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Mind Knight (Psionic Abjurant Champion)

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Apr 21st, 2019
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  1. Requirements
  2. Base Attack Bonus: +5
  3. Feats: Combat Manifestation
  4. Manifesting: Must be able to manifest 1st-level powers, including at least one psychokinesis power.
  5. Special: Must be proficient with at least one martial weapon.
  6.  
  7. HD: d10
  8. Skills: 2 + Int; Autohypnosis, Climb, Concentration, Craft, Handle Animal, Intimidate, Jump, Knowledge (psionics), Ride, Psicraft, Swim
  9. BAB: Good
  10. Saves: Fort poor, Ref poor, Will good
  11.  
  12. Manifesting: At every level, you gain additional power points per day, an increase in manifester level, and access to new powers as if you had also gained a level in whatever manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a mind knight, you must decide to which class to add each level for the purpose of determining power points per day, powers known, and manifester level.
  13.  
  14. Mind Knight's Armor (Su): Any time you manifest a psychokinesis power that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your mind knight class level.
  15.  
  16. Extended Protection (Su): Double the duration of any psychokinesis power you manifest that provides a numerical bonus.
  17.  
  18. Swift Protection (Su): Beginning at 2nd level, you can manifest psychokinesis powers that provide a numerical bonus as a swift action, if that power's total power point cost does not exceed your mind knight class level.
  19.  
  20. Psychic Boost (Su): Beginning at 4th level, as a swift action, you can spend a number of power points up to your manifester level to grant yourself one of the following insight bonuses for 1 round.
  21.  
  22. Bonus on attack rolls equal to half the number of power points expended, rounded up.
  23. Bonus on weapon damage rolls equal to the number of power points expended.
  24. Bonus to AC equal to half the number of power points expended, rounded up.
  25. Bonus on saving throws equal to half the number of power points expended, rounded up.
  26. Resistance to acid, cold, electricity, fire, and sonic equal to 5 × half the number of power points expended, rounded up.
  27.  
  28. Martial Psionicist (Ex): At 5th level, your manifester level in a chosen manifesting class is equal to your base attack bonus (unless it would otherwise be higher). You can apply this benefit to only one psionic class to which you have added manifesting levels by your advancement as a mind knight.
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