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- Oddworld: Abe's Oddysee FAQ
- Q: What the hell is this game?
- A: Abe's Oddysee is a game that was released in 1997, where you control Abe, and try to get him to the end of every level, with some platforming. Yes, it is probably confusing to most people who watch it, so I will try to explain most of the VERY confusing stuff below (and on stream if you ask).
- Q: What console is this on?
- A: PC. It is different to console because you can't do a certain glitch, but it doesn't suffer from load lag, making it faster. The controls are also better :P
- Q: What is going on? Why are you climbing through the floor?
- A: In this game, you can buffer inputs, and interrupt them. This is useful, because you can cancel going down a ledge; however, the game will STORE the animation of going down a ledge. Next time you turn around, you will climb downwards (or upwards) depending on how you cancelled going down a ledge.
- This breaks the game in many ways, and allows for a lot of neat shortcuts, and extended tricks. It has limitations, however, as you can't keep the storage if you hop or runjump, so it's useful to not do that.
- Q: You just jumped backwards through a wall! What was that?
- A: By storing going up or down a ledge, and rolling + turning at the same frame, Abe carries the momentum from his roll, allowing him to jump backwards through walls. If you store a ledge going down, he'll keep the momentum, but not be able to go backwards through walls, however this is still useful to save frames here and there so I try this a lot (it's tricky).
- Q: I can't see the character on the screen...and why are you invincible?
- A: This is either because I am dead, OR if I am in Scrabania, I am using a glitch called Death Delay.
- It's hard to explain, but you basically die on the same frame as you hop from specific damage (mines exploding, bees, bats) and you delay Abe's death. In Scrabanias case, mines remove the sprite from the screen, so you have to deal with doing the level entirely "blind" or invisible; I do this using audio cues.
- By delaying Abe's death, you can go through many objects such as other mines, enemies, and most things treat you as dead. There are limitations, such as dying from falls, and bonking into walls.
- Elum can also do the same thing, if you mount him during specific frames and he explodes, usually from hover mines. This gives him the same properties, except he can survive any fall (except pitfalls) making it very useful.
- Q: How are you just running past the guys with slingshots?
- A: These are called mimics. Now, because of an oversight, when they draw back their slingshot you can do any action in front of them without them noticing, allowing you to bypass all their puzzles. Cool!
- Q: How are you running past the guys with guns, then?
- A: Similar story, except it is to do with Abe instead. Abe is detected "less" if he rolls rather than runs, so you can use this to bypass the Sligs at the start of the game more easily. They have also have a slight delay before they shoot which I make use of everywhere, to bypass them with jumps or hops.
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