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Jul 22nd, 2017
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  1.     private def SetupVitalModifiers ():    
  2.     //  Health                  Name of Vital          Dont change! This is code for modifier added                              Name of Char Attribute Modifier        Effectivity
  3.         GetVital(cast(int,      VitalName.Health       )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int,       CharAttributeName.Constitution  )),    0.5F          ) );
  4.        
  5.     //  Energy                  Name of Vital          Dont change! This is code for modifier added                              Name of Char Attribute Modifier        Effectivity
  6.         GetVital(cast(int,      VitalName.Energy       )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int,       CharAttributeName.Constitution  )),    1F            ) );
  7.        
  8.     //  Mana                    Name of Vital          Dont change! This is code for modifier added                              Name of Char Attribute Modifier        Effectivity
  9.         GetVital(cast(int,      VitalName.Mana         )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int,       CharAttributeName.Willpower     )),    1F            ) );
  10.        
  11.        
  12.     private def SetupSkillModifiers ():
  13.     //  Melee Offence        Name of Skill             Dont change! This is code for modifier added                              Name of Char Attribute Modifier        Effectivity
  14.         GetVital(cast(int,   SkillName.Melee_Offence   )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int,       CharAttributeName.Might         )),    0.33F         ) );
  15.         GetVital(cast(int,   SkillName.Melee_Offence   )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int,       CharAttributeName.Nimbleness    )),    0.33F         ) );
  16.        
  17.     //  Melee Defence        Name of Skill             Dont change! This is code for modifier added                              Name of Char Attribute Modifier        Effectivity
  18.         GetVital(cast(int,   SkillName.Melee_Defence   )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int,       CharAttributeName.Speed         )),    0.33F         ) );
  19.         GetVital(cast(int,   SkillName.Melee_Defence   )).AddModifier(ModifyingAttribute(GetPrimaryCharAttribute(cast(int,       CharAttributeName.Constitution  )),    0.33F         ) );
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