Bidderlyn

Mediators culture

Mar 16th, 2019
66
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  1. * Gain +9 wealth from special resources instead of +6
  2.  
  3. * Gain 30% additional progress from districts and cities if you have not attacked anyone at your turn.
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  5. *Special action: Peace offering
  6. You can pay 10,000 gold to a barbaric tribe bordering your nation. The population of that tribe will join you (+100 population) and the tribe will dissolve from the map.
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  8. * Special action: Trading pact
  9. You can initiate a trade pact with every nation that is bordering you or is connected to you by a river.
  10. Each trade pact grants you income worth of 5% of the other nation's income at the end of your turn. They also gain 5% income at the end of their turn according to your max income. Once you have a trading pact with a nation, you can break all sorts of deals as a free action with nations that have a trade pact with you, as long as you are trading physical goods(Example, you can sell them a levy army for gold).
  11. None-mediator nations that are connected through you via trade pact can also freely trade with each other as long as you approve their deals. You can also ask for a fee to approve deals as a free action.
  12. If you attack a nation with a trading pact or they attack you - the trade pact is automatically cancelled.
  13. a pact will only be in effect after the other nation accepts your trading pact(free action on their part).
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  15. *Special action: Research pact
  16. You can initiate a research pact with a nation you already have a trading pact with. This allows you to give one of your nation perks and receive one of their nation perks. You can not trade culture perks, only perks acquired by prayers/quests/tech (You don't lose your perks when you trade them as a research pact). If you attack a nation with a research pact or they attack you - the research pact is automatically cancelled. The pact would only be in effect after the other nation accepts your research pact(free action on their part).
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  18. Special action: Defense pact
  19. You can initiate a defense pact with a nation you already have a research pact with. This means you will always send the unit with the highest base strength to defensive battles of the other nation. If you attack a nation with a defense pact or they attack you - the defense pact is automatically cancelled. The pact would only be in effect after the other nation accepts your defensive pact(free action on their part).
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  22. Objectives:
  23. *"Flourishing trade": Through trade pacts alone, generate over 30,000 income in a turn.
  24. *"Peace bringer": Have at lease 1 defense pact, and any sort of pact with all the other nations in the game.
RAW Paste Data