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- for(int i = 0; i <= TOTALHOUSE; ++i)
- {
- if(HouseInfo[i][hPickup] && IsPlayerInRangeOfPoint(playerid, 3.0, HouseInfo[i][hEntr][0], HouseInfo[i][hEntr][1], HouseInfo[i][hEntr][2]))
- {
- SetPVarInt(playerid, "THInfo", i);
- ShowPlayerDialog(playerid, 4444, 2, "ARP Project | Недвижимость", "{"#WHITE"}1. Информация о доме\n2. Вход в дом", "Выбор","Отмена");
- return true;
- }
- if(IsPlayerInRangeOfPoint(playerid, 3.0, HouseInfo[i][hExit][0], HouseInfo[i][hExit][1], HouseInfo[i][hExit][2]))
- {
- if(HouseInfo[i][hInt][1] == GetPlayerVirtualWorld(playerid) && HouseInfo[i][hInt][0] == GetPlayerInterior(playerid))
- {
- SetPlayerPos(playerid,HouseInfo[i][hEntr][0],HouseInfo[i][hEntr][1],HouseInfo[i][hEntr][2]);
- SetPVarInt(playerid, "PickupTime", gettime()+5);
- SetPVarInt(playerid, "PlayerHouse", i);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid, 0);
- break;
- }
- }
- }
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