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Oct 15th, 2018
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  1. # Config version. Do not change this
  2. config-version = "1.0"
  3.  
  4. # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
  5. bind = "0.0.0.0:25577"
  6.  
  7. # What should be the MOTD? Legacy color codes and JSON are accepted.
  8. motd = "&3A Velocity Server"
  9.  
  10. # What should we display for the maximum number of players? (Velocity does not support a cap
  11. # on the number of players online.)
  12. show-max-players = 500
  13.  
  14. # Should we authenticate players with Mojang? By default, this is on.
  15. online-mode = true
  16.  
  17. # Should we forward IP addresses and other data to backend servers?
  18. # Available options:
  19. # - "none": No forwarding will be done. All players will appear to be connecting from the proxy
  20. # and will have offline-mode UUIDs.
  21. # - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run
  22. # servers using Minecraft 1.12 or lower.
  23. # - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native
  24. # forwarding. Only applicable for Minecraft 1.13 or higher.
  25. player-info-forwarding-mode = "MODERN"
  26.  
  27. # If you are using modern IP forwarding, configure an unique secret here.
  28. forwarding-secret = "5up3r53cr3t"
  29.  
  30. # Announce whether or not your server supports Forge/FML. If you run a modded server, we suggest turning this on.
  31. announce-forge = false
  32.  
  33. [servers]
  34. # Configure your servers here.
  35. Lobby = "104.128.52.123:25565"
  36. Test = "localhost:25555"
  37. DoA = "localhost:25575"
  38. RockTheGames = "s6.minespan.com:26309"
  39. McCheeseCrafters = "144.217.10.136:26012"
  40. Test2 = "localhost:25585"
  41.  
  42. # In what order we should try servers when a player logs in or is kicked from a server.
  43. try = [
  44. "McCheeseCrafters",
  45. "Test"
  46. ]
  47.  
  48. [advanced]
  49. # How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and
  50. # setting it to -1 will disable compression entirely.
  51. compression-threshold = 1024
  52.  
  53. # How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6.
  54. compression-level = -1
  55.  
  56. # How fast (in miliseconds) are clients allowed to connect after the last connection? Default: 3000
  57. # Disable by setting to 0
  58. login-ratelimit = 3000
  59.  
  60. # Specify a custom timeout for connection timeouts here. The default is five seconds.
  61. connection-timeout = 5000
  62.  
  63. # Specify a read timeout for connections here. The default is 30 seconds.
  64. read-timeout = 30000
  65.  
  66. # Enables compatibility with HAProxy.
  67. proxy-protocol = false
  68.  
  69. [query]
  70. # Whether to enable responding to GameSpy 4 query responses or not
  71. enabled = false
  72.  
  73. # If query responding is enabled, on what port should query response listener listen on?
  74. port = 25577
  75.  
  76. # This is the map name that is reported to the query services.
  77. map = "Velocity"
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