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Bendy928443534

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Jul 16th, 2019
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  1. Mouse,mouse,UserInputService,ToolFunction,GuiWire,RenderStepped,Player=_F,_F,_F,_F,_F,_F.RenderStepped,_F.LocalPlayer
  2. -----------------------------------------------------------------------
  3.  
  4. local FavIDs = {
  5. 340106355, --Nefl Crystals
  6. 927529620, --Dimension
  7. 876981900, --Fantasy
  8. 398987889, --Ordinary Days
  9. 1117396305, --Oh wait, it's you.
  10. 885996042, --Action Winter Journey
  11. 919231299, --Sprawling Idiot Effigy
  12. 743466274, --Good Day Sunshine
  13. 727411183, --Knife Fight
  14. 1402748531, --The Earth Is Counting On You!
  15. 595230126 --Robot Language
  16. }
  17. local Character = Player.Character
  18. local plr = Player
  19. local Humanoid = Character.Humanoid
  20. local char = plr.Character
  21. local hum = char.Humanoid
  22. local ra = char["Right Arm"]
  23. local la= char["Left Arm"]
  24. local rl= char["Right Leg"]
  25. local ll = char["Left Leg"]
  26. local hed = char.Head
  27. local root = char.HumanoidRootPart
  28. local rootj = root.RootJoint
  29. local tors = char.Torso
  30. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  31. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  32. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  33. local cam = game.Workspace.CurrentCamera
  34. trazx = Instance.new("ParticleEmitter")
  35. c = Player.Character
  36.  
  37. --where i put all the warn things
  38. Character.Head.face.Texture = "rbxassetid://620619801"
  39.  
  40. -------------------------------------------------------
  41. --Start Good Stuff--
  42. -------------------------------------------------------
  43. CF = CFrame.new
  44. angles = CFrame.Angles
  45. attack = false
  46. timetofly = true
  47. Euler = CFrame.fromEulerAnglesXYZ
  48. Rad = math.rad
  49. IT = Instance.new
  50. BrickC = BrickColor.new
  51. Cos = math.cos
  52. Acos = math.acos
  53. Sin = math.sin
  54. Asin = math.asin
  55. Abs = math.abs
  56. Mrandom = math.random
  57. Floor = math.floor
  58. random = math.random
  59. radian = math.rad
  60. Vec3 = Vector3.new
  61. cFrame = CFrame.new
  62. Euler = CFrame.fromEulerAnglesXYZ
  63. -------------------------------------------------------
  64. --End Good Stuff--
  65. -------------------------------------------------------
  66. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  67. RSH, LSH = nil, nil
  68. RW = Instance.new("Weld")
  69. LW = Instance.new("Weld")
  70. RH = tors["Right Hip"]
  71. LH = tors["Left Hip"]
  72. RSH = tors["Right Shoulder"]
  73. LSH = tors["Left Shoulder"]
  74. RSH.Parent = nil
  75. LSH.Parent = nil
  76. RW.Name = "RW"
  77. RW.Part0 = tors
  78. RW.C0 = CF(1.5, 0.5, 0)
  79. RW.C1 = CF(0, 0.5, 0)
  80. RW.Part1 = ra
  81. RW.Parent = tors
  82. LW.Name = "LW"
  83. LW.Part0 = tors
  84. LW.C0 = CF(-1.5, 0.5, 0)
  85. LW.C1 = CF(0, 0.5, 0)
  86. LW.Part1 = la
  87. LW.Parent = tors
  88. Effects = {}
  89.  
  90. -------------------------------------------------------
  91. --Start HeartBeat--
  92. -------------------------------------------------------
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "Heartbeat"
  95. script:WaitForChild("Heartbeat")
  96.  
  97. frame = 1 / 60
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101.  
  102.  
  103. lastframe = tick()
  104. script.Heartbeat:Fire()
  105.  
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.Heartbeat:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.Heartbeat:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126. -------------------------------------------------------
  127. --End HeartBeat--
  128. -------------------------------------------------------
  129.  
  130. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  131. coroutine.resume(coroutine.create(function()
  132. local intensity = 1 * Intensity
  133. local rotM = 0.01 * Intensity
  134. for i = 0, Length, 0.1 do
  135. swait()
  136. intensity = intensity - 0.05 * Intensity / Length
  137. rotM = rotM - 5.0E-4 * Intensity / Length
  138. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  139. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  140. end
  141. Humanoid.CameraOffset = Vec3(0, 0, 0)
  142. end))
  143. end
  144.  
  145. local joyemoji = Instance.new('ParticleEmitter', tors)
  146. joyemoji.VelocitySpread = 2000
  147. joyemoji.Lifetime = NumberRange.new(1)
  148. joyemoji.Speed = NumberRange.new(40)
  149. joy= {}
  150. for i=0, 19 do
  151. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  152. end
  153. joyemoji.Size = NumberSequence.new(joy)
  154. joyemoji.Rate = 0
  155. joyemoji.LockedToPart = false
  156. joyemoji.LightEmission = 0
  157. joyemoji.Texture = "rbxassetid://1176402123"
  158. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  159.  
  160.  
  161. local LIT = Instance.new('ParticleEmitter', tors)
  162. LIT.VelocitySpread = 2000
  163. LIT.Lifetime = NumberRange.new(1)
  164. LIT.Speed = NumberRange.new(45)
  165. nani= {}
  166. for i=0, 19 do
  167. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  168. end
  169. LIT.Size = NumberSequence.new(nani)
  170. LIT.Rate = 0
  171. LIT.LockedToPart = false
  172. LIT.LightEmission = 0
  173. LIT.Texture = "rbxassetid://1492670151"
  174. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  175.  
  176. local toast = Instance.new('ParticleEmitter', tors)
  177. toast.VelocitySpread = 2000
  178. toast.Lifetime = NumberRange.new(1)
  179. toast.Speed = NumberRange.new(60)
  180. toasterstoasttoast= {}
  181. for i=0, 19 do
  182. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  183. end
  184. toast.Size = NumberSequence.new(toasterstoasttoast)
  185. toast.Rate = 0
  186. toast.LockedToPart = false
  187. toast.LightEmission = 0
  188. toast.Texture = "rbxassetid://436096230"
  189. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  190.  
  191. local ok = Instance.new('ParticleEmitter', tors)
  192. ok.VelocitySpread = 2000
  193. ok.Lifetime = NumberRange.new(1)
  194. ok.Speed = NumberRange.new(50)
  195. cool= {}
  196. for i=0, 19 do
  197. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  198. end
  199. ok.Size = NumberSequence.new(cool)
  200. ok.Rate = 0
  201. ok.LockedToPart = false
  202. ok.LightEmission = 0
  203. ok.Texture = "rbxassetid://636768448"
  204. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  205.  
  206. -------------------------------------------------------
  207. --Start Kyu's shitty stuff--
  208. -------------------------------------------------------
  209.  
  210. function ragdoll(model)
  211. local char = model
  212. torso = char.HumanoidRootPart
  213. torso2 = char.Torso
  214. LW.Parent = nil
  215. RW.Parent = nil
  216. LH.Parent = nil
  217. RH.Parent = nil
  218. if hum ~= nil then
  219. hum.PlatformStand = true
  220. end
  221.  
  222. local Head = char:FindFirstChild("Head")
  223. if Head then
  224. local Neck = Instance.new("Weld")
  225. Neck.Name = "Neck"
  226. Neck.Part0 = torso
  227. Neck.Part1 = Head
  228. Neck.C0 = CFrame.new(0, 1.5, 0)
  229. Neck.C1 = CFrame.new()
  230. Neck.Parent = torso
  231. end
  232. local Limb = char:FindFirstChild("Right Arm")
  233. if Limb then
  234.  
  235. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  236. local Joint = Instance.new("Glue")
  237. Joint.Name = "RightShoulder"
  238. Joint.Part0 = torso
  239. Joint.Part1 = Limb
  240. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  241. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  242. Joint.Parent = torso
  243.  
  244. local B = Instance.new("Part")
  245. B.TopSurface = 0
  246. B.BottomSurface = 0
  247. B.formFactor = "Symmetric"
  248. B.Size = Vector3.new(1, 1, 1)
  249. B.Transparency = 1
  250. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  251. B.Parent = char
  252. local W = Instance.new("Weld")
  253. W.Part0 = Limb
  254. W.Part1 = B
  255. W.C0 = CFrame.new(0, -0.5, 0)
  256. W.Parent = Limb
  257.  
  258. end
  259. local Limb = char:FindFirstChild("Left Arm")
  260. if Limb then
  261.  
  262. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  263. local Joint = Instance.new("Glue")
  264. Joint.Name = "LeftShoulder"
  265. Joint.Part0 = torso
  266. Joint.Part1 = Limb
  267. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  268. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  269. Joint.Parent = torso
  270.  
  271. local B = Instance.new("Part")
  272. B.TopSurface = 0
  273. B.BottomSurface = 0
  274. B.formFactor = "Symmetric"
  275. B.Size = Vector3.new(1, 1, 1)
  276. B.Transparency = 1
  277. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  278. B.Parent = char
  279. local W = Instance.new("Weld")
  280. W.Part0 = Limb
  281. W.Part1 = B
  282. W.C0 = CFrame.new(0, -0.5, 0)
  283. W.Parent = Limb
  284.  
  285. end
  286. local Limb = char:FindFirstChild("Right Leg")
  287. if Limb then
  288.  
  289. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  290. local Joint = Instance.new("Glue")
  291. Joint.Name = "RightHip"
  292. Joint.Part0 = torso
  293. Joint.Part1 = Limb
  294. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  295. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  296. Joint.Parent = torso
  297.  
  298. local B = Instance.new("Part")
  299. B.TopSurface = 0
  300. B.BottomSurface = 0
  301. B.formFactor = "Symmetric"
  302. B.Size = Vector3.new(1, 1, 1)
  303. B.Transparency = 1
  304. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  305. B.Parent = char
  306. local W = Instance.new("Weld")
  307. W.Part0 = Limb
  308. W.Part1 = B
  309. W.C0 = CFrame.new(0, -0.5, 0)
  310. W.Parent = Limb
  311.  
  312. end
  313. local Limb = char:FindFirstChild("Left Leg")
  314. if Limb then
  315.  
  316. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  317. local Joint = Instance.new("Glue")
  318. Joint.Name = "LeftHip"
  319. Joint.Part0 = torso
  320. Joint.Part1 = Limb
  321. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  322. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  323. Joint.Parent = torso
  324.  
  325. local B = Instance.new("Part")
  326. B.TopSurface = 0
  327. B.BottomSurface = 0
  328. B.formFactor = "Symmetric"
  329. B.Size = Vector3.new(1, 1, 1)
  330. B.Transparency = 1
  331. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  332. B.Parent = char
  333. local W = Instance.new("Weld")
  334. W.Part0 = Limb
  335. W.Part1 = B
  336. W.C0 = CFrame.new(0, -0.5, 0)
  337. W.Parent = Limb
  338.  
  339. end
  340. --[
  341. local Bar = Instance.new("Part")
  342. Bar.TopSurface = 0
  343. Bar.BottomSurface = 0
  344. Bar.formFactor = "Symmetric"
  345. Bar.Size = Vector3.new(1, 1, 1)
  346. Bar.Transparency = 1
  347. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  348. Bar.Parent = char
  349. local Weld = Instance.new("Weld")
  350. Weld.Part0 = torso
  351. Weld.Part1 = Bar
  352. Weld.C0 = CFrame.new(0, 0.5, 0)
  353. Weld.Parent = torso
  354. --]]
  355.  
  356. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  357.  
  358. end
  359.  
  360. -------------------------------------------------------
  361. --End Kyu's shitty stuff--
  362. -------------------------------------------------------
  363.  
  364. -------------------------------------------------------
  365. --Start Important Functions--
  366. -------------------------------------------------------
  367. function swait(num)
  368. if num == 0 or num == nil then
  369. game:service("RunService").Stepped:wait(0)
  370. else
  371. for i = 0, num do
  372. game:service("RunService").Stepped:wait(0)
  373. end
  374. end
  375. end
  376. function thread(f)
  377. coroutine.resume(coroutine.create(f))
  378. end
  379. function clerp(a, b, t)
  380. local qa = {
  381. QuaternionFromCFrame(a)
  382. }
  383. local qb = {
  384. QuaternionFromCFrame(b)
  385. }
  386. local ax, ay, az = a.x, a.y, a.z
  387. local bx, by, bz = b.x, b.y, b.z
  388. local _t = 1 - t
  389. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  390. end
  391. function QuaternionFromCFrame(cf)
  392. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  393. local trace = m00 + m11 + m22
  394. if trace > 0 then
  395. local s = math.sqrt(1 + trace)
  396. local recip = 0.5 / s
  397. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  398. else
  399. local i = 0
  400. if m00 < m11 then
  401. i = 1
  402. end
  403. if m22 > (i == 0 and m00 or m11) then
  404. i = 2
  405. end
  406. if i == 0 then
  407. local s = math.sqrt(m00 - m11 - m22 + 1)
  408. local recip = 0.5 / s
  409. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  410. elseif i == 1 then
  411. local s = math.sqrt(m11 - m22 - m00 + 1)
  412. local recip = 0.5 / s
  413. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  414. elseif i == 2 then
  415. local s = math.sqrt(m22 - m00 - m11 + 1)
  416. local recip = 0.5 / s
  417. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  418. end
  419. end
  420. end
  421. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  422. local xs, ys, zs = x + x, y + y, z + z
  423. local wx, wy, wz = w * xs, w * ys, w * zs
  424. local xx = x * xs
  425. local xy = x * ys
  426. local xz = x * zs
  427. local yy = y * ys
  428. local yz = y * zs
  429. local zz = z * zs
  430. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  431. end
  432. function QuaternionSlerp(a, b, t)
  433. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  434. local startInterp, finishInterp
  435. if cosTheta >= 1.0E-4 then
  436. if 1 - cosTheta > 1.0E-4 then
  437. local theta = math.acos(cosTheta)
  438. local invSinTheta = 1 / Sin(theta)
  439. startInterp = Sin((1 - t) * theta) * invSinTheta
  440. finishInterp = Sin(t * theta) * invSinTheta
  441. else
  442. startInterp = 1 - t
  443. finishInterp = t
  444. end
  445. elseif 1 + cosTheta > 1.0E-4 then
  446. local theta = math.acos(-cosTheta)
  447. local invSinTheta = 1 / Sin(theta)
  448. startInterp = Sin((t - 1) * theta) * invSinTheta
  449. finishInterp = Sin(t * theta) * invSinTheta
  450. else
  451. startInterp = t - 1
  452. finishInterp = t
  453. end
  454. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  455. end
  456. function rayCast(Position, Direction, Range, Ignore)
  457. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  458. end
  459. local RbxUtility = LoadLibrary("RbxUtility")
  460. local Create = RbxUtility.Create
  461.  
  462. -------------------------------------------------------
  463. --Start Damage Function--
  464. -------------------------------------------------------
  465. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  466. if hit.Parent == nil then
  467. return
  468. end
  469. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  470. for _, v in pairs(hit.Parent:children()) do
  471. if v:IsA("Humanoid") then
  472. h = v
  473. end
  474. end
  475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  476. warn'No R15 allowed'
  477. hit.Parent:FindFirstChild("Head"):BreakJoints()
  478. end
  479.  
  480. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  481. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  482. if hit.Parent.DebounceHit.Value == true then
  483. return
  484. end
  485. end
  486. if insta == true then
  487. hit.Parent:FindFirstChild("Head"):BreakJoints()
  488. end
  489. local c = Create("ObjectValue"){
  490. Name = "creator",
  491. Value = Player,
  492. Parent = h,
  493. }
  494. game:GetService("Debris"):AddItem(c, .5)
  495. if HitSound ~= nil and HitPitch ~= nil then
  496. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  497. end
  498. local Damage = math.random(minim, maxim)
  499. local blocked = false
  500. local block = hit.Parent:findFirstChild("Block")
  501. if block ~= nil then
  502. if block.className == "IntValue" then
  503. if block.Value > 0 then
  504. blocked = true
  505. block.Value = block.Value - 1
  506. print(block.Value)
  507. end
  508. end
  509. end
  510. if blocked == false then
  511. h.Health = h.Health - Damage
  512. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  513. else
  514. h.Health = h.Health - (Damage / 2)
  515. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  516. end
  517. if Type == "Knockdown" then
  518. local hum = hit.Parent.Humanoid
  519. hum.PlatformStand = true
  520. coroutine.resume(coroutine.create(function(HHumanoid)
  521. swait(1)
  522. HHumanoid.PlatformStand = false
  523. end), hum)
  524. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  525. local bodvol = Create("BodyVelocity"){
  526. velocity = angle * knockback,
  527. P = 5000,
  528. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  529. Parent = hit,
  530. }
  531. local rl = Create("BodyAngularVelocity"){
  532. P = 3000,
  533. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  534. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  535. Parent = hit,
  536. }
  537. game:GetService("Debris"):AddItem(bodvol, .5)
  538. game:GetService("Debris"):AddItem(rl, .5)
  539. elseif Type == "Normal" then
  540. local vp = Create("BodyVelocity"){
  541. P = 500,
  542. maxForce = Vector3.new(math.huge, 0, math.huge),
  543. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  544. }
  545. if knockback > 0 then
  546. vp.Parent = hit.Parent.Torso
  547. end
  548. game:GetService("Debris"):AddItem(vp, .5)
  549. elseif Type == "Up" then
  550. local bodyVelocity = Create("BodyVelocity"){
  551. velocity = Vector3.new(0, 20, 0),
  552. P = 5000,
  553. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  554. Parent = hit,
  555. }
  556. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  557. elseif Type == "DarkUp" then
  558. coroutine.resume(coroutine.create(function()
  559. for i = 0, 1, 0.1 do
  560. swait()
  561. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  562. end
  563. end))
  564. local bodyVelocity = Create("BodyVelocity"){
  565. velocity = Vector3.new(0, 20, 0),
  566. P = 5000,
  567. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  568. Parent = hit,
  569. }
  570. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  571. elseif Type == "Snare" then
  572. local bp = Create("BodyPosition"){
  573. P = 2000,
  574. D = 100,
  575. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  576. position = hit.Parent.Torso.Position,
  577. Parent = hit.Parent.Torso,
  578. }
  579. game:GetService("Debris"):AddItem(bp, 1)
  580. elseif Type == "Freeze" then
  581. local BodPos = Create("BodyPosition"){
  582. P = 50000,
  583. D = 1000,
  584. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  585. position = hit.Parent.Torso.Position,
  586. Parent = hit.Parent.Torso,
  587. }
  588. local BodGy = Create("BodyGyro") {
  589. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  590. P = 20e+003,
  591. Parent = hit.Parent.Torso,
  592. cframe = hit.Parent.Torso.CFrame,
  593. }
  594. hit.Parent.Torso.Anchored = true
  595. coroutine.resume(coroutine.create(function(Part)
  596. swait(1.5)
  597. Part.Anchored = false
  598. end), hit.Parent.Torso)
  599. game:GetService("Debris"):AddItem(BodPos, 3)
  600. game:GetService("Debris"):AddItem(BodGy, 3)
  601. end
  602. local debounce = Create("BoolValue"){
  603. Name = "DebounceHit",
  604. Parent = hit.Parent,
  605. Value = true,
  606. }
  607. game:GetService("Debris"):AddItem(debounce, Delay)
  608. c = Create("ObjectValue"){
  609. Name = "creator",
  610. Value = Player,
  611. Parent = h,
  612. }
  613. game:GetService("Debris"):AddItem(c, .5)
  614. end
  615. end
  616. -------------------------------------------------------
  617. --End Damage Function--
  618. -------------------------------------------------------
  619.  
  620. -------------------------------------------------------
  621. --Start Damage Function Customization--
  622. -------------------------------------------------------
  623. function ShowDamage(Pos, Text, Time, Color)
  624. local Rate = (1 / 30)
  625. local Pos = (Pos or Vector3.new(0, 0, 0))
  626. local Text = (Text or "")
  627. local Time = (Time or 2)
  628. local Color = (Color or Color3.new(1, 0, 1))
  629. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  630. EffectPart.Anchored = true
  631. local BillboardGui = Create("BillboardGui"){
  632. Size = UDim2.new(3, 0, 3, 0),
  633. Adornee = EffectPart,
  634. Parent = EffectPart,
  635. }
  636. local TextLabel = Create("TextLabel"){
  637. BackgroundTransparency = 1,
  638. Size = UDim2.new(1, 0, 1, 0),
  639. Text = Text,
  640. Font = "Highway",
  641. TextColor3 = Color,
  642. TextScaled = true,
  643. Parent = BillboardGui,
  644. }
  645. game.Debris:AddItem(EffectPart, (Time))
  646. EffectPart.Parent = game:GetService("Workspace")
  647. delay(0, function()
  648. local Frames = (Time / Rate)
  649. for Frame = 1, Frames do
  650. wait(Rate)
  651. local Percent = (Frame / Frames)
  652. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  653. TextLabel.TextTransparency = Percent
  654. end
  655. if EffectPart and EffectPart.Parent then
  656. EffectPart:Destroy()
  657. end
  658. end)
  659. end
  660. -------------------------------------------------------
  661. --End Damage Function Customization--
  662. -------------------------------------------------------
  663.  
  664. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  665. for _, c in pairs(workspace:children()) do
  666. local hum = c:findFirstChild("Humanoid")
  667. if hum ~= nil then
  668. local head = c:findFirstChild("Head")
  669. if head ~= nil then
  670. local targ = head.Position - Part.Position
  671. local mag = targ.magnitude
  672. if magni >= mag and c.Name ~= plr.Name then
  673. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  674. end
  675. end
  676. end
  677. end
  678. end
  679.  
  680.  
  681. CFuncs = {
  682. Part = {
  683. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  684. local Part = Create("Part")({
  685. Parent = Parent,
  686. Reflectance = Reflectance,
  687. Transparency = Transparency,
  688. CanCollide = false,
  689. Locked = true,
  690. BrickColor = BrickColor.new(tostring(BColor)),
  691. Name = Name,
  692. Size = Size,
  693. Material = Material
  694. })
  695. RemoveOutlines(Part)
  696. return Part
  697. end
  698. },
  699. Mesh = {
  700. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  701. local Msh = Create(Mesh)({
  702. Parent = Part,
  703. Offset = OffSet,
  704. Scale = Scale
  705. })
  706. if Mesh == "SpecialMesh" then
  707. Msh.MeshType = MeshType
  708. Msh.MeshId = MeshId
  709. end
  710. return Msh
  711. end
  712. },
  713. Mesh = {
  714. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  715. local Msh = Create(Mesh)({
  716. Parent = Part,
  717. Offset = OffSet,
  718. Scale = Scale
  719. })
  720. if Mesh == "SpecialMesh" then
  721. Msh.MeshType = MeshType
  722. Msh.MeshId = MeshId
  723. end
  724. return Msh
  725. end
  726. },
  727. Weld = {
  728. Create = function(Parent, Part0, Part1, C0, C1)
  729. local Weld = Create("Weld")({
  730. Parent = Parent,
  731. Part0 = Part0,
  732. Part1 = Part1,
  733. C0 = C0,
  734. C1 = C1
  735. })
  736. return Weld
  737. end
  738. },
  739. Sound = {
  740. Create = function(id, par, vol, pit)
  741. coroutine.resume(coroutine.create(function()
  742. local S = Create("Sound")({
  743. Volume = vol,
  744. Pitch = pit or 1,
  745. SoundId = id,
  746. Parent = par or workspace
  747. })
  748. wait()
  749. S:play()
  750. game:GetService("Debris"):AddItem(S, 6)
  751. end))
  752. end
  753. },
  754. ParticleEmitter = {
  755. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  756. local fp = Create("ParticleEmitter")({
  757. Parent = Parent,
  758. Color = ColorSequence.new(Color1, Color2),
  759. LightEmission = LightEmission,
  760. Size = Size,
  761. Texture = Texture,
  762. Transparency = Transparency,
  763. ZOffset = ZOffset,
  764. Acceleration = Accel,
  765. Drag = Drag,
  766. LockedToPart = LockedToPart,
  767. VelocityInheritance = VelocityInheritance,
  768. EmissionDirection = EmissionDirection,
  769. Enabled = Enabled,
  770. Lifetime = LifeTime,
  771. Rate = Rate,
  772. Rotation = Rotation,
  773. RotSpeed = RotSpeed,
  774. Speed = Speed,
  775. VelocitySpread = VelocitySpread
  776. })
  777. return fp
  778. end
  779. }
  780. }
  781. function RemoveOutlines(part)
  782. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  783. end
  784. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  785. local Part = Create("Part")({
  786. formFactor = FormFactor,
  787. Parent = Parent,
  788. Reflectance = Reflectance,
  789. Transparency = Transparency,
  790. CanCollide = false,
  791. Locked = true,
  792. BrickColor = BrickColor.new(tostring(BColor)),
  793. Name = Name,
  794. Size = Size,
  795. Material = Material
  796. })
  797. RemoveOutlines(Part)
  798. return Part
  799. end
  800. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  801. local Msh = Create(Mesh)({
  802. Parent = Part,
  803. Offset = OffSet,
  804. Scale = Scale
  805. })
  806. if Mesh == "SpecialMesh" then
  807. Msh.MeshType = MeshType
  808. Msh.MeshId = MeshId
  809. end
  810. return Msh
  811. end
  812. function CreateWeld(Parent, Part0, Part1, C0, C1)
  813. local Weld = Create("Weld")({
  814. Parent = Parent,
  815. Part0 = Part0,
  816. Part1 = Part1,
  817. C0 = C0,
  818. C1 = C1
  819. })
  820. return Weld
  821. end
  822.  
  823.  
  824. -------------------------------------------------------
  825. --Start Effect Function--
  826. -------------------------------------------------------
  827. EffectModel = Instance.new("Model", char)
  828. Effects = {
  829. Block = {
  830. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  831. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  835. game:GetService("Debris"):AddItem(prt, 10)
  836. if Type == 1 or Type == nil then
  837. table.insert(Effects, {
  838. prt,
  839. "Block1",
  840. delay,
  841. x3,
  842. y3,
  843. z3,
  844. msh
  845. })
  846. elseif Type == 2 then
  847. table.insert(Effects, {
  848. prt,
  849. "Block2",
  850. delay,
  851. x3,
  852. y3,
  853. z3,
  854. msh
  855. })
  856. else
  857. table.insert(Effects, {
  858. prt,
  859. "Block3",
  860. delay,
  861. x3,
  862. y3,
  863. z3,
  864. msh
  865. })
  866. end
  867. end
  868. },
  869. Sphere = {
  870. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  871. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  872. prt.Anchored = true
  873. prt.CFrame = cframe
  874. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  875. game:GetService("Debris"):AddItem(prt, 10)
  876. table.insert(Effects, {
  877. prt,
  878. "Cylinder",
  879. delay,
  880. x3,
  881. y3,
  882. z3,
  883. msh
  884. })
  885. end
  886. },
  887. Cylinder = {
  888. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  889. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  890. prt.Anchored = true
  891. prt.CFrame = cframe
  892. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Cylinder",
  897. delay,
  898. x3,
  899. y3,
  900. z3,
  901. msh
  902. })
  903. end
  904. },
  905. Wave = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Cylinder",
  915. delay,
  916. x3 / 60,
  917. y3 / 60,
  918. z3 / 60,
  919. msh
  920. })
  921. end
  922. },
  923. Ring = {
  924. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  925. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  926. prt.Anchored = true
  927. prt.CFrame = cframe
  928. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  929. game:GetService("Debris"):AddItem(prt, 10)
  930. table.insert(Effects, {
  931. prt,
  932. "Cylinder",
  933. delay,
  934. x3,
  935. y3,
  936. z3,
  937. msh
  938. })
  939. end
  940. },
  941. Break = {
  942. Create = function(brickcolor, cframe, x1, y1, z1)
  943. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  944. prt.Anchored = true
  945. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  946. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  947. local num = math.random(10, 50) / 1000
  948. game:GetService("Debris"):AddItem(prt, 10)
  949. table.insert(Effects, {
  950. prt,
  951. "Shatter",
  952. num,
  953. prt.CFrame,
  954. math.random() - math.random(),
  955. 0,
  956. math.random(50, 100) / 100
  957. })
  958. end
  959. },
  960. Spiral = {
  961. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  962. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. table.insert(Effects, {
  968. prt,
  969. "Cylinder",
  970. delay,
  971. x3,
  972. y3,
  973. z3,
  974. msh
  975. })
  976. end
  977. },
  978. Push = {
  979. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  980. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  981. prt.Anchored = true
  982. prt.CFrame = cframe
  983. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. table.insert(Effects, {
  986. prt,
  987. "Cylinder",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. }
  996. }
  997. -------------------------------------------------------
  998. --End Effect Function--
  999. -------------------------------------------------------
  1000.  
  1001. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1002. local NSound = nil
  1003. coroutine.resume(coroutine.create(function()
  1004. NSound = Instance.new("Sound", PARENT)
  1005. NSound.Volume = VOLUME
  1006. NSound.Pitch = PITCH
  1007. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1008. swait()
  1009. NSound:play()
  1010. end))
  1011. return NSound
  1012. end
  1013.  
  1014.  
  1015.  
  1016.  
  1017.  
  1018. -------------------------------------------------------
  1019. --End Important Functions--
  1020. -------------------------------------------------------
  1021.  
  1022. chargeup = Instance.new("Sound", hed)
  1023. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1024. chargeup.Volume = 10
  1025. chargeup.Pitch = 1
  1026. chargeup.Looped = true
  1027. chargeup.TimePosition = 1
  1028.  
  1029. meme = Instance.new("Sound", hed)
  1030. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1031. meme.Volume = 10
  1032. meme.Pitch = 1
  1033. meme.Looped = true
  1034. meme.TimePosition = 1
  1035.  
  1036. local ohno = Instance.new("Sound")
  1037. ohno.Parent = hed
  1038. ohno.Volume = 10
  1039. ohno.Pitch = 1
  1040. ohno.Looped = true
  1041.  
  1042. local bass = Instance.new("Sound") --why
  1043. bass.Parent = hed
  1044. bass.Volume = 7
  1045. bass.Pitch = 1
  1046. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1047. bass.Looped = true
  1048.  
  1049. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1050. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=2637401925"
  1051. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1052. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1053. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1054. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1055.  
  1056. STHAP = Instance.new("Sound", hed)
  1057. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1058. STHAP.Volume = 10
  1059. STHAP.Pitch = 1
  1060. STHAP.Looped = false
  1061.  
  1062. forevergone = Instance.new("Sound", tors)
  1063. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1064. forevergone.Volume = 10
  1065. forevergone.Pitch = 1
  1066. forevergone.Looped = true
  1067. forevergone.TimePosition = 24
  1068.  
  1069. -------------------------------------------------------
  1070. --Start Music Option--
  1071. -------------------------------------------------------
  1072. local Music = Instance.new("Sound",tors)
  1073. Music.Volume = 2.5
  1074. Music.SoundId = "rbxassetid://"
  1075. Music.Looped = true
  1076. Music.Pitch = 1 --Pitcher
  1077. Music:Play()
  1078. -------------------------------------------------------
  1079. --End Music Option--
  1080. -------------------------------------------------------
  1081. --hi fat >:)
  1082. -------------------------------------------------------
  1083. --Start Attacks N Stuff--
  1084. -------------------------------------------------------
  1085. local sine=0
  1086. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1087. local Hitboxpart = Instance.new("Part", EffectModel)
  1088. RemoveOutlines(Hitboxpart)
  1089. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1090. Hitboxpart.CanCollide = false
  1091. Hitboxpart.Transparency = 1
  1092. Hitboxpart.Anchored = true
  1093. Hitboxpart.CFrame = Pose
  1094. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1095. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1096. end
  1097. function GEtOuT()
  1098. attack = true
  1099. hum.WalkSpeed = 10
  1100. Character.Head.face.Texture = "rbxassetid://494811799"
  1101. CreateSound("814652778", hed, 10, 1)
  1102. CreateSound("537371462", hed, 10, 1)
  1103. local vel3 = Instance.new("BodyVelocity",tors)
  1104. vel3.Velocity = Vector3.new(0,25,0)
  1105. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1106. for i = 0,12,0.1 do
  1107. swait()
  1108. CameraEnshaking(1, 2)
  1109. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1115. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1116. end
  1117. vel3:Destroy()
  1118. Character.Head.face.Texture = "rbxassetid://620619801"
  1119. attack = false
  1120. Humanoid.JumpPower = 50
  1121. hum.WalkSpeed = 16
  1122. end
  1123.  
  1124. function GEtOuT2()
  1125. attack = true
  1126. hum.WalkSpeed = 10
  1127. Humanoid.JumpPower = 0
  1128. Character.Head.face.Texture = "rbxassetid://494811799"
  1129. CreateSound("814652778", hed, 10, 1)
  1130. CreateSound("537371462", hed, 10, 1)
  1131. root.Velocity = root.CFrame.lookVector * 20
  1132. for i = 0,12,0.1 do
  1133. swait()
  1134. CameraEnshaking(1, 2)
  1135. root.Velocity = root.CFrame.lookVector * 50
  1136. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1142. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1143. end
  1144. Character.Head.face.Texture = "rbxassetid://620619801"
  1145. attack = false
  1146. Humanoid.JumpPower = 50
  1147. hum.WalkSpeed = 16
  1148. end
  1149. function Flight() --wowthatsdiffrent
  1150. attack = true
  1151. Character.Head.face.Texture = "rbxassetid://269748407"
  1152. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1153. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1154. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1155. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1156. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1157. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1158. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1159. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1160. local vel4 = Instance.new("BodyVelocity",ll)
  1161. vel4.Velocity = Vector3.new(0,4,0)
  1162. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1163. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1164. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1165. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1166. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1167. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1168. Trail2.Enabled = true
  1169. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1170. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1171. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1172. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1173. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1174. Trail3.Enabled = true
  1175. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1176. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1177. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1178. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1179. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1180. Trail4.Enabled = true
  1181. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1182. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1183. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1184. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1185. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1186. Trail5.Enabled = true
  1187. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1188. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1189. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1190. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1191. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1192. Trail.Enabled = false
  1193. ragdoll(char)
  1194. wait(1)
  1195. Character.Head.face.Texture = "rbxassetid://249062487"
  1196. CreateSound("948494432", hed, 10, 1)
  1197. wait(2)
  1198. Character.Head.face.Texture = "rbxassetid://269748407"
  1199. CreateSound("633394595", hed, 10, 1)
  1200. wait(2)
  1201. Character.Head.face.Texture = "rbxassetid://494811799"
  1202. STHAP:play()
  1203. wait(11)
  1204. forevergone:play()
  1205. end
  1206.  
  1207. function OBJECTION()
  1208. attack = true
  1209. hum.WalkSpeed = 10
  1210. Character.Head.face.Texture = "rbxassetid://55831869"
  1211. CreateSound("330859085", hed, 10, 1)
  1212. for i = 0,8,0.1 do
  1213. swait()
  1214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1220. end
  1221. attack = false
  1222. Character.Head.face.Texture = "rbxassetid://620619801"
  1223. hum.WalkSpeed = 16
  1224. end
  1225.  
  1226. function Hello()
  1227. attack = true
  1228. hum.WalkSpeed = 10
  1229. Character.Head.face.Texture = "rbxassetid://334668738"
  1230. CreateSound("855338765", hed, 10, 0.9)
  1231. for i = 0,3,0.1 do
  1232. swait()
  1233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1239. end
  1240. attack = false
  1241. Character.Head.face.Texture = "rbxassetid://620619801"
  1242. hum.WalkSpeed = 16
  1243. end
  1244.  
  1245. function Victory()
  1246. attack = true
  1247. hum.WalkSpeed = 1.01
  1248. Character.Head.face.Texture = "rbxassetid://616284160"
  1249. Humanoid.Jump = true
  1250. CreateSound("130834939", hed, 10, 1)
  1251. for i = 0,3.7,0.1 do
  1252. swait()
  1253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1255. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1258. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1259. end
  1260. Humanoid.Jump = true
  1261. for i = 0,3.7,0.1 do
  1262. swait()
  1263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1267. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1268. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1269. end
  1270. Humanoid.Jump = true
  1271. for i = 0,3.7,0.1 do
  1272. swait()
  1273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1278. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1279. end
  1280. Humanoid.Jump = true
  1281. for i = 0,3.7,0.1 do
  1282. swait()
  1283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1287. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1288. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1289. end
  1290. Humanoid.Jump = true
  1291. for i = 0,3.7,0.1 do
  1292. swait()
  1293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1298. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1299. end
  1300. attack = false
  1301. Character.Head.face.Texture = "rbxassetid://620619801"
  1302. hum.WalkSpeed = 16
  1303. end
  1304.  
  1305. function ShutTheHellUp()
  1306. attack = true
  1307. hum.WalkSpeed = 2.01
  1308. Character.Head.face.Texture = "rbxassetid://963148419"
  1309. CreateSound("336377340", hed, 10, 1)
  1310. for i = 0,3,0.1 do
  1311. swait()
  1312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1318. end
  1319. for i = 0,1.2,0.1 do
  1320. swait()
  1321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1327. end
  1328. for i = 0,1.2,0.1 do
  1329. swait()
  1330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1336. end
  1337. for i = 0,1.2,0.1 do
  1338. swait()
  1339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1345. end
  1346. for i = 0,1.2,0.1 do
  1347. swait()
  1348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1354. end
  1355. for i = 0,2,0.1 do
  1356. swait()
  1357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1363. end
  1364. for i = 0,2,0.1 do
  1365. swait()
  1366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1372. end
  1373. hum.WalkSpeed = 16
  1374. Character.Head.face.Texture = "rbxassetid://620619801"
  1375. attack = false
  1376. end
  1377.  
  1378. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1379. attack = true
  1380. hum.WalkSpeed = 5
  1381. Humanoid.JumpPower = 175
  1382. Character.Head.face.Texture = "rbxassetid://1223903433"
  1383. local reeeeee=CreateSound("2679704840", hed, 10, 1)
  1384. local vel2 = Instance.new("BodyVelocity",tors)
  1385. vel2.Velocity = Vector3.new(0,1.2,0)
  1386. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1387. for i = 0,60,0.1 do
  1388. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1389. swait()
  1390. CameraEnshaking(1, 1)
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1397. end
  1398. hum.WalkSpeed = 16
  1399. vel2:Destroy()
  1400. Character.Head.face.Texture = "rbxassetid://620619801"
  1401. Humanoid.JumpPower = 50
  1402. attack = false
  1403. reeeeee:Stop()
  1404. end
  1405.  
  1406. function EndMySufferingV2() --why
  1407. attack = true
  1408. hum.WalkSpeed = 1.01
  1409. Character.Head.face.Texture = "rbxassetid://202210455"
  1410. local A = math.random(1,5)
  1411. if A == 1 then
  1412. meme.SoundId = "rbxassetid://2661241397"
  1413. end
  1414. if A == 2 then
  1415. meme.SoundId = "rbxassetid://2661241397"
  1416. end
  1417. if A == 3 then
  1418. meme.SoundId = "rbxassetid://2661241397"
  1419. end
  1420. if A == 4 then
  1421. meme.SoundId = "rbxassetid://2661241397"
  1422. end
  1423. if A == 5 then
  1424. meme.SoundId = "rbxassetid://2661241397"
  1425. end
  1426. meme:Play()
  1427. joyemoji.Rate = 70
  1428. LIT.Rate = 70
  1429. ok.Rate = 70
  1430. toast.Rate = 70
  1431.  
  1432. for i = 0,25,0.1 do
  1433. swait()
  1434. CameraEnshaking(1, 10)
  1435. bass.Parent = hed
  1436. meme.Parent = hed
  1437. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1438. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1439. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1440. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1441. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1442. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1443. end
  1444. bass:Stop()
  1445. meme:Stop()
  1446. joyemoji.Rate = 0
  1447. LIT.Rate = 0
  1448. ok.Rate = 0
  1449. toast.Rate = 0
  1450. Character.Head.face.Texture = "rbxassetid://620619801"
  1451. attack = false
  1452. hum.WalkSpeed = 16
  1453. end
  1454.  
  1455. function HELP()
  1456. attack = true
  1457. hum.WalkSpeed = 1.01
  1458. Character.Head.face.Texture = "rbxassetid://307972876"
  1459. CreateSound("1123321019", hed, 10, 1)
  1460. for i = 0,15,0.1 do
  1461. swait()
  1462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1464. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1465. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1466. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1467. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1468. end
  1469. CreateSound("198462271", hed, 10, 1)
  1470. for i = 0,8,0.1 do
  1471. Character.Head.face.Texture = "rbxassetid://341497730"
  1472. swait()
  1473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1475. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1476. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1477. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1478. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1479. end
  1480. for i = 0,8,0.1 do
  1481. Character.Head.face.Texture = "rbxassetid://341497730"
  1482. swait()
  1483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1485. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1486. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1487. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1488. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1489. end
  1490. CreateSound("948494432", hed, 10, 1)
  1491. for i = 0,7.5,0.1 do
  1492. Character.Head.face.Texture = "rbxassetid://249062487"
  1493. swait()
  1494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1496. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1497. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1498. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1499. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1500. end
  1501. CreateSound("1542642349", hed, 10, 1)
  1502. for i = 0,10,0.1 do
  1503. Character.Head.face.Texture = "rbxassetid://270636807"
  1504. swait()
  1505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1507. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1508. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1510. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1511. end
  1512. CreateSound("269597232", hed, 10, 1)
  1513. for i = 0,6,0.1 do
  1514. Character.Head.face.Texture = "rbxassetid://265057155"
  1515. swait()
  1516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1518. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1520. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1521. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1522. end
  1523. attack = false
  1524. Character.Head.face.Texture = "rbxassetid://620619801"
  1525. hum.WalkSpeed = 16
  1526. end
  1527.  
  1528. function Choose()
  1529. attack = true
  1530. hum.WalkSpeed = 1.01
  1531. Character.Head.face.Texture = "rbxassetid://374187112"
  1532. CreateSound("130784263", hed, 10, 1)
  1533. for i = 0,4,0.1 do
  1534. swait()
  1535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1541. end
  1542. for i = 0,5,0.1 do
  1543. swait()
  1544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1546. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1550. end
  1551. attack = false
  1552. Character.Head.face.Texture = "rbxassetid://620619801"
  1553. hum.WalkSpeed = 16
  1554. end
  1555.  
  1556. function slap()
  1557. attack = true
  1558. hum.WalkSpeed = 10
  1559. CreateSound("146163534", hed, 10, 1)
  1560. Character.Head.face.Texture = "rbxassetid://293603561"
  1561. Player.Character.Humanoid:TakeDamage(7)
  1562. CameraEnshaking(1, 2)
  1563. for i = 0,4,0.1 do
  1564. swait()
  1565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1570. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1571. end
  1572. Character.Head.face.Texture = "rbxassetid://620619801"
  1573. attack = false
  1574. hum.WalkSpeed = 16
  1575. end
  1576.  
  1577. function MYSPAGHETTTTTTT() --ow
  1578. attack = true
  1579. hum.WalkSpeed = 1.01
  1580. CreateSound("1282149571", hed, 10, 1)
  1581. Character.Head.face.Texture = "rbxassetid://1329282756"
  1582. Player.Character.Humanoid:TakeDamage(10)
  1583. CameraEnshaking(1, 2.2)
  1584. for i = 0,4,0.1 do
  1585. swait()
  1586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1588. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1591. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1592. end
  1593. for i = 0,5,0.1 do
  1594. swait()
  1595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1601. end
  1602. for i = 0,6,0.1 do
  1603. swait()
  1604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1610. end
  1611. attack = false
  1612. Character.Head.face.Texture = "rbxassetid://620619801"
  1613. hum.WalkSpeed = 16
  1614. end
  1615.  
  1616.  
  1617. function dead()
  1618. attack = true
  1619. hum.WalkSpeed = 0.20
  1620. CreateSound("137225991", hed, 10, 1)
  1621. Character.Head.face.Texture = "rbxassetid://297512410"
  1622. for i = 0,1.1,0.1 do
  1623. swait()
  1624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1628. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1629. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1630. end
  1631. for i = 0,1.1,0.1 do
  1632. swait()
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1637. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1638. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1639. end
  1640. for i = 0,1.1,0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1648. end
  1649. for i = 0,1.1,0.1 do
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1657. end
  1658. for i = 0,1.1,0.1 do
  1659. swait()
  1660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1664. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1665. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1666. end
  1667. for i = 0,1.1,0.1 do
  1668. swait()
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1675. end
  1676. for i = 0,1.1,0.1 do
  1677. swait()
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1684. end
  1685. for i = 0,1.1,0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1693. end
  1694. for i = 0,1.1,0.1 do
  1695. swait()
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1702. end
  1703. Character.Head.face.Texture = "rbxassetid://273309187"
  1704. for i = 0,9,0.1 do
  1705. swait()
  1706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1712. end
  1713. attack = false
  1714. Character.Head.face.Texture = "rbxassetid://620619801"
  1715. hum.WalkSpeed = 16
  1716. end
  1717.  
  1718. function hap() --much hap
  1719. attack = true
  1720. hum.WalkSpeed = 0.10
  1721. CreateSound("363808674", hed, 10, 1)
  1722. Character.Head.face.Texture = "rbxassetid://315792941"
  1723. for i = 0,12,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1731. end
  1732. CreateSound("233168827", hed, 10, 1)
  1733. Character.Head.face.Texture = "rbxassetid://335761015"
  1734. for i = 0,10,0.1 do
  1735. swait()
  1736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1742. end
  1743. CreateSound("363808674", hed, 10, 1)
  1744. attack = false
  1745. Character.Head.face.Texture = "rbxassetid://620619801"
  1746. hum.WalkSpeed = 16
  1747. end
  1748.  
  1749. function HAAAAA() --KONO POWA
  1750. attack = true
  1751. hum.WalkSpeed = 1.01
  1752. Character.Head.face.Texture = "rbxassetid://305068389"
  1753. chargeup.Pitch = 1
  1754. for i = 0,7,0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1761. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1762. end
  1763. Character.Head.face.Texture = "rbxassetid://313921371"
  1764. chargeup:play()
  1765. for i = 0,30,0.1 do
  1766. swait()
  1767. CameraEnshaking(1, 2)
  1768. chargeup.Parent = hed
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1772. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1773. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1774. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1775. end
  1776. chargeup:stop()
  1777. chargeup.Pitch = 1.1
  1778. chargeup.TimePosition = 1
  1779. chargeup:play()
  1780. Character.Head.face.Texture = "rbxassetid://304942859"
  1781. for i, v in pairs(c:children()) do
  1782. if v.ClassName == "Part" then
  1783. local tra = trazx:clone()
  1784. tra.Parent = v
  1785. tra.LightEmission = 1
  1786. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1787. tra.Rate = 15
  1788. tra.Rotation = NumberRange.new(-5, 5)
  1789. tra.Lifetime = NumberRange.new(1.5, 2)
  1790. tra.Size = NumberSequence.new({
  1791. NumberSequenceKeypoint.new(0, 0.1, 0),
  1792. NumberSequenceKeypoint.new(1, 0, 0)
  1793. })
  1794. tra.Transparency = NumberSequence.new({
  1795. NumberSequenceKeypoint.new(0, 1, 0),
  1796. NumberSequenceKeypoint.new(0.135, 0, 0),
  1797. NumberSequenceKeypoint.new(0.875, 0, 0),
  1798. NumberSequenceKeypoint.new(1, 1, 0)
  1799. })
  1800. tra.Speed = NumberRange.new(0.5)
  1801. tra.VelocitySpread = 360
  1802. tra.VelocityInheritance = 0.5
  1803. tra.ZOffset = 2
  1804. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1805. end
  1806. end
  1807. local tra = trazx:clone()
  1808. tra.Parent = c.HumanoidRootPart
  1809. tra.Texture = "rbxassetid://347730682"
  1810. tra.LightEmission = 0.8
  1811. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1812. tra.Rate = 250
  1813. tra.Rotation = NumberRange.new(-5, 5)
  1814. tra.Lifetime = NumberRange.new(0.75)
  1815. tra.Size = NumberSequence.new({
  1816. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1817. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1818. })
  1819. tra.Transparency = NumberSequence.new({
  1820. NumberSequenceKeypoint.new(0, 1, 0),
  1821. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1822. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1823. NumberSequenceKeypoint.new(0.699, 1, 0),
  1824. NumberSequenceKeypoint.new(1, 1, 0)
  1825. })
  1826. tra.Speed = NumberRange.new(15)
  1827. tra.VelocitySpread = 360
  1828. tra.VelocityInheritance = 0.5
  1829. tra.ZOffset = 3.5
  1830. tra.Acceleration = Vector3.new(0, 25, 0)
  1831. for i = 0,35,0.1 do
  1832. swait()
  1833. ohno.Parent = hed
  1834. CameraEnshaking(1, 3)
  1835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1837. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1838. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1839. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1840. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1841. end
  1842. chargeup:stop()
  1843. chargeup.Pitch = 1.3
  1844. chargeup.TimePosition = 1
  1845. chargeup:play()
  1846. tra:Destroy()
  1847. tra:Destroy()
  1848. Character.Head.face.Texture = "rbxassetid://280233855"
  1849. local tra = trazx:clone()
  1850. tra.Parent = c.HumanoidRootPart
  1851. tra.Texture = "rbxassetid://347730682"
  1852. tra.LightEmission = 0.8
  1853. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1854. tra.Rate = 250
  1855. tra.Rotation = NumberRange.new(-5, 5)
  1856. tra.Lifetime = NumberRange.new(0.3)
  1857. tra.Size = NumberSequence.new({
  1858. NumberSequenceKeypoint.new(0, 8, 0.875),
  1859. NumberSequenceKeypoint.new(1, 10, 0.875)
  1860. })
  1861. tra.Transparency = NumberSequence.new({
  1862. NumberSequenceKeypoint.new(0, 1, 0),
  1863. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1864. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1865. NumberSequenceKeypoint.new(0.699, 1, 0),
  1866. NumberSequenceKeypoint.new(1, 1, 0)
  1867. })
  1868. for i = 0,32,0.1 do
  1869. swait()
  1870. CameraEnshaking(1, 5)
  1871. chargeup.Parent = hed
  1872. Player.Character.Humanoid:TakeDamage(0.12)
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1879. end
  1880. chargeup:stop()
  1881. CreateSound("681582832", hed, 10, 1)
  1882. Player.Character:BreakJoints()
  1883. local S = Instance.new("Explosion",workspace)
  1884. S.Position = tors.Position
  1885. S.BlastPressure = 9
  1886. S.BlastRadius = 30
  1887. S.ExplosionType = 0
  1888. attack = false
  1889. hum.WalkSpeed = 16
  1890. Character.Head.face.Texture = "rbxassetid://295197013"
  1891. tra:Destroy()
  1892. CameraEnshaking(4, 30)
  1893. error("WARNING, TO MUCH ENERGY.")
  1894. end
  1895.  
  1896. function NEN()
  1897. attack = true
  1898. hum.WalkSpeed = 1.01
  1899. CreateSound("230292011", hed, 10, 1)
  1900. Character.Head.face.Texture = "rbxassetid://705269463"
  1901. for i = 0,4,0.1 do
  1902. swait()
  1903. CameraEnshaking(1, 3)
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1910. end
  1911. attack = false
  1912. Character.Head.face.Texture = "rbxassetid://620619801"
  1913. hum.WalkSpeed = 16
  1914. end
  1915.  
  1916. function FLYSKYHIGH()
  1917. attack = true
  1918. timetofly = false
  1919. hum.WalkSpeed = 0.05
  1920. Character.Head.face.Texture = "rbxassetid://705269463"
  1921. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1922. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1923. Humanoid.JumpPower = 0
  1924. for i = 0,300,0.1 do --thatsalongtime
  1925. swait()
  1926. CameraEnshaking(1, 7)
  1927. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1928. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1929. root.Velocity = root.CFrame.lookVector * 225
  1930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1936. end
  1937. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1938. attack = false
  1939. Humanoid.JumpPower = 50
  1940. Character.Head.face.Texture = "rbxassetid://620619801"
  1941. hum.WalkSpeed = 16
  1942. wait(45)
  1943. timetofly = true
  1944. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1945. end
  1946.  
  1947.  
  1948. function highnoon()
  1949. attack = true
  1950. hum.WalkSpeed = 1.01
  1951. CreateSound("495316660", hed, 10, 1)
  1952. Character.Head.face.Texture = "rbxassetid://155195214"
  1953. CameraEnshaking(2, 4)
  1954. local Blobby = Instance.new("Part", char)
  1955. Blobby.Name = "Blob"
  1956. Blobby.CanCollide = false
  1957. Blobby.BrickColor = BrickColor.new("Really black")
  1958. Blobby.Transparency = 0
  1959. Blobby.Material = "Plastic"
  1960. Blobby.Size = Vector3.new(1, 1, 2)
  1961. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1962. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1963.  
  1964. local Weld = Instance.new("Weld", Blobby)
  1965. Weld.Part0 = ra
  1966. Weld.Part1 = Blobby
  1967. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1968. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1969.  
  1970. local M2 = Instance.new("SpecialMesh")
  1971. M2.Parent = Blobby
  1972. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1973. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1974. M2.Scale = Vector3.new(.002, .002, .002)
  1975. for i = 0,7.75,0.1 do
  1976. swait()
  1977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  1982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1983. end
  1984. for i = 0,16.5,0.1 do
  1985. swait()
  1986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  1991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1992. end
  1993. Blobby.Transparency = 1
  1994. Blobby:Destroy()
  1995. attack = false
  1996. Character.Head.face.Texture = "rbxassetid://620619801"
  1997. hum.WalkSpeed = 16
  1998. end
  1999.  
  2000. function somuchcancerwhy() --o no
  2001. attack = true
  2002. hum.WalkSpeed = 0.10
  2003. Character.Head.face.Texture = "rbxassetid://315074049"
  2004. local A = math.random(1,13)
  2005. if A == 1 then
  2006. ohno.SoundId = "rbxassetid://295810519"
  2007. ohno.TimePosition = 1
  2008. end
  2009. if A == 2 then
  2010. ohno.SoundId = "rbxassetid://488472970"
  2011. ohno.TimePosition = 2
  2012. end
  2013. if A == 3 then
  2014. ohno.SoundId = "rbxassetid://917045199"
  2015. ohno.TimePosition = 3
  2016. end
  2017. if A == 4 then
  2018. ohno.SoundId = "rbxassetid://324205173"
  2019. ohno.TimePosition = 1
  2020. end
  2021. if A == 5 then
  2022. ohno.SoundId = "rbxassetid://376134741"
  2023. ohno.TimePosition = 8
  2024. end
  2025. if A == 6 then
  2026. ohno.SoundId = "rbxassetid://164147183"
  2027. ohno.TimePosition = 0
  2028. end
  2029. if A == 7 then
  2030. ohno.SoundId = "rbxassetid://825526716"
  2031. ohno.TimePosition = 1
  2032. end
  2033. if A == 8 then
  2034. ohno.SoundId = "rbxassetid://185460366"
  2035. ohno.TimePosition = 0
  2036. end
  2037. if A == 9 then
  2038. ohno.SoundId = "rbxassetid://273319633"
  2039. ohno.TimePosition = 1
  2040. end
  2041. if A == 10 then
  2042. ohno.SoundId = "rbxassetid://506212392"
  2043. ohno.TimePosition = 2
  2044. end
  2045. if A == 11 then
  2046. ohno.SoundId = "rbxassetid://708297448"
  2047. ohno.TimePosition = 4
  2048. end
  2049. if A == 12 then
  2050. ohno.SoundId = "rbxassetid://497199103"
  2051. ohno.TimePosition = 9
  2052. end
  2053. if A == 13 then
  2054. ohno.SoundId = "rbxassetid://152833989"
  2055. ohno.TimePosition = 1
  2056. end
  2057. ohno:Play()
  2058. for i = 0,100,0.1 do
  2059. swait()
  2060. CameraEnshaking(2, 3)
  2061. ohno.Parent = hed
  2062. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2063. end
  2064. attack = false
  2065. ohno:Stop()
  2066. Character.Head.face.Texture = "rbxassetid://620619801"
  2067. hum.WalkSpeed = 16
  2068. end
  2069.  
  2070. function WRY() --WRYYYYYYY
  2071. attack = true
  2072. hum.WalkSpeed = 0.30
  2073. local AFAFAFA = CreateSound("1579155104", hed, 10, 1)
  2074. Character.Head.face.Texture = "rbxassetid://396389196"
  2075. for i = 0,2,0.1 do
  2076. swait()
  2077. CameraEnshaking(1, 2)
  2078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2083. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2084. end
  2085. for i = 0,14.7,0.1 do
  2086. swait()
  2087. CameraEnshaking(1, 3)
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2090. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2091. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2094. end
  2095. attack = false
  2096. Character.Head.face.Texture = "rbxassetid://620619801"
  2097. hum.WalkSpeed = 16
  2098. AFAFAFA:Stop()
  2099. end
  2100.  
  2101. function BOI()
  2102. attack = true
  2103. hum.WalkSpeed = 1.01
  2104. CreateSound("390901873", hed, 10, 1)
  2105. Character.Head.face.Texture = "rbxassetid://282463320"
  2106. for i = 0,4,0.1 do
  2107. swait()
  2108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2114. end
  2115. for i = 0,4,0.1 do
  2116. swait()
  2117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2123. end
  2124. attack = false
  2125. Character.Head.face.Texture = "rbxassetid://620619801"
  2126. hum.WalkSpeed = 16
  2127. end
  2128.  
  2129. function WhatHuh()
  2130. attack = true
  2131. hum.WalkSpeed = 1.01
  2132. CreateSound("130766865", hed, 10, 1)
  2133. Character.Head.face.Texture = "rbxassetid://276732672"
  2134. for i = 0,4,0.1 do
  2135. swait()
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2142. end
  2143. for i = 0,6.7,0.1 do
  2144. swait()
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2151. end
  2152. for i = 0,8.1,0.1 do
  2153. swait()
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2160. end
  2161. for i = 0,1,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2169. end
  2170. for i = 0,1,0.1 do
  2171. swait()
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2178. end
  2179. for i = 0,4,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2187. end
  2188. attack = false
  2189. Character.Head.face.Texture = "rbxassetid://620619801"
  2190. hum.WalkSpeed = 16
  2191. end
  2192.  
  2193. function NothingPersonal()
  2194. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2195. local HITBODY = mouse.Target.Parent
  2196. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2197. local HEAD = HITBODY:FindFirstChild("Head")
  2198. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2199. if TORS ~= nil and HUMAN ~= nil then
  2200. attack = true
  2201. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2202. TORS.Anchored = true
  2203. hum.WalkSpeed = 0
  2204. Character.Head.face.Texture = "rbxassetid://40770311"
  2205. CreateSound("1255922819", hed, 10, 1)
  2206. CameraEnshaking(2, 4)
  2207. end
  2208. wait(3.5)
  2209. for i = 0,9,0.1 do
  2210. swait()
  2211. for i = 1,2 do
  2212. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2213. CameraEnshaking(1, 7)
  2214. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2215. end
  2216. end
  2217. wait(.5)
  2218. TORS.Anchored = false
  2219. attack = false
  2220. Character.Head.face.Texture = "rbxassetid://620619801"
  2221. hum.WalkSpeed = 16
  2222. end
  2223. end
  2224.  
  2225. function VeryMuchWorrying()
  2226. attack = true
  2227. hum.WalkSpeed = 1.01
  2228. Character.Head.face.Texture = "rbxassetid://111523405"
  2229. CreateSound("1395854043", hed, 10, 1)
  2230. for i = 0,14,0.1 do
  2231. swait()
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2238. end
  2239. attack = false
  2240. Character.Head.face.Texture = "rbxassetid://620619801"
  2241. hum.WalkSpeed = 16
  2242. end
  2243.  
  2244. function Ashes() --Straight from... Whatever it was called.
  2245. attack = true
  2246. hum.WalkSpeed = 1.01
  2247. Character.Head.face.Texture = "rbxassetid://360687027"
  2248. CreateSound("290084602", tors, 10, 1)
  2249. for i = 0,6.2,0.1 do
  2250. swait()
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2257. end
  2258. for i = 0,6.2,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2266. end
  2267. attack = false
  2268. Character.Head.face.Texture = "rbxassetid://620619801"
  2269. hum.WalkSpeed = 16
  2270. end
  2271.  
  2272. function AnotherOne() --WhAT ANOTHER ONE
  2273. attack = true
  2274. hum.WalkSpeed = 1.01
  2275. local icri = CreateSound("1205111204", hed, 10, 1)
  2276. swait(165)
  2277. local FRAME = tors.CFrame
  2278. repeat
  2279. swait()
  2280. Character.Head.face.Texture = "rbxassetid://582931093"
  2281. CameraEnshaking(1, 10)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2287. tors.CFrame = FRAME * CF(0,1,0)
  2288. swait()
  2289. tors.CFrame = FRAME
  2290. until icri.Playing == false
  2291. Character.Head.face.Texture = "rbxassetid://620619801"
  2292. attack = false
  2293. hum.WalkSpeed = 16
  2294. end
  2295.  
  2296. function Dance()
  2297. attack = true
  2298. hum.WalkSpeed = 1.01
  2299. CreateSound("838766490", hed, 10, 1)
  2300. Character.Head.face.Texture = "rbxassetid://258591579"
  2301. for i = 0,2,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2309. end
  2310. for i = 0,4,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2318. end
  2319. for i = 0,4,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2327. end
  2328. for i = 0,4,0.1 do
  2329. swait()
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2336. end
  2337. for i = 0,4,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2345. end
  2346. for i = 0,4,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2354. end
  2355. for i = 0,4,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2363. end
  2364. for i = 0,4,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2372. end
  2373. for i = 0,4,0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2381. end
  2382. for i = 0,4,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2390. end
  2391. for i = 0,4,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2399. end
  2400. for i = 0,4,0.1 do
  2401. swait()
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2408. end
  2409. for i = 0,4,0.1 do
  2410. swait()
  2411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2417. end
  2418. for i = 0,4,0.1 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2426. end
  2427. for i = 0,4,0.1 do
  2428. swait()
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2435. end
  2436. for i = 0,3,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2444. end
  2445. attack = false
  2446. Character.Head.face.Texture = "rbxassetid://620619801"
  2447. hum.WalkSpeed = 16
  2448. end
  2449.  
  2450. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2451. attack = true
  2452. Character.Head.face.Texture = "rbxassetid://266304560"
  2453. for i = 0,6,0.1 do
  2454. swait()
  2455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2459. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2460. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2461. end
  2462. CreateSound("2757212990", hed, 10, 1)
  2463. CameraEnshaking(3, 8)
  2464. for i = 0,2,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2471. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2472. end
  2473. Character.Head.face.Texture = "rbxassetid://30128383"
  2474. hum.MaxHealth = 0
  2475. ragdoll(char)
  2476. CreateSound("534269232", hed, 5, 1)
  2477. error("Seems like you just died.")
  2478. end
  2479.  
  2480. MoreTaunts = false
  2481. mouse.KeyDown:connect(function(key)
  2482. if attack == false then
  2483. if MoreTaunts == false then
  2484. if key == 'q' then
  2485. GEtOuT()
  2486. elseif key == 'e' then
  2487. GEtOuT2()
  2488. elseif key == 'x' then
  2489. OBJECTION()
  2490. elseif key == 'n' then
  2491. BOI()
  2492. elseif key == 'u' then
  2493. Victory()
  2494. elseif key == '3' then
  2495. hap()
  2496. elseif key == '6' then
  2497. Flight()
  2498. elseif key == '9' and timetofly then
  2499. FLYSKYHIGH()
  2500. elseif key == '9' then
  2501. local A = math.random(1,10)
  2502. if A == 1 then
  2503. warn ("This has a Cooldown, Please wait. :>")
  2504. end
  2505. if A == 2 then
  2506. warn ("You can't Fly All day, you know.")
  2507. end
  2508. if A == 3 then
  2509. warn ("Calm down there.")
  2510. end
  2511. if A == 4 then
  2512. warn ("Take a Break.")
  2513. end
  2514. if A == 5 then
  2515. warn ("*Elevator Music plays in the backround*")
  2516. end
  2517. if A == 6 then
  2518. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2519. end
  2520. if A == 7 then
  2521. warn ("Can you wait a LITTLE Longer?")
  2522. end
  2523. if A == 8 then
  2524. warn ("Like a tiger defying the laws of gravity...")
  2525. end
  2526. if A == 9 then
  2527. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2528. end
  2529. if A == 10 then
  2530. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2531. end
  2532. elseif key == 'k' then
  2533. Hello()
  2534. elseif key == '5' then
  2535. HAAAAA()
  2536. elseif key == '4' then
  2537. Dance()
  2538. elseif key == '1' then
  2539. HELP()
  2540. elseif key == '2' then
  2541. dead()
  2542. elseif key == 'j' then
  2543. WhatHuh()
  2544. elseif key == 'l' then
  2545. ShutTheHellUp()
  2546. elseif key == 'c' then
  2547. Choose()
  2548. elseif key == 'r' then
  2549. MYSPAGHETTTTTTT()
  2550. elseif key == 't' then
  2551. SpinMeDad()
  2552. elseif key == 'y' then
  2553. EndMySufferingV2()
  2554. elseif key == 'f' then
  2555. NEN()
  2556. elseif key == 'z' then
  2557. NothingPersonal()
  2558. elseif key == '7' then
  2559. somuchcancerwhy()
  2560. elseif key == '8' then
  2561. highnoon()
  2562. elseif key == 'v' then
  2563. VeryMuchWorrying()
  2564. elseif key == 'b' then
  2565. Ashes()
  2566. elseif key == 'p' then
  2567. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2568. elseif key == 'g' then
  2569. AnotherOne()
  2570. elseif key == 'h' then
  2571. slap()
  2572. elseif key == 'm' then
  2573. WRY()
  2574. end
  2575. end
  2576. end
  2577. end)
  2578.  
  2579. -------------------------------------------------------
  2580. --End Attacks N Stuff--
  2581. -------------------------------------------------------
  2582.  
  2583.  
  2584.  
  2585.  
  2586. while jumping do
  2587. Humanoid.Jump = true
  2588. wait(0.9)
  2589. end
  2590.  
  2591.  
  2592.  
  2593.  
  2594. -------------------------------------------------------
  2595. --Start Animations--
  2596. -------------------------------------------------------
  2597. local equipped = false
  2598. local idle = 0
  2599. local change = 1
  2600. local val = 0
  2601. local toim = 0
  2602. local idleanim = 0.4
  2603. hum.Animator.Parent = nil
  2604. while true do
  2605. swait()
  2606. sine = sine + change
  2607. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2608. local velderp = root.Velocity.y
  2609. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2610. if equipped == true or equipped == false then
  2611. if attack == false then
  2612. idle = idle + 1
  2613. else
  2614. idle = 0
  2615. end
  2616. if 1 < root.Velocity.y and hitfloor == nil then
  2617. Anim = "Jump"
  2618. if attack == false then
  2619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2624. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2625. end
  2626. elseif -1 > root.Velocity.y and hitfloor == nil then
  2627. Anim = "Fall"
  2628. if attack == false then
  2629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2633. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2634. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2635. end
  2636. elseif torvel < 1 and hitfloor ~= nil then
  2637. Anim = "Idle"
  2638. change = 1
  2639. if attack == false then
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2642. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2646. end
  2647. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2648. Anim = "Walk"
  2649. change = 1
  2650. if attack == false then
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2653. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2654. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2657. end
  2658. end
  2659. end
  2660. if 0 < #Effects then
  2661. for e = 1, #Effects do
  2662. if Effects[e] ~= nil then
  2663. local Thing = Effects[e]
  2664. if Thing ~= nil then
  2665. local Part = Thing[1]
  2666. local Mode = Thing[2]
  2667. local Delay = Thing[3]
  2668. local IncX = Thing[4]
  2669. local IncY = Thing[5]
  2670. local IncZ = Thing[6]
  2671. if 1 >= Thing[1].Transparency then
  2672. if Thing[2] == "Block1" then
  2673. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2674. local Mesh = Thing[1].Mesh
  2675. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2676. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2677. elseif Thing[2] == "Block2" then
  2678. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2679. local Mesh = Thing[7]
  2680. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2681. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2682. elseif Thing[2] == "Block3" then
  2683. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2684. local Mesh = Thing[7]
  2685. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2686. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2687. elseif Thing[2] == "Cylinder" then
  2688. local Mesh = Thing[1].Mesh
  2689. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2690. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2691. elseif Thing[2] == "Blood" then
  2692. local Mesh = Thing[7]
  2693. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2694. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2695. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2696. elseif Thing[2] == "Elec" then
  2697. local Mesh = Thing[1].Mesh
  2698. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2699. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2700. elseif Thing[2] == "Disappear" then
  2701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2702. elseif Thing[2] == "Shatter" then
  2703. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2704. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2705. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2706. Thing[6] = Thing[6] + Thing[5]
  2707. end
  2708. else
  2709. Part.Parent = nil
  2710. table.remove(Effects, e)
  2711. end
  2712. end
  2713. end
  2714. end
  2715. end
  2716. end
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