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MrFunreal

L4D2 Hammer - Add weapons

Jan 20th, 2018
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  1. @include "left4dead2.fgd"
  2. //If you already have a fgd file that adds custom content, paste the lines below into your existing one. But make sure you have the above line once at the very top of your custom fgd file.
  3.  
  4. @PointClass base(WeaponSpawnSingle) studioprop("models/w_models/weapons/w_laser_sights.mdl") = upgrade_laser_sight : "Deployed Upgrade Pack - Laser" []
  5. @PointClass base(WeaponSpawnSingle) studioprop("models/props/terror/incendiary_ammo.mdl") = upgrade_ammo_incendiary : "Deployed Upgrade Pack - Incendiary" []
  6. @PointClass base(WeaponSpawnSingle) studioprop("models/props/terror/exploding_ammo.mdl") = upgrade_ammo_explosive : "Deployed Upgrade Pack - Explosive" []
  7. @PointClass base(Weapon) studioprop("models/w_models/Weapons/w_m60.mdl") = weapon_rifle_m60 : "M60 Machinegun- This entity is intended to be used in scripted events where a single item needs to spawned with physics active." []
  8. @PointClass base(Weapon) studioprop("models/w_models/Weapons/w_smg_mp5.mdl") = weapon_smg_mp5 : "Maschinen Pistole CSS Mg" []
  9. @PointClass base(Weapon) studioprop("models/w_models/Weapons/w_sniper_awp.mdl") = weapon_sniper_awp : "Arctic Warfare Police CSS Sniper" []
  10. @PointClass base(Weapon) studioprop("models/w_models/Weapons/w_sniper_scout.mdl") = weapon_sniper_scout : "Steyr Scout CSS Sniper" []
  11. @PointClass base(Weapon) studioprop("models/w_models/Weapons/w_rifle_sg552.mdl") = weapon_rifle_sg552 : "Sig Sauer552 CSS Rifle" []
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