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Good Intentions

Feb 9th, 2020 (edited)
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  1. Name: Good Intentions
  2. Gender: Male
  3. Age:15
  4. Race: Crystal-Earth Pony, Crystal Emotions, Tough
  5. Appearance: https://imgur.com/a/94Z4B7C
  6. Class: Thaumaturge (Cleric-Mage)
  7. Racial Skills:Crystal Emotions: passive; The joy of Crystal Ponies radiates almost literally. Whenever you roll a critical success, you gain a +1 bonus to all rolls next turn.
  8. Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
  9. Skills: Magic Boon: instant automatic, recharge 3, spell; Enhance the magic of either yourself or an ally. Their next successful spell will also restores either 3 hits or 1 wound on them, chosen when you cast Magic Boon.
  10. Elementalist: locked, passive; When you choose this skill, select an elemental type (fire, ice, lightning, etc). The elements you select can be applied to all spells you know, adding their effect to any skill with the spell tag. This skill can be taken multiple times for 1 skill point for each new element you take.; Gravity: Attacks with the Gravity Elementalist effect lower the Critical Hit roll minimum on their target by 1 (9+ becomes 8+, etc). Gravity can also be used to hold targets in place and keep them from moving, or pull targets toward the source of the gravity.
  11. Magic Bolt: recharge 2, spell; Fire a volatile bolt of magic to deal damage. Roll two dice and use the higher roll for results and ignoring the other completely. If one roll Crits, you may save the other roll to be used as part of your next Magic Bolt. If you use a saved Crit for Magic Bolt, it does not proc this effect.
  12. Spell Resonance: instant automatic, recharge 3, spell; The next spell you cast is automatic, provided you have used it earlier in this combat.
  13. Inure: recharge 1, spell; Shield an ally with protective magic, blocking 5 hits worth of damage. An ally can only have one Inure on them at a time. On Crit the shield slows an enemy when they strike it, allowing the Inured ally to retaliate with a Bonus Action of a basic attack that turn against that enemy only.
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  15. CM: A Ringed Gas Giant
  16. Special Talent: Singularity Shot: Recharge 4, Spell, Good's possesses a natural ability to magnify his gravitational prowess into an attack that creates singularities that he can hurl as a projectile that will pull everything around them towards them. On crit the attack can actually be stuck inside of a target making them the center of the Singularity.
  17. Trained Talent: I'll Carry Your Weight ; Good is a true bleeding heart at times, and he genuinely believes that it's better for him to carry the negative emotions of others so that they can live a happier life. He can only do this outside of combat though and with a willing participant.
  18. H/W: 6/6
  19. Background: Nobility; First Born Son of a line of Crystal Nobles and a rather exceptional if somewhat eccentric Earth Pony Sage, Good is the heir presumptive to the family and also holds quite a bit of weight upon his shoulders as he was groomed and very much trained, to be the future head of his family. Rumors circulated about the family possibly going above and beyond in their methods, some even rumoring they resorted to inspiring a mutation in their heir to increase his potential. These rumors have given some in the noble class reason to view the poor colt with overt suspicion and in some cases explicit ostracizing. His nature as a inter-class child similarly has earned him some views bordering on being a pariah to some but his families ties and desires keep these actions quiet.
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  21. Personality: Good is something of an odd one amongst the noble families as he seems to hold little heed for any of the traditions or usual snobbery his caste usually shows, having taken a few cues from his rather eccentric mother. He has developed a genuine sense of compassion for all within the castle and has taken a rather curious approach to trying to make things better for its inhabitants by using his crystal pony ability to try and take on others negative emotions so they don't have to feel them. This has been fed mainly by his own rather strong naivete towards the world and its ways, believing that he can simply make things better by himself and making people feel better.
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  23.  
  24. Equipment: Sage's Armorsuit, garishly colored in purple and silver colors. +1 to Singularity Shot
  25. Magicomp "Caster" Chip (Catalyst: Focus;Linger, Unleash)
  26. Magicomp: Silver plated with a somewhat opulent purple band tying it to his wrist.
  27. Lamp of Life
  28. Falx
  29. Lind
  30. 5 Ration Capsules
  31. 5 Water Capsules
  32. Camping Gear
  33. Saddle Bag
  34. Canteen
  35. Compass
  36. Hardlight Shoulder-Mounted Turret
  37. Tags: Ranged, Great
  38. Instant, Recharge 1; Attack a target or group of targets using thought-controlled technology wired to the armorsuit's circuitry. All attacks deal an additional Hit of damage, and have the Light damage tag.
  39. Secondary fire:Recharge 2; Instant; If the standard attack with this weapon fails, you can use this skill to reroll and take the better result. Or, if it succeeded, you can use this skill to make an additional attack with the extra barrel
  40. 300 schillings
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  42.  
  43. Contacts: Supplier level 2
  44. Ally Level 2: His mother, the Sage Offbeaten Path.
  45. Trajan, best pet ever
  46.  
  47. Mutations: Name: Repulsive Force
  48. Type: Transforming
  49. Visibility/Appearance: A series of odd arrow like patterns that run along his body, when the burden activates they visibly begin to crush his form.
  50. Effect: Recharge 2, Instant Automatic, This mutation allows Good to turn his gravitational attacks into reverse, repelling foes instead of attracting them, and inflicting them with the force of their body being hurled back or potentially an attack being hurled back at them. This may also be used in conjunction with his Singularity Shot for various effects.
  51. Burden: Altering the very nature of gravity has serious repercussions on the body of Good, causing it to respond by rubberbanding and crushing him for as long as he forced it to go against its nature, dealing 1 unblockable hit for each turn the effects are used as soon as he ceases combat. This can render him helpless and upon so begins dealing one wound every two turns unless he is brought back to his standing position.
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