less than 120 JP.
- *** If class or JP is unlocked from spillover.
- **** If Ramza was a Wizard at Mandalia Plains.
- ***** Bolt 2 is more effective at Dorter Trade City. Bolt 2 is slightly less effective at Sweegy Woods because CT will be likely limited to one spell.
- Equip Changes
- 1) Algus [Remove All]
- 2) Ramza or CT* [Best Fit]
- 3) LA [Best Fit]
- * Early Ramza wizard only.
- Move command up once to trigger cutscenes at Igros Castle.
- 2 Cut Scenes (Inputs)
- ——————————————————
- Planned Random Battle #1
- Mandalia from South Formation:
- __-__-AS-LA-CT
- __-__-__-Ge-Ra
- Mandalia from North Formation:
- __-__-__-AS-Ge
- __-__-CT-LA-Ra
- Notes:
- Ramza/Generic caster are primary damage.
- AS/CT/LA can usually grind without moving.
- Need:
- Ramza 220-235 Wizard JP*
- AS 200 Chemist JP
- CT 200 Chemist JP
- LA 200 Knight JP
- Generic Phoenix Down learned or
- 70-90 Unspent Chemist JP**
- * Fewer Wizard JP are required for Ramza with lower starting Wizard JP on AS/CT. High JP value assumes AS/CT starting JP values of 199 x2 while low JP value assumes 135 x2 or +4 actions each.
- ** If excessive grinding is required for this skip this step and recruit a unit later or take actions as needed at Miluda 2 and Algus for the remaining JP 10-12 or 20-24 JP. Usually Phoenix Down is learned right away.
- Job Level 01 02 03
- No Gained JP Up: 10 12 14
- Gained JP Up: 15 18 21
- Post Planned Random Battle #1
- Job Changes
- 1) Ramza -> Squire
- 2) AS -> Wizard
- 3) CT -> Squire
- 4) LA -> Monk
- Learn Abilities | Set Abilities
- 1) Ramza Set [Black Magic]
- 2) AS Wizard [Bolt 1]
- 3) AS Set [Item]
- 4) CT Chemist [Phoenix Down*]
- 5) CT Wizard [Bolt 1 or Bolt 2**]
- 6) CT Set [Black Magic]
- * If started with less than 120 JP.
- ** Bolt 2 is more effective at Dorter Trade City. Bolt 2 is slightly less effective at Sweegy Woods because CT will be limited to one spell.
- Equip Changes
- 1) CT* [Best Fit]
- 2) LA [Best Fit]
- * If CT was previously a Wizard. Any weapon on CT will allow CT to pursue a surviving goblin without burning MP. CT Squire will not have enough MP for 2 Bolt 2 casts.
- ———————————————————————
- Gariland Shopping
- Sell: [All unequipped weapons, hats, clothes except 6]
- Buy: [~4 Phoenix Downs, ~19 Potions]
- Cost: 4050 (excluding items)
- Funds Available: 0
- Fitting Room Equip:
- 1) Ramza [Feather Hat]
- 2) AS [Feather Hat, Battle Boots]
- 3) CT [Feather Hat, Battle Boots]
- 4) LA [Battle Boots]
- ———————————————————————
- Sweegy Woods
- Formation:
- __-__-__-__-__
- __-LA-__-CT-AS
- __-__-__-Ra-__
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Delita & Algus move.
- Ramza full wait.
- AS attack CT.
- CT Attack Delita and wait.
- LA Attack Delita and move [1, 3]
- Spells resolve and enemy turns.
- Ramza move to platform and cast Bolt on left Bomb and Goblin.
- AS move forward and cast Bolt on two or more back enemies.
- CT move and cast Bolt on left Bomb and Goblin.
- Spells resolve.
- LA move to attack Algus, another target of opportunity, or cover Ramza from a potential back attack and wait.
- Enemy turns.
- Clean up and grind.
- Need:
- Ramza 400 Squire JP
- AS 332 Wizard JP*
- CT 260 Squire JP
- LA 274 Monk JP
- Ramza Actions after job level 3**: 2-3
- CT Actions after job level 2: 4-5
- LA Actions after job level 2***: 4-5
- Job Level 01 02 03
- No Gained JP Up: 10 12 14
- Gained JP Up: 15 18 21
- Spillover: 02 03 03
- * 356 JP allows for guaranteed Magic Attack Up before Dorter II.
- ** Reaching job level 3 with 350-357 JP will require 3 actions if CT has high starting Squire JP.
- *** Unless LA hits the job level with 200-201 JP, only four actions will be needed to reach 274 JP.
- Post Sweegy Woods
- Change Jobs
- 1) Ramza -> Time Mage
- 2) AS -> Time Mage
- 3) CT -> Wizard
- 4) LA -> Archer
- 5) Algus -> Chemist
- Learn Abilities | Set abilities
- 1) CT Squire [Gained JP Up]
- 2) CT Set [Item, Gained JP Up]
- 3) AS Set [Black Magic]
- Optional Safety Save
- ——————————————————
- Dorter Trade City
- Formation:
- Ra-LA-__-__-AS
- __-__-CT-__-__
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Ramza starts in fixed position.
- Notes:
- Delita & Algus move.
- Enemy turns.
- CT move [4, 0] and cast Bolt 1 or Bolt 2 on Knight & Wizard.
- AS cast Bolt 1 on Delita and Algus and move [2, 2].
- LA attack Algus and Move [0, 3].
- Ramza move [4, 0] and cast Bolt 1 on Knight and Wizard.
- Enemy turns.
- CT needs to move and act.
- Potion/Revive/Punch Ramza and move [0, 2]; or,
- Move [0, 2] and Bolt surviving knight or punch air.
- AS Bolt top archer and move [-1, 0].
- LA needs to move and act.
- LA move behind AS and potion AS; or,
- LA move toward Ramza and potion self/punch air.
- Ramza cast Bolt on knight (if able) or punch air and move [-3, 0].
- Enemy turns.
- AS cast Bolt 1 on top archer again, punch LA, or full wait.
- CT move and cast Bolt 1 on Archer and Wizard.
- Ramza move and cast Bolt 1 on Archer and Wizard or punch CT.
- LA Potion AS/Ramza/self.
- Enemy turn.
- AS move toward grind formation.
- CT/LA/Ramza position for grind.
- Archer should be trapped for grinding.
- Grind punching clockwise.
- Grind Formation (at back wall, near starting area)
- Al -LA-CT
- De-AS-RA
- __-__-__
- Try to get CT to level 5.00.* (Common)
- Try to get LA to level 4.60.** (Common.)
- Try to avoid level 5.00 and do not advance LA beyond level 5.99.*** (Very Unlikely.)
- * Time Mage/Wizard receives an MA stat point at level 5.
- ** At level 4.60 it is ~24 actions to reach level 7.00 and with minimum starting Thief JP it will only require 24 actions to reach job level 4.
- *** If LA level is less than 5.00 at end of fight it will be possible for early Ninja speed point. With 3 thief levels and 4 ninja levels, unit will have speed point at level 11 instead of 12. If LA reaches level 6.00, LA will need to reach level 8.00 (9-10 extra actions) for a speed point as a monk.
- Need:
- Ramza 625/653* Time Mage JP
- Ramza 320+ Wizard JP
- AS 625 Time Mage JP
- CT 650 Wizard JP
- LA 400 Archer JP
- Ramza/AS: 3 More actions after Job Level 4
- CT: 4 More actions after Job Level 4
- LA: 3 More actions after Job Level 3
- Job Level 01 02 03 04
- Lvl 1-3 Gained JP Up: 15 18 21 24
- Lvl 4-7 Gained JP Up: 16 19 22 25
- Lvl 4+ Spillover: 02 03 03 04
- * With 653+ Time Mage JP, an action can be skipped at Melly. Avoid extra Ramza Time Mage actions if LA = Leo and CT = Capricorn because Ramza’s action at Melly cannot be skipped under this circumstance.
- Post Dorter Trade City
- Buy at Dorter: [ ~18 Potions, ~4 Phoenix Downs,
- 1-2 Battle Boots*]
- * Only one pair required in most situations unless two pairs were purchased after Mandalia instead of three.
- Change Jobs
- 1) Ramza -> Summoner
- 2) AS -> Summoner
- 3) CT -> Time Mage
- 4) LA -> Thief
- Learn Abilities | Set Abilities
- 1) Ramza Squire [Yell]
- 2) Ramza Time Mage [Teleport]
- 3) Ramza Set [Guts, Teleport]
- 4) CT Wizard [Bolt 1 or Bolt 2, Magic Attack Up]
- 5) CT Time Mage [Note if JP is less than 247]
- 6) CT Set [Black Magic]
- Change Equipment
- 1) CT [Best Fit]
- 2) LA [Hat]
- 3) Generic* [Remove Battle Boots]
- 4) Delita [Battle Boots]
- 5) Algus [Best Fit]
- * Not necessary if Ramza was a Wizard at Mandalia Plains.
- Optional Safety Save
- ——————————————————
- Zeklaus Desert/Sand Rat
- Formation:
- __-__-__-__-__ __-__-__-__
- __-__-__-LA-Ra __-__-CT-AS
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Delita & Algus move.
- Enemy turns.
- LA attack Ramza and move [0, 4] to corner by wall.
- CT move [2, 1] and cast Bolt 2 on mob.
- Ramza move [0, 4] and Yell at AS.
- AS move [2, 0] and cast Bolt on mob.
- Enemy turns.
- Ramza teleport up to upper corner panel diagonal from where LA moved on first turn.
- Variable cleanup.
- Move to grind formation.
- Grind Formation (at wall, near starting area)
- Ra-AS-__
- __-CT-LA
- __-__-__
- AS attack CT.
- CT attack AS.
- LA attack/potion CT.
- Repeat to grind.
- Not really worth it to have AS/CT face away from each other. There might be 1-2 misses during the grind.
- Formation is set so that CT will level up faster and allow LA to level up slightly faster as well. LA can have good compatibility with AS and this will burn a significant amount of potions.
- Avoid unnecessary actions with LA after level 7.3. If LA had 3 Thief level ups, LA will likely get a speed point at level 11 and a PA point at level 8.
- If throw stone monk:
- Wait for Delita to move closer to AS/CT on third turn. Delita typically has +1 movement relative to the Monk. AS should be able to move 1 panel and cast Bolt 1 on Delita. Old movement was [-1, 2].
- Not necessary to rush into Bolting Delita. Potion supply should be adequate to allow Delita to burn three or more potions.
- Ramza Yell units to x speed
- Unit Speed Actions
- AS 06 1
- Ramza 13 8
- AS 13 7
- LA 08 2
- CT 10 4
- AS 17 4
- (26 Ramza actions at end of yelling. Need 30 minimum.)
- Use 2 extra yells if LA or CT have low level or JP.
- Ramza may have to teleport up and down one time to accumulate remaining actions. This is only a viable strategy if Monk does not have throw stone. If Monk has throw stone, then yell at anyone to fill 1-3 turns. Final drop down should occur when 6 AS, 6 Ramza, 4 CT, and 4 LA actions remain to avoid walking to avoid an attack from enemy monk.
- Use of additional yells to adjust for very low JP, long clean up, or excessive misses may be necessary. Without these situations, units should generally be done grinding around the same time.
- Grind End Phase:
- * Ramza - 6 Actions: 800+ Summoner JP and level 8.
- * AS - 6 Actions: 800+ Summoner JP and level 8.
- * AS: 680+ Time Mage JP
- * CT - 4 Actions: 684+ Time Mage JP
- * LA - 4 Actions: 462+ Thief JP
- * LA Level 7 within 4 actions.
- To end grind phase, TP down and punch for remaining actions.
- If allies are short JP, full wait with Ramza at least twice to allow for catch-up actions and then drop down and then punch for remaining actions. Ramza/AS remaining actions assumes 4 spillover actions from other unit.
- Job Level 01 02 03 04 05 06
- Lvl 4-7 Gained JP Up: 16 19 22 25 28
- Lvl 8+ Gained JP Up: 18 21 24 27 30 33
- Lvl 4+ Spillover: 02 03 03 04 04
- Lvl 8+ Spillover: 03 03 04 04 05 05
- Need:
- Ramza 980 Summoner JP
- AS 995 Summoner JP
- CT 784 Time Mage JP
- LA 550 Thief JP, 2 Level Ups, Level 7.0+
- ————————————————————————————————————
- Post Zeklaus Desert
- Buy: [3 Thunder Rods, 4 Red Hoods]
- Cost: 4400
- Funds Available: 0-1k
- Change Jobs
- 1) Ramza -> Wizard
- 2) AS -> Time Mage
- 3) CT -> Wizard
- 4) LA -> Monk
- Learn Abilities | Set Abilities | Change Equipment
- 1) CT Summoner [Ramuh, Shiva*]
- 2) CT Set [Summon Magic, Magic Attack Up]
- 3) CT Equip [Best Fit]
- * Possible to have enough JP, useful as an improbable back up. Learn, if possible, if AS = Aquarius and LA = Leo.
- Move command, down twice to trigger cutscenes at Igros Castle.
- Cut Scene (Inputs)
- Move command, down three times to trigger battle.
- ——————————————————
- Thieve’s Fort (Miluda I)
- Formation:
- CT-__-AS-Ra
- De-LA-Al-__
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- De = Delita, Al = Algus
- Notes:
- Miluda = 58 Virgo, Max HP 125
- LA attack Delita, move [0, 2] into depth 2 water.
- Algus moves.
- Enemy turns.
- Ramza punch AS.
- AS punch Ramza.
- CT move [4, 0] and cast Bolt 2 [2, 2]. (135)
- 2 Cut Scenes (Inputs)
- Move command, up three times to trigger cutscenes at Igros Castle.
- 2 Cut Scene (Inputs)
- ——————————————————
- Lenalia Plateau (Miluda II)
- Formation:
- __-__-Ra-LA-AS
- __-__-CT-De-__
- __-__-__-__-__
- Ra = Ramza, AS (♒️/♐️), LA (♌️/♈️)
- CT (♑️/♉️), De = Delita, Generic Unit (optional)
- Notes:
- Miluda = 58 Virgo, Max HP 138
- LA punch Delita.
- CT move [3, 0] or [3, 1] and summon Ramuh [3, 0] or [4, 0].
- AS punch LA.
- Ramza punch LA.
- Generic punch AS (if present).
- Safety Save -> Petrify, Stop
- ——————————————————
- Fovoham Plains (Wiegraf I)
- Formation:
- __-__-AS-LA-Ra
- __-__-__-De-CT
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- De= Delita
- Notes:
- Wiegraf = 64 Virgo, Max HP 154
- LA punch Delita.
- Enemy turns.
- CT summon Ramuh to hit Wiegraf and other units.
- Ramza punch LA.
- AS punch Ramza.
- ——————————————————
- Fort Zeakdon
- Formation:
- __-__-__-__ __-__-__-__
- __-__-__-CT __-__-__-__
- __-__-__-Ra __-__-LA-AS
- Ra = Ramza, CT (♑️/♉️)
- AS (♒️/♐️), LA (♌️/♈️) or Generic Unit
- Notes:
- Algus = 67 Virgo, Max HP 149
- Algus movement is controlled by positioning of AS/LA.
- Controlling Algus movement prevents Delita from attacking Algus.
- LA full wait.
- Enemy turns.
- Ramza move and Punch CT.
- CT move [2, 2] to front box panel and summon Ramuh on Algus.
- AS punch LA.
- Generic punch AS (if present).
- 🔔 DING 🔔 DONG 🔔 The Sister Killer is dead! 🔔
- Cut Scene (Inputs)
- Cut Scene 0:30
- Cut Scene (Inputs)
- ——————————————————
- Chapter 2
- ——————————————————
- Do not accept Rad, Alicia, Lavian
- Change Jobs
- 1) AS -> Wizard
- 2) Gaffy -> Chemist
- 3) Agrias -> Chemist
- Change Equipment
- 1) Gaffy [Remove All]
- 2) LA [Best Fit]
- 3) AS [Best Fit]
- Learn Abilities | Set Abilities
- 1) Gaffy, Agrias [Remove Abilities]
- 2) AS Knight [Weapon Guard*]
- 3) AS Wizard [Magic Attack Up**]
- 4) AS Time Mage [Short Charge]
- 5) AS Summoner [Odin]
- 6) AS Set
- [Summon Magic, Weapon Guard*, Magic Attack Up**]
- * Unlikely to have enough JP, but useful if available.
- ** Might be short JP, if short learn and set during next menu.
- Move command anywhere to trigger battle at Dorter Trade City.
- ——————————————————
- Dorter Trade City
- Formation:
- __-LA-AS-__-CT
- Ra-__-__-__-__
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- LA attack Gaffy.
- Enemy & Agrias turns.
- Ramza Yell or Punch Agrias unless:
- * Low faith and/or bad comp to AS are seen
- * Enemies cannot fit into Odin summon
- * Ramza has enough Wizard JP for Magic Attack Up
- CT full wait unless:
- * Low faith and/or bad comp to AS are seen
- * Enemies cannot fit into Odin summon.
- Ramza/CT use bolt spells or Ramuh for multiple units.
- AS move [4, 0] and Odin the mob, usually [3, 0].
- 64/45, 8MA, Magic Attack Up, Bad Comp Odin = 92
- 64/45, 8MA, Bad Comp Odin = 69
- Bad Comp Thieves with Less than 50 Faith will survive Odin with Magic Attack Up
- AS Sign Notes
- Sign Bad Best/Worst
- Aq Scorpio, Taurus Leo
- Sa Virgo, Pisces Gemini
- ——————————————————
- Post Dorter Trade City
- Change Jobs
- 1) AS -> Squire
- 2) CT -> Squire
- 3) LA -> Geomancer
- Do 12-day proposition with Waifus
- Buy: [2 Silk Robes, 11 Shuriken, 11 Phoenix Downs]
- Recruit one generic female unit if #7 or #4 unit was not retained. (Extremely Unlikely.)
- ——————————————————
- Post Dorter Trade City Proposition
- Change Jobs
- 1) Ramza -> Summoner
- 2) AS -> Summoner
- 3) CT -> Wizard
- 4) LA -> Ninja
- 5) Generic -> Chemist
- Learn Abilities | Set Abilities
- 1) Ramza Knight [Weapon Guard*]
- 2) Ramza Wizard [Magic Attack Up]
- 3) Ramza Summoner [Odin, Ramuh**]
- 4) Ramza Set
- [Black Magic, Weapon Guard*, Magic Attack Up]
- 5) AS Squire [Move +1]
- 6) AS Set [Black Magic, Move +1]
- 07) CT Squire [Move +1]
- 08) CT Knight [Weapon Guard*]
- 09) CT Time Mage [Short Charge]
- 10) CT Set [Weapon Guard*, Short Charge, Move +1]
- 11) LA Archer [Concentrate]
- 12) LA Monk [Counter]
- 13) LA Thief [Move +2]
- 14) LA Ninja [Shuriken, Ball***]
- 15) LA Set [Counter, Concentrate, Move +2]
- 16) Generic Chemist**** [Phoenix Down]
- * Unlikely to have enough JP, but useful if available.
- ** May already be learned and set if there were extra actions.
- *** If started with more than 120 JP.
- **** Only needed for recruited unit or very low JP start.
- Change Equipment
- 1) LA [Best Fit]
- 2) AS & CT [Best Fit]
- 3) Ramza [Best Fit]
- 4) Generic* [Best Fit]
- * Always best fit Generic, boots needed at Zigolis for cleanup.
- ——————————————————
- Araguay Woods
- Formation:
- __-__-__-__
- AS-__-Ra-LA
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Save Boco = Yes, Keep Boco = No.
- Can skip saving Boco, but extra brave points is useful for more Counter chances.
- Notes:
- LA attack Gaffy and wait. (Can move [1, 0] to skip turn before Odin.)
- Enemy turns.
- Ramza move [4, 0] and summon Odin [2, 0].
- AS Move [5, 0] and summon Odin [3, 1].
- LA move and throw a shuriken at Shiva survivors or full wait.
- ——————————————————
- Zirekile Falls
- Formation:
- AS-CT-__
- __-LA-Ra
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- LA Kill Agrias, move next to Gaffy.
- CT cast Bolt 2/Ramuh on Gaffy and left side knights.
- AS Move [0, 5] or [2, 2] and summon Odin [4, 0] or [2, 2].
- Ramza cast Odin/Bolt 1 on left side knights.
- Post Zirekile Falls
- Change Equipment
- 1) Ovelia [Remove All]
- 2) AS [Best Fit]
- Learn Abilities | Set Abilities
- 1) CT Set [Magic Attack Up]
- Safety Save -> Petrify, Stop
- ——————————————————
- Zaland Fort City
- Formation:
- AS-CT-Ra-__
- __-__-__-LA
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- If Musty Don’t Acts the left archer, watch for units in building corners and the panel by the middle upper part of the wall. Right Archer moving left can be problematic in this situation.
- CT is auxiliary unit. CT covers what AS or Ramza does not cover, but gets first turn.
- Musty does something.
- Enemy Turns.
- CT move [2, 3] and summon Ramuh at
- [2, 2] (right) to cover upper boxes; or,
- [3, 1] (left) to cover panel in front of middle part of wall; or,
- [4, 0] to cover upper corner.
- AS move [3, 2], [3, 2], or [3, 0] and summon Odin at
- [4, 0] (to cover back corner); or,
- [3, 0] (to cover front corner); or,
- [4, 0] (to cover archer that moves left)
- If Musty Arm Aims Left Archer
- Ramza move [4, 0] to wall and
- Wait if Ramza has less than 56 MP; or,
- Cast Bolt to cover panel in front of middle part of wall.
- Spells Resolve.
- LA move [3, 3] and throw a Shuriken to clean up.
- (Hits most locations of enemy units that are not corners.)
- AS/CT move and cast Bolt for additional clean up.
- Ramza move [4, 0] or [5, 0] and summon Odin on panel to hit archer. Need to move 5 panels to directly target archer if Ramza used Bolt on his first turn.
- Spells resolves.
- Else
- Ramza move [4, 0] to wall and
- summon Odin to hit 1 or 2 archers.
- LA move [3, 3] and throw a Shuriken to clean up.
- (Hits most locations of enemy units that are not corners.)
- AS/CT move and cast Bolt for additional clean up.
- End If
- If Haste is cast, CT should try to use Ramuh.
- Two Cut Scenes (Inputs)
- Post Zaland Fort City
- Buy at Zaland: [~3 Triangle Hats]
- Change Jobs
- 1) Musty -> Chemist
- Set Equipment
- 1) Musty [Remove All]
- 2) LA [Remove Weapons, Headgear, Mythril Vest]
- 3) Ramza [Triangle Hat]
- 4) CT [Triangle Hat]
- ——————————————————
- Bariaus Hill
- Formation:
- __-__-AS-__-LA
- __-__-CT-__-__
- __-Ra-__-__-__
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- LA punch Musty and wait.
- Musty turn. (Rare. Musty survives when LA is Aries missed early PA point.)
- Enemy turns.
- CT full wait.
- AS Move [2, 0] or [2, 1] and summon Odin.
- (Moving [3, 0] can be hit by charging archer aiming for Agrias. It is generally safe to move [3, 0] and tank an archer hit, even against best comp archers, unless the charge scores a critical hit.)
- Summoners move, spells/charges resolve.
- Ramza move [2, 1] and summon Odin at [3, 0].
- Odin resolves.
- LA move and clean up Odin survivors not hit by second Odin; or,
- move [2, 1] and throw a shuriken at bad comp left summoner; or,
- full wait.
- CT move 4 panels toward left summoner and summon Ramuh on left summoner.
- Spells resolve.
- Clean up Ramuh survivors with Ramza and LA. AS if poorly positioned for immediate summoner cleanup.
- Low brave Aries LA may not kill Musty until level 9-10 with a very bad start. LA is routed to get the 9th PA point at level 8. Aries, Capricorn and Taurus, Leo have overlapping worst, bad comps and will require likely assistance from AS or Ramza.
- CT Sign Notes
- Sign Bad Best/Worst
- Cap Libra, Aries Cancer
- Tau Aquarius, Leo Scorpio
- Sign Good Comp Bad Comp Best
- Leo Aries, Sagittarius Taurus, Scorpio Aquarius
- Aries Leo, Sagittarius Capricorn, Cancer Libra
- CT, 62 Faith, 9 MA, Thunder Rod, Magic Attack Up
- Ramuh Damage
- ———————————————————
- Neutral | Bad | Worst
- ———————————————————
- 45= 93 | 73 | 46
- 50= 104 | 81 | 52
- 55= | 90 | 57
- 60= | 98 | 62
- 65= | 106 | 67
- 70= | | 72
- Max HP Details
- Left Summoner Max HP: 097
- Right Summoner Max HP: 113
- Post Bariaus Hill
- Learn Abilities | Set Abilities
- 1) CT Set [Item]
- Two Cut Scenes (Inputs)
- ——————————————————
- Zigolis Swamp
- Formation:
- __-__-AS-__-LA
- CT-__-Ge-__-__
- __-__-__-__-Ra
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️), Generic Unit
- Notes:
- Pig moves if present.
- LA move [0, 1] and punch Musty.
- Skeletons move.
- Generic move [2, 1] throw a Phoenix Down at Ghost. [3, 1]
- CT move [2, 1] use Phoenix Down on skeleton.
- Ghost, Flotiball, and Morbol move.
- Ramza move [3, 1] or [3, 0] and summon Odin at
- [3, 1] if Pig is present. (left)
- [2, 0] if Flotiall is present. (right)
- [3, 1] if Morbol is present. (right)
- AS move [3, 0] and summon Odin at [4, 0].
- Pig walks into Odin summon.
- Odin spells resolve.
- Move to Goug Machine City
- Cut Scene (Inputs)
- Post Zigolis Swamp/Pre Goug Machine City
- Buy: [21 Water Balls, 3 Potions*]
- * Buy/Sell Potions to 3.
- Change Jobs
- 1) Ramza -> Wizard
- 2) AS -> Wizard
- Learn Abilities | Set Abilities
- 1) Ramza Summoner [Ramuh]
- 2) Ramza Set [Summon Magic]
- 3) AS Summoner [Ramuh]
- 4) AS Set [Summon Magic]
- 4) CT Set [Summon Magic]
- 5) LA Ninja [Ball*]
- * If started with less than 120 JP.
- Move command anywhere to trigger battle.
- ——————————————————
- Goug Machine City
- Formation:
- __-__-__-__-Ra
- CT-__-__-AS-LA
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Night battle.
- Notes:
- If Musty attacks lower thief (typical pattern)
- LA move [6, 0] panels and Potion/Revive Musty.
- Enemy turns.
- AS move and summon Odin on thieves.
- Ramza summon Odin on archers and fast summoner.
- CT move [4, 1] and summon Ramuh on slow summoner.
- Spells resolve.
- Clean up stray units and survivors. (Watch for Catch.)
- If Musty attacks upper thief
- LA move [4, 1] panels and throw at water ball at Musty.
- Enemy turns.
- AS move [4, 0] and summon Odin.
- Ramza move and summon Odin/Ramuh.
- CT move [4, 1] and summon Ramuh on slow summoner.
- Spells resolve.
- Clean up stray units and unlikely survivors.
- Accept Musty into your party
- Cut Scene on Warjilis Enter (Inputs)
- Cut Scene on Warjilis Exit (Inputs)
- Post Warjilis Cut Scene
- Buy at Warjilis:
- [ 5 Green Berets, ~3 Wizard Robes,
- 1 Rubber Shoes, 3 Wizard Mantles]
- Funds available about 40k
- Set Abilities
- 1) CT [Short Charge]
- Equip Units
- 1) Ramza [Wizard Robe, Wizard Mantle]
- 2) AS [Wizard Mantle]
- 3) CT [Best Fit]
- 4) LA [Green Beret, Battle Boots]
- 5) Musty [Romanda Gun, Red Hood, Battle Boots]
- Optional Safety Save -> Wizard/Knight may block AS movement and Ramza 90% TP back up may fail then causing Agrias to take multiple hits.
- Move command anywhere to trigger battle.
- ——————————————————
- Bariaus Valley
- Formation:
- __-__-__-__-__ __-__-__-__-__
- __-__-__-Ra-__ __-__-__-__-__
- __-__-LA-AS-__ Mu-CT-__-__-__
- Ra = Ramza, AS (♒️/♐️), LA (♌️/♈️)
- Mu = Musty, CT (♑️/♉️)
- Thunderstorm.
- Notes:
- LA move [2, 1] into water and wait.
- CT move [2, 0] and Ramuh [4, 0] on archer/wizard.
- Musty move [4, 0] and shoot archer [3, 1]
- Spells resolve.
- Enemy turns.
- AS move [4, 0] and summon Odin [3, 1].
- Ramza is an auxiliary caster to cover wizard/knight not being in Odin summon.
- LA can serve as back up for potential Odin survivors.
- AS Sign Notes
- Sign Bad Best/Worst
- Aq Scorpio, Taurus Leo
- Sa Virgo, Pisces Gemini
- 64/50, 12 MA, Magic Attack Up Odin = 204 | 153 (Neutral, Bad)
- 64/55, 12 MA, Magic Attack Up Odin = 225 | 168 (Neutral, Bad)
- Only likely survivors are most worst comp units or bad comp units with less than 50 faith.
- Safety Save -> Petrify, Stop
- ——————————————————
- Golgorland Execution Site
- Formation:
- LA-__-__-__-Ra CT-AS
- __-Mu-__-__-__ __-__
- Ra = Ramza, Mu = Musty, LA (♌️/♈️)
- CT (♑️/♉️), AS (♒️/♐️)
- Notes:
- Gaffy = 64 Virgo, Max HP < 260
- Gaffy blasts Musty.
- LA move [4, 1] and throw a water ball at Knight.
- Musty wait. Turn toward Ramza.
- CT summon Ramuh on top Knight and Time Mage.
- Spells resolve.
- Enemy turns.
- Ramza summon Ramuh on Gaffy and balance of mob.
- AS move [4, 0] and summon Odin on mob. (Usually [2, 2].)
- Clean up survivors and right back Time Mage.
- Post Golgorland Execution Site
- Set Abilities | Equip Units
- 1) AS Set [Short Charge]
- 2) AS Equip [Green Beret]
- 3) LA Equip [Rubber Shoes]
- 4) Musty Equip [Green Beret]
- Safety Save -> Petrify, Stop, others?, Near Max Damage Critical Hit from Gaffy, and Random Battle
- ——————————————————
- Lionel Castle/Gafgarion
- Formation:
- __-AS-CT-__-__
- __-__-__-__-__
- __-Mu-__-__-LA
- Ra = Ramza
- Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- AS/CT are interchangeable
- Night battle, evade values are increased by 4/3 for class, mantles, and shields from archer shots. Weapon Guard is unaffected by the lack of daylight.
- Notes:
- Gaffy = 64 Virgo, Max HP < 260
- LA, throw water ball at knight [3, 2].
- Musty shoot knight [3, 5] and wait.
- Enemy archer moves.
- AS, CT move [2, 0] and summon Ramuh the mob.
- Spells resolve, enemy turns.
- Ramza summon Ramuh on Gaffy [3, 0].
- LA throw another water ball at knight.
- Musty shoot knight/archer and wait.
- AS/CT Ramuh/Bolt remaining enemies and archer.
- Post Lionel Castle/Gafgarion
- Set Equipment
- 1) Ramza [Remove All, Triangle Hat]
- 2) AS [Triangle Hat]
- 3) CT [Triangle Hat]
- 4) LA [Head Gear, Power Wrist]
- Set Abilities
- 1) CT [Magic Attack Up]
- ——————————————————
- Inside Lionel Castle
- Formation:
- AS-__-__-CT
- LA-__-__-Ra
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- topQek = 70 Faith, Scorpio, Human, Max HP 393
- Bad comp signs = Aquarius, Leo
- Attacks for the next fight depend on what the zodiacs of the recruited units were and how much LA attacks for.
- Neutral, Bad (Capricorn ♑️ & Aquarius ♒️)
- LA attack (70+), Ramuh (208), Ramuh (124)
- Neutral, Neutral (Capricorn ♑️ & Sagittarius ♐️)
- LA attack (70+), Ramuh (208), Ramuh (156)
- LA attack (90+), Ramuh (208), Bolt (91*)
- * 4 HP Short using Bolt 1 spell at 62 Faith. Ignore if AS is 65+ faith or if AS/CT are 63+ faith.
- Best, Any (Taurus ♉️ & Aquarius ♒️ or Sagittarius ♐️)
- LA Attack (70), CT Ramuh (312), AS Bolt 1* (72 or 91)
- LA Attack (84+), CT Ramuh (312), AS wait.
- * 11 HP Short without Bolt 1 spell at 62 Faith Taurus.
- Taurus +5 damage/faith Ramuh
- Capricorn +3 damage/faith Ramuh
- If Taurus dies use Ramuh x 2 and finish in round 2.
- Ramza 9 MA, Magic Attack Up Ramuh = 141
- Taurus units have not been targeted with current formation with faiths varying from 62-70. All sign combinations have also been tested.
- Cut Scene (Inputs)
- Cut Scene 1:45
- Cut Scene (Inputs)
- Cut Scene 1:10
- ——————————————————
- Chapter 3
- ——————————————————
- Ramza ~11
- Waifus ~10-12
- Shopping Trip at Dorter
- Buy: [2-3 Wizard Staffs*, 1 Brigandine, 2 Magic Gauntlets]
- Ending funds ~30k
- * Need 3 Wizard Staffs if Ramza cannot make not level 11 before end of Goland Coal City, otherwise 2.
- Change Equipment
- 1) Ramza [Thunder Rod, Wizard Robe, Battle Boots]
- 2) Musty [Brigandine]
- 3) LA [Green Beret, Battle Boots]
- 4) AS [Magic Gauntlet]
- 5) CT [Magic Gauntlet]
- Move command, page up once to trigger battle at Goland Coal City.
- ——————————————————
- Goland Coal City
- Formation:
- __-__-__-LA-Mu
- CT-__-AS-Ra-__
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- If LA is Aries, LA is worst comp to chemists.
- Notes:
- If Musty is charmed and snipes LA, full wait with LA. Ignore Musty and proceed with all other moves and summons.
- If Mediator casts Silence at it succeeds, there is no recovery. Reset.
- Musty move [3, 1] and fix charm/shoot thief or wait. (Shoot ideally.)
- LA fix charm and/or move to corner and wait or throw bomb at thief. Watch for catch.
- Ramza teleport [4, 0] and summon Ramuh on units hiding in back. If units are stopped Odin can be used.
- AS prioritize summoning Odin for roof units. Most formations favor Odin on two Chemists and occasionally a thief.
- CT summon Ramuh on front thief and move around side or move around side and Ramuh solo roof unit.
- Cut Scene (Inputs)
- Move to Lesalia Castle
- Cut Scene (Inputs)
- Post Goland Coal City/Pre-Lesalia Castle (Zalamo)
- Change Jobs
- 1) Ramza -> Squire/Priest*
- 2) AS -> Priest
- 3) CT -> Priest
- Change Equipment
- 1a) Ramza [Mythril Sword, Green Beret]
- 1b) Ramza* [Wizard Staff, Green Beret]
- 2) AS [Wizard Staff, Green Beret]
- 3) CT [Wizard Staff, Green Beret]
- Set Abilities
- 1) CT [Short Charge]
- * If Ramza is not level 11. Ramza being less than level 11 is almost impossible with current routing.
- ——————————————————
- Lesalia Castle/Zalamo
- Formation:
- CT-AS-Ra LA-__-__
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- AS/CT are interchangeable.
- Notes:
- Zalamo = 78 Faith Sagittarius, Max HP = 247, 20%
- AS/CT summons Ramuh on Ramza [3, 1]. (63)
- AS/CT move [0, 2] and summon Ramuh on Ramza [3, 0]. (63)
- Ramza teleports [4, 2] and waits.
- LA move [4, 2] and throw a water ball at Zalamo [4, 1]. (80)
- Post Lesalia Castle/Zalamo
- Cut Scene (Inputs)
- Move command, page down, up twice to move to Dorter Trade City.
- Buy at Dorter:
- [ 2 Ninja Knifes, 1 Aegis Shield, 1 Twisted Headband,
- 1 Judo Outfit, 4 Chameleon Robes]
- Aegis Shield is page down five times, down twice.
- Cost: 49k
- Ending funds: 8k.
- Move to Orbonne Monastery
- Cut Scene (Inputs)
- Free Menu at UBS
- Change Equipment
- 1) Ramza [Aegis Shield, Cross Helm, Red Shoes]
- 2) AS [Triangle Hat]
- 3) CT [Triangle Hat]
- 4) LA [Ninja Knife x2, Twisted Headband, Judo Outfit]
- 5) Musty [Head Gear]
- Speed 7 LA is ideal, however, speed 8 does not cause major problems.
- ——————————————————
- UBS2
- Formation:
- __-__-__-__-__-__
- __-__-__-CT-__-__
- __-__-LA-AS-__-__
- __-__-Mu-Ra-__-__
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Battle is variable. Practice is required. Fight can go horribly and burn time without proper care.
- Ramza has 5 base movement.
- LA full wait, if speed 8.
- (Level 11 with early speed point or level 12+.)
- Enemies move. Watch where Time Mages cast Haste.
- Ramza move 4-5 panels and summon Ramuh/Odin on enemies. Intercepting a haste spell is possible and useful.
- If haste is casted on chemists and/or lancers
- Ramza summon Ramuh on lower level enemies.
- AS move [2, 1] and summon Odin on height 9 staircase panel.
- Musty move and shoot chemist, target of opportunity, or wait.
- LA move and throw at chemist, target of opportunity or wait.
- CT move and summon Ramuh on upper enemies or wait.
- Else
- Ramza summon Odin to hit lancers and chemist. (If chemist/lancer has battle boots or spiked shoes there is variability.)
- AS move [2, 1] and summon Odin on height 9 staircase panel.
- Musty move and shoot chemist, target of opportunity, or wait.
- LA move and throw at chemist, target of opportunity or wait.
- CT move forward and summon Ramuh on stray unit or wait.
- End If
- Clean up survivors and Time Mages.
- As a general rule Cancer units will require extra damage because Ramza is worst compatibility, Musty is bad comp, and LA can be bad comp.
- Ramza/AS Low Damage Sign Information
- Aquarius Sagittarius
- Cancer, Aries, Scorpio Cancer, Libra, Pisces
- Musty
- Good Comp Bad Comp Worst
- Aquarius, Gemini Capricorn, Cancer Aries
- LA
- Sign Good Comp Bad Comp Worst
- Leo Aries, Sagittarius Taurus, Scorpio Aquarius
- Aries Leo, Sagittarius Capricorn, Cancer Libra
- ** Bad Signs, does not mean bad compatibility in its entirety. With these caster combinations, there are often overlapping compatibilities that cancel each other out. The worst combination is 1 neutral compatibility caster and 1 bad compatibility caster or Ramza worst comp and any other compatibility. **
- Post UBS2
- Change Jobs
- 1) Ramza -> Time Mage
- Change Equipment
- 1) Ramza [Green Beret, Chameleon Robe]
- 2) AS [Green Beret, Chameleon Robe]
- 3) CT [Green Beret, Chameleon Robe]
- 4) LA [8 Speed*, Green Beret/Twisted Headband]
- 5) Musty [Green Beret, Chameleon Robe]
- * Check speed value for LA, if level 11-12, need 8 Speed. Can have speed point at level 11, if unit earns 3 Thief levels and 4 Ninja levels. Has guaranteed speed point at level 12. (Very likely.)
- ——————————————————
- UBS3
- Formation:
- __-__-__-__-__
- __-__-__-__-__
- Ra-__-__-LA-Mu
- AS-__-__-__-__
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), LA (♌️/♈️)
- Notes:
- Izlude = 62 Faith Gemini, Max HP 342, 20%
- AS summon Ramuh on LA. (101)
- Musty move [0, 1] and shoot Izlude. (42)
- LA move [0, 5] and attack Izlude. (72 x2)
- Ramza full wait or optionally equip Move-Find Item for a rare C bag and Reflect Ring in this fight and the next fight.
- Post UBS3
- Change Equipment
- 1) LA [8 Speed*, Green Beret/Twisted Headband]
- * If level 11-12, need 8 Speed. Check speed value for LA, if level 11. Can have speed point at level 11 if unit earns 3 Thief levels and 4 Ninja levels. Has guaranteed speed point at level 12. (Very likely)
- Optional Safety Save -> Lightning Stab/Stasis Sword may disable vital units and cause cascading problems. Seems to occur more often with early speed point ninja.
- Stopped, Dead, or Silenced AS is not typically a problem because most runs do not require AS to summon Ramuh.
- Lightning Stab has been inconsistent in testing. Requires critical hit on LA to kill. Will require extra round of summons if Wiegraf has HP and kills LA.
- ——————————————————
- UBS1
- Formation:
- LA-__-AS
- __-__-CT
- Mu-__-Ra
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Wiegraf = 64 Faith Virgo
- Known Max HP White Robe: 347
- Max HP: 400+
- Route bad comp signs = Sagittarius
- No White Robe
- 350 or 368 AS Sagittarius or
- 369 or 387 AS Aquarius or less HP
- LA & Musty Attack. (180 or 198)
- CT & AS summon Ramuh. (104+, 85+ or 66+)
- 351 or 369+ AS Sagittarius or
- 370 or 388+ AS Aquarius or more HP (Does 395+)
- With higher faith units this scenario can be avoided
- LA & Musty Attack. (180 or 198)
- CT summon Ramuh. (104+)
- AS summon Odin. (111+, 142+)
- Ramza full wait.
- White Robe (~335-347 HP)
- AS Aquarius (Does 374)
- LA & Musty Attack. (180 or 198)
- (Can skip Musty if LA is 81x2)
- CT summon Ramuh. (052)
- AS Summon Odin. (142)
- AS Sagittarius (Base dmg 343, may need up to +4 w/Max HP)
- LA & Musty Attack. (180 or 198) (+0 or +18)
- CT summon Ramuh. (052) or less than 4%
- CT move to block archer line of sight and wait.
- AS summon Odin. (111)
- Ramza full wait. or less than 4%
- Ramza summon Ramuh. (064)
- (CT Ramuh)/(AS Odin) Damage Table
- Faith CT-w Sag
- 62 +0 +0
- 63 +1 +1
- 64 +2 +3
- 65 +2 +5
- 66 +3
- 67 +4
- Cast with Ramza only if necessary. If Ramza needs to summon, use CT to cover the lines of sight to prevent the archer from attacking Ramza while charging and move Ramza away if Wizard casts something near Ramza. Good Compatibility Archer will likely kill Ramza if an attack is successful. Good compatibility Wizard will likely kill Ramza with a summon or spell.
- ——————————————————
- Post UBS1
- Cut Scene (Inputs)
- Change Jobs
- 1) AS -> Time Mage
- 2) CT -> Time Mage
- 3) LA -> Chemist | Time Mage*
- * If LA has high starting Chemist JP, magic classes will be unlocked and proposition should be done as Time Mage instead.
- Move to Dorter Trade City
- Cut Scene (Inputs)
- Attempt to Move to Lesalia
- Cut Scene (Inputs)
- ——————————————————
- Do 14-day proposition with Waifus at Dorter
- Change Jobs
- 1) LA -> Time Mage
- Do 14-day proposition with Waifus at Dorter
- Do 14-day proposition with Waifus at Dorter*
- * Third proposition can be removed, if LA already has Time Mage unlocked immediately because of high starting chemist JP. Available funds will be 21k lower and a few items can be sold at Riovanes Castle if two morning stars are purchased.
- ——————————————————
- Buy at Dorter: [ 2 Short Edges, 3 Wizard Rods, 2 Flame Whips,
- 2 Holy Miters, 2 Power Sleeves, 1 Germinas Boots]
- Ending funds around 40-45k.
- Change Jobs
- 1) AS -> Wizard
- 2) CT -> Wizard
- 3) LA -> Ninja
- Learn Abilities | Set Abilities
- 1) CT Set [Magic Attack Up]
- 2) LA Time Mage [Teleport]
- 3) LA Ninja [Hammer]
- 4) LA Set [Item]
- 5) Musty Engineer* [Move +1*]
- 6) Musty Set [Item, Equip Change, Move +1*]
- * See Musty JP notes below if Move +1 is not learned.
- Change Equipment
- 1) Ramza [Remove Red Shoes]
- 2) AS [Wizard Rod, Holy Miter, Wizard Robe]
- 3) CT [Thunder Rod, Wizard Robe, Red Shoes]
- 4) Ramza [Wizard Staff, Wizard Robe, Magic Gauntlet]
- 5) LA
- [Short Edge x2, Green Beret, Power Sleeve, Germinas Boots]
- Grog Hill Safety Strat (LA = Leo and AS = Aquarius only)
- Safety strat for an extremely improbable event at Grog Hill is to learn Ice and Shiva on AS and CT. CT accumulates 45-50 JP minimum during chapter 2 and can learn Shiva with 355+ JP at end of Sand Rat grind. (Min = 320)
- Musty Engineer JP Notes
- With near minimum JP starts Musty will not have enough available JP yet. Having Move +1 earlier enables better shooting angles at Grog Hill and Outside Riovanes Castle.
- Musty is budgeted for 2-3 actions in chapter 3 at 19 JP/action, one action at Yardow Fort City, Yuguo Woods, and Outside Riovanes Castle. Each location has potential for an extra action if necessary.
- (Below conditions are theoretically possible, but have not been observed in a run. Musty is rarely observed here with less than 200 unspent JP. If Musty is short JP for Move +1, Musty will typically have around 175+ JP.)
- If Musty has less than 105 unspent Engineer JP
- 6 Actions are needed in Chapter 3.
- Actions are needed at Grog Hill in addition to criteria below.
- If Musty has less than 143 unspent Engineer JP
- 4 Actions are needed in Chapter 3.
- More than one action is required at Yardow Fort City, Yuguo Woods, or Outside Riovanes Castle.
- ——————————————————
- Move command, up twice to trigger battle at Grog Hill.
- ——————————————————
- Grog Hill
- Formation:
- __-Mu-__-__-__
- CT-LA-AS-__-Ra
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Unit Max HP Notes:
- Lvl 26 Chemist 208*
- Lvl 25 Squire 229*
- Lvl 26 Archer 232*
- * These units always die with a Ramza 12 MA, Magic Attack Up, Ramuh and AS 16 MA, Short Charge, 62 Faith, Odin.
- Lvl 27 Thief 227 (Ignore if AS is 65+ faith)
- 45-48 Aqu = Leo survives or
- 45-48 Sag = Gemini survives
- Lvl 27 Squire 243 (Ignore if AS is 64+ faith)
- Front Squire
- 45 Cancer Survives
- Lvl 27 Chemist: 218
- Rubber Shoes Chemist 35% Odin survival
- 73 Bad Comp survives
- Aqu = Scorpio or Taurus survives
- Sag = Virgo or Pisces survives
- 52/48 (Taurus or Scorpio) with (Leo and Aquarius)
- Damage for extra faith: +2/ally faith & +3/enemy faith
- Survive thrown flame whip, all others die.
- Revive dead units if necessary because this fight may go long if Rubber Shoes Chemist has X-Potion. Killing this unit may be difficult, especially with 8 speed LA.
- 54 Neutral Comp Survives
- All AS neutral comps die to thrown flame whip.
- Notes:
- Watch Rubber Shoes Chemist closely for bad comp and faith.
- LA 9 Speed
- LA move [1, 0] or [2, 0] and
- * Throw something at Thief, if Thief is worst comp to AS with 48 or less faith.
- * Attack air.
- LA 8 Speed
- LA move [1, 0] or [2, 0] and
- * Throw something at Thief, if Thief is worst comp to AS with 48 or less faith or if LA is less than level 11.25.
- * Attack air.
- Musty move [2, 0] or [3, 0] forward and wait unless Musty has less than 105 unspent Engineer JP then act.
- Ramza move [2, 0] and summon Ramuh on as many units as possible.
- CT move and summon on a stray unit or if something has gone wrong.
- AS move [4, 0] and summon Odin on the mob.
- Spells resolve
- LA move and throw flame whip/water ball at rubber shoes chemist other units. If attack does not kill chemist wait. Speed 9 should double turn to deal with the chemist. If Speed 8 LA and X-Potion, get lucky and hope chemist moves forward on third turn. (Only reason Ice remains in the route.)
- Musty/CT*/LA Clean Up
- * CT is poorly positioned to deal with rubber shoes chemist and this is why Ice has been removed from this unit.
- Safety Save before Yardow Fort City/Rafa. Rafa may die.
- ——————————————————
- Yardow Fort City (Rafa)
- Formation:
- AS-__-__-__-Mu
- __-Ra-__-__-LA
- __-__-__-__-CT
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Skip Musty if Move +1 is learned and LA does not have 9 speed.
- Unit Max HP Notes:
- Malak 31 Faith Gemini, Max HP 212, 22%
- Lvl 27-28 Summoners Max HP 203 or 184 w/ White Robe**
- 45-62 Bad comp survives
- 45-46 Neutral comp survives
- * Might be ~4 hp short to kill Malak if CT is not level 12 and has less than 65 faith or Ramza is not level 13 and Malak has near max HP and Malak moves to the panel left of the arch.
- ** Current testing has never shown a summoner without a White Robe. Survival totals indicated are for Summoner with a White Robe.
- Notes:
- Enemy turns.
- LA (speed 9) move [3, 2] to wall and wait.
- Rafa and enemy turns.
- LA (speed 8) move and Potion Rafa for experience/add HP.
- Need level 11.46 with minimum actions to reach level 12 before Inside Riovanes Castle.
- Musty Potion Rafa/shoot depending on JP needs/Rafa HP. (Skippable)
- CT move [2, 3] and summon Ramuh on Ninjas and Malak.
- Ramza move [1, 2] and summon Ramuh on Ninjas and Malak.
- AS move [3, 0] and summon Odin on Summoner(s) and stray Ninja.
- Ramuhs resolve
- Malak retreats (9 Speed LA)
- LA (speed 9) move and attack charging Summoner.
- Odin resolves
- Malak retreats (8 Speed LA)
- LA (speed 8) move and throw something at Odin survivors.
- Full wait allies/clean up.
- Post Yardow Fort City
- Buy: [ 2 Black Robes, 3 Sprint Shoes, 1 Reflect Ring]
- Cost: 57k
- Funds available: 15-25k
- Change Jobs
- 1) Rafa -> Chemist
- Change Equipment
- 1) Rafa [Remove All]
- 2) Ramza [Sprint Shoes]
- 3) Musty [Mythril Gun, Judo Outfit, Sprint Shoes]
- 4) Generic [Romanda Gun, Brigandine]
- 5) LA [8 Speed]
- Set Abilities
- 1) Ramza [Item]
- 2) AS [Magic Attack Up]
- ——————————————————
- Yuguo Woods
- Formation:
- __-__-Mu-__-__
- __-__-AS-__-__
- Ra-__-__-LA-Ge
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), LA (♌️/♈️), Generic Unit
- Notes:
- Musty attack Rafa and move [1, 2].
- Enemy Time Mage turns.
- LA move [3, 1] and Phoenix Down Time Mage or throw a flame whip at a ghost with a preference for the frontmost ghost.
- Ramza move [2, 0] and Phoenix Down Time Mage.
- Enemy Ghost and Wizard turns.
- Generic move [3, 1] and throw a Phoenix Down at charging wizard.
- AS move [3, 0] and summon Odin [4, 0].
- Musty move (usually) [2, 1] and attack right wizard if bad comp to AS or look for opportunistic Seal Evil, if available, if Time Mage or Wizard movements deviate from typical battle pattern.
- AS Bad Comp Signs (56 or less faith survives)
- Aq Scorpio, Taurus
- Sa Virgo, Pisces
- Post Yuguo Woods/Pre-Outside Riovanes Castle
- Change Jobs
- 1) Ramza -> Wizard
- Set Abilities
- 1) Ramza [Summon Magic]
- Change Equipment
- 1) Ramza [Wizard Rod, Holy Miter, Magic Gauntlet]
- 2) CT [Wizard Rod, Holy Miter, Black Robe]
- Need:
- Musty 162/181 unspent Engineer JP. 19 JP/Action.
- Unless Musty misses multiple actions and starts with low JP it is improbable that Musty will be short JP.
- Optional Safety Save -> If Musty dies in the first round, battle must be over before clock tick 42 ends. There is only one turn cycle to clean up. (White Robes and multiple surviving archers can complicate clean up.)
- ——————————————————
- Outside Riovanes Castle
- Formation:
- __-__-__ __-__-__
- __-__-Ra AS-CT-LA
- __-__-Mu __-__-__
- Ra = Ramza, Mu = Musty
- AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Night Battle.
- Notes:
- Musty shoot Rafa [-2, 2] and wait facing forward.
- LA full wait.
- Ramza move [3, 0] and summon Odin at [4, 0] on top archers.
- AS, move [1, 3] and summon Odin at [3, 1] to hit 1 or 2 knights.
- CT, summon Ramuh on LA [0, 1] and move [2, 3] or wait.
- LA, move and attack water knight.
- Ramuh resolves.
- Musty move and shoot target of opportunity or wait.
- Odin summons resolve.
- Fight over/clean up.
- AS Sign Notes
- Sign Bad Best/Worst Good
- Aq Scorpio, Taurus Leo Libra, Gemini
- Sa Virgo, Pisces Gemini Leo, Aries
- Ramza, 70 Faith, 16 MA, Magic Attack Up, Odin Damage
- AS, 62 Faith, 16 MA, Magic Attack Up, Odin Damage
- ————————————————————————
- (Aries, Libra) | AS Neutral | AS Bad
- ————————————————————————
- 45= 201 | 234 | 178
- 50= 224 | 260 | 198
- 55= 246 | 286 | 218
- 60= 268 | 312 | 238
- 65= | 338 | 257
- 70= | 364 | 277
- Ramza kills 27/28 archers with 55 or more faith and bad comp.
- Ramza kills 29 archer with 59 or more faith and bad comp.
- Optional Safety Save -> Any menuing mistake will ruin the run.
- Post Outside Riovanes Castle
- Change Jobs
- 1) CT -> Priest
- Change Equipment
- 1) CT [Green Beret]
- 2) AS [Power Sleeve]
- 3) Ramza [Thunder Rod, Chameleon Robe]
- 4) LA [Twisted Headband, Power Wrist]
- 5) Musty [Battle Boots]
- Learn Abilities | Set Abilities
- 1) Musty Engineer [Move + 1]
- 2) Musty Set [Equip Change, Move + 1]
- 3) Ramza Wizard [Bolt 2]
- 4) AS Time Mage [Demi]
- 5) CT Time Mage [Demi]
- 6) CT Set [Time Magic, Short Charge]
- ——————————————————
- Inside Riovanes Castle
- Formation:
- AS-__ LA-__-Mu-__
- __-Ra __-__-__-CT
- Ra = Ramza, AS (♒️/♐️)
- Mu = Musty, CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Wiegraf = 64 Faith Virgo, Max HP = 342, 25%
- Velius = 70 Faith, Virgo, Monster, Max HP = 1005
- Route bad comp signs = Sagittarius
- Ramza, summon Ramuh [1, 0] and wait. Do not move.
- Transform.
- Ramza, Move [3, 0] and cast Bolt 2 on Velius & Ramza. (220)
- Bolt resolves.
- CT, Move [3, 0] and cast Demi [2, 1] (253 x2)
- Musty, Move [5, 0] and Equip Change Reflect Ring over Battle Boots.
- LA, Move [5, 1] and attack Velius. (150 x2)
- 2 Demons Move & Act.
- Demi spells resolve.
- Post Inside Riovanes Castle
- Change Equipment
- 1) LA [Sprint Shoes]
- 2) Musty [Sprint Shoes]
- Roof Riovanes Castle
- Formation:
- __
- __
- Ra
- Mu
- LA
- Notes:
- Lede = 70 Faith
- LA move [-2, 4] and Attack Lede (wears pink)
- Musty move [2, 0] and Shoot Lede [4, 4]
- Cut Scene (Second to last line = Rafa: … I am so glad.)
- Cut Scene 0:55
- Cut Scene (One Input)
- Cut Scene 0:45
- Cut Scene (One Input)
- Cut Scene 0:35
- Decline Rafa and Malak
- Save Request
- Cut Scene (Inputs)
- Chapter Screen
- Cut Scene (Inputs)
- ——————————————————
- Chapter 4
- ——————————————————
- Shop at Riovanes Castle
- Sell*: [1 White Robe, 3 Chameleon Robes, 3 Silk Robes, Armor+]
- Buy: [1-2 Morning Stars, 3 Angel Rings]
- Morning Star is page down 4 times, down once.
- Angel Ring is page down twice, up once.
- Cost: 78k/69k
- Funds Remaining: 5k
- * Only need to sell items until minimum gil threshold is met.
- ** Second Morning Star is optional. Ideal for safety and necessary sales can be performed rather quickly. Sales likely only needed if only two propositions were performed.
- Change Jobs
- 1) Ramza -> Time Mage
- 2) CT -> Wizard
- Change Equipment
- 1) CT [Wizard Rod]
- 2) AS [Wizard Robe]
- 3) Ramza [Wizard Staff, Green Beret, Wizard Robe]
- 4) LA [Germinas Boots]
- Change Abilities
- 1) AS [Short Charge]
- 2) CT [Summon Magic, Magic Attack Up]
- Use Move Command and select to Zeltennia Castle.
- Down three times. (50% Chance, 30% first, 20% second)
- ——————————————————
- Doguola Pass
- Formation: “Safe” Formation:
- __-__-__-CT-__ __-__-__-CT-__
- __-__-LA-Ra-__ __-AS-LA-Ra-__
- __-Mu-AS-__-__ __-__-Mu-__-__
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- First formation risks being charmed from Germinas Boots/Move +1 Lancer. (Has happened once.) Notes written for first formation.
- Notes:
- Musty move [1, 1] and shoot archer [5, 3].
- (Watch Musty damage. If damage is 48 or 32 then unit is Cancer, Capricorn, or Aries which may require a followup action.)
- LA full wait.
- Enemies move.
- Ramza move [2, 1] or [1, 1] and summon Odin on Archer & Wizard.
- (7 Speed Odin will resolve before Wizard’s level 4 spell.)
- CT move [3, 0] and summon Ramuh on lower mob.
- AS summon Odin on lower mob and wait. (Avoid moving to save CT.)
- Spells resolve.
- LA
- 1) Throw or attack at Wizard/Archer if Ramza is short damage.
- 2) Throw at 55 or less faith Lancer/Knight that is neutral & bad compatibility to AS/CT and 327+ HP. (±6 HP/faith)
- 3) Full wait.
- AS Clean up?
- Ramza, 70 Faith, 13 MA, Magic Attack Up, Odin Damage
- ————————————————————————
- Neutral | (Aries, Libra) | Cancer (m)
- ————————————————————————
- 45= 214 | 163 | 113
- 50= 238 | 182 | 126
- 55= | 200 | 138
- 60= | 218 | 151
- 65= | 236 | 163
- 70= | | 176
- AS Sign Notes CT Sign Notes
- Sign Bad Sign Bad
- Aq Scorpio, Taurus Cap Libra, Aries
- Sa Virgo, Pisces Tau Leo, Aqu
- AS Sign Notes CT Sign Notes
- Sign Good Sign Good
- Aq Libra, Gem Cap Virgo, Taurus
- Sa Leo, Aries Tau Virgo, Capricorn
- Post Doguola Pass
- Set Abilities
- 1) Ramza [Guts, Gained JP Up]
- 2) CT [Short Charge]
- 3) LA [Teleport]
- Change Equipment
- 1) Musty [Clothes, Angel Ring]
- 2) Generic [Green Beret, Sprint Shoes]
- 3) Ramza [Black Robe, Sprint Shoes]
- 4) CT [Sprint Shoes]
- 5) AS [Red Shoes]
- ——————————————————
- Bervenia Free City
- Formation:
- CT-__-__-__-__ __-__-__-__
- __-__-__-__-Ra __-LA-__-__
- __-__-__-__
- Ge-__-__-__
- Ra = Ramza, CT (♑️/♉️)
- LA (♌️/♈️), Generic Unit
- Notes:
- Meliadoul = 68 Capricorn, Max HP 343, 15%. (Need 291.)
- Enemy Turns.
- If Melly has Move +1, she will break something. Replace broken equipment as noted.
- Ramza move and yell at LA.**
- Generic full wait or shoot LA to fix charm.
- CT summons Ramuh on LA and waits. (131 or 161)
- LA move [4-5, 0] and attack Melly. (80 x2 or 100 x2)
- Ramza can skip yelling at LA if Ramza is ahead Time Mage actions AND one of the following, LA is Leo or CT is Taurus.
- The turn order will not change after Ramza Yells at LA because zero clock ticks have elapsed, therefore if LA is charmed, LA’s charm status can still be removed by the Generic unit.
- Post Bervenia Free City
- Buy at Bervenia Free City
- Buy: [1 Green Beret, only if Broken]
- ——————————————————
- Finath River
- Formation:
- __-__-__-__-__ __-__-__-__
- __-__-__-__-LA __-__-__-__
- __-__-__-AS-__ __-__-__-__
- __-__-__-__-__ __-__-__-__
- __-__-Ra-__-__ __-__-__-CT
- Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Ramza Yell at LA and move [-1, 0].
- CT Bolt 1/Ramuh Bird then flee.
- AS move [3, 1], cast Odin on mob.
- LA move and throw Morning Star at stray Choco. (144, 112)
- (Most Red Chocos will survive with bad comp.)
- Ninja has 5 movement.
- Odin resolves.
- LA
- Sign Bad Comp Signs
- Leo Taurus, Scorpio, Aquarius
- Aries Capricorn, Cancer, Libra
- ——————————————————
- Zeltennia Castle
- Generic Formation: Ramuh Formation:
- Ge-__-__-__-__ __-__-__-__-Ra
- Mu-__-LA-__-Ra Mu-__-LA-CT-__
- Ra = Ramza, Mu = Musty, Ge = Generic, LA (♌️/♈️), CT (♑️/♉️)
- If Generic is Gemini Male then Max HP Zalamo will survive with 1 HP, use Ramuh formation instead.
- Notes:
- Zalamo = 78 Sagittarius, Max HP = 323 HP, White Robe
- Ramza Yell at LA or
- CT summon Ramuh on LA (75)
- LA move [3, 1] and attack Zalamo. (110 x2) or (120 x2)
- Musty shoot Zalamo [5, 0] (64)
- Generic shoot Zalamo [5, 1] (54, 42, 36, 30)
- Can skip Ramza yell if Ramza is ahead in actions and Generic is Gemini (female), Leo, Aries.
- Post Zeltennia Castle
- Set Abilities
- 1) Ramza [Summon Magic]
- 2) CT [Magic Attack Up]
- 3) LA [Move +2]
- Change Equipment
- 1) Ramza [Holy Miter]
- 2) CT [Holy Miter]
- ——————————————————
- Bed Desert/Balk I
- Formation:
- Ra-CT-__-__-__
- Mu-__-LA-__-__
- Ra = Ramza, Mu = Musty, CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Balk = 62 Faith Sagittarius, Max HP = 377, Magic Defend Up
- LA, move [6, 1] and attack Balk (70 x2)
- Musty shoot Balk [6, 2] and wait. (40)
- CT summon Ramuh [2, 1] on Ramza and wait. (119)
- Ramza, Move [3, 0] and summon Ramuh on self. (83)
- Post Bed Desert
- Set Abilities
- 1) Ramza [Magic Attack Up]
- Change Equipment
- 1) Ramza [Magic Gauntlet]
- 2) AS [Angel Ring]
- 3) CT [Angel Ring]
- 4) LA [Green Beret, Angel Ring]
- 5) Musty [Twisted Headband]
- ——————————————————
- North Wall Bethla Garrison
- Formation:
- __-__-__-__-Ra
- __-__-__-Mu-AS
- LA-__-__-__-CT
- Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- LA, move [1, 4] and attack monk. Face toward Ramza.
- Musty shoot close Archer and wait.
- 2 CT Enemy spells resolve.
- (8 Speed Hasted Lancer will move before Odin resolves.)
- CT, move [2, 0] and summon Ramuh [4, 0] on Lancers and Summoner.
- AS, Move [2, 0] and summon Odin [4, 0] on Lancers and Summoner.
- Ramza, summon Ramuh [2, 0] on close Archer and wait.
- Spells resolve.
- LA attack monk, face Ramza; full wait and face Ramza; or move and throw ball at archer.
- Musty shoot surviving archer and wait or move and shoot surviving Lancers. Will not hit back lancer if unit has a movement boost.
- Ramza move and cast Ramuh on something.
- AS/CT Clean up remaining top archer and other survivors.
- Hasted Lancers are difficult.
- CT Ramuh will not resolve before top archer if Speed Save activates.
- Safety Save - Missing the teleport has no effective recovery.
- Post North Wall Bethla Garrison
- Change Jobs
- 1) Ramza -> Squire
- 2) CT -> Priest
- Change Equipment
- 1) CT [Green Beret, Sprint Shoes]
- 2) Ramza [Aegis Shield, Green Beret, Red Shoes]
- Learn Abilities | Set Abilities
- 1) Ramza Time Mage [Haste, Demi]
- 2) Ramza Set [Time Magic]
- 3) CT Set [Equip Change]
- ——————————————————
- Bethla Garrison Sluice
- Ramza formation 1, CT formation 2
- Notes:
- After first teleport, Ramza hastes self.
- If enemy Wizard is Neutral Comp or better to Ramza (anything except Aries, Libra, and Cancer) and casts Haste so that it hits Ramza there is no need to cast haste.
- 81/70, 12 MA Neutral Comp Haste = 108%
- 81/70, 12 MA Bad Comp Haste = 81%
- Post Bethla Sluice
- Cut Scene (Inputs)
- Accept Orlandu into your party
- Cut Scene (Inputs)
- Cut Scene 0:55
- Move to Zeltennia Castle
- Cut Scene (Inputs)
- Zeltennia Castle Shopping
- Buy: [ 1 Rune Blade, 1 Flame Shield, Ice Shield*]
- Rune Blade is page down twice, up once.
- Flame Shield is page down 8 times, up twice.
- Cost: 26.5k or 32.5k
- * Skip Ice Shield if not running 13 Zodiacs or if short funds. Will be short funds if only two props were done. Ice Shield can be purchased later.
- ——————————————————
- Move to Zarghidas Trade City
- Cut Scene
- Buy Flower if running 13 Zodiacs
- Zarghidas Trade City Shopping:
- Buy: [ 2 Spell Edges, 3 Flash Hats, 1 Twisted Headband, 2 Black Costumes]
- Cost: 110k
- Available Funds: 16-26k
- Change Equipment
- 1) Ramza [Rune Blade, Flash Hat]
- 2) AS [Flash Hat]
- 3) LA [Spell Edge x2, Flash Hat]
- 4) Orlandu [Twisted Headband, Power Sleeve]
- 5) Generic [Barrette/Red Hood, Black Costume, Battle Boots]
- Set Abilities
- 1) Ramza [Summon Magic]
- 2) Orlandu [Remove All]
- ——————————————————
- Germinas Peak
- Formation:
- __-__-__ __-__-__-__
- __-Ge-__ __-__-AS-__
- Or-Ra-__ __-__-LA-__
- Ra = Ramza, Or = Orlandu, Ge = Generic
- AS (♒️/♐️), LA (♌️/♈️)
- Notes:
- Front enemy archers have 80 faith.
- Orlandu move [4,0] and Stasis Sword Ninja and Thief (or Thief with different Ninja movement).
- LA move [3, 1] and wait.
- Enemies move and act.
- Ramza move [4, 0] and summon Ramuh/Odin/attack a stray archer or Yell at Orlandu x1 or wait.
- CT move [3, 1] and wait or summon Ramuh.
- AS move [3, 1] and summon Odin [4, 0] on two targets or more.
- Orlandu will go before Thief if Ramza yells at Orlandu.
- Orlandu/LA continue charge to the back and Stasis Sword/attack units on the way.
- Ramza/AS clean up back survivors.
- ——————————————————
- If Equipment is stolen or broken:
- Others not indicated below:
- * Repurchase and Replace
- Ramza
- * Aegis Shield: Repurchase at Limberry Castle.
- * Black Robe: Equip Wizard Robe.
- * Red Shoes: Do nothing. The other use of Red Shoes is at Hash and Battle Boots are marked as a substitute.
- Generic Unit
- * Romanda Gun: Do nothing.
- * Barrette: Replace with Green Beret.
- * Black Costume: Replace and repurchase Black Costume at Garland Magic City.
- * Battle Boots: Equip another pair of Battle Boots.
- Orlandu
- * Excalibur: Reset.
- * Bracer: Sell many weapons and helmets and hope for the best. Repurchase and replace.
- ——————————————————
- Post Germinas Peak
- Set Abilities | Change Jobs
- 1) Ramza* -> Chemist
- 2) Ramza [Item]
- 3) AS* [Item*]
- 4) CT [Item]
- * Only if Generic Crystalized (unlikely)
- Change Equipment
- 1) AS [Sprint Shoes]
- 2) CT [Green Beret, Wizard Robe, Sprint Shoes]
- 3) LA [Sprint Shoes]
- 4) Musty [Green Beret]
- ——————————————————
- Poeskas Lake
- Generic Formation: AS Formation:
- __-__-__-__-__ __-__-__-__-__
- CT-__-__-__-Ra CT-__-__-__-AS
- LA-__-Ge-Or-__ LA-__-Ra-Or-__
- Ra = Ramza, Or = Orlandu, Ge = Generic
- CT (♑️/♉️), LA (♌️/♈️), AS (♒️/♐️)
- Notes: (If using AS formation Generic = Ramza and Ramza = AS.)
- Orlandu move [4, 0] and wait.
- LA move [4, 2] and Phoenix Down.
- CT move [3, 0] and Phoenix Down.
- Ramza move [2, 0] and Phoenix Down.
- Generic move [4, 0] and throw Phoenix Down.
- Orlandu move and Stasis Sword archer.
- Post Poeskas Lake
- Change Equipment
- 1) Orlandu [Germinas Boots]
- ——————————————————
- Outside Limberry Castle
- Formation:
- __-__-__-__-__
- __-__-Or-LA-Ra
- Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
- Notes:
- Lede = 70 Sagittarius
- LA moves [5, 0] and throws a Ball at Lede. Lede wears pink.
- Orlandu moves [5,0] and uses Stasis Sword on Lede.
- Post Outside Limberry Castle
- Cut Scene (Inputs)
- Optional Safety Save
- Change Jobs
- 1) Ramza* -> Squire*
- 2) AS -> Priest
- * Only if Generic Crystalized (unlikely)
- Set Abilities
- 1) Ramza [Time Magic]
- 2) AS [Time Magic]
- Change Equipment
- 1a) Ramza [ Triangle Hat, Wizard Robe, Angel Ring]
- 1b) Ramza [ Rune Blade, Aegis Shield,
- Triangle Hat, Wizard Robe, Angel Ring]
- (Need less than 162 HP)
- 2) LA [Angel Ring]
- 3) Orlandu [Jade Armlet]
- 4) Generic [Less than 126 HP]
- (Only if Virgo, Pisces, or male Sagittarius)
- ——————————————————
- Inside Limberry Castle
- Formation:
- AS-Ra-Ge-Or
- __-__-__-__
- __-__-__-__
- Ra = Ramza, Or = Orlandu, Ge = Generic, AS (♒️/♐️)
- Use Musty if Generic unit crystalized.
- Notes:
- Elmdor = 70 Gemini, Max HP 567, 10%
- Elmdor blasts 3 units with Muramasa.
- Lede moves forward and usually throws something at Orlandu.
- Orlandu Stasis Sword Elmdor. (276)
- Celia moves forward.
- Ramza Yells at Orlandu if Lede moved and did not act.*
- Orlandu Stasis Sword Elmdor. (276)
- * Rarely happens, about 4-8% chance and only occurs when Move +1 is not set. If this Yell is skipped, the run will likely end.
- Post Inside Limberry Castle
- Change Equipment
- 1) Ramza [Reflect Ring]
- 2) Orlandu [Bracer]
- ——————————————————
- Limberry Cemetery Battle
- Formation:
- __-Mu-__-__
- __-AS-LA-__
- __-Or-Ra-__
- Ra = Ramza, Or = Orlandu, Mu = Musty, AS (♒️/♐️), LA (♌️/♈️)
- Notes:
- Zalera= 70 Gemini, 1171 HP, Human, 10 MA, 11 Speed
- Orlandu stasis sword Zalera & Ramza. (506 & 345)
- Zalera Flare 2
- LA revives AS and waits.
- AS cast Demi on Zalera with Ramza w/Reflect. (293 x2)
- Musty move 1, and shoot Zalera. (80)
- If Orlandu has a critical hit of 585 or more, Musty gun shot can be skipped.
- Post Limberry Cemetery Battle
- Cut Scene (Inputs)
- Accept Melly
- Do Menu First - Unbelievably long series of cut scenes on exit
- Limberry Castle Shopping:
- Buy*: [1 Aegis Shield]
- * Buy only if indicated items were broken or stolen.
- Dismiss Melly and Generic Unit
- Change Jobs
- 1) AS -> Wizard
- 2) CT -> Wizard
- Set Abilities
- 1) AS Set [Summon Magic, Magic Attack Up]
- 2) CT Set [Summon Magic, Magic Attack Up]
- 3) LA Set [Teleport]
- Change Equipment
- 1) Orlandu [Flash Hat/Green Beret]
- 2) Ramza [Angel Ring]
- 3) AS [Wizard Rod, Magic Gauntlet]
- 4) CT [Thunder Rod, Magic Gauntlet]
- 5) LA [Reflect Ring]
- Do Menu First - Unbelievably long series of cut scenes on exit
- Attempt to Move to anywhere to trigger cutscenes
- 2 Cut Scenes (Inputs)
- Save & Move to Igros Castle (Up Twice)
- Possible problems with a killing critical hit on Orlandu followed up with geomancy or thrown stones.
- ——————————————————
- Inside Igros Castle
- Formation:
- AS-CT-__-LA
- __-__-Ra-Or
- Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Dyc= 77 Scorpio, 461 HP | 70 Faith, Scorpio, Monster, 1404-1525 HP
- Ramza positioning is for unit numbering only.
- Notes:
- Orlandu full wait.
- LA attacks air or revives Orlandu and waits.
- Enemy turns.
- Orlandu move [4, 0] and uses a sword skill on Dyc. (184)
- Ramza move [1, 1] and cast Demi on Dyc. (382 x2 to Adramelk)
- If Dyc incurs 37 HP damage and CT is Taurus or
- If Orlandu critical hit is 230+
- or
- If Dyc incurs 117 HP damage and CT is Capricorn
- If Orlandu critical hit is 322+
- Orlandu 299+ is possible with higher faith Capricorn and/or lower HP Dyc.
- (Physical Attacks from Zalbag “The Mime” will activate this condition whereas successful summons like Ramuh will be about 93 and not activate this condition with Capricorn.)
- Orlandu with Lightning Stab and Taurus with 67 Faith = 460 HP
- CT move [3, 0] and summon Ramuh on Dyc. (160 or 240)
- AS move [2, 0] and summon Odin [2, 1].
- (364 or 277 to Adramelk)
- Else
- CT move [3, 0] and summon Ramuh on Dyc. (160)
- AS move [2, 0] and summon Ramuh on Dyc. (160 or 126)
- Transform.
- LA move [4, 0] and attack Adramelk. (117 x2 or 91 x2)
- Spells resolve.
- Orlandu uses a sword skill on Dyc. (299)
- Odin resolves.
- Orlandu uses a sword skill on Dyc. (299)
- If 1 Demi missed and Odin was used
- (Assumes 91 + 91 + 382 + 277 + 299 + 299)
- AS and CT full wait.
- Ramza move [2, 1] and attack Adramelk. (84)
- (1523/1525 99.87+% chance battle is over at this point.)
- LA throw anything at Adramelk. (2+)
- If 1 Demi missed and Odin was not used
- (Assumes 91 + 91 + 382 + 299 + 299)
- AS and CT summon Ramuh. (218 or 166)
- Ramza move [2, 1] and attack Adramelk. (84)
- Adramelk takes a turn.
- LA move and attack Adramelk.* (130 x2 or 169 x2)
- * Only necessary if Adramelk uses Short Charged Holy and kills AS or CT before summon resolves.
- If 2 Demis missed and Odin was not used
- (Assumes 91 + 91 + 382 + 299 + 299)
- AS and CT summon Ramuh. (218 or 166)
- Ramza move [2, 1] and cast Demi on Adramelk. (382)
- Adramelk takes a turn.
- LA move and attack Adramelk. (130 x2 or 169 x2)
- Adremelk short charge summon resolves.
- Any surviving unit do something. (?)
- Post Igros Castle
- Buy at Gariland Magic City:
- [3 Thief Hats, 1 Black Costume*, 1 Reflect Ring]
- Cost: 115k
- Available Funds: 5-15k
- * Only necessary if a Black costume was stolen or broken and if LA is Aries otherwise this second Black Costume purchase can be skipped. Second Black Costume is only used for 1 Battle with an Aries Ninja at Hash.
- Sell if necessary: [Short Edges, Ninja Knives]
- [Page down x2]
- Will very likely need to sell if something was stolen or broken at any point in the game. Prior to this purchase there is usually a small buffer to cover unexpected extra purchases.
- *No Free Menu*
- Learn Abilities | Set Abilities
- 1) Ramza Squire* [Move +1]
- 2) Ramza Set [Summon Magic]
- 3) LA Set [Move +2**]
- 4) Orlandu HS [Move +1]
- 5) Orlandu Set [Move +1]
- * Skip if running 13 Zodiacs. (Need JP for Throw Stone and Heal.)
- ** Only if Orlandu has Lightning Stab
- Change Equipment
- 1) Orlandu [Twisted Headband]
- 2) Ramza [Flash Hat]
- 3) AS [Thief Hat]
- 4) CT [Angel Ring]
- 5) LA [Thief Hat, Angel Ring]
- ——————————————————
- Murrond Holy Place
- Formation:
- __-__-__ CT-__-__-__-__
- __-__-__ __-__-__-__-__
- Or-Ra-La __-__-AS-__-__
- Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
- AS (♒️/♐️), CT (♑️/♉️)
- If Orlandu has Lightning Stab, reverse Orlandu and LA.
- Notes:
- If Orlandu has Lightning Stab
- Orlandu move [2, 0] and blast Zalamo Jr. and two other units.
- LA move [4, 2] and attack Geomancer.
- Ramza use Ramuh/Odin to clean up remaining units.
- If Orlandu does not have Lightning Stab
- LA move forward [4, 0] toward summoner and blast him or YOLO TP to blast Zalamo Jr.
- Ramza wait or Ramuh/Odin remaining top units.
- AS Odin Mediators.
- CT Ramuh Mediators.
- Orlandu + LA march on survivors.
- ——————————————————
- Murrond Battle/Vormav & Company
- Orlandu - Ramza in the corners
- Orlandu Split/Crush Punch Kleitan
- Post Murrond Battle/Vormav & Company
- Change Jobs | Change Equipment
- 1) Ramza* -> Wizard
- 2) Ramza** [7 Speed or less]
- * Apparently 2 spells, Bolt/Ramuh, with 7 speed, is enough to convince Zombag to cast Magic Ruin.
- ** Change only required for level 18+.
- ——————————————————
- Murrond Battle/Zombag
- Formation:
- __-__-__
- Or-LA-Ra
- Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
- Switch to other notes after battle if continuing as 13 Zodiacs.
- Notes:
- LA attack Zombag.
- Orlandu move and sword skill Zombag.
- Post Murrond Battle/Zombag
- Change Jobs
- 1) Ramza -> Squire
- Change Equipment (Watch for Level 18 Wizards)
- 1) Ramza [ Rune Blade, Aegis Shield,
- Flash Hat, Wizard Robe, Magic Gauntlet]
- 2) CT [Flash Hat]
- 3) AS [8 Speed]
- Set Abilities
- 1) LA Set [Move +2*]
- * Already set if Orlandu has Lightning Stab
- ——————————————————
- UBS4
- Formation:
- __-CT-__-__-__
- __-LA-Or-AS-Ra
- Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Notes:
- Orlandu full wait if level 23.
- Orlandu move [2, 1] sword skill archer [1, 1].
- LA move next to Orlandu and kill archer or fix charmed unit.
- (Movement is [2,1] in opposite direction if Archer uses charm. Moving forward to adjust for different archer position will take Ramza’s spot and cause further problems.)
- Enemies move.
- Ramza move [2, 2] Ramuh monks and/or archer.
- AS move [0, 3] toward Knights and cast Odin.
- CT move [1, 2] toward Knights and cast Ramuh or cast Ramuh on paired monks.
- LA attacks lower monk/archer.
- Clean up & Orlandu/LA target remaining lower knight.
- Post UBS4
- Change Equipment
- 1) Ramza [Thief Hat, Sprint Shoes]
- ——————————————————
- UBS5/Rofel
- Formation:
- __-__-Mu-LA-Or
- __-__-__-Ra-__
- Ra = Ramza, Mu = Musty, Or = Orlandu, LA (♌️/♈️)
- Musty only needed if LA is Aries.
- Notes:
- Rofel= 68 Capricorn, Defense Up, Protect
- Orlandu full wait if level 23.
- Enemy turns.
- Ramza summon Ramuh on LA. (159)
- Orlandu move [1, 0] and sword skill charging Rofel. (207)
- LA attacks charging Rofel. (65 x2 or 78 x2)
- Spells resolve.
- Musty shoot Rofel. (24) (Can skip with prior critical hit that does more than predicted damage.)
- Optional Safety Save
- ——————————————————
- Murrond Death City/Kletian
- Formation:
- __-__-__-Ra-__ __-__-__-__-__
- __-__-__-__-__ LA-__-__-__-__
- __-__-__-Or-__ __-__-__-__-__
- Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
- Notes:
- Orlandu sword skill charging Kletian. (506)
- If Orlandu is petrified then
- LA move and attack charging Kletian. (195 x2)
- Ramza summon Ramuh on Kletian and move [0, 4]. (122)
- Backup strat fails if LA and Orlandu are petrified or Orlandu is petrified and LA is Don’t Moved. Does not seem practical to defend against 2 separate Geomancy incidents because reequipping LA and Orlandu for speed for one fight to get turns prior to most enemies is time neutral at best.
- Post Murrond Death City/Kletian
- Change Jobs
- 1) AS -> Priest
- 2) CT -> Priest
- Set Abilities
- 1) AS Set [Short Charge]
- 2) CT Set [Time Magic, Short Charge]
- 3) Ramza Set [Time Magic, Move +1]
- Change Equipment
- 1) AS [Wizard Staff, Thief Hat, Sprint Shoes]
- 2) CT [Wizard Staff, Holy Miter, Black Costume]
- Need 211+ HP @70 Faith with Capricorn.
- 3) LA [Twisted Headband, Germinas Boots]
- 4) Musty [Holy Miter]
- 5) Orlandu [Flame Shield, Jade Armlet]
- ——————————————————
- Murrond Death City/Balk II
- Formation:
- __-Ra-__-__ __-__-Mu
- __-__-LA-__ __-AS-__
- __-__-Or-__ __-__-__
- Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
- AS (♒️/♐️), Mu = Musty
- Notes:
- Orlandu move [3, 1] and sword skill Balk. (184)
- (Level 23 Orlandu does not matter from here to end of game.)
- AS move [1, 2] and Odin LA. (92)
- LA moves toward Balk and attacks Balk. (91 x2)
- Musty moves [4, 0] shoot Balk (40)
- Post Murrond/Balk
- Learn Abilities | Set Abilities
- 1) AS Set [Time Magic]
- Change Equipment
- 1a) LA Leo [Thief Hat, Power Sleeve, Bracer]
- 2b) LA Aries [Thief Hat, Black Costume, Bracer]
- 3) Orlandu [Save the Queen, Flash Hat, Reflect Ring]
- (Level 23+ Skip! Only need 8 Speed.)
- 4) Ramza [Excalibur, Red Shoes/Battle Boots]
- ——————————————————
- Airships 1/Vormav
- Formation:
- __-__-AS-__-__
- __-__-__-CT-__
- __-LA-__-Or-Ra
- Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Hash: 11 MA, Short Charge
- Notes:
- Ramza move [4, 1] and casts Demi.
- LA move and attack Hash.
- AS moves [4, 0] and casts Demi.
- Orlandu moves [4, 1] and waits.
- CT full waits.
- Optional Safety Save
- Post Airships 1/Vormav
- Change Equipment
- 1) Ramza [Sprint Shoes]
- 2) AS [Holy Miter, Reflect Ring]
- 3) CT [Thief Hat, Light Robe, Sprint Shoes]
- 4) LA [Twisted Headband, Elf Mantle]
- 5) Orlandu [Ragnarok] (8 Speed)
- ——————————————————
- Airships 2/Altima
- Formation
- __-__-__-LA-Or
- __-CT-__-AS-Ra
- Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
- Altima phase one has 70 faith and Altima phase 2 has 60 faith unlike other enemies summoned from zodiac stones. Altima’s reaction ability is Face Up which has a 70% chance of raising faith by 3.
- Altima Phase 1, 1391 Max HP: 9 Speed, Short Charge, Martial Arts, Monster
- Grand Cross has a base charge time of 5 Clock Ticks.
- Ultima has a base charge time of 7 Clock Ticks.
- Other currently known strats can fail horribly if Altima uses Grand Cross which resolves on tick 15. Game will run the Grand Cross then transform Altima to phase 2 if Altima is not killed.
- CT | Face Up Proc
- Faith | No | 1 Time | 2 Times
- ———————————————————————
- 62 | 92% | 96% | 101%
- 64 | 95% | 99% | 104%
- 66 | 98% | 103% | 108%
- 9 MA, Short Charge, CT Unit, Demi Hit Rate
- Notes
- Ramza casts Demi on Altima and waits. (348)
- CT moves [2, 1] and casts Demi on Altima. (348)
- Altima moves. (There are three possible locations for Altima to move and have Alma hit by a Demi spell which has a 100% hit rate.)
- Ramza full wait and Demis resolves.
- Orlandu moves (usually) [4, 1] and Stasis Sword near Altima. (390+)
- (Very important to move first.)
- LA moves (usually) [3, 2] and attacks Altima. (169 or 195 x2)
- Transform.
- AS move (usually) [2, 1] and wait or optionally cast Demi around Altima.
- Ramza (usually) move [3, 2] and cast Demi around Altima.
- CT cast Demi around Altima.
- Spells Resolve.
- Clean up if a Demi missed.
- (Altima 2 gets a turn at Clock Tick 23 after Ramza with 10-10-08-08 Speed Strats.)
- Orlandu and LA can deal with low HP Altima 2 with Throw and Stasis Sword with charging damage increase.
- Win!!
- ——————————————————
- Other Run Details
- ——————————————————
- Ch1 Character Progression/Grind
- ——————————————————
- Character GMCity MPlains RBattle SWoods
- Ramza Squire Chem/Wiz Wiz/TMage Squire
- CT N/A N/A/Chem Chem/Wiz Squire
- AS N/A Squire Chem/Wiz Wizard
- LA N/A Squire Knight Monk
- Character DTradeC Sand Rat Assns
- Ramza TMage Summ Wizard
- CT Wizard TMage Wizard
- AS TMage Summ TMage
- LA Archer Thief Monk
- Propositions
- —————————————————————————————
- Chapter 2 Dorter Proposition: (140 JP, 140 JP, 120 JP)
- AS/CT = Squire, LA = Geo
- AS/CT Squire JP used to acquire Move +1.
- LA Geomancer JP required to unlock Ninja.
- First Post UBS1 Dorter Proposition: (155 JP)
- AS/CT = Time Mage
- LA = Chemist/Time Mage
- LA Chemist JP required to unlock Wizard/Time Mage.
- Additional Dorter Propositions: (155 JP x1 or x2)
- AS/CT = Time Mage
- LA = Time Mage
- CT needs two propositions (with some unused) for Demi.
- LA needs two propositions at 155 JP each to acquire Teleport.
- Stat Point Levels
- —————————————————————————————
- Most relevant levels are obtained because of early grinding. Time Mage MA at level 5.0 is noted because it is possible for CT to finish Dorter Trade City at a high level 4. CT also needs level 12 before Melli, theoretically impossible to miss. Ninja needs level 11-12 speed point before Inside Riovanes Castle and 23 before Elidibs in 13 Zodiacs.
- Character levels indicated throughout notes are older estimates and may be off slightly.
- 11 Ramza Squire Ma, Sp
- 20 Ramza Squire Ma (7Pa/7Ma/7Sp)
- 24-25 Ramza Squire Pa
- 25-26 Ramza Squire Sp
- 30 Ramza Squire Ma
- 33-34 Ramza Squire Pa (9Pa/8Ma/8Sp)
- 39-40 Ramza Squire Ma
- 40-41 Ramza Squire Sp
- 05 Wizard/Time Mage Ma (8 Ma/7 Ma)
- 12 Wizard Ma
- 13 Time Mage Ma
- 18 Sp
- 19 Wizard Ma (10Ma/7Sp)
- 21 Time Mage Ma (9 Ma/7 Sp)
- 25 Wizard Ma
- 29 Time Mage Ma
- 32 Wizard Ma
- 35 Sp
- 37 Time Mage Ma
- 07 LA Monk Sp
- 08-09 LA Ninja Pa
- 11-12 LA Ninja Sp
- 16-17 LA Ninja Pa
- 23 LA Ninja Pa/Sp (9Pa/9Sp)
- 30 LA Ninja Pa
- 34 LA Ninja Sp
- 38 LA Ninja Pa
- 45 LA Ninja Pa
- 46 LA Ninja Sp (12Pa/11Sp)
- 06 Priest Ma
- 08 Priest Sp (6 Ma, 7 Sp)
- 15 Priest Ma
- 23 Priest Sp
- 25 Priest Ma (8 Ma/8 Sp)
- 34 Priest Ma
- 38 Priest Sp
- 08 Summoner Ma
- 13 Summoner Sp (6 Sp)
- 16 Summoner Ma (8 MA)
- 24 Summoner Ma
- 31 Summoner Sp
- 32 Summoner Ma (10 Ma, 7 Sp)
- 40 Summoner Ma
- Levels needed for another MA Point
- Wizard 6-7
- Time Mage 8
- Summoner 8
- Oracle 9
- Priest 9-10
- Levels needed for another speed point
- Most classes 17
- Thief 14-
- Ninja 11+
- Summoner 18+
- Priest/Monk 15+
- Shop & Job Change Notation
- —————————————————————————————
- ~ an item that is marked like this means to buy that item to the indicated level. (~18 means buy potions to at least 18.)
- Funds available are estimates. There may be some inaccuracies because of route changes, the variability of funds received from the random battle, and potions consumed because of compatibility and starting JP.
- | Indicates a conditional job change. Conditions will be denoted with an asterisk below. Usually conditionals indicate rare strats for good starting JP.
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