G4U55

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Apr 25th, 2019
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  1. fixed - the use of ritual implosion spell to destroy the island with the castle of a hostile empire could cause a game crash
  2. fixed - two randomly occurring crashes (fatal error) that were related to the AI fight
  3. fixed - a random lack of possibility to finish 4th mission of the 1st campaign caused by a lost enemy unit
  4. fixed - the player who lost and left the multiplayer game could cause the match to end immediately
  5. improving the lobby screen - editing the player's name is not unnecessarily interrupted
  6. fixed - a random lack of possibility to finish 2nd mission of the 2nd campaign caused by a bug in the script
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