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  1. DebugHotloadCache: GameDebug initialized!
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. Mods: Failed to create mods browser search context!
  5. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  6. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  7. AdvancedSetup: There are 6 participating players.
  8. AdvancedSetup: Building Game Setup
  9. AdvancedSetup: Player Count Changed
  10. AdvancedSetup: There are 6 participating players.
  11. AdvancedSetup: Player Count Changed
  12. AdvancedSetup: There are 6 participating players.
  13. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  14. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  15. AdvancedSetup: Hiding Game Setup
  16. LoadScreen: true
  17. LoadScreen: false
  18. Map Script: loading modded AssignStartingPlots
  19. Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
  20. Map Script: Setting YnAMP globals and cache...
  21. Map Script: Map Name = GiantEarth
  22. Map Script: ynAMP Options: Culturally Linked = true, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
  23. Map Script: Loading YnAMP functions ...
  24. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  25. Map Script: Loading GiantEarth script
  26. GenerateRandomMap: Map Seed = 1607977786
  27. Map Script: Calling Map Generator
  28. Map Script: Importing Map Data (Civ5 = false)
  29. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  30. Map Script: Features placement = PLACEMENT_IMPORT
  31. Map Script: Rivers Placement = PLACEMENT_IMPORT
  32. Map Script: Resource placement = PLACEMENT_DEFAULT
  33. Map Script: Natural Wonders placement = PLACEMENT_IMPORT
  34. Map Script: Continents naming = PLACEMENT_IMPORT
  35. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  36. Map Script: Placed terrain on 16920 tiles
  37. Map Script: Intermediate timer = 0 seconds
  38. Map Script: After Adding Hills: 3765
  39. Map Script: Intermediate timer = 0 seconds
  40. Map Script: YnAMP Natural Wonders placement
  41. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  42. Map Script: - Preparing position...
  43. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  44. Map Script: - Trying Direct Placement...
  45. Map Script: - Direct Placement has failed, using plot list for placement
  46. Map Script: - Success : plot is now a natural wonder !
  47. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  48. Map Script: - Preparing position...
  49. Map Script: - Trying Direct Placement...
  50. Map Script: - Success : plot is now a natural wonder !
  51. Map Script: - Trying to place FEATURE_CRATER_LAKE at (132, 64)
  52. Map Script: - Trying Direct Placement...
  53. Map Script: - Success : plot is now a natural wonder !
  54. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  55. Map Script: - Preparing position...
  56. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  57. Map Script: - Trying Direct Placement...
  58. Map Script: - Direct Placement has failed, using plot list for placement
  59. Map Script: - Success : plot is now a natural wonder !
  60. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  61. Map Script: - Preparing position...
  62. Map Script: - Trying Direct Placement...
  63. Map Script: - Success : plot is now a natural wonder !
  64. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  65. Map Script: - Preparing position...
  66. Map Script: - Direct Placement has failed, using plot list for placement
  67. Map Script: - Success : plot is now a natural wonder !
  68. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  69. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  70. Map Script: - Trying Direct Placement...
  71. Map Script: - Success : plot is now a natural wonder !
  72. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  73. Map Script: - Preparing position...
  74. Map Script: - Trying Direct Placement...
  75. Map Script: - Success : plot is now a natural wonder !
  76. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  77. Map Script: - Preparing position...
  78. Map Script: - Trying Direct Placement...
  79. Map Script: - Success : plot is now a natural wonder !
  80. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  81. Map Script: - Preparing position...
  82. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  83. Map Script: - Trying Direct Placement...
  84. Map Script: - Direct Placement has failed, using plot list for placement
  85. Map Script: - Success : plot is now a natural wonder !
  86. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  87. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  88. Map Script: - Trying Direct Placement...
  89. Map Script: - Success : plot is now a natural wonder !
  90. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  91. Map Script: - Preparing position...
  92. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  93. Map Script: - Trying Direct Placement...
  94. Map Script: - Direct Placement has failed, using plot list for placement
  95. Map Script: - Success : plot is now a natural wonder !
  96. Map Script: Intermediate timer = 0 seconds
  97. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  98. Map Script: Placed terrain on 0 tiles
  99. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  100. Map Script: Intermediate timer = 0 seconds
  101. Map Script: Adding major deposits...
  102. Map Script: -------------------------------
  103. Map Script: -------------------------------
  104. Map Script: Building Region Exclusion list for GiantEarth...
  105. Map Script: - Exclusion list for GROENLAND
  106. Map Script: - Exclusion list for NORTH_AMERICA
  107. Map Script: - Exclusion list for ARCTIC_AMERICA
  108. Map Script: - Exclusion list for CENTRAL_AMERICA
  109. Map Script: - Exclusion list for SOUTH_AMERICA_WEST
  110. Map Script: - Exclusion list for SOUTH_AMERICA_EAST
  111. Map Script: - Exclusion list for ANTARCTIC_AMERICA
  112. Map Script: - Exclusion list for AUSTRALIA
  113. Map Script: - Exclusion list for OCEANIA
  114. Map Script: - Exclusion list for SOUTH_ASIA
  115. Map Script: - Exclusion list for CENTRAL_ASIA
  116. Map Script: - Exclusion list for EAST_ASIA
  117. Map Script: - Exclusion list for NORTH_ASIA
  118. Map Script: - Exclusion list for MIDDLE_EAST
  119. Map Script: - Exclusion list for TURKEY
  120. Map Script: - Exclusion list for MEDITERRANEAN
  121. Map Script: - Exclusion list for SOUTH_EUROPA
  122. Map Script: - Exclusion list for WEST_EUROPA
  123. Map Script: - Exclusion list for NORTH_EUROPA
  124. Map Script: - Exclusion list for EAST_EUROPA
  125. Map Script: - Exclusion list for NORTH_AFRICA
  126. Map Script: - Exclusion list for CENTRAL_AFRICA
  127. Map Script: - Exclusion list for SOUTH_AFRICA
  128. Map Script: - Exclusion list for MADAGASCAR
  129. Map Script: - Exclusion list for MIDDLE_EAST_OIL
  130. Map Script: - Exclusion list for CASPIEN_OIL
  131. Map Script: - Exclusion list for OURAL_OIL
  132. Map Script: - Exclusion list for SIBERIAN_OIL
  133. Map Script: - Exclusion list for SONGLIAO_OIL
  134. Map Script: - Exclusion list for NIGER_OIL
  135. Map Script: - Exclusion list for ANGOLA_OIL
  136. Map Script: - Exclusion list for ORIENTAL_ERG_OIL
  137. Map Script: - Exclusion list for NORTH_AFRICA_OIL
  138. Map Script: - Exclusion list for NORTH_SEA_OIL
  139. Map Script: - Exclusion list for ROMANIA_OIL
  140. Map Script: - Exclusion list for PERUVIAN_OIL
  141. Map Script: - Exclusion list for VENEZUELA_OIL
  142. Map Script: - Exclusion list for BRAZIL_OIL
  143. Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
  144. Map Script: - Exclusion list for MIDCONTINENT_US_OIL
  145. Map Script: - Exclusion list for WCSB_OIL
  146. Map Script: - Exclusion list for CALIFORNIA_OIL
  147. Map Script: - Exclusion list for ALASKA_OIL
  148. Map Script: - Exclusion list for ARCTIC_OIL
  149. Map Script: - Exclusion list for US_COAL
  150. Map Script: - Exclusion list for CHINA_COAL
  151. Map Script: - Exclusion list for SIBERIA_COAL
  152. Map Script: - Exclusion list for RUSSIA_COAL
  153. Map Script: - Exclusion list for INDIA_COAL
  154. Map Script: - Exclusion list for AUSTRALIA_COAL
  155. Map Script: - Exclusion list for SOUTH_AFRICA_COAL
  156. Map Script: - Exclusion list for UKRAINE_COAL
  157. Map Script: - Exclusion list for KAZAKSTAN_COAL
  158. Map Script: - Exclusion list for POLAND_COAL
  159. Map Script: - Exclusion list for GERMAN_COAL
  160. Map Script: - Exclusion list for INDONESIA_COAL
  161. Map Script: - Exclusion list for ENGLAND_COAL
  162. Map Script: Placing Exclusive resources...
  163. Map Script: -------------------------------
  164. Map Script: -------------------------------
  165. Map Script: In ResourceGenerator.Create()
  166. Map Script: Placing resources
  167. Map Script: -------------------------------
  168. Map Script: Checking for extra placement...
  169. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 2 seconds
  170. Map Script: ------------------------------------
  171. Map Script: -- Resources Placement Statistics --
  172. Map Script: ------------------------------------
  173. Map Script: -- Total plots on map = 16920
  174. Map Script: ------------------------------------
  175. Map Script: Resource = RESOURCE_BANANAS placed = 57 (0.8610074602130f land) frequency = 4 ratio = 22
  176. Map Script: Resource = RESOURCE_CATTLE placed = 90 (1.3610074602130f land) frequency = 6 ratio = 23
  177. Map Script: Resource = RESOURCE_COPPER placed = 58 (0.8710074602130f land) frequency = 4 ratio = 22
  178. Map Script: Resource = RESOURCE_DEER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
  179. Map Script: Resource = RESOURCE_RICE placed = 89 (1.3410074602130f land) frequency = 6 ratio = 22
  180. Map Script: Resource = RESOURCE_SHEEP placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
  181. Map Script: Resource = RESOURCE_STONE placed = 144 (2.1710074602130f land) frequency = 10 ratio = 22
  182. Map Script: Resource = RESOURCE_WHEAT placed = 127 (1.9110074602130f land) frequency = 10 ratio = 19
  183. Map Script: Resource = RESOURCE_CITRUS placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  184. Map Script: Resource = RESOURCE_COCOA placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
  185. Map Script: Resource = RESOURCE_COFFEE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  186. Map Script: Resource = RESOURCE_COTTON placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  187. Map Script: Resource = RESOURCE_DIAMONDS placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  188. Map Script: Resource = RESOURCE_DYES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  189. Map Script: Resource = RESOURCE_FURS placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  190. Map Script: Resource = RESOURCE_GYPSUM placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  191. Map Script: Resource = RESOURCE_INCENSE placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  192. Map Script: Resource = RESOURCE_IVORY placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  193. Map Script: Resource = RESOURCE_JADE placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  194. Map Script: Resource = RESOURCE_MARBLE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  195. Map Script: Resource = RESOURCE_MERCURY placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  196. Map Script: Resource = RESOURCE_SALT placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  197. Map Script: Resource = RESOURCE_SILK placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
  198. Map Script: Resource = RESOURCE_SILVER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  199. Map Script: Resource = RESOURCE_SPICES placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  200. Map Script: Resource = RESOURCE_SUGAR placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  201. Map Script: Resource = RESOURCE_TEA placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  202. Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  203. Map Script: Resource = RESOURCE_TRUFFLES placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  204. Map Script: Resource = RESOURCE_WINE placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
  205. Map Script: Resource = RESOURCE_ALUMINUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  206. Map Script: Resource = RESOURCE_COAL placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  207. Map Script: Resource = RESOURCE_HORSES placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
  208. Map Script: Resource = RESOURCE_IRON placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
  209. Map Script: Resource = RESOURCE_NITER placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  210. Map Script: Resource = RESOURCE_OIL placed = 89 (1.3410074602130f land) frequency = 5 ratio = 27
  211. Map Script: Resource = RESOURCE_URANIUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  212. Map Script: Resource = RESOURCE_AMBER placed = 114 (1.7210074602130f land) frequency = 2 ratio = 86
  213. Map Script: Resource = RESOURCE_OLIVES placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  214. Map Script: ------------------------------------
  215. Map Script: Intermediate timer = 77 seconds
  216. Map Script: Creating start plot database.
  217. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 77 seconds
  218. Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
  219. stack traceback:
  220. [C]: in function 'func'
  221. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
  222. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
  223. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
  224. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
  225. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
  226. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
  227. [C]: in function '(anonymous)'
  228. Lua callstack:
  229. Runtime Error: Call to GenerateMap() had errors
  230. stack traceback:
  231. [C]: in function '(anonymous)'
  232. LoadScreen: OnLoadGameViewStateDone
  233. Mods: Failed to create mods browser search context!
  234. Test: Test.LUA loaded!
  235. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  236. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  237. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  238. AdvancedSetup: There are 6 participating players.
  239. AdvancedSetup: Building Game Setup
  240. AdvancedSetup: Player Count Changed
  241. AdvancedSetup: There are 6 participating players.
  242. AdvancedSetup: Player Count Changed
  243. AdvancedSetup: There are 6 participating players.
  244. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  245. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  246. AdvancedSetup: Hiding Game Setup
  247. LoadScreen: true
  248. LoadScreen: false
  249. LoadScreen: true
  250. LoadScreen: true
  251. Map Script: loading modded AssignStartingPlots
  252. Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
  253. Map Script: Setting YnAMP globals and cache...
  254. Map Script: Map Name = GiantEarth
  255. Map Script: ynAMP Options: Culturally Linked = false, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
  256. Map Script: Loading YnAMP functions ...
  257. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  258. Map Script: Loading GiantEarth script
  259. GenerateRandomMap: Map Seed = -1496093393
  260. Map Script: Calling Map Generator
  261. Map Script: Importing Map Data (Civ5 = false)
  262. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  263. Map Script: Features placement = PLACEMENT_DEFAULT
  264. Map Script: Rivers Placement = PLACEMENT_DEFAULT
  265. Map Script: Resource placement = PLACEMENT_DEFAULT
  266. Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
  267. Map Script: Continents naming = PLACEMENT_DEFAULT
  268. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
  269. Map Script: Placed terrain on 16920 tiles
  270. Map Script: Intermediate timer = 0 seconds
  271. Map Script: After Adding Hills: 3765
  272. Map Script: Intermediate timer = 0 seconds
  273. Map Script: Map Generation - Adding Rivers
  274. Map Script: In NaturalWonderGenerator.Create()
  275. Map Script: Placing 10 Natural Wonders
  276. Map Script: Feature Type: 6, Valid Hexes: 2035
  277. Map Script: Feature Type: 7, Valid Hexes: 35
  278. Map Script: Feature Type: 8, Valid Hexes: 722
  279. Map Script: Feature Type: 9, Valid Hexes: 567
  280. Map Script: Feature Type: 10, Valid Hexes: 18
  281. Map Script: Feature Type: 11, Valid Hexes: 1480
  282. Map Script: Feature Type: 12, Valid Hexes: 16
  283. Map Script: Feature Type: 13, Valid Hexes: 529
  284. Map Script: Feature Type: 14, Valid Hexes: 47
  285. Map Script: Feature Type: 15, Valid Hexes: 659
  286. Map Script: Feature Type: 16, Valid Hexes: 1148
  287. Map Script: Feature Type: 17, Valid Hexes: 0
  288. Map Script: Feature Type: 18, Valid Hexes: 445
  289. Map Script: Feature Type: 19, Valid Hexes: 420
  290. Map Script: Feature Type: 20, Valid Hexes: 684
  291. Map Script: Feature Type: 21, Valid Hexes: 60
  292. Map Script: Feature Type: 22, Valid Hexes: 852
  293. Map Script: Feature Type: 23, Valid Hexes: 295
  294. Map Script: Feature Type: 24, Valid Hexes: 25
  295. Map Script: Num wonders with valid location: 18
  296. Map Script: Selected Wonder = 8, Random Score = 92
  297. Map Script: Set Wonder with Feature ID of 14 at location (44, 60)
  298. Map Script: Selected Wonder = 2, Random Score = 83
  299. Map Script: Set Wonder with Feature ID of 8 at location (130, 84)
  300. Map Script: Selected Wonder = 0, Random Score = 74
  301. Map Script: Set Wonder with Feature ID of 6 at location (145, 0)
  302. Map Script: Selected Wonder = 5, Random Score = 66
  303. Map Script: Set Wonder with Feature ID of 11 at location (93, 26)
  304. Map Script: Selected Wonder = 13, Random Score = 63
  305. Map Script: Set Wonder with Feature ID of 19 at location (6, 41)
  306. Map Script: Selected Wonder = 14, Random Score = 61
  307. Map Script: Set Wonder with Feature ID of 20 at location (76, 80)
  308. Map Script: Selected Wonder = 10, Random Score = 60
  309. Map Script: Set Wonder with Feature ID of 16 at location (8, 81)
  310. Map Script: Selected Wonder = 6, Random Score = 58
  311. Map Script: Set Wonder with Feature ID of 12 at location (139, 62)
  312. Map Script: Selected Wonder = 12, Random Score = 57
  313. Map Script: Set Wonder with Feature ID of 18 at location (23, 15)
  314. Map Script: Selected Wonder = 16, Random Score = 42
  315. Map Script: Set Wonder with Feature ID of 22 at location (65, 47)
  316. Map Script: Intermediate timer = 1 seconds
  317. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
  318. Map Script: Placed terrain on 0 tiles
  319. Map Script: ---------------
  320. Map Script: Adding Features
  321. Map Script: Equator Adjustment = -17
  322. Map Script: Jungle Percent = 18
  323. Map Script: Forest Percent = 18
  324. Map Script: Marsh Percent = 2
  325. Map Script: Oasis Percent = 1
  326. Map Script: YnAMP : FeatureGenerator:AddFeatures() override
  327. Map Script: Number of Forests: 1095
  328. Map Script: Number of Jungles: 746
  329. Map Script: Number of Marshes: 122
  330. Map Script: Number of Oasis: 57
  331. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
  332. Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
  333. Map Script: Intermediate timer = 2 seconds
  334. Map Script: Adding major deposits...
  335. Map Script: -------------------------------
  336. Map Script: -------------------------------
  337. Map Script: Building Region Exclusion list for GiantEarth...
  338. Map Script: - Exclusion list for GROENLAND
  339. Map Script: - Exclusion list for NORTH_AMERICA
  340. Map Script: - Exclusion list for ARCTIC_AMERICA
  341. Map Script: - Exclusion list for CENTRAL_AMERICA
  342. Map Script: - Exclusion list for SOUTH_AMERICA_WEST
  343. Map Script: - Exclusion list for SOUTH_AMERICA_EAST
  344. Map Script: - Exclusion list for ANTARCTIC_AMERICA
  345. Map Script: - Exclusion list for AUSTRALIA
  346. Map Script: - Exclusion list for OCEANIA
  347. Map Script: - Exclusion list for SOUTH_ASIA
  348. Map Script: - Exclusion list for CENTRAL_ASIA
  349. Map Script: - Exclusion list for EAST_ASIA
  350. Map Script: - Exclusion list for NORTH_ASIA
  351. Map Script: - Exclusion list for MIDDLE_EAST
  352. Map Script: - Exclusion list for TURKEY
  353. Map Script: - Exclusion list for MEDITERRANEAN
  354. Map Script: - Exclusion list for SOUTH_EUROPA
  355. Map Script: - Exclusion list for WEST_EUROPA
  356. Map Script: - Exclusion list for NORTH_EUROPA
  357. Map Script: - Exclusion list for EAST_EUROPA
  358. Map Script: - Exclusion list for NORTH_AFRICA
  359. Map Script: - Exclusion list for CENTRAL_AFRICA
  360. Map Script: - Exclusion list for SOUTH_AFRICA
  361. Map Script: - Exclusion list for MADAGASCAR
  362. Map Script: - Exclusion list for MIDDLE_EAST_OIL
  363. Map Script: - Exclusion list for CASPIEN_OIL
  364. Map Script: - Exclusion list for OURAL_OIL
  365. Map Script: - Exclusion list for SIBERIAN_OIL
  366. Map Script: - Exclusion list for SONGLIAO_OIL
  367. Map Script: - Exclusion list for NIGER_OIL
  368. Map Script: - Exclusion list for ANGOLA_OIL
  369. Map Script: - Exclusion list for ORIENTAL_ERG_OIL
  370. Map Script: - Exclusion list for NORTH_AFRICA_OIL
  371. Map Script: - Exclusion list for NORTH_SEA_OIL
  372. Map Script: - Exclusion list for ROMANIA_OIL
  373. Map Script: - Exclusion list for PERUVIAN_OIL
  374. Map Script: - Exclusion list for VENEZUELA_OIL
  375. Map Script: - Exclusion list for BRAZIL_OIL
  376. Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
  377. Map Script: - Exclusion list for MIDCONTINENT_US_OIL
  378. Map Script: - Exclusion list for WCSB_OIL
  379. Map Script: - Exclusion list for CALIFORNIA_OIL
  380. Map Script: - Exclusion list for ALASKA_OIL
  381. Map Script: - Exclusion list for ARCTIC_OIL
  382. Map Script: - Exclusion list for US_COAL
  383. Map Script: - Exclusion list for CHINA_COAL
  384. Map Script: - Exclusion list for SIBERIA_COAL
  385. Map Script: - Exclusion list for RUSSIA_COAL
  386. Map Script: - Exclusion list for INDIA_COAL
  387. Map Script: - Exclusion list for AUSTRALIA_COAL
  388. Map Script: - Exclusion list for SOUTH_AFRICA_COAL
  389. Map Script: - Exclusion list for UKRAINE_COAL
  390. Map Script: - Exclusion list for KAZAKSTAN_COAL
  391. Map Script: - Exclusion list for POLAND_COAL
  392. Map Script: - Exclusion list for GERMAN_COAL
  393. Map Script: - Exclusion list for INDONESIA_COAL
  394. Map Script: - Exclusion list for ENGLAND_COAL
  395. Map Script: Placing Exclusive resources...
  396. Map Script: -------------------------------
  397. Map Script: -------------------------------
  398. Map Script: In ResourceGenerator.Create()
  399. Map Script: Placing resources
  400. Map Script: -------------------------------
  401. Map Script: Checking for extra placement...
  402. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
  403. Map Script: ------------------------------------
  404. Map Script: -- Resources Placement Statistics --
  405. Map Script: ------------------------------------
  406. Map Script: -- Total plots on map = 16920
  407. Map Script: ------------------------------------
  408. Map Script: Resource = RESOURCE_BANANAS placed = 65 (0.9810074602130f land) frequency = 4 ratio = 25
  409. Map Script: Resource = RESOURCE_CATTLE placed = 94 (1.4210074602130f land) frequency = 6 ratio = 24
  410. Map Script: Resource = RESOURCE_COPPER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
  411. Map Script: Resource = RESOURCE_DEER placed = 65 (0.9810074602130f land) frequency = 4 ratio = 25
  412. Map Script: Resource = RESOURCE_RICE placed = 99 (1.4910074602130f land) frequency = 6 ratio = 25
  413. Map Script: Resource = RESOURCE_SHEEP placed = 64 (0.9710074602130f land) frequency = 4 ratio = 24
  414. Map Script: Resource = RESOURCE_STONE placed = 146 (2.210074602130f land) frequency = 10 ratio = 22
  415. Map Script: Resource = RESOURCE_WHEAT placed = 140 (2.1110074602130f land) frequency = 10 ratio = 21
  416. Map Script: Resource = RESOURCE_CITRUS placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
  417. Map Script: Resource = RESOURCE_COCOA placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  418. Map Script: Resource = RESOURCE_COFFEE placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
  419. Map Script: Resource = RESOURCE_COTTON placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  420. Map Script: Resource = RESOURCE_DIAMONDS placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  421. Map Script: Resource = RESOURCE_DYES placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
  422. Map Script: Resource = RESOURCE_FURS placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  423. Map Script: Resource = RESOURCE_GYPSUM placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  424. Map Script: Resource = RESOURCE_INCENSE placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
  425. Map Script: Resource = RESOURCE_IVORY placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  426. Map Script: Resource = RESOURCE_JADE placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  427. Map Script: Resource = RESOURCE_MARBLE placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
  428. Map Script: Resource = RESOURCE_MERCURY placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
  429. Map Script: Resource = RESOURCE_SALT placed = 8 (0.1210074602130f land) frequency = 2 ratio = 6
  430. Map Script: Resource = RESOURCE_SILK placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  431. Map Script: Resource = RESOURCE_SILVER placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  432. Map Script: Resource = RESOURCE_SPICES placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  433. Map Script: Resource = RESOURCE_SUGAR placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
  434. Map Script: Resource = RESOURCE_TEA placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  435. Map Script: Resource = RESOURCE_TOBACCO placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  436. Map Script: Resource = RESOURCE_TRUFFLES placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  437. Map Script: Resource = RESOURCE_WINE placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  438. Map Script: Resource = RESOURCE_ALUMINUM placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
  439. Map Script: Resource = RESOURCE_COAL placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
  440. Map Script: Resource = RESOURCE_HORSES placed = 65 (0.9810074602130f land) frequency = 12 ratio = 8
  441. Map Script: Resource = RESOURCE_IRON placed = 65 (0.9810074602130f land) frequency = 12 ratio = 8
  442. Map Script: Resource = RESOURCE_NITER placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
  443. Map Script: Resource = RESOURCE_OIL placed = 98 (1.4810074602130f land) frequency = 5 ratio = 30
  444. Map Script: Resource = RESOURCE_URANIUM placed = 54 (0.8110074602130f land) frequency = 10 ratio = 8
  445. Map Script: Resource = RESOURCE_AMBER placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  446. Map Script: Resource = RESOURCE_OLIVES placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  447. Map Script: ------------------------------------
  448. Map Script: Intermediate timer = 78 seconds
  449. Map Script: Creating start plot database.
  450. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 78 seconds
  451. Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
  452. stack traceback:
  453. [C]: in function 'func'
  454. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
  455. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
  456. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
  457. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
  458. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
  459. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
  460. [C]: in function '(anonymous)'
  461. Lua callstack:
  462. Runtime Error: Call to GenerateMap() had errors
  463. stack traceback:
  464. [C]: in function '(anonymous)'
  465. LoadScreen: OnLoadGameViewStateDone
  466. Mods: Failed to create mods browser search context!
  467. Test: Test.LUA loaded!
  468. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  469. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  470. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  471. AdvancedSetup: There are 6 participating players.
  472. AdvancedSetup: Building Game Setup
  473. AdvancedSetup: Player Count Changed
  474. AdvancedSetup: There are 6 participating players.
  475. AdvancedSetup: Player Count Changed
  476. AdvancedSetup: There are 6 participating players.
  477. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  478. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  479. AdvancedSetup: Hiding Game Setup
  480. LoadScreen: true
  481. LoadScreen: false
  482. LoadScreen: true
  483. LoadScreen: true
  484. Map Script: loading modded AssignStartingPlots
  485. Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
  486. Map Script: Setting YnAMP globals and cache...
  487. Map Script: Map Name = GiantEarth
  488. Map Script: ynAMP Options: Culturally Linked = false, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false
  489. Map Script: Loading YnAMP functions ...
  490. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  491. Map Script: Loading GiantEarth script
  492. GenerateRandomMap: Map Seed = -45661371
  493. Map Script: Calling Map Generator
  494. Map Script: Importing Map Data (Civ5 = false)
  495. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  496. Map Script: Features placement = PLACEMENT_DEFAULT
  497. Map Script: Rivers Placement = PLACEMENT_DEFAULT
  498. Map Script: Resource placement = PLACEMENT_DEFAULT
  499. Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
  500. Map Script: Continents naming = PLACEMENT_DEFAULT
  501. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
  502. Map Script: Placed terrain on 16920 tiles
  503. Map Script: Intermediate timer = 0 seconds
  504. Map Script: After Adding Hills: 3765
  505. Map Script: Intermediate timer = 0 seconds
  506. Map Script: Map Generation - Adding Rivers
  507. Map Script: In NaturalWonderGenerator.Create()
  508. Map Script: Placing 10 Natural Wonders
  509. Map Script: Feature Type: 6, Valid Hexes: 2074
  510. Map Script: Feature Type: 7, Valid Hexes: 36
  511. Map Script: Feature Type: 8, Valid Hexes: 754
  512. Map Script: Feature Type: 9, Valid Hexes: 467
  513. Map Script: Feature Type: 10, Valid Hexes: 32
  514. Map Script: Feature Type: 11, Valid Hexes: 1480
  515. Map Script: Feature Type: 12, Valid Hexes: 24
  516. Map Script: Feature Type: 13, Valid Hexes: 479
  517. Map Script: Feature Type: 14, Valid Hexes: 46
  518. Map Script: Feature Type: 15, Valid Hexes: 664
  519. Map Script: Feature Type: 16, Valid Hexes: 1154
  520. Map Script: Feature Type: 17, Valid Hexes: 0
  521. Map Script: Feature Type: 18, Valid Hexes: 395
  522. Map Script: Feature Type: 19, Valid Hexes: 357
  523. Map Script: Feature Type: 20, Valid Hexes: 653
  524. Map Script: Feature Type: 21, Valid Hexes: 62
  525. Map Script: Feature Type: 22, Valid Hexes: 874
  526. Map Script: Feature Type: 23, Valid Hexes: 274
  527. Map Script: Feature Type: 24, Valid Hexes: 26
  528. Map Script: Num wonders with valid location: 18
  529. Map Script: Selected Wonder = 6, Random Score = 96
  530. Map Script: Set Wonder with Feature ID of 12 at location (74, 76)
  531. Map Script: Selected Wonder = 3, Random Score = 96
  532. Map Script: Set Wonder with Feature ID of 9 at location (162, 18)
  533. Map Script: Selected Wonder = 13, Random Score = 95
  534. Map Script: Set Wonder with Feature ID of 19 at location (31, 40)
  535. Map Script: Selected Wonder = 12, Random Score = 93
  536. Map Script: Set Wonder with Feature ID of 18 at location (88, 12)
  537. Map Script: Selected Wonder = 0, Random Score = 74
  538. Map Script: Set Wonder with Feature ID of 6 at location (145, 92)
  539. Map Script: Selected Wonder = 2, Random Score = 68
  540. Map Script: Set Wonder with Feature ID of 8 at location (30, 88)
  541. Map Script: Selected Wonder = 9, Random Score = 68
  542. Map Script: Set Wonder with Feature ID of 15 at location (59, 47)
  543. Map Script: Selected Wonder = 16, Random Score = 60
  544. Map Script: Set Wonder with Feature ID of 22 at location (139, 50)
  545. Map Script: Selected Wonder = 10, Random Score = 53
  546. Map Script: Set Wonder with Feature ID of 16 at location (6, 58)
  547. Map Script: Selected Wonder = 18, Random Score = 53
  548. Map Script: Set Wonder with Feature ID of 24 at location (72, 59)
  549. Map Script: Intermediate timer = 2 seconds
  550. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
  551. Map Script: Placed terrain on 0 tiles
  552. Map Script: ---------------
  553. Map Script: Adding Features
  554. Map Script: Equator Adjustment = -17
  555. Map Script: Jungle Percent = 18
  556. Map Script: Forest Percent = 18
  557. Map Script: Marsh Percent = 2
  558. Map Script: Oasis Percent = 1
  559. Map Script: YnAMP : FeatureGenerator:AddFeatures() override
  560. Map Script: Number of Forests: 1338
  561. Map Script: Number of Jungles: 833
  562. Map Script: Number of Marshes: 244
  563. Map Script: Number of Oasis: 42
  564. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
  565. Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
  566. Map Script: Intermediate timer = 2 seconds
  567. Map Script: In ResourceGenerator.Create()
  568. Map Script: Placing resources
  569. Map Script: -------------------------------
  570. Map Script: Checking for extra placement...
  571. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
  572. Map Script: ------------------------------------
  573. Map Script: -- Resources Placement Statistics --
  574. Map Script: ------------------------------------
  575. Map Script: -- Total plots on map = 16920
  576. Map Script: ------------------------------------
  577. Map Script: Resource = RESOURCE_BANANAS placed = 66 (110074602130f land) frequency = 4 ratio = 25
  578. Map Script: Resource = RESOURCE_CATTLE placed = 99 (1.4910074602130f land) frequency = 6 ratio = 25
  579. Map Script: Resource = RESOURCE_COPPER placed = 66 (110074602130f land) frequency = 4 ratio = 25
  580. Map Script: Resource = RESOURCE_DEER placed = 65 (0.9810074602130f land) frequency = 4 ratio = 25
  581. Map Script: Resource = RESOURCE_RICE placed = 92 (1.3910074602130f land) frequency = 6 ratio = 23
  582. Map Script: Resource = RESOURCE_SHEEP placed = 63 (0.9510074602130f land) frequency = 4 ratio = 24
  583. Map Script: Resource = RESOURCE_STONE placed = 153 (2.3110074602130f land) frequency = 10 ratio = 23
  584. Map Script: Resource = RESOURCE_WHEAT placed = 125 (1.8910074602130f land) frequency = 10 ratio = 19
  585. Map Script: Resource = RESOURCE_CITRUS placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  586. Map Script: Resource = RESOURCE_COCOA placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
  587. Map Script: Resource = RESOURCE_COFFEE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  588. Map Script: Resource = RESOURCE_COTTON placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  589. Map Script: Resource = RESOURCE_DIAMONDS placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
  590. Map Script: Resource = RESOURCE_DYES placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  591. Map Script: Resource = RESOURCE_FURS placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  592. Map Script: Resource = RESOURCE_GYPSUM placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
  593. Map Script: Resource = RESOURCE_INCENSE placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  594. Map Script: Resource = RESOURCE_IVORY placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
  595. Map Script: Resource = RESOURCE_JADE placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  596. Map Script: Resource = RESOURCE_MARBLE placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  597. Map Script: Resource = RESOURCE_MERCURY placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
  598. Map Script: Resource = RESOURCE_SALT placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  599. Map Script: Resource = RESOURCE_SILK placed = 16 (0.2410074602130f land) frequency = 2 ratio = 12
  600. Map Script: Resource = RESOURCE_SILVER placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  601. Map Script: Resource = RESOURCE_SPICES placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  602. Map Script: Resource = RESOURCE_SUGAR placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  603. Map Script: Resource = RESOURCE_TEA placed = 9 (0.1410074602130f land) frequency = 2 ratio = 7
  604. Map Script: Resource = RESOURCE_TOBACCO placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  605. Map Script: Resource = RESOURCE_TRUFFLES placed = 15 (0.2310074602130f land) frequency = 2 ratio = 12
  606. Map Script: Resource = RESOURCE_WINE placed = 20 (0.310074602130f land) frequency = 2 ratio = 15
  607. Map Script: Resource = RESOURCE_ALUMINUM placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
  608. Map Script: Resource = RESOURCE_COAL placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
  609. Map Script: Resource = RESOURCE_HORSES placed = 70 (1.0610074602130f land) frequency = 12 ratio = 9
  610. Map Script: Resource = RESOURCE_IRON placed = 70 (1.0610074602130f land) frequency = 12 ratio = 9
  611. Map Script: Resource = RESOURCE_NITER placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
  612. Map Script: Resource = RESOURCE_OIL placed = 102 (1.5410074602130f land) frequency = 5 ratio = 31
  613. Map Script: Resource = RESOURCE_URANIUM placed = 58 (0.8710074602130f land) frequency = 10 ratio = 9
  614. Map Script: Resource = RESOURCE_AMBER placed = 81 (1.2210074602130f land) frequency = 2 ratio = 61
  615. Map Script: Resource = RESOURCE_OLIVES placed = 23 (0.3510074602130f land) frequency = 2 ratio = 18
  616. Map Script: ------------------------------------
  617. Map Script: Intermediate timer = 77 seconds
  618. Map Script: Creating start plot database.
  619. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 77 seconds
  620. Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
  621. stack traceback:
  622. [C]: in function 'func'
  623. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
  624. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
  625. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
  626. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
  627. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
  628. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
  629. [C]: in function '(anonymous)'
  630. Lua callstack:
  631. Runtime Error: Call to GenerateMap() had errors
  632. stack traceback:
  633. [C]: in function '(anonymous)'
  634. LoadScreen: OnLoadGameViewStateDone
  635. Mods: Failed to create mods browser search context!
  636. Test: Test.LUA loaded!
  637. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  638. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  639. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  640. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  641. AdvancedSetup: There are 6 participating players.
  642. AdvancedSetup: Building Game Setup
  643. AdvancedSetup: Player Count Changed
  644. AdvancedSetup: There are 6 participating players.
  645. AdvancedSetup: Player Count Changed
  646. AdvancedSetup: There are 6 participating players.
  647. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  648. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  649. AdvancedSetup: Hiding Game Setup
  650. LoadScreen: true
  651. LoadScreen: false
  652. LoadScreen: false
  653. LoadScreen: true
  654. Map Script: loading modded AssignStartingPlots
  655. Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
  656. Map Script: Setting YnAMP globals and cache...
  657. Map Script: Map Name = GiantEarth
  658. Map Script: ynAMP Options: Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true
  659. Map Script: Loading YnAMP functions ...
  660. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  661. Map Script: Loading GiantEarth script
  662. GenerateRandomMap: Map Seed = 1580113725
  663. Map Script: Calling Map Generator
  664. Map Script: Importing Map Data (Civ5 = false)
  665. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  666. Map Script: Features placement = PLACEMENT_IMPORT
  667. Map Script: Rivers Placement = PLACEMENT_IMPORT
  668. Map Script: Resource placement = PLACEMENT_DEFAULT
  669. Map Script: Natural Wonders placement = PLACEMENT_IMPORT
  670. Map Script: Continents naming = PLACEMENT_IMPORT
  671. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  672. Map Script: Placed terrain on 16920 tiles
  673. Map Script: Intermediate timer = 0 seconds
  674. Map Script: After Adding Hills: 3765
  675. Map Script: Intermediate timer = 0 seconds
  676. Map Script: YnAMP Natural Wonders placement
  677. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  678. Map Script: - Preparing position...
  679. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  680. Map Script: - Trying Direct Placement...
  681. Map Script: - Direct Placement has failed, using plot list for placement
  682. Map Script: - Success : plot is now a natural wonder !
  683. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  684. Map Script: - Preparing position...
  685. Map Script: - Trying Direct Placement...
  686. Map Script: - Success : plot is now a natural wonder !
  687. Map Script: - Trying to place FEATURE_CRATER_LAKE at (132, 64)
  688. Map Script: - Trying Direct Placement...
  689. Map Script: - Success : plot is now a natural wonder !
  690. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  691. Map Script: - Preparing position...
  692. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  693. Map Script: - Trying Direct Placement...
  694. Map Script: - Direct Placement has failed, using plot list for placement
  695. Map Script: - Success : plot is now a natural wonder !
  696. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  697. Map Script: - Preparing position...
  698. Map Script: - Trying Direct Placement...
  699. Map Script: - Success : plot is now a natural wonder !
  700. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  701. Map Script: - Preparing position...
  702. Map Script: - Direct Placement has failed, using plot list for placement
  703. Map Script: - Success : plot is now a natural wonder !
  704. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  705. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  706. Map Script: - Trying Direct Placement...
  707. Map Script: - Success : plot is now a natural wonder !
  708. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  709. Map Script: - Preparing position...
  710. Map Script: - Trying Direct Placement...
  711. Map Script: - Success : plot is now a natural wonder !
  712. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  713. Map Script: - Preparing position...
  714. Map Script: - Trying Direct Placement...
  715. Map Script: - Success : plot is now a natural wonder !
  716. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  717. Map Script: - Preparing position...
  718. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  719. Map Script: - Trying Direct Placement...
  720. Map Script: - Direct Placement has failed, using plot list for placement
  721. Map Script: - Success : plot is now a natural wonder !
  722. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  723. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  724. Map Script: - Trying Direct Placement...
  725. Map Script: - Success : plot is now a natural wonder !
  726. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  727. Map Script: - Preparing position...
  728. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  729. Map Script: - Trying Direct Placement...
  730. Map Script: - Direct Placement has failed, using plot list for placement
  731. Map Script: - Success : plot is now a natural wonder !
  732. Map Script: Intermediate timer = 0 seconds
  733. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  734. Map Script: Placed terrain on 0 tiles
  735. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  736. Map Script: Intermediate timer = 0 seconds
  737. Map Script: Adding major deposits...
  738. Map Script: -------------------------------
  739. Map Script: -------------------------------
  740. Map Script: Building Region Exclusion list for GiantEarth...
  741. Map Script: - Exclusion list for GROENLAND
  742. Map Script: - Exclusion list for NORTH_AMERICA
  743. Map Script: - Exclusion list for ARCTIC_AMERICA
  744. Map Script: - Exclusion list for CENTRAL_AMERICA
  745. Map Script: - Exclusion list for SOUTH_AMERICA_WEST
  746. Map Script: - Exclusion list for SOUTH_AMERICA_EAST
  747. Map Script: - Exclusion list for ANTARCTIC_AMERICA
  748. Map Script: - Exclusion list for AUSTRALIA
  749. Map Script: - Exclusion list for OCEANIA
  750. Map Script: - Exclusion list for SOUTH_ASIA
  751. Map Script: - Exclusion list for CENTRAL_ASIA
  752. Map Script: - Exclusion list for EAST_ASIA
  753. Map Script: - Exclusion list for NORTH_ASIA
  754. Map Script: - Exclusion list for MIDDLE_EAST
  755. Map Script: - Exclusion list for TURKEY
  756. Map Script: - Exclusion list for MEDITERRANEAN
  757. Map Script: - Exclusion list for SOUTH_EUROPA
  758. Map Script: - Exclusion list for WEST_EUROPA
  759. Map Script: - Exclusion list for NORTH_EUROPA
  760. Map Script: - Exclusion list for EAST_EUROPA
  761. Map Script: - Exclusion list for NORTH_AFRICA
  762. Map Script: - Exclusion list for CENTRAL_AFRICA
  763. Map Script: - Exclusion list for SOUTH_AFRICA
  764. Map Script: - Exclusion list for MADAGASCAR
  765. Map Script: - Exclusion list for MIDDLE_EAST_OIL
  766. Map Script: - Exclusion list for CASPIEN_OIL
  767. Map Script: - Exclusion list for OURAL_OIL
  768. Map Script: - Exclusion list for SIBERIAN_OIL
  769. Map Script: - Exclusion list for SONGLIAO_OIL
  770. Map Script: - Exclusion list for NIGER_OIL
  771. Map Script: - Exclusion list for ANGOLA_OIL
  772. Map Script: - Exclusion list for ORIENTAL_ERG_OIL
  773. Map Script: - Exclusion list for NORTH_AFRICA_OIL
  774. Map Script: - Exclusion list for NORTH_SEA_OIL
  775. Map Script: - Exclusion list for ROMANIA_OIL
  776. Map Script: - Exclusion list for PERUVIAN_OIL
  777. Map Script: - Exclusion list for VENEZUELA_OIL
  778. Map Script: - Exclusion list for BRAZIL_OIL
  779. Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
  780. Map Script: - Exclusion list for MIDCONTINENT_US_OIL
  781. Map Script: - Exclusion list for WCSB_OIL
  782. Map Script: - Exclusion list for CALIFORNIA_OIL
  783. Map Script: - Exclusion list for ALASKA_OIL
  784. Map Script: - Exclusion list for ARCTIC_OIL
  785. Map Script: - Exclusion list for US_COAL
  786. Map Script: - Exclusion list for CHINA_COAL
  787. Map Script: - Exclusion list for SIBERIA_COAL
  788. Map Script: - Exclusion list for RUSSIA_COAL
  789. Map Script: - Exclusion list for INDIA_COAL
  790. Map Script: - Exclusion list for AUSTRALIA_COAL
  791. Map Script: - Exclusion list for SOUTH_AFRICA_COAL
  792. Map Script: - Exclusion list for UKRAINE_COAL
  793. Map Script: - Exclusion list for KAZAKSTAN_COAL
  794. Map Script: - Exclusion list for POLAND_COAL
  795. Map Script: - Exclusion list for GERMAN_COAL
  796. Map Script: - Exclusion list for INDONESIA_COAL
  797. Map Script: - Exclusion list for ENGLAND_COAL
  798. Map Script: Placing Exclusive resources...
  799. Map Script: -------------------------------
  800. Map Script: -------------------------------
  801. Map Script: In ResourceGenerator.Create()
  802. Map Script: Placing resources
  803. Map Script: -------------------------------
  804. Map Script: Checking for extra placement...
  805. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  806. Map Script: ------------------------------------
  807. Map Script: -- Resources Placement Statistics --
  808. Map Script: ------------------------------------
  809. Map Script: -- Total plots on map = 16920
  810. Map Script: ------------------------------------
  811. Map Script: Resource = RESOURCE_BANANAS placed = 52 (0.7810074602130f land) frequency = 4 ratio = 20
  812. Map Script: Resource = RESOURCE_CATTLE placed = 90 (1.3610074602130f land) frequency = 6 ratio = 23
  813. Map Script: Resource = RESOURCE_COPPER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
  814. Map Script: Resource = RESOURCE_DEER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
  815. Map Script: Resource = RESOURCE_RICE placed = 87 (1.3110074602130f land) frequency = 6 ratio = 22
  816. Map Script: Resource = RESOURCE_SHEEP placed = 57 (0.8610074602130f land) frequency = 4 ratio = 22
  817. Map Script: Resource = RESOURCE_STONE placed = 135 (2.0410074602130f land) frequency = 10 ratio = 20
  818. Map Script: Resource = RESOURCE_WHEAT placed = 131 (1.9710074602130f land) frequency = 10 ratio = 20
  819. Map Script: Resource = RESOURCE_CITRUS placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
  820. Map Script: Resource = RESOURCE_COCOA placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  821. Map Script: Resource = RESOURCE_COFFEE placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  822. Map Script: Resource = RESOURCE_COTTON placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  823. Map Script: Resource = RESOURCE_DIAMONDS placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  824. Map Script: Resource = RESOURCE_DYES placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  825. Map Script: Resource = RESOURCE_FURS placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  826. Map Script: Resource = RESOURCE_GYPSUM placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  827. Map Script: Resource = RESOURCE_INCENSE placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  828. Map Script: Resource = RESOURCE_IVORY placed = 17 (0.2610074602130f land) frequency = 2 ratio = 13
  829. Map Script: Resource = RESOURCE_JADE placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  830. Map Script: Resource = RESOURCE_MARBLE placed = 26 (0.3910074602130f land) frequency = 2 ratio = 20
  831. Map Script: Resource = RESOURCE_MERCURY placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  832. Map Script: Resource = RESOURCE_SALT placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  833. Map Script: Resource = RESOURCE_SILK placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
  834. Map Script: Resource = RESOURCE_SILVER placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  835. Map Script: Resource = RESOURCE_SPICES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  836. Map Script: Resource = RESOURCE_SUGAR placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  837. Map Script: Resource = RESOURCE_TEA placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
  838. Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  839. Map Script: Resource = RESOURCE_TRUFFLES placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  840. Map Script: Resource = RESOURCE_WINE placed = 0 (0.0010074602130f land) frequency = 2 ratio = 0.00
  841. Map Script: Resource = RESOURCE_ALUMINUM placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
  842. Map Script: Resource = RESOURCE_COAL placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
  843. Map Script: Resource = RESOURCE_HORSES placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
  844. Map Script: Resource = RESOURCE_IRON placed = 61 (0.9210074602130f land) frequency = 12 ratio = 8
  845. Map Script: Resource = RESOURCE_NITER placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
  846. Map Script: Resource = RESOURCE_OIL placed = 90 (1.3610074602130f land) frequency = 5 ratio = 27
  847. Map Script: Resource = RESOURCE_URANIUM placed = 50 (0.7510074602130f land) frequency = 10 ratio = 8
  848. Map Script: Resource = RESOURCE_AMBER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  849. Map Script: Resource = RESOURCE_OLIVES placed = 38 (0.5710074602130f land) frequency = 2 ratio = 28
  850. Map Script: ------------------------------------
  851. Map Script: Intermediate timer = 76 seconds
  852. Map Script: Creating start plot database.
  853. Map Script: Building TSL list for GiantEarth...
  854. Map Script: - CIVILIZATION_AMERICA at 155,64
  855. Map Script: - CIVILIZATION_EGYPT at 32,43
  856. Map Script: - CIVILIZATION_JAPAN at 96,58
  857. Map Script: - CIVILIZATION_NORWAY at 21,84
  858. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  859. Map Script: - CIVILIZATION_JAKARTA at 80,26
  860. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  861. Map Script: - CIVILIZATION_KUMASI at 11,34
  862. Map Script: - CIVILIZATION_PRESLAV at 29,61
  863. Map Script: - CIVILIZATION_TORONTO at 152,69
  864. Map Script: - CIVILIZATION_VALLETTA at 22,51
  865. Map Script: - CIVILIZATION_VILNIUS at 29,73
  866. Map Script: - CIVILIZATION_YEREVAN at 43,59
  867. Map Script: WARNING : no starting position found for :CIVILIZATION_SCOTLAND
  868. Map Script: WARNING : no starting position found for :CIVILIZATION_CREE
  869. Map Script: WARNING : no starting position found for :nil
  870. Map Script: WARNING : no starting position found for :nil
  871. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
  872. Map Script: -------------------------------------------------------
  873. Map Script: Beginning True Starting Location placement for GiantEarth
  874. Map Script: - CIVILIZATION_NORWAY at 21,84
  875. Map Script: - CIVILIZATION_EGYPT at 32,43
  876. Map Script: - CIVILIZATION_JAPAN at 96,58
  877. Map Script: - CIVILIZATION_AMERICA at 155,64
  878. Map Script: - CIVILIZATION_JAKARTA at 80,26
  879. Map Script: - CIVILIZATION_YEREVAN at 43,59
  880. Map Script: - CIVILIZATION_VILNIUS at 29,73
  881. Map Script: - CIVILIZATION_PRESLAV at 29,61
  882. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  883. Map Script: - CIVILIZATION_KUMASI at 11,34
  884. Map Script: - CIVILIZATION_TORONTO at 152,69
  885. Map Script: - CIVILIZATION_VALLETTA at 22,51
  886. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  887. Map Script: Intermediate timer = 76 seconds
  888. Map Script: -----------------------------------------
  889. Map Script: -- Adding requested resources for civs...
  890. Map Script: -----------------------------------------
  891. Map Script: Searching Resources for CIVILIZATION_NORWAY
  892. Map Script: Searching Resources for CIVILIZATION_EGYPT
  893. Map Script: Searching Resources for CIVILIZATION_SCOTLAND
  894. Map Script: Searching Resources for CIVILIZATION_JAPAN
  895. Map Script: Searching Resources for CIVILIZATION_CREE
  896. Map Script: Searching Resources for CIVILIZATION_AMERICA
  897. Map Script: -------------------------------
  898. Map Script: Intermediate timer before balancing TSL = 76 seconds
  899. Map Script: Intermediate timer = 76 seconds
  900. Map Script: -------------------------------
  901. Map Script: Map Generation - Adding Goodies
  902. Map Script: -------------------------------
  903. Map Script: Total time for Map creation = 76 seconds
  904. LoadScreen: OnLoadGameViewStateDone
  905. Mods: Failed to create mods browser search context!
  906. Test: Test.LUA loaded!
  907. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  908. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  909. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  910. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  911. AdvancedSetup: There are 6 participating players.
  912. AdvancedSetup: Building Game Setup
  913. AdvancedSetup: Player Count Changed
  914. AdvancedSetup: There are 6 participating players.
  915. AdvancedSetup: Player Count Changed
  916. AdvancedSetup: There are 6 participating players.
  917. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  918. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  919. AdvancedSetup: Hiding Game Setup
  920. LoadScreen: true
  921. LoadScreen: false
  922. LoadScreen: true
  923. Map Script: loading modded AssignStartingPlots
  924. Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
  925. Map Script: Setting YnAMP globals and cache...
  926. Map Script: Map Name = GiantEarth
  927. Map Script: ynAMP Options: Culturally Linked = false, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
  928. Map Script: Loading YnAMP functions ...
  929. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  930. Map Script: Loading GiantEarth script
  931. GenerateRandomMap: Map Seed = -1569500482
  932. Map Script: Calling Map Generator
  933. Map Script: Importing Map Data (Civ5 = false)
  934. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  935. Map Script: Features placement = PLACEMENT_DEFAULT
  936. Map Script: Rivers Placement = PLACEMENT_DEFAULT
  937. Map Script: Resource placement = PLACEMENT_DEFAULT
  938. Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
  939. Map Script: Continents naming = PLACEMENT_DEFAULT
  940. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
  941. Map Script: Placed terrain on 16920 tiles
  942. Map Script: Intermediate timer = 0 seconds
  943. Map Script: After Adding Hills: 3765
  944. Map Script: Intermediate timer = 0 seconds
  945. Map Script: Map Generation - Adding Rivers
  946. Map Script: In NaturalWonderGenerator.Create()
  947. Map Script: Placing 10 Natural Wonders
  948. Map Script: Feature Type: 6, Valid Hexes: 2028
  949. Map Script: Feature Type: 7, Valid Hexes: 36
  950. Map Script: Feature Type: 8, Valid Hexes: 736
  951. Map Script: Feature Type: 9, Valid Hexes: 489
  952. Map Script: Feature Type: 10, Valid Hexes: 30
  953. Map Script: Feature Type: 11, Valid Hexes: 1480
  954. Map Script: Feature Type: 12, Valid Hexes: 26
  955. Map Script: Feature Type: 13, Valid Hexes: 507
  956. Map Script: Feature Type: 14, Valid Hexes: 39
  957. Map Script: Feature Type: 15, Valid Hexes: 685
  958. Map Script: Feature Type: 16, Valid Hexes: 1151
  959. Map Script: Feature Type: 17, Valid Hexes: 0
  960. Map Script: Feature Type: 18, Valid Hexes: 405
  961. Map Script: Feature Type: 19, Valid Hexes: 359
  962. Map Script: Feature Type: 20, Valid Hexes: 684
  963. Map Script: Feature Type: 21, Valid Hexes: 75
  964. Map Script: Feature Type: 22, Valid Hexes: 948
  965. Map Script: Feature Type: 23, Valid Hexes: 227
  966. Map Script: Feature Type: 24, Valid Hexes: 25
  967. Map Script: Num wonders with valid location: 18
  968. Map Script: Selected Wonder = 2, Random Score = 94
  969. Map Script: Set Wonder with Feature ID of 8 at location (136, 79)
  970. Map Script: Selected Wonder = 12, Random Score = 88
  971. Map Script: Set Wonder with Feature ID of 18 at location (41, 43)
  972. Map Script: Selected Wonder = 8, Random Score = 72
  973. Map Script: Set Wonder with Feature ID of 14 at location (92, 22)
  974. Map Script: Selected Wonder = 5, Random Score = 71
  975. Map Script: Set Wonder with Feature ID of 11 at location (159, 5)
  976. Map Script: Selected Wonder = 0, Random Score = 69
  977. Map Script: Set Wonder with Feature ID of 6 at location (75, 92)
  978. Map Script: Selected Wonder = 7, Random Score = 63
  979. Map Script: Set Wonder with Feature ID of 13 at location (17, 71)
  980. Map Script: Selected Wonder = 15, Random Score = 61
  981. Map Script: Set Wonder with Feature ID of 21 at location (27, 9)
  982. Map Script: Selected Wonder = 3, Random Score = 51
  983. Map Script: Set Wonder with Feature ID of 9 at location (7, 40)
  984. Map Script: Selected Wonder = 13, Random Score = 39
  985. Map Script: Set Wonder with Feature ID of 19 at location (57, 69)
  986. Map Script: Selected Wonder = 6, Random Score = 38
  987. Map Script: Set Wonder with Feature ID of 12 at location (74, 76)
  988. Map Script: Intermediate timer = 2 seconds
  989. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
  990. Map Script: Placed terrain on 0 tiles
  991. Map Script: ---------------
  992. Map Script: Adding Features
  993. Map Script: Equator Adjustment = -17
  994. Map Script: Jungle Percent = 18
  995. Map Script: Forest Percent = 18
  996. Map Script: Marsh Percent = 2
  997. Map Script: Oasis Percent = 1
  998. Map Script: YnAMP : FeatureGenerator:AddFeatures() override
  999. Map Script: Number of Forests: 1095
  1000. Map Script: Number of Jungles: 737
  1001. Map Script: Number of Marshes: 122
  1002. Map Script: Number of Oasis: 53
  1003. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
  1004. Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
  1005. Map Script: Intermediate timer = 2 seconds
  1006. Map Script: Adding major deposits...
  1007. Map Script: -------------------------------
  1008. Map Script: -------------------------------
  1009. Map Script: Building Region Exclusion list for GiantEarth...
  1010. Map Script: - Exclusion list for GROENLAND
  1011. Map Script: - Exclusion list for NORTH_AMERICA
  1012. Map Script: - Exclusion list for ARCTIC_AMERICA
  1013. Map Script: - Exclusion list for CENTRAL_AMERICA
  1014. Map Script: - Exclusion list for SOUTH_AMERICA_WEST
  1015. Map Script: - Exclusion list for SOUTH_AMERICA_EAST
  1016. Map Script: - Exclusion list for ANTARCTIC_AMERICA
  1017. Map Script: - Exclusion list for AUSTRALIA
  1018. Map Script: - Exclusion list for OCEANIA
  1019. Map Script: - Exclusion list for SOUTH_ASIA
  1020. Map Script: - Exclusion list for CENTRAL_ASIA
  1021. Map Script: - Exclusion list for EAST_ASIA
  1022. Map Script: - Exclusion list for NORTH_ASIA
  1023. Map Script: - Exclusion list for MIDDLE_EAST
  1024. Map Script: - Exclusion list for TURKEY
  1025. Map Script: - Exclusion list for MEDITERRANEAN
  1026. Map Script: - Exclusion list for SOUTH_EUROPA
  1027. Map Script: - Exclusion list for WEST_EUROPA
  1028. Map Script: - Exclusion list for NORTH_EUROPA
  1029. Map Script: - Exclusion list for EAST_EUROPA
  1030. Map Script: - Exclusion list for NORTH_AFRICA
  1031. Map Script: - Exclusion list for CENTRAL_AFRICA
  1032. Map Script: - Exclusion list for SOUTH_AFRICA
  1033. Map Script: - Exclusion list for MADAGASCAR
  1034. Map Script: - Exclusion list for MIDDLE_EAST_OIL
  1035. Map Script: - Exclusion list for CASPIEN_OIL
  1036. Map Script: - Exclusion list for OURAL_OIL
  1037. Map Script: - Exclusion list for SIBERIAN_OIL
  1038. Map Script: - Exclusion list for SONGLIAO_OIL
  1039. Map Script: - Exclusion list for NIGER_OIL
  1040. Map Script: - Exclusion list for ANGOLA_OIL
  1041. Map Script: - Exclusion list for ORIENTAL_ERG_OIL
  1042. Map Script: - Exclusion list for NORTH_AFRICA_OIL
  1043. Map Script: - Exclusion list for NORTH_SEA_OIL
  1044. Map Script: - Exclusion list for ROMANIA_OIL
  1045. Map Script: - Exclusion list for PERUVIAN_OIL
  1046. Map Script: - Exclusion list for VENEZUELA_OIL
  1047. Map Script: - Exclusion list for BRAZIL_OIL
  1048. Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
  1049. Map Script: - Exclusion list for MIDCONTINENT_US_OIL
  1050. Map Script: - Exclusion list for WCSB_OIL
  1051. Map Script: - Exclusion list for CALIFORNIA_OIL
  1052. Map Script: - Exclusion list for ALASKA_OIL
  1053. Map Script: - Exclusion list for ARCTIC_OIL
  1054. Map Script: - Exclusion list for US_COAL
  1055. Map Script: - Exclusion list for CHINA_COAL
  1056. Map Script: - Exclusion list for SIBERIA_COAL
  1057. Map Script: - Exclusion list for RUSSIA_COAL
  1058. Map Script: - Exclusion list for INDIA_COAL
  1059. Map Script: - Exclusion list for AUSTRALIA_COAL
  1060. Map Script: - Exclusion list for SOUTH_AFRICA_COAL
  1061. Map Script: - Exclusion list for UKRAINE_COAL
  1062. Map Script: - Exclusion list for KAZAKSTAN_COAL
  1063. Map Script: - Exclusion list for POLAND_COAL
  1064. Map Script: - Exclusion list for GERMAN_COAL
  1065. Map Script: - Exclusion list for INDONESIA_COAL
  1066. Map Script: - Exclusion list for ENGLAND_COAL
  1067. Map Script: Placing Exclusive resources...
  1068. Map Script: -------------------------------
  1069. Map Script: -------------------------------
  1070. Map Script: In ResourceGenerator.Create()
  1071. Map Script: Placing resources
  1072. Map Script: -------------------------------
  1073. Map Script: Checking for extra placement...
  1074. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
  1075. Map Script: ------------------------------------
  1076. Map Script: -- Resources Placement Statistics --
  1077. Map Script: ------------------------------------
  1078. Map Script: -- Total plots on map = 16920
  1079. Map Script: ------------------------------------
  1080. Map Script: Resource = RESOURCE_BANANAS placed = 61 (0.9210074602130f land) frequency = 4 ratio = 23
  1081. Map Script: Resource = RESOURCE_CATTLE placed = 91 (1.3710074602130f land) frequency = 6 ratio = 23
  1082. Map Script: Resource = RESOURCE_COPPER placed = 56 (0.8410074602130f land) frequency = 4 ratio = 21
  1083. Map Script: Resource = RESOURCE_DEER placed = 59 (0.8910074602130f land) frequency = 4 ratio = 22
  1084. Map Script: Resource = RESOURCE_RICE placed = 89 (1.3410074602130f land) frequency = 6 ratio = 22
  1085. Map Script: Resource = RESOURCE_SHEEP placed = 62 (0.9410074602130f land) frequency = 4 ratio = 24
  1086. Map Script: Resource = RESOURCE_STONE placed = 122 (1.8410074602130f land) frequency = 10 ratio = 18
  1087. Map Script: Resource = RESOURCE_WHEAT placed = 143 (2.1610074602130f land) frequency = 10 ratio = 22
  1088. Map Script: Resource = RESOURCE_CITRUS placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  1089. Map Script: Resource = RESOURCE_COCOA placed = 11 (0.1710074602130f land) frequency = 2 ratio = 9
  1090. Map Script: Resource = RESOURCE_COFFEE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1091. Map Script: Resource = RESOURCE_COTTON placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  1092. Map Script: Resource = RESOURCE_DIAMONDS placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1093. Map Script: Resource = RESOURCE_DYES placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  1094. Map Script: Resource = RESOURCE_FURS placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1095. Map Script: Resource = RESOURCE_GYPSUM placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1096. Map Script: Resource = RESOURCE_INCENSE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  1097. Map Script: Resource = RESOURCE_IVORY placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1098. Map Script: Resource = RESOURCE_JADE placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1099. Map Script: Resource = RESOURCE_MARBLE placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1100. Map Script: Resource = RESOURCE_MERCURY placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1101. Map Script: Resource = RESOURCE_SALT placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1102. Map Script: Resource = RESOURCE_SILK placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1103. Map Script: Resource = RESOURCE_SILVER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1104. Map Script: Resource = RESOURCE_SPICES placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1105. Map Script: Resource = RESOURCE_SUGAR placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1106. Map Script: Resource = RESOURCE_TEA placed = 12 (0.1810074602130f land) frequency = 2 ratio = 9
  1107. Map Script: Resource = RESOURCE_TOBACCO placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1108. Map Script: Resource = RESOURCE_TRUFFLES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1109. Map Script: Resource = RESOURCE_WINE placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1110. Map Script: Resource = RESOURCE_ALUMINUM placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
  1111. Map Script: Resource = RESOURCE_COAL placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
  1112. Map Script: Resource = RESOURCE_HORSES placed = 62 (0.9410074602130f land) frequency = 12 ratio = 8
  1113. Map Script: Resource = RESOURCE_IRON placed = 62 (0.9410074602130f land) frequency = 12 ratio = 8
  1114. Map Script: Resource = RESOURCE_NITER placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
  1115. Map Script: Resource = RESOURCE_OIL placed = 90 (1.3610074602130f land) frequency = 5 ratio = 27
  1116. Map Script: Resource = RESOURCE_URANIUM placed = 52 (0.7810074602130f land) frequency = 10 ratio = 8
  1117. Map Script: Resource = RESOURCE_AMBER placed = 74 (1.1210074602130f land) frequency = 2 ratio = 56
  1118. Map Script: Resource = RESOURCE_OLIVES placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1119. Map Script: ------------------------------------
  1120. Map Script: Intermediate timer = 77 seconds
  1121. Map Script: Creating start plot database.
  1122. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 77 seconds
  1123. Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
  1124. stack traceback:
  1125. [C]: in function 'func'
  1126. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
  1127. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
  1128. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
  1129. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
  1130. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
  1131. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
  1132. [C]: in function '(anonymous)'
  1133. Lua callstack:
  1134. Runtime Error: Call to GenerateMap() had errors
  1135. stack traceback:
  1136. [C]: in function '(anonymous)'
  1137. LoadScreen: OnLoadGameViewStateDone
  1138. Mods: Failed to create mods browser search context!
  1139. Test: Test.LUA loaded!
  1140. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1141. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1142. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1143. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1144. AdvancedSetup: There are 6 participating players.
  1145. AdvancedSetup: Building Game Setup
  1146. AdvancedSetup: Player Count Changed
  1147. AdvancedSetup: There are 6 participating players.
  1148. AdvancedSetup: Player Count Changed
  1149. AdvancedSetup: There are 6 participating players.
  1150. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1151. AdvancedSetup: Player Count Changed
  1152. AdvancedSetup: There are 7 participating players.
  1153. AdvancedSetup: Player Count Changed
  1154. AdvancedSetup: There are 8 participating players.
  1155. AdvancedSetup: Player Count Changed
  1156. AdvancedSetup: There are 9 participating players.
  1157. AdvancedSetup: Player Count Changed
  1158. AdvancedSetup: There are 10 participating players.
  1159. AdvancedSetup: Player Count Changed
  1160. AdvancedSetup: There are 11 participating players.
  1161. AdvancedSetup: Player Count Changed
  1162. AdvancedSetup: There are 12 participating players.
  1163. AdvancedSetup: Player Count Changed
  1164. AdvancedSetup: There are 13 participating players.
  1165. AdvancedSetup: Player Count Changed
  1166. AdvancedSetup: There are 14 participating players.
  1167. AdvancedSetup: Player Count Changed
  1168. AdvancedSetup: There are 15 participating players.
  1169. AdvancedSetup: Player Count Changed
  1170. AdvancedSetup: There are 16 participating players.
  1171. AdvancedSetup: Player Count Changed
  1172. AdvancedSetup: There are 17 participating players.
  1173. AdvancedSetup: Player Count Changed
  1174. AdvancedSetup: There are 18 participating players.
  1175. AdvancedSetup: Player Count Changed
  1176. AdvancedSetup: There are 19 participating players.
  1177. AdvancedSetup: Player Count Changed
  1178. AdvancedSetup: There are 20 participating players.
  1179. AdvancedSetup: Player Count Changed
  1180. AdvancedSetup: There are 21 participating players.
  1181. AdvancedSetup: Hiding Game Setup
  1182. AdvancedSetup: There are 21 participating players.
  1183. AdvancedSetup: Building Game Setup
  1184. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1185. AdvancedSetup: Hiding Game Setup
  1186. LoadScreen: true
  1187. LoadScreen: false
  1188. LoadScreen: false
  1189. LoadScreen: true
  1190. LoadScreen: true
  1191. LoadScreen: true
  1192. LoadScreen: true
  1193. Map Script: loading modded AssignStartingPlots
  1194. Map Script: Yet (not) Another Maps Pack version Beta .2 (2016) by Gedemon
  1195. Map Script: Setting YnAMP globals and cache...
  1196. Map Script: Map Name = GiantEarth
  1197. Map Script: ynAMP Options: Culturally Linked = true, TSL = false, Exclusion Zones = true, Requested Resources = false, Real Deposits = true
  1198. Map Script: Loading YnAMP functions ...
  1199. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  1200. Map Script: Loading GiantEarth script
  1201. GenerateRandomMap: Map Seed = 800890924
  1202. Map Script: Calling Map Generator
  1203. Map Script: Importing Map Data (Civ5 = false)
  1204. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  1205. Map Script: Features placement = PLACEMENT_DEFAULT
  1206. Map Script: Rivers Placement = PLACEMENT_DEFAULT
  1207. Map Script: Resource placement = PLACEMENT_DEFAULT
  1208. Map Script: Natural Wonders placement = PLACEMENT_DEFAULT
  1209. Map Script: Continents naming = PLACEMENT_DEFAULT
  1210. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = false)
  1211. Map Script: Placed terrain on 16920 tiles
  1212. Map Script: Intermediate timer = 0 seconds
  1213. Map Script: After Adding Hills: 3765
  1214. Map Script: Intermediate timer = 0 seconds
  1215. Map Script: Map Generation - Adding Rivers
  1216. Map Script: In NaturalWonderGenerator.Create()
  1217. Map Script: Placing 10 Natural Wonders
  1218. Map Script: Feature Type: 6, Valid Hexes: 2041
  1219. Map Script: Feature Type: 7, Valid Hexes: 38
  1220. Map Script: Feature Type: 8, Valid Hexes: 621
  1221. Map Script: Feature Type: 9, Valid Hexes: 471
  1222. Map Script: Feature Type: 10, Valid Hexes: 9
  1223. Map Script: Feature Type: 11, Valid Hexes: 1480
  1224. Map Script: Feature Type: 12, Valid Hexes: 17
  1225. Map Script: Feature Type: 13, Valid Hexes: 399
  1226. Map Script: Feature Type: 14, Valid Hexes: 33
  1227. Map Script: Feature Type: 15, Valid Hexes: 493
  1228. Map Script: Feature Type: 16, Valid Hexes: 951
  1229. Map Script: Feature Type: 17, Valid Hexes: 0
  1230. Map Script: Feature Type: 18, Valid Hexes: 430
  1231. Map Script: Feature Type: 19, Valid Hexes: 399
  1232. Map Script: Feature Type: 20, Valid Hexes: 543
  1233. Map Script: Feature Type: 21, Valid Hexes: 47
  1234. Map Script: Feature Type: 22, Valid Hexes: 664
  1235. Map Script: Feature Type: 23, Valid Hexes: 197
  1236. Map Script: Feature Type: 24, Valid Hexes: 15
  1237. Map Script: Num wonders with valid location: 18
  1238. Map Script: Selected Wonder = 2, Random Score = 99
  1239. Map Script: Set Wonder with Feature ID of 8 at location (169, 29)
  1240. Map Script: Selected Wonder = 8, Random Score = 94
  1241. Map Script: Set Wonder with Feature ID of 14 at location (82, 49)
  1242. Map Script: Selected Wonder = 12, Random Score = 82
  1243. Map Script: Set Wonder with Feature ID of 18 at location (133, 66)
  1244. Map Script: Selected Wonder = 13, Random Score = 70
  1245. Map Script: Set Wonder with Feature ID of 19 at location (28, 39)
  1246. Map Script: Selected Wonder = 17, Random Score = 69
  1247. Map Script: Set Wonder with Feature ID of 23 at location (57, 82)
  1248. Map Script: Selected Wonder = 1, Random Score = 65
  1249. Map Script: Set Wonder with Feature ID of 7 at location (59, 37)
  1250. Map Script: Selected Wonder = 16, Random Score = 63
  1251. Map Script: Set Wonder with Feature ID of 22 at location (23, 82)
  1252. Map Script: Selected Wonder = 14, Random Score = 59
  1253. Map Script: Set Wonder with Feature ID of 20 at location (81, 79)
  1254. Map Script: Selected Wonder = 5, Random Score = 54
  1255. Map Script: Set Wonder with Feature ID of 11 at location (113, 15)
  1256. Map Script: Selected Wonder = 10, Random Score = 38
  1257. Map Script: Set Wonder with Feature ID of 16 at location (159, 75)
  1258. Map Script: Intermediate timer = 1 seconds
  1259. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = false, Features = false, Resources = false, Continents = false)
  1260. Map Script: Placed terrain on 0 tiles
  1261. Map Script: ---------------
  1262. Map Script: Adding Features
  1263. Map Script: Equator Adjustment = -17
  1264. Map Script: Jungle Percent = 18
  1265. Map Script: Forest Percent = 18
  1266. Map Script: Marsh Percent = 2
  1267. Map Script: Oasis Percent = 1
  1268. Map Script: YnAMP : FeatureGenerator:AddFeatures() override
  1269. Map Script: Number of Forests: 1094
  1270. Map Script: Number of Jungles: 742
  1271. Map Script: Number of Marshes: 122
  1272. Map Script: Number of Oasis: 47
  1273. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 2 seconds
  1274. Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 2 seconds
  1275. Map Script: Intermediate timer = 2 seconds
  1276. Map Script: Adding major deposits...
  1277. Map Script: -------------------------------
  1278. Map Script: -------------------------------
  1279. Map Script: Building Region Exclusion list for GiantEarth...
  1280. Map Script: - Exclusion list for GROENLAND
  1281. Map Script: - Exclusion list for NORTH_AMERICA
  1282. Map Script: - Exclusion list for ARCTIC_AMERICA
  1283. Map Script: - Exclusion list for CENTRAL_AMERICA
  1284. Map Script: - Exclusion list for SOUTH_AMERICA_WEST
  1285. Map Script: - Exclusion list for SOUTH_AMERICA_EAST
  1286. Map Script: - Exclusion list for ANTARCTIC_AMERICA
  1287. Map Script: - Exclusion list for AUSTRALIA
  1288. Map Script: - Exclusion list for OCEANIA
  1289. Map Script: - Exclusion list for SOUTH_ASIA
  1290. Map Script: - Exclusion list for CENTRAL_ASIA
  1291. Map Script: - Exclusion list for EAST_ASIA
  1292. Map Script: - Exclusion list for NORTH_ASIA
  1293. Map Script: - Exclusion list for MIDDLE_EAST
  1294. Map Script: - Exclusion list for TURKEY
  1295. Map Script: - Exclusion list for MEDITERRANEAN
  1296. Map Script: - Exclusion list for SOUTH_EUROPA
  1297. Map Script: - Exclusion list for WEST_EUROPA
  1298. Map Script: - Exclusion list for NORTH_EUROPA
  1299. Map Script: - Exclusion list for EAST_EUROPA
  1300. Map Script: - Exclusion list for NORTH_AFRICA
  1301. Map Script: - Exclusion list for CENTRAL_AFRICA
  1302. Map Script: - Exclusion list for SOUTH_AFRICA
  1303. Map Script: - Exclusion list for MADAGASCAR
  1304. Map Script: - Exclusion list for MIDDLE_EAST_OIL
  1305. Map Script: - Exclusion list for CASPIEN_OIL
  1306. Map Script: - Exclusion list for OURAL_OIL
  1307. Map Script: - Exclusion list for SIBERIAN_OIL
  1308. Map Script: - Exclusion list for SONGLIAO_OIL
  1309. Map Script: - Exclusion list for NIGER_OIL
  1310. Map Script: - Exclusion list for ANGOLA_OIL
  1311. Map Script: - Exclusion list for ORIENTAL_ERG_OIL
  1312. Map Script: - Exclusion list for NORTH_AFRICA_OIL
  1313. Map Script: - Exclusion list for NORTH_SEA_OIL
  1314. Map Script: - Exclusion list for ROMANIA_OIL
  1315. Map Script: - Exclusion list for PERUVIAN_OIL
  1316. Map Script: - Exclusion list for VENEZUELA_OIL
  1317. Map Script: - Exclusion list for BRAZIL_OIL
  1318. Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
  1319. Map Script: - Exclusion list for MIDCONTINENT_US_OIL
  1320. Map Script: - Exclusion list for WCSB_OIL
  1321. Map Script: - Exclusion list for CALIFORNIA_OIL
  1322. Map Script: - Exclusion list for ALASKA_OIL
  1323. Map Script: - Exclusion list for ARCTIC_OIL
  1324. Map Script: - Exclusion list for US_COAL
  1325. Map Script: - Exclusion list for CHINA_COAL
  1326. Map Script: - Exclusion list for SIBERIA_COAL
  1327. Map Script: - Exclusion list for RUSSIA_COAL
  1328. Map Script: - Exclusion list for INDIA_COAL
  1329. Map Script: - Exclusion list for AUSTRALIA_COAL
  1330. Map Script: - Exclusion list for SOUTH_AFRICA_COAL
  1331. Map Script: - Exclusion list for UKRAINE_COAL
  1332. Map Script: - Exclusion list for KAZAKSTAN_COAL
  1333. Map Script: - Exclusion list for POLAND_COAL
  1334. Map Script: - Exclusion list for GERMAN_COAL
  1335. Map Script: - Exclusion list for INDONESIA_COAL
  1336. Map Script: - Exclusion list for ENGLAND_COAL
  1337. Map Script: Placing Exclusive resources...
  1338. Map Script: -------------------------------
  1339. Map Script: -------------------------------
  1340. Map Script: In ResourceGenerator.Create()
  1341. Map Script: Placing resources
  1342. Map Script: -------------------------------
  1343. Map Script: Checking for extra placement...
  1344. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 3 seconds
  1345. Map Script: ------------------------------------
  1346. Map Script: -- Resources Placement Statistics --
  1347. Map Script: ------------------------------------
  1348. Map Script: -- Total plots on map = 16920
  1349. Map Script: ------------------------------------
  1350. Map Script: Resource = RESOURCE_BANANAS placed = 58 (0.8710074602130f land) frequency = 4 ratio = 22
  1351. Map Script: Resource = RESOURCE_CATTLE placed = 84 (1.2710074602130f land) frequency = 6 ratio = 21
  1352. Map Script: Resource = RESOURCE_COPPER placed = 60 (0.910074602130f land) frequency = 4 ratio = 23
  1353. Map Script: Resource = RESOURCE_DEER placed = 62 (0.9410074602130f land) frequency = 4 ratio = 24
  1354. Map Script: Resource = RESOURCE_RICE placed = 82 (1.2410074602130f land) frequency = 6 ratio = 21
  1355. Map Script: Resource = RESOURCE_SHEEP placed = 62 (0.9410074602130f land) frequency = 4 ratio = 24
  1356. Map Script: Resource = RESOURCE_STONE placed = 143 (2.1610074602130f land) frequency = 10 ratio = 22
  1357. Map Script: Resource = RESOURCE_WHEAT placed = 130 (1.9610074602130f land) frequency = 10 ratio = 20
  1358. Map Script: Resource = RESOURCE_CITRUS placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1359. Map Script: Resource = RESOURCE_COCOA placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1360. Map Script: Resource = RESOURCE_COFFEE placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1361. Map Script: Resource = RESOURCE_COTTON placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1362. Map Script: Resource = RESOURCE_DIAMONDS placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1363. Map Script: Resource = RESOURCE_DYES placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1364. Map Script: Resource = RESOURCE_FURS placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1365. Map Script: Resource = RESOURCE_GYPSUM placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  1366. Map Script: Resource = RESOURCE_INCENSE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  1367. Map Script: Resource = RESOURCE_IVORY placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1368. Map Script: Resource = RESOURCE_JADE placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1369. Map Script: Resource = RESOURCE_MARBLE placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1370. Map Script: Resource = RESOURCE_MERCURY placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1371. Map Script: Resource = RESOURCE_SALT placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1372. Map Script: Resource = RESOURCE_SILK placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1373. Map Script: Resource = RESOURCE_SILVER placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1374. Map Script: Resource = RESOURCE_SPICES placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1375. Map Script: Resource = RESOURCE_SUGAR placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1376. Map Script: Resource = RESOURCE_TEA placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1377. Map Script: Resource = RESOURCE_TOBACCO placed = 14 (0.2110074602130f land) frequency = 2 ratio = 11
  1378. Map Script: Resource = RESOURCE_TRUFFLES placed = 19 (0.2910074602130f land) frequency = 2 ratio = 14
  1379. Map Script: Resource = RESOURCE_WINE placed = 21 (0.3210074602130f land) frequency = 2 ratio = 16
  1380. Map Script: Resource = RESOURCE_ALUMINUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  1381. Map Script: Resource = RESOURCE_COAL placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  1382. Map Script: Resource = RESOURCE_HORSES placed = 59 (0.8910074602130f land) frequency = 12 ratio = 7
  1383. Map Script: Resource = RESOURCE_IRON placed = 59 (0.8910074602130f land) frequency = 12 ratio = 7
  1384. Map Script: Resource = RESOURCE_NITER placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  1385. Map Script: Resource = RESOURCE_OIL placed = 90 (1.3610074602130f land) frequency = 5 ratio = 27
  1386. Map Script: Resource = RESOURCE_URANIUM placed = 49 (0.7410074602130f land) frequency = 10 ratio = 7
  1387. Map Script: Resource = RESOURCE_AMBER placed = 46 (0.6910074602130f land) frequency = 2 ratio = 35
  1388. Map Script: Resource = RESOURCE_OLIVES placed = 7 (0.1110074602130f land) frequency = 2 ratio = 6
  1389. Map Script: ------------------------------------
  1390. Map Script: Intermediate timer = 78 seconds
  1391. Map Script: Creating start plot database.
  1392. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 78 seconds
  1393. Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
  1394. stack traceback:
  1395. [C]: in function 'func'
  1396. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:709: in function 'AssignStartingPlots:__WeightedFertility'
  1397. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:364: in function 'AssignStartingPlots:__SetStartMajor'
  1398. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:191: in function 'AssignStartingPlots:__InitStartingData'
  1399. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:117: in function 'AssignStartingPlots.Create'
  1400. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Override\AssignStartingPlots.lua:2568: in function 'GenerateImportedMap'
  1401. F:\Документы\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GiantEarth\GiantEarth.lua:43: in function 'GenerateMap'
  1402. [C]: in function '(anonymous)'
  1403. Lua callstack:
  1404. Runtime Error: Call to GenerateMap() had errors
  1405. stack traceback:
  1406. [C]: in function '(anonymous)'
  1407. LoadScreen: OnLoadGameViewStateDone
  1408. Mods: Failed to create mods browser search context!
  1409. Test: Test.LUA loaded!
  1410. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1411. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1412. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1413. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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