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- private def SetupVitalModifiers ():
- // Health Name of Vital Dont change! This is code for modifier added Name of Char Attribute Modifier Effectivity
- GetVital(cast(int, VitalName.Health )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int, CharAttributeName.Constitution )), 0.5F ) );
- // Energy Name of Vital Dont change! This is code for modifier added Name of Char Attribute Modifier Effectivity
- GetVital(cast(int, VitalName.Energy )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int, CharAttributeName.Constitution )), 1F ) );
- // Mana Name of Vital Dont change! This is code for modifier added Name of Char Attribute Modifier Effectivity
- GetVital(cast(int, VitalName.Mana )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int, CharAttributeName.Willpower )), 1F ) );
- private def SetupSkillModifiers ():
- // Melee Offence Name of Skill Dont change! This is code for modifier added Name of Char Attribute Modifier Effectivity
- GetVital(cast(int, SkillName.Melee_Offence )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int, CharAttributeName.Might )), 0.33F ) );
- GetVital(cast(int, SkillName.Melee_Offence )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int, CharAttributeName.Nimbleness )), 0.33F ) );
- // Melee Defence Name of Skill Dont change! This is code for modifier added Name of Char Attribute Modifier Effectivity
- GetVital(cast(int, SkillName.Melee_Defence )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int, CharAttributeName.Speed )), 0.33F ) );
- GetVital(cast(int, SkillName.Melee_Defence )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int, CharAttributeName.Constitution )), 0.33F ) );
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