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- DebugHotloadCache: GameDebug initialized!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Mods: Failed to create mods browser search context!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: ynAMP Options: Culturally Linked = true, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 1607977786
- Map Script: Calling Map Generator
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Features placement = PLACEMENT_IMPORT
- Map Script: Rivers Placement = PLACEMENT_IMPORT
- Map Script: Resource placement = PLACEMENT_DEFAULT
- Map Script: Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: Continents naming = PLACEMENT_IMPORT
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3765
- Map Script: Intermediate timer = 0 seconds
- Map Script: YnAMP Natural Wonders placement
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (132, 64)
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Preparing position...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer = 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 2 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 57 (0.8610074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_CATTLE placed = 90 (1.3610074602130f land) frequency = 6 ratio = 23
- Map Script: Resource = RESOURCE_COPPER placed = 58 (0.8710074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_DEER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_RICE placed = 89 (1.3410074602130f land) frequency = 6 ratio = 22
- Map Script: Resource = RESOURCE_SHEEP placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_STONE placed = 144 (2.1710074602130f land) frequency = 10 ratio = 22
- Map Script: Resource = RESOURCE_WHEAT placed = 127 (1.9110074602130f land) frequency = 10 ratio = 19
- Map Script: Resource = RESOURCE_CITRUS placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_COCOA placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_COFFEE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_COTTON placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_DIAMONDS placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_DYES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_FURS placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_GYPSUM placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_INCENSE placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_IVORY placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_JADE placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_MARBLE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_MERCURY placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_SALT placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SILK placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_SILVER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_SPICES placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_SUGAR placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_TEA placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TRUFFLES placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_WINE placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_ALUMINUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_COAL placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_HORSES placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_IRON placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_NITER placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_OIL placed = 89 (1.3410074602130f land) frequency = 5 ratio = 27
- Map Script: Resource = RESOURCE_URANIUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_AMBER placed = 114 (1.7210074602130f land) frequency = 2 ratio = 86
- Map Script: Resource = RESOURCE_OLIVES placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: ------------------------------------
- Map Script: Intermediate timer = 77 seconds
- Map Script: Creating start plot database.
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 77 seconds
- Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
- stack traceback:
- [C]: in function 'func'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
- [C]: in function '(anonymous)'
- Lua callstack:
- Runtime Error: Call to GenerateMap() had errors
- stack traceback:
- [C]: in function '(anonymous)'
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: ynAMP Options: Culturally Linked = false, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = -1496093393
- Map Script: Calling Map Generator
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Features placement = PLACEMENT_DEFAULT
- Map Script: Rivers Placement = PLACEMENT_DEFAULT
- Map Script: Resource placement = PLACEMENT_DEFAULT
- Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
- Map Script: Continents naming = PLACEMENT_DEFAULT
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3765
- Map Script: Intermediate timer = 0 seconds
- Map Script: Map Generation - Adding Rivers
- Map Script: In NaturalWonderGenerator.Create()
- Map Script: Placing 10 Natural Wonders
- Map Script: Feature Type: 6, Valid Hexes: 2035
- Map Script: Feature Type: 7, Valid Hexes: 35
- Map Script: Feature Type: 8, Valid Hexes: 722
- Map Script: Feature Type: 9, Valid Hexes: 567
- Map Script: Feature Type: 10, Valid Hexes: 18
- Map Script: Feature Type: 11, Valid Hexes: 1480
- Map Script: Feature Type: 12, Valid Hexes: 16
- Map Script: Feature Type: 13, Valid Hexes: 529
- Map Script: Feature Type: 14, Valid Hexes: 47
- Map Script: Feature Type: 15, Valid Hexes: 659
- Map Script: Feature Type: 16, Valid Hexes: 1148
- Map Script: Feature Type: 17, Valid Hexes: 0
- Map Script: Feature Type: 18, Valid Hexes: 445
- Map Script: Feature Type: 19, Valid Hexes: 420
- Map Script: Feature Type: 20, Valid Hexes: 684
- Map Script: Feature Type: 21, Valid Hexes: 60
- Map Script: Feature Type: 22, Valid Hexes: 852
- Map Script: Feature Type: 23, Valid Hexes: 295
- Map Script: Feature Type: 24, Valid Hexes: 25
- Map Script: Num wonders with valid location: 18
- Map Script: Selected Wonder = 8, Random Score = 92
- Map Script: Set Wonder with Feature ID of 14 at location (44, 60)
- Map Script: Selected Wonder = 2, Random Score = 83
- Map Script: Set Wonder with Feature ID of 8 at location (130, 84)
- Map Script: Selected Wonder = 0, Random Score = 74
- Map Script: Set Wonder with Feature ID of 6 at location (145, 0)
- Map Script: Selected Wonder = 5, Random Score = 66
- Map Script: Set Wonder with Feature ID of 11 at location (93, 26)
- Map Script: Selected Wonder = 13, Random Score = 63
- Map Script: Set Wonder with Feature ID of 19 at location (6, 41)
- Map Script: Selected Wonder = 14, Random Score = 61
- Map Script: Set Wonder with Feature ID of 20 at location (76, 80)
- Map Script: Selected Wonder = 10, Random Score = 60
- Map Script: Set Wonder with Feature ID of 16 at location (8, 81)
- Map Script: Selected Wonder = 6, Random Score = 58
- Map Script: Set Wonder with Feature ID of 12 at location (139, 62)
- Map Script: Selected Wonder = 12, Random Score = 57
- Map Script: Set Wonder with Feature ID of 18 at location (23, 15)
- Map Script: Selected Wonder = 16, Random Score = 42
- Map Script: Set Wonder with Feature ID of 22 at location (65, 47)
- Map Script: Intermediate timer = 1 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 0 tiles
- Map Script: ---------------
- Map Script: Adding Features
- Map Script: Equator Adjustment = -17
- Map Script: Jungle Percent = 18
- Map Script: Forest Percent = 18
- Map Script: Marsh Percent = 2
- Map Script: Oasis Percent = 1
- Map Script: YnAMP : FeatureGenerator:AddFeatures() override
- Map Script: Number of Forests: 1095
- Map Script: Number of Jungles: 746
- Map Script: Number of Marshes: 122
- Map Script: Number of Oasis: 57
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
- Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
- Map Script: Intermediate timer = 2 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 65 (0.9810074602130f land) frequency = 4 ratio = 25
- Map Script: Resource = RESOURCE_CATTLE placed = 94 (1.4210074602130f land) frequency = 6 ratio = 24
- Map Script: Resource = RESOURCE_COPPER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_DEER placed = 65 (0.9810074602130f land) frequency = 4 ratio = 25
- Map Script: Resource = RESOURCE_RICE placed = 99 (1.4910074602130f land) frequency = 6 ratio = 25
- Map Script: Resource = RESOURCE_SHEEP placed = 64 (0.9710074602130f land) frequency = 4 ratio = 24
- Map Script: Resource = RESOURCE_STONE placed = 146 (2.210074602130f land) frequency = 10 ratio = 22
- Map Script: Resource = RESOURCE_WHEAT placed = 140 (2.1110074602130f land) frequency = 10 ratio = 21
- Map Script: Resource = RESOURCE_CITRUS placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_COCOA placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_COFFEE placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_COTTON placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_DIAMONDS placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_DYES placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_FURS placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_GYPSUM placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_INCENSE placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_IVORY placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_JADE placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_MARBLE placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_MERCURY placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_SALT placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_SILK placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_SILVER placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_SPICES placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_SUGAR placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_TEA placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_TOBACCO placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_TRUFFLES placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_WINE placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_ALUMINUM placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_COAL placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_HORSES placed = 65 (0.9810074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_IRON placed = 65 (0.9810074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_NITER placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_OIL placed = 98 (1.4810074602130f land) frequency = 5 ratio = 30
- Map Script: Resource = RESOURCE_URANIUM placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_AMBER placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_OLIVES placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: ------------------------------------
- Map Script: Intermediate timer = 78 seconds
- Map Script: Creating start plot database.
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 78 seconds
- Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
- stack traceback:
- [C]: in function 'func'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
- [C]: in function '(anonymous)'
- Lua callstack:
- Runtime Error: Call to GenerateMap() had errors
- stack traceback:
- [C]: in function '(anonymous)'
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: ynAMP Options: Culturally Linked = false, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = -45661371
- Map Script: Calling Map Generator
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Features placement = PLACEMENT_DEFAULT
- Map Script: Rivers Placement = PLACEMENT_DEFAULT
- Map Script: Resource placement = PLACEMENT_DEFAULT
- Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
- Map Script: Continents naming = PLACEMENT_DEFAULT
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3765
- Map Script: Intermediate timer = 0 seconds
- Map Script: Map Generation - Adding Rivers
- Map Script: In NaturalWonderGenerator.Create()
- Map Script: Placing 10 Natural Wonders
- Map Script: Feature Type: 6, Valid Hexes: 2074
- Map Script: Feature Type: 7, Valid Hexes: 36
- Map Script: Feature Type: 8, Valid Hexes: 754
- Map Script: Feature Type: 9, Valid Hexes: 467
- Map Script: Feature Type: 10, Valid Hexes: 32
- Map Script: Feature Type: 11, Valid Hexes: 1480
- Map Script: Feature Type: 12, Valid Hexes: 24
- Map Script: Feature Type: 13, Valid Hexes: 479
- Map Script: Feature Type: 14, Valid Hexes: 46
- Map Script: Feature Type: 15, Valid Hexes: 664
- Map Script: Feature Type: 16, Valid Hexes: 1154
- Map Script: Feature Type: 17, Valid Hexes: 0
- Map Script: Feature Type: 18, Valid Hexes: 395
- Map Script: Feature Type: 19, Valid Hexes: 357
- Map Script: Feature Type: 20, Valid Hexes: 653
- Map Script: Feature Type: 21, Valid Hexes: 62
- Map Script: Feature Type: 22, Valid Hexes: 874
- Map Script: Feature Type: 23, Valid Hexes: 274
- Map Script: Feature Type: 24, Valid Hexes: 26
- Map Script: Num wonders with valid location: 18
- Map Script: Selected Wonder = 6, Random Score = 96
- Map Script: Set Wonder with Feature ID of 12 at location (74, 76)
- Map Script: Selected Wonder = 3, Random Score = 96
- Map Script: Set Wonder with Feature ID of 9 at location (162, 18)
- Map Script: Selected Wonder = 13, Random Score = 95
- Map Script: Set Wonder with Feature ID of 19 at location (31, 40)
- Map Script: Selected Wonder = 12, Random Score = 93
- Map Script: Set Wonder with Feature ID of 18 at location (88, 12)
- Map Script: Selected Wonder = 0, Random Score = 74
- Map Script: Set Wonder with Feature ID of 6 at location (145, 92)
- Map Script: Selected Wonder = 2, Random Score = 68
- Map Script: Set Wonder with Feature ID of 8 at location (30, 88)
- Map Script: Selected Wonder = 9, Random Score = 68
- Map Script: Set Wonder with Feature ID of 15 at location (59, 47)
- Map Script: Selected Wonder = 16, Random Score = 60
- Map Script: Set Wonder with Feature ID of 22 at location (139, 50)
- Map Script: Selected Wonder = 10, Random Score = 53
- Map Script: Set Wonder with Feature ID of 16 at location (6, 58)
- Map Script: Selected Wonder = 18, Random Score = 53
- Map Script: Set Wonder with Feature ID of 24 at location (72, 59)
- Map Script: Intermediate timer = 2 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 0 tiles
- Map Script: ---------------
- Map Script: Adding Features
- Map Script: Equator Adjustment = -17
- Map Script: Jungle Percent = 18
- Map Script: Forest Percent = 18
- Map Script: Marsh Percent = 2
- Map Script: Oasis Percent = 1
- Map Script: YnAMP : FeatureGenerator:AddFeatures() override
- Map Script: Number of Forests: 1338
- Map Script: Number of Jungles: 833
- Map Script: Number of Marshes: 244
- Map Script: Number of Oasis: 42
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
- Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
- Map Script: Intermediate timer = 2 seconds
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 66 (110074602130f land) frequency = 4 ratio = 25
- Map Script: Resource = RESOURCE_CATTLE placed = 99 (1.4910074602130f land) frequency = 6 ratio = 25
- Map Script: Resource = RESOURCE_COPPER placed = 66 (110074602130f land) frequency = 4 ratio = 25
- Map Script: Resource = RESOURCE_DEER placed = 65 (0.9810074602130f land) frequency = 4 ratio = 25
- Map Script: Resource = RESOURCE_RICE placed = 92 (1.3910074602130f land) frequency = 6 ratio = 23
- Map Script: Resource = RESOURCE_SHEEP placed = 63 (0.9510074602130f land) frequency = 4 ratio = 24
- Map Script: Resource = RESOURCE_STONE placed = 153 (2.3110074602130f land) frequency = 10 ratio = 23
- Map Script: Resource = RESOURCE_WHEAT placed = 125 (1.8910074602130f land) frequency = 10 ratio = 19
- Map Script: Resource = RESOURCE_CITRUS placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_COCOA placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_COFFEE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_COTTON placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_DIAMONDS placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_DYES placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_FURS placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_GYPSUM placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_INCENSE placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_IVORY placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_JADE placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_MARBLE placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_MERCURY placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_SALT placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_SILK placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_SILVER placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_SPICES placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_SUGAR placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_TEA placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_TOBACCO placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_TRUFFLES placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_WINE placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_ALUMINUM placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_COAL placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_HORSES placed = 70 (1.0610074602130f land) frequency = 12 ratio = 9
- Map Script: Resource = RESOURCE_IRON placed = 70 (1.0610074602130f land) frequency = 12 ratio = 9
- Map Script: Resource = RESOURCE_NITER placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_OIL placed = 102 (1.5410074602130f land) frequency = 5 ratio = 31
- Map Script: Resource = RESOURCE_URANIUM placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_AMBER placed = 81 (1.2210074602130f land) frequency = 2 ratio = 61
- Map Script: Resource = RESOURCE_OLIVES placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
- Map Script: ------------------------------------
- Map Script: Intermediate timer = 77 seconds
- Map Script: Creating start plot database.
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 77 seconds
- Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
- stack traceback:
- [C]: in function 'func'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
- [C]: in function '(anonymous)'
- Lua callstack:
- Runtime Error: Call to GenerateMap() had errors
- stack traceback:
- [C]: in function '(anonymous)'
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: false
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: ynAMP Options: Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 1580113725
- Map Script: Calling Map Generator
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Features placement = PLACEMENT_IMPORT
- Map Script: Rivers Placement = PLACEMENT_IMPORT
- Map Script: Resource placement = PLACEMENT_DEFAULT
- Map Script: Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: Continents naming = PLACEMENT_IMPORT
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3765
- Map Script: Intermediate timer = 0 seconds
- Map Script: YnAMP Natural Wonders placement
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (132, 64)
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Preparing position...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer = 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 52 (0.7810074602130f land) frequency = 4 ratio = 20
- Map Script: Resource = RESOURCE_CATTLE placed = 90 (1.3610074602130f land) frequency = 6 ratio = 23
- Map Script: Resource = RESOURCE_COPPER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_DEER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_RICE placed = 87 (1.3110074602130f land) frequency = 6 ratio = 22
- Map Script: Resource = RESOURCE_SHEEP placed = 57 (0.8610074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_STONE placed = 135 (2.0410074602130f land) frequency = 10 ratio = 20
- Map Script: Resource = RESOURCE_WHEAT placed = 131 (1.9710074602130f land) frequency = 10 ratio = 20
- Map Script: Resource = RESOURCE_CITRUS placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_COCOA placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_COFFEE placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_COTTON placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_DIAMONDS placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_DYES placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_FURS placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_GYPSUM placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_INCENSE placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_IVORY placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_JADE placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_MARBLE placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_MERCURY placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SALT placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SILK placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_SILVER placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SPICES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_SUGAR placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_TEA placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TRUFFLES placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_WINE placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_ALUMINUM placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_COAL placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_HORSES placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_IRON placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_NITER placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_OIL placed = 90 (1.3610074602130f land) frequency = 5 ratio = 27
- Map Script: Resource = RESOURCE_URANIUM placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_AMBER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_OLIVES placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
- Map Script: ------------------------------------
- Map Script: Intermediate timer = 76 seconds
- Map Script: Creating start plot database.
- Map Script: Building TSL list for GiantEarth...
- Map Script: - CIVILIZATION_AMERICA at 155,64
- Map Script: - CIVILIZATION_EGYPT at 32,43
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_JAKARTA at 80,26
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_KUMASI at 11,34
- Map Script: - CIVILIZATION_PRESLAV at 29,61
- Map Script: - CIVILIZATION_TORONTO at 152,69
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_VILNIUS at 29,73
- Map Script: - CIVILIZATION_YEREVAN at 43,59
- Map Script: WARNING : no starting position found for :CIVILIZATION_SCOTLAND
- Map Script: WARNING : no starting position found for :CIVILIZATION_CREE
- Map Script: WARNING : no starting position found for :nil
- Map Script: WARNING : no starting position found for :nil
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_EGYPT at 32,43
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: - CIVILIZATION_AMERICA at 155,64
- Map Script: - CIVILIZATION_JAKARTA at 80,26
- Map Script: - CIVILIZATION_YEREVAN at 43,59
- Map Script: - CIVILIZATION_VILNIUS at 29,73
- Map Script: - CIVILIZATION_PRESLAV at 29,61
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_KUMASI at 11,34
- Map Script: - CIVILIZATION_TORONTO at 152,69
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: Intermediate timer = 76 seconds
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: Searching Resources for CIVILIZATION_NORWAY
- Map Script: Searching Resources for CIVILIZATION_EGYPT
- Map Script: Searching Resources for CIVILIZATION_SCOTLAND
- Map Script: Searching Resources for CIVILIZATION_JAPAN
- Map Script: Searching Resources for CIVILIZATION_CREE
- Map Script: Searching Resources for CIVILIZATION_AMERICA
- Map Script: -------------------------------
- Map Script: Intermediate timer before balancing TSL = 76 seconds
- Map Script: Intermediate timer = 76 seconds
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 76 seconds
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: ynAMP Options: Culturally Linked = false, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = -1569500482
- Map Script: Calling Map Generator
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Features placement = PLACEMENT_DEFAULT
- Map Script: Rivers Placement = PLACEMENT_DEFAULT
- Map Script: Resource placement = PLACEMENT_DEFAULT
- Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
- Map Script: Continents naming = PLACEMENT_DEFAULT
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3765
- Map Script: Intermediate timer = 0 seconds
- Map Script: Map Generation - Adding Rivers
- Map Script: In NaturalWonderGenerator.Create()
- Map Script: Placing 10 Natural Wonders
- Map Script: Feature Type: 6, Valid Hexes: 2028
- Map Script: Feature Type: 7, Valid Hexes: 36
- Map Script: Feature Type: 8, Valid Hexes: 736
- Map Script: Feature Type: 9, Valid Hexes: 489
- Map Script: Feature Type: 10, Valid Hexes: 30
- Map Script: Feature Type: 11, Valid Hexes: 1480
- Map Script: Feature Type: 12, Valid Hexes: 26
- Map Script: Feature Type: 13, Valid Hexes: 507
- Map Script: Feature Type: 14, Valid Hexes: 39
- Map Script: Feature Type: 15, Valid Hexes: 685
- Map Script: Feature Type: 16, Valid Hexes: 1151
- Map Script: Feature Type: 17, Valid Hexes: 0
- Map Script: Feature Type: 18, Valid Hexes: 405
- Map Script: Feature Type: 19, Valid Hexes: 359
- Map Script: Feature Type: 20, Valid Hexes: 684
- Map Script: Feature Type: 21, Valid Hexes: 75
- Map Script: Feature Type: 22, Valid Hexes: 948
- Map Script: Feature Type: 23, Valid Hexes: 227
- Map Script: Feature Type: 24, Valid Hexes: 25
- Map Script: Num wonders with valid location: 18
- Map Script: Selected Wonder = 2, Random Score = 94
- Map Script: Set Wonder with Feature ID of 8 at location (136, 79)
- Map Script: Selected Wonder = 12, Random Score = 88
- Map Script: Set Wonder with Feature ID of 18 at location (41, 43)
- Map Script: Selected Wonder = 8, Random Score = 72
- Map Script: Set Wonder with Feature ID of 14 at location (92, 22)
- Map Script: Selected Wonder = 5, Random Score = 71
- Map Script: Set Wonder with Feature ID of 11 at location (159, 5)
- Map Script: Selected Wonder = 0, Random Score = 69
- Map Script: Set Wonder with Feature ID of 6 at location (75, 92)
- Map Script: Selected Wonder = 7, Random Score = 63
- Map Script: Set Wonder with Feature ID of 13 at location (17, 71)
- Map Script: Selected Wonder = 15, Random Score = 61
- Map Script: Set Wonder with Feature ID of 21 at location (27, 9)
- Map Script: Selected Wonder = 3, Random Score = 51
- Map Script: Set Wonder with Feature ID of 9 at location (7, 40)
- Map Script: Selected Wonder = 13, Random Score = 39
- Map Script: Set Wonder with Feature ID of 19 at location (57, 69)
- Map Script: Selected Wonder = 6, Random Score = 38
- Map Script: Set Wonder with Feature ID of 12 at location (74, 76)
- Map Script: Intermediate timer = 2 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 0 tiles
- Map Script: ---------------
- Map Script: Adding Features
- Map Script: Equator Adjustment = -17
- Map Script: Jungle Percent = 18
- Map Script: Forest Percent = 18
- Map Script: Marsh Percent = 2
- Map Script: Oasis Percent = 1
- Map Script: YnAMP : FeatureGenerator:AddFeatures() override
- Map Script: Number of Forests: 1095
- Map Script: Number of Jungles: 737
- Map Script: Number of Marshes: 122
- Map Script: Number of Oasis: 53
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
- Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
- Map Script: Intermediate timer = 2 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 61 (0.9210074602130f land) frequency = 4 ratio = 23
- Map Script: Resource = RESOURCE_CATTLE placed = 91 (1.3710074602130f land) frequency = 6 ratio = 23
- Map Script: Resource = RESOURCE_COPPER placed = 56 (0.8410074602130f land) frequency = 4 ratio = 21
- Map Script: Resource = RESOURCE_DEER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_RICE placed = 89 (1.3410074602130f land) frequency = 6 ratio = 22
- Map Script: Resource = RESOURCE_SHEEP placed = 62 (0.9410074602130f land) frequency = 4 ratio = 24
- Map Script: Resource = RESOURCE_STONE placed = 122 (1.8410074602130f land) frequency = 10 ratio = 18
- Map Script: Resource = RESOURCE_WHEAT placed = 143 (2.1610074602130f land) frequency = 10 ratio = 22
- Map Script: Resource = RESOURCE_CITRUS placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_COCOA placed = 11 (0.1710074602130f land) frequency = 2 ratio = 9
- Map Script: Resource = RESOURCE_COFFEE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_COTTON placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_DIAMONDS placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_DYES placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_FURS placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_GYPSUM placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_INCENSE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_IVORY placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_JADE placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_MARBLE placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_MERCURY placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_SALT placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_SILK placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_SILVER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_SPICES placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_SUGAR placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_TEA placed = 12 (0.1810074602130f land) frequency = 2 ratio = 9
- Map Script: Resource = RESOURCE_TOBACCO placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_TRUFFLES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_WINE placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_ALUMINUM placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_COAL placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_HORSES placed = 62 (0.9410074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_IRON placed = 62 (0.9410074602130f land) frequency = 12 ratio = 8
- Map Script: Resource = RESOURCE_NITER placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_OIL placed = 90 (1.3610074602130f land) frequency = 5 ratio = 27
- Map Script: Resource = RESOURCE_URANIUM placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
- Map Script: Resource = RESOURCE_AMBER placed = 74 (1.1210074602130f land) frequency = 2 ratio = 56
- Map Script: Resource = RESOURCE_OLIVES placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: ------------------------------------
- Map Script: Intermediate timer = 77 seconds
- Map Script: Creating start plot database.
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 77 seconds
- Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
- stack traceback:
- [C]: in function 'func'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
- [C]: in function '(anonymous)'
- Lua callstack:
- Runtime Error: Call to GenerateMap() had errors
- stack traceback:
- [C]: in function '(anonymous)'
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 7 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 8 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 9 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 10 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 11 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 12 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 13 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 14 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 15 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 16 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 17 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 18 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 19 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 20 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 21 participating players.
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 21 participating players.
- AdvancedSetup: Building Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- LoadScreen: true
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: ynAMP Options: Culturally Linked = true, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 800890924
- Map Script: Calling Map Generator
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Features placement = PLACEMENT_DEFAULT
- Map Script: Rivers Placement = PLACEMENT_DEFAULT
- Map Script: Resource placement = PLACEMENT_DEFAULT
- Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
- Map Script: Continents naming = PLACEMENT_DEFAULT
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3765
- Map Script: Intermediate timer = 0 seconds
- Map Script: Map Generation - Adding Rivers
- Map Script: In NaturalWonderGenerator.Create()
- Map Script: Placing 10 Natural Wonders
- Map Script: Feature Type: 6, Valid Hexes: 2041
- Map Script: Feature Type: 7, Valid Hexes: 38
- Map Script: Feature Type: 8, Valid Hexes: 621
- Map Script: Feature Type: 9, Valid Hexes: 471
- Map Script: Feature Type: 10, Valid Hexes: 9
- Map Script: Feature Type: 11, Valid Hexes: 1480
- Map Script: Feature Type: 12, Valid Hexes: 17
- Map Script: Feature Type: 13, Valid Hexes: 399
- Map Script: Feature Type: 14, Valid Hexes: 33
- Map Script: Feature Type: 15, Valid Hexes: 493
- Map Script: Feature Type: 16, Valid Hexes: 951
- Map Script: Feature Type: 17, Valid Hexes: 0
- Map Script: Feature Type: 18, Valid Hexes: 430
- Map Script: Feature Type: 19, Valid Hexes: 399
- Map Script: Feature Type: 20, Valid Hexes: 543
- Map Script: Feature Type: 21, Valid Hexes: 47
- Map Script: Feature Type: 22, Valid Hexes: 664
- Map Script: Feature Type: 23, Valid Hexes: 197
- Map Script: Feature Type: 24, Valid Hexes: 15
- Map Script: Num wonders with valid location: 18
- Map Script: Selected Wonder = 2, Random Score = 99
- Map Script: Set Wonder with Feature ID of 8 at location (169, 29)
- Map Script: Selected Wonder = 8, Random Score = 94
- Map Script: Set Wonder with Feature ID of 14 at location (82, 49)
- Map Script: Selected Wonder = 12, Random Score = 82
- Map Script: Set Wonder with Feature ID of 18 at location (133, 66)
- Map Script: Selected Wonder = 13, Random Score = 70
- Map Script: Set Wonder with Feature ID of 19 at location (28, 39)
- Map Script: Selected Wonder = 17, Random Score = 69
- Map Script: Set Wonder with Feature ID of 23 at location (57, 82)
- Map Script: Selected Wonder = 1, Random Score = 65
- Map Script: Set Wonder with Feature ID of 7 at location (59, 37)
- Map Script: Selected Wonder = 16, Random Score = 63
- Map Script: Set Wonder with Feature ID of 22 at location (23, 82)
- Map Script: Selected Wonder = 14, Random Score = 59
- Map Script: Set Wonder with Feature ID of 20 at location (81, 79)
- Map Script: Selected Wonder = 5, Random Score = 54
- Map Script: Set Wonder with Feature ID of 11 at location (113, 15)
- Map Script: Selected Wonder = 10, Random Score = 38
- Map Script: Set Wonder with Feature ID of 16 at location (159, 75)
- Map Script: Intermediate timer = 1 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 0 tiles
- Map Script: ---------------
- Map Script: Adding Features
- Map Script: Equator Adjustment = -17
- Map Script: Jungle Percent = 18
- Map Script: Forest Percent = 18
- Map Script: Marsh Percent = 2
- Map Script: Oasis Percent = 1
- Map Script: YnAMP : FeatureGenerator:AddFeatures() override
- Map Script: Number of Forests: 1094
- Map Script: Number of Jungles: 742
- Map Script: Number of Marshes: 122
- Map Script: Number of Oasis: 47
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
- Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
- Map Script: Intermediate timer = 2 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 58 (0.8710074602130f land) frequency = 4 ratio = 22
- Map Script: Resource = RESOURCE_CATTLE placed = 84 (1.2710074602130f land) frequency = 6 ratio = 21
- Map Script: Resource = RESOURCE_COPPER placed = 60 (0.910074602130f land) frequency = 4 ratio = 23
- Map Script: Resource = RESOURCE_DEER placed = 62 (0.9410074602130f land) frequency = 4 ratio = 24
- Map Script: Resource = RESOURCE_RICE placed = 82 (1.2410074602130f land) frequency = 6 ratio = 21
- Map Script: Resource = RESOURCE_SHEEP placed = 62 (0.9410074602130f land) frequency = 4 ratio = 24
- Map Script: Resource = RESOURCE_STONE placed = 143 (2.1610074602130f land) frequency = 10 ratio = 22
- Map Script: Resource = RESOURCE_WHEAT placed = 130 (1.9610074602130f land) frequency = 10 ratio = 20
- Map Script: Resource = RESOURCE_CITRUS placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_COCOA placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_COFFEE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_COTTON placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_DIAMONDS placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_DYES placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_FURS placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_GYPSUM placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_INCENSE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_IVORY placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_JADE placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_MARBLE placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_MERCURY placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_SALT placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_SILK placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_SILVER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_SPICES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_SUGAR placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_TEA placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_TOBACCO placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
- Map Script: Resource = RESOURCE_TRUFFLES placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_WINE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_ALUMINUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_COAL placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_HORSES placed = 59 (0.8910074602130f land) frequency = 12 ratio = 7
- Map Script: Resource = RESOURCE_IRON placed = 59 (0.8910074602130f land) frequency = 12 ratio = 7
- Map Script: Resource = RESOURCE_NITER placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_OIL placed = 90 (1.3610074602130f land) frequency = 5 ratio = 27
- Map Script: Resource = RESOURCE_URANIUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
- Map Script: Resource = RESOURCE_AMBER placed = 46 (0.6910074602130f land) frequency = 2 ratio = 35
- Map Script: Resource = RESOURCE_OLIVES placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
- Map Script: ------------------------------------
- Map Script: Intermediate timer = 78 seconds
- Map Script: Creating start plot database.
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 78 seconds
- Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
- stack traceback:
- [C]: in function 'func'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
- F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
- [C]: in function '(anonymous)'
- Lua callstack:
- Runtime Error: Call to GenerateMap() had errors
- stack traceback:
- [C]: in function '(anonymous)'
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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