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- Name: Pandoress Pan Atsuma
- Age:
- STATISTICS: base stats Stats after leveling up:
- Level:5
- HP/Aura: [defence x1000]
- Physical Strength (weapon damage): 7 Physical Strength: 7
- Magical Strength (spell damage/potency): 4 Magical Strength: 4
- Physical Defense (HP, how well you take a melee/weapon attack): 7 Physical Defense: 7
- Magical Defense (how many spells you can take): 5 Magical Defense: 5
- Mana Power: [0-5000, cannot increase] 3000 Mana Power: 4000
- Wisdom (How well you are with plans and weapon-wielding): 7 Wisdom: 7
- Stamina (How long you can battle without tiring): 3 Stamina: 3
- Movement Speed (How fast are you and your reflexes): 9 Movement Speed: 9
- Stealth (How good you are when you need to get around without being noticed): 6 Stealth: 6
- Strengths: She is Very Versatile with her weapon of spirits and her ability to control vengeful spirits and corpses.
- Her damage is completely mixed and can strike the weaknesses of her foes. Being just a mage, she takes the experince
- in all her weapons from the strong spirits she fused into her weapon; making her usefull in any form her weapon turns
- into.
- Weaknesses: Being mute it is hard to communicate properly.(duh.)She is very frail when it comes to taking hits and will
- tire quickly in fights. Controlling too many spirits will cause her to slow down in speed by 40% Most likely going to be
- on the good side of people due to her choice of magic, and the fusing of souls into a weapon.
- Professions/Likes: Exploring, graveyards, deaths of heroes, SOUL INFUSING, spirits, sour foods, questions,
- clouds.
- Dislikes: Demon slayers, cocky attitudes, spirit stealers, gravediggers, PRIESTS, sass about her being mute, dragons.
- Personality: An odd demon who plays playfully with strangers and loves a challenge. She'll accept any command
- given to her by a leader.
- Close Friends: No one yet, may like TGN due to her leader status.
- Possible Relationships: Tsu in a possible negative relationship
- Physical Appearance: Thin and tall with short white hair, the whites in her eyes are an abyss
- Black with calm red eyes. She wears white leggings which go to her hip, a cushioned shirt with a
- wide turtle neck and no sleeves, a black cushiony leather around her waist to hips and kept together
- with a cloth with gold edges. a jar on her hip which she uses for spirit capture, and her favorite
- blue feather ornament on her head.
- MAGIC: Necromancy and spirit control/manipulation
- PASSIVE: true sight
- E(Effect):Pandoress can see through darkness, fog, gas, and blinding light.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Raise
- E(Effect): raises a nearby corpse to fight for her.
- D(Damage):
- Lesser - very low
- Average - weak-medium
- Heroic - High
- C(Cost):
- Lesser - 20
- Average - 50
- Heroic - 200
- R(Recoil/Drawback): Can only summon 10 points worth of followers
- Lesser - 1 point
- Average - 2 points
- Heroic - 5 points
- Basic Spell Two- Control,
- E(Effect):same shit as raise. ^
- Basic Spell Three- Challenge
- E(Effect): Cast on a target and push everyone else away 10 meters
- D(Damage): N/A
- C(Cost): 150
- R(Recoil/Drawback): pushes allies away
- Basic Spell Four- embed
- E(Effect): Fuse a spirit or soul into a weapon or armor for a temporary buff in damage or resistance of +30%
- C(Cost): 300
- R(Recoil/Drawback): temporary and can only be used on one atrribute at a time.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Amalgamate change: Valkyrie's Daybreaker
- E(Effect): Forms her weapon into a spear of a fallen valkyire.
- D(Damage): medium, fast strikes
- C(Cost):250
- R(Recoil/Drawback): needs to spear enemies for damage
- Secret Art Two- Amalgamate change: Dryad's ward
- E(Effect): Forms her weapon into a shield of a fallen Dryad
- D(Damage): lowest of low, short range. but is a shield, for blocking.
- C(Cost):250
- R(Recoil/Drawback): Horrible damage
- Secret Art Three- Amalgamate change: Witch's Skyfire
- E(Effect): Forms her weapon into a bow of a fallen witch
- D(Damage): High, long range and all damage is magical
- C(Cost): 250
- R(Recoil/Drawback): bad up-close and can miss
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Harness Psyche: Daybreak
- E(Effect): Pandoress charges up strength in her spear before shooting out a bolt of potent lightning, slowing enemies hit by it
- by 30% for 5 minutes or paralyzing them for 3 seconds
- D(Damage): medium
- C(Cost): 750
- R(Recoil/Drawback): charge up which can be canceled, and can miss if they have high enough speed
- Must be in overdrive, and keep weapon drawn until effect stops being in play.
- Forbidden Art Two- Harness Psyche: Ward
- E(Effect): Pandoress charges up strength in her shield before creating a wall of magical plants which allies can fire through
- and enemies cannot.
- C(Cost): 750
- R(Recoil/Drawback): Charge up which can be canceled, and the wall being weak to fire and lightning.
- Must be in overdrive, and keep weapon drawn until effect stops being in play.
- Forbidden Art Three- Harness Psyche: Skyfire
- E(Effect): Pandoress charges up strength in her bow before shooting a volley of arrows into the air, becoming orbs in the air
- and eventually raining down as arrows of pure fire
- D(Damage): high
- C(Cost): 750
- R(Recoil/Drawback): Charge up which can be canceled, can hit allies and buildings to catch fire to towns.
- Must be in overdrive, and keep weapon drawn until effect stops being in play.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Frostbite Needle Explosion
- E(Effect): Charges up and explodes ice outwards, stopping and forming a bubble around her before a shockwave shatters
- the barrier and sends out sharp needles of ice everywhere before they all target and chase after a target of choosing.
- D(Damage): Extreme
- C(Cost): 1000
- R(Recoil/Drawback):Can be melted by fire or blocked by walls.useable once a day, defense buff for frost emperor lost.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Frost Emperor
- E(Effect): Her weapon forms into gauntlets made of a powerful snowstorm beast, body going cold and tankier by 30% for magic and physcial
- D(Damage): medium-high ( can counter, and attack quickly.)
- P(PASSIVE): Enemies hit by it are debuffed for a minute and a half for -30% damage, easily re-applied on hit.
- C(Cost):750
- R(Recoil/Drawback): Weak to fire and has limited frost effects, using all her frost will burn her out and cut her stats by a quarter for 10 minutes.
- Overdrive - Knowledge of the lost
- E:Pandoress empowers herself to use the secret techniques of her weapons, increasing her speed and allowing use of her
- forbidden arts. ( secret techniques )
- R: Day long cooldown on all of her attacks.
- Overdrive Art - Manipulate
- E: Turns all of her currently controled bodies and spirits to fuse into an tanky amalgamation and attack whoever she commands.
- D: Medium, high-extreme hp
- R: Loses all her spirits/bodies, amalgamation is slow.
- Weapon: Amalgamation Jar
- E: An amalgamation of spirits trapped in a jar and used for combat via turning themselves into weapons, ignores armor and objects.
- Power-ups: none yet.
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN or Diogo to enter the RP
- ~~~~~~~~~~~~~~~~~~~~~~~~
- |Original Sheet by LowRes|
- ~~~~~~~~~~~~~~~~~~~~~~~~
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