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- ;====================================== YURI'S REVENGE E-SPORTS MOD ======================================
- ;> Version : 0.00.347a
- ;> Date : 06/08/2020
- ;> Pastebin URL:
- ;====================================== GENERAL CHANGES ======================================
- [General]
- LightningStormDuration=200 ;180 ;Increased the duratrion of the Weather Storm super weapon as it's the weakest of the three.
- RepairStep=5 ;8 ;Slowed down repair rate of structures slightly to reduce cases where a building out repairs a unit shooting at it.
- [Radiation]
- RadColor=0,200,20 ;0,255,0 ;Reduced colour intensity of the radiation so that deploying multiple Desolators doesn't burn your eyeballs out.
- ;====================================== ALLIED CHANGES ======================================
- [GAPOWR] ;Allied Power Plant
- Cost=600 ;800 ;Price reduced to help Allied in the early game and overall.
- Soylent=300 ;400 ;Soylent changed to match cost.
- [GAREFN]
- Cost=1750 ;2000 ;Reduced price of the Allied and Soviet refineries to allow early game economic room to anti scout with infantry.
- Soylent=250 ;300 ;Adjusted to account for the change in the Refinery and the Chrono Miner price.
- [CMIN]
- Cost=1250 ;1400 ;Reduced price of the Allied and Soviet ore miners to allow early game economic room to anti scout with infantry.
- Soylent=625 ;1400 ;Set to match the new price and a the gameplay change matching sell costs percentage of units and structres at 50% of value.
- [GAAIRC]
- Strength=1000 ;600 ;Increased the health of the Allied Airforce Command to match the Soviet Radar as it's a highly vital structure to Allied players.
- Armor=wood ;steel ;Set the armor type of the Allied Airforce Command to match the Soviet Radar.
- [AMRADR]
- Strength=1000 ;600 ;Increased the health of the American Allied Airforce Command to match the Soviet Radar as it's a highly vital structure to Allied players.
- Armor=wood ;steel ;Set the armor type of the American Allied Airforce Command to match the Soviet Radar.
- [GAOREP]
- Cost=1500 ;2500 ;Reduced price of the Allied Ore Purifier from 2500 to 1500 to allow for more interesting fast tech build orders.
- Soylent=750 ;1250 ;Set the sell value to match the new cost.
- [GACSPH]
- RevealToAll=no ;yes ;Superweapons are no longer revealed to the opponents to allow players to hide their superweapons in an unscouted area.
- [GAWEAT]
- Cost=3000 ;5000 ;Reduced the cost of Nuke, Dominator and Weather storm from $5000 to $3000 as it takes too long to build and invest in them. This leads to more intense games.
- RevealToAll=no ;yes ;Superweapons are no longer revealed to the opponents to allow players to hide their superweapons in an unscouted area.
- [ChronoSphereSpecial] ;Allied Chronosphere Superweapon
- RechargeTime=6 ;7 ;Reduced the Chronosphere Superweapon charge time to match the Iron Curtain Superweapon charge time.
- [LightningStormSpecial]
- RechargeTime=8 ;10 ;Reduced the timer delay on Nuke, Dominator and Weather Storm from 10 to 8 minutes.
- [ADOG]
- Strength=55 ;100 ;Reduced the health of the attack dog to make scouting more skill based and to make infantry more effective overall.
- Trainable=yes ;no ;The Attack Dog is now able to gain promotions levels from kills.
- VeteranAbilities=STRONGER,FASTER,SCATTER ;Added new veteran abilities per promotion level.
- EliteAbilities=SELF_HEAL,STRONGER ;Added new veteran abilities per promotion level.
- [E1]
- Cost=150 ;200 ;Reduced the price of the GI to make basic infantry more effective throughout the game especially vs Yuri and for anti scouting.
- Soylent=75 ;100 ;Set the GI's sell value to match the new price.
- [Para]
- Damage=19 ;25 ;Reduced damage of the Allied GI from 25 to 19 to make it less overbearing.
- ROF=18 ;15 ;Reduced rate of fire of the Allied GI from 15 to 18 to make it less overbearing.
- Range=6 ;5 ;Increased the range of the Allied GI from 5 to 6 to make it better at anti scouting and to stay relevant throughout the game.
- [ParaE]
- Damage=22 ;25 ;Reduced damage of the Allied GI from 25 to 22 to make it less overbearing.
- ROF=18 ;15 ;Reduced rate of fire of the Allied GI from 15 to 18 to make it less overbearing.
- Range=6 ;5 ;Increased the range of the Allied GI from 5 to 6 to make it better at anti scouting and to stay relevant throughout the game.
- [UCPara]
- Damage=19 ;30 ;Reduced damage of a garrisoned Allied GI from 30 to 20 to make it less overbearing.
- ROF=18 ;15 ;Reduced rate of fire of the Allied GI from 15 to 18 to make it less overbearing.
- [UCElitePara]
- Damage=22 ;40 ;Reduced damage of a garrisoned elite GI from 40 to 23 to make it less overbearing.
- ROF=18 ;15 ;Reduced rate of fire of the GI from 15 to 18 to make it less overbearing.
- [GGI]
- Speed=4 ;3 ;Increased the movment speed of the Guardian GI from 3 to 4 to make the GGI more effective.
- Armor=plate ;none ;Changed armor type of the Guardian GI from none to plate, which reduces damage taken from main battle tanks.
- [GUARDWH]
- Verses=30%,30%,30%,100%,60%,100%,25%,25%,25%,100%,100%
- ;20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
- ; Increased the Gurdian GI's weapon damage to all infantry by 10%;
- ; Increased the Gurdian GI's weapon damage to medium vehicle armor by 10%, this makes them more effective against Kirov Airships and Miners.
- ; Increased the Gurdian GI's weapon damage to all structures by 15%;
- [AAHeatSeeker2]
- SubjectToCliffs=yes ;no
- ;Guardian GI and the IFV missile launcher can no longer fire on targets ontop of a cliff, to balance the Battle Fortress's and IFVs ability to harass units and structures ontop of cliffs.
- [GHOST]
- Cost=1200 ;1000 ;Increased the cost of the Seal to make it have bigger drawback when rushing.
- Soylent=600 ;500 ;Increased the sell value of the Seal to match the new cost.
- CreateSound=None ;The seal no long announces itself when created, this is to make scouting more relevant to games.
- VeteranAbilities=STRONGER,FASTER,SCATTER ;Removed FIREPOWER,ROF,SIGHT to make it stay balanced with new values when promoted.
- EliteAbilities=SELF_HEAL,STRONGER ;Removed FIREPOWER,ROF,FASTER to make it stay balanced with new values when promoted.
- [MP5]
- ROF=40 ;10 ;Decreased the rate of fire of the Seal from 10 to 40 to make it less of a hardcounter against infantry.
- [MP5E]
- ROF=35 ;10 ;Decreased the rate of fire of the elite Seal from 10 to 30 to make it less of a hardcounter against infantry.
- [ChronoMP5]
- ROF=40 ;10 ;Decreased the rate of fire of the Chrono Commando from 10 to 40 to make it less of a hardcounter against infantry.
- [ChronoMP5E]
- ROF=35 ;10 ;Decreased the rate of fire of the elite Chrono Commando from 10 to 30 to make it less of a hardcounter against infantry.
- [CRMP5]
- ROF=40 ;10 ;Decreased the rate of fire of the Seal and Chrono Commando IFV from 10 to 40 to make it less of a hardcounter against infantry.
- [ENGINEER]
- Prerequisite=Barracks,GADEPT ;The Engineer now requires a Service Depot to be trained, this is to make Engineers less pivotal in determining the result of game early on leading to more diverse games.
- TechLevel=3 ;1 ;Tech level matched to new prequisite.
- Cost=800 ;500 ;Cost increased as the engineer is still very cost effective in determining the outcome of a game.
- [NeutronRifle]
- Damage=5 ;8 ;Increased Chrono Legionnaire weapon's freeze time slightly, this gives players more time to react to sniping.
- Range=8 ;5 ;Increased Chrono Legionnaire weapon range by 3 to make him more effective at sniping targets.
- [NeutronRifleE]
- Damage=10 ;16 ;Increased Chrono Legionnaire weapon's freeze time by 6, this gives players more time to react to sniping.
- Range=8 ;5 ;Increased Chrono Legionnaire weapon range by 3 to make him more effective at sniping targets.
- [CRNeutronRifle] ;The Chrono Legionnaire IFV is now a tactical sniping unit that can freeze high priority targets from a distance.
- Damage=5 ;5 ;Increased Chrono Legionnaire IFV weapon freeze time from 5 to 10, this gives players more time to react to sniping.
- ROF=200 ;120 ;Reduced rate of fire of Chrono Legionnaire IFV to give it a larger delay when switching between targets.
- Range=10 ;6 ;Increased the weapon range of Chrono Legionnaire IFV to repurpose it as a tactical sniping unit.
- [CMIN]
- Soylent=700 ;1400 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [CMON]
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [MTNK]
- Soylent=350 ;700 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [FV]
- Soylent=300 ;600 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [HoverMissileE]
- Damage=50 ;80 ;Reduced Elite IFV weapon damage from 80 to 50, as this unit was too over powered.
- Burst=2 ;4 ;Set the Elite IFV weapon bursts count from 4 to 2 to be same as normal.
- [ROBO]
- Trainable=yes ;no ;The Robot Tank is now able to gain promotions levels from kills.
- VeteranAbilities=STRONGER,FASTER ;STRONGER,FIREPOWER,SIGHT,FASTER ;Adjusted veteran abilities due to the unit becoming promotable.
- EliteAbilities=STRONGER,SELF_HEAL ;SELF_HEAL,STRONGER,FIREPOWER,ROF ;Adjusted veteran abilities due to the unit becoming promotable.
- [MGTK]
- Soylent=500 ;1000 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [SREF]
- Soylent=600 ;1200 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [BFRT]
- Soylent=1000 ;2000 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [ORCA]
- Cost=1000 ;1200 ;Reduced Harrier Jet cost from 1200 to 1000.
- [Maverick]
- Range=8 ;6 ;Increased Harrier missile range from 6 to 8 so it fires further from its target allowing it to avoid anti-air.
- [MaverickE]
- Range=8 ;9 ;Reduced Elite Harrier missile range from 9 to 8 so it fires further from its target allowing it to avoid anti-air.
- [Maverick2]
- Range=10 ;6 ;Increased Black Eagle missile range from 6 to 10 so it fires further from its target allowing it to avoid anti-air.
- [Maverick2E]
- Range=10 ;9 ;Increased Elite Black Eagle missile range from 9 to 10 so it fires further from its target allowing it to avoid anti-air.
- [ORCAAP]
- Verses=100%,100%,100%,100%,100%,100%,125%,100%,75%,100%,0%
- ;100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
- ;Increased Harrier missile damage to wood armoured structures such as Powerplants, Factories and Tech.
- ;Disallowed the jet weapons to damage spawned missile armor type to reduce reconnection errors.
- [TNKD]
- Soylent=400 ;900 ;Grinding values of all vehicles reduced to 50% of cost to reduce Yuri's bonus economy.
- Strength=500; Increased the Tank Destroyer's health from 400 to 500 to make surive it longer thus giving the player more chances to avoid infantry and vehicle combinations.
- Speed=6 ;5 ;Increased the Tank Destroyer movement speed from 5 to 6 to make it able to keep up with main battle tanks and chase them effectively.
- ROT=7 ;5 ;Increased the Tank Destroyer rate of turn speed from 5 to 7 to make it more effective vs modern tank control methods.
- VeteranAbilities=STRONGER ;STRONGER,FIREPOWER,SIGHT,FASTER ;Testing a new approach to veterancy.
- EliteAbilities=SELF_HEAL,STRONGER ;SELF_HEAL,STRONGER,FIREPOWER,ROF ;Testing a new approach to veterancy.
- [SABOT]
- Range=6.75 ;5 ;Increased the Tank Destroyer range to be the same as Rhino Tanks to enable them to chase them effectively.
- [UltraAP]
- Verses=30%,30%,30%,100%,80%,100%,30%,30%,30%,100%,0%
- ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
- ;Increased the Tank Destroyer damage to none infantry armor by 28%.
- ;Increased the Tank Destroyer damage to flak infantry armor by 28%.
- ;Increased the Tank Destroyer damage to plate infantry armor by 28%.
- ;Increased the Tank Destroyer damage to medium vehicle armor by 40%.
- ;Increased the Tank Destroyer damage to wood structure armor by 18%.
- ;Increased the Tank Destroyer damage to steel structure armor by 18%.
- ;Increased the Tank Destroyer damage to concrete structure armor by 18%.
- ;Increased the Tank Destroyer damage to special_1 armor (terror drones) by 98%.
- ;Disallowed the Tank Destroyer weapon to damage spawned missile armor type to reduce reconnection errors.
- [AMCV]
- Cost=2000 ;3000 ;Reduced the cost of a MCV from 3000 to 2000 to make it more cost effective to build a new expansion specific MCV.
- Soylent=1000 ;3000 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [LCRF]
- Soylent=450 ;900 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [SAMWH]
- Verses=200%,100%,100%,80%,80%,80%,0%,0%,0%,100%,200%
- ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
- ;Increased Patriot Missile and Aegis Cruiser damage to rocketeers by 100%.
- ;Increased Patriot Missile and Aegis Cruiser damage to Spawned Missiles by 100%, affecting defence vs Dreadnought, Boomer, V3.
- ;Decreased Patriot Missile and Aegis Cruiser damage to Harrier, Black Eagle and Kirov by 20%.
- [GrandCannonWeapon]
- Range=13 ;15 ;Reduced France Grand Cannon range from 15 to 13 to make it less overwhelming as a base defence.
- MinimumRange=4 ;3 ;Extend France Grand Cannon minimum range from 3 to 4 so that units that are close to the cannon can not be fired upon.
- ;====================================== SOVIET CHANGES ======================================
- [NABNKR]
- Prerequisite=NACNST,NAHAND ;NACNST ;Made the Soviet Battle Bunker require a Soviet Barracks before being buildable, this makes Soviets more vulnerable to rush tactics.
- [NAREFN]
- Cost=1750 ;2000 ;Reduced price of the Allied and Soviet refineries to allow early game economic room to anti scout with infantry.
- Soylent=250 ;300 ;Adjusted to account for the change in the Refinery and the War Miner price.
- [HARV]
- Cost=1250 ;1400 ;Reduced price of the Allied and Soviet ore miners to allow early game economic room to anti scout with infantry.
- Soylent=625 ;1400 ;Set to match the new price and a the gameplay change matching sell costs percentage of units and structres at 50% of value.
- [NANRCT]
- Power=600 ;2000 ;Reduced the Nuclear Reactor's power output to 600 from 2000 to keep the power resource relavant to the Soviet faction in late game.
- [CoilBolt]
- ROF=110 ;Reduced rate of fire of Tesla Coil by 30 to make it less effective vs large number of targets, like in the case of infantry mixed with tanks.
- [OPCoilBolt]
- Range=10 ;Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers, reduced rate of fire by 20.
- ROF=110 ;Reduced rate of fire of Tesla Coil by 30 to make it less effective vs large number of targets, like in the case of infantry mixed with tanks.
- [NAINDP]
- Cost=1500 ;2500 ;Reduced price of the Soviet Industrial Plant from 2500 to 1500 allow for more interesting fast tech build orders.
- Soylent=750 ;1250 ;Set the sell value to match the new cost.
- [NAIRON]
- RevealToAll=no ;yes ;Superweapons are no longer revealed to the opponents to allow players to hide their superweapons in an unscouted area.
- [NAMISL]
- Cost=3000 ;5000 ;Reduced the cost of Nuke, Dominator and Weather storm from $5000 to $3000 as it takes too long to build and invest in them. This leads to more intense games.
- RevealToAll=no ;yes ;Superweapons are no longer revealed to the opponents to allow players to hide their superweapons in an unscouted area.
- [NukeSpecial]
- RechargeTime=8 ;10 ;Reduced the timer delay on Nuke, Dominator and Weather Storm from 10 to 8 minutes.
- [E2]
- Cost=80 ;100 ;Reduced the price of the Conscript to make basic infantry more effective throughout the game especially vs Yuri and for anti scouting.
- Soylent=40 ;50 ;Set the Conscript's sell value to match the new price.
- [DOG]
- Strength=55 ;100 ;Reduced the health of the attack dog to make scouting more skill based and to make infantry more effective overall.
- Trainable=yes ;no ;The Attack Dog is now able to gain promotions levels from kills.
- VeteranAbilities=STRONGER,FASTER,SCATTER ;Added new veteran abilities per promotion level.
- EliteAbilities=STRONGER,SELF_HEAL ;Added new veteran abilities per promotion level.
- [UCEliteM1Carbine]
- Damage=25 ;30 ;Reduced the damage of garrisoned elite Conscript from 30 to 25 to even out with other basic infantry changes.
- [SHK]
- Cost=400 ;500 ;Reduced cost of the Tesla Trooper to make the Soviets more rush resistant in the early game as this is their strength by design.
- Soylent=200 ;250 ;Set sell value to match new price.
- [ElectricBolt]
- Range=5 ;3 ;Increased Tesla Trooper's weapon range to increase its effectiveness.
- ROF=100 ;60 ;Reduced Tesla Trooper's rate of fire to create the a kiting gameplay mechanic for it.
- [ElectricBoltE]
- Damage=50
- ROF=100 ;40 ;Reduced the rate of fire of elite Tesla Trooper to keep it from becoming overbearing.
- [SENGINEER]
- Prerequisite=Barracks,NADEPT ;The Engineer now requires a Service Depot to be trained, this is to make Engineers less pivotal in determining the result of game early on leading to more diverse games.
- TechLevel=3 ;1 ;Tech level matched to new prequisite.
- Cost=800 ;500 ;Cost increased as the engineer is still very cost effective in determining the outcome of a game.
- [DESO]
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [RadBeamWeapon]
- ROF=100 ;50 ;Decreased the Desolator rate of fire from 50 to 100 to make it less effective as anti infantry.
- [RadBeamWeaponE]
- ROF=100 ;50 ;Decreased the Desolator rate of fire from 50 to 100 to make it less effective as anti infantry.
- [RadEruptionWarhead]
- Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
- [RadSite]
- Verses=18%,15%,13%,17%,10%,12%,0%,0%,0%,0%,0%
- ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
- ;Reduced radiation damage to infantry armor none by 82%.
- ;Reduced radiation damage to infantry armor flak by 85%.
- ;Reduced radiation damage to infantry armor plate by 87%.
- ;Reduced radiation damage to vehicle armor light by 33%.
- ;Increased radiation damage to vehicle armor heavy by 2%.
- ;Disallowed map based radiation to damage special_1 and spawned missile armor types to reduce reconnection errors.
- [TERROR]
- Cost=300 ;200 ;Increased the Terrorist price from $300 to $200.
- Soylent=150 ;100 ;Set the Terrorist grind value to match new price.
- Strength=100 ;75 ;Increased the Terrorist health from 75 to 100 to make it more effective at reaching its targets.
- CanPassiveAquire=yes ;no ;The Terrorist will now automatically pick targets and run towards them.
- [TerrorBombWH]
- CellSpread=3 ;2 ;Increased splash damage area of the Terrorist by 1 cell to make it more effective at combating kiting units.
- Verses=150%,100%,100%,130%,130%,100%,30%,150%,30%,100%,0%
- ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
- ;Increased the Terrorist damage to light vehicle armor by 40%.
- ;Increased the Terrorist damage to medium vehicle armor by 80%.
- ;Increased the Terrorist damage to heavy vehicle armor by 50%.
- ;Reduced the Terrorist damage to wood structure armor by 70%.
- ;Disallowed the Terrorist weapon to damage spawned missile armor type to reduce reconnection errors.
- [SMCV]
- Cost=2000 ;3000 ;Reduced the cost of a MCV from 3000 to 2000 to make it more cost effective to build a new expansion specific MCV.
- Soylent=1000 ;3000 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [SAPC]
- Soylent=450 ;900 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [DRON]
- Cost=600 ;500 ;Increased the cost of the Terror Drone to make less cost effective to spam as this leads to 'undesirable' gameplay mechanics.
- Soylent=0 ;Set sell value to 0 to not provide a bonus to Yuri grinding of IC droned units.
- [TTNK]
- Soylent=600 ;1200 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- OpportunityFire=yes ;no ;The Tesla tank can now shoot while moving.
- BuildTimeMultiplier=1.0 ;1.3
- Armor=light ;heavy
- [TankBolt]
- Damage=50 ;135
- ROF=100 ;75
- Range=8 ;4
- Projectile=Electricbounce ;not set ;Added the electric bounce projectile to Tesla Tank for splash damage on its unpromoted weapon.
- [TankBoltE]
- Damage=70 ;150
- ROF=100 ;60
- Range=8 ;6
- [Electric]
- Verses=100%,100%,100%,200%,100%,80%,65%,65%,65%,200%,0%
- ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
- ;Disallowed Tesla Coil and Tesla Tank firing on spawned missile armor type to reduce reconnection errors.
- ;Reduced Tesla Coil and Tesla Tank damage to vehicle heavy armor by 20%.
- ;Increased Tesla Coil and Tesla Tank damage to vehicle light armor by 115%.
- ;Increased Tesla Coild and Tesla Tank damage to structures by 15% as it was incredibly low.
- [HORV]
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [HARV]
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- Soylent=700 ;1400 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [APOC]
- Speed=5 ;4 ;Increased the movement speed of the Apocalypse Tank from 4 to 5.
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- Soylent=875 ;1750 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- OpportunityFire=yes ;no ;The Apocalypse tank can now shoot while moving.
- Accelerates=false ;not set ;Removed acceleration factor from the Apocalypse Tank.
- [SCHOPWH]
- Verses=100%,80%,60%,80%,80%,80%,100%,100%,60%,100%,0%
- ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
- ;Increased the Siege Chopper Artillery weapon damage to vehicle medium armor by 30%.
- ;Increased the Siege Chopper Artillery weapon damage to vehicle heavy armor by 30%.
- ;Disallowed the Siege Chopper Artillery from firing on Spawned missile armor type to reduce reconnection errors.
- [DTRUCK]
- Cost=1000 ;1500 ;Reduced price of the Demolition Truck from 1500 to 1200 to make it more cost effective.
- Soylent=500 ;750 ;Set the Demolition Truck Soylent to match the new price at 50% grinding value.
- Strength=200 ;150 ;Increased health of the Demolition Truck from 150 to 200 to make it die from two shots of a harrier jet instead of one.
- Speed=7 ;5 ;Increased the movement speed of the Demolition Truck from 5 to 7 to make it easier to surround enemy units and prevent them from being intercepted too easily.
- CreateSound=Dummy ;DemoTruckCreated ;Removed create sound to allow surprise attacks and force the opponenet to pay attention rather than getting an early warning.
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [Demobomb]
- RadLevel=500 ;100 ; Increased radiation released by Demolition Truck's explosion to make it have an effect on map control.
- [DemobombWH]
- CellSpread=6 ;8 ;Reduced the Demolition Truck's explosion splash damage radius by 2.
- Tiberium=no ;yes ;Set to no to reduce occurences of game code conflicts as this function is deprecated, but could lead to reconnection errors.
- Verses=80%,80%,80%,80%,80%,70%,30%,170%,20%,100%,0%
- ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
- ;Reduced the Demolition Truck explosion damage to all infantry by 20%.
- ;Reduced the Demolition Truck explosion damage to light vehicle armor by 20%.
- ;Increased the Demolition Truck explosion damage to medium vehicle armor by 30%.
- ;Increased the Demolition Truck explosion damage to heavy vehicle armor by 20%.
- ;Reduced the Demolition Truck explosion damage to wood structure armor by 50%.
- ;Increased the Demolition Truck explosion damage to steel structure armor by 20%.
- ;Reduced the Demolition Truck explosion damage to concrete structure armor by 10%.
- ;Reduced the Demolition Truck explosion damage to concrete structure armor by 10%.
- ;Disallowed the Demolition Truck from damaging Spawned missile armor type to reduce reconnection errors.
- [ZEP]
- OpportunityFire=yes ;none ;The Kirov Airship should now drop bombs automatically if targets are present under it.
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- CreateSound=Dummy ;KirovCreated ;Removed Soviet Kirov Airship creation callout sound to allow for more strategic plays with surprise attacks.
- [SQD]
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [HTK]
- Cost=700 ;500 ;Increased the cost of the Flak Track to make Air vs Anti air exchange less cost efficient for Soviets.
- Soylent=350 ;500 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [HTNK]
- Soylent=450 ;900 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [V3]
- Soylent=400 ;800 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [IronCurtainSpecial]
- RechargeTime=6
- ;====================================== YURI CHANGES ======================================
- [YAPOWR]
- ExtraPower=50 ;100 ;Reduced Bio-Reactor inserted infantry power upgrade output from 100 to 50 to make the power resource more relevant to Yuri.
- [YAREFN]
- BuildTimeMultiplier=1.0 ;Salve miner now builds at the same rate from the structures and vehicles tab.
- [SMIN]
- BuildTimeMultiplier=1.0 ;Salve miner now builds at the same rate from the structures and vehicles tab.
- [HARVWH]
- Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,200%,100%
- ;100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100%
- ;Changed the damage of the Slave Miner and War Miner weapons vs Terror Drones to behave the same way as in Red Alert 2. (200% damage reduction vs Terror Drones)
- [YAGNTC]
- RevealToAll=no ;yes ;Superweapons are no longer revealed to the opponents to allow players to hide their superweapons in an unscouted area.
- [YAPPET]
- Cost=3000 ;5000 ;Reduced the cost of Nuke, Dominator and Weather storm from $5000 to $3000 as it takes too long to build and invest in them. This leads to more intense games.
- RevealToAll=no ;yes ;Superweapons are no longer revealed to the opponents to allow players to hide their superweapons in an unscouted area.
- [PsychicDominatorSpecial]
- RechargeTime=8 ;10 ;Reduced the timer delay on Nuke, Dominator and Weather Storm from 10 to 8 minutes.
- [CombatDamage]
- FallingDamageMultiplier=0.2 ;1.0 ;Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 80%.
- [PsychicJab]
- Range=6 ;4.5 ;Increased the weapon range of Initiates from 4.5 to 6 to make them more effective in their role as they are the weakest of basic infantry.
- ROF=18 ;15 Increased Initiate rate of fire slightly to match the Allied GI.
- [UCPsychicJab]
- Damage=20 ;63 ;Reduced garrison damage of Initiates from 63 to 20 as they were too powerful in structures.
- ROF=18 ;15 Increased Initiate rate of fire slightly to match the Allied GI.
- [UCElitePsychicJab]
- Damage=23 ;73 ;Reduced garrison damage of Elite Initiates from 73 to 23 as they were too powerful in structures.
- ROF=18 ;15 Increased Initiate rate of fire slightly to match the Allied GI.
- [YENGINEER]
- Prerequisite=Barracks,YAGRND ;The Engineer now requires a Service Depot to be trained, this is to make Engineers less pivotal in determining the result of game early on leading to more diverse games.
- TechLevel=3 ;1 ;Tech level matched to new prequisite.
- Cost=800 ;500 ;Cost increased as the engineer is still very cost effective in determining the outcome of a game.
- [BRUTE] ;Yuri Brute
- Armor=none ;plate ;Changed Brute's armor type from plate to none to make it more vulnerable to anti infantry weapons.
- Cost=300 ;500 ;Reduced cost the Brute from 500 to 300 to give Yuri a better early game anti armor option.
- Soylent=100 ;250 ;Sell value reduced to fix Genetic Mutator grinder exploit.
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [LTNK]
- Soylent=350 ;700 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [YTNK]
- Soylent=300 ;600 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [GattWH]
- Verses=90%,80%,70%,40%,20%,6%,10%,5%,3%,125%,50%
- ;100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
- ;Reduced Gattling Tank's damage to basic infantry by 10% to make infantry more useful vs Yuri.
- ;Reduced Gattling Tank's damage to light, medium and heavy armoured vehicles by 10%, 10%, 4% respectively;
- ;Reduced Gattling Tank's damage against terror drones by 75% to make the use of drones a viable option against Yuri. (now 2 shots instead of 1)
- [TELE]
- Soylent=500 ;1000 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [MagneticBeam]
- ROF=40 ;20 ;Reduced Magnetrons rate of fire by 50% to make auto mag less effective.
- Projectile=InvisibleMedium ;InvisibleHigh ;Set Magnetron to be unable to pick up units that are high on a cliff.
- [MagneticBeamE]
- ROF=50 ;20 ;Reduced Magnetrons rate of fire by 60% to make auto mag less effective.
- Projectile=InvisibleMedium ;InvisibleHigh ;Set Magnetron to be unable to pick up units that are high on a cliff.
- [MagneShake]
- ROF=90 ;110 ;Increased Magnetron's anti structure weapon's rate of fire to give Yuri an easier way to deal with early game defence structures.
- Projectile=InvisibleMedium ;InvisibleHigh ;Set Magnetron to be unable to fire on structures that are high on a cliff.
- [CAOS]
- Soylent=400 ;800 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- Speed=10 ;8 ;Increased the movement speed of the Chaos Drone to make it more successful at reaching its targets before dying.
- Armor=special_1 ;Changed Chaos Drone's armor type from light to special_1 to give it the same vulnerabilities as the Terror Drone.
- [PsychGasCreate]
- Verses=75%,75%,75%,20%,20%,20%,0%,0%,0%,0%,0%
- ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
- ;Reduced Chaos Drone's Berserk effect duration on infantry by 25%.
- ;Reduced Chaos Drone's Berserk effect duration on vehicles by 30%.
- [PCV]
- Cost=2000 ;3000 ;Reduced the cost of a MCV from 3000 to 2000 to make it more cost effective to build a new expansion specific MCV.
- Soylent=1000 ;3000 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [YHVR]
- Soylent=450 ;900 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- [MIND]
- Speed=5 ;4 ;Increased Mastermind's movement speed from 4 to 5 to make it easier to kite units like with the battle fortress, which is necessary after slowing down it's mindcontrol.
- Soylent=875 ;1750 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- SpeedType=Hover ;not set ;Switched Mastermind to a hover movement to make Yuri more dynamic on naval maps.
- Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} ;{4A582741-9839-11d1-B709-00A024DDAFD1} ;Switched Mastermind to a hover transport locomotor to make Yuri more dynamic on naval maps.
- MovementZone=AMphibiousDestroyer ;Switched Mastermind to a hover movement zone to make Yuri more dynamic on naval maps.
- Strength=600 ;500 ;Increased Mastermind's health from 500 to 600 to allow it survive for longer after slowing down its gameplay mechanics.
- [MultipleMindControlTank]
- Range=7 ;6 ;Set Mastermind's mind-control range to be same as Psychic Tower for easier association of mind control unit abilities.
- ROF=100 ;10 ;Set Mastermind's rate of fire to be same as Psychic Tower for easier association of mind control unit abilities.
- [CombatDamage]
- OverloadCount=3,4,5,6 ;3,6,10,50 ;Reduced amount of units the Mastermind can control before increasing overload damage levels.
- OverloadDamage=0,50,50,50 ;0,50,100,500 ;Set overload damage amount to be the same across levels for easier balance adjustments.
- OverloadFrames=0,60,50,45 ;30,60,60,60 ;Set the rate of overload damage to increase per level.
- [DISK]
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- CreateSound=Dummy ;FloatingDiscCreated ;Removed Yuri Disk creation callout sound to allow for more strategic plays with surprise attacks.
- Strength=500 ;600 ;Reduced health of Yuri Disk from 600 to 500 as this unit plays a large role in determining the outcome of the game and should be easier to take out when it uses its special abilities.
- [DiskWH]
- Verses=100%,100%,100%,50%,50%,50%,70%,70%,70%,100%,100%
- ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
- ;Reduced Disk laser damage to all structures by 30%.
- [SMIN]
- Soylent=750 ;1500 ;Grinding values of all vehicles reduced by 50% to reduce Yuri's bonus economy.
- SelfHealing=no ;yes ;Removed SelfHealing from all units except heroes Tanya, Boris and Yuri Prime.
- [YAGRND]
- Cost=1200 ;600 ;Price increased to delay rebuild rate in enemy base and to nerf mind control abuse overall.
- [NACLON]
- Cost=1500 ;2500 ;Reduced the price of the Cloning vats to match the Industrial Plant and Ore Purifier as this is Yuri's Bonus providing structure.
- Soylent=750 ;1250 ;Set sell value to match the new price.
- ;========================================================================================================
- ;================================================ END OF MOD ============================================
- ;========================================================================================================
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