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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version: 1.6.1170
  8. Script Extender: 1.6.1170
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 7.88 GB
  15. RAM Used: 7.42 GB
  16. RAM Free: 0.46 GB
  17.  
  18. Analysis RAM (critical):
  19. There is a very high chance that the main reason for the crash was lack of free ram: 0.46 GB
  20.  
  21. First and foremost, try to close any other application and background processes that might be running that you do not need.
  22. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  23. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  24.  
  25. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  26. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  27.  
  28. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  29.  
  30. ==================================
  31.  
  32. [Display]
  33. iTintTextureResolution=2048
  34.  
  35. [General]
  36. ClearInvalidRegistrations=1
  37.  
  38. [Memory]
  39. DefaultHeapInitialAllocMB=768
  40. ScrapHeapSizeMB=256
  41.  
  42. ==================================
  43.  
  44. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  45. Best practice: pagefile-size > RAM
  46. Example: 24 GB > 16 GB RAM
  47.  
  48. Please read / follow:
  49. 1. In the Taskbar Search, type “Advanced System“. ...
  50. 2. In System Properties, click Advanced tab.
  51. 3. In Performance section click Settings button.
  52. 4. Performance Options will open. ...
  53. 5. Here, under Virtual memory, select Change.
  54. 6. Uncheck Automatically manage paging file size for all drives.
  55. 7. Select a Drive that hardly use (as in not often)
  56. 8. Set manual size
  57. 9. Set value to ~ 150% of your RAM (as shown in example)
  58. 10. Confirm with "OK".
  59.  
  60. If you want to read more about (allthough, not related to sharepoint server):
  61. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  62.  
  63.  
  64.  
  65. ################################################################################
  66. Mod Count:
  67. ################################################################################
  68. Light: 178 Regular: 195 Total: 373
  69.  
  70.  
  71. ################################################################################
  72. Header indicators:
  73. ################################################################################
  74. Memory: 0x7FF7D434CC12 count: (2)
  75. File: SkyrimSE.exe count: (38)
  76. Address: 14DCC12 count: (2)
  77. Assembler: mov rax, [rax+0x48] count: (2)
  78.  
  79. [ 0] 0x7FF7D434CC12 SkyrimSE.exe+14DCC12 -> 107298+0x902 mov rax, [rax+0x48] -//- count: (1)
  80. [ 1] 0x7FF7D4363E8E SkyrimSE.exe+14F3E8E -> 107644+0xCE mov [0x00007FF7D6459FE0], rbx -//- count: (1)
  81. [ 3] 0x7FF7D4363C54 SkyrimSE.exe+14F3C54 -> 107642+0x294 mov rbx, [rbx+0x30] -//- count: (1)
  82. [ 4] 0x7FF7D43250DE SkyrimSE.exe+14B50DE -> 106609+0xFE mov [rbx+0x140], al -//- count: (1)
  83. [ 5] 0x7FF7D4322EB5 SkyrimSE.exe+14B2EB5 -> 106583+0x125 mov rax, [rbx+0x130] -//- count: (1)
  84. [ 6] 0x7FF7D4319202 SkyrimSE.exe+14A9202 -> 106437+0x72 mov rbx, [rsp+0x30] -//- count: (1)
  85. [ 7] 0x7FF7D433DBC4 SkyrimSE.exe+14CDBC4 -> 107142+0x124 mov byte ptr [rsp+0x20], 0x01 -//- count: (1)
  86. [ 8] 0x7FF7D34B4CF6 SkyrimSE.exe+0644CF6 -> 36559+0x846 mov rcx, [0x00007FF7D5FF7548] -//- count: (1)
  87. [ 9] 0x7FF7D34B4482 SkyrimSE.exe+0644482 -> 36558+0x122 nop -//- count: (1)
  88. [10] 0x7FF7D34B40CD SkyrimSE.exe+06440CD -> 36555+0x4CD cmp dword ptr [0x00007FF7D64611D0], 0x02 -//- count: (1)
  89. [11] 0x7FF7D34B693C SkyrimSE.exe+064693C -> 36564+0xA9C test r15b, r15b -//- count: (1)
  90. [14] 0x7FF7D34AEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
  91. [15] 0x7FF7D43ABB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
  92. [RSP+78 ] 0x7FF7D4363E8E (void* -> SkyrimSE.exe+14F3E8E mov [0x00007FF7D6459FE0], rbx) -//- count: (1)
  93. [RSP+158] 0x7FF7D4363C54 (void* -> SkyrimSE.exe+14F3C54 mov rbx, [rbx+0x30]) -//- count: (1)
  94. [RSP+178] 0x7FF7D436377D (void* -> SkyrimSE.exe+14F377D test al, al) -//- count: (1)
  95. [RSP+1A8] 0x7FF7D43250DE (void* -> SkyrimSE.exe+14B50DE mov [rbx+0x140], al) -//- count: (1)
  96. [RSP+208] 0x7FF7D4322EB5 (void* -> SkyrimSE.exe+14B2EB5 mov rax, [rbx+0x130]) -//- count: (1)
  97. [RSP+248] 0x7FF7D4319202 (void* -> SkyrimSE.exe+14A9202 mov rbx, [rsp+0x30]) -//- count: (1)
  98. [RSP+278] 0x7FF7D433DBC4 (void* -> SkyrimSE.exe+14CDBC4 mov byte ptr [rsp+0x20], 0x01) -//- count: (1)
  99. [RSP+308] 0x7FF7D3CB426F (void* -> SkyrimSE.exe+0E4426F mov eax, eax) -//- count: (1)
  100. [RSP+3E8] 0x7FF7D34B4CF6 (void* -> SkyrimSE.exe+0644CF6 mov rcx, [0x00007FF7D5FF7548]) -//- count: (1)
  101. [RSP+478] 0x7FF7D5FF8200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
  102. [RSP+4D8] 0x7FF7D34B4482 (void* -> SkyrimSE.exe+0644482 nop) -//- count: (1)
  103. [RSP+508] 0x7FF7D378FE0E (void* -> SkyrimSE.exe+091FE0E cmp [0x00007FF7D601E958], eax) -//- count: (1)
  104. [RSP+538] 0x7FF7D34B40CD (void* -> SkyrimSE.exe+06440CD cmp dword ptr [0x00007FF7D64611D0], 0x02) -//- count: (1)
  105. [RSP+558] 0x7FF7D5FF8200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
  106. [RSP+5B8] 0x7FF7D412B957 (void* -> SkyrimSE.exe+12BB957 lea r11, [rsp+0xB0]) -//- count: (1)
  107. [RSP+5F8] 0x7FF7D412B5F0 (void* -> SkyrimSE.exe+12BB5F0 test rcx, rcx) -//- count: (1)
  108. [RSP+600] 0x7FF7D48D4048 (void* -> SkyrimSE.exe+1A64048 and [rbp+0x7FF7D412], dl) -//- count: (1)
  109. [RSP+608] 0x7FF7D31609F1 (void* -> SkyrimSE.exe+02F09F1 mov rcx, rax) -//- count: (1)
  110. [RSP+678] 0x7FF7D412BA23 (void* -> SkyrimSE.exe+12BBA23 dec [0x00007FF7D611CF48]) -//- count: (1)
  111. [RSP+6D8] 0x7FF7D34B693C (void* -> SkyrimSE.exe+064693C test r15b, r15b) -//- count: (1)
  112. [RSP+8A0] 0x7FF7D34B5EA0 (void* -> SkyrimSE.exe+0645EA0 jmp 0x00007FF7934A0178) -//- count: (1)
  113. [RSP+8C8] 0x7FF7D34AEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
  114. [RSP+958] 0x7FF7D43ABB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
  115. SkyrimSE.exe 0x7FF7D2E70000 -//- count: (1)
  116.  
  117.  
  118.  
  119. ################################################################################
  120. Solutions
  121. ################################################################################
  122.  
  123. SkyrimSE.exe: count: (38)
  124. This file on its own is not the cause, however, we'll do further parsing...
  125.  
  126. Could not find any known issues related to SkyrimSE.exe.
  127. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  128. --------------------------------------------------------------------------------
  129.  
  130. NiNode: count: (12)
  131. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  132. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  133. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  134. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  135. --------------------------------------------------------------------------------
  136. RTTIName: "NiNode" count: (12)
  137. FormID: 0xFF005D82 count: (12)
  138. ParentCell: --- count: (12)
  139. Flags: 0x0004000B count: (12)
  140. EditorID: "GHKyneFortStartA" count: (12)
  141.  
  142. --------------------------------------------------------------------------------
  143.  
  144. hdtSMP64.dll: count: (7)
  145. If this appears often, it might indicate a bad config (rare).
  146. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  147. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  148.  
  149. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  150. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  151.  
  152. Also make sure you have these installed:
  153. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  154.  
  155. You are using FSMP version: 2.02.06
  156. Please ensure that this is compatible with your SKSE version: 1.6.1170
  157.  
  158. Possible FOMOD settings for installation
  159. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  160. CPU:
  161. avx: True
  162. avx2: True
  163. avx512: False
  164.  
  165.  
  166. ################################################################################
  167. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  168. ################################################################################
  169. Issues Found: 3
  170. Issues Solved: 3
  171.  
  172. ################################################################################
  173. DEBUG State:
  174. ################################################################################
  175. Culprit list content: (just a list)
  176. SkyrimSE.exe, NiNode, hdtSMP64.dll,
  177.  
  178. ################################################################################
  179. Random 'Fallback' Checks
  180. ################################################################################
  181.  
  182. How to read these results?
  183. - They are simple keywords that may appear when you have a lot of issues.
  184. - They do NOT have to mean anything.
  185. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  186.  
  187.  
  188. File: "Glenmoril.esm" -//- count: (4)
  189.  
  190.  
  191. Name: " (FE26DD7F)[1]/ (FE26DD84) [20%]" -//- count: (2)
  192. RTTIName: "BSTriShape" -//- count: (2)
  193. ExtraData[0] Name: "BODYTRI" -//- count: (1)
  194. Full Name: "Goji Shaman" -//- count: (2)
  195. Name: "Goji Shaman" -//- count: (6)
  196. Name: "skeleton_female.nif" -//- count: (1)
  197. RTTIName: "BSFadeNode" -//- count: (1)
  198. ExtraData[0] Name: "SkeletonID" -//- count: (1)
  199. ExtraData[1] Name: "BSBoneLOD" -//- count: (1)
  200. ExtraData[2] Name: "BOM" -//- count: (1)
  201. ExtraData[3] Name: "BBX" -//- count: (1)
  202. ExtraData[4] Name: "BSX" -//- count: (1)
  203. RTTIName: "NiNode" -//- count: (12)
  204. RTTIName: "BSMultiBoundNode" -//- count: (3)
  205. Name: "ObjectLODRoot" -//- count: (2)
  206. Name: "shadow scene node" -//- count: (2)
  207. RTTIName: "ShadowSceneNode" -//- count: (2)
  208. Name: "WorldRoot Node" -//- count: (10)
  209. RTTIName: "SceneGraph" -//- count: (10)
  210. Name: "WorldRoot Camera" -//- count: (16)
  211. RTTIName: "NiCamera" -//- count: (11)
  212. Name: "WorldRoot CameraNode" -//- count: (8)
  213. Name: "Block (0, 0)" -//- count: (2)
  214.  
  215.  
  216. FormID: 0xFF005D82 -//- count: (4)
  217. EditorID: "GHKyneFortStartA" -//- count: (4)
  218. FormID: 0x2200DFDE -//- count: (4)
  219. [RSP+F8 ] 0x7FFEF4D2A51E (void* -> CommunityShaders.dll+000A51E mov rdx, rbx | D:\GitHub\skyrim-community-shaders\extern\CommonLibSSE-NG\include\REL\Relocation.h:1633 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
  220.  
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