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  1. Basic Route Information
  2. ——————————————————
  3. Birthday/Sign: Capricorn, Jan 1
  4.  
  5. ——————————————————
  6. Chapter 1
  7. ——————————————————
  8. Cut Scene (Inputs)
  9. Change game settings for speed
  10. Monastery Fight
  11.  
  12. Cut Scene (Inputs)
  13. Cut Scene 1:55
  14. Cut Scene (Inputs)
  15.  
  16. Gariland
  17. Formation:
  18. __-__-__-__-Ch
  19. __-Ch-Sq-Sq-Ra
  20. __-__-__-__-__
  21. Ch = Chemist, Sq = Male Squire, Ra = Ramza
  22.  
  23. Cancer, Gemini = No. Throw Stone x 2
  24. Libra, Pisces = No. Throw Stone x 1
  25. (Usually not worth checking for Throw Stone)
  26.  
  27. Current Run JP Notes:
  28. 1/1 Ramza
  29. 1 Male Chemist (150 JP = 4 actions, 5 spillover)
  30. 1 Female Chemist (142 JP = 5 actions, 4 spillover)
  31.  
  32. Need:
  33. Ramza: 175 Squire JP
  34. Ramza: 120 Chemist JP
  35. #7 or Ramza: 200 Chemist JP
  36.  
  37. Post Gariland
  38. Unit Management
  39. 1) Dismiss all units except 1 unit with 200 Chemist JP.
  40. 2) Recruit two female units with 62+ Faith
  41. a) ♒️ Aquarius or ♐️ Sagittarius = AS
  42. b) ♑️ Capricorn or ♉️ Taurus = CT
  43.  
  44. 3) Recruit one male unit with 54+ Brave
  45. c) ♌️ Leo or ♈️ Aries = LA
  46.  
  47. Unit faith cannot go below 62 for CT. There will be insufficient damage for Miluda. Near minimum faith can be problematic with Malak and Altima. See each battle for specific details.
  48.  
  49. Unit Faith/Brave notes: LA 54 brave is the lowest that can work with zodiacs Aries and Leo. If LA is Aries, to guarantee doing 40 damage to Musty at Bariaus Hill without early LA PA point, 60 brave is needed. Doing 40 damage to Musty will reduce Musty’s HP enough to generally require one archer shot to kill Musty. Avoid getting level 2 as a Squire to avoid the situation where LA does not have the PA point at level 8.
  50.  
  51. ——————————————————
  52.  
  53. Shop at Gariland
  54. Sell: [ All items except Phoenix Down and Potions]
  55. Buy: [ 11 Potions]
  56. Funds Available: 1950
  57.  
  58. Change Jobs
  59. 1) Ramza -> Chemist | Wizard*
  60. 2) CT -> Chemist
  61. 3) Generic -> Wizard | Chemist*
  62. 4) Delita -> Chemist
  63.  
  64. * If Ramza has high starting Chemist JP, use Ramza as the Wizard instead of #7 at Mandalia Plains. #7 is retained as generic chemist for most of game.
  65.  
  66. Learn Abilities | Set Abilities
  67. 1) Delita [Remove Defend]
  68.  
  69. 2) Ramza Squire [Gained JP Up**]
  70. 3) Ramza Chemist [Potion, Phoenix Down]
  71. 4) Ramza Wizard [Bolt**]
  72. 5) Ramza Set [Item, Gained JP Up**]
  73.  
  74. 6) AS Chemist [Potion, Phoenix Down*]
  75. 7) AS Set [Item]
  76.  
  77. 8) CT Chemist [Potion, Phoenix Down*, Equipment Change]
  78. 9) CT Set [Item**]
  79.  
  80. 10) LA Chemist [Potion, Phoenix Down*]
  81. 11) LA Set [Item]
  82.  
  83. 12) Generic Chemist [Phoenix Down]
  84. 13) Generic Wizard [Bolt]
  85. 14) Generic Set [Item]
  86.  
  87. * May not have enough JP to purchase if less than 120 Starting JP
  88. ** If Ramza has high starting JP these will be available early.
  89.  
  90. Set Equipment
  91. 1) Delita [Remove All]
  92. 2) Ramza [Remove Boots*]
  93.  
  94. 3) Generic [Best Fit*]
  95. 4) AS [Best Fit]
  96.  
  97. * If Ramza Wizard is unlocked, skip this step.
  98.  
  99. Move command to anywhere to trigger cutscene.
  100. Cut Scene (Inputs)
  101. Optional Safety Save
  102.  
  103. ——————————————————
  104.  
  105. Mandalia Plains
  106. Regular Formation: Ramza Wizard Formation:
  107. __-AS-__ or __-CT-__
  108. Ra-Ge-LA Ra-AS-LA
  109. Ra = Ramza, Ge = Generic Wizard
  110. AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  111.  
  112. Notes:
  113. AS/LA Kill Delita.
  114. (Generic or Ramza) as Wizard advance [3, 1] or [4, 0] and bolt enemy or punch air. Bolt stray squire, if the spell will kill the squire.
  115.  
  116. Ramza (as Chemist) move [4, 0], punch air or chemist.
  117.  
  118. Spell resolves and enemies turns.
  119. AS/LA move forward and attack/potion.
  120. Ramza (as Chemist) attack/potion Generic.
  121. (Generic or Ramza) as Wizard advance and bolt the mob.
  122.  
  123. Position to trap Squire/Cat.
  124. Grind.
  125.  
  126. Do not advance beyond level 1.99 with LA unless necessary. If LA gets level 2.00 as a Squire, LA will not acquire a PA point until level 9 or 10. With low brave Aries units, this will complicate killing Musty.
  127.  
  128. Need:
  129. Ramza 200 Squire JP
  130. Ramza 200 Chemist JP
  131. Ramza* 220-235 Wizard JP
  132.  
  133. AS 220 Squire JP
  134. AS 120 Chemist JP
  135.  
  136. CT** 200 Chemist JP
  137.  
  138. LA 200 Squire JP
  139. LA 120 Chemist JP
  140.  
  141. * If Ramza is a Wizard and excessive extra grinding is not required.
  142. ** If Ramza Wizard is unlocked.
  143.  
  144. Job Level 01 02 03
  145. No Gained JP Up: 10 12 14
  146. Gained JP Up: 15 18 21
  147.  
  148. Post Mandalia Plains
  149. Job Changes
  150. 1) Ramza -> Wizard | Time Mage*
  151. 2) AS -> Chemist | Wizard**
  152. 3) CT*** -> Wizard***
  153. 4) LA -> Knight
  154.  
  155. * If Ramza finished Mandalia plains with 220-235 Wizard JP.
  156. ** If Wizard is unlocked from spillover.
  157. *** If Ramza was a Wizard at Mandalia Plains.
  158.  
  159. Learn Abilities | Set Abilities
  160. 1) Ramza Squire [Gained JP Up]
  161. 2) Ramza Wizard [Bolt 1]
  162. 3a) Ramza Set [Item, Gained JP Up]
  163. 3b) Ramza Set* [Black Magic, Gained JP Up]
  164.  
  165. 4) AS Squire [Gained JP Up]
  166. 5) AS Chemist [Phoenix Down**]
  167. 6) AS Wizard [Bolt 1***]
  168. 7) AS Set [Item*, Gained JP Up]
  169.  
  170. 08) CT Squire**** [Gained JP Up***]
  171. 09) CT Chemist**** [Phoenix Down**]
  172. 10) CT Wizard**** [Bolt 1 or Bolt 2*****]
  173. 11) CT Set**** [Item, Gained JP Up***]
  174.  
  175. 12) LA Squire [Gained JP Up]
  176. 13) LA Chemist [Phoenix Down*]
  177. 14) LA Set [Gained JP Up]
  178.  
  179. 15) Algus [Remove All]
  180.  
  181. * If Ramza is a Time Mage or AS is a Wizard.
  182. ** If started with less than 120 JP.
  183. *** If class or JP is unlocked from spillover.
  184. **** If Ramza was a Wizard at Mandalia Plains.
  185. ***** Bolt 2 is more effective at Dorter Trade City. Bolt 2 is slightly less effective at Sweegy Woods because CT will be likely limited to one spell.
  186.  
  187. Equip Changes
  188. 1) Algus [Remove All]
  189. 2) Ramza or CT* [Best Fit]
  190. 3) LA [Best Fit]
  191.  
  192. * Early Ramza wizard only.
  193.  
  194. Move command up once to trigger cutscenes at Igros Castle.
  195. 2 Cut Scenes (Inputs)
  196.  
  197. ——————————————————
  198.  
  199. Planned Random Battle #1
  200. Mandalia from South Formation:
  201. __-__-AS-LA-CT
  202. __-__-__-Ge-Ra
  203.  
  204. Mandalia from North Formation:
  205. __-__-__-AS-Ge
  206. __-__-CT-LA-Ra
  207.  
  208. Notes:
  209. Ramza/Generic caster are primary damage.
  210. AS/CT/LA can usually grind without moving.
  211.  
  212. Need:
  213. Ramza 220-235 Wizard JP*
  214. AS 200 Chemist JP
  215. CT 200 Chemist JP
  216. LA 200 Knight JP
  217. Generic Phoenix Down learned or
  218. 70-90 Unspent Chemist JP**
  219.  
  220. * Fewer Wizard JP are required for Ramza with lower starting Wizard JP on AS/CT. High JP value assumes AS/CT starting JP values of 199 x2 while low JP value assumes 135 x2 or +4 actions each.
  221.  
  222. ** If excessive grinding is required for this skip this step and recruit a unit later or take actions as needed at Miluda 2 and Algus for the remaining JP 10-12 or 20-24 JP. Usually Phoenix Down is learned right away.
  223.  
  224. Job Level 01 02 03
  225. No Gained JP Up: 10 12 14
  226. Gained JP Up: 15 18 21
  227.  
  228. Post Planned Random Battle #1
  229. Job Changes
  230. 1) Ramza -> Squire
  231. 2) AS -> Wizard
  232. 3) CT -> Squire
  233. 4) LA -> Monk
  234.  
  235. Learn Abilities | Set Abilities
  236. 1) Ramza Set [Black Magic]
  237.  
  238. 2) AS Wizard [Bolt 1]
  239. 3) AS Set [Item]
  240.  
  241. 4) CT Chemist [Phoenix Down*]
  242. 5) CT Wizard [Bolt 1 or Bolt 2**]
  243. 6) CT Set [Black Magic]
  244.  
  245. * If started with less than 120 JP.
  246. ** Bolt 2 is more effective at Dorter Trade City. Bolt 2 is slightly less effective at Sweegy Woods because CT will be limited to one spell.
  247.  
  248. Equip Changes
  249. 1) CT* [Best Fit]
  250. 2) LA [Best Fit]
  251.  
  252. * If CT was previously a Wizard. Any weapon on CT will allow CT to pursue a surviving goblin without burning MP. CT Squire will not have enough MP for 2 Bolt 2 casts.
  253.  
  254. ———————————————————————
  255.  
  256. Gariland Shopping
  257. Sell: [All unequipped weapons, hats, clothes except 6]
  258. Buy: [~4 Phoenix Downs, ~19 Potions]
  259.  
  260. Cost: 4050 (excluding items)
  261. Funds Available: 0
  262.  
  263. Fitting Room Equip:
  264. 1) Ramza [Feather Hat]
  265. 2) AS [Feather Hat, Battle Boots]
  266. 3) CT [Feather Hat, Battle Boots]
  267. 4) LA [Battle Boots]
  268.  
  269. ———————————————————————
  270.  
  271. Sweegy Woods
  272. Formation:
  273. __-__-__-__-__
  274. __-LA-__-CT-AS
  275. __-__-__-Ra-__
  276. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  277.  
  278. Notes:
  279. Delita & Algus move.
  280. Ramza full wait.
  281. AS attack CT.
  282. CT Attack Delita and wait.
  283. LA Attack Delita and move [1, 3]
  284.  
  285. Spells resolve and enemy turns.
  286.  
  287. Ramza move to platform and cast Bolt on left Bomb and Goblin.
  288. AS move forward and cast Bolt on two or more back enemies.
  289. CT move and cast Bolt on left Bomb and Goblin.
  290.  
  291. Spells resolve.
  292. LA move to attack Algus, another target of opportunity, or cover Ramza from a potential back attack and wait.
  293.  
  294. Enemy turns.
  295. Clean up and grind.
  296.  
  297. Need:
  298. Ramza 400 Squire JP
  299. AS 332 Wizard JP*
  300. CT 260 Squire JP
  301. LA 274 Monk JP
  302.  
  303. Ramza Actions after job level 3**: 2-3
  304. CT Actions after job level 2: 4-5
  305. LA Actions after job level 2***: 4-5
  306.  
  307. Job Level 01 02 03
  308. No Gained JP Up: 10 12 14
  309. Gained JP Up: 15 18 21
  310. Spillover: 02 03 03
  311.  
  312. * 356 JP allows for guaranteed Magic Attack Up before Dorter II.
  313. ** Reaching job level 3 with 350-357 JP will require 3 actions if CT has high starting Squire JP.
  314. *** Unless LA hits the job level with 200-201 JP, only four actions will be needed to reach 274 JP.
  315.  
  316. Post Sweegy Woods
  317. Change Jobs
  318. 1) Ramza -> Time Mage
  319. 2) AS -> Time Mage
  320. 3) CT -> Wizard
  321. 4) LA -> Archer
  322. 5) Algus -> Chemist
  323.  
  324. Learn Abilities | Set abilities
  325. 1) CT Squire [Gained JP Up]
  326. 2) CT Set [Item, Gained JP Up]
  327.  
  328. 3) AS Set [Black Magic]
  329.  
  330. Optional Safety Save
  331.  
  332. ——————————————————
  333.  
  334. Dorter Trade City
  335. Formation:
  336. Ra-LA-__-__-AS
  337. __-__-CT-__-__
  338. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  339. Ramza starts in fixed position.
  340.  
  341. Notes:
  342. Delita & Algus move.
  343. Enemy turns.
  344.  
  345. CT move [4, 0] and cast Bolt 1 or Bolt 2 on Knight & Wizard.
  346. AS cast Bolt 1 on Delita and Algus and move [2, 2].
  347. LA attack Algus and Move [0, 3].
  348. Ramza move [4, 0] and cast Bolt 1 on Knight and Wizard.
  349.  
  350. Enemy turns.
  351. CT needs to move and act.
  352. Potion/Revive/Punch Ramza and move [0, 2]; or,
  353. Move [0, 2] and Bolt surviving knight or punch air.
  354.  
  355. AS Bolt top archer and move [-1, 0].
  356.  
  357. LA needs to move and act.
  358. LA move behind AS and potion AS; or,
  359. LA move toward Ramza and potion self/punch air.
  360.  
  361. Ramza cast Bolt on knight (if able) or punch air and move [-3, 0].
  362.  
  363. Enemy turns.
  364. AS cast Bolt 1 on top archer again, punch LA, or full wait.
  365. CT move and cast Bolt 1 on Archer and Wizard.
  366. Ramza move and cast Bolt 1 on Archer and Wizard or punch CT.
  367. LA Potion AS/Ramza/self.
  368.  
  369. Enemy turn.
  370. AS move toward grind formation.
  371. CT/LA/Ramza position for grind.
  372.  
  373. Archer should be trapped for grinding.
  374. Grind punching clockwise.
  375.  
  376. Grind Formation (at back wall, near starting area)
  377. Al -LA-CT
  378. De-AS-RA
  379. __-__-__
  380.  
  381. Try to get CT to level 5.00.* (Common)
  382. Try to get LA to level 4.60.** (Common.)
  383. Try to avoid level 5.00 and do not advance LA beyond level 5.99.*** (Very Unlikely.)
  384.  
  385. * Time Mage/Wizard receives an MA stat point at level 5.
  386. ** At level 4.60 it is ~24 actions to reach level 7.00 and with minimum starting Thief JP it will only require 24 actions to reach job level 4.
  387.  
  388. *** If LA level is less than 5.00 at end of fight it will be possible for early Ninja speed point. With 3 thief levels and 4 ninja levels, unit will have speed point at level 11 instead of 12. If LA reaches level 6.00, LA will need to reach level 8.00 (9-10 extra actions) for a speed point as a monk.
  389.  
  390. Need:
  391. Ramza 625/653* Time Mage JP
  392. Ramza 320+ Wizard JP
  393.  
  394. AS 625 Time Mage JP
  395. CT 650 Wizard JP
  396. LA 400 Archer JP
  397.  
  398. Ramza/AS: 3 More actions after Job Level 4
  399. CT: 4 More actions after Job Level 4
  400. LA: 3 More actions after Job Level 3
  401.  
  402. Job Level 01 02 03 04
  403. Lvl 1-3 Gained JP Up: 15 18 21 24
  404. Lvl 4-7 Gained JP Up: 16 19 22 25
  405.  
  406. Lvl 4+ Spillover: 02 03 03 04
  407.  
  408. * With 653+ Time Mage JP, an action can be skipped at Melly. Avoid extra Ramza Time Mage actions if LA = Leo and CT = Capricorn because Ramza’s action at Melly cannot be skipped under this circumstance.
  409.  
  410. Post Dorter Trade City
  411. Buy at Dorter: [ ~18 Potions, ~4 Phoenix Downs,
  412. 1-2 Battle Boots*]
  413. * Only one pair required in most situations unless two pairs were purchased after Mandalia instead of three.
  414.  
  415. Change Jobs
  416. 1) Ramza -> Summoner
  417. 2) AS -> Summoner
  418. 3) CT -> Time Mage
  419. 4) LA -> Thief
  420.  
  421. Learn Abilities | Set Abilities
  422. 1) Ramza Squire [Yell]
  423. 2) Ramza Time Mage [Teleport]
  424. 3) Ramza Set [Guts, Teleport]
  425.  
  426. 4) CT Wizard [Bolt 1 or Bolt 2, Magic Attack Up]
  427. 5) CT Time Mage [Note if JP is less than 247]
  428. 6) CT Set [Black Magic]
  429.  
  430. Change Equipment
  431. 1) CT [Best Fit]
  432. 2) LA [Hat]
  433.  
  434. 3) Generic* [Remove Battle Boots]
  435. 4) Delita [Battle Boots]
  436. 5) Algus [Best Fit]
  437.  
  438. * Not necessary if Ramza was a Wizard at Mandalia Plains.
  439.  
  440. Optional Safety Save
  441.  
  442. ——————————————————
  443.  
  444. Zeklaus Desert/Sand Rat
  445. Formation:
  446. __-__-__-__-__ __-__-__-__
  447. __-__-__-LA-Ra __-__-CT-AS
  448. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  449.  
  450. Notes:
  451. Delita & Algus move.
  452. Enemy turns.
  453.  
  454. LA attack Ramza and move [0, 4] to corner by wall.
  455. CT move [2, 1] and cast Bolt 2 on mob.
  456. Ramza move [0, 4] and Yell at AS.
  457. AS move [2, 0] and cast Bolt on mob.
  458.  
  459. Enemy turns.
  460. Ramza teleport up to upper corner panel diagonal from where LA moved on first turn.
  461.  
  462. Variable cleanup.
  463. Move to grind formation.
  464.  
  465. Grind Formation (at wall, near starting area)
  466. Ra-AS-__
  467. __-CT-LA
  468. __-__-__
  469.  
  470. AS attack CT.
  471. CT attack AS.
  472. LA attack/potion CT.
  473. Repeat to grind.
  474.  
  475. Not really worth it to have AS/CT face away from each other. There might be 1-2 misses during the grind.
  476.  
  477. Formation is set so that CT will level up faster and allow LA to level up slightly faster as well. LA can have good compatibility with AS and this will burn a significant amount of potions.
  478.  
  479. Avoid unnecessary actions with LA after level 7.3. If LA had 3 Thief level ups, LA will likely get a speed point at level 11 and a PA point at level 8.
  480.  
  481. If throw stone monk:
  482. Wait for Delita to move closer to AS/CT on third turn. Delita typically has +1 movement relative to the Monk. AS should be able to move 1 panel and cast Bolt 1 on Delita. Old movement was [-1, 2].
  483. Not necessary to rush into Bolting Delita. Potion supply should be adequate to allow Delita to burn three or more potions.
  484.  
  485. Ramza Yell units to x speed
  486. Unit Speed Actions
  487. AS 06 1
  488. Ramza 13 8
  489. AS 13 7
  490. LA 08 2
  491. CT 10 4
  492. AS 17 4
  493.  
  494. (26 Ramza actions at end of yelling. Need 30 minimum.)
  495. Use 2 extra yells if LA or CT have low level or JP.
  496.  
  497. Ramza may have to teleport up and down one time to accumulate remaining actions. This is only a viable strategy if Monk does not have throw stone. If Monk has throw stone, then yell at anyone to fill 1-3 turns. Final drop down should occur when 6 AS, 6 Ramza, 4 CT, and 4 LA actions remain to avoid walking to avoid an attack from enemy monk.
  498.  
  499. Use of additional yells to adjust for very low JP, long clean up, or excessive misses may be necessary. Without these situations, units should generally be done grinding around the same time.
  500.  
  501. Grind End Phase:
  502. * Ramza - 6 Actions: 800+ Summoner JP and level 8.
  503.  
  504. * AS - 6 Actions: 800+ Summoner JP and level 8.
  505. * AS: 680+ Time Mage JP
  506.  
  507. * CT - 4 Actions: 684+ Time Mage JP
  508.  
  509. * LA - 4 Actions: 462+ Thief JP
  510. * LA Level 7 within 4 actions.
  511.  
  512. To end grind phase, TP down and punch for remaining actions.
  513. If allies are short JP, full wait with Ramza at least twice to allow for catch-up actions and then drop down and then punch for remaining actions. Ramza/AS remaining actions assumes 4 spillover actions from other unit.
  514.  
  515. Job Level 01 02 03 04 05 06
  516. Lvl 4-7 Gained JP Up: 16 19 22 25 28
  517. Lvl 8+ Gained JP Up: 18 21 24 27 30 33
  518.  
  519. Lvl 4+ Spillover: 02 03 03 04 04
  520. Lvl 8+ Spillover: 03 03 04 04 05 05
  521.  
  522. Need:
  523. Ramza 980 Summoner JP
  524. AS 995 Summoner JP
  525.  
  526. CT 784 Time Mage JP
  527.  
  528. LA 550 Thief JP, 2 Level Ups, Level 7.0+
  529.  
  530. ————————————————————————————————————
  531.  
  532. Post Zeklaus Desert
  533. Buy: [3 Thunder Rods, 4 Red Hoods]
  534.  
  535. Cost: 4400
  536. Funds Available: 0-1k
  537.  
  538. Change Jobs
  539. 1) Ramza -> Wizard
  540. 2) AS -> Time Mage
  541. 3) CT -> Wizard
  542. 4) LA -> Monk
  543.  
  544. Learn Abilities | Set Abilities | Change Equipment
  545. 1) CT Summoner [Ramuh, Shiva*]
  546. 2) CT Set [Summon Magic, Magic Attack Up]
  547. 3) CT Equip [Best Fit]
  548.  
  549. * Possible to have enough JP, useful as an improbable back up. Learn, if possible, if AS = Aquarius and LA = Leo.
  550.  
  551. Move command, down twice to trigger cutscenes at Igros Castle.
  552. Cut Scene (Inputs)
  553. Move command, down three times to trigger battle.
  554.  
  555. ——————————————————
  556.  
  557. Thieve’s Fort (Miluda I)
  558. Formation:
  559. CT-__-AS-Ra
  560. De-LA-Al-__
  561. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  562. De = Delita, Al = Algus
  563.  
  564. Notes:
  565. Miluda = 58 Virgo, Max HP 125
  566.  
  567. LA attack Delita, move [0, 2] into depth 2 water.
  568. Algus moves.
  569. Enemy turns.
  570.  
  571. Ramza punch AS.
  572. AS punch Ramza.
  573. CT move [4, 0] and cast Bolt 2 [2, 2]. (135)
  574.  
  575. 2 Cut Scenes (Inputs)
  576. Move command, up three times to trigger cutscenes at Igros Castle.
  577. 2 Cut Scene (Inputs)
  578.  
  579. ——————————————————
  580.  
  581. Lenalia Plateau (Miluda II)
  582. Formation:
  583. __-__-Ra-LA-AS
  584. __-__-CT-De-__
  585. __-__-__-__-__
  586. Ra = Ramza, AS (♒️/♐️), LA (♌️/♈️)
  587. CT (♑️/♉️), De = Delita, Generic Unit (optional)
  588.  
  589. Notes:
  590. Miluda = 58 Virgo, Max HP 138
  591.  
  592. LA punch Delita.
  593. CT move [3, 0] or [3, 1] and summon Ramuh [3, 0] or [4, 0].
  594. AS punch LA.
  595. Ramza punch LA.
  596. Generic punch AS (if present).
  597.  
  598. Safety Save -> Petrify, Stop
  599.  
  600. ——————————————————
  601.  
  602. Fovoham Plains (Wiegraf I)
  603. Formation:
  604. __-__-AS-LA-Ra
  605. __-__-__-De-CT
  606. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  607. De= Delita
  608.  
  609. Notes:
  610. Wiegraf = 64 Virgo, Max HP 154
  611.  
  612. LA punch Delita.
  613. Enemy turns.
  614.  
  615. CT summon Ramuh to hit Wiegraf and other units.
  616. Ramza punch LA.
  617. AS punch Ramza.
  618.  
  619. ——————————————————
  620.  
  621. Fort Zeakdon
  622. Formation:
  623. __-__-__-__ __-__-__-__
  624. __-__-__-CT __-__-__-__
  625. __-__-__-Ra __-__-LA-AS
  626. Ra = Ramza, CT (♑️/♉️)
  627. AS (♒️/♐️), LA (♌️/♈️) or Generic Unit
  628.  
  629. Notes:
  630. Algus = 67 Virgo, Max HP 149
  631. Algus movement is controlled by positioning of AS/LA.
  632. Controlling Algus movement prevents Delita from attacking Algus.
  633.  
  634. LA full wait.
  635. Enemy turns.
  636.  
  637. Ramza move and Punch CT.
  638. CT move [2, 2] to front box panel and summon Ramuh on Algus.
  639. AS punch LA.
  640. Generic punch AS (if present).
  641.  
  642. 🔔 DING 🔔 DONG 🔔 The Sister Killer is dead! 🔔
  643.  
  644. Cut Scene (Inputs)
  645. Cut Scene 0:30
  646. Cut Scene (Inputs)
  647.  
  648. ——————————————————
  649. Chapter 2
  650. ——————————————————
  651.  
  652. Do not accept Rad, Alicia, Lavian
  653. Change Jobs
  654. 1) AS -> Wizard
  655. 2) Gaffy -> Chemist
  656. 3) Agrias -> Chemist
  657.  
  658. Change Equipment
  659. 1) Gaffy [Remove All]
  660. 2) LA [Best Fit]
  661. 3) AS [Best Fit]
  662.  
  663. Learn Abilities | Set Abilities
  664. 1) Gaffy, Agrias [Remove Abilities]
  665.  
  666. 2) AS Knight [Weapon Guard*]
  667. 3) AS Wizard [Magic Attack Up**]
  668. 4) AS Time Mage [Short Charge]
  669. 5) AS Summoner [Odin]
  670. 6) AS Set
  671. [Summon Magic, Weapon Guard*, Magic Attack Up**]
  672.  
  673. * Unlikely to have enough JP, but useful if available.
  674. ** Might be short JP, if short learn and set during next menu.
  675.  
  676. Move command anywhere to trigger battle at Dorter Trade City.
  677.  
  678. ——————————————————
  679.  
  680. Dorter Trade City
  681. Formation:
  682. __-LA-AS-__-CT
  683. Ra-__-__-__-__
  684. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  685.  
  686. Notes:
  687. LA attack Gaffy.
  688. Enemy & Agrias turns.
  689.  
  690. Ramza Yell or Punch Agrias unless:
  691. * Low faith and/or bad comp to AS are seen
  692. * Enemies cannot fit into Odin summon
  693. * Ramza has enough Wizard JP for Magic Attack Up
  694.  
  695. CT full wait unless:
  696. * Low faith and/or bad comp to AS are seen
  697. * Enemies cannot fit into Odin summon.
  698.  
  699. Ramza/CT use bolt spells or Ramuh for multiple units.
  700.  
  701. AS move [4, 0] and Odin the mob, usually [3, 0].
  702. 64/45, 8MA, Magic Attack Up, Bad Comp Odin = 92
  703. 64/45, 8MA, Bad Comp Odin = 69
  704.  
  705. Bad Comp Thieves with Less than 50 Faith will survive Odin with Magic Attack Up
  706.  
  707. AS Sign Notes
  708. Sign Bad Best/Worst
  709. Aq Scorpio, Taurus Leo
  710. Sa Virgo, Pisces Gemini
  711.  
  712. ——————————————————
  713.  
  714. Post Dorter Trade City
  715. Change Jobs
  716. 1) AS -> Squire
  717. 2) CT -> Squire
  718. 3) LA -> Geomancer
  719.  
  720. Do 12-day proposition with Waifus
  721.  
  722. Buy: [2 Silk Robes, 11 Shuriken, 11 Phoenix Downs]
  723.  
  724. Recruit one generic female unit if #7 or #4 unit was not retained. (Extremely Unlikely.)
  725.  
  726. ——————————————————
  727.  
  728. Post Dorter Trade City Proposition
  729. Change Jobs
  730. 1) Ramza -> Summoner
  731. 2) AS -> Summoner
  732. 3) CT -> Wizard
  733. 4) LA -> Ninja
  734. 5) Generic -> Chemist
  735.  
  736. Learn Abilities | Set Abilities
  737. 1) Ramza Knight [Weapon Guard*]
  738. 2) Ramza Wizard [Magic Attack Up]
  739. 3) Ramza Summoner [Odin, Ramuh**]
  740. 4) Ramza Set
  741. [Black Magic, Weapon Guard*, Magic Attack Up]
  742.  
  743. 5) AS Squire [Move +1]
  744. 6) AS Set [Black Magic, Move +1]
  745.  
  746. 07) CT Squire [Move +1]
  747. 08) CT Knight [Weapon Guard*]
  748. 09) CT Time Mage [Short Charge]
  749. 10) CT Set [Weapon Guard*, Short Charge, Move +1]
  750.  
  751. 11) LA Archer [Concentrate]
  752. 12) LA Monk [Counter]
  753. 13) LA Thief [Move +2]
  754. 14) LA Ninja [Shuriken, Ball***]
  755. 15) LA Set [Counter, Concentrate, Move +2]
  756.  
  757. 16) Generic Chemist**** [Phoenix Down]
  758.  
  759. * Unlikely to have enough JP, but useful if available.
  760. ** May already be learned and set if there were extra actions.
  761. *** If started with more than 120 JP.
  762. **** Only needed for recruited unit or very low JP start.
  763.  
  764. Change Equipment
  765. 1) LA [Best Fit]
  766. 2) AS & CT [Best Fit]
  767. 3) Ramza [Best Fit]
  768. 4) Generic* [Best Fit]
  769.  
  770. * Always best fit Generic, boots needed at Zigolis for cleanup.
  771.  
  772. ——————————————————
  773.  
  774. Araguay Woods
  775. Formation:
  776. __-__-__-__
  777. AS-__-Ra-LA
  778. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  779. Save Boco = Yes, Keep Boco = No.
  780. Can skip saving Boco, but extra brave points is useful for more Counter chances.
  781.  
  782. Notes:
  783. LA attack Gaffy and wait. (Can move [1, 0] to skip turn before Odin.)
  784. Enemy turns.
  785.  
  786. Ramza move [4, 0] and summon Odin [2, 0].
  787. AS Move [5, 0] and summon Odin [3, 1].
  788. LA move and throw a shuriken at Shiva survivors or full wait.
  789.  
  790. ——————————————————
  791.  
  792. Zirekile Falls
  793. Formation:
  794. AS-CT-__
  795. __-LA-Ra
  796. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  797.  
  798. Notes:
  799. LA Kill Agrias, move next to Gaffy.
  800. CT cast Bolt 2/Ramuh on Gaffy and left side knights.
  801. AS Move [0, 5] or [2, 2] and summon Odin [4, 0] or [2, 2].
  802. Ramza cast Odin/Bolt 1 on left side knights.
  803.  
  804. Post Zirekile Falls
  805. Change Equipment
  806. 1) Ovelia [Remove All]
  807. 2) AS [Best Fit]
  808.  
  809. Learn Abilities | Set Abilities
  810. 1) CT Set [Magic Attack Up]
  811.  
  812. Safety Save -> Petrify, Stop
  813.  
  814. ——————————————————
  815.  
  816. Zaland Fort City
  817. Formation:
  818. AS-CT-Ra-__
  819. __-__-__-LA
  820. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  821.  
  822. Notes:
  823. If Musty Don’t Acts the left archer, watch for units in building corners and the panel by the middle upper part of the wall. Right Archer moving left can be problematic in this situation.
  824.  
  825. CT is auxiliary unit. CT covers what AS or Ramza does not cover, but gets first turn.
  826.  
  827. Musty does something.
  828. Enemy Turns.
  829.  
  830. CT move [2, 3] and summon Ramuh at
  831. [2, 2] (right) to cover upper boxes; or,
  832. [3, 1] (left) to cover panel in front of middle part of wall; or,
  833. [4, 0] to cover upper corner.
  834.  
  835. AS move [3, 2], [3, 2], or [3, 0] and summon Odin at
  836. [4, 0] (to cover back corner); or,
  837. [3, 0] (to cover front corner); or,
  838. [4, 0] (to cover archer that moves left)
  839.  
  840. If Musty Arm Aims Left Archer
  841. Ramza move [4, 0] to wall and
  842. Wait if Ramza has less than 56 MP; or,
  843. Cast Bolt to cover panel in front of middle part of wall.
  844.  
  845. Spells Resolve.
  846. LA move [3, 3] and throw a Shuriken to clean up.
  847. (Hits most locations of enemy units that are not corners.)
  848.  
  849. AS/CT move and cast Bolt for additional clean up.
  850.  
  851. Ramza move [4, 0] or [5, 0] and summon Odin on panel to hit archer. Need to move 5 panels to directly target archer if Ramza used Bolt on his first turn.
  852. Spells resolves.
  853.  
  854. Else
  855. Ramza move [4, 0] to wall and
  856. summon Odin to hit 1 or 2 archers.
  857.  
  858. LA move [3, 3] and throw a Shuriken to clean up.
  859. (Hits most locations of enemy units that are not corners.)
  860.  
  861. AS/CT move and cast Bolt for additional clean up.
  862. End If
  863.  
  864. If Haste is cast, CT should try to use Ramuh.
  865.  
  866.  
  867. Two Cut Scenes (Inputs)
  868.  
  869. Post Zaland Fort City
  870. Buy at Zaland: [~3 Triangle Hats]
  871.  
  872. Change Jobs
  873. 1) Musty -> Chemist
  874.  
  875. Set Equipment
  876. 1) Musty [Remove All]
  877. 2) LA [Remove Weapons, Headgear, Mythril Vest]
  878. 3) Ramza [Triangle Hat]
  879. 4) CT [Triangle Hat]
  880.  
  881. ——————————————————
  882.  
  883. Bariaus Hill
  884. Formation:
  885. __-__-AS-__-LA
  886. __-__-CT-__-__
  887. __-Ra-__-__-__
  888. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  889.  
  890. Notes:
  891. LA punch Musty and wait.
  892. Musty turn. (Rare. Musty survives when LA is Aries missed early PA point.)
  893. Enemy turns.
  894.  
  895. CT full wait.
  896. AS Move [2, 0] or [2, 1] and summon Odin.
  897. (Moving [3, 0] can be hit by charging archer aiming for Agrias. It is generally safe to move [3, 0] and tank an archer hit, even against best comp archers, unless the charge scores a critical hit.)
  898.  
  899. Summoners move, spells/charges resolve.
  900. Ramza move [2, 1] and summon Odin at [3, 0].
  901. Odin resolves.
  902.  
  903. LA move and clean up Odin survivors not hit by second Odin; or,
  904. move [2, 1] and throw a shuriken at bad comp left summoner; or,
  905. full wait.
  906.  
  907. CT move 4 panels toward left summoner and summon Ramuh on left summoner.
  908.  
  909. Spells resolve.
  910. Clean up Ramuh survivors with Ramza and LA. AS if poorly positioned for immediate summoner cleanup.
  911.  
  912. Low brave Aries LA may not kill Musty until level 9-10 with a very bad start. LA is routed to get the 9th PA point at level 8. Aries, Capricorn and Taurus, Leo have overlapping worst, bad comps and will require likely assistance from AS or Ramza.
  913.  
  914. CT Sign Notes
  915. Sign Bad Best/Worst
  916. Cap Libra, Aries Cancer
  917. Tau Aquarius, Leo Scorpio
  918.  
  919. Sign Good Comp Bad Comp Best
  920. Leo Aries, Sagittarius Taurus, Scorpio Aquarius
  921. Aries Leo, Sagittarius Capricorn, Cancer Libra
  922.  
  923. CT, 62 Faith, 9 MA, Thunder Rod, Magic Attack Up
  924. Ramuh Damage
  925. ———————————————————
  926. Neutral | Bad | Worst
  927. ———————————————————
  928. 45= 93 | 73 | 46
  929. 50= 104 | 81 | 52
  930. 55= | 90 | 57
  931. 60= | 98 | 62
  932. 65= | 106 | 67
  933. 70= | | 72
  934.  
  935. Max HP Details
  936. Left Summoner Max HP: 097
  937. Right Summoner Max HP: 113
  938.  
  939. Post Bariaus Hill
  940. Learn Abilities | Set Abilities
  941. 1) CT Set [Item]
  942.  
  943.  
  944. Two Cut Scenes (Inputs)
  945.  
  946. ——————————————————
  947.  
  948. Zigolis Swamp
  949. Formation:
  950. __-__-AS-__-LA
  951. CT-__-Ge-__-__
  952. __-__-__-__-Ra
  953. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️), Generic Unit
  954.  
  955. Notes:
  956. Pig moves if present.
  957. LA move [0, 1] and punch Musty.
  958. Skeletons move.
  959.  
  960. Generic move [2, 1] throw a Phoenix Down at Ghost. [3, 1]
  961. CT move [2, 1] use Phoenix Down on skeleton.
  962.  
  963. Ghost, Flotiball, and Morbol move.
  964.  
  965. Ramza move [3, 1] or [3, 0] and summon Odin at
  966. [3, 1] if Pig is present. (left)
  967. [2, 0] if Flotiall is present. (right)
  968. [3, 1] if Morbol is present. (right)
  969.  
  970. AS move [3, 0] and summon Odin at [4, 0].
  971.  
  972. Pig walks into Odin summon.
  973. Odin spells resolve.
  974.  
  975. Move to Goug Machine City
  976. Cut Scene (Inputs)
  977.  
  978. Post Zigolis Swamp/Pre Goug Machine City
  979. Buy: [21 Water Balls, 3 Potions*]
  980.  
  981. * Buy/Sell Potions to 3.
  982.  
  983. Change Jobs
  984. 1) Ramza -> Wizard
  985. 2) AS -> Wizard
  986.  
  987. Learn Abilities | Set Abilities
  988. 1) Ramza Summoner [Ramuh]
  989. 2) Ramza Set [Summon Magic]
  990.  
  991. 3) AS Summoner [Ramuh]
  992. 4) AS Set [Summon Magic]
  993.  
  994. 4) CT Set [Summon Magic]
  995.  
  996. 5) LA Ninja [Ball*]
  997.  
  998. * If started with less than 120 JP.
  999.  
  1000.  
  1001. Move command anywhere to trigger battle.
  1002.  
  1003. ——————————————————
  1004.  
  1005. Goug Machine City
  1006. Formation:
  1007. __-__-__-__-Ra
  1008. CT-__-__-AS-LA
  1009. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1010. Night battle.
  1011.  
  1012. Notes:
  1013. If Musty attacks lower thief (typical pattern)
  1014. LA move [6, 0] panels and Potion/Revive Musty.
  1015. Enemy turns.
  1016.  
  1017. AS move and summon Odin on thieves.
  1018. Ramza summon Odin on archers and fast summoner.
  1019. CT move [4, 1] and summon Ramuh on slow summoner.
  1020. Spells resolve.
  1021.  
  1022. Clean up stray units and survivors. (Watch for Catch.)
  1023.  
  1024. If Musty attacks upper thief
  1025. LA move [4, 1] panels and throw at water ball at Musty.
  1026. Enemy turns.
  1027.  
  1028. AS move [4, 0] and summon Odin.
  1029. Ramza move and summon Odin/Ramuh.
  1030. CT move [4, 1] and summon Ramuh on slow summoner.
  1031. Spells resolve.
  1032.  
  1033. Clean up stray units and unlikely survivors.
  1034.  
  1035. Accept Musty into your party
  1036. Cut Scene on Warjilis Enter (Inputs)
  1037. Cut Scene on Warjilis Exit (Inputs)
  1038.  
  1039. Post Warjilis Cut Scene
  1040. Buy at Warjilis:
  1041. [ 5 Green Berets, ~3 Wizard Robes,
  1042. 1 Rubber Shoes, 3 Wizard Mantles]
  1043.  
  1044. Funds available about 40k
  1045.  
  1046. Set Abilities
  1047. 1) CT [Short Charge]
  1048.  
  1049. Equip Units
  1050. 1) Ramza [Wizard Robe, Wizard Mantle]
  1051. 2) AS [Wizard Mantle]
  1052. 3) CT [Best Fit]
  1053. 4) LA [Green Beret, Battle Boots]
  1054. 5) Musty [Romanda Gun, Red Hood, Battle Boots]
  1055.  
  1056. Optional Safety Save -> Wizard/Knight may block AS movement and Ramza 90% TP back up may fail then causing Agrias to take multiple hits.
  1057.  
  1058. Move command anywhere to trigger battle.
  1059.  
  1060. ——————————————————
  1061.  
  1062. Bariaus Valley
  1063. Formation:
  1064. __-__-__-__-__ __-__-__-__-__
  1065. __-__-__-Ra-__ __-__-__-__-__
  1066. __-__-LA-AS-__ Mu-CT-__-__-__
  1067. Ra = Ramza, AS (♒️/♐️), LA (♌️/♈️)
  1068. Mu = Musty, CT (♑️/♉️)
  1069. Thunderstorm.
  1070.  
  1071. Notes:
  1072. LA move [2, 1] into water and wait.
  1073. CT move [2, 0] and Ramuh [4, 0] on archer/wizard.
  1074. Musty move [4, 0] and shoot archer [3, 1]
  1075. Spells resolve.
  1076. Enemy turns.
  1077.  
  1078. AS move [4, 0] and summon Odin [3, 1].
  1079. Ramza is an auxiliary caster to cover wizard/knight not being in Odin summon.
  1080. LA can serve as back up for potential Odin survivors.
  1081.  
  1082. AS Sign Notes
  1083. Sign Bad Best/Worst
  1084. Aq Scorpio, Taurus Leo
  1085. Sa Virgo, Pisces Gemini
  1086.  
  1087. 64/50, 12 MA, Magic Attack Up Odin = 204 | 153 (Neutral, Bad)
  1088. 64/55, 12 MA, Magic Attack Up Odin = 225 | 168 (Neutral, Bad)
  1089.  
  1090. Only likely survivors are most worst comp units or bad comp units with less than 50 faith.
  1091.  
  1092. Safety Save -> Petrify, Stop
  1093.  
  1094. ——————————————————
  1095.  
  1096. Golgorland Execution Site
  1097. Formation:
  1098. LA-__-__-__-Ra CT-AS
  1099. __-Mu-__-__-__ __-__
  1100. Ra = Ramza, Mu = Musty, LA (♌️/♈️)
  1101. CT (♑️/♉️), AS (♒️/♐️)
  1102.  
  1103. Notes:
  1104. Gaffy = 64 Virgo, Max HP < 260
  1105.  
  1106. Gaffy blasts Musty.
  1107. LA move [4, 1] and throw a water ball at Knight.
  1108. Musty wait. Turn toward Ramza.
  1109. CT summon Ramuh on top Knight and Time Mage.
  1110. Spells resolve.
  1111. Enemy turns.
  1112.  
  1113. Ramza summon Ramuh on Gaffy and balance of mob.
  1114. AS move [4, 0] and summon Odin on mob. (Usually [2, 2].)
  1115.  
  1116. Clean up survivors and right back Time Mage.
  1117.  
  1118. Post Golgorland Execution Site
  1119. Set Abilities | Equip Units
  1120. 1) AS Set [Short Charge]
  1121. 2) AS Equip [Green Beret]
  1122.  
  1123. 3) LA Equip [Rubber Shoes]
  1124. 4) Musty Equip [Green Beret]
  1125.  
  1126. Safety Save -> Petrify, Stop, others?, Near Max Damage Critical Hit from Gaffy, and Random Battle
  1127.  
  1128. ——————————————————
  1129.  
  1130. Lionel Castle/Gafgarion
  1131. Formation:
  1132. __-AS-CT-__-__
  1133. __-__-__-__-__
  1134. __-Mu-__-__-LA
  1135. Ra = Ramza
  1136. Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1137. AS/CT are interchangeable
  1138. Night battle, evade values are increased by 4/3 for class, mantles, and shields from archer shots. Weapon Guard is unaffected by the lack of daylight.
  1139.  
  1140. Notes:
  1141. Gaffy = 64 Virgo, Max HP < 260
  1142.  
  1143. LA, throw water ball at knight [3, 2].
  1144. Musty shoot knight [3, 5] and wait.
  1145. Enemy archer moves.
  1146.  
  1147. AS, CT move [2, 0] and summon Ramuh the mob.
  1148. Spells resolve, enemy turns.
  1149.  
  1150. Ramza summon Ramuh on Gaffy [3, 0].
  1151. LA throw another water ball at knight.
  1152. Musty shoot knight/archer and wait.
  1153.  
  1154. AS/CT Ramuh/Bolt remaining enemies and archer.
  1155.  
  1156. Post Lionel Castle/Gafgarion
  1157. Set Equipment
  1158. 1) Ramza [Remove All, Triangle Hat]
  1159. 2) AS [Triangle Hat]
  1160. 3) CT [Triangle Hat]
  1161. 4) LA [Head Gear, Power Wrist]
  1162.  
  1163. Set Abilities
  1164. 1) CT [Magic Attack Up]
  1165.  
  1166. ——————————————————
  1167.  
  1168. Inside Lionel Castle
  1169. Formation:
  1170. AS-__-__-CT
  1171. LA-__-__-Ra
  1172. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1173.  
  1174. Notes:
  1175. topQek = 70 Faith, Scorpio, Human, Max HP 393
  1176. Bad comp signs = Aquarius, Leo
  1177.  
  1178. Attacks for the next fight depend on what the zodiacs of the recruited units were and how much LA attacks for.
  1179.  
  1180. Neutral, Bad (Capricorn ♑️ & Aquarius ♒️)
  1181. LA attack (70+), Ramuh (208), Ramuh (124)
  1182.  
  1183. Neutral, Neutral (Capricorn ♑️ & Sagittarius ♐️)
  1184. LA attack (70+), Ramuh (208), Ramuh (156)
  1185. LA attack (90+), Ramuh (208), Bolt (91*)
  1186.  
  1187. * 4 HP Short using Bolt 1 spell at 62 Faith. Ignore if AS is 65+ faith or if AS/CT are 63+ faith.
  1188.  
  1189. Best, Any (Taurus ♉️ & Aquarius ♒️ or Sagittarius ♐️)
  1190. LA Attack (70), CT Ramuh (312), AS Bolt 1* (72 or 91)
  1191. LA Attack (84+), CT Ramuh (312), AS wait.
  1192.  
  1193. * 11 HP Short without Bolt 1 spell at 62 Faith Taurus.
  1194.  
  1195. Taurus +5 damage/faith Ramuh
  1196. Capricorn +3 damage/faith Ramuh
  1197.  
  1198. If Taurus dies use Ramuh x 2 and finish in round 2.
  1199. Ramza 9 MA, Magic Attack Up Ramuh = 141
  1200. Taurus units have not been targeted with current formation with faiths varying from 62-70. All sign combinations have also been tested.
  1201.  
  1202.  
  1203. Cut Scene (Inputs)
  1204. Cut Scene 1:45
  1205. Cut Scene (Inputs)
  1206. Cut Scene 1:10
  1207.  
  1208. ——————————————————
  1209. Chapter 3
  1210. ——————————————————
  1211. Ramza ~11
  1212. Waifus ~10-12
  1213.  
  1214. Shopping Trip at Dorter
  1215. Buy: [2-3 Wizard Staffs*, 1 Brigandine, 2 Magic Gauntlets]
  1216. Ending funds ~30k
  1217.  
  1218. * Need 3 Wizard Staffs if Ramza cannot make not level 11 before end of Goland Coal City, otherwise 2.
  1219.  
  1220. Change Equipment
  1221. 1) Ramza [Thunder Rod, Wizard Robe, Battle Boots]
  1222. 2) Musty [Brigandine]
  1223. 3) LA [Green Beret, Battle Boots]
  1224.  
  1225. 4) AS [Magic Gauntlet]
  1226. 5) CT [Magic Gauntlet]
  1227.  
  1228. Move command, page up once to trigger battle at Goland Coal City.
  1229.  
  1230. ——————————————————
  1231.  
  1232. Goland Coal City
  1233. Formation:
  1234. __-__-__-LA-Mu
  1235. CT-__-AS-Ra-__
  1236. Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1237. If LA is Aries, LA is worst comp to chemists.
  1238.  
  1239. Notes:
  1240. If Musty is charmed and snipes LA, full wait with LA. Ignore Musty and proceed with all other moves and summons.
  1241. If Mediator casts Silence at it succeeds, there is no recovery. Reset.
  1242.  
  1243. Musty move [3, 1] and fix charm/shoot thief or wait. (Shoot ideally.)
  1244. LA fix charm and/or move to corner and wait or throw bomb at thief. Watch for catch.
  1245.  
  1246. Ramza teleport [4, 0] and summon Ramuh on units hiding in back. If units are stopped Odin can be used.
  1247.  
  1248. AS prioritize summoning Odin for roof units. Most formations favor Odin on two Chemists and occasionally a thief.
  1249.  
  1250. CT summon Ramuh on front thief and move around side or move around side and Ramuh solo roof unit.
  1251.  
  1252. Cut Scene (Inputs)
  1253. Move to Lesalia Castle
  1254. Cut Scene (Inputs)
  1255.  
  1256. Post Goland Coal City/Pre-Lesalia Castle (Zalamo)
  1257. Change Jobs
  1258. 1) Ramza -> Squire/Priest*
  1259. 2) AS -> Priest
  1260. 3) CT -> Priest
  1261.  
  1262. Change Equipment
  1263. 1a) Ramza [Mythril Sword, Green Beret]
  1264. 1b) Ramza* [Wizard Staff, Green Beret]
  1265.  
  1266. 2) AS [Wizard Staff, Green Beret]
  1267. 3) CT [Wizard Staff, Green Beret]
  1268.  
  1269. Set Abilities
  1270. 1) CT [Short Charge]
  1271.  
  1272. * If Ramza is not level 11. Ramza being less than level 11 is almost impossible with current routing.
  1273.  
  1274. ——————————————————
  1275.  
  1276. Lesalia Castle/Zalamo
  1277. Formation:
  1278. CT-AS-Ra LA-__-__
  1279. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1280. AS/CT are interchangeable.
  1281.  
  1282. Notes:
  1283. Zalamo = 78 Faith Sagittarius, Max HP = 247, 20%
  1284.  
  1285. AS/CT summons Ramuh on Ramza [3, 1]. (63)
  1286. AS/CT move [0, 2] and summon Ramuh on Ramza [3, 0]. (63)
  1287. Ramza teleports [4, 2] and waits.
  1288.  
  1289. LA move [4, 2] and throw a water ball at Zalamo [4, 1]. (80)
  1290.  
  1291. Post Lesalia Castle/Zalamo
  1292. Cut Scene (Inputs)
  1293. Move command, page down, up twice to move to Dorter Trade City.
  1294.  
  1295. Buy at Dorter:
  1296. [ 2 Ninja Knifes, 1 Aegis Shield, 1 Twisted Headband,
  1297. 1 Judo Outfit, 4 Chameleon Robes]
  1298.  
  1299. Aegis Shield is page down five times, down twice.
  1300.  
  1301. Cost: 49k
  1302. Ending funds: 8k.
  1303.  
  1304. Move to Orbonne Monastery
  1305. Cut Scene (Inputs)
  1306.  
  1307. Free Menu at UBS
  1308. Change Equipment
  1309. 1) Ramza [Aegis Shield, Cross Helm, Red Shoes]
  1310. 2) AS [Triangle Hat]
  1311. 3) CT [Triangle Hat]
  1312. 4) LA [Ninja Knife x2, Twisted Headband, Judo Outfit]
  1313.  
  1314. 5) Musty [Head Gear]
  1315.  
  1316. Speed 7 LA is ideal, however, speed 8 does not cause major problems.
  1317.  
  1318. ——————————————————
  1319.  
  1320. UBS2
  1321. Formation:
  1322. __-__-__-__-__-__
  1323. __-__-__-CT-__-__
  1324. __-__-LA-AS-__-__
  1325. __-__-Mu-Ra-__-__
  1326. Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1327.  
  1328. Notes:
  1329. Battle is variable. Practice is required. Fight can go horribly and burn time without proper care.
  1330. Ramza has 5 base movement.
  1331.  
  1332. LA full wait, if speed 8.
  1333. (Level 11 with early speed point or level 12+.)
  1334. Enemies move. Watch where Time Mages cast Haste.
  1335.  
  1336. Ramza move 4-5 panels and summon Ramuh/Odin on enemies. Intercepting a haste spell is possible and useful.
  1337.  
  1338. If haste is casted on chemists and/or lancers
  1339. Ramza summon Ramuh on lower level enemies.
  1340. AS move [2, 1] and summon Odin on height 9 staircase panel.
  1341.  
  1342. Musty move and shoot chemist, target of opportunity, or wait.
  1343. LA move and throw at chemist, target of opportunity or wait.
  1344. CT move and summon Ramuh on upper enemies or wait.
  1345.  
  1346. Else
  1347. Ramza summon Odin to hit lancers and chemist. (If chemist/lancer has battle boots or spiked shoes there is variability.)
  1348.  
  1349. AS move [2, 1] and summon Odin on height 9 staircase panel.
  1350.  
  1351. Musty move and shoot chemist, target of opportunity, or wait.
  1352. LA move and throw at chemist, target of opportunity or wait.
  1353. CT move forward and summon Ramuh on stray unit or wait.
  1354.  
  1355. End If
  1356.  
  1357. Clean up survivors and Time Mages.
  1358.  
  1359. As a general rule Cancer units will require extra damage because Ramza is worst compatibility, Musty is bad comp, and LA can be bad comp.
  1360.  
  1361. Ramza/AS Low Damage Sign Information
  1362. Aquarius Sagittarius
  1363. Cancer, Aries, Scorpio Cancer, Libra, Pisces
  1364.  
  1365. Musty
  1366. Good Comp Bad Comp Worst
  1367. Aquarius, Gemini Capricorn, Cancer Aries
  1368.  
  1369. LA
  1370. Sign Good Comp Bad Comp Worst
  1371. Leo Aries, Sagittarius Taurus, Scorpio Aquarius
  1372. Aries Leo, Sagittarius Capricorn, Cancer Libra
  1373.  
  1374. ** Bad Signs, does not mean bad compatibility in its entirety. With these caster combinations, there are often overlapping compatibilities that cancel each other out. The worst combination is 1 neutral compatibility caster and 1 bad compatibility caster or Ramza worst comp and any other compatibility. **
  1375.  
  1376. Post UBS2
  1377. Change Jobs
  1378. 1) Ramza -> Time Mage
  1379.  
  1380. Change Equipment
  1381. 1) Ramza [Green Beret, Chameleon Robe]
  1382. 2) AS [Green Beret, Chameleon Robe]
  1383. 3) CT [Green Beret, Chameleon Robe]
  1384. 4) LA [8 Speed*, Green Beret/Twisted Headband]
  1385. 5) Musty [Green Beret, Chameleon Robe]
  1386.  
  1387. * Check speed value for LA, if level 11-12, need 8 Speed. Can have speed point at level 11, if unit earns 3 Thief levels and 4 Ninja levels. Has guaranteed speed point at level 12. (Very likely.)
  1388.  
  1389. ——————————————————
  1390.  
  1391. UBS3
  1392. Formation:
  1393. __-__-__-__-__
  1394. __-__-__-__-__
  1395. Ra-__-__-LA-Mu
  1396. AS-__-__-__-__
  1397. Ra = Ramza, Mu = Musty, AS (♒️/♐️), LA (♌️/♈️)
  1398.  
  1399. Notes:
  1400. Izlude = 62 Faith Gemini, Max HP 342, 20%
  1401.  
  1402. AS summon Ramuh on LA. (101)
  1403. Musty move [0, 1] and shoot Izlude. (42)
  1404. LA move [0, 5] and attack Izlude. (72 x2)
  1405.  
  1406. Ramza full wait or optionally equip Move-Find Item for a rare C bag and Reflect Ring in this fight and the next fight.
  1407.  
  1408. Post UBS3
  1409. Change Equipment
  1410. 1) LA [8 Speed*, Green Beret/Twisted Headband]
  1411.  
  1412. * If level 11-12, need 8 Speed. Check speed value for LA, if level 11. Can have speed point at level 11 if unit earns 3 Thief levels and 4 Ninja levels. Has guaranteed speed point at level 12. (Very likely)
  1413.  
  1414. Optional Safety Save -> Lightning Stab/Stasis Sword may disable vital units and cause cascading problems. Seems to occur more often with early speed point ninja.
  1415.  
  1416. Stopped, Dead, or Silenced AS is not typically a problem because most runs do not require AS to summon Ramuh.
  1417.  
  1418. Lightning Stab has been inconsistent in testing. Requires critical hit on LA to kill. Will require extra round of summons if Wiegraf has HP and kills LA.
  1419.  
  1420. ——————————————————
  1421.  
  1422. UBS1
  1423. Formation:
  1424. LA-__-AS
  1425. __-__-CT
  1426. Mu-__-Ra
  1427. Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1428.  
  1429. Notes:
  1430. Wiegraf = 64 Faith Virgo
  1431. Known Max HP White Robe: 347
  1432. Max HP: 400+
  1433. Route bad comp signs = Sagittarius
  1434.  
  1435. No White Robe
  1436. 350 or 368 AS Sagittarius or
  1437. 369 or 387 AS Aquarius or less HP
  1438. LA & Musty Attack. (180 or 198)
  1439. CT & AS summon Ramuh. (104+, 85+ or 66+)
  1440.  
  1441. 351 or 369+ AS Sagittarius or
  1442. 370 or 388+ AS Aquarius or more HP (Does 395+)
  1443. With higher faith units this scenario can be avoided
  1444. LA & Musty Attack. (180 or 198)
  1445. CT summon Ramuh. (104+)
  1446. AS summon Odin. (111+, 142+)
  1447. Ramza full wait.
  1448.  
  1449. White Robe (~335-347 HP)
  1450. AS Aquarius (Does 374)
  1451. LA & Musty Attack. (180 or 198)
  1452. (Can skip Musty if LA is 81x2)
  1453.  
  1454. CT summon Ramuh. (052)
  1455. AS Summon Odin. (142)
  1456.  
  1457. AS Sagittarius (Base dmg 343, may need up to +4 w/Max HP)
  1458. LA & Musty Attack. (180 or 198) (+0 or +18)
  1459.  
  1460. CT summon Ramuh. (052) or less than 4%
  1461. CT move to block archer line of sight and wait.
  1462.  
  1463. AS summon Odin. (111)
  1464.  
  1465. Ramza full wait. or less than 4%
  1466. Ramza summon Ramuh. (064)
  1467.  
  1468. (CT Ramuh)/(AS Odin) Damage Table
  1469. Faith CT-w Sag
  1470. 62 +0 +0
  1471. 63 +1 +1
  1472. 64 +2 +3
  1473. 65 +2 +5
  1474. 66 +3
  1475. 67 +4
  1476.  
  1477. Cast with Ramza only if necessary. If Ramza needs to summon, use CT to cover the lines of sight to prevent the archer from attacking Ramza while charging and move Ramza away if Wizard casts something near Ramza. Good Compatibility Archer will likely kill Ramza if an attack is successful. Good compatibility Wizard will likely kill Ramza with a summon or spell.
  1478.  
  1479. ——————————————————
  1480.  
  1481. Post UBS1
  1482. Cut Scene (Inputs)
  1483.  
  1484. Change Jobs
  1485. 1) AS -> Time Mage
  1486. 2) CT -> Time Mage
  1487. 3) LA -> Chemist | Time Mage*
  1488.  
  1489. * If LA has high starting Chemist JP, magic classes will be unlocked and proposition should be done as Time Mage instead.
  1490.  
  1491. Move to Dorter Trade City
  1492. Cut Scene (Inputs)
  1493. Attempt to Move to Lesalia
  1494. Cut Scene (Inputs)
  1495.  
  1496. ——————————————————
  1497.  
  1498. Do 14-day proposition with Waifus at Dorter
  1499.  
  1500. Change Jobs
  1501. 1) LA -> Time Mage
  1502.  
  1503. Do 14-day proposition with Waifus at Dorter
  1504. Do 14-day proposition with Waifus at Dorter*
  1505.  
  1506. * Third proposition can be removed, if LA already has Time Mage unlocked immediately because of high starting chemist JP. Available funds will be 21k lower and a few items can be sold at Riovanes Castle if two morning stars are purchased.
  1507.  
  1508. ——————————————————
  1509.  
  1510. Buy at Dorter: [ 2 Short Edges, 3 Wizard Rods, 2 Flame Whips,
  1511. 2 Holy Miters, 2 Power Sleeves, 1 Germinas Boots]
  1512.  
  1513. Ending funds around 40-45k.
  1514.  
  1515. Change Jobs
  1516. 1) AS -> Wizard
  1517. 2) CT -> Wizard
  1518. 3) LA -> Ninja
  1519.  
  1520. Learn Abilities | Set Abilities
  1521. 1) CT Set [Magic Attack Up]
  1522.  
  1523. 2) LA Time Mage [Teleport]
  1524. 3) LA Ninja [Hammer]
  1525. 4) LA Set [Item]
  1526.  
  1527. 5) Musty Engineer* [Move +1*]
  1528. 6) Musty Set [Item, Equip Change, Move +1*]
  1529.  
  1530. * See Musty JP notes below if Move +1 is not learned.
  1531.  
  1532. Change Equipment
  1533. 1) Ramza [Remove Red Shoes]
  1534. 2) AS [Wizard Rod, Holy Miter, Wizard Robe]
  1535. 3) CT [Thunder Rod, Wizard Robe, Red Shoes]
  1536.  
  1537. 4) Ramza [Wizard Staff, Wizard Robe, Magic Gauntlet]
  1538.  
  1539. 5) LA
  1540. [Short Edge x2, Green Beret, Power Sleeve, Germinas Boots]
  1541.  
  1542. Grog Hill Safety Strat (LA = Leo and AS = Aquarius only)
  1543. Safety strat for an extremely improbable event at Grog Hill is to learn Ice and Shiva on AS and CT. CT accumulates 45-50 JP minimum during chapter 2 and can learn Shiva with 355+ JP at end of Sand Rat grind. (Min = 320)
  1544.  
  1545. Musty Engineer JP Notes
  1546. With near minimum JP starts Musty will not have enough available JP yet. Having Move +1 earlier enables better shooting angles at Grog Hill and Outside Riovanes Castle.
  1547.  
  1548. Musty is budgeted for 2-3 actions in chapter 3 at 19 JP/action, one action at Yardow Fort City, Yuguo Woods, and Outside Riovanes Castle. Each location has potential for an extra action if necessary.
  1549.  
  1550. (Below conditions are theoretically possible, but have not been observed in a run. Musty is rarely observed here with less than 200 unspent JP. If Musty is short JP for Move +1, Musty will typically have around 175+ JP.)
  1551.  
  1552. If Musty has less than 105 unspent Engineer JP
  1553. 6 Actions are needed in Chapter 3.
  1554. Actions are needed at Grog Hill in addition to criteria below.
  1555.  
  1556. If Musty has less than 143 unspent Engineer JP
  1557. 4 Actions are needed in Chapter 3.
  1558. More than one action is required at Yardow Fort City, Yuguo Woods, or Outside Riovanes Castle.
  1559.  
  1560. ——————————————————
  1561.  
  1562. Move command, up twice to trigger battle at Grog Hill.
  1563.  
  1564. ——————————————————
  1565.  
  1566. Grog Hill
  1567. Formation:
  1568. __-Mu-__-__-__
  1569. CT-LA-AS-__-Ra
  1570. Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1571.  
  1572. Unit Max HP Notes:
  1573. Lvl 26 Chemist 208*
  1574. Lvl 25 Squire 229*
  1575. Lvl 26 Archer 232*
  1576.  
  1577. * These units always die with a Ramza 12 MA, Magic Attack Up, Ramuh and AS 16 MA, Short Charge, 62 Faith, Odin.
  1578.  
  1579. Lvl 27 Thief 227 (Ignore if AS is 65+ faith)
  1580. 45-48 Aqu = Leo survives or
  1581. 45-48 Sag = Gemini survives
  1582.  
  1583. Lvl 27 Squire 243 (Ignore if AS is 64+ faith)
  1584. Front Squire
  1585. 45 Cancer Survives
  1586.  
  1587. Lvl 27 Chemist: 218
  1588. Rubber Shoes Chemist 35% Odin survival
  1589. 73 Bad Comp survives
  1590. Aqu = Scorpio or Taurus survives
  1591. Sag = Virgo or Pisces survives
  1592.  
  1593. 52/48 (Taurus or Scorpio) with (Leo and Aquarius)
  1594. Damage for extra faith: +2/ally faith & +3/enemy faith
  1595. Survive thrown flame whip, all others die.
  1596.  
  1597. Revive dead units if necessary because this fight may go long if Rubber Shoes Chemist has X-Potion. Killing this unit may be difficult, especially with 8 speed LA.
  1598.  
  1599. 54 Neutral Comp Survives
  1600. All AS neutral comps die to thrown flame whip.
  1601.  
  1602. Notes:
  1603. Watch Rubber Shoes Chemist closely for bad comp and faith.
  1604.  
  1605. LA 9 Speed
  1606. LA move [1, 0] or [2, 0] and
  1607. * Throw something at Thief, if Thief is worst comp to AS with 48 or less faith.
  1608. * Attack air.
  1609.  
  1610. LA 8 Speed
  1611. LA move [1, 0] or [2, 0] and
  1612. * Throw something at Thief, if Thief is worst comp to AS with 48 or less faith or if LA is less than level 11.25.
  1613. * Attack air.
  1614.  
  1615. Musty move [2, 0] or [3, 0] forward and wait unless Musty has less than 105 unspent Engineer JP then act.
  1616.  
  1617. Ramza move [2, 0] and summon Ramuh on as many units as possible.
  1618. CT move and summon on a stray unit or if something has gone wrong.
  1619. AS move [4, 0] and summon Odin on the mob.
  1620. Spells resolve
  1621.  
  1622. LA move and throw flame whip/water ball at rubber shoes chemist other units. If attack does not kill chemist wait. Speed 9 should double turn to deal with the chemist. If Speed 8 LA and X-Potion, get lucky and hope chemist moves forward on third turn. (Only reason Ice remains in the route.)
  1623.  
  1624. Musty/CT*/LA Clean Up
  1625.  
  1626. * CT is poorly positioned to deal with rubber shoes chemist and this is why Ice has been removed from this unit.
  1627.  
  1628. Safety Save before Yardow Fort City/Rafa. Rafa may die.
  1629.  
  1630. ——————————————————
  1631.  
  1632. Yardow Fort City (Rafa)
  1633. Formation:
  1634. AS-__-__-__-Mu
  1635. __-Ra-__-__-LA
  1636. __-__-__-__-CT
  1637. Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1638. Skip Musty if Move +1 is learned and LA does not have 9 speed.
  1639.  
  1640. Unit Max HP Notes:
  1641. Malak 31 Faith Gemini, Max HP 212, 22%
  1642. Lvl 27-28 Summoners Max HP 203 or 184 w/ White Robe**
  1643. 45-62 Bad comp survives
  1644. 45-46 Neutral comp survives
  1645.  
  1646. * Might be ~4 hp short to kill Malak if CT is not level 12 and has less than 65 faith or Ramza is not level 13 and Malak has near max HP and Malak moves to the panel left of the arch.
  1647. ** Current testing has never shown a summoner without a White Robe. Survival totals indicated are for Summoner with a White Robe.
  1648.  
  1649. Notes:
  1650. Enemy turns.
  1651. LA (speed 9) move [3, 2] to wall and wait.
  1652. Rafa and enemy turns.
  1653.  
  1654. LA (speed 8) move and Potion Rafa for experience/add HP.
  1655. Need level 11.46 with minimum actions to reach level 12 before Inside Riovanes Castle.
  1656.  
  1657. Musty Potion Rafa/shoot depending on JP needs/Rafa HP. (Skippable)
  1658. CT move [2, 3] and summon Ramuh on Ninjas and Malak.
  1659. Ramza move [1, 2] and summon Ramuh on Ninjas and Malak.
  1660. AS move [3, 0] and summon Odin on Summoner(s) and stray Ninja.
  1661.  
  1662. Ramuhs resolve
  1663. Malak retreats (9 Speed LA)
  1664. LA (speed 9) move and attack charging Summoner.
  1665.  
  1666. Odin resolves
  1667. Malak retreats (8 Speed LA)
  1668.  
  1669. LA (speed 8) move and throw something at Odin survivors.
  1670. Full wait allies/clean up.
  1671.  
  1672. Post Yardow Fort City
  1673. Buy: [ 2 Black Robes, 3 Sprint Shoes, 1 Reflect Ring]
  1674. Cost: 57k
  1675. Funds available: 15-25k
  1676.  
  1677. Change Jobs
  1678. 1) Rafa -> Chemist
  1679.  
  1680. Change Equipment
  1681. 1) Rafa [Remove All]
  1682.  
  1683. 2) Ramza [Sprint Shoes]
  1684. 3) Musty [Mythril Gun, Judo Outfit, Sprint Shoes]
  1685. 4) Generic [Romanda Gun, Brigandine]
  1686.  
  1687. 5) LA [8 Speed]
  1688.  
  1689. Set Abilities
  1690. 1) Ramza [Item]
  1691. 2) AS [Magic Attack Up]
  1692.  
  1693. ——————————————————
  1694.  
  1695. Yuguo Woods
  1696. Formation:
  1697. __-__-Mu-__-__
  1698. __-__-AS-__-__
  1699. Ra-__-__-LA-Ge
  1700. Ra = Ramza, Mu = Musty, AS (♒️/♐️), LA (♌️/♈️), Generic Unit
  1701.  
  1702. Notes:
  1703. Musty attack Rafa and move [1, 2].
  1704. Enemy Time Mage turns.
  1705.  
  1706. LA move [3, 1] and Phoenix Down Time Mage or throw a flame whip at a ghost with a preference for the frontmost ghost.
  1707. Ramza move [2, 0] and Phoenix Down Time Mage.
  1708. Enemy Ghost and Wizard turns.
  1709.  
  1710. Generic move [3, 1] and throw a Phoenix Down at charging wizard.
  1711. AS move [3, 0] and summon Odin [4, 0].
  1712.  
  1713. Musty move (usually) [2, 1] and attack right wizard if bad comp to AS or look for opportunistic Seal Evil, if available, if Time Mage or Wizard movements deviate from typical battle pattern.
  1714.  
  1715. AS Bad Comp Signs (56 or less faith survives)
  1716. Aq Scorpio, Taurus
  1717. Sa Virgo, Pisces
  1718.  
  1719. Post Yuguo Woods/Pre-Outside Riovanes Castle
  1720. Change Jobs
  1721. 1) Ramza -> Wizard
  1722.  
  1723. Set Abilities
  1724. 1) Ramza [Summon Magic]
  1725.  
  1726. Change Equipment
  1727. 1) Ramza [Wizard Rod, Holy Miter, Magic Gauntlet]
  1728. 2) CT [Wizard Rod, Holy Miter, Black Robe]
  1729.  
  1730. Need:
  1731. Musty 162/181 unspent Engineer JP. 19 JP/Action.
  1732. Unless Musty misses multiple actions and starts with low JP it is improbable that Musty will be short JP.
  1733.  
  1734. Optional Safety Save -> If Musty dies in the first round, battle must be over before clock tick 42 ends. There is only one turn cycle to clean up. (White Robes and multiple surviving archers can complicate clean up.)
  1735.  
  1736. ——————————————————
  1737.  
  1738. Outside Riovanes Castle
  1739. Formation:
  1740. __-__-__ __-__-__
  1741. __-__-Ra AS-CT-LA
  1742. __-__-Mu __-__-__
  1743. Ra = Ramza, Mu = Musty
  1744. AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1745. Night Battle.
  1746.  
  1747. Notes:
  1748. Musty shoot Rafa [-2, 2] and wait facing forward.
  1749. LA full wait.
  1750.  
  1751. Ramza move [3, 0] and summon Odin at [4, 0] on top archers.
  1752. AS, move [1, 3] and summon Odin at [3, 1] to hit 1 or 2 knights.
  1753. CT, summon Ramuh on LA [0, 1] and move [2, 3] or wait.
  1754. LA, move and attack water knight.
  1755.  
  1756. Ramuh resolves.
  1757. Musty move and shoot target of opportunity or wait.
  1758.  
  1759. Odin summons resolve.
  1760. Fight over/clean up.
  1761.  
  1762. AS Sign Notes
  1763. Sign Bad Best/Worst Good
  1764. Aq Scorpio, Taurus Leo Libra, Gemini
  1765. Sa Virgo, Pisces Gemini Leo, Aries
  1766.  
  1767. Ramza, 70 Faith, 16 MA, Magic Attack Up, Odin Damage
  1768. AS, 62 Faith, 16 MA, Magic Attack Up, Odin Damage
  1769. ————————————————————————
  1770. (Aries, Libra) | AS Neutral | AS Bad
  1771. ————————————————————————
  1772. 45= 201 | 234 | 178
  1773. 50= 224 | 260 | 198
  1774. 55= 246 | 286 | 218
  1775. 60= 268 | 312 | 238
  1776. 65= | 338 | 257
  1777. 70= | 364 | 277
  1778.  
  1779. Ramza kills 27/28 archers with 55 or more faith and bad comp.
  1780. Ramza kills 29 archer with 59 or more faith and bad comp.
  1781.  
  1782. Optional Safety Save -> Any menuing mistake will ruin the run.
  1783.  
  1784. Post Outside Riovanes Castle
  1785. Change Jobs
  1786. 1) CT -> Priest
  1787.  
  1788. Change Equipment
  1789. 1) CT [Green Beret]
  1790. 2) AS [Power Sleeve]
  1791. 3) Ramza [Thunder Rod, Chameleon Robe]
  1792.  
  1793. 4) LA [Twisted Headband, Power Wrist]
  1794. 5) Musty [Battle Boots]
  1795.  
  1796. Learn Abilities | Set Abilities
  1797. 1) Musty Engineer [Move + 1]
  1798. 2) Musty Set [Equip Change, Move + 1]
  1799.  
  1800. 3) Ramza Wizard [Bolt 2]
  1801.  
  1802. 4) AS Time Mage [Demi]
  1803.  
  1804. 5) CT Time Mage [Demi]
  1805. 6) CT Set [Time Magic, Short Charge]
  1806.  
  1807. ——————————————————
  1808.  
  1809. Inside Riovanes Castle
  1810. Formation:
  1811. AS-__ LA-__-Mu-__
  1812. __-Ra __-__-__-CT
  1813. Ra = Ramza, AS (♒️/♐️)
  1814. Mu = Musty, CT (♑️/♉️), LA (♌️/♈️)
  1815.  
  1816. Notes:
  1817. Wiegraf = 64 Faith Virgo, Max HP = 342, 25%
  1818. Velius = 70 Faith, Virgo, Monster, Max HP = 1005
  1819. Route bad comp signs = Sagittarius
  1820.  
  1821. Ramza, summon Ramuh [1, 0] and wait. Do not move.
  1822. Transform.
  1823.  
  1824. Ramza, Move [3, 0] and cast Bolt 2 on Velius & Ramza. (220)
  1825. Bolt resolves.
  1826.  
  1827. CT, Move [3, 0] and cast Demi [2, 1] (253 x2)
  1828. Musty, Move [5, 0] and Equip Change Reflect Ring over Battle Boots.
  1829. LA, Move [5, 1] and attack Velius. (150 x2)
  1830.  
  1831. 2 Demons Move & Act.
  1832. Demi spells resolve.
  1833.  
  1834. Post Inside Riovanes Castle
  1835. Change Equipment
  1836. 1) LA [Sprint Shoes]
  1837. 2) Musty [Sprint Shoes]
  1838.  
  1839. Roof Riovanes Castle
  1840. Formation:
  1841. __
  1842. __
  1843. Ra
  1844. Mu
  1845. LA
  1846.  
  1847. Notes:
  1848. Lede = 70 Faith
  1849. LA move [-2, 4] and Attack Lede (wears pink)
  1850. Musty move [2, 0] and Shoot Lede [4, 4]
  1851.  
  1852.  
  1853. Cut Scene (Second to last line = Rafa: … I am so glad.)
  1854. Cut Scene 0:55
  1855. Cut Scene (One Input)
  1856. Cut Scene 0:45
  1857. Cut Scene (One Input)
  1858. Cut Scene 0:35
  1859. Decline Rafa and Malak
  1860. Save Request
  1861. Cut Scene (Inputs)
  1862. Chapter Screen
  1863. Cut Scene (Inputs)
  1864.  
  1865. ——————————————————
  1866. Chapter 4
  1867. ——————————————————
  1868. Shop at Riovanes Castle
  1869. Sell*: [1 White Robe, 3 Chameleon Robes, 3 Silk Robes, Armor+]
  1870.  
  1871. Buy: [1-2 Morning Stars, 3 Angel Rings]
  1872. Morning Star is page down 4 times, down once.
  1873. Angel Ring is page down twice, up once.
  1874.  
  1875. Cost: 78k/69k
  1876. Funds Remaining: 5k
  1877.  
  1878. * Only need to sell items until minimum gil threshold is met.
  1879. ** Second Morning Star is optional. Ideal for safety and necessary sales can be performed rather quickly. Sales likely only needed if only two propositions were performed.
  1880.  
  1881. Change Jobs
  1882. 1) Ramza -> Time Mage
  1883. 2) CT -> Wizard
  1884.  
  1885. Change Equipment
  1886. 1) CT [Wizard Rod]
  1887. 2) AS [Wizard Robe]
  1888. 3) Ramza [Wizard Staff, Green Beret, Wizard Robe]
  1889. 4) LA [Germinas Boots]
  1890.  
  1891. Change Abilities
  1892. 1) AS [Short Charge]
  1893. 2) CT [Summon Magic, Magic Attack Up]
  1894.  
  1895.  
  1896. Use Move Command and select to Zeltennia Castle.
  1897. Down three times. (50% Chance, 30% first, 20% second)
  1898.  
  1899. ——————————————————
  1900.  
  1901. Doguola Pass
  1902. Formation: “Safe” Formation:
  1903. __-__-__-CT-__ __-__-__-CT-__
  1904. __-__-LA-Ra-__ __-AS-LA-Ra-__
  1905. __-Mu-AS-__-__ __-__-Mu-__-__
  1906. Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  1907. First formation risks being charmed from Germinas Boots/Move +1 Lancer. (Has happened once.) Notes written for first formation.
  1908.  
  1909. Notes:
  1910. Musty move [1, 1] and shoot archer [5, 3].
  1911. (Watch Musty damage. If damage is 48 or 32 then unit is Cancer, Capricorn, or Aries which may require a followup action.)
  1912.  
  1913. LA full wait.
  1914. Enemies move.
  1915.  
  1916. Ramza move [2, 1] or [1, 1] and summon Odin on Archer & Wizard.
  1917. (7 Speed Odin will resolve before Wizard’s level 4 spell.)
  1918.  
  1919. CT move [3, 0] and summon Ramuh on lower mob.
  1920. AS summon Odin on lower mob and wait. (Avoid moving to save CT.)
  1921. Spells resolve.
  1922.  
  1923. LA
  1924. 1) Throw or attack at Wizard/Archer if Ramza is short damage.
  1925. 2) Throw at 55 or less faith Lancer/Knight that is neutral & bad compatibility to AS/CT and 327+ HP. (±6 HP/faith)
  1926. 3) Full wait.
  1927.  
  1928. AS Clean up?
  1929.  
  1930. Ramza, 70 Faith, 13 MA, Magic Attack Up, Odin Damage
  1931. ————————————————————————
  1932. Neutral | (Aries, Libra) | Cancer (m)
  1933. ————————————————————————
  1934. 45= 214 | 163 | 113
  1935. 50= 238 | 182 | 126
  1936. 55= | 200 | 138
  1937. 60= | 218 | 151
  1938. 65= | 236 | 163
  1939. 70= | | 176
  1940.  
  1941. AS Sign Notes CT Sign Notes
  1942. Sign Bad Sign Bad
  1943. Aq Scorpio, Taurus Cap Libra, Aries
  1944. Sa Virgo, Pisces Tau Leo, Aqu
  1945.  
  1946. AS Sign Notes CT Sign Notes
  1947. Sign Good Sign Good
  1948. Aq Libra, Gem Cap Virgo, Taurus
  1949. Sa Leo, Aries Tau Virgo, Capricorn
  1950.  
  1951. Post Doguola Pass
  1952. Set Abilities
  1953. 1) Ramza [Guts, Gained JP Up]
  1954. 2) CT [Short Charge]
  1955. 3) LA [Teleport]
  1956.  
  1957. Change Equipment
  1958. 1) Musty [Clothes, Angel Ring]
  1959.  
  1960. 2) Generic [Green Beret, Sprint Shoes]
  1961. 3) Ramza [Black Robe, Sprint Shoes]
  1962. 4) CT [Sprint Shoes]
  1963. 5) AS [Red Shoes]
  1964.  
  1965. ——————————————————
  1966.  
  1967. Bervenia Free City
  1968. Formation:
  1969. CT-__-__-__-__ __-__-__-__
  1970. __-__-__-__-Ra __-LA-__-__
  1971. __-__-__-__
  1972. Ge-__-__-__
  1973. Ra = Ramza, CT (♑️/♉️)
  1974. LA (♌️/♈️), Generic Unit
  1975.  
  1976. Notes:
  1977. Meliadoul = 68 Capricorn, Max HP 343, 15%. (Need 291.)
  1978.  
  1979. Enemy Turns.
  1980. If Melly has Move +1, she will break something. Replace broken equipment as noted.
  1981.  
  1982. Ramza move and yell at LA.**
  1983. Generic full wait or shoot LA to fix charm.
  1984. CT summons Ramuh on LA and waits. (131 or 161)
  1985. LA move [4-5, 0] and attack Melly. (80 x2 or 100 x2)
  1986.  
  1987. Ramza can skip yelling at LA if Ramza is ahead Time Mage actions AND one of the following, LA is Leo or CT is Taurus.
  1988.  
  1989. The turn order will not change after Ramza Yells at LA because zero clock ticks have elapsed, therefore if LA is charmed, LA’s charm status can still be removed by the Generic unit.
  1990.  
  1991.  
  1992. Post Bervenia Free City
  1993. Buy at Bervenia Free City
  1994. Buy: [1 Green Beret, only if Broken]
  1995.  
  1996. ——————————————————
  1997.  
  1998. Finath River
  1999. Formation:
  2000. __-__-__-__-__ __-__-__-__
  2001. __-__-__-__-LA __-__-__-__
  2002. __-__-__-AS-__ __-__-__-__
  2003. __-__-__-__-__ __-__-__-__
  2004. __-__-Ra-__-__ __-__-__-CT
  2005. Ra = Ramza, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  2006.  
  2007. Notes:
  2008. Ramza Yell at LA and move [-1, 0].
  2009. CT Bolt 1/Ramuh Bird then flee.
  2010.  
  2011. AS move [3, 1], cast Odin on mob.
  2012. LA move and throw Morning Star at stray Choco. (144, 112)
  2013. (Most Red Chocos will survive with bad comp.)
  2014. Ninja has 5 movement.
  2015.  
  2016. Odin resolves.
  2017.  
  2018. LA
  2019. Sign Bad Comp Signs
  2020. Leo Taurus, Scorpio, Aquarius
  2021. Aries Capricorn, Cancer, Libra
  2022.  
  2023. ——————————————————
  2024.  
  2025. Zeltennia Castle
  2026. Generic Formation: Ramuh Formation:
  2027. Ge-__-__-__-__ __-__-__-__-Ra
  2028. Mu-__-LA-__-Ra Mu-__-LA-CT-__
  2029. Ra = Ramza, Mu = Musty, Ge = Generic, LA (♌️/♈️), CT (♑️/♉️)
  2030. If Generic is Gemini Male then Max HP Zalamo will survive with 1 HP, use Ramuh formation instead.
  2031.  
  2032. Notes:
  2033. Zalamo = 78 Sagittarius, Max HP = 323 HP, White Robe
  2034.  
  2035. Ramza Yell at LA or
  2036. CT summon Ramuh on LA (75)
  2037.  
  2038. LA move [3, 1] and attack Zalamo. (110 x2) or (120 x2)
  2039. Musty shoot Zalamo [5, 0] (64)
  2040. Generic shoot Zalamo [5, 1] (54, 42, 36, 30)
  2041.  
  2042. Can skip Ramza yell if Ramza is ahead in actions and Generic is Gemini (female), Leo, Aries.
  2043.  
  2044. Post Zeltennia Castle
  2045. Set Abilities
  2046. 1) Ramza [Summon Magic]
  2047. 2) CT [Magic Attack Up]
  2048. 3) LA [Move +2]
  2049.  
  2050. Change Equipment
  2051. 1) Ramza [Holy Miter]
  2052. 2) CT [Holy Miter]
  2053.  
  2054. ——————————————————
  2055.  
  2056. Bed Desert/Balk I
  2057. Formation:
  2058. Ra-CT-__-__-__
  2059. Mu-__-LA-__-__
  2060. Ra = Ramza, Mu = Musty, CT (♑️/♉️), LA (♌️/♈️)
  2061.  
  2062. Notes:
  2063. Balk = 62 Faith Sagittarius, Max HP = 377, Magic Defend Up
  2064.  
  2065. LA, move [6, 1] and attack Balk (70 x2)
  2066. Musty shoot Balk [6, 2] and wait. (40)
  2067. CT summon Ramuh [2, 1] on Ramza and wait. (119)
  2068. Ramza, Move [3, 0] and summon Ramuh on self. (83)
  2069.  
  2070. Post Bed Desert
  2071. Set Abilities
  2072. 1) Ramza [Magic Attack Up]
  2073.  
  2074. Change Equipment
  2075. 1) Ramza [Magic Gauntlet]
  2076. 2) AS [Angel Ring]
  2077. 3) CT [Angel Ring]
  2078. 4) LA [Green Beret, Angel Ring]
  2079. 5) Musty [Twisted Headband]
  2080.  
  2081. ——————————————————
  2082.  
  2083. North Wall Bethla Garrison
  2084. Formation:
  2085. __-__-__-__-Ra
  2086. __-__-__-Mu-AS
  2087. LA-__-__-__-CT
  2088. Ra = Ramza, Mu = Musty, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  2089.  
  2090. Notes:
  2091. LA, move [1, 4] and attack monk. Face toward Ramza.
  2092. Musty shoot close Archer and wait.
  2093.  
  2094. 2 CT Enemy spells resolve.
  2095. (8 Speed Hasted Lancer will move before Odin resolves.)
  2096.  
  2097. CT, move [2, 0] and summon Ramuh [4, 0] on Lancers and Summoner.
  2098. AS, Move [2, 0] and summon Odin [4, 0] on Lancers and Summoner.
  2099. Ramza, summon Ramuh [2, 0] on close Archer and wait.
  2100. Spells resolve.
  2101.  
  2102. LA attack monk, face Ramza; full wait and face Ramza; or move and throw ball at archer.
  2103. Musty shoot surviving archer and wait or move and shoot surviving Lancers. Will not hit back lancer if unit has a movement boost.
  2104. Ramza move and cast Ramuh on something.
  2105.  
  2106. AS/CT Clean up remaining top archer and other survivors.
  2107. Hasted Lancers are difficult.
  2108. CT Ramuh will not resolve before top archer if Speed Save activates.
  2109.  
  2110.  
  2111. Safety Save - Missing the teleport has no effective recovery.
  2112.  
  2113. Post North Wall Bethla Garrison
  2114. Change Jobs
  2115. 1) Ramza -> Squire
  2116. 2) CT -> Priest
  2117.  
  2118. Change Equipment
  2119. 1) CT [Green Beret, Sprint Shoes]
  2120. 2) Ramza [Aegis Shield, Green Beret, Red Shoes]
  2121.  
  2122. Learn Abilities | Set Abilities
  2123. 1) Ramza Time Mage [Haste, Demi]
  2124. 2) Ramza Set [Time Magic]
  2125.  
  2126. 3) CT Set [Equip Change]
  2127.  
  2128. ——————————————————
  2129.  
  2130. Bethla Garrison Sluice
  2131. Ramza formation 1, CT formation 2
  2132.  
  2133. Notes:
  2134. After first teleport, Ramza hastes self.
  2135. If enemy Wizard is Neutral Comp or better to Ramza (anything except Aries, Libra, and Cancer) and casts Haste so that it hits Ramza there is no need to cast haste.
  2136.  
  2137. 81/70, 12 MA Neutral Comp Haste = 108%
  2138. 81/70, 12 MA Bad Comp Haste = 81%
  2139.  
  2140. Post Bethla Sluice
  2141. Cut Scene (Inputs)
  2142. Accept Orlandu into your party
  2143. Cut Scene (Inputs)
  2144. Cut Scene 0:55
  2145. Move to Zeltennia Castle
  2146. Cut Scene (Inputs)
  2147.  
  2148. Zeltennia Castle Shopping
  2149. Buy: [ 1 Rune Blade, 1 Flame Shield, Ice Shield*]
  2150. Rune Blade is page down twice, up once.
  2151. Flame Shield is page down 8 times, up twice.
  2152. Cost: 26.5k or 32.5k
  2153.  
  2154. * Skip Ice Shield if not running 13 Zodiacs or if short funds. Will be short funds if only two props were done. Ice Shield can be purchased later.
  2155.  
  2156. ——————————————————
  2157.  
  2158. Move to Zarghidas Trade City
  2159. Cut Scene
  2160. Buy Flower if running 13 Zodiacs
  2161.  
  2162. Zarghidas Trade City Shopping:
  2163. Buy: [ 2 Spell Edges, 3 Flash Hats, 1 Twisted Headband, 2 Black Costumes]
  2164. Cost: 110k
  2165. Available Funds: 16-26k
  2166.  
  2167. Change Equipment
  2168. 1) Ramza [Rune Blade, Flash Hat]
  2169. 2) AS [Flash Hat]
  2170. 3) LA [Spell Edge x2, Flash Hat]
  2171.  
  2172. 4) Orlandu [Twisted Headband, Power Sleeve]
  2173. 5) Generic [Barrette/Red Hood, Black Costume, Battle Boots]
  2174.  
  2175. Set Abilities
  2176. 1) Ramza [Summon Magic]
  2177. 2) Orlandu [Remove All]
  2178.  
  2179. ——————————————————
  2180.  
  2181. Germinas Peak
  2182. Formation:
  2183. __-__-__ __-__-__-__
  2184. __-Ge-__ __-__-AS-__
  2185. Or-Ra-__ __-__-LA-__
  2186. Ra = Ramza, Or = Orlandu, Ge = Generic
  2187. AS (♒️/♐️), LA (♌️/♈️)
  2188.  
  2189. Notes:
  2190. Front enemy archers have 80 faith.
  2191.  
  2192. Orlandu move [4,0] and Stasis Sword Ninja and Thief (or Thief with different Ninja movement).
  2193.  
  2194. LA move [3, 1] and wait.
  2195. Enemies move and act.
  2196.  
  2197. Ramza move [4, 0] and summon Ramuh/Odin/attack a stray archer or Yell at Orlandu x1 or wait.
  2198. CT move [3, 1] and wait or summon Ramuh.
  2199. AS move [3, 1] and summon Odin [4, 0] on two targets or more.
  2200.  
  2201. Orlandu will go before Thief if Ramza yells at Orlandu.
  2202.  
  2203. Orlandu/LA continue charge to the back and Stasis Sword/attack units on the way.
  2204.  
  2205. Ramza/AS clean up back survivors.
  2206.  
  2207. ——————————————————
  2208.  
  2209. If Equipment is stolen or broken:
  2210. Others not indicated below:
  2211. * Repurchase and Replace
  2212.  
  2213. Ramza
  2214. * Aegis Shield: Repurchase at Limberry Castle.
  2215. * Black Robe: Equip Wizard Robe.
  2216. * Red Shoes: Do nothing. The other use of Red Shoes is at Hash and Battle Boots are marked as a substitute.
  2217.  
  2218. Generic Unit
  2219. * Romanda Gun: Do nothing.
  2220. * Barrette: Replace with Green Beret.
  2221. * Black Costume: Replace and repurchase Black Costume at Garland Magic City.
  2222. * Battle Boots: Equip another pair of Battle Boots.
  2223.  
  2224. Orlandu
  2225. * Excalibur: Reset.
  2226. * Bracer: Sell many weapons and helmets and hope for the best. Repurchase and replace.
  2227.  
  2228. ——————————————————
  2229.  
  2230. Post Germinas Peak
  2231. Set Abilities | Change Jobs
  2232. 1) Ramza* -> Chemist
  2233.  
  2234. 2) Ramza [Item]
  2235. 3) AS* [Item*]
  2236. 4) CT [Item]
  2237.  
  2238. * Only if Generic Crystalized (unlikely)
  2239.  
  2240. Change Equipment
  2241. 1) AS [Sprint Shoes]
  2242. 2) CT [Green Beret, Wizard Robe, Sprint Shoes]
  2243. 3) LA [Sprint Shoes]
  2244.  
  2245. 4) Musty [Green Beret]
  2246.  
  2247. ——————————————————
  2248.  
  2249. Poeskas Lake
  2250. Generic Formation: AS Formation:
  2251. __-__-__-__-__ __-__-__-__-__
  2252. CT-__-__-__-Ra CT-__-__-__-AS
  2253. LA-__-Ge-Or-__ LA-__-Ra-Or-__
  2254. Ra = Ramza, Or = Orlandu, Ge = Generic
  2255. CT (♑️/♉️), LA (♌️/♈️), AS (♒️/♐️)
  2256.  
  2257. Notes: (If using AS formation Generic = Ramza and Ramza = AS.)
  2258. Orlandu move [4, 0] and wait.
  2259. LA move [4, 2] and Phoenix Down.
  2260. CT move [3, 0] and Phoenix Down.
  2261. Ramza move [2, 0] and Phoenix Down.
  2262.  
  2263. Generic move [4, 0] and throw Phoenix Down.
  2264. Orlandu move and Stasis Sword archer.
  2265.  
  2266. Post Poeskas Lake
  2267. Change Equipment
  2268. 1) Orlandu [Germinas Boots]
  2269.  
  2270. ——————————————————
  2271.  
  2272. Outside Limberry Castle
  2273. Formation:
  2274. __-__-__-__-__
  2275. __-__-Or-LA-Ra
  2276. Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
  2277.  
  2278. Notes:
  2279. Lede = 70 Sagittarius
  2280. LA moves [5, 0] and throws a Ball at Lede. Lede wears pink.
  2281. Orlandu moves [5,0] and uses Stasis Sword on Lede.
  2282.  
  2283. Post Outside Limberry Castle
  2284. Cut Scene (Inputs)
  2285.  
  2286. Optional Safety Save
  2287. Change Jobs
  2288. 1) Ramza* -> Squire*
  2289. 2) AS -> Priest
  2290.  
  2291. * Only if Generic Crystalized (unlikely)
  2292.  
  2293. Set Abilities
  2294. 1) Ramza [Time Magic]
  2295. 2) AS [Time Magic]
  2296.  
  2297. Change Equipment
  2298. 1a) Ramza [ Triangle Hat, Wizard Robe, Angel Ring]
  2299. 1b) Ramza [ Rune Blade, Aegis Shield,
  2300. Triangle Hat, Wizard Robe, Angel Ring]
  2301. (Need less than 162 HP)
  2302.  
  2303. 2) LA [Angel Ring]
  2304. 3) Orlandu [Jade Armlet]
  2305.  
  2306. 4) Generic [Less than 126 HP]
  2307. (Only if Virgo, Pisces, or male Sagittarius)
  2308.  
  2309. ——————————————————
  2310.  
  2311. Inside Limberry Castle
  2312. Formation:
  2313. AS-Ra-Ge-Or
  2314. __-__-__-__
  2315. __-__-__-__
  2316. Ra = Ramza, Or = Orlandu, Ge = Generic, AS (♒️/♐️)
  2317. Use Musty if Generic unit crystalized.
  2318.  
  2319. Notes:
  2320. Elmdor = 70 Gemini, Max HP 567, 10%
  2321.  
  2322. Elmdor blasts 3 units with Muramasa.
  2323. Lede moves forward and usually throws something at Orlandu.
  2324. Orlandu Stasis Sword Elmdor. (276)
  2325. Celia moves forward.
  2326.  
  2327. Ramza Yells at Orlandu if Lede moved and did not act.*
  2328. Orlandu Stasis Sword Elmdor. (276)
  2329.  
  2330. * Rarely happens, about 4-8% chance and only occurs when Move +1 is not set. If this Yell is skipped, the run will likely end.
  2331.  
  2332. Post Inside Limberry Castle
  2333. Change Equipment
  2334. 1) Ramza [Reflect Ring]
  2335. 2) Orlandu [Bracer]
  2336.  
  2337. ——————————————————
  2338.  
  2339. Limberry Cemetery Battle
  2340. Formation:
  2341. __-Mu-__-__
  2342. __-AS-LA-__
  2343. __-Or-Ra-__
  2344. Ra = Ramza, Or = Orlandu, Mu = Musty, AS (♒️/♐️), LA (♌️/♈️)
  2345.  
  2346. Notes:
  2347. Zalera= 70 Gemini, 1171 HP, Human, 10 MA, 11 Speed
  2348.  
  2349. Orlandu stasis sword Zalera & Ramza. (506 & 345)
  2350. Zalera Flare 2
  2351. LA revives AS and waits.
  2352. AS cast Demi on Zalera with Ramza w/Reflect. (293 x2)
  2353. Musty move 1, and shoot Zalera. (80)
  2354.  
  2355. If Orlandu has a critical hit of 585 or more, Musty gun shot can be skipped.
  2356.  
  2357. Post Limberry Cemetery Battle
  2358. Cut Scene (Inputs)
  2359. Accept Melly
  2360. Do Menu First - Unbelievably long series of cut scenes on exit
  2361.  
  2362. Limberry Castle Shopping:
  2363. Buy*: [1 Aegis Shield]
  2364.  
  2365. * Buy only if indicated items were broken or stolen.
  2366.  
  2367. Dismiss Melly and Generic Unit
  2368. Change Jobs
  2369. 1) AS -> Wizard
  2370. 2) CT -> Wizard
  2371.  
  2372. Set Abilities
  2373. 1) AS Set [Summon Magic, Magic Attack Up]
  2374. 2) CT Set [Summon Magic, Magic Attack Up]
  2375. 3) LA Set [Teleport]
  2376.  
  2377. Change Equipment
  2378. 1) Orlandu [Flash Hat/Green Beret]
  2379.  
  2380. 2) Ramza [Angel Ring]
  2381. 3) AS [Wizard Rod, Magic Gauntlet]
  2382. 4) CT [Thunder Rod, Magic Gauntlet]
  2383. 5) LA [Reflect Ring]
  2384.  
  2385. Do Menu First - Unbelievably long series of cut scenes on exit
  2386.  
  2387. Attempt to Move to anywhere to trigger cutscenes
  2388. 2 Cut Scenes (Inputs)
  2389. Save & Move to Igros Castle (Up Twice)
  2390. Possible problems with a killing critical hit on Orlandu followed up with geomancy or thrown stones.
  2391.  
  2392. ——————————————————
  2393.  
  2394. Inside Igros Castle
  2395. Formation:
  2396. AS-CT-__-LA
  2397. __-__-Ra-Or
  2398. Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  2399. Dyc= 77 Scorpio, 461 HP | 70 Faith, Scorpio, Monster, 1404-1525 HP
  2400.  
  2401. Ramza positioning is for unit numbering only.
  2402.  
  2403. Notes:
  2404. Orlandu full wait.
  2405. LA attacks air or revives Orlandu and waits.
  2406.  
  2407. Enemy turns.
  2408. Orlandu move [4, 0] and uses a sword skill on Dyc. (184)
  2409. Ramza move [1, 1] and cast Demi on Dyc. (382 x2 to Adramelk)
  2410.  
  2411. If Dyc incurs 37 HP damage and CT is Taurus or
  2412. If Orlandu critical hit is 230+
  2413. or
  2414. If Dyc incurs 117 HP damage and CT is Capricorn
  2415. If Orlandu critical hit is 322+
  2416. Orlandu 299+ is possible with higher faith Capricorn and/or lower HP Dyc.
  2417.  
  2418. (Physical Attacks from Zalbag “The Mime” will activate this condition whereas successful summons like Ramuh will be about 93 and not activate this condition with Capricorn.)
  2419. Orlandu with Lightning Stab and Taurus with 67 Faith = 460 HP
  2420.  
  2421. CT move [3, 0] and summon Ramuh on Dyc. (160 or 240)
  2422. AS move [2, 0] and summon Odin [2, 1].
  2423. (364 or 277 to Adramelk)
  2424. Else
  2425. CT move [3, 0] and summon Ramuh on Dyc. (160)
  2426. AS move [2, 0] and summon Ramuh on Dyc. (160 or 126)
  2427.  
  2428. Transform.
  2429.  
  2430. LA move [4, 0] and attack Adramelk. (117 x2 or 91 x2)
  2431. Spells resolve.
  2432.  
  2433. Orlandu uses a sword skill on Dyc. (299)
  2434. Odin resolves.
  2435. Orlandu uses a sword skill on Dyc. (299)
  2436.  
  2437. If 1 Demi missed and Odin was used
  2438. (Assumes 91 + 91 + 382 + 277 + 299 + 299)
  2439. AS and CT full wait.
  2440. Ramza move [2, 1] and attack Adramelk. (84)
  2441. (1523/1525 99.87+% chance battle is over at this point.)
  2442.  
  2443. LA throw anything at Adramelk. (2+)
  2444.  
  2445. If 1 Demi missed and Odin was not used
  2446. (Assumes 91 + 91 + 382 + 299 + 299)
  2447. AS and CT summon Ramuh. (218 or 166)
  2448. Ramza move [2, 1] and attack Adramelk. (84)
  2449.  
  2450. Adramelk takes a turn.
  2451. LA move and attack Adramelk.* (130 x2 or 169 x2)
  2452.  
  2453. * Only necessary if Adramelk uses Short Charged Holy and kills AS or CT before summon resolves.
  2454.  
  2455. If 2 Demis missed and Odin was not used
  2456. (Assumes 91 + 91 + 382 + 299 + 299)
  2457. AS and CT summon Ramuh. (218 or 166)
  2458. Ramza move [2, 1] and cast Demi on Adramelk. (382)
  2459.  
  2460. Adramelk takes a turn.
  2461. LA move and attack Adramelk. (130 x2 or 169 x2)
  2462.  
  2463. Adremelk short charge summon resolves.
  2464. Any surviving unit do something. (?)
  2465.  
  2466. Post Igros Castle
  2467. Buy at Gariland Magic City:
  2468. [3 Thief Hats, 1 Black Costume*, 1 Reflect Ring]
  2469. Cost: 115k
  2470. Available Funds: 5-15k
  2471.  
  2472. * Only necessary if a Black costume was stolen or broken and if LA is Aries otherwise this second Black Costume purchase can be skipped. Second Black Costume is only used for 1 Battle with an Aries Ninja at Hash.
  2473.  
  2474. Sell if necessary: [Short Edges, Ninja Knives]
  2475. [Page down x2]
  2476. Will very likely need to sell if something was stolen or broken at any point in the game. Prior to this purchase there is usually a small buffer to cover unexpected extra purchases.
  2477.  
  2478. *No Free Menu*
  2479. Learn Abilities | Set Abilities
  2480. 1) Ramza Squire* [Move +1]
  2481. 2) Ramza Set [Summon Magic]
  2482.  
  2483. 3) LA Set [Move +2**]
  2484.  
  2485. 4) Orlandu HS [Move +1]
  2486. 5) Orlandu Set [Move +1]
  2487.  
  2488. * Skip if running 13 Zodiacs. (Need JP for Throw Stone and Heal.)
  2489. ** Only if Orlandu has Lightning Stab
  2490.  
  2491. Change Equipment
  2492. 1) Orlandu [Twisted Headband]
  2493.  
  2494. 2) Ramza [Flash Hat]
  2495. 3) AS [Thief Hat]
  2496. 4) CT [Angel Ring]
  2497. 5) LA [Thief Hat, Angel Ring]
  2498.  
  2499. ——————————————————
  2500.  
  2501. Murrond Holy Place
  2502. Formation:
  2503. __-__-__ CT-__-__-__-__
  2504. __-__-__ __-__-__-__-__
  2505. Or-Ra-La __-__-AS-__-__
  2506. Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
  2507. AS (♒️/♐️), CT (♑️/♉️)
  2508. If Orlandu has Lightning Stab, reverse Orlandu and LA.
  2509.  
  2510. Notes:
  2511. If Orlandu has Lightning Stab
  2512. Orlandu move [2, 0] and blast Zalamo Jr. and two other units.
  2513. LA move [4, 2] and attack Geomancer.
  2514. Ramza use Ramuh/Odin to clean up remaining units.
  2515.  
  2516. If Orlandu does not have Lightning Stab
  2517. LA move forward [4, 0] toward summoner and blast him or YOLO TP to blast Zalamo Jr.
  2518. Ramza wait or Ramuh/Odin remaining top units.
  2519.  
  2520. AS Odin Mediators.
  2521. CT Ramuh Mediators.
  2522.  
  2523. Orlandu + LA march on survivors.
  2524.  
  2525. ——————————————————
  2526.  
  2527. Murrond Battle/Vormav & Company
  2528. Orlandu - Ramza in the corners
  2529. Orlandu Split/Crush Punch Kleitan
  2530.  
  2531. Post Murrond Battle/Vormav & Company
  2532. Change Jobs | Change Equipment
  2533. 1) Ramza* -> Wizard
  2534. 2) Ramza** [7 Speed or less]
  2535.  
  2536. * Apparently 2 spells, Bolt/Ramuh, with 7 speed, is enough to convince Zombag to cast Magic Ruin.
  2537. ** Change only required for level 18+.
  2538.  
  2539. ——————————————————
  2540.  
  2541. Murrond Battle/Zombag
  2542. Formation:
  2543. __-__-__
  2544. Or-LA-Ra
  2545. Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
  2546. Switch to other notes after battle if continuing as 13 Zodiacs.
  2547.  
  2548. Notes:
  2549. LA attack Zombag.
  2550. Orlandu move and sword skill Zombag.
  2551.  
  2552. Post Murrond Battle/Zombag
  2553. Change Jobs
  2554. 1) Ramza -> Squire
  2555.  
  2556. Change Equipment (Watch for Level 18 Wizards)
  2557. 1) Ramza [ Rune Blade, Aegis Shield,
  2558. Flash Hat, Wizard Robe, Magic Gauntlet]
  2559.  
  2560. 2) CT [Flash Hat]
  2561. 3) AS [8 Speed]
  2562.  
  2563. Set Abilities
  2564. 1) LA Set [Move +2*]
  2565.  
  2566. * Already set if Orlandu has Lightning Stab
  2567.  
  2568. ——————————————————
  2569.  
  2570. UBS4
  2571. Formation:
  2572. __-CT-__-__-__
  2573. __-LA-Or-AS-Ra
  2574. Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  2575.  
  2576. Notes:
  2577. Orlandu full wait if level 23.
  2578. Orlandu move [2, 1] sword skill archer [1, 1].
  2579. LA move next to Orlandu and kill archer or fix charmed unit.
  2580. (Movement is [2,1] in opposite direction if Archer uses charm. Moving forward to adjust for different archer position will take Ramza’s spot and cause further problems.)
  2581.  
  2582. Enemies move.
  2583.  
  2584. Ramza move [2, 2] Ramuh monks and/or archer.
  2585. AS move [0, 3] toward Knights and cast Odin.
  2586. CT move [1, 2] toward Knights and cast Ramuh or cast Ramuh on paired monks.
  2587.  
  2588. LA attacks lower monk/archer.
  2589. Clean up & Orlandu/LA target remaining lower knight.
  2590.  
  2591. Post UBS4
  2592. Change Equipment
  2593. 1) Ramza [Thief Hat, Sprint Shoes]
  2594.  
  2595. ——————————————————
  2596.  
  2597. UBS5/Rofel
  2598. Formation:
  2599. __-__-Mu-LA-Or
  2600. __-__-__-Ra-__
  2601. Ra = Ramza, Mu = Musty, Or = Orlandu, LA (♌️/♈️)
  2602. Musty only needed if LA is Aries.
  2603.  
  2604. Notes:
  2605. Rofel= 68 Capricorn, Defense Up, Protect
  2606.  
  2607. Orlandu full wait if level 23.
  2608. Enemy turns.
  2609.  
  2610. Ramza summon Ramuh on LA. (159)
  2611. Orlandu move [1, 0] and sword skill charging Rofel. (207)
  2612. LA attacks charging Rofel. (65 x2 or 78 x2)
  2613. Spells resolve.
  2614.  
  2615. Musty shoot Rofel. (24) (Can skip with prior critical hit that does more than predicted damage.)
  2616.  
  2617. Optional Safety Save
  2618.  
  2619. ——————————————————
  2620.  
  2621. Murrond Death City/Kletian
  2622. Formation:
  2623. __-__-__-Ra-__ __-__-__-__-__
  2624. __-__-__-__-__ LA-__-__-__-__
  2625. __-__-__-Or-__ __-__-__-__-__
  2626. Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
  2627.  
  2628. Notes:
  2629. Orlandu sword skill charging Kletian. (506)
  2630.  
  2631. If Orlandu is petrified then
  2632. LA move and attack charging Kletian. (195 x2)
  2633. Ramza summon Ramuh on Kletian and move [0, 4]. (122)
  2634.  
  2635. Backup strat fails if LA and Orlandu are petrified or Orlandu is petrified and LA is Don’t Moved. Does not seem practical to defend against 2 separate Geomancy incidents because reequipping LA and Orlandu for speed for one fight to get turns prior to most enemies is time neutral at best.
  2636.  
  2637. Post Murrond Death City/Kletian
  2638. Change Jobs
  2639. 1) AS -> Priest
  2640. 2) CT -> Priest
  2641.  
  2642. Set Abilities
  2643. 1) AS Set [Short Charge]
  2644. 2) CT Set [Time Magic, Short Charge]
  2645.  
  2646. 3) Ramza Set [Time Magic, Move +1]
  2647.  
  2648. Change Equipment
  2649. 1) AS [Wizard Staff, Thief Hat, Sprint Shoes]
  2650. 2) CT [Wizard Staff, Holy Miter, Black Costume]
  2651. Need 211+ HP @70 Faith with Capricorn.
  2652.  
  2653. 3) LA [Twisted Headband, Germinas Boots]
  2654. 4) Musty [Holy Miter]
  2655. 5) Orlandu [Flame Shield, Jade Armlet]
  2656.  
  2657. ——————————————————
  2658.  
  2659. Murrond Death City/Balk II
  2660. Formation:
  2661. __-Ra-__-__ __-__-Mu
  2662. __-__-LA-__ __-AS-__
  2663. __-__-Or-__ __-__-__
  2664. Ra = Ramza, Or = Orlandu, LA (♌️/♈️)
  2665. AS (♒️/♐️), Mu = Musty
  2666.  
  2667. Notes:
  2668. Orlandu move [3, 1] and sword skill Balk. (184)
  2669. (Level 23 Orlandu does not matter from here to end of game.)
  2670.  
  2671. AS move [1, 2] and Odin LA. (92)
  2672. LA moves toward Balk and attacks Balk. (91 x2)
  2673. Musty moves [4, 0] shoot Balk (40)
  2674.  
  2675. Post Murrond/Balk
  2676. Learn Abilities | Set Abilities
  2677. 1) AS Set [Time Magic]
  2678.  
  2679. Change Equipment
  2680. 1a) LA Leo [Thief Hat, Power Sleeve, Bracer]
  2681. 2b) LA Aries [Thief Hat, Black Costume, Bracer]
  2682.  
  2683. 3) Orlandu [Save the Queen, Flash Hat, Reflect Ring]
  2684. (Level 23+ Skip! Only need 8 Speed.)
  2685.  
  2686. 4) Ramza [Excalibur, Red Shoes/Battle Boots]
  2687.  
  2688. ——————————————————
  2689.  
  2690. Airships 1/Vormav
  2691. Formation:
  2692. __-__-AS-__-__
  2693. __-__-__-CT-__
  2694. __-LA-__-Or-Ra
  2695. Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  2696. Hash: 11 MA, Short Charge
  2697.  
  2698. Notes:
  2699. Ramza move [4, 1] and casts Demi.
  2700. LA move and attack Hash.
  2701. AS moves [4, 0] and casts Demi.
  2702. Orlandu moves [4, 1] and waits.
  2703. CT full waits.
  2704.  
  2705. Optional Safety Save
  2706.  
  2707. Post Airships 1/Vormav
  2708. Change Equipment
  2709. 1) Ramza [Sprint Shoes]
  2710. 2) AS [Holy Miter, Reflect Ring]
  2711. 3) CT [Thief Hat, Light Robe, Sprint Shoes]
  2712. 4) LA [Twisted Headband, Elf Mantle]
  2713. 5) Orlandu [Ragnarok] (8 Speed)
  2714.  
  2715. ——————————————————
  2716.  
  2717. Airships 2/Altima
  2718. Formation
  2719. __-__-__-LA-Or
  2720. __-CT-__-AS-Ra
  2721. Ra = Ramza, Or = Orlandu, AS (♒️/♐️), CT (♑️/♉️), LA (♌️/♈️)
  2722.  
  2723. Altima phase one has 70 faith and Altima phase 2 has 60 faith unlike other enemies summoned from zodiac stones. Altima’s reaction ability is Face Up which has a 70% chance of raising faith by 3.
  2724.  
  2725. Altima Phase 1, 1391 Max HP: 9 Speed, Short Charge, Martial Arts, Monster
  2726. Grand Cross has a base charge time of 5 Clock Ticks.
  2727. Ultima has a base charge time of 7 Clock Ticks.
  2728.  
  2729. Other currently known strats can fail horribly if Altima uses Grand Cross which resolves on tick 15. Game will run the Grand Cross then transform Altima to phase 2 if Altima is not killed.
  2730.  
  2731. CT | Face Up Proc
  2732. Faith | No | 1 Time | 2 Times
  2733. ———————————————————————
  2734. 62 | 92% | 96% | 101%
  2735. 64 | 95% | 99% | 104%
  2736. 66 | 98% | 103% | 108%
  2737.  
  2738. 9 MA, Short Charge, CT Unit, Demi Hit Rate
  2739.  
  2740. Notes
  2741. Ramza casts Demi on Altima and waits. (348)
  2742. CT moves [2, 1] and casts Demi on Altima. (348)
  2743.  
  2744. Altima moves. (There are three possible locations for Altima to move and have Alma hit by a Demi spell which has a 100% hit rate.)
  2745. Ramza full wait and Demis resolves.
  2746.  
  2747. Orlandu moves (usually) [4, 1] and Stasis Sword near Altima. (390+)
  2748. (Very important to move first.)
  2749.  
  2750. LA moves (usually) [3, 2] and attacks Altima. (169 or 195 x2)
  2751.  
  2752. Transform.
  2753.  
  2754. AS move (usually) [2, 1] and wait or optionally cast Demi around Altima.
  2755.  
  2756. Ramza (usually) move [3, 2] and cast Demi around Altima.
  2757. CT cast Demi around Altima.
  2758. Spells Resolve.
  2759.  
  2760. Clean up if a Demi missed.
  2761. (Altima 2 gets a turn at Clock Tick 23 after Ramza with 10-10-08-08 Speed Strats.)
  2762. Orlandu and LA can deal with low HP Altima 2 with Throw and Stasis Sword with charging damage increase.
  2763.  
  2764.  
  2765. Win!!
  2766.  
  2767.  
  2768. ——————————————————
  2769. Other Run Details
  2770. ——————————————————
  2771.  
  2772. Ch1 Character Progression/Grind
  2773. ——————————————————
  2774. Character GMCity MPlains RBattle SWoods
  2775. Ramza Squire Chem/Wiz Wiz/TMage Squire
  2776. CT N/A N/A/Chem Chem/Wiz Squire
  2777. AS N/A Squire Chem/Wiz Wizard
  2778. LA N/A Squire Knight Monk
  2779.  
  2780. Character DTradeC Sand Rat Assns
  2781. Ramza TMage Summ Wizard
  2782. CT Wizard TMage Wizard
  2783. AS TMage Summ TMage
  2784. LA Archer Thief Monk
  2785.  
  2786.  
  2787. Propositions
  2788. —————————————————————————————
  2789. Chapter 2 Dorter Proposition: (140 JP, 140 JP, 120 JP)
  2790. AS/CT = Squire, LA = Geo
  2791.  
  2792. AS/CT Squire JP used to acquire Move +1.
  2793. LA Geomancer JP required to unlock Ninja.
  2794.  
  2795. First Post UBS1 Dorter Proposition: (155 JP)
  2796. AS/CT = Time Mage
  2797. LA = Chemist/Time Mage
  2798.  
  2799. LA Chemist JP required to unlock Wizard/Time Mage.
  2800.  
  2801. Additional Dorter Propositions: (155 JP x1 or x2)
  2802. AS/CT = Time Mage
  2803. LA = Time Mage
  2804.  
  2805. CT needs two propositions (with some unused) for Demi.
  2806. LA needs two propositions at 155 JP each to acquire Teleport.
  2807.  
  2808.  
  2809. Stat Point Levels
  2810. —————————————————————————————
  2811. Most relevant levels are obtained because of early grinding. Time Mage MA at level 5.0 is noted because it is possible for CT to finish Dorter Trade City at a high level 4. CT also needs level 12 before Melli, theoretically impossible to miss. Ninja needs level 11-12 speed point before Inside Riovanes Castle and 23 before Elidibs in 13 Zodiacs.
  2812.  
  2813. Character levels indicated throughout notes are older estimates and may be off slightly.
  2814.  
  2815. 11 Ramza Squire Ma, Sp
  2816. 20 Ramza Squire Ma (7Pa/7Ma/7Sp)
  2817. 24-25 Ramza Squire Pa
  2818. 25-26 Ramza Squire Sp
  2819. 30 Ramza Squire Ma
  2820. 33-34 Ramza Squire Pa (9Pa/8Ma/8Sp)
  2821. 39-40 Ramza Squire Ma
  2822. 40-41 Ramza Squire Sp
  2823.  
  2824. 05 Wizard/Time Mage Ma (8 Ma/7 Ma)
  2825. 12 Wizard Ma
  2826. 13 Time Mage Ma
  2827. 18 Sp
  2828. 19 Wizard Ma (10Ma/7Sp)
  2829. 21 Time Mage Ma (9 Ma/7 Sp)
  2830. 25 Wizard Ma
  2831. 29 Time Mage Ma
  2832. 32 Wizard Ma
  2833. 35 Sp
  2834. 37 Time Mage Ma
  2835.  
  2836. 07 LA Monk Sp
  2837. 08-09 LA Ninja Pa
  2838. 11-12 LA Ninja Sp
  2839. 16-17 LA Ninja Pa
  2840. 23 LA Ninja Pa/Sp (9Pa/9Sp)
  2841. 30 LA Ninja Pa
  2842. 34 LA Ninja Sp
  2843. 38 LA Ninja Pa
  2844. 45 LA Ninja Pa
  2845. 46 LA Ninja Sp (12Pa/11Sp)
  2846.  
  2847. 06 Priest Ma
  2848. 08 Priest Sp (6 Ma, 7 Sp)
  2849. 15 Priest Ma
  2850. 23 Priest Sp
  2851. 25 Priest Ma (8 Ma/8 Sp)
  2852. 34 Priest Ma
  2853. 38 Priest Sp
  2854.  
  2855. 08 Summoner Ma
  2856. 13 Summoner Sp (6 Sp)
  2857. 16 Summoner Ma (8 MA)
  2858. 24 Summoner Ma
  2859. 31 Summoner Sp
  2860. 32 Summoner Ma (10 Ma, 7 Sp)
  2861. 40 Summoner Ma
  2862.  
  2863. Levels needed for another MA Point
  2864. Wizard 6-7
  2865. Time Mage 8
  2866. Summoner 8
  2867. Oracle 9
  2868. Priest 9-10
  2869.  
  2870. Levels needed for another speed point
  2871. Most classes 17
  2872. Thief 14-
  2873. Ninja 11+
  2874. Summoner 18+
  2875. Priest/Monk 15+
  2876.  
  2877.  
  2878. Shop & Job Change Notation
  2879. —————————————————————————————
  2880. ~ an item that is marked like this means to buy that item to the indicated level. (~18 means buy potions to at least 18.)
  2881.  
  2882. Funds available are estimates. There may be some inaccuracies because of route changes, the variability of funds received from the random battle, and potions consumed because of compatibility and starting JP.
  2883.  
  2884. | Indicates a conditional job change. Conditions will be denoted with an asterisk below. Usually conditionals indicate rare strats for good starting JP.
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