leafbladie

LotW: Ally of Justice (26 Cards)

Jan 13th, 2017
347
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.16 KB | None | 0 0
  1. Main Deck Monsters (16 Cards)
  2.  
  3. Ally of Justice Veiler
  4. Machine-Type/DARK/Level 1/ATK 0/DEF 0 (Tuner)
  5. If your opponent controls a LIGHT monster, you can Special Summon this card (from your GY). You can only Special Summon “Ally of Justice Veiler” once per turn this way. You can send this card from your hand to the GY, then target 1 LIGHT monster your opponent controls (Quick Effect); negate its effects until the end of this turn. Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except of an “Ally of Justice” monster.
  6.  
  7. ********************************************************************************************************
  8.  
  9. Ally of Justice Salvo
  10. Machine-Type/DARK/Level 2/ATK 400/DEF 300
  11. If this card is sent to the GY: You can target 1 LIGHT monster or Set card your opponent controls; destroy it. If a LIGHT monster your opponent controls is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of “Ally of Justice Salvo” once per turn.
  12.  
  13. ********************************************************************************************************
  14.  
  15. Ally of Justice Unlimiter
  16. Machine-Type/DARK/Level 2/ATK 600/DEF 200 (Tuner)
  17. During either player's Damage Step, when an “Ally of Justice” monster you control battles a LIGHT monster, except "Ally of Justice Unlimiter": You can send this card from your hand or field to the GY; double its ATK until the end of this turn. If this card is in the GY: You can discard 1 card; Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Ally of Justice Unlimiter” once per turn.
  18.  
  19. During damage calculation, if an “Ally of Justice” monster you control, except "Ally of Justice Unlimiter", battles an opponent's LIGHT monster (Quick Effect): You can Tribute this card from your hand or field; your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only. If this card is in the GY: You can discard 1 card; Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Ally of Justice Unlimiter” once per turn.
  20.  
  21. ********************************************************************************************************
  22.  
  23. Ally of Justice Core Destroyer
  24. Machine-Type/DARK/Level 3/ATK 1200/DEF 200
  25. If you control an “Ally of Justice” monster, you can Special Summon this card (from your hand). You can only Special Summon “Ally of Justice Core Destroyer” once per turn this way. Once per turn: You can target 1 LIGHT monster your opponent controls; destroy it. A Synchro Monster that was Summoned using this card as Synchro Material is unaffected by the effects of LIGHT monsters your opponent controls.
  26.  
  27. ********************************************************************************************************
  28.  
  29. Ally of Justice Unknown Crusher
  30. Machine-Type/DARK/Level 3/ATK 1200/DEF 800
  31. If this card is in the GY while your opponent controls a LIGHT monster: You can send the top card of your Deck to the GY; Special Summon this card. You can only use this effect of “Ally of Justice Unknown Crusher” once per turn. At the start of the Damage Step, if this card battles a LIGHT monster: Banish that monster. If a Synchro Monster that was Summoned using this card as Synchro Material destroys a LIGHT monster by battle, banish 1 card your opponent controls.
  32.  
  33. ********************************************************************************************************
  34.  
  35. Ally of Justice Searcher
  36. Machine-Type/DARK/Level 3/ATK 1400/DEF 100
  37. If you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can add 1 “Ally of Justice” monster from your Deck to your hand. You can only use this effect of “Ally of Justice Searcher” once per turn. Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except of an “Ally of Justice” monster. If a Synchro Monster that was Summoned using this card as Synchro Material destroys a LIGHT monster by battle, add 1 "Ally of Justice" monster from your Deck to your hand.
  38.  
  39. ********************************************************************************************************
  40.  
  41. Ally of Justice Cyclone Creator
  42. Machine-Type/DARK/Level 3/ATK 1400/DEF 1200 (Tuner)
  43. When this card is Normal Summoned: You can activate 1 of these effects.
  44. ● You can destroy Set cards on the field, up to the number of "Ally of Justice" monsters you control.
  45. ● Target 1 Level 4 or lower "Ally of Justice" monster in your GY; Special Summon it.
  46.  
  47. ********************************************************************************************************
  48.  
  49. Ally of Justice Reverse Break
  50. Machine-Type/DARK/Level 4/ATK 1200/DEF 1200
  51. If your opponent controls a Set card, you can Special Summon this card (from your hand). Once per turn: You can target 1 LIGHT monster your opponent controls; change it to face-down Defense Position. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Banish that monster. If a Synchro Monster that was Summoned using this card as Synchro Material battles, your opponent's cards and effects cannot be activated until the end of the Damage Step.
  52.  
  53. ********************************************************************************************************
  54.  
  55. Flamvell Magician
  56. Spellcaster-Type/FIRE/Level 4/ATK 1400/DEF 200 (Tuner)
  57. “Flamvell” monsters you control gain 500 ATK. Once per turn, if you control an “Ally of Justice” monster: You can declare a Level from 1 to 8; this card becomes that Level until the end of this turn. If this card is sent to the GY for a Synchro Summon: You can add 1 “Ally of Justice” or "Flamvell" monster from your Deck to your hand. You can only use this effect of “Flamvell Magician” once per turn.
  58.  
  59. ********************************************************************************************************
  60.  
  61. Ally of Justice Garadholg
  62. Machine-Type/DARK/Level 4/ATK 1600/DEF 400
  63. If this card battle a LIGHT monster, this card gains 800 ATK during the Damage Step only. If a Synchro Monster that was Summoned using this card as Synchro Material battles a LIGHT monster your opponent controls, during damage calculation, it gains 1000 ATK during that damage calculation only.
  64.  
  65. ********************************************************************************************************
  66.  
  67. Ally of Justice Nullfier
  68. Machine-Type/DARK/Level 4/ATK 1600/DEF 1200
  69. Negate the effects of all LIGHT monsters your opponent controls. You can banish this card from your GY; Special Summon 1 “Ally of Justice” monster from your hand. You can only use this effect of “Ally of Justice Nullifier” once per turn.
  70.  
  71. ********************************************************************************************************
  72.  
  73. Ally of Justice Mind
  74. Machine-Type/DARK/Level 5/ATK 1800/DEF 1400
  75. You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can target 1 of your banished "Ally of Justice" monsters; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ally of Justice Mind" once per turn. Once per turn: You can target 1 other "Ally of Justice" monster you control; that target is treated as a Tuner this turn.
  76.  
  77. ********************************************************************************************************
  78.  
  79. Genex Ally Chemistrer
  80. Machine-Type/DARK/Level 2/ATK 200/DEF 500 Scale: 1/1 (Tuner)
  81. Pendulum: “Ally of Justice” and "Genex" monsters you control are unaffected by the effects of LIGHT monsters.
  82.  
  83. Monster: You can Special Summon this face-up card in your Extra Deck to the Main Monster Zone by Tributing 1 "Ally of Justice" or "Genex" monster you control. You can only Special Summon “Genex Ally Chemister” once per turn this way. When this card is Pendulum Summoned from the hand: You can target up to 2 face-up monsters on the field and declare 1 Attribute; their Attribute becomes the declared Attribute until the end of this turn, and if they do, you can Special Summon 1 “Genex” monster from your Deck with the declared Attribute.
  84.  
  85. ********************************************************************************************************
  86.  
  87. Genex Ally Changer
  88. Machine-Type/DARK/Level 3/ATK 1200/DEF 1800 Scale: 8/8
  89. Pendulum: Once per turn: You can declare 1 Attribute and target 1 monster on the field; its Attribute becomes the declared Attribute until the end of the turn.
  90.  
  91. Monster: Once per turn: You can target 1 “Genex” monster you control; destroy 1 monster on the field with the same Attribute as it.
  92.  
  93. ********************************************************************************************************
  94.  
  95. Ally of Justice Cosmic Gateway
  96. Machine-Type/DARK/Level 8/ATK 2400/DEF 1200 Scale: 8/8 (Pendulum)
  97. Pendulum: During your Main Phase, you can Normal Summon 1 “Ally of Justice” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn). Once per turn, when a Spell/Trap Card is activated while you control an "Ally of Justice" Synchro Monster: You can negate the activation, and if you do, destroy it.
  98.  
  99. Monster: If your opponent controls a LIGHT monster, you can Special Summon this card (from your hand). If your opponent controls 2 or more LIGHT monsters, you can Special Summon this face-up card in your Extra Deck to your Main Monster Zone. You can only Special Summon “Ally of Justice Cosmic Gateway” once per turn this way. You can target 1 Level 8 or lower “Ally of Justice” monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Ally of Justice" monsters. You can only use this effect of “Ally of Justice Cosmic Gateway” once per turn.
  100.  
  101. ********************************************************************************************************
  102.  
  103. Ally of Justice Thunder Armor
  104. Machine-Type/DARK/Level 8/ATK 2700/DEF 2200 Scale: 1/1 (Pendulum)
  105. Pendulum: If an “Ally of Justice” monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when a LIGHT monster effect is activated while you control an “Ally of Justice” Synchro Monster: You can negate the activation, and if you do, destroy that monster.
  106.  
  107. Monster: You can Special Summon this face-up card in your Extra Deck to your Main Monster Zone by Tributing 1 “Ally of Justice” monster you control. You can only Special Summon “Ally of Justice Thunder Armor” once per turn this way. If an “Ally of Justice” monster you control battles an opponent’s LIGHT monster, any battle damage it inflicts to your opponent is doubled.
  108.  
  109. ********************************************************************************************************
  110.  
  111. Extra Deck Monsters (10 Cards)
  112.  
  113. Ally of Justice Light Hole
  114. Machine-Type/DARK/Level 4/ATK 1600/DEF 2000 (Synchro/Tuner)
  115. 1 “Ally of Justice” Tuner + 1 or more non-Tuner monsters
  116. During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Ally of Justice" Synchro Monster, using this card you control, and 1 LIGHT monster your opponent controls (this is a Quick Effect). You can only use this effect of “Ally of Justice Light Hole” once per turn. An "Ally of Justice" Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
  117.  
  118. ********************************************************************************************************
  119.  
  120. Ally of Justice Rudra
  121. Machine-Type/DARK/Level 5/ATK 1900/DEF 1200 (Synchro)
  122. 1 Tuner + 1 or more non-Tuner monsters
  123. If this card battles a LIGHT monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent’s monster it is battling during that damage calculation only.
  124.  
  125. ********************************************************************************************************
  126.  
  127. Ally of Justice Enemy Catcher
  128. Machine-Type/DARK/Level 6/ATK 1800/DEF 1800 (Synchro)
  129. 1 Tuner + 1 or more non-Tuner monsters
  130. If this card is Synchro Summoned: Target 1 LIGHT monster or Set card your opponent controls; destroy it, then Set it to your field. This card can make a second attack during each Battle Phase.
  131.  
  132. ********************************************************************************************************
  133.  
  134. Ally of Justice Omni-Weapon
  135. Machine-Type/DARK/Level 6/ATK 2200/DEF 800 (Synchro)
  136. 1 Tuner + 1 or more non-Tuner monsters
  137. If this card battles a LIGHT monster your opponent controls, during damage calculation: This card gains 1000 ATK during that damage calculation only. Once per turn, if this card destroys a LIGHT monster by battle: Draw 1 card, then if it that card is a Level 4 or lower DARK monster, you can reveal it and Special Summon it.
  138.  
  139. ********************************************************************************************************
  140.  
  141. Ally of Justice Clausolas
  142. Machine-Type/DARK/Level 6/ATK 2300/DEF 1200 (Synchro)
  143. 1 Tuner + 1 or more non-Tuner monsters
  144. Once per turn (Quick Effect): You can target 1 LIGHT monster on the field; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
  145.  
  146. ********************************************************************************************************
  147.  
  148. Ally of Justice Thousand Arms
  149. Machine-Type/DARK/Level 7/ATK 2700/DEF 1000 (Synchro)
  150. 1 Tuner + 1 or more non-Tuner monsters
  151. Once per turn: You can target 1 “Ally of Justice” monster you control; it can attack all LIGHT monsters your opponent controls, once each, but other monsters you control cannot attack, except "Ally of Justice" monsters. Once per turn, if this card destroys a LIGHT monster by battle: Discard 1 random card from your opponent’s hand, then, if it was a LIGHT Monster Card, inflict damage to your opponent equal to its ATK.
  152.  
  153. ********************************************************************************************************
  154.  
  155. Ally of Justice Light Gazer
  156. Machine-Type/DARK/Level 8/ATK 2400/DEF 1600 (Synchro)
  157. 1 Tuner + 1 or more non-Tuner monsters
  158. Your opponent's LIGHT monsters cannot activate their effects during the Battle Phase. If this card battles a LIGHT monster your opponent controls, during damage calculation: This card’s ATK is doubled during that damage calculation only.
  159.  
  160. ********************************************************************************************************
  161.  
  162. Ally of Justice Field Marshal
  163. Machine-Type/DARK/Level 9/ATK 2900/DEF 2600 (Synchro)
  164. 1 Tuner + 2 or more non-Tuner monsters
  165. If this card is Synchro Summoned: You can return all LIGHT monsters your opponent controls to the hand. Once per turn, if this card destroys a LIGHT monster by battle: Draw 2 cards.
  166.  
  167. ********************************************************************************************************
  168.  
  169. Ally of Justice Light Prison
  170. Machine-Type/DARK/Level 12/ATK 3000/DEF 3000 (Synchro)
  171. 1 “Ally of Justice” Synchro Tuner + 1 or more non-Tuner Synchro monsters
  172. While face-up on the field, this card is also LIGHT-Attribute. Unaffected by other LIGHT monsters’ effects. This card gains 500 ATK for each LIGHT monster your opponent controls or is in their GY. Once per turn: You can equip 1 LIGHT monster your opponent controls to this card. Once per turn, at the start of the Battle Phase: You can send 1 monster equipped to this card to the GY; this card can make a second attack during each Battle Phase this turn. You can only control 1 “Ally of Justice Light Prison”.
  173.  
  174. ********************************************************************************************************
  175.  
  176. Ally of Justice Worm Infected
  177. Machine-Type/DARK/Link 2/ATK 1800 Link Markers: SW, SE
  178. 2 LIGHT and/or DARK monsters
  179. While face-up on the field, this card is also LIGHT-Attribute. If this card points to an "Ally of Justice" or "Worm" monster, all monsters on your opponent’s field and in their GY become LIGHT monsters, also your opponent cannot target this card for attacks or by card effects. Once per turn (Quick Effect): You can banish 1 other "Ally of Justice" monster in your hand or you control until the End Phase and declare a Level; all LIGHT monsters your opponent controls become that Level until the End Phase. Once per turn (Quick Effect): You can change 1 Set "Worm" monster to face-up Attack or Defense Position. During the End Phase this turn, change it to face-down Defense Position, and if you do, draw 1 card.
  180.  
  181.  
  182.  
  183.  
  184.  
  185. Scrapped:
  186.  
  187. Ally of Justice Clausolas
  188. Machine-Type/DARK/Level 6/ATK 2300/DEF 1200
  189. If an "Ally of Justice" monster you control is sent to the GY, while this card is in your hand: You can Special Summon this card. Once per turn (Quick Effect): You can target 1 LIGHT monster on the field; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
  190.  
  191. Ally of Justice Searcher
  192. Edit: Removed this effect, "Flip monsters' effects cannot be activated, also their effects are negated."
  193.  
  194. Ally of Justice Thousand Arms
  195. Considered adding: If this card battles a non-LIGHT monster your monster controls, during damage calculation: This card loses 1000 ATK during that damage calculation only.
  196. Weak spot to mirror the original.
Advertisement
Add Comment
Please, Sign In to add comment