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Oct 20th, 2018
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  1. --//==================================================================\\--
  2. --|| CREATED BY SHACKLUSTER | JkbananaPill_H2O
  3. --\\==================================================================//--
  4. -- This script has been converted to FE by iPxter
  5.  
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. do
  10. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  11. script.Parent = Player.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent and t.Function then
  37. t.Function(...)
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=Player then return end
  45. if io.isMouse then
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. else
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local Mouse = Player:GetMouse()
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  88. end
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Character)
  112. sick.SoundId = "rbxassetid://1479647856"
  113. sick.Looped = true
  114. sick.Pitch = 1
  115. sick.Volume = 1
  116. sick:Play()
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134. Class_Name = "₩₳ⱤĐɆ₦.exe"
  135. Editor_Name = "JkBananaPill_H2O"
  136.  
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. Animation_Speed = 3
  143. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  144. local Speed = 15
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local DAMAGEMULTIPLIER = 1
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. --ROBLOXIDLEANIMATION.Parent = Humanoid
  166. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  167. WEAPONGUI.Name = "Weapon GUI"
  168. local Effects = IT("Folder", Character)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character.Animate
  172. local UNANCHOR = true
  173. local PLAYMAINANIM = true
  174. local BOLTSOUNDS = {168586621,168586586,178452241}
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178. local s = Instance.new("Sound",char)
  179. s.Name = "BGMusic"
  180. s.SoundId = "rbxassetid://1479647856"
  181. s.Pitch = 1
  182. s.Volume = 10
  183. s.Looped = true
  184. s.archivable = false
  185. s.Parent = char.Head
  186. wait(0.1)
  187. s:play()
  188.  
  189. local Player = owner
  190. function RemoveOutlines(part)
  191. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  192. end
  193. local Create = LoadLibrary("RbxUtility").Create
  194.  
  195. CFuncs = {
  196. ["Part"] = {
  197. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  198. local Part = Create("Part"){
  199. Parent = Parent,
  200. Reflectance = Reflectance,
  201. Transparency = Transparency,
  202. CanCollide = false,
  203. Locked = true,
  204. BrickColor = BrickColor.new(tostring(BColor)),
  205. Name = Name,
  206. Size = Size,
  207. Material = Material,
  208. }
  209. RemoveOutlines(Part)
  210. return Part
  211. end;
  212. };
  213. ["Sound"] = {
  214. Create = function(id, par, vol, pit)
  215. coroutine.resume(coroutine.create(function()
  216. local S = Create("Sound"){
  217. Volume = vol,
  218. Pitch = pit or 1,
  219. SoundId = id,
  220. Parent = par or workspace,
  221. }
  222. wait()
  223. S:play()
  224. game:GetService("Debris"):AddItem(S, 6)
  225. end))
  226. end;
  227. };
  228. }
  229.  
  230. local toggleTag = true
  231. local txt = Instance.new("BillboardGui", Head)
  232. txt.Adornee = nil
  233. txt.Name = "NameDetect"
  234. txt.Size = UDim2.new(4, 0, 1.2, 0)
  235. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  236. local text = Instance.new("TextLabel", txt)
  237. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  238. text.FontSize = "Size8"
  239. text.TextScaled = true
  240. text.TextTransparency = 0
  241. text.BackgroundTransparency = 1
  242. text.TextTransparency = 0
  243. text.TextStrokeTransparency = 0
  244. text.Font = "Garamond"
  245. text.TextStrokeColor3 = Color3.new(0,1,1)
  246. text.TextColor3 = Color3.new(0,0,0)
  247. text.Text = "The WaRdeN oF ThE bY P @ $ Es"
  248.  
  249. local Char = Character
  250.  
  251. function RecolorTextAndRename(name,col1,col2)
  252. text.TextStrokeColor3 = col2
  253. text.TextColor3 = col1
  254. text.Text = name
  255. end
  256. RecolorTextAndRename("The Banisher Of The City",Color3.new(0,0,0),Color3.new(0,0,1))
  257.  
  258. function chatfunc(text)
  259. local chat = coroutine.wrap(function()
  260. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  261. Char:FindFirstChild("TalkingBillBoard"):destroy()
  262. end
  263. local naeeym2 = Instance.new("BillboardGui",Char)
  264. naeeym2.Size = UDim2.new(0,100,0,40)
  265. naeeym2.StudsOffset = Vector3.new(0,3,0)
  266. naeeym2.Adornee = Char.Head
  267. naeeym2.Name = "TalkingBillBoard"
  268. local tecks2 = Instance.new("TextLabel",naeeym2)
  269. tecks2.BackgroundTransparency = 1
  270. tecks2.BorderSizePixel = 0
  271. tecks2.Text = ""
  272. tecks2.Font = "Antique"
  273. tecks2.TextSize = 30
  274. tecks2.TextStrokeTransparency = 0
  275. tecks2.TextColor3 = Color3.new(.6,0,0)
  276. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  277. tecks2.Size = UDim2.new(1,0,0.5,0)
  278. local tecks3 = Instance.new("TextLabel",naeeym2)
  279. tecks3.BackgroundTransparency = 1
  280. tecks3.BorderSizePixel = 0
  281. tecks3.Text = ""
  282. tecks3.Font = "Antique"
  283. tecks3.TextSize = 30
  284. tecks3.TextStrokeTransparency = 0
  285. tecks3.TextColor3 = BrickColor.new("Hot white").Color
  286. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  287. tecks3.Size = UDim2.new(1,0,0.5,0)
  288. spawn(function()
  289. while wait() do
  290. tecks3.TextColor3 = BrickColor.random().Color
  291. tecks2.TextColor3 = BrickColor.random().Color
  292. end
  293. end)
  294. for i = 1,string.len(text),1 do
  295. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=418252437", Char, 1, 1)
  296. tecks2.Text = string.sub(text,1,i)
  297. tecks3.Text = string.sub(text,1,i)
  298. wait(0.01)
  299. end
  300. wait(2)
  301. for i = 1, 50 do
  302. Swait()
  303. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  304. tecks2.Rotation = tecks2.Rotation - .8
  305. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  306. tecks2.TextTransparency = tecks2.TextTransparency + .04
  307. tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  308. tecks3.Rotation = tecks2.Rotation + .8
  309. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  310. tecks3.TextTransparency = tecks2.TextTransparency + .04
  311. end
  312. naeeym2:Destroy()
  313. end)
  314. chat()
  315. end
  316. function onChatted(msg)
  317. chatfunc(msg)
  318. end
  319. Player.Chatted:connect(onChatted)
  320.  
  321. --//=================================\\
  322. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  323. --\\=================================//
  324.  
  325. ArtificialHB = Instance.new("BindableEvent", script)
  326. ArtificialHB.Name = "ArtificialHB"
  327.  
  328. script:WaitForChild("ArtificialHB")
  329.  
  330. frame = Frame_Speed
  331. tf = 0
  332. allowframeloss = false
  333. tossremainder = false
  334. lastframe = tick()
  335. script.ArtificialHB:Fire()
  336.  
  337. game:GetService("RunService").Heartbeat:connect(function(s, p)
  338. tf = tf + s
  339. if tf >= frame then
  340. if allowframeloss then
  341. script.ArtificialHB:Fire()
  342. lastframe = tick()
  343. else
  344. for i = 1, math.floor(tf / frame) do
  345. script.ArtificialHB:Fire()
  346. end
  347. lastframe = tick()
  348. end
  349. if tossremainder then
  350. tf = 0
  351. else
  352. tf = tf - frame * math.floor(tf / frame)
  353. end
  354. end
  355. end)
  356.  
  357. --//=================================\\
  358. --\\=================================//
  359. print(Class_Name.." Loaded")
  360. print(Editor_Name.." Edited This")
  361. --//=================================\\
  362. --|| SOME FUNCTIONS
  363. --\\=================================//
  364.  
  365. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  366. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  367. end
  368.  
  369. function PositiveAngle(NUMBER)
  370. if NUMBER >= 0 then
  371. NUMBER = 0
  372. end
  373. return NUMBER
  374. end
  375.  
  376. function NegativeAngle(NUMBER)
  377. if NUMBER <= 0 then
  378. NUMBER = 0
  379. end
  380. return NUMBER
  381. end
  382.  
  383. function Swait(NUMBER)
  384. if NUMBER == 0 or NUMBER == nil then
  385. ArtificialHB.Event:wait()
  386. else
  387. for i = 1, NUMBER do
  388. ArtificialHB.Event:wait()
  389. end
  390. end
  391. end
  392.  
  393. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  394. local NEWMESH = IT(MESH)
  395. if MESH == "SpecialMesh" then
  396. NEWMESH.MeshType = MESHTYPE
  397. if MESHID ~= "nil" and MESHID ~= "" then
  398. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  399. end
  400. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  401. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  402. end
  403. end
  404. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  405. NEWMESH.Scale = SCALE
  406. NEWMESH.Parent = PARENT
  407. return NEWMESH
  408. end
  409.  
  410. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  411. local NEWPART = IT("Part")
  412. NEWPART.formFactor = FORMFACTOR
  413. NEWPART.Reflectance = REFLECTANCE
  414. NEWPART.Transparency = TRANSPARENCY
  415. NEWPART.CanCollide = false
  416. NEWPART.Locked = true
  417. NEWPART.Anchored = true
  418. if ANCHOR == false then
  419. NEWPART.Anchored = false
  420. end
  421. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  422. NEWPART.Name = NAME
  423. NEWPART.Size = SIZE
  424. NEWPART.Position = Torso.Position
  425. NEWPART.Material = MATERIAL
  426. NEWPART:BreakJoints()
  427. NEWPART.Parent = PARENT
  428. return NEWPART
  429. end
  430.  
  431. local function weldBetween(a, b)
  432. local weldd = Instance.new("ManualWeld")
  433. weldd.Part0 = a
  434. weldd.Part1 = b
  435. weldd.C0 = CFrame.new()
  436. weldd.C1 = b.CFrame:inverse() * a.CFrame
  437. weldd.Parent = a
  438. return weldd
  439. end
  440.  
  441.  
  442. function QuaternionFromCFrame(cf)
  443. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  444. local trace = m00 + m11 + m22
  445. if trace > 0 then
  446. local s = math.sqrt(1 + trace)
  447. local recip = 0.5 / s
  448. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  449. else
  450. local i = 0
  451. if m11 > m00 then
  452. i = 1
  453. end
  454. if m22 > (i == 0 and m00 or m11) then
  455. i = 2
  456. end
  457. if i == 0 then
  458. local s = math.sqrt(m00 - m11 - m22 + 1)
  459. local recip = 0.5 / s
  460. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  461. elseif i == 1 then
  462. local s = math.sqrt(m11 - m22 - m00 + 1)
  463. local recip = 0.5 / s
  464. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  465. elseif i == 2 then
  466. local s = math.sqrt(m22 - m00 - m11 + 1)
  467. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  468. end
  469. end
  470. end
  471.  
  472. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  473. local xs, ys, zs = x + x, y + y, z + z
  474. local wx, wy, wz = w * xs, w * ys, w * zs
  475. local xx = x * xs
  476. local xy = x * ys
  477. local xz = x * zs
  478. local yy = y * ys
  479. local yz = y * zs
  480. local zz = z * zs
  481. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  482. end
  483.  
  484. function QuaternionSlerp(a, b, t)
  485. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  486. local startInterp, finishInterp;
  487. if cosTheta >= 0.0001 then
  488. if (1 - cosTheta) > 0.0001 then
  489. local theta = ACOS(cosTheta)
  490. local invSinTheta = 1 / SIN(theta)
  491. startInterp = SIN((1 - t) * theta) * invSinTheta
  492. finishInterp = SIN(t * theta) * invSinTheta
  493. else
  494. startInterp = 1 - t
  495. finishInterp = t
  496. end
  497. else
  498. if (1 + cosTheta) > 0.0001 then
  499. local theta = ACOS(-cosTheta)
  500. local invSinTheta = 1 / SIN(theta)
  501. startInterp = SIN((t - 1) * theta) * invSinTheta
  502. finishInterp = SIN(t * theta) * invSinTheta
  503. else
  504. startInterp = t - 1
  505. finishInterp = t
  506. end
  507. end
  508. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  509. end
  510.  
  511. function Clerp(a, b, t)
  512. local qa = {QuaternionFromCFrame(a)}
  513. local qb = {QuaternionFromCFrame(b)}
  514. local ax, ay, az = a.x, a.y, a.z
  515. local bx, by, bz = b.x, b.y, b.z
  516. local _t = 1 - t
  517. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  518. end
  519.  
  520. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  521. local frame = IT("Frame")
  522. frame.BackgroundTransparency = TRANSPARENCY
  523. frame.BorderSizePixel = BORDERSIZEPIXEL
  524. frame.Position = POSITION
  525. frame.Size = SIZE
  526. frame.BackgroundColor3 = COLOR
  527. frame.BorderColor3 = BORDERCOLOR
  528. frame.Name = NAME
  529. frame.Parent = PARENT
  530. return frame
  531. end
  532.  
  533. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  534. local label = IT("TextLabel")
  535. label.BackgroundTransparency = 1
  536. label.Size = UD2(1, 0, 1, 0)
  537. label.Position = UD2(0, 0, 0, 0)
  538. label.TextColor3 = TEXTCOLOR
  539. label.TextStrokeTransparency = STROKETRANSPARENCY
  540. label.TextTransparency = TRANSPARENCY
  541. label.FontSize = TEXTFONTSIZE
  542. label.Font = TEXTFONT
  543. label.BorderSizePixel = BORDERSIZEPIXEL
  544. label.TextScaled = false
  545. label.Text = TEXT
  546. label.Name = NAME
  547. label.Parent = PARENT
  548. return label
  549. end
  550.  
  551. function NoOutlines(PART)
  552. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554.  
  555. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  556. local NEWWELD = IT(TYPE)
  557. NEWWELD.Part0 = PART0
  558. NEWWELD.Part1 = PART1
  559. NEWWELD.C0 = C0
  560. NEWWELD.C1 = C1
  561. NEWWELD.Parent = PARENT
  562. return NEWWELD
  563. end
  564.  
  565. local S = IT("Sound")
  566. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  567. local NEWSOUND = nil
  568. coroutine.resume(coroutine.create(function()
  569. NEWSOUND = S:Clone()
  570. NEWSOUND.Parent = PARENT
  571. NEWSOUND.Volume = VOLUME
  572. NEWSOUND.Pitch = PITCH
  573. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  574. NEWSOUND:play()
  575. if DOESLOOP == true then
  576. NEWSOUND.Looped = true
  577. else
  578. repeat wait(1) until NEWSOUND.Playing == false
  579. NEWSOUND:remove()
  580. end
  581. end))
  582. return NEWSOUND
  583. end
  584.  
  585.  
  586. local EyeSizes={
  587. NumberSequenceKeypoint.new(0,2,0),
  588. NumberSequenceKeypoint.new(1,0,0)
  589. }
  590. local EyeTrans={
  591. NumberSequenceKeypoint.new(0,0.5,0),
  592. NumberSequenceKeypoint.new(1,1,0)
  593. }
  594. local PE=Instance.new("ParticleEmitter",nil)
  595. PE.LightEmission=.8
  596. PE.Color = ColorSequence.new(BRICKC("Dark blue").Color,BRICKC("Cyan").Color)
  597. PE.Size=NumberSequence.new(EyeSizes)
  598. PE.Transparency=NumberSequence.new(EyeTrans)
  599. PE.Lifetime=NumberRange.new(0.35,1)
  600. PE.Rotation=NumberRange.new(0,360)
  601. PE.Rate=100
  602. PE.VelocitySpread = 10000
  603. PE.Acceleration = Vector3.new(0,85,0)
  604. PE.Drag = 5
  605. PE.Speed = NumberRange.new(0.1,5)
  606. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  607. PE.ZOffset = 0.5
  608. PE.Name = "PE"
  609. PE.Enabled = false
  610.  
  611. function Fire(art)
  612. local PARTICLES = PE:Clone()
  613. PARTICLES.Parent = art
  614. PARTICLES.Enabled = true
  615. return PARTICLES
  616. end
  617.  
  618. function CFrameFromTopBack(at, top, back)
  619. local right = top:Cross(back)
  620. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  621. end
  622.  
  623. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  624. function WACKYEFFECT(Table)
  625. local TYPE = (Table.EffectType or "Sphere")
  626. local SIZE = (Table.Size or VT(1,1,1))
  627. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  628. local TRANSPARENCY = (Table.Transparency or 0)
  629. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  630. local CFRAME = (Table.CFrame or Torso.CFrame)
  631. local MOVEDIRECTION = (Table.MoveToPos or nil)
  632. local ROTATION1 = (Table.RotationX or 0)
  633. local ROTATION2 = (Table.RotationY or 0)
  634. local ROTATION3 = (Table.RotationZ or 0)
  635. local MATERIAL = (Table.Material or "Neon")
  636. local COLOR = (Table.Color or C3(1,1,1))
  637. local TIME = (Table.Time or 45)
  638. local SOUNDID = (Table.SoundID or nil)
  639. local SOUNDPITCH = (Table.SoundPitch or nil)
  640. local SOUNDVOLUME = (Table.SoundVolume or nil)
  641. coroutine.resume(coroutine.create(function()
  642. local PLAYSSOUND = false
  643. local SOUND = nil
  644. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark blue"), "Effect", VT(1,1,1), true)
  645. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  646. PLAYSSOUND = true
  647. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  648. end
  649. EFFECT.Color = COLOR
  650. local MSH = nil
  651. if TYPE == "Sphere" then
  652. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  653. elseif TYPE == "Block" or TYPE == "Box" then
  654. MSH = IT("BlockMesh",EFFECT)
  655. MSH.Scale = SIZE
  656. elseif TYPE == "Wave" then
  657. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  658. elseif TYPE == "Ring" then
  659. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  660. elseif TYPE == "Slash" then
  661. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  662. elseif TYPE == "Round Slash" then
  663. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  664. elseif TYPE == "Swirl" then
  665. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  666. elseif TYPE == "Skull" then
  667. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  668. elseif TYPE == "Crystal" then
  669. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  670. end
  671. if MSH ~= nil then
  672. local MOVESPEED = nil
  673. if MOVEDIRECTION ~= nil then
  674. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  675. end
  676. local GROWTH = SIZE - ENDSIZE
  677. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  678. if TYPE == "Block" then
  679. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  680. else
  681. EFFECT.CFrame = CFRAME
  682. end
  683. for LOOP = 1, TIME+1 do
  684. Swait()
  685. MSH.Scale = MSH.Scale - GROWTH/TIME
  686. if TYPE == "Wave" then
  687. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  688. end
  689. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  690. if TYPE == "Block" then
  691. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  692. else
  693. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  694. end
  695. if MOVEDIRECTION ~= nil then
  696. local ORI = EFFECT.Orientation
  697. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  698. EFFECT.Orientation = ORI
  699. end
  700. end
  701. if PLAYSSOUND == false then
  702. EFFECT:remove()
  703. else
  704. repeat wait(1) until SOUND.Playing == false
  705. EFFECT:remove()
  706. end
  707. else
  708. if PLAYSSOUND == false then
  709. EFFECT:remove()
  710. else
  711. repeat Swait() until SOUND.Playing == false
  712. EFFECT:remove()
  713. end
  714. end
  715. end))
  716. end
  717.  
  718. function MakeForm(PART,TYPE)
  719. if TYPE == "Cyl" then
  720. local MSH = IT("CylinderMesh",PART)
  721. elseif TYPE == "Ball" then
  722. local MSH = IT("SpecialMesh",PART)
  723. MSH.MeshType = "Sphere"
  724. elseif TYPE == "Wedge" then
  725. local MSH = IT("SpecialMesh",PART)
  726. MSH.MeshType = "Wedge"
  727. end
  728. end
  729.  
  730. Debris = game:GetService("Debris")
  731.  
  732. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  733. local DIRECTION = CF(StartPos,EndPos).lookVector
  734. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  735. end
  736.  
  737. local HATWELD = nil
  738. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  739. PLAYMAINANIM = false
  740. if WhichPose == "Cast1" then
  741. for i=0, Time, 0.1 / Animation_Speed do
  742. Swait()
  743. if Magic == true then
  744. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  745. end
  746. if Gyro ~= nil and Gyro ~= false then
  747. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  748. end
  749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  755. end
  756. elseif WhichPose == "Cast2" then
  757. for i=0, Time, 0.1 / Animation_Speed do
  758. Swait()
  759. if Magic == true then
  760. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  761. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  762. end
  763. if Gyro ~= nil and Gyro ~= false then
  764. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  765. end
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  772. end
  773. elseif WhichPose == "RightArmUp" then
  774. for i=0, Time, 0.1 / Animation_Speed do
  775. Swait()
  776. if Magic == true then
  777. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  778. end
  779. if Gyro ~= nil and Gyro ~= false then
  780. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  781. end
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  788. end
  789. elseif WhichPose == "Taunt" then
  790. for i=0, Time, 0.1 / Animation_Speed do
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  798. end
  799. HATWELD.Part0 = RightArm
  800. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  801. CreateSound(137473066,Torso,10,1,false)
  802. for i=0, Time*2, 0.1 / Animation_Speed do
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  810. end
  811. for i=0, Time, 0.1 / Animation_Speed do
  812. Swait()
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  819. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  820. end
  821. HATWELD.Part0 = Head
  822. HATWELD.C0 = CF(0,0.35,0)
  823. elseif WhichPose == "Prepare key" then
  824. for i=0, Time, 0.1 / Animation_Speed do
  825. Swait()
  826. if Gyro ~= nil and Gyro ~= false then
  827. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  828. end
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  835. end
  836. elseif WhichPose == "Turn key" then
  837. for i=0, Time, 0.1 / Animation_Speed do
  838. Swait()
  839. if Gyro ~= nil and Gyro ~= false then
  840. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  841. end
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  848. end
  849. end
  850. PLAYMAINANIM = true
  851. end
  852.  
  853. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  854. function Lightning(Table)
  855. local Color = Table.Color or C3(1,1,1)
  856. local StartPos = Table.Start or Torso.Position
  857. local EndPos = Table.End or Mouse.Hit.p
  858. local SegmentLength = Table.SegmentL or 2
  859. local Thickness = Table.Thickness or 0.1
  860. local Dissapear = Table.DoesFade or false
  861. local Parent = Table.Ignore or Character
  862. local MaxDist = Table.MaxDist or 400
  863. local Branches = Table.Branches or false
  864. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  865. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  866. local LIGHTNINGMODEL = IT("Model",Effects)
  867. LIGHTNINGMODEL.Name = "Lightning"
  868. local LastBolt = nil
  869. for E = 1, DISTANCE do
  870. local ExtraSize = (DISTANCE-E)/15
  871. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  872. PART.Color = Color
  873. MakeForm(PART,"Cyl")
  874. if LastBolt == nil then
  875. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  876. else
  877. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  878. end
  879. LastBolt = PART
  880. if Branches == true then
  881. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  882. if CHOICE == 1 then
  883. local LASTBRANCH = nil
  884. for i = 1, MRANDOM(2,5) do
  885. local ExtraSize2 = ((DISTANCE-E)/25)/i
  886. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  887. PART.Color = Color
  888. MakeForm(PART,"Cyl")
  889. if LASTBRANCH == nil then
  890. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  891. else
  892. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  893. end
  894. LASTBRANCH = PART
  895. end
  896. end
  897. end
  898. end
  899. if Dissapear == true then
  900. coroutine.resume(coroutine.create(function()
  901. for i = 1, 10 do
  902. Swait()
  903. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  904. if c.ClassName == "Part" then
  905. c.Transparency = i/10
  906. end
  907. end
  908. end
  909. LIGHTNINGMODEL:remove()
  910. end))
  911. elseif Dissapear == false then
  912. Debris:AddItem(LIGHTNINGMODEL,0.1)
  913. end
  914. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  915. end
  916.  
  917. --//=================================\\
  918. --|| WEAPON CREATION
  919. --\\=================================//
  920.  
  921. for i = 1, 15 do
  922. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  923. FACE.Color = C3(0,0,0)
  924. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  925. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  926. end
  927. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2,0.2,2),false)
  928. MakeForm(HAT1,"Cyl")
  929. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  930. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2.01,0.15,2.01),false)
  931. BELT.Color = C3(15/255,15/255,15/255)
  932. MakeForm(BELT,"Cyl")
  933. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  934. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,2.2,1.3),false)
  935. MakeForm(HAT2,"Cyl")
  936. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  937. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.2,1.31),false)
  938. BELT.Color = C3(15/255,15/255,15/255)
  939. MakeForm(BELT,"Cyl")
  940. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  941. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  942. MakeForm(GEM,"Ball")
  943. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  944. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  945. MakeForm(GEM,"Ball")
  946. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  947. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  948. MakeForm(GEM,"Ball")
  949. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  950. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  951. MakeForm(GEM,"Ball")
  952. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  953. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  954. BELT.Color = C3(15/255,15/255,15/255)
  955. MakeForm(BELT,"Cyl")
  956. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  957. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  958. BELT.Color = C3(15/255,15/255,15/255)
  959. MakeForm(BELT,"Cyl")
  960. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  961. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  962. BELT.Color = C3(15/255,15/255,15/255)
  963. MakeForm(BELT,"Cyl")
  964. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  965. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  966. BELT.Color = C3(15/255,15/255,15/255)
  967. MakeForm(BELT,"Cyl")
  968. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  969. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,0.5,1.3),false)
  970. MakeForm(BELT,"Ball")
  971. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  972. Humanoid.DisplayDistanceType = "None"
  973.  
  974. local Particle = IT("ParticleEmitter",nil)
  975. Particle.Enabled = false
  976. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  977. Particle.LightEmission = 0.5
  978. Particle.Rate = 150
  979. Particle.ZOffset = 0.2
  980. Particle.Rotation = NumberRange.new(-180, 180)
  981. Particle.RotSpeed = NumberRange.new(-180, 180)
  982. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  983. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  984. local Particle2 = IT("ParticleEmitter",nil)
  985. Particle2.Enabled = false
  986. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  987. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  988. Particle2.LightEmission = 0
  989. Particle2.RotSpeed = NumberRange.new(0, 180)
  990. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  991. Particle2.LightEmission = 1
  992. Particle2.Rate = 20
  993. Particle2.RotSpeed = NumberRange.new(-20, 20)
  994. local Particle3 = IT("ParticleEmitter",nil)
  995. Particle3.Enabled = false
  996. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  997. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  998. Particle3.LightEmission = 0
  999. Particle3.RotSpeed = NumberRange.new(0, 180)
  1000. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1001. Particle3.LightEmission = 1
  1002. Particle3.Rate = 20
  1003. Particle3.RotSpeed = NumberRange.new(-20, 20)
  1004. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1005. function ParticleEmitter(Table)
  1006. local PRTCL = Particle:Clone()
  1007. local Speed = Table.Speed or 5
  1008. local Drag = Table.Drag or 0
  1009. local Size1 = Table.Size1 or 1
  1010. local Size2 = Table.Size2 or 5
  1011. local Lifetime1 = Table.Lifetime1 or 1
  1012. local Lifetime2 = Table.Lifetime2 or 1.5
  1013. local Parent = Table.Parent or Torso
  1014. local Emit = Table.Emit or 100
  1015. local Offset = Table.Offset or 360
  1016. local Acel = Table.Acel or VT(0,0,0)
  1017. local Enabled = Table.Enabled or false
  1018. PRTCL.Parent = Parent
  1019. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1020. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1021. PRTCL.Speed = NumberRange.new(Speed)
  1022. PRTCL.VelocitySpread = Offset
  1023. PRTCL.Drag = Drag
  1024. PRTCL.Acceleration = Acel
  1025. if Enabled == false then
  1026. PRTCL:Emit(Emit)
  1027. Debris:AddItem(PRTCL,Lifetime2)
  1028. else
  1029. PRTCL.Enabled = true
  1030. end
  1031. return PRTCL
  1032. end
  1033. function ParticleEmitter2(Table)
  1034. local PRTCL2 = Particle2:Clone()
  1035. local LockedToPart = Table.LTP or true
  1036. local Speed = Table.Speed or 0
  1037. local Drag = Table.Drag or 0
  1038. local Size1 = Table.Size1 or 1
  1039. local Size2 = Table.Size2 or 2
  1040. local Lifetime1 = Table.Lifetime1 or 1
  1041. local Lifetime2 = Table.Lifetime2 or 1
  1042. local Parent = Table.Parent or Torso
  1043. local Emit = Table.Emit or 100
  1044. local Offset = Table.Offset or 360
  1045. local Acel = Table.Acel or VT(0,0,0)
  1046. local Enabled = Table.Enabled or false
  1047. PRTCL2.Parent = Parent
  1048. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1049. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1050. PRTCL2.Speed = NumberRange.new(Speed)
  1051. PRTCL2.VelocitySpread = Offset
  1052. PRTCL2.Drag = Drag
  1053. PRTCL2.Acceleration = Acel
  1054. PRTCL2.Parent = Parent
  1055. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1056. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1057. PRTCL2.Speed = NumberRange.new(Speed)
  1058. PRTCL2.VelocitySpread = Offset
  1059. PRTCL2.Drag = Drag
  1060. PRTCL2.Acceleration = Acel
  1061. PRTCL2.LockedToPart = true
  1062. if Enabled == false then
  1063. PRTCL2:Emit(Emit)
  1064. Debris:AddItem(PRTCL2,Lifetime2)
  1065. else
  1066. PRTCL2.Enabled = true
  1067. end
  1068. return PRTCL2
  1069. end
  1070. function ParticleEmitter3(Table)
  1071. local PRTCL3 = Particle2:Clone()
  1072. local Speed = Table.Speed or 0
  1073. local Drag = Table.Drag or 0
  1074. local Size1 = Table.Size1 or 1
  1075. local Size2 = Table.Size2 or 2
  1076. local Lifetime1 = Table.Lifetime1 or 1
  1077. local Lifetime2 = Table.Lifetime2 or 1
  1078. local Parent = Table.Parent or Torso
  1079. local Emit = Table.Emit or 100
  1080. local Offset = Table.Offset or 0
  1081. local Acel = Table.Acel or VT(0,0,0)
  1082. local Enabled = Table.Enabled or false
  1083. PRTCL3.Parent = Parent
  1084. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1085. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1086. PRTCL3.Speed = NumberRange.new(Speed)
  1087. PRTCL3.VelocitySpread = Offset
  1088. PRTCL3.Drag = Drag
  1089. PRTCL3.Acceleration = Acel
  1090. PRTCL3.Parent = Parent
  1091. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1092. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1093. PRTCL3.Speed = NumberRange.new(Speed)
  1094. PRTCL3.VelocitySpread = Offset
  1095. PRTCL3.Drag = Drag
  1096. PRTCL3.Acceleration = Acel
  1097. if Enabled == false then
  1098. PRTCL3:Emit(Emit)
  1099. Debris:AddItem(PRTCL3,Lifetime2)
  1100. else
  1101. PRTCL3.Enabled = true
  1102. end
  1103. return PRTCL3
  1104. end
  1105.  
  1106. local Weapon1 = IT("Model")
  1107. Weapon1.Name = "Pistol"
  1108.  
  1109. local Handle = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1110. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1111. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1112. MakeForm(Part,"Wedge")
  1113. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1114. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1115. MakeForm(Part,"Wedge")
  1116. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1117. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1119. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1120. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1121. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1122. MakeForm(Part,"Cyl")
  1123. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1124. for i = 1, 8 do
  1125. local Piece = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1126. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1127. end
  1128. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1129. MakeForm(Part,"Cyl")
  1130. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1131. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1132. MakeForm(Part,"Ball")
  1133. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1134. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1135. MakeForm(Part,"Wedge")
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1137. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1138. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1139. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1140. MakeForm(Part,"Cyl")
  1141. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1142. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1143. MakeForm(Part,"Cyl")
  1144. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1146. MakeForm(Part,"Cyl")
  1147. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1148. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1149. MakeForm(Part,"Wedge")
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1151. local LASTPART = Handle
  1152. for i = 1, 10 do
  1153. if LASTPART == Handle then
  1154. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1155. LASTPART = Part
  1156. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1157. else
  1158. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1159. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1160. LASTPART = Part
  1161. end
  1162. end
  1163.  
  1164. local Barrel = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1165. MakeForm(Barrel,"Cyl")
  1166. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1167. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1168. MakeForm(Part,"Cyl")
  1169. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1170. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1171. MakeForm(Part,"Wedge")
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1173. local Hole = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1174. MakeForm(Hole,"Cyl")
  1175. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1176. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1177. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1178. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1179. local Part = CreatePart(3, Weapon1, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1180. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1181. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1182. coroutine.resume(coroutine.create(function()
  1183. while wait() do
  1184. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1185. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1186. end
  1187. end))
  1188. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  1189. --[[
  1190. YEAH BOIIIIIIIII
  1191. PARTICLE TIME
  1192. --]]
  1193. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1194. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  1195. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1196. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1197. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1198. --Trails
  1199. local A1 = Instance.new("Attachment",Barrel)
  1200. local A2 = Instance.new("Attachment",Barrel)
  1201. local Trail = Instance.new("Trail",Barrel)
  1202. A1.Position = Vector3.new(0,1,0)
  1203. A2.Position = Vector3.new(0,-0.8,0)
  1204. Trail.Attachment0 = A1
  1205. Trail.Attachment1 = A2
  1206. Trail.LightEmission = 1
  1207. Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255))
  1208. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1209. for _, c in pairs(Weapon1:GetDescendants()) do
  1210. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1211. c.Material = "Glass"
  1212. c.Color = C3(0,0,0)
  1213. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1214. c.Color = C3(0,0,1)
  1215. c.Material = "Neon"
  1216. end
  1217. end
  1218.  
  1219. local TOBANISH = {}
  1220.  
  1221. Weapon1.Parent = Character
  1222. for _, c in pairs(Weapon1:GetChildren()) do
  1223. if c.ClassName == "Part" then
  1224. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1225. end
  1226. end
  1227.  
  1228. local SKILLTEXTCOLOR = C3(0,0,1)
  1229. local SKILLFONT = "Antique"
  1230. local SKILLTEXTSIZE = 7
  1231.  
  1232. Humanoid.Died:connect(function()
  1233. ATTACK = true
  1234. end)
  1235.  
  1236. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1237. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1238. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1239. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1240. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1241. --]]
  1242. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1243. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1244. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1245. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1246. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1247. --]]
  1248. function printbye(Name)
  1249. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1250. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1251.  
  1252. end
  1253.  
  1254. workspace.ChildAdded:connect(function(instance)
  1255. for BANISH = 1, #TOBANISH do
  1256. if TOBANISH[BANISH] ~= nil then
  1257. if instance.Name == TOBANISH[BANISH] then
  1258. coroutine.resume(coroutine.create(function()
  1259. printbye(instance.Name)
  1260. instance:ClearAllChildren()
  1261. Debris:AddItem(instance,0.0005)
  1262. end))
  1263. end
  1264. end
  1265. end
  1266. end)
  1267.  
  1268. local Char = Character
  1269. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1270. MakeForm(Eye,"Ball")
  1271. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1272. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1273. MakeForm(Eye,"Ball")
  1274. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1275. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1276. MakeForm(Eye,"Ball")
  1277. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1278. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1279. MakeForm(Eye,"Ball")
  1280. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1281.  
  1282. local top = Instance.new("Shirt")
  1283. top.ShirtTemplate = "rbxassetid://1533327933"
  1284. top.Parent = Character
  1285. top.Name = "Cloth"
  1286. local bottom = Instance.new("Pants")
  1287. bottom.PantsTemplate = "rbxassetid://1689251873"
  1288. bottom.Parent = Character
  1289. bottom.Name = "Cloth"
  1290. for _, c in pairs(Character:GetChildren()) do
  1291. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1292. c.Material = "Neon"
  1293. if c:FindFirstChildOfClass("ParticleEmitter") then
  1294. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1295. end
  1296. c.Color = C3(1,1,1)
  1297. if c == Head then
  1298. if c:FindFirstChild("face") then
  1299. c.face:remove()
  1300. end
  1301. end
  1302. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1303. c:remove()
  1304. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1305. c:remove()
  1306. end
  1307. end
  1308. local BODY = {}
  1309. for _, c in pairs(Character:GetDescendants()) do
  1310. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1311. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1312. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1313. end
  1314. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1315. elseif c:IsA("JointInstance") then
  1316. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1317. end
  1318. end
  1319. for e = 1, #BODY do
  1320. if BODY[e] ~= nil then
  1321. local STUFF = BODY[e]
  1322. local PART = STUFF[1]
  1323. local PARENT = STUFF[2]
  1324. local MATERIAL = STUFF[3]
  1325. local COLOR = STUFF[4]
  1326. local TRANSPARENCY = STUFF[5]
  1327. if PART.ClassName == "Part" and PART ~= RootPart then
  1328. PART.Material = MATERIAL
  1329. PART.Color = COLOR
  1330. PART.Transparency = TRANSPARENCY
  1331. end
  1332. PART.AncestryChanged:Connect(function()
  1333. PART.Parent = PARENT
  1334. end)
  1335. end
  1336. end
  1337. function refit()
  1338. Character.Parent = workspace
  1339. for e = 1, #BODY do
  1340. if BODY[e] ~= nil then
  1341. local STUFF = BODY[e]
  1342. local PART = STUFF[1]
  1343. local PARENT = STUFF[2]
  1344. local MATERIAL = STUFF[3]
  1345. local COLOR = STUFF[4]
  1346. local TRANSPARENCY = STUFF[5]
  1347. if PART.ClassName == "Part" and PART ~= RootPart then
  1348. PART.Material = MATERIAL
  1349. PART.Color = COLOR
  1350. PART.Transparency = TRANSPARENCY
  1351. end
  1352. if PART.Parent ~= PARENT then
  1353. Humanoid:remove()
  1354. PART.Parent = PARENT
  1355. Humanoid = IT("Humanoid",Character)
  1356. end
  1357. end
  1358. end
  1359. end
  1360. local SKILLTEXTCOLOR = BRICKC"".Color
  1361. local SKILLFONT = "Bodoni"
  1362. local SKILLTEXTSIZE = 7
  1363.  
  1364. Humanoid.Died:connect(function()
  1365. refit()
  1366. end)
  1367.  
  1368.  
  1369. --//=================================\\
  1370. --|| DAMAGING
  1371. --\\=================================//
  1372.  
  1373. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1374. local CHILDREN = workspace:GetDescendants()
  1375. for index, CHILD in pairs(CHILDREN) do
  1376. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1377. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1378. if HUM then
  1379. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1380. if TORSO then
  1381. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1382. CHILD:BreakJoints()
  1383. if FLING ~= 0 then
  1384. for _, c in pairs(CHILD:GetChildren()) do
  1385. if c:IsA("BasePart") and c.Transparency == 0 then
  1386. if BURN == true then
  1387. Fire(c)
  1388. end
  1389. local bv = Instance.new("BodyVelocity")
  1390. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1391. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1392. bv.Parent = c
  1393. Debris:AddItem(bv,0.05)
  1394. end
  1395. end
  1396. end
  1397. end
  1398. end
  1399. end
  1400. end
  1401. end
  1402. end
  1403.  
  1404. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1405. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1406. local mesh = IT("SpecialMesh", wave)
  1407. mesh.MeshType = "Sphere"
  1408. mesh.Scale = SIZE
  1409. mesh.Offset = VT(0, 0, 0)
  1410. wave.CFrame = CFRAME
  1411. coroutine.resume(coroutine.create(function(PART)
  1412. for i = 1, WAIT do
  1413. Swait()
  1414. mesh.Scale = mesh.Scale + GROW
  1415. wave.Transparency = wave.Transparency + 1 / WAIT
  1416. if wave.Transparency > 0.99 then
  1417. wave:remove()
  1418. end
  1419. end
  1420. end))
  1421. end
  1422.  
  1423. function CastWarpOutlines(TARGET)
  1424. coroutine.resume(coroutine.create(function()
  1425. local T = TARGET:GetChildren()
  1426. for i = 1, #T do
  1427. local child = T[i]
  1428. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1429. do
  1430. local clone = child:Clone()
  1431. clone.Parent = Effects
  1432. clone.Anchored = true
  1433. clone.CanCollide = false
  1434. clone:ClearAllChildren()
  1435. clone.CFrame = child.CFrame
  1436. if clone.Name == "Head" then
  1437. clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
  1438. end
  1439. if clone.ClassName == "MeshPart" then
  1440. clone.TextureID = ""
  1441. end
  1442. clone.Color = C3(1, 0, 0)
  1443. clone.Material = "Neon"
  1444. coroutine.resume(coroutine.create(function()
  1445. for i = 1, 100 do
  1446. Swait()
  1447. clone.Transparency = clone.Transparency + 0.01
  1448. clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
  1449. end
  1450. clone:remove()
  1451. end))
  1452. end
  1453. end
  1454. end
  1455. end))
  1456. end
  1457.  
  1458. local Delete = IT("Model", Character)
  1459. Delete.Name = "Those who must be banished."
  1460.  
  1461. function killnearest(position, range, maxstrength)
  1462. for i, v in ipairs(workspace:GetChildren()) do
  1463. local body = v:GetChildren()
  1464. for part = 1, #body do
  1465. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
  1466. CastWarpOutlines(v)
  1467. v:remove()
  1468. if game.Players:FindFirstChild(v.Name) then
  1469. local Value = IT("BoolValue", Delete)
  1470. Value.Name = v.Name
  1471. end
  1472. end
  1473. end
  1474. end
  1475. end
  1476.  
  1477. function Kill(Char)
  1478. local NewCharacter = IT("Model",Effects)
  1479. NewCharacter.Name = "Ow im ded ;-;"
  1480. for _, c in pairs(Char:GetDescendants()) do
  1481. if c:IsA("BasePart") and c.Transparency == 0 then
  1482. if c.Parent == Char then
  1483. getbloody(c,5)
  1484. end
  1485. c:BreakJoints()
  1486. c.Material = "Glass"
  1487. c.Color = C3(0.5,0,0)
  1488. c.CanCollide = true
  1489. c.Transparency = 0.3
  1490. if c:FindFirstChildOfClass("SpecialMesh") then
  1491. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1492. end
  1493. if c.Name == "Head" then
  1494. c:ClearAllChildren()
  1495. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1496. end
  1497. if c.ClassName == "MeshPart" then
  1498. c.TextureID = ""
  1499. end
  1500. if c:FindFirstChildOfClass("BodyPosition") then
  1501. c:FindFirstChildOfClass("BodyPosition"):remove()
  1502. end
  1503. if c:FindFirstChildOfClass("ParticleEmitter") then
  1504. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1505. end
  1506. c.Parent = NewCharacter
  1507. c.Name = "DeadPart"
  1508. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1509. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1510. end
  1511. end
  1512. Char:remove()
  1513. Debris:AddItem(NewCharacter,5)
  1514. end
  1515.  
  1516. local asd = Instance.new("ParticleEmitter")
  1517. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1518. asd.LightEmission = .1
  1519. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1520. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1521. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1522. asd.Transparency = bbb
  1523. asd.Size = aaa
  1524. asd.ZOffset = .9
  1525. asd.Acceleration = Vector3.new(0, -15, 0)
  1526. asd.LockedToPart = false
  1527. asd.EmissionDirection = "Back"
  1528. asd.Lifetime = NumberRange.new(1, 2)
  1529. asd.Rotation = NumberRange.new(-100, 100)
  1530. asd.RotSpeed = NumberRange.new(-100, 100)
  1531. asd.Speed = NumberRange.new(10)
  1532. asd.Enabled = false
  1533. asd.VelocitySpread = 999
  1534.  
  1535. function getbloody(victim,amount)
  1536. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1537. PART.CFrame = victim.CFrame
  1538. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1539. Debris:AddItem(PART,5)
  1540. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1541. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1542. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1543. local prtcl = asd:Clone()
  1544. prtcl.Parent = PART
  1545. prtcl:Emit(amount*10)
  1546. end
  1547. --//=================================\\
  1548. --|| ATTACK FUNCTIONS AND STUFF
  1549. --\\=================================//
  1550. local LAUGHS = {834001699,834001752,834001797,834001828}
  1551.  
  1552. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1553. MakeForm(RightHole,"Cyl")
  1554. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1555. MakeForm(LeftHole,"Cyl")
  1556.  
  1557. function Deathbound()
  1558. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1559. ATTACK = true
  1560. Rooted = true
  1561. for i=0, 1, 0.1 / Animation_Speed do
  1562. Swait()
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. end
  1570. local DONE = false
  1571. local GATE = nil
  1572. local GATESPIN = true
  1573. coroutine.resume(coroutine.create(function()
  1574. repeat
  1575. Swait()
  1576. if GATE ~= nil then
  1577. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1578. end
  1579. until GATESPIN == false
  1580. end))
  1581. coroutine.resume(coroutine.create(function()
  1582. repeat
  1583. Swait()
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. until DONE == true
  1591. Swait(50)
  1592. for i = 1, 35 do
  1593. Swait(4)
  1594. local FIRED = false
  1595. local CHILDREN = workspace:GetDescendants()
  1596. for index, CHILD in pairs(CHILDREN) do
  1597. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1598. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1599. if HUM then
  1600. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1601. if TORSO then
  1602. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1603. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1604. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1605. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1606. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1607. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1608. Kill(CHILD)
  1609. FIRED = true
  1610. break
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. if FIRED == false then
  1617. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1618. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1619. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1620. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1621. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1622. if HITBOD ~= nil then
  1623. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1624. killnearest(HITBOD.Parent)
  1625. end
  1626. end
  1627. end
  1628. end
  1629. for i = 1, 45 do
  1630. Swait()
  1631. GATE.Size = GATE.Size - VT(3,0,3)
  1632. end
  1633. GATESPIN = false
  1634. GATE:remove()
  1635. end))
  1636. Swait(15)
  1637. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1638. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1639. local DECAL = IT("Decal",GATE)
  1640. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1641. DECAL.Face = "Top"
  1642. GATE.CFrame = CF(HITPOS)
  1643. CreateSound(160772554, GATE, 7, 1.3, false)
  1644. for i = 1, 45 do
  1645. Swait()
  1646. GATE.Size = GATE.Size + VT(3,0,3)
  1647. end
  1648. CreateSound(213603013, RightHole, 7, 1, false)
  1649. CreateSound(213603013, LeftHole, 7, 1, false)
  1650. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1651. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1652. ATTACK = false
  1653. Rooted = false
  1654. DONE = true
  1655. end
  1656.  
  1657. function Morning_Star()
  1658. ATTACK = true
  1659. Rooted = true
  1660. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1661. for i=0, 1, 0.1 / Animation_Speed do
  1662. Swait()
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. end
  1670. coroutine.resume(coroutine.create(function()
  1671. local POS = Mouse.Hit.p
  1672. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0))
  1673. MakeForm(RAY,"Cyl")
  1674. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0))
  1675. MakeForm(SPHERE,"Ball")
  1676. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1677. MakeForm(SHIELD,"Ball")
  1678. SHIELD.CFrame = CF(POS)
  1679. RAY.CFrame = CF(POS)
  1680. SPHERE.CFrame = CF(POS)
  1681. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1682. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1683. for i = 1, 200 do
  1684. Swait()
  1685. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1686. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1687. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1688. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1689. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1690. end
  1691. for i = 1, 45 do
  1692. Swait()
  1693. RAY.Transparency = RAY.Transparency + 1/45
  1694. SPHERE.Transparency = RAY.Transparency
  1695. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1696. end
  1697. RAY:remove()
  1698. SHIELD:remove()
  1699. SPHERE:remove()
  1700. end))
  1701. for i=0, 1, 0.1 / Animation_Speed do
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. ATTACK = false
  1711. Rooted = false
  1712. end
  1713.  
  1714. function Teleport()
  1715. ATTACK = true
  1716. Rooted = false
  1717. for i=0, 0.5, 0.1 / Animation_Speed do
  1718. Swait()
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1721. end
  1722. for e = 1, #BODY do
  1723. if BODY[e] ~= nil then
  1724. local STUFF = BODY[e]
  1725. local PART = STUFF[1]
  1726. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1727. local PRT = PART:Clone()
  1728. PRT.Anchored = true
  1729. PRT.CanCollide = false
  1730. PRT.Material = "Neon"
  1731. PRT.Color = C3(0,0,1)
  1732. PRT.Name = "WarpEffect"
  1733. PRT.Parent = Effects
  1734. PRT.CFrame = PART.CFrame
  1735. PRT:BreakJoints()
  1736. if PRT:FindFirstChildOfClass("Sound") then
  1737. PRT:FindFirstChildOfClass("Sound"):remove()
  1738. end
  1739. if PRT:FindFirstChildOfClass("Decal") then
  1740. PRT:FindFirstChildOfClass("Decal"):remove()
  1741. end
  1742. coroutine.resume(coroutine.create(function()
  1743. for i = 1, 100 do
  1744. Swait()
  1745. PRT.Transparency = PRT.Transparency + 1/100
  1746. end
  1747. PRT:remove()
  1748. end))
  1749. end
  1750. end
  1751. end
  1752. CreateSound(217767125, Torso, 10, 1)
  1753. local POS = RootPart.Orientation
  1754. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1755. RootPart.Orientation = POS
  1756. RootJoint.Parent = RootPart
  1757. for i=0, 0.5, 0.1 / Animation_Speed do
  1758. Swait()
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1761. end
  1762. for i=0, 0.1, 0.1 / Animation_Speed do
  1763. Swait()
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1765. end
  1766. ATTACK = false
  1767. Rooted = false
  1768. end
  1769.  
  1770. function turnto(position)
  1771. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1772. end
  1773.  
  1774. function Banish(Foe)
  1775. if Foe then
  1776. coroutine.resume(coroutine.create(function()
  1777. --if game.Players:FindFirstChild(Foe.Name) then
  1778. table.insert(TOBANISH,Foe.Name)
  1779. printbye(Foe.Name)
  1780. --end
  1781. Foe.Archivable = true
  1782. local CLONE = Foe:Clone()
  1783. Foe:Destroy()
  1784. CLONE.Parent = Effects
  1785. CLONE:BreakJoints()
  1786. local MATERIALS = {"Glass","Neon"}
  1787. for _, c in pairs(CLONE:GetDescendants()) do
  1788. if c:IsA("BasePart") then
  1789. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1790. CreateSound(340722848, c, 10, 1, false)
  1791. end
  1792. c.Anchored = true
  1793. c.Transparency = c.Transparency + 0.2
  1794. c.Material = MATERIALS[MRANDOM(1,2)]
  1795. c.Color = C3(0,0,255)
  1796. if c.ClassName == "MeshPart" then
  1797. c.TextureID = ""
  1798. end
  1799. if c:FindFirstChildOfClass("SpecialMesh") then
  1800. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1801. end
  1802. if c:FindFirstChildOfClass("Decal") then
  1803. c:FindFirstChildOfClass("Decal"):remove()
  1804. end
  1805. c.Name = "Banished"
  1806. c.CanCollide = false
  1807. else
  1808. c:remove()
  1809. end
  1810. end
  1811. local A = false
  1812. for i = 1, 35 do
  1813. if A == false then
  1814. A = true
  1815. elseif A == true then
  1816. A = false
  1817. end
  1818. for _, c in pairs(CLONE:GetDescendants()) do
  1819. if c:IsA("BasePart") then
  1820. c.Anchored = true
  1821. c.Material = MATERIALS[MRANDOM(1,2)]
  1822. c.Transparency = c.Transparency + 0.8/35
  1823. if A == false then
  1824. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1825. elseif A == true then
  1826. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1827. end
  1828. end
  1829. end
  1830. Swait()
  1831. end
  1832. CLONE:remove()
  1833. end))
  1834. end
  1835. end
  1836.  
  1837. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1838. local CHILDREN = workspace:GetDescendants()
  1839. for index, CHILD in pairs(CHILDREN) do
  1840. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1841. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1842. if HUM then
  1843. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1844. if TORSO then
  1845. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1846. if ISBANISH == true then
  1847. Banish(CHILD)
  1848. else
  1849. if ISBANISH == "Gravity" then
  1850. HUM.PlatformStand = true
  1851. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1852. local grav = Instance.new("BodyPosition",TORSO)
  1853. grav.D = 15
  1854. grav.P = 20000
  1855. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1856. grav.position = TORSO.Position
  1857. grav.Name = "V3BanishForce"..Player.Name
  1858. else
  1859. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1860. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1861. end
  1862. else
  1863. HUM.PlatformStand = false
  1864. end
  1865. end
  1866. elseif ISBANISH == "Gravity" then
  1867. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1868. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1869. HUM.PlatformStand = false
  1870. end
  1871. end
  1872. end
  1873. end
  1874. end
  1875. end
  1876. end
  1877.  
  1878. function SpawnTrail(FROM,TO,BIG)
  1879. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  1880. MakeForm(TRAIL,"Cyl")
  1881. local DIST = (FROM - TO).Magnitude
  1882. if BIG == true then
  1883. TRAIL.Size = VT(0.5,DIST,0.5)
  1884. else
  1885. TRAIL.Size = VT(0.25,DIST,0.25)
  1886. end
  1887. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1888. coroutine.resume(coroutine.create(function()
  1889. for i = 1, 5 do
  1890. Swait()
  1891. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1892. end
  1893. TRAIL:remove()
  1894. end))
  1895. end
  1896.  
  1897. function Banisher_Bullet()
  1898. ATTACK = true
  1899. Rooted = false
  1900. for i=0, 0.4, 0.1 / Animation_Speed do
  1901. Swait()
  1902. turnto(Mouse.Hit.p)
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1909. end
  1910. repeat
  1911. for i=0, 0.2, 0.1 / Animation_Speed do
  1912. Swait()
  1913. turnto(Mouse.Hit.p)
  1914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1920. end
  1921. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1922. SpawnTrail(Hole.Position,POS)
  1923. if HIT ~= nil then
  1924. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1925. Banish(HIT.Parent)
  1926. end
  1927. end
  1928. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1929. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1930. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1931. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1932. for i=0, 0.3, 0.1 / Animation_Speed do
  1933. Swait()
  1934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1940. end
  1941. until KEYHOLD == false
  1942. ATTACK = false
  1943. Rooted = false
  1944. end
  1945.  
  1946. function Hat()
  1947. ATTACK = true
  1948. Rooted = false
  1949. Pose("Taunt",0.4,1.2,false)
  1950. ATTACK = false
  1951. Rooted = false
  1952. end
  1953.  
  1954. --//=================================\\
  1955. --|| ASSIGN THINGS TO KEYS
  1956. --\\=================================//
  1957.  
  1958. function MouseDown(Mouse)
  1959. HOLD = true
  1960. if ATTACK == false then
  1961. end
  1962. end
  1963.  
  1964. function MouseUp(Mouse)
  1965. HOLD = false
  1966. end
  1967.  
  1968. function KeyDown(Key)
  1969. KEYHOLD = true
  1970. if Key == "z" and ATTACK == false then
  1971. Banisher_Bullet()
  1972. end
  1973. if Key == "q" and ATTACK == false then
  1974. Teleport()
  1975. end
  1976. if Key == "x" and ATTACK == false then
  1977. Morning_Star()
  1978. end
  1979. if Key == "c" and ATTACK == false then
  1980. Deathbound()
  1981. end
  1982. if Key == "t" and ATTACK == false then
  1983. Hat()
  1984. end
  1985. end
  1986.  
  1987. function KeyUp(Key)
  1988. KEYHOLD = false
  1989. end
  1990.  
  1991. Mouse.Button1Down:connect(function(NEWKEY)
  1992. MouseDown(NEWKEY)
  1993. end)
  1994. Mouse.Button1Up:connect(function(NEWKEY)
  1995. MouseUp(NEWKEY)
  1996. end)
  1997. Mouse.KeyDown:connect(function(NEWKEY)
  1998. KeyDown(NEWKEY)
  1999. end)
  2000. Mouse.KeyUp:connect(function(NEWKEY)
  2001. KeyUp(NEWKEY)
  2002. end)
  2003.  
  2004. --//=================================\\
  2005. --\\=================================//
  2006.  
  2007.  
  2008.  
  2009. function unanchor()
  2010. if UNANCHOR == true then
  2011. g = Character:GetChildren()
  2012. for i = 1, #g do
  2013. if g[i].ClassName == "Part" then
  2014. g[i].Anchored = false
  2015. end
  2016. end
  2017. end
  2018. end
  2019.  
  2020.  
  2021. --//=================================\\
  2022. --|| WRAP THE WHOLE SCRIPT UP
  2023. --\\=================================//
  2024.  
  2025. Humanoid.Changed:connect(function(Jump)
  2026. if Jump == "Jump" and (Disable_Jump == true) then
  2027. Humanoid.Jump = false
  2028. end
  2029. end)
  2030.  
  2031. while true do
  2032. Swait()
  2033. script.Parent = WEAPONGUI
  2034. Humanoid.Parent = Character
  2035. if Humanoid then
  2036. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2037. IDLEANIMATION:Play()
  2038. end
  2039. if ANIMATE.Parent == Character then
  2040. ANIMATE:Destroy()
  2041. end
  2042. SINE = SINE + CHANGE
  2043. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2044. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2045. Humanoid.HipHeight = 1
  2046. Humanoid.Name = "Warden"
  2047. Humanoid.PlatformStand = false
  2048. if PLAYMAINANIM == true then
  2049. if TORSOVELOCITY < 1 then
  2050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2056. elseif TORSOVELOCITY > 1 then
  2057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  2063. end
  2064. end
  2065. unanchor()
  2066. Humanoid.MaxHealth = "inf"
  2067. Humanoid.Health = "inf"
  2068. if Rooted == false then
  2069. Disable_Jump = false
  2070. Humanoid.WalkSpeed = Speed
  2071. elseif Rooted == true then
  2072. Disable_Jump = true
  2073. Humanoid.WalkSpeed = 0
  2074. end
  2075. for _, c in pairs(Character:GetChildren()) do
  2076. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2077. c.Material = "Neon"
  2078. if c:FindFirstChildOfClass("ParticleEmitter") then
  2079. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2080. end
  2081. c.Color = C3(1,1,1)
  2082. if c == Head then
  2083. if c:FindFirstChild("face") then
  2084. c.face:remove()
  2085. end
  2086. end
  2087. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  2088. c:remove()
  2089. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2090. c:remove()
  2091. end
  2092. end
  2093. sick.SoundId = "rbxassetid://1567323605"
  2094. sick.Looped = true
  2095. sick.Pitch = 1
  2096. sick.Volume = 3
  2097. sick:Resume()
  2098. sick.Parent = Torso
  2099. refit()
  2100. if Head:FindFirstChildOfClass("Sound") then
  2101. Head:FindFirstChildOfClass("Sound"):remove()
  2102. end
  2103. end
  2104. game.Lighting.TimeOfDay = "00:00:00"
  2105. game.Lighting.FogEnd = 50
  2106. game.Lighting.FogColor = Color3.fromRGB(0,0,0)
  2107.  
  2108. --//=================================\\
  2109.  
  2110. --\\=================================//
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116. --//====================================================\\--
  2117. --|| END OF SCRIPT
  2118. --\\====================================================//--
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