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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
- Game Version: 1.6.1170
- Script Extender: 1.6.1170
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- RAM
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- RAM Total: 7.88 GB
- RAM Used: 7.42 GB
- RAM Free: 0.46 GB
- Analysis RAM (critical):
- There is a very high chance that the main reason for the crash was lack of free ram: 0.46 GB
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type “Advanced System“. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
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- Mod Count:
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- Light: 178 Regular: 195 Total: 373
- ################################################################################
- Header indicators:
- ################################################################################
- Memory: 0x7FF7D434CC12 count: (2)
- File: SkyrimSE.exe count: (38)
- Address: 14DCC12 count: (2)
- Assembler: mov rax, [rax+0x48] count: (2)
- [ 0] 0x7FF7D434CC12 SkyrimSE.exe+14DCC12 -> 107298+0x902 mov rax, [rax+0x48] -//- count: (1)
- [ 1] 0x7FF7D4363E8E SkyrimSE.exe+14F3E8E -> 107644+0xCE mov [0x00007FF7D6459FE0], rbx -//- count: (1)
- [ 3] 0x7FF7D4363C54 SkyrimSE.exe+14F3C54 -> 107642+0x294 mov rbx, [rbx+0x30] -//- count: (1)
- [ 4] 0x7FF7D43250DE SkyrimSE.exe+14B50DE -> 106609+0xFE mov [rbx+0x140], al -//- count: (1)
- [ 5] 0x7FF7D4322EB5 SkyrimSE.exe+14B2EB5 -> 106583+0x125 mov rax, [rbx+0x130] -//- count: (1)
- [ 6] 0x7FF7D4319202 SkyrimSE.exe+14A9202 -> 106437+0x72 mov rbx, [rsp+0x30] -//- count: (1)
- [ 7] 0x7FF7D433DBC4 SkyrimSE.exe+14CDBC4 -> 107142+0x124 mov byte ptr [rsp+0x20], 0x01 -//- count: (1)
- [ 8] 0x7FF7D34B4CF6 SkyrimSE.exe+0644CF6 -> 36559+0x846 mov rcx, [0x00007FF7D5FF7548] -//- count: (1)
- [ 9] 0x7FF7D34B4482 SkyrimSE.exe+0644482 -> 36558+0x122 nop -//- count: (1)
- [10] 0x7FF7D34B40CD SkyrimSE.exe+06440CD -> 36555+0x4CD cmp dword ptr [0x00007FF7D64611D0], 0x02 -//- count: (1)
- [11] 0x7FF7D34B693C SkyrimSE.exe+064693C -> 36564+0xA9C test r15b, r15b -//- count: (1)
- [14] 0x7FF7D34AEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
- [15] 0x7FF7D43ABB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
- [RSP+78 ] 0x7FF7D4363E8E (void* -> SkyrimSE.exe+14F3E8E mov [0x00007FF7D6459FE0], rbx) -//- count: (1)
- [RSP+158] 0x7FF7D4363C54 (void* -> SkyrimSE.exe+14F3C54 mov rbx, [rbx+0x30]) -//- count: (1)
- [RSP+178] 0x7FF7D436377D (void* -> SkyrimSE.exe+14F377D test al, al) -//- count: (1)
- [RSP+1A8] 0x7FF7D43250DE (void* -> SkyrimSE.exe+14B50DE mov [rbx+0x140], al) -//- count: (1)
- [RSP+208] 0x7FF7D4322EB5 (void* -> SkyrimSE.exe+14B2EB5 mov rax, [rbx+0x130]) -//- count: (1)
- [RSP+248] 0x7FF7D4319202 (void* -> SkyrimSE.exe+14A9202 mov rbx, [rsp+0x30]) -//- count: (1)
- [RSP+278] 0x7FF7D433DBC4 (void* -> SkyrimSE.exe+14CDBC4 mov byte ptr [rsp+0x20], 0x01) -//- count: (1)
- [RSP+308] 0x7FF7D3CB426F (void* -> SkyrimSE.exe+0E4426F mov eax, eax) -//- count: (1)
- [RSP+3E8] 0x7FF7D34B4CF6 (void* -> SkyrimSE.exe+0644CF6 mov rcx, [0x00007FF7D5FF7548]) -//- count: (1)
- [RSP+478] 0x7FF7D5FF8200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
- [RSP+4D8] 0x7FF7D34B4482 (void* -> SkyrimSE.exe+0644482 nop) -//- count: (1)
- [RSP+508] 0x7FF7D378FE0E (void* -> SkyrimSE.exe+091FE0E cmp [0x00007FF7D601E958], eax) -//- count: (1)
- [RSP+538] 0x7FF7D34B40CD (void* -> SkyrimSE.exe+06440CD cmp dword ptr [0x00007FF7D64611D0], 0x02) -//- count: (1)
- [RSP+558] 0x7FF7D5FF8200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
- [RSP+5B8] 0x7FF7D412B957 (void* -> SkyrimSE.exe+12BB957 lea r11, [rsp+0xB0]) -//- count: (1)
- [RSP+5F8] 0x7FF7D412B5F0 (void* -> SkyrimSE.exe+12BB5F0 test rcx, rcx) -//- count: (1)
- [RSP+600] 0x7FF7D48D4048 (void* -> SkyrimSE.exe+1A64048 and [rbp+0x7FF7D412], dl) -//- count: (1)
- [RSP+608] 0x7FF7D31609F1 (void* -> SkyrimSE.exe+02F09F1 mov rcx, rax) -//- count: (1)
- [RSP+678] 0x7FF7D412BA23 (void* -> SkyrimSE.exe+12BBA23 dec [0x00007FF7D611CF48]) -//- count: (1)
- [RSP+6D8] 0x7FF7D34B693C (void* -> SkyrimSE.exe+064693C test r15b, r15b) -//- count: (1)
- [RSP+8A0] 0x7FF7D34B5EA0 (void* -> SkyrimSE.exe+0645EA0 jmp 0x00007FF7934A0178) -//- count: (1)
- [RSP+8C8] 0x7FF7D34AEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
- [RSP+958] 0x7FF7D43ABB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
- SkyrimSE.exe 0x7FF7D2E70000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (38)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (12)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
- --------------------------------------------------------------------------------
- RTTIName: "NiNode" count: (12)
- FormID: 0xFF005D82 count: (12)
- ParentCell: --- count: (12)
- Flags: 0x0004000B count: (12)
- EditorID: "GHKyneFortStartA" count: (12)
- --------------------------------------------------------------------------------
- hdtSMP64.dll: count: (7)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 2.02.06
- Please ensure that this is compatible with your SKSE version: 1.6.1170
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
- ################################################################################
- Issues Found: 3
- Issues Solved: 3
- ################################################################################
- DEBUG State:
- ################################################################################
- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, hdtSMP64.dll,
- ################################################################################
- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Glenmoril.esm" -//- count: (4)
- Name: " (FE26DD7F)[1]/ (FE26DD84) [20%]" -//- count: (2)
- RTTIName: "BSTriShape" -//- count: (2)
- ExtraData[0] Name: "BODYTRI" -//- count: (1)
- Full Name: "Goji Shaman" -//- count: (2)
- Name: "Goji Shaman" -//- count: (6)
- Name: "skeleton_female.nif" -//- count: (1)
- RTTIName: "BSFadeNode" -//- count: (1)
- ExtraData[0] Name: "SkeletonID" -//- count: (1)
- ExtraData[1] Name: "BSBoneLOD" -//- count: (1)
- ExtraData[2] Name: "BOM" -//- count: (1)
- ExtraData[3] Name: "BBX" -//- count: (1)
- ExtraData[4] Name: "BSX" -//- count: (1)
- RTTIName: "NiNode" -//- count: (12)
- RTTIName: "BSMultiBoundNode" -//- count: (3)
- Name: "ObjectLODRoot" -//- count: (2)
- Name: "shadow scene node" -//- count: (2)
- RTTIName: "ShadowSceneNode" -//- count: (2)
- Name: "WorldRoot Node" -//- count: (10)
- RTTIName: "SceneGraph" -//- count: (10)
- Name: "WorldRoot Camera" -//- count: (16)
- RTTIName: "NiCamera" -//- count: (11)
- Name: "WorldRoot CameraNode" -//- count: (8)
- Name: "Block (0, 0)" -//- count: (2)
- FormID: 0xFF005D82 -//- count: (4)
- EditorID: "GHKyneFortStartA" -//- count: (4)
- FormID: 0x2200DFDE -//- count: (4)
- [RSP+F8 ] 0x7FFEF4D2A51E (void* -> CommunityShaders.dll+000A51E mov rdx, rbx | D:\GitHub\skyrim-community-shaders\extern\CommonLibSSE-NG\include\REL\Relocation.h:1633 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
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