Aetheral

Seal Keepers

Jun 18th, 2015
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  1. Seal Keepers. A faction of people who would rather seal violent daemons than murder them. They work as classical summoners in a way. Their power is considerable as to say and they work a somewhat strange deal between their own faction and the daemonic tribes. They are split in ten groups. The eight divisions based around the ancient beasts each of them holds, the central division and the maintenance units.
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  3. First of all, the Phoenix Division. The Phoenix Division trains and embodies the style of conjuring the Chaos Phoenix, that is, , summoning a fragment of dream world with all that is in it, meaning a lot of weak, easily defeat-able summons which will serve to summon the Phoenix. A few of their more skilled fighters actually rely on swarm tactics via this kind of strategy. Each Division has its own form of leadership though. The Phoenix Division is managed by certain Priests, who don't lead as much as they pass down advice and what they deem as "The Will of the Phoenix". Their leader is called a High Priest, who has the duty of indoctrinating Priests and holding the Chaos Phoenix Gem
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  5. Second of all, The Chrono Division. It is based around the summoning of Chronomaster. Chronomaster requires only two summons and a chain of abilities and spell gems triggered and used in an order to summon rather than the four or five required summons for most other Ancient Beasts. They focus on having a lot of spell gems and few key summons, in the end for ing a tight strategy which mostly helps evade , avoid or reflect most incoming attacks. The stronger members freely use Acceleration and Circuiting, as well as other complex methods you'd see in a dome battle of Exalia, without much trouble and try to be efficient at it. Their leader is called a Rector, who holds the gem of the Chronomaster. He issues educational programs, carried out by Lectors, who mostly teach a highly theoretic and fastidious summoning course. While Gear is the most favored type, others are also used. Caster is a popular one too. The summoners of this division have the greatest knowledge of gem mechanics
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  7. Third of all, the Punitive Division. This one is based around a simple strategy. Attack!Attack!Attack!. They are the ones with the Painbringer Lord gem. They are the opposite of the Chrono Division. The number of summons the individual member has supposedly is larger than the number of spells, which only help to further their advance. The summons are put in battle formations and launched forward with all they can, while the summoner aids them using spells to get rid of obstacles, or make the advance faster (Also referred to as the "Trampling" formation and "Spear" formation respectively.) They are highly militaristic and disciplined. Their Division is led by Captains who are an equivalent of a military leader, whilst the captains have a Commander on top, again a military leader role.
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  9. The Banishers Division in charge of the Exile gem. They are believed to be highly potent and versatile summoners. Some of them forgo spells at all. There is no set type, or any sort of elemental preference, and different from what they name suggests, they believe in repentance of their summons as well as rehabilitation rather than actually punishing them or torturing them for their deeds. As Exile did not have a defined strategy (his ability being something of "You Win") these summoners have the loosest outlines of all other Divisions. Higher level members have a couple of highly powerful summons, perhaps a dragon? Their leaders are Advisors who serve mostly as mentors of the lesser summoners. The head is called a Consul and serves as the diplomatic head of the organization. While the division's set tactics cannot be defined, they are accepted as one of the strongest around.
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  11. The division in charge of the Fiend Ruler gem is called the Infernal Division. Rebels by definition, they are the chaotic foil of The Banishers. Practicing the use of Black Soul or Fiend summons mostly, but some warriors are not unknown, as well as the fire, dark and metal types they are one of the strangest divisions around. They believe everything must be done for freedom, yet their vision of it is highly chaotic and anarchic. Their strategies revolve around either using their summons abilities, or spell gems to break apart strategies, plans , restrictions places upon them and overall be rebellious. Fighting one of them is not advised to be done through violence, as the more one oppresses them the more difficult it gets. An unpredictable strategy is useful as well, but the Infernal's own tactics would be just as chaotic, and while one might think of their means as creative, the Infernal's are nothing but chaotic and inconsiderate. They also happen to be some of the most passionate folks around and their goal is to find pleasure, for them and their peers. Their leader is called...well, there is never a proper naming. Some call themselves Anarchist, some others Liberator and even some others who just call themselves a Rebel. Their function is simple, to stir up the others and make them act. They are... Bards in essence. Hellish, rebellious and chaotic bards. Their leader, the Antagonist is often held as a paragon of manliness and rebellion and is looked up to. Neither the Antagonist or the Liberators/Anarchists/Rebels actually give orders though.
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  13. The Shadow Division is in charge of the Shadow Tree. They are a very dark, distant and cryptic division to most people and remain a close circle with small numbers. They are however far from what their reputation suggests. Those who have come in contact with them know that the Shadow Division only puta up the facade to keep the world from observing their art. The division accepts mostly artistic, creative spirits who mostly want to have fun with their summons. It is even rumored that some of the sealed daemons who ended their rehabilitation actually kept contact with their summoners, in some cases, actually saving their lives. Shadow Division has the loosest criteria for sealing, and they will actually try... A lot to talk the daemons they are to seal into halting their actions. They are known for not summoning daemons without their actual consent as well. They are against strategies in fighting, but they like putting up a show. Their summons powers and abilities are often the flashiest and according to them the "most beautiful". past that, they are perhaps the mightiest division out there, utilizing ritual spell gems to bring about summons which one would have... Difficulty to deal with to say the least. Rumor has it that they actually use chaos summons without a problem. They also utilize "plant" or "flower" like themes in conjunction with their usual. Their leaders are called Artists, who are , besides being accomplished summons, also accomplished artists. The main leader is called an Esthete , who is besides the aforementioned two, a thinker and philosopher as well.
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  15. The Materialist Division is the one who wields the Supreme Golem gem. They are a group which appears to cherish order, simplicity, purity and some form of perfectionism based around simplistic forms, as well as nature and life. The ancient beast they posses does hail from Malgrados, thus being the source of such behavior. They are not materialist in the sense of the doctrine, rather, the name comes from the Ancient's main aspect (matter) as does the name of the Shadow Division (Shadow Tree being the Lizartos ancient beast) for an example. Their strategy involves healing, support, and regeneration. They are quite effective at large numbers (of summoners, not summons) and are known to be very dangerous offensively, possessing a good number of beast types, known for their dangerous berserker states, when they act offensively. Holy/White Soul summons are quite common with their members as well. The higher ranked summoners are indeed the offensive ones who use beasts of the higher caliber. This Division has the largest number of summoners amongst all others, and they serve as the medics, engineers and workers of the faction. Their leaders serve as regulators and trainers, called Chiefs, while the leader, called Inventor is responsible for the more creative work in the Division.
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  17. The eight Divison known as the Mentalist Division holds the Absolute Terror Winged Ruler gem. Their tactics are quite offensive, but in a different manner from the Punitive Division. They analyze, break down and counter the opponents strategies and mindsets in a fundamental level. They also enjoy their assumed superiority in psychological warfare, and plenty of their abilities involve evocative and illusory imagery to trigger unpleasant mental effects on their foes. This Division employs destructive abilities rather than a summon's brute strength, tearing away at the foe's power with it, and continuously weakening them. It resembles more like torture than anything else, and some of their higher ranked members are known for... Excessive cruelty in their combat styles. The higher ranked summoners often involve a quick, confusing battle style mixed with continuous defense breaking assaults and direct attacks. They are also held as a dangerous division in combat for that, and the fact that while their offense is considered peerless, counter attacking their strategy is also very difficult (they ARE lacking in the defensive though.) as their summons are not the easiest to locate or catch. (If they are caught though, they are done). Their leaders are named Psychologists, who deal with the mental health and mentality of their underlings. They are also somewhat resemblant of mad doctors, although proof is lacking. The leader, the Scientist, is known as...well, together with the Inventor he is the foremost authority of creative scientific work and research (bar gem mechanics, which the Consul has more authority over)
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  19. Secret Division. These maintain the essential knowledge of more advanced summoning abilities, like Circuiting. They make sure that either the Circuit summoners don't know of what they are doing, or that the people who witness it don't know. They deal punishment to corrupt Seal Keepers and the most dangerous daemons, as well as answer directly to the mysterious heads of the organization
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  21. Maintenance. These guys make sure the place is clean, that people have food to eat and that things work around the place.
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