YTTGN

Pandoress [Misaki]

Jun 5th, 2017
288
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.64 KB | None | 0 0
  1. Name: Pandoress Pan Atsuma
  2. Age:
  3.  
  4. STATISTICS: base stats Stats after leveling up:
  5. Level:5
  6. HP/Aura: [defence x1000]
  7. Physical Strength (weapon damage): 7 Physical Strength: 7
  8. Magical Strength (spell damage/potency): 4 Magical Strength: 4
  9. Physical Defense (HP, how well you take a melee/weapon attack): 7 Physical Defense: 7
  10. Magical Defense (how many spells you can take): 5 Magical Defense: 5
  11. Mana Power: [0-5000, cannot increase] 3000 Mana Power: 4000
  12. Wisdom (How well you are with plans and weapon-wielding): 7 Wisdom: 7
  13. Stamina (How long you can battle without tiring): 3 Stamina: 3
  14. Movement Speed (How fast are you and your reflexes): 9 Movement Speed: 9
  15. Stealth (How good you are when you need to get around without being noticed): 6 Stealth: 6
  16.  
  17. Strengths: She is Very Versatile with her weapon of spirits and her ability to control vengeful spirits and corpses.
  18. Her damage is completely mixed and can strike the weaknesses of her foes. Being just a mage, she takes the experince
  19. in all her weapons from the strong spirits she fused into her weapon; making her usefull in any form her weapon turns
  20. into.
  21. Weaknesses: Being mute it is hard to communicate properly.(duh.)She is very frail when it comes to taking hits and will
  22. tire quickly in fights. Controlling too many spirits will cause her to slow down in speed by 40% Most likely going to be
  23. on the good side of people due to her choice of magic, and the fusing of souls into a weapon.
  24.  
  25. Professions/Likes: Exploring, graveyards, deaths of heroes, SOUL INFUSING, spirits, sour foods, questions,
  26. clouds.
  27. Dislikes: Demon slayers, cocky attitudes, spirit stealers, gravediggers, PRIESTS, sass about her being mute, dragons.
  28.  
  29. Personality: An odd demon who plays playfully with strangers and loves a challenge. She'll accept any command
  30. given to her by a leader.
  31.  
  32. Close Friends: No one yet, may like TGN due to her leader status.
  33.  
  34. Possible Relationships: Tsu in a possible negative relationship
  35.  
  36. Physical Appearance: Thin and tall with short white hair, the whites in her eyes are an abyss
  37. Black with calm red eyes. She wears white leggings which go to her hip, a cushioned shirt with a
  38. wide turtle neck and no sleeves, a black cushiony leather around her waist to hips and kept together
  39. with a cloth with gold edges. a jar on her hip which she uses for spirit capture, and her favorite
  40. blue feather ornament on her head.
  41.  
  42. MAGIC: Necromancy and spirit control/manipulation
  43.  
  44. PASSIVE: true sight
  45. E(Effect):Pandoress can see through darkness, fog, gas, and blinding light.
  46.  
  47.  
  48. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  49.  
  50. Basic Spell One- Raise
  51. E(Effect): raises a nearby corpse to fight for her.
  52. D(Damage):
  53. Lesser - very low
  54. Average - weak-medium
  55. Heroic - High
  56. C(Cost):
  57. Lesser - 20
  58. Average - 50
  59. Heroic - 200
  60. R(Recoil/Drawback): Can only summon 10 points worth of followers
  61. Lesser - 1 point
  62. Average - 2 points
  63. Heroic - 5 points
  64.  
  65. Basic Spell Two- Control,
  66. E(Effect):same shit as raise. ^
  67.  
  68. Basic Spell Three- Challenge
  69. E(Effect): Cast on a target and push everyone else away 10 meters
  70. D(Damage): N/A
  71. C(Cost): 150
  72. R(Recoil/Drawback): pushes allies away
  73.  
  74. Basic Spell Four- embed
  75. E(Effect): Fuse a spirit or soul into a weapon or armor for a temporary buff in damage or resistance of +30%
  76. C(Cost): 300
  77. R(Recoil/Drawback): temporary and can only be used on one atrribute at a time.
  78.  
  79.  
  80. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  81.  
  82. Secret Art One- Amalgamate change: Valkyrie's Daybreaker
  83. E(Effect): Forms her weapon into a spear of a fallen valkyire.
  84. D(Damage): medium, fast strikes
  85. C(Cost):250
  86. R(Recoil/Drawback): needs to spear enemies for damage
  87.  
  88. Secret Art Two- Amalgamate change: Dryad's ward
  89. E(Effect): Forms her weapon into a shield of a fallen Dryad
  90. D(Damage): lowest of low, short range. but is a shield, for blocking.
  91. C(Cost):250
  92. R(Recoil/Drawback): Horrible damage
  93.  
  94. Secret Art Three- Amalgamate change: Witch's Skyfire
  95. E(Effect): Forms her weapon into a bow of a fallen witch
  96. D(Damage): High, long range and all damage is magical
  97. C(Cost): 250
  98. R(Recoil/Drawback): bad up-close and can miss
  99.  
  100.  
  101. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  102.  
  103. Forbidden Art One- Harness Psyche: Daybreak
  104. E(Effect): Pandoress charges up strength in her spear before shooting out a bolt of potent lightning, slowing enemies hit by it
  105. by 30% for 5 minutes or paralyzing them for 3 seconds
  106. D(Damage): medium
  107. C(Cost): 750
  108. R(Recoil/Drawback): charge up which can be canceled, and can miss if they have high enough speed
  109. Must be in overdrive, and keep weapon drawn until effect stops being in play.
  110.  
  111. Forbidden Art Two- Harness Psyche: Ward
  112. E(Effect): Pandoress charges up strength in her shield before creating a wall of magical plants which allies can fire through
  113. and enemies cannot.
  114. C(Cost): 750
  115. R(Recoil/Drawback): Charge up which can be canceled, and the wall being weak to fire and lightning.
  116. Must be in overdrive, and keep weapon drawn until effect stops being in play.
  117.  
  118. Forbidden Art Three- Harness Psyche: Skyfire
  119. E(Effect): Pandoress charges up strength in her bow before shooting a volley of arrows into the air, becoming orbs in the air
  120. and eventually raining down as arrows of pure fire
  121. D(Damage): high
  122. C(Cost): 750
  123. R(Recoil/Drawback): Charge up which can be canceled, can hit allies and buildings to catch fire to towns.
  124. Must be in overdrive, and keep weapon drawn until effect stops being in play.
  125.  
  126. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  127. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  128.  
  129. Ultimate Move- Frostbite Needle Explosion
  130. E(Effect): Charges up and explodes ice outwards, stopping and forming a bubble around her before a shockwave shatters
  131. the barrier and sends out sharp needles of ice everywhere before they all target and chase after a target of choosing.
  132. D(Damage): Extreme
  133. C(Cost): 1000
  134. R(Recoil/Drawback):Can be melted by fire or blocked by walls.useable once a day, defense buff for frost emperor lost.
  135.  
  136. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  137.  
  138. Takeover- Frost Emperor
  139. E(Effect): Her weapon forms into gauntlets made of a powerful snowstorm beast, body going cold and tankier by 30% for magic and physcial
  140. D(Damage): medium-high ( can counter, and attack quickly.)
  141. P(PASSIVE): Enemies hit by it are debuffed for a minute and a half for -30% damage, easily re-applied on hit.
  142. C(Cost):750
  143. R(Recoil/Drawback): Weak to fire and has limited frost effects, using all her frost will burn her out and cut her stats by a quarter for 10 minutes.
  144.  
  145.  
  146. Overdrive - Knowledge of the lost
  147. E:Pandoress empowers herself to use the secret techniques of her weapons, increasing her speed and allowing use of her
  148. forbidden arts. ( secret techniques )
  149. R: Day long cooldown on all of her attacks.
  150.  
  151. Overdrive Art - Manipulate
  152. E: Turns all of her currently controled bodies and spirits to fuse into an tanky amalgamation and attack whoever she commands.
  153. D: Medium, high-extreme hp
  154. R: Loses all her spirits/bodies, amalgamation is slow.
  155.  
  156. Weapon: Amalgamation Jar
  157. E: An amalgamation of spirits trapped in a jar and used for combat via turning themselves into weapons, ignores armor and objects.
  158. Power-ups: none yet.
  159.  
  160. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  161.  
  162. Upgrades:
  163. E:
  164. Power-Ups:
  165.  
  166. Equipment: They can be related to your character or just what they pick up over time.
  167.  
  168. Equipment:
  169. E:
  170. Power-Ups:
  171.  
  172. Extra Spells(Optional)
  173. ~~~~~~~~~~~~~~~~~~~~~~
  174.  
  175. When your sheet is finished, send it to TGN or Diogo to enter the RP
  176. ~~~~~~~~~~~~~~~~~~~~~~~~
  177. |Original Sheet by LowRes|
  178. ~~~~~~~~~~~~~~~~~~~~~~~~
Advertisement
Add Comment
Please, Sign In to add comment