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Jan 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = game:GetService("Players").LocalPlayer
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165. local sick = Instance.new("Sound",Torso)
  166. sick.SoundId = "rbxassetid://318812395"
  167. sick.Looped = true
  168. sick.Pitch = 1
  169. sick.Volume = 3
  170. sick.TimePosition = 0
  171. Character.Archivable = true
  172. Humanoid.DisplayDistanceType = "None"
  173.  
  174. local naeeym2 = Instance.new("BillboardGui",Character)
  175. naeeym2.AlwaysOnTop = true
  176. naeeym2.Size = UDim2.new(5,35,2,35)
  177. naeeym2.StudsOffset = Vector3.new(0,3,0)
  178. naeeym2.Adornee = Character.Head
  179. naeeym2.Name = "Name"
  180. local tecks2 = Instance.new("TextLabel",naeeym2)
  181. tecks2.BackgroundTransparency = 1
  182. tecks2.TextScaled = true
  183. tecks2.BorderSizePixel = 0
  184. tecks2.Text = "Dead Gun"
  185. tecks2.Font = "Code"
  186. tecks2.TextSize = 30
  187. tecks2.TextTransparency = 1
  188. tecks2.TextStrokeTransparency = 1
  189. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  190. tecks2.Size = UDim2.new(1,0,0.5,0)
  191. tecks2.Parent = naeeym2
  192.  
  193. IT = Instance.new
  194. CF = CFrame.new
  195. VT = Vector3.new
  196. RAD = math.rad
  197. C3 = Color3.new
  198. UD2 = UDim2.new
  199. BRICKC = BrickColor.new
  200. ANGLES = CFrame.Angles
  201. EULER = CFrame.fromEulerAnglesXYZ
  202. COS = math.cos
  203. ACOS = math.acos
  204. SIN = math.sin
  205. ASIN = math.asin
  206. ABS = math.abs
  207. MRANDOM = math.random
  208. FLOOR = math.floor
  209.  
  210. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  211. local NEWMESH = IT(MESH)
  212. if MESH == "SpecialMesh" then
  213. NEWMESH.MeshType = MESHTYPE
  214. if MESHID ~= "nil" and MESHID ~= "" then
  215. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  216. end
  217. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  218. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  219. end
  220. end
  221. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  222. NEWMESH.Scale = SCALE
  223. NEWMESH.Parent = PARENT
  224. return NEWMESH
  225. end
  226.  
  227. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  228. local NEWPART = IT("Part")
  229. NEWPART.formFactor = FORMFACTOR
  230. NEWPART.Reflectance = REFLECTANCE
  231. NEWPART.Transparency = TRANSPARENCY
  232. NEWPART.CanCollide = false
  233. NEWPART.Locked = true
  234. NEWPART.Anchored = true
  235. if ANCHOR == false then
  236. NEWPART.Anchored = false
  237. end
  238. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  239. NEWPART.Name = NAME
  240. NEWPART.Size = SIZE
  241. NEWPART.Position = Torso.Position
  242. NEWPART.Material = MATERIAL
  243. NEWPART:BreakJoints()
  244. NEWPART.Parent = PARENT
  245. return NEWPART
  246. end
  247.  
  248. --//=================================\\
  249. --|| CUSTOMIZATION
  250. --\\=================================//
  251.  
  252. Player_Size = 1 --Size of the player.
  253. Animation_Speed = 3
  254. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  255.  
  256. local Speed = 16
  257. local Effects2 = {}
  258.  
  259. --//=================================\\
  260. --|| END OF CUSTOMIZATION
  261. --\\=================================//
  262.  
  263. local function weldBetween(a, b)
  264. local weldd = Instance.new("ManualWeld")
  265. weldd.Part0 = a
  266. weldd.Part1 = b
  267. weldd.C0 = CFrame.new()
  268. weldd.C1 = b.CFrame:inverse() * a.CFrame
  269. weldd.Parent = a
  270. return weldd
  271. end
  272.  
  273. --//=================================\\
  274. --|| USEFUL VALUES
  275. --\\=================================//
  276.  
  277. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  278. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  279. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  280. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  281. local CHANGEDEFENSE = 0
  282. local CHANGEDAMAGE = 0
  283. local CHANGEMOVEMENT = 0
  284. local ANIM = "Idle"
  285. local ATTACK = false
  286. local EQUIPPED = false
  287. local HOLD = false
  288. local COMBO = 1
  289. local Rooted = false
  290. local SINE = 0
  291. local KEYHOLD = false
  292. local CHANGE = 2 / Animation_Speed
  293. local WALKINGANIM = false
  294. local WALK = 0
  295. local VALUE1 = false
  296. local VALUE2 = false
  297. local ROBLOXIDLEANIMATION = IT("Animation")
  298. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  299. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  300. --ROBLOXIDLEANIMATION.Parent = Humanoid
  301. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  302. WEAPONGUI.Name = "Weapon GUI"
  303. local Weapon = IT("Folder", Character)
  304. Weapon.Name = "Weapon"
  305. local Effects = IT("Folder", Character)
  306. Effects.Name = "Effects"
  307. local Weapon2 = IT("Folder",Character)
  308. Weapon2.Name = "Weapon2"
  309. local ANIMATOR = Humanoid.Animator
  310. local ANIMATE = Character.Animate
  311. local UNANCHOR = true
  312. local LAUGHS = {834001699,834001752,834001797,834001828}
  313. local SONGS = {534861083,530959353,1534958855,0}
  314. local CHOICE = MRANDOM(1,4)
  315. local PLAYMAINANIM = true
  316. local INTRO = false
  317. local TRANSFORMED = false
  318. local INSTANT = false
  319. local MODE = "BadCop"
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324.  
  325. --//=================================\\
  326. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  327. --\\=================================//
  328.  
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "ArtificialHB"
  331.  
  332. script:WaitForChild("ArtificialHB")
  333.  
  334. frame = Frame_Speed
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.ArtificialHB:Fire()
  340.  
  341. game:GetService("RunService").Heartbeat:connect(function(s, p)
  342. tf = tf + s
  343. if tf >= frame then
  344. if allowframeloss then
  345. script.ArtificialHB:Fire()
  346. lastframe = tick()
  347. else
  348. for i = 1, math.floor(tf / frame) do
  349. script.ArtificialHB:Fire()
  350. end
  351. lastframe = tick()
  352. end
  353. if tossremainder then
  354. tf = 0
  355. else
  356. tf = tf - frame * math.floor(tf / frame)
  357. end
  358. end
  359. end)
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364.  
  365.  
  366.  
  367.  
  368. --//=================================\\
  369. --|| SOME FUNCTIONS
  370. --\\=================================//
  371.  
  372. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  373. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  374. end
  375.  
  376. function PositiveAngle(NUMBER)
  377. if NUMBER >= 0 then
  378. NUMBER = 0
  379. end
  380. return NUMBER
  381. end
  382.  
  383. function NegativeAngle(NUMBER)
  384. if NUMBER <= 0 then
  385. NUMBER = 0
  386. end
  387. return NUMBER
  388. end
  389.  
  390. function Swait(NUMBER)
  391. if NUMBER == 0 or NUMBER == nil then
  392. ArtificialHB.Event:wait()
  393. else
  394. for i = 1, NUMBER do
  395. ArtificialHB.Event:wait()
  396. end
  397. end
  398. end
  399.  
  400. function QuaternionFromCFrame(cf)
  401. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  402. local trace = m00 + m11 + m22
  403. if trace > 0 then
  404. local s = math.sqrt(1 + trace)
  405. local recip = 0.5 / s
  406. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  407. else
  408. local i = 0
  409. if m11 > m00 then
  410. i = 1
  411. end
  412. if m22 > (i == 0 and m00 or m11) then
  413. i = 2
  414. end
  415. if i == 0 then
  416. local s = math.sqrt(m00 - m11 - m22 + 1)
  417. local recip = 0.5 / s
  418. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  419. elseif i == 1 then
  420. local s = math.sqrt(m11 - m22 - m00 + 1)
  421. local recip = 0.5 / s
  422. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  423. elseif i == 2 then
  424. local s = math.sqrt(m22 - m00 - m11 + 1)
  425. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  426. end
  427. end
  428. end
  429.  
  430. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  431. local xs, ys, zs = x + x, y + y, z + z
  432. local wx, wy, wz = w * xs, w * ys, w * zs
  433. local xx = x * xs
  434. local xy = x * ys
  435. local xz = x * zs
  436. local yy = y * ys
  437. local yz = y * zs
  438. local zz = z * zs
  439. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  440. end
  441.  
  442. function QuaternionSlerp(a, b, t)
  443. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  444. local startInterp, finishInterp;
  445. if cosTheta >= 0.0001 then
  446. if (1 - cosTheta) > 0.0001 then
  447. local theta = ACOS(cosTheta)
  448. local invSinTheta = 1 / SIN(theta)
  449. startInterp = SIN((1 - t) * theta) * invSinTheta
  450. finishInterp = SIN(t * theta) * invSinTheta
  451. else
  452. startInterp = 1 - t
  453. finishInterp = t
  454. end
  455. else
  456. if (1 + cosTheta) > 0.0001 then
  457. local theta = ACOS(-cosTheta)
  458. local invSinTheta = 1 / SIN(theta)
  459. startInterp = SIN((t - 1) * theta) * invSinTheta
  460. finishInterp = SIN(t * theta) * invSinTheta
  461. else
  462. startInterp = t - 1
  463. finishInterp = t
  464. end
  465. end
  466. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  467. end
  468.  
  469. function Clerp(a, b, t)
  470. local qa = {QuaternionFromCFrame(a)}
  471. local qb = {QuaternionFromCFrame(b)}
  472. local ax, ay, az = a.x, a.y, a.z
  473. local bx, by, bz = b.x, b.y, b.z
  474. local _t = 1 - t
  475. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  476. end
  477.  
  478. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  479. local frame = IT("Frame")
  480. frame.BackgroundTransparency = TRANSPARENCY
  481. frame.BorderSizePixel = BORDERSIZEPIXEL
  482. frame.Position = POSITION
  483. frame.Size = SIZE
  484. frame.BackgroundColor3 = COLOR
  485. frame.BorderColor3 = BORDERCOLOR
  486. frame.Name = NAME
  487. frame.Parent = PARENT
  488. return frame
  489. end
  490.  
  491. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  492. local label = IT("TextLabel")
  493. label.BackgroundTransparency = 1
  494. label.Size = UD2(1, 0, 1, 0)
  495. label.Position = UD2(0, 0, 0, 0)
  496. label.TextColor3 = TEXTCOLOR
  497. label.TextStrokeTransparency = STROKETRANSPARENCY
  498. label.TextTransparency = TRANSPARENCY
  499. label.FontSize = TEXTFONTSIZE
  500. label.Font = TEXTFONT
  501. label.BorderSizePixel = BORDERSIZEPIXEL
  502. label.TextScaled = false
  503. label.Text = TEXT
  504. label.Name = NAME
  505. label.Parent = PARENT
  506. return label
  507. end
  508.  
  509. function NoOutlines(PART)
  510. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  511. end
  512.  
  513.  
  514. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  515. local NEWWELD = IT(TYPE)
  516. NEWWELD.Part0 = PART0
  517. NEWWELD.Part1 = PART1
  518. NEWWELD.C0 = C0
  519. NEWWELD.C1 = C1
  520. NEWWELD.Parent = PARENT
  521. return NEWWELD
  522. end
  523.  
  524. function CreateSound(ID, PARENT, VOLUME, PITCH)
  525. local NEWSOUND = nil
  526. coroutine.resume(coroutine.create(function()
  527. NEWSOUND = IT("Sound", PARENT)
  528. NEWSOUND.Volume = VOLUME
  529. NEWSOUND.Pitch = PITCH
  530. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  531. Swait()
  532. NEWSOUND:play()
  533. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  534. end))
  535. return NEWSOUND
  536. end
  537.  
  538. function CFrameFromTopBack(at, top, back)
  539. local right = top:Cross(back)
  540. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  541. end
  542.  
  543. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  545. local mesh = IT("SpecialMesh",wave)
  546. mesh.MeshType = "FileMesh"
  547. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  548. mesh.Scale = SIZE
  549. mesh.Offset = VT(0,0,0)
  550. wave.CFrame = CFRAME
  551. coroutine.resume(coroutine.create(function(PART)
  552. for i = 1, WAIT do
  553. Swait()
  554. mesh.Scale = mesh.Scale + GROW
  555. if DOESROT == true then
  556. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  557. end
  558. wave.Transparency = wave.Transparency + (0.5/WAIT)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  567. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  568. local mesh = IT("SpecialMesh",wave)
  569. mesh.MeshType = "Sphere"
  570. mesh.Scale = SIZE
  571. mesh.Offset = VT(0,0,0)
  572. wave.CFrame = CFRAME
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, WAIT do
  575. Swait()
  576. mesh.Scale = mesh.Scale + GROW
  577. wave.Transparency = wave.Transparency + (1/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  587. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  588. wave.CFrame = CFRAME
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, WAIT do
  591. Swait()
  592. mesh.Scale = mesh.Scale * GROW
  593. wave.Transparency = wave.Transparency + (0.5/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  603. local mesh = IT("BlockMesh",wave)
  604. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  605. coroutine.resume(coroutine.create(function(PART)
  606. for i = 1, WAIT do
  607. Swait()
  608. mesh.Scale = mesh.Scale + GROW
  609. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  610. wave.Transparency = wave.Transparency + (1/WAIT)
  611. if wave.Transparency > 0.99 then
  612. wave:remove()
  613. end
  614. end
  615. end))
  616. end
  617.  
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function CheckTableForString(Table, String)
  631. for i, v in pairs(Table) do
  632. if string.find(string.lower(String), string.lower(v)) then
  633. return true
  634. end
  635. end
  636. return false
  637. end
  638.  
  639.  
  640.  
  641. Debris = game:GetService("Debris")
  642.  
  643. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  644. local Direction = CFrame.new(StartPos, Vec).lookVector
  645. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  646. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  647. if RayHit and CheckIntangible(RayHit) then
  648. if DelayIfHit then
  649. wait()
  650. end
  651. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  652. end
  653. return RayHit, RayPos, RayNormal
  654. end
  655.  
  656. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  657. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  658. end
  659.  
  660. function turnto(position)
  661. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  662. end
  663.  
  664. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  665. PLAYMAINANIM = false
  666. if WhichPose == "Cast1" then
  667. for i=0, Time, 0.1 / Animation_Speed do
  668. Swait()
  669. if Magic == true then
  670. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  671. end
  672. if Gyro ~= nil and Gyro ~= false then
  673. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  674. end
  675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  681. end
  682. elseif WhichPose == "Cast2" then
  683. for i=0, Time, 0.1 / Animation_Speed do
  684. Swait()
  685. if Magic == true then
  686. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  687. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  688. end
  689. if Gyro ~= nil and Gyro ~= false then
  690. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  691. end
  692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  698. end
  699. elseif WhichPose == "RightArmUp" then
  700. for i=0, Time, 0.1 / Animation_Speed do
  701. Swait()
  702. if Magic == true then
  703. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  704. end
  705. if Gyro ~= nil and Gyro ~= false then
  706. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  707. end
  708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  714. end
  715. elseif WhichPose == "Taunt" then
  716. for i=0, Time, 0.1 / Animation_Speed do
  717. Swait()
  718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  724. end
  725. CreateSound(221057812,Torso,10,1,false)
  726. for i=0, Time*2, 0.1 / Animation_Speed do
  727. Swait()
  728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  734. end
  735. for i=0, Time, 0.1 / Animation_Speed do
  736. Swait()
  737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  743. end
  744. elseif WhichPose == "Prepare key" then
  745. for i=0, Time, 0.1 / Animation_Speed do
  746. Swait()
  747. if Gyro ~= nil and Gyro ~= false then
  748. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  749. end
  750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  756. end
  757. elseif WhichPose == "Turn key" then
  758. for i=0, Time, 0.1 / Animation_Speed do
  759. Swait()
  760. if Gyro ~= nil and Gyro ~= false then
  761. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  762. end
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  769. end
  770. end
  771. PLAYMAINANIM = true
  772. end
  773.  
  774. --//=================================\\
  775. --|| SPEECH
  776. --\\=================================//
  777.  
  778. function Chatter(Text,Timer)
  779. local chat = coroutine.wrap(function()
  780. if Character:FindFirstChild("SpeechBoard")~= nil then
  781. Character:FindFirstChild("SpeechBoard"):destroy()
  782. end
  783. local naeeym2 = IT("BillboardGui",Character)
  784. naeeym2.Size = UD2(0,100,0,40)
  785. naeeym2.StudsOffset = Vector3.new(0,2,0)
  786. naeeym2.Adornee = Character.Head
  787. naeeym2.Name = "SpeechBoard"
  788. naeeym2.AlwaysOnTop = true
  789. local tecks2 = IT("TextLabel",naeeym2)
  790. tecks2.BackgroundTransparency = 1
  791. tecks2.BorderSizePixel = 0
  792. tecks2.Text = ""
  793. tecks2.Font = "Legacy"
  794. tecks2.TextSize = 15
  795. tecks2.TextStrokeTransparency = 1
  796. tecks2.TextColor3 = Color3.new(255,0,0)
  797. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  798. tecks2.Size = UDim2.new(1,0,0.5,0)
  799. for i = 1,string.len(Text),1 do
  800. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  801. tecks2.Text = string.sub(Text,1,i)
  802. wait(Timer)
  803. end
  804. wait(1)
  805. naeeym2:Destroy()
  806. end)
  807. chat()
  808. end
  809.  
  810. function chatfunc(text,waitt)
  811. local chat = coroutine.wrap(function()
  812. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  813. Character:FindFirstChild("TalkingBillBoard"):destroy()
  814. end
  815. local naeeym2 = Instance.new("BillboardGui",Character)
  816. naeeym2.Size = UDim2.new(0,100,0,40)
  817. naeeym2.StudsOffset = Vector3.new(0,5,0)
  818. naeeym2.Adornee = Character.Head
  819. naeeym2.Name = "TalkingBillBoard"
  820. naeeym2.AlwaysOnTop = true
  821. local tecks2 = Instance.new("TextLabel",naeeym2)
  822. tecks2.BackgroundTransparency = 1
  823. tecks2.BorderSizePixel = 0
  824. tecks2.Text = ""
  825. tecks2.Font = "SciFi"
  826. tecks2.TextSize = 30
  827. tecks2.TextStrokeTransparency = 1
  828. tecks2.TextColor3 = SKILLTEXTCOLOR
  829. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  830. tecks2.Size = UDim2.new(1,0,0.5,0)
  831. for i = 1,string.len(text),1 do
  832. tecks2.Text = string.sub(text,1,i)
  833. Swait()
  834. end
  835. wait(waitt)
  836. coroutine.resume(coroutine.create(function()
  837. for i = 1, 10 do
  838. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  839. Swait()
  840. end
  841. naeeym2:Destroy()
  842. end))
  843. end)
  844. chat()
  845. end
  846.  
  847. --// Start Stuff for Banishing \\--
  848.  
  849. local TOBANISH = {}
  850.  
  851. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  852. local DIRECTION = CF(StartPos,EndPos).lookVector
  853. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  854. end
  855.  
  856. function printbye(Name)
  857. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  858. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  859. end
  860.  
  861. function Banish(Foe)
  862. if Foe then
  863. coroutine.resume(coroutine.create(function()
  864. --if game.Players:FindFirstChild(Foe.Name) then
  865. table.insert(TOBANISH,Foe.Name)
  866. printbye(Foe.Name)
  867. --end
  868. Foe.Archivable = true
  869. local CLONE = Foe:Clone()
  870. Foe:Destroy()
  871. CLONE.Parent = Effects
  872. CLONE:BreakJoints()
  873. local MATERIALS = {"Glass","Neon"}
  874. for _, c in pairs(CLONE:GetDescendants()) do
  875. if c:IsA("BasePart") then
  876. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  877. CreateSound(340722848, c, 10, 1, false)
  878. end
  879. c.Anchored = true
  880. c.Transparency = c.Transparency + 0.2
  881. c.Material = MATERIALS[MRANDOM(1,2)]
  882. c.Color = C3(0,255,0)
  883. if c.ClassName == "MeshPart" then
  884. c.TextureID = ""
  885. end
  886. if c:FindFirstChildOfClass("SpecialMesh") then
  887. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  888. end
  889. if c:FindFirstChildOfClass("Decal") then
  890. c:FindFirstChildOfClass("Decal"):remove()
  891. end
  892. c.Name = "Banished"
  893. c.CanCollide = false
  894. else
  895. c:remove()
  896. end
  897. end
  898. local A = false
  899. for i = 1, 35 do
  900. if A == false then
  901. A = true
  902. elseif A == true then
  903. A = false
  904. end
  905. for _, c in pairs(CLONE:GetDescendants()) do
  906. if c:IsA("BasePart") then
  907. c.Anchored = true
  908. c.Material = MATERIALS[MRANDOM(1,2)]
  909. c.Transparency = c.Transparency + 0.8/35
  910. if A == false then
  911. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  912. elseif A == true then
  913. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  914. end
  915. end
  916. end
  917. Swait()
  918. end
  919. CLONE:remove()
  920. end))
  921. end
  922. end
  923.  
  924. function BANNEAREST(POS,RANGE)
  925. for i,v in ipairs(workspace:GetChildren()) do
  926. local body = v:GetChildren()
  927. for part = 1, #body do
  928. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  929. if(body[part].Position - POS).Magnitude < RANGE then
  930. if v:FindFirstChildOfClass("Humanoid") then
  931. Banish(v)
  932. if game.Players:FindFirstChild(v.Name) then
  933. local Value = IT("BoolValue",Delete)
  934. Value.Name = v.Name
  935. end
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942.  
  943. workspace.ChildAdded:connect(function(instance)
  944. for BANISH = 1, #TOBANISH do
  945. if TOBANISH[BANISH] ~= nil then
  946. if instance.Name == TOBANISH[BANISH] then
  947. coroutine.resume(coroutine.create(function()
  948. printbye(instance.Name)
  949. instance:ClearAllChildren()
  950. Debris:AddItem(instance,0.0005)
  951. end))
  952. end
  953. end
  954. end
  955. end)
  956.  
  957. function SpawnTrail(FROM,TO,BIG)
  958. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  959. MakeForm(TRAIL,"Cyl")
  960. local DIST = (FROM - TO).Magnitude
  961. if BIG == true then
  962. TRAIL.Size = VT(10,DIST,10)
  963. else
  964. TRAIL.Size = VT(0.25,DIST,0.25)
  965. end
  966. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  967. coroutine.resume(coroutine.create(function()
  968. for i = 1, 5 do
  969. Swait()
  970. TRAIL.Transparency = TRAIL.Transparency + 0.1
  971. end
  972. TRAIL:remove()
  973. end))
  974. end
  975.  
  976. function WACKYEFFECT(Table)
  977. local TYPE = (Table.EffectType or "Sphere")
  978. local SIZE = (Table.Size or VT(1,1,1))
  979. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  980. local TRANSPARENCY = (Table.Transparency or 0)
  981. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  982. local CFRAME = (Table.CFrame or Torso.CFrame)
  983. local MOVEDIRECTION = (Table.MoveToPos or nil)
  984. local ROTATION1 = (Table.RotationX or 0)
  985. local ROTATION2 = (Table.RotationY or 0)
  986. local ROTATION3 = (Table.RotationZ or 0)
  987. local MATERIAL = (Table.Material or "Neon")
  988. local COLOR = (Table.Color or C3(0,255,0))
  989. local TIME = (Table.Time or 45)
  990. local SOUNDID = (Table.SoundID or nil)
  991. local SOUNDPITCH = (Table.SoundPitch or nil)
  992. local SOUNDVOLUME = (Table.SoundVolume or nil)
  993. coroutine.resume(coroutine.create(function()
  994. local PLAYSSOUND = false
  995. local SOUND = nil
  996. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  997. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  998. PLAYSSOUND = true
  999. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1000. end
  1001. EFFECT.Color = COLOR
  1002. local MSH = nil
  1003. if TYPE == "Sphere" then
  1004. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1005. elseif TYPE == "Block" then
  1006. MSH = IT("BlockMesh",EFFECT)
  1007. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1008. elseif TYPE == "Wave" then
  1009. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1010. elseif TYPE == "Ring" then
  1011. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1012. elseif TYPE == "Slash" then
  1013. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1014. elseif TYPE == "Round Slash" then
  1015. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1016. elseif TYPE == "Swirl" then
  1017. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1018. elseif TYPE == "Skull" then
  1019. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1020. elseif TYPE == "Crystal" then
  1021. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1022. end
  1023. if MSH ~= nil then
  1024. local MOVESPEED = nil
  1025. if MOVEDIRECTION ~= nil then
  1026. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1027. end
  1028. local GROWTH = SIZE - ENDSIZE
  1029. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1030. if TYPE == "Block" then
  1031. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1032. else
  1033. EFFECT.CFrame = CFRAME
  1034. end
  1035. for LOOP = 1, TIME+1 do
  1036. Swait()
  1037. MSH.Scale = MSH.Scale - GROWTH/TIME
  1038. if TYPE == "Wave" then
  1039. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1040. end
  1041. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1042. if TYPE == "Block" then
  1043. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1044. else
  1045. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1046. end
  1047. if MOVEDIRECTION ~= nil then
  1048. local ORI = EFFECT.Orientation
  1049. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1050. EFFECT.Orientation = ORI
  1051. end
  1052. end
  1053. if PLAYSSOUND == false then
  1054. EFFECT:remove()
  1055. else
  1056. SOUND.Stopped:Connect(function()
  1057. EFFECT:remove()
  1058. end)
  1059. end
  1060. else
  1061. if PLAYSSOUND == false then
  1062. EFFECT:remove()
  1063. else
  1064. repeat Swait() until SOUND.Playing == false
  1065. EFFECT:remove()
  1066. end
  1067. end
  1068. end))
  1069. end
  1070.  
  1071. -- \\ End Stuff for Banishing //--
  1072.  
  1073. --//=================================\\
  1074. --|| WEAPON CREATION
  1075. --\\=================================//
  1076. local Particle = IT("ParticleEmitter",nil)
  1077. Particle.Enabled = false
  1078. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1079. Particle.LightEmission = 0.5
  1080. Particle.Rate = 150
  1081. Particle.ZOffset = 0.2
  1082. Particle.Rotation = NumberRange.new(-180, 180)
  1083. Particle.RotSpeed = NumberRange.new(-180, 180)
  1084. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1085. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1086.  
  1087. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1088. function ParticleEmitter(Table)
  1089. local PRTCL = Particle:Clone()
  1090. local Speed = Table.Speed or 5
  1091. local Drag = Table.Drag or 0
  1092. local Size1 = Table.Size1 or 1
  1093. local Size2 = Table.Size2 or 5
  1094. local Lifetime1 = Table.Lifetime1 or 1
  1095. local Lifetime2 = Table.Lifetime2 or 1.5
  1096. local Parent = Table.Parent or Torso
  1097. local Emit = Table.Emit or 100
  1098. local Offset = Table.Offset or 360
  1099. local Acel = Table.Acel or VT(0,0,0)
  1100. local Enabled = Table.Enabled or false
  1101. PRTCL.Parent = Parent
  1102. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1103. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1104. PRTCL.Speed = NumberRange.new(Speed)
  1105. PRTCL.VelocitySpread = Offset
  1106. PRTCL.Drag = Drag
  1107. PRTCL.Acceleration = Acel
  1108. if Enabled == false then
  1109. PRTCL:Emit(Emit)
  1110. Debris:AddItem(PRTCL,Lifetime2)
  1111. else
  1112. PRTCL.Enabled = true
  1113. end
  1114. return PRTCL
  1115. end
  1116.  
  1117. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1118. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1119. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1120. MakeForm(Part,"Wedge")
  1121. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1122. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1123. MakeForm(Part,"Wedge")
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1126. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1127. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1128. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1129. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1130. MakeForm(Part,"Cyl")
  1131. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1132. for i = 1, 8 do
  1133. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1134. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1135. end
  1136. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1137. MakeForm(Part,"Cyl")
  1138. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1139. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1140. MakeForm(Part,"Ball")
  1141. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1142. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1143. MakeForm(Part,"Wedge")
  1144. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1145. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1146. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1147. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1148. MakeForm(Part,"Cyl")
  1149. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1150. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1151. MakeForm(Part,"Cyl")
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1154. MakeForm(Part,"Cyl")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1157. MakeForm(Part,"Wedge")
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1159. local LASTPART = Handle
  1160. for i = 1, 10 do
  1161. if LASTPART == Handle then
  1162. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1163. LASTPART = Part
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1165. else
  1166. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1168. LASTPART = Part
  1169. end
  1170. end
  1171.  
  1172. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1173. MakeForm(Barrel,"Cyl")
  1174. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1175. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1176. MakeForm(Part,"Cyl")
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1178. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1179. MakeForm(Part,"Wedge")
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1181. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1182. MakeForm(Hole,"Cyl")
  1183. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1184. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1185. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1186. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1187. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1188. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1189. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1190. coroutine.resume(coroutine.create(function()
  1191. while wait() do
  1192. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1193. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1194. end
  1195. end))
  1196.  
  1197. --W2--
  1198.  
  1199. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1200. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1201. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1202. MakeForm(Part,"Wedge")
  1203. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1204. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1205. MakeForm(Part,"Wedge")
  1206. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1207. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1208. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1209. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1210. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1211. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1212. MakeForm(Part,"Cyl")
  1213. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1214. for i = 1, 8 do
  1215. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1216. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1217. end
  1218. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1219. MakeForm(Part,"Cyl")
  1220. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1221. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1222. MakeForm(Part,"Ball")
  1223. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1224. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1225. MakeForm(Part,"Wedge")
  1226. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1227. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1228. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1229. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1230. MakeForm(Part,"Cyl")
  1231. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1232. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1233. MakeForm(Part,"Cyl")
  1234. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1235. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1236. MakeForm(Part,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1239. MakeForm(Part,"Wedge")
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1241. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1242. MakeForm(Part,"Cyl")
  1243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1244. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1245. MakeForm(Part,"Wedge")
  1246. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1247. local LASTPART = Handle
  1248. for i = 1, 10 do
  1249. if LASTPART == Handle then
  1250. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1251. LASTPART = Part
  1252. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1253. else
  1254. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1256. LASTPART = Part
  1257. end
  1258. end
  1259. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1260. MakeForm(Part,"Wedge")
  1261. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1262. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  1263. MakeForm(Part,"Wedge")
  1264. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1265. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false)
  1266. MakeForm(Part,"Wedge")
  1267. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1268. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false)
  1269. MakeForm(Part,"Wedge")
  1270. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1271.  
  1272. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1273. MakeForm(Barrel,"Cyl")
  1274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1275. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1276. MakeForm(Part,"Cyl")
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1278. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1279. MakeForm(Part,"Wedge")
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1281. local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1282. MakeForm(RHole,"Cyl")
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1284. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1285. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1286. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1287. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1288. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1289. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1290. coroutine.resume(coroutine.create(function()
  1291. while wait() do
  1292. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1293. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1294. end
  1295. end))
  1296.  
  1297. local BODY = {}
  1298.  
  1299. for _, c in pairs(Character:GetDescendants()) do
  1300. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1301. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1302. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1303. end
  1304. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1305. elseif c:IsA("JointInstance") then
  1306. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1307. end
  1308. end
  1309.  
  1310. for e = 1, #BODY do
  1311. if BODY[e] ~= nil then
  1312. local STUFF = BODY[e]
  1313. local PART = STUFF[1]
  1314. local PARENT = STUFF[2]
  1315. local MATERIAL = STUFF[3]
  1316. local COLOR = STUFF[4]
  1317. local TRANSPARENCY = STUFF[5]
  1318. if PART.ClassName == "Part" and PART ~= RootPart then
  1319. PART.Material = MATERIAL
  1320. PART.Color = COLOR
  1321. PART.Transparency = TRANSPARENCY
  1322. end
  1323. PART.AncestryChanged:Connect(function()
  1324. PART.Parent = PARENT
  1325. end)
  1326. end
  1327. end
  1328.  
  1329. function refit()
  1330. Character.Parent = workspace
  1331. for e = 1, #BODY do
  1332. if BODY[e] ~= nil then
  1333. local STUFF = BODY[e]
  1334. local PART = STUFF[1]
  1335. local PARENT = STUFF[2]
  1336. local MATERIAL = STUFF[3]
  1337. local COLOR = STUFF[4]
  1338. local TRANSPARENCY = STUFF[5]
  1339. if PART.ClassName == "Part" and PART ~= RootPart then
  1340. PART.Material = MATERIAL
  1341. PART.Color = COLOR
  1342. PART.Transparency = TRANSPARENCY
  1343. end
  1344. if PART.Parent ~= PARENT then
  1345. Humanoid:remove()
  1346. PART.Parent = PARENT
  1347. Humanoid = IT("Humanoid",Character)
  1348. end
  1349. end
  1350. end
  1351. end
  1352.  
  1353. for _, c in pairs(Weapon:GetDescendants()) do
  1354. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1355. c.Material = "Glass"
  1356. c.Color = C3(0,0,0)
  1357. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1358. c.Color = C3(0,0,0)
  1359. c.Material = "Neon"
  1360. end
  1361. end
  1362.  
  1363. for _, c in pairs(Weapon2:GetDescendants()) do
  1364. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1365. c.Material = "Glass"
  1366. c.Color = C3(0,0,0)
  1367. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1368. c.Color = C3(1,0,0)
  1369. c.Material = "Neon"
  1370. end
  1371. end
  1372.  
  1373. Weapon.Parent = Character
  1374. Weapon2.Parent = nil
  1375. for _, c in pairs(Weapon:GetChildren()) do
  1376. if c.ClassName == "Part" then
  1377. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1378. end
  1379. end
  1380.  
  1381. local SKILLTEXTCOLOR = C3(0,0,0)
  1382. local SKILLFONT = "Antique"
  1383. local SKILLTEXTSIZE = 7
  1384.  
  1385. Humanoid.Died:connect(function()
  1386. ATTACK = true
  1387. end)
  1388.  
  1389. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1390.  
  1391. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1392.  
  1393. function printbye(Name)
  1394. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1395. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1396. end
  1397.  
  1398. workspace.ChildAdded:connect(function(instance)
  1399. for BANISH = 1, #TOBANISH do
  1400. if TOBANISH[BANISH] ~= nil then
  1401. if instance.Name == TOBANISH[BANISH] then
  1402. coroutine.resume(coroutine.create(function()
  1403. printbye(instance.Name)
  1404. instance:ClearAllChildren()
  1405. Debris:AddItem(instance,0.0005)
  1406. end))
  1407. end
  1408. end
  1409. end
  1410. end)
  1411. --//=================================\\
  1412. --|| DAMAGING
  1413. --\\=================================//
  1414.  
  1415. function ApplyDamage(Humanoid,Damage,OneShot)
  1416. Damage = Damage * DAMAGEMULTIPLIER
  1417. local DEAD = false
  1418. if Humanoid.Health < 2000 and OneShot == false then
  1419. if Humanoid.Health - Damage > 0 then
  1420. Humanoid.Health = Humanoid.Health - Damage
  1421. else
  1422. Humanoid.Parent:BreakJoints()
  1423. DEAD = true
  1424. end
  1425. else
  1426. DEAD = true
  1427. Humanoid.Parent:BreakJoints()
  1428. end
  1429. if DEAD == true then
  1430. local PARTS = {}
  1431. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1432. if CHILD:IsA("BasePart") then
  1433. table.insert(PARTS,CHILD)
  1434. end
  1435. end
  1436. coroutine.resume(coroutine.create(function()
  1437. wait(2)
  1438. repeat
  1439. Swait()
  1440. local PIECE = nil
  1441. if MRANDOM(1,5) == 1 then
  1442. for E = 1, #PARTS do
  1443. if MRANDOM(1,5) == 1 then
  1444. PIECE = PARTS[E]
  1445. table.remove(PARTS,E)
  1446. break
  1447. end
  1448. end
  1449. end
  1450. if PIECE ~= nil then
  1451. if PIECE.Name == "Head" then
  1452. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1453. else
  1454. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1455. end
  1456. PIECE:remove()
  1457. end
  1458. until #PARTS == 0
  1459. end))
  1460. end
  1461. end
  1462.  
  1463.  
  1464. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1465. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1466. defence.Name = ("HitBy"..Player.Name)
  1467. game:GetService("Debris"):AddItem(defence, 0.001)
  1468. Damage = Damage * DAMAGEMULTIPLIER
  1469. if Humanoid.Health ~= 0 then
  1470. local CritChance = MRANDOM(1,100)
  1471. if Damage > Humanoid.Health then
  1472. Damage = math.ceil(Humanoid.Health)
  1473. if Damage == 0 then
  1474. Damage = 0.1
  1475. end
  1476. end
  1477. Humanoid.Health = Humanoid.Health - Damage
  1478. end
  1479. end
  1480.  
  1481. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1482. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1483. defence.Name = ("HitBy"..Player.Name)
  1484. game:GetService("Debris"):AddItem(defence, 0.001)
  1485. Damage = Damage * DAMAGEMULTIPLIER
  1486. if Humanoid.Health ~= 0 then
  1487. local CritChance = MRANDOM(1,100)
  1488. if Damage > Humanoid.Health then
  1489. Damage = math.ceil(Humanoid.Health)
  1490. if Damage == 0 then
  1491. Damage = 0.1
  1492. end
  1493. end
  1494. Humanoid.Health = Humanoid.Health - Damage
  1495. end
  1496. end
  1497.  
  1498. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1499. local CHILDREN = workspace:GetDescendants()
  1500. for index, CHILD in pairs(CHILDREN) do
  1501. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1502. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1503. if HUM then
  1504. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1505. if TORSO then
  1506. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1507. if INSTAKILL == true then
  1508. CHILD:BreakJoints()
  1509. else
  1510. local DMG = MRANDOM(MINDMG,MAXDMG)
  1511. ApplyDamage(HUM,DMG,TORSO)
  1512. end
  1513. if FLING > 0 then
  1514. for _, c in pairs(CHILD:GetChildren()) do
  1515. if c:IsA("BasePart") then
  1516. local bv = Instance.new("BodyVelocity")
  1517. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1518. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1519. bv.Parent = c
  1520. Debris:AddItem(bv,0.05)
  1521. end
  1522. end
  1523. end
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529. end
  1530.  
  1531. function CameraEnshaking(Length, Intensity)
  1532. coroutine.resume(coroutine.create(function()
  1533. local intensity = 1 * Intensity
  1534. local rotM = 0.01 * Intensity
  1535. for i = 0, Length, 0.1 do
  1536. Swait()
  1537. intensity = intensity - 0.05 * Intensity / Length
  1538. rotM = rotM - 5.0E-4 * Intensity / Length
  1539. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1540. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1541. end
  1542. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1543. end))
  1544. end
  1545.  
  1546. function KillChildren(v)
  1547. v:BreakJoints()
  1548. for _, c in pairs(v:GetChildren()) do
  1549. if c:IsA("BasePart") then
  1550. if c.Transparency < 1 then
  1551. if c:FindFirstChildOfClass("Decal") then
  1552. c:FindFirstChildOfClass("Decal"):remove()
  1553. end
  1554. particles(c)
  1555. c.PE.Enabled = true
  1556. c.Parent = Effects
  1557. c.CanCollide = false
  1558. c.Material = "Neon"
  1559. c.Color = C3(1,0,0)
  1560. c.Transparency = 1
  1561. local grav = Instance.new("BodyPosition",c)
  1562. grav.P = 20000
  1563. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1564. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1565. grav.Name = "GravityForce"
  1566. coroutine.resume(coroutine.create(function()
  1567. for i = 1, 20 do
  1568. Swait()
  1569. c.Transparency = c.Transparency + 1/20
  1570. end
  1571. c.PE.Enabled = false
  1572. Debris:AddItem(c,2)
  1573. end))
  1574. end
  1575. end
  1576. end
  1577. end
  1578.  
  1579. function ApplyAoE(POSITION,RANGE)
  1580. local CHILDREN = workspace:GetDescendants()
  1581. for index, CHILD in pairs(CHILDREN) do
  1582. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1583. local LISTED = false
  1584. for LIST = 1, #WHITELIST do
  1585. if WHITELIST[LIST] ~= nil then
  1586. if CHILD.Name == WHITELIST[LIST] then
  1587. LISTED = true
  1588. end
  1589. end
  1590. end
  1591. if LISTED == false then
  1592. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1593. if HUM then
  1594. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1595. if TORSO then
  1596. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1597. KillChildren(CHILD)
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603. end
  1604. end
  1605.  
  1606. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1607. coroutine.resume(coroutine.create(function()
  1608. local METEOR = IT("Model",Effects)
  1609. METEOR.Name = "Meteorite"
  1610. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1611. METEOR.PrimaryPart = CENTER
  1612. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1613. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1614. for i = 1, 15 do
  1615. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1616. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1617. end
  1618. if ISDEBREE ~= true then
  1619. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1620. else
  1621. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1622. end
  1623. local IMPACT = false
  1624. CreateSound(463593339, CENTER, 10, 0.6)
  1625. if SIZE >= 3.5 then
  1626. for i = 1, MRANDOM(3,7) do
  1627. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1628. end
  1629. end
  1630. for i = 1, 200 do
  1631. Swait()
  1632. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1633. if HITFLOOR == nil then
  1634. local ORI = CENTER.Orientation
  1635. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1636. else
  1637. if HITFLOOR.Anchored == true then
  1638. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1639. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1640. end
  1641. IMPACT = true
  1642. break
  1643. end
  1644. end
  1645. if IMPACT == true then
  1646. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1647. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1648. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1649. ApplyAoE(CENTER.Position,30*SIZE)
  1650. end
  1651. METEOR:remove()
  1652. end))
  1653. end
  1654.  
  1655. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1656. local CHILDREN = workspace:GetDescendants()
  1657. for index, CHILD in pairs(CHILDREN) do
  1658. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1659. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1660. if HUM then
  1661. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1662. if TORSO then
  1663. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1664. if BRUTAL == true then
  1665. Kill(CHILD)
  1666. else
  1667. CHILD:BreakJoints()
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. end
  1674. end
  1675.  
  1676. function Kill(Char)
  1677. local NewCharacter = IT("Model",Effects)
  1678. NewCharacter.Name = "Ow im ded ;-;"
  1679. for _, c in pairs(Char:GetDescendants()) do
  1680. if c:IsA("BasePart") and c.Transparency == 0 then
  1681. c:BreakJoints()
  1682. c.Material = "Glass"
  1683. c.Color = C3(1,0,0)
  1684. c.CanCollide = true
  1685. c.Transparency = 0.3
  1686. if c:FindFirstChildOfClass("SpecialMesh") then
  1687. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1688. end
  1689. if c.Name == "Head" then
  1690. c:ClearAllChildren()
  1691. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1692. end
  1693. if c.ClassName == "MeshPart" then
  1694. c.TextureID = ""
  1695. end
  1696. if c:FindFirstChildOfClass("BodyPosition") then
  1697. c:FindFirstChildOfClass("BodyPosition"):remove()
  1698. end
  1699. if c:FindFirstChildOfClass("ParticleEmitter") then
  1700. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1701. end
  1702. c.Parent = NewCharacter
  1703. c.Name = "DeadPart"
  1704. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1705. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1706. end
  1707. end
  1708. Char:remove()
  1709. Debris:AddItem(NewCharacter,5)
  1710. end
  1711.  
  1712. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1713. local CHILDREN = workspace:GetDescendants()
  1714. for index, CHILD in pairs(CHILDREN) do
  1715. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1716. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1717. if HUM then
  1718. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1719. if TORSO then
  1720. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1721. if BRUTAL == true then
  1722. Kill(CHILD)
  1723. else
  1724. CHILD:BreakJoints()
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731. end
  1732.  
  1733. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1734. local CHILDREN = workspace:GetDescendants()
  1735. for index, CHILD in pairs(CHILDREN) do
  1736. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1737. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1738. if HUM then
  1739. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1740. if TORSO then
  1741. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1742. if BRUTAL == true then
  1743. Kill(CHILD)
  1744. else
  1745. CHILD:BreakJoints()
  1746. end
  1747. end
  1748. end
  1749. end
  1750. end
  1751. end
  1752. end
  1753.  
  1754. function Banish(Foe)
  1755. if Foe then
  1756. coroutine.resume(coroutine.create(function()
  1757. --if game.Players:FindFirstChild(Foe.Name) then
  1758. table.insert(TOBANISH,Foe.Name)
  1759. printbye(Foe.Name)
  1760. --end
  1761. Foe.Archivable = true
  1762. local CLONE = Foe:Clone()
  1763. Foe:Destroy()
  1764. CLONE.Parent = Effects
  1765. CLONE:BreakJoints()
  1766. local MATERIALS = {"Glass","Neon"}
  1767. for _, c in pairs(CLONE:GetDescendants()) do
  1768. if c:IsA("BasePart") then
  1769. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1770. CreateSound(138271815, c, 10, 1, false)
  1771. end
  1772. c.Anchored = true
  1773. c.Transparency = c.Transparency + 0.2
  1774. c.Material = MATERIALS[MRANDOM(1,2)]
  1775. c.Color = C3(1,0,0)
  1776. if c.ClassName == "MeshPart" then
  1777. c.TextureID = ""
  1778. end
  1779. if c:FindFirstChildOfClass("SpecialMesh") then
  1780. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1781. end
  1782. if c:FindFirstChildOfClass("Decal") then
  1783. c:FindFirstChildOfClass("Decal"):remove()
  1784. end
  1785. c.Name = "Banished"
  1786. c.CanCollide = false
  1787. else
  1788. c:remove()
  1789. end
  1790. end
  1791. local A = false
  1792. for i = 1, 35 do
  1793. if A == false then
  1794. A = true
  1795. elseif A == true then
  1796. A = false
  1797. end
  1798. for _, c in pairs(CLONE:GetDescendants()) do
  1799. if c:IsA("BasePart") then
  1800. c.Anchored = true
  1801. c.Material = MATERIALS[MRANDOM(1,2)]
  1802. c.Transparency = c.Transparency + 0.8/35
  1803. if A == false then
  1804. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1805. elseif A == true then
  1806. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1807. end
  1808. end
  1809. end
  1810. Swait()
  1811. end
  1812. CLONE:remove()
  1813. end))
  1814. end
  1815. end
  1816.  
  1817.  
  1818. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1819. local CHILDREN = workspace:GetDescendants()
  1820. for index, CHILD in pairs(CHILDREN) do
  1821. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1822. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1823. if HUM then
  1824. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1825. if TORSO then
  1826. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1827. if ISBANISH == true then
  1828. Banish(CHILD)
  1829. else
  1830. if ISBANISH == "Gravity" then
  1831. HUM.PlatformStand = true
  1832. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1833. local grav = Instance.new("BodyPosition",TORSO)
  1834. grav.D = 15
  1835. grav.P = 20000
  1836. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1837. grav.position = TORSO.Position
  1838. grav.Name = "V3BanishForce"..Player.Name
  1839. else
  1840. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1841. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1842. end
  1843. else
  1844. HUM.PlatformStand = false
  1845. end
  1846. end
  1847. elseif ISBANISH == "Gravity" then
  1848. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1849. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1850. HUM.PlatformStand = false
  1851. end
  1852. end
  1853. end
  1854. end
  1855. end
  1856. end
  1857. end
  1858.  
  1859. function SpawnSmite(POS)
  1860. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1861. local EMITPOS = HITPOS
  1862. if HITFLOOR ~= nil then
  1863. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1864. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1865. EMITPOS = HITPOS
  1866. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1867. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1868. EMITPOS = HITPOS
  1869. end
  1870. end
  1871. if HITFLOOR ~= nil then
  1872. ApplyAoE(EMITPOS,10)
  1873. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1874. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1875. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1876. for i = 1, 5 do
  1877. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1878. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1879. end
  1880. end
  1881. end
  1882.  
  1883. --//=================================\\
  1884. --|| TRANSFORMATIONS
  1885. --\\=================================//
  1886.  
  1887. function Switch()
  1888. ATTACK = true
  1889. Rooted = true
  1890. if MODE == "GoodCop" then
  1891. CreateSound("649634100", Head, 10, 0.5)
  1892. for i = 0, 3, 0.1 / Animation_Speed do
  1893. Swait()
  1894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1900. end
  1901. CreateSound("289842971", RightArm, 10, 1)
  1902. for i = 0, 6, 0.1 / Animation_Speed do
  1903. Swait()
  1904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1910. end
  1911. Weapon.Parent = nil
  1912. Weapon2.Parent = Character
  1913. for i = 0, 1, 0.1 / Animation_Speed do
  1914. Swait()
  1915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1921. end
  1922. for i=0, 0.6, 0.1 / Animation_Speed do
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1926. if MRANDOM(1,7) == 1 then
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1928. end
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1933. end
  1934. MODE = "BadCop"
  1935. tecks2.Text = "Thunder Gun"
  1936. sick.SoundId = "rbxassetid://1138145518"
  1937. sick.TimePosition = 0
  1938. elseif MODE == "BadCop" then
  1939. CreateSound(147722227, Torso, 4, 1.3, false)
  1940. for i=0, 0.3, 0.1 / Animation_Speed do
  1941. Swait()
  1942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. end
  1949. MODE = "GoodCop"
  1950. Weapon.Parent = Character
  1951. Weapon2.Parent = nil
  1952. tecks2.Text = "Dead Gun"
  1953. sick.SoundId = "rbxassetid://318812395"
  1954. sick.TimePosition = 22
  1955. end
  1956. ATTACK = false
  1957. Rooted = false
  1958. end
  1959. --//=================================\\
  1960. --|| ATTACK FUNCTIONS AND STUFF
  1961. --\\=================================//
  1962.  
  1963. function Intro()
  1964. ATTACK = true
  1965. Rooted = true
  1966. repeat
  1967. Swait()
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1974. until sick.TimePosition > 1
  1975. repeat
  1976. Swait()
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. until sick.TimePosition > 1
  1984. repeat
  1985. Swait()
  1986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. until sick.TimePosition > 1
  1993. tecks2.TextTransparency = 0
  1994. for i = 1, 100 do
  1995. Swait()
  1996.  
  1997.  
  1998. end
  1999. TRANSFORMED = true
  2000. ATTACK = false
  2001. Rooted = false
  2002. end
  2003.  
  2004. function Shot1()
  2005. ATTACK = true
  2006. Rooted = false
  2007. for i=0, 0.4, 0.05 / Animation_Speed do
  2008. Swait()
  2009. turnto(Mouse.Hit.p)
  2010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2016. end
  2017. repeat
  2018. for i=0, 0.2, 0.05 / Animation_Speed do
  2019. Swait()
  2020. turnto(Mouse.Hit.p)
  2021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2027. end
  2028. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  2029. SpawnTrail(RHole.Position,POS)
  2030. if HIT ~= nil then
  2031. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2032. Banish(HIT.Parent)
  2033. end
  2034. end
  2035. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2036. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2037. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2038. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2039. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2040. for i=0, 0.3, 0.05 / Animation_Speed do
  2041. Swait()
  2042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2048. end
  2049. until KEYHOLD == false
  2050. ATTACK = false
  2051. Rooted = false
  2052. end
  2053.  
  2054. function Shot2()
  2055. ATTACK = true
  2056. Rooted = false
  2057. for i=0, 0.2, 0.05 / Animation_Speed do
  2058. Swait()
  2059. turnto(Mouse.Hit.p)
  2060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2066. end
  2067. repeat
  2068. for i=0, 0.2, 0.05 / Animation_Speed do
  2069. Swait()
  2070. turnto(Mouse.Hit.p)
  2071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2077. end
  2078. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2079. SpawnTrail(Hole.Position,POS)
  2080. if HIT ~= nil then
  2081. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2082. Kill(HIT.Parent)
  2083. end
  2084. end
  2085. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2086. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2087. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2088. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2089. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2090. for i=0, 0.2, 0.05 / Animation_Speed do
  2091. Swait()
  2092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2098. end
  2099. until KEYHOLD == false
  2100. ATTACK = false
  2101. Rooted = false
  2102. end
  2103.  
  2104. function ScrewThis()
  2105. ATTACK = true
  2106. Rooted = true
  2107. Weapon.Parent = nil
  2108. sick.Volume = 0
  2109. CreateSound("1238240145", Effects, 10, 0.9)
  2110. CreateSound(363808674, Effects, 10, 1, false)
  2111. for i=0, 0.6, 0.1 / Animation_Speed do
  2112. Swait()
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2119. end
  2120. CreateSound(363808674, Effects, 10, 1, false)
  2121. for i=0, 0.6, 0.1 / Animation_Speed do
  2122. Swait()
  2123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2129. end
  2130. CreateSound(363808674, Effects, 10, 1, false)
  2131. for i=0, 0.6, 0.1 / Animation_Speed do
  2132. Swait()
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2139. end
  2140. CreateSound(363808674, Effects, 10, 1, false)
  2141. for i=0, 0.6, 0.1 / Animation_Speed do
  2142. Swait()
  2143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2149. end
  2150. CreateSound(363808674, Effects, 10, 1, false)
  2151. for i=0, 0.6, 0.1 / Animation_Speed do
  2152. Swait()
  2153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2159. end
  2160. CreateSound(363808674, Effects, 10, 1, false)
  2161. for i=0, 0.6, 0.1 / Animation_Speed do
  2162. Swait()
  2163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2169. end
  2170. Weapon.Parent = Character
  2171. sick.Volume = 2
  2172. ATTACK = false
  2173. Rooted = false
  2174. end
  2175.  
  2176. function Taunt()
  2177. ATTACK = true
  2178. Rooted = true
  2179. local L = CreateSound(2162230624,Head,8,1.1,false)
  2180. L.EmitterSize = 25
  2181. for i = 1, 20 do
  2182. Swait()
  2183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. end
  2190. for i = 1, 40 do
  2191. Swait()
  2192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. end
  2199. for i = 1, 60 do
  2200. Swait()
  2201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. end
  2208. for i = 1, 60 do
  2209. Swait()
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. end
  2217. for i = 1, 90 do
  2218. Swait()
  2219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. end
  2226. for i = 1, 72 do
  2227. Swait()
  2228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. end
  2235. for i = 1, 96 do
  2236. Swait()
  2237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. end
  2244. for i = 1, 98 do
  2245. Swait()
  2246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. end
  2253. ATTACK = false
  2254. Rooted = false
  2255. end
  2256. --//=================================\\
  2257. --|| ASSIGN THINGS TO KEYS
  2258. --\\=================================//
  2259.  
  2260. function MouseDown(Mouse)
  2261. if ATTACK == false then
  2262.  
  2263. end
  2264. end
  2265.  
  2266. function MouseUp(Mouse)
  2267. HOLD = false
  2268. end
  2269.  
  2270. function KeyDown(Key)
  2271. KEYHOLD = true
  2272. if TRANSFORMED == true and Rooted == false then
  2273. if Key == "f" and ATTACK == false then
  2274. Switch()
  2275. end
  2276.  
  2277.  
  2278. if Key == "z" and ATTACK == false then
  2279. if MODE == "GoodCop" then
  2280. Shot2()
  2281. elseif MODE == "BadCop" then
  2282. Shot1()
  2283. end
  2284. end
  2285.  
  2286. if Key == "t" and ATTACK == false then
  2287. if MODE == "GoodCop" then
  2288. ScrewThis()
  2289. elseif MODE == "BadCop" then
  2290. Taunt()
  2291. end
  2292. end
  2293.  
  2294. end
  2295.  
  2296. if Key == "9" and ATTACK == false then
  2297. CreateSound("135017578", Effects, 5, 1)
  2298. end
  2299. end
  2300.  
  2301. function KeyUp(Key)
  2302. KEYHOLD = false
  2303. end
  2304.  
  2305. Mouse.Button1Down:connect(function(NEWKEY)
  2306. MouseDown(NEWKEY)
  2307. end)
  2308. Mouse.Button1Up:connect(function(NEWKEY)
  2309. MouseUp(NEWKEY)
  2310. end)
  2311. Mouse.KeyDown:connect(function(NEWKEY)
  2312. KeyDown(NEWKEY)
  2313. end)
  2314. Mouse.KeyUp:connect(function(NEWKEY)
  2315. KeyUp(NEWKEY)
  2316. end)
  2317.  
  2318. --//=================================\\
  2319. --\\=================================//
  2320.  
  2321.  
  2322. function unanchor()
  2323. if UNANCHOR == true then
  2324. RootPart.Anchored = false
  2325. end
  2326. for _, c in pairs(Weapon:GetChildren()) do
  2327. if c.ClassName == "Part" then
  2328. c.Anchored = false
  2329. end
  2330. end
  2331. end
  2332.  
  2333.  
  2334. --//=================================\\
  2335. --|| WRAP THE WHOLE SCRIPT UP
  2336. --\\=================================//
  2337.  
  2338. Humanoid.Changed:connect(function(Jump)
  2339. if Jump == "Jump" and (Disable_Jump == true) then
  2340. Humanoid.Jump = false
  2341. end
  2342. end)
  2343.  
  2344. while true do
  2345. Swait()
  2346. script.Parent = WEAPONGUI
  2347. ANIMATE.Parent = nil
  2348. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2349. v:Stop();
  2350. end
  2351. SINE = SINE + CHANGE
  2352. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2353. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2354. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2355. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2356. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2357. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2358. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2359. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2360. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2361. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2362. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2363. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2364. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2365. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2366. end
  2367. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2368. ANIM = "Jump"
  2369. if ATTACK == false then
  2370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2376. end
  2377. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2378. ANIM = "Fall"
  2379. if ATTACK == false then
  2380. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2386. end
  2387. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2388. ANIM = "Idle"
  2389. if ATTACK == false then
  2390. if MODE == "GoodCop" then
  2391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2395. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2397. elseif MODE == "BadCop" then
  2398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2400. if MRANDOM(1,7) == 1 then
  2401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2402. end
  2403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2407. end
  2408. end
  2409. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2410. ANIM = "Walk"
  2411. if ATTACK == false then
  2412. if MODE == "GoodCop" then
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415. elseif MODE == "BadCop" then
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2422. end
  2423. end
  2424. end
  2425. Humanoid.DisplayDistanceType = "None"
  2426. unanchor()
  2427. tecks2.TextColor3 = BrickColor.Random().Color
  2428. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2429. Humanoid.MaxHealth = "inf"
  2430. Humanoid.Health = "inf"
  2431. if Rooted == false then
  2432. Disable_Jump = false
  2433. Humanoid.WalkSpeed = Speed
  2434. elseif Rooted == true then
  2435. Disable_Jump = true
  2436. Humanoid.WalkSpeed = 0
  2437. end
  2438. Humanoid.PlatformStand = false
  2439. if INTRO == false and INSTANT == false then
  2440. INTRO = true
  2441. coroutine.resume(coroutine.create(function()
  2442. sick:Play()
  2443. Intro()
  2444. end))
  2445. end
  2446. if INSTANT == true then
  2447. if TRANSFORMED == false then
  2448. sick.TimePosition = 60
  2449. sick:Play()
  2450. end
  2451. TRANSFORMED = true
  2452. end
  2453. script.Parent = PlayerGui
  2454. Character.Parent = workspace
  2455. Humanoid.Parent = Character
  2456. end
  2457. --//=================================\\
  2458. --\\=================================//
  2459.  
  2460.  
  2461.  
  2462.  
  2463.  
  2464. --//====================================================\\--
  2465. --|| END OF SCRIPT
  2466. --\\====================================================//--
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