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- onmozfullscreenchange is deprecated. FC_pregmod.html:44:11565
- onmozfullscreenerror is deprecated. FC_pregmod.html:44:11565
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.Toggle && $SF.Active >= 1 && $SF.MercCon.CanAttend > -1 && $SF.MercCon.CanAttend > -2>> <<set $SF.MercCon.CanAttend = -1>> <</if>> FC_pregmod.html:356094:28123
- Error: <<set>>: bad evaluation: V.SF.Facility is undefined
- <<set $costs = Math.trunc(predictCost($slaves))>> FC_pregmod.html:356094:28123
- Error: <<=>>: bad evaluation: V.SF.Facility is undefined
- <<= Count()>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.MercCon.CanAttend === 1>> The Colonel is away at her merc meetup, so <<print SFC()>> will assist you. <<else>> You make your way to the operations center. The Colonel is <<if random(1,100) > 25>>glancing between her tablet and the large wallscreen, occasionally taking notes or barking orders. <<elseif random(1,100) > 25>>is handling a minor issue.<<else>>examining a table with a map of the surrounding area, planning maneuvers in the event of an attack.<</if>> She notices your entrance and turns her attention to you. <</if>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.Gift === 0 && $SF.MercCon.CanAttend === -1 && ($SF.Colonel.Talk + $SF.Colonel.Fun !== 1)>> The Colonel looks down a list on her tablet. "There's some things we can do to help you out, boss. <br>We've had some good prizes turn up, that's made us some extra money we could turn over. | <<link "Request cash""Firebase">> /*<<set $CashGift = ((Math.ceil((Math.abs($cash)*0.05)*(Math.max(0.99,$SF.Size))))*($arcologies[0].prosperity/100))*_Env>> OLD*/ <<set $CashGift = Math.ceil(25000*($SF.Size/10)*_Env),$SF.Gift = 1,$choice = 1>> <<set $CashGift = ($CashGift > 5000 ? $CashGift : 5000)>> <<run cashX($CashGift, "specialForces")>> <</link>> <<if $rep < 20000>> <br>If you want we could throw a quick military parade, get the people feeling extra patriotic. | <<link "Request military parade""Firebase">> <<set $GoodWords1 += 50*(Math.ceil($SF.Size*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.Gift = 1>> <<set $choice = 2>> <<run repX($GoodWords1, "specialForces")>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> <br>Or we could hit some businesses that rival the ones in $arcologies[0].name with some sabotage. | <<link "Request sabotage""Firebase">> <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Size/100*_Env)),$SF.Gift = 1,$choice = 3>> <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <<else>> <<set $arcologies[0].prosperity += $GoodWords2>> <</if>> <</link>> <</if>> <<elseif $SF.Gift == 0 && ($SF.MercCon.CanAttend > -1 || ($SF.Colonel.Talk + $SF.Colonel.Fun > 0))>> <br>He looks down a list on his tablet. "<<= properTitle()>>, how can $SF.Lower help you this week? <br>$SF.Caps can spare some profits from our recent operations. | <<link "Request cash""Firebase">> <<set $CashGift = 25000*($SF.Size/10)*_Env,$SF.Gift = 1,$choice = 1>> <<set $CashGift = ($CashGift > 5000 ? $CashGift : 5000)>> <<run cashX(Math.ceil($CashGift * 0.8), "specialForces")>> <</link>> <<if $rep < 20000>> <br>We can set some units aside for a ceremonial march through the arcology. | <<link "Request a parade""Firebase">> <<set $GoodWords1 += 50*(Math.ceil($SF.Size*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.Gift = 1>> <<set $choice = 2>> <<run repX(Math.ceil($GoodWords1*0.8), "specialForces")>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> <br>Or we can target rival businesses for sabotage. | <<link "Request sabotage""Firebase">> <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Size/100*_Env)),$SF.Gift = 1,$choice = 3>> <<if $arcologies[0].prosperity + $GoodWords2 * 0.8 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <<else>> <<set $arcologies[0].prosperity += Math.ceil($GoodWords2*0.8)>> <</if>> <</link>> <</if>> <</if>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.Colonel.Talk === 0 && $SF.Colonel.Fun === 0 && $SF.MercCon.CanAttend === -1>> <span id="result0"> <br>"If you need me for anything else, let me know." <<if $SF.Colonel.Status >= 25>> <br> <<link "Walk with the Colonel on the surface.">> <<replace "#result0">> <<set $SF.Colonel.Talk = 1>> <br><br>You ask the Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. <<if $PC.warfare >= 100 && $PC.career == "mercenary">> Your mastery of wet work and prior experience in a PMC satisfies the Colonel that between you<<if $Bodyguard != 0>>, $Bodyguard.slaveName,<</if>> and her, there should be little threat to walking around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gain…
- FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if ndef $SF.MercCon.View && ($SF.Colonel.Fun + $SF.Colonel.Talk < 1)>> <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SF.Colonel.Core == "brazen">><<= properTitle()>><<else>>boss<</if>>, back when I was a merc me and a couple of my old friends would have a meetup every several months. Drinking, fucking, drugs... a little poker. It eventually grew into a whole thing, and now we bring our latest and greatest toys to show off, maybe make some money off selling the schematics. I'd like to continue going, for old times' sake." <br>[[Grant leave|Firebase][$SF.MercCon.CanAttend = 1,$SF.MercCon.View = 1]] <br>[[Request she remain on base|Firebase][$SF.MercCon.CanAttend = -2,$SF.MercCon.View = 0]]<br> <</if>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.MercCon.History >= 1>> <<if ((Math.trunc($week/24) === ($week/24)) && $SF.MercCon.CanAttend === -1)>> <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SF.Colonel.Core == "brazen">><<= properTitle()>><<else>>boss<</if>>, that biannual merc meetup has come around again. You've already gave me leave to attend, but I just wanted to be sure I'm still clear to go." <br>[[Grant leave.|Firebase][$SF.MercCon.CanAttend = 1]] <br>[[Request she remain on site.|Firebase][$SF.MercCon.CanAttend = -1]] <</if>> <br><br>While at the recent merc meetup, The Colonel made @@.yellowgreen;<<print cashFormat(Math.ceil($SF.MercCon.Income))>>@@ selling generic schematics to her friends, <<print commaNum($SF.MercCon.Menials)>> menial slaves were won in a poker game, and <<print commaNum($SF.MercCon.TotalMercs)>> mercenaries were persuaded to join $SF.Lower. <br>Total earnings thus far: @@.yellowgreen;<<print cashFormat(Math.ceil($SF.MercCon.Revenue))>>@@ in income, <<print commaNum($SF.MercCon.TotalMenials)>> menial slaves and <<print commaNum($SF.MercCon.Mercs)>> mercenaries joined across $SF.MercCon.History meetups. <</if>> FC_pregmod.html:356094:28123
- Error: <<set>>: bad evaluation: V.SF.Facility is undefined
- <<set $costs = Math.trunc(predictCost($slaves))>> FC_pregmod.html:356094:28123
- Error: <<run>>: bad evaluation: V.lastWeeksRepExpenses is undefined
- <<run repX(100 * _majorBattleMod, "war")>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: assignment to undeclared variable V
- <<if typeof eval(_customEvalCode) === "function">> <<run (eval(_customEvalCode))()>> <</if>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: assignment to undeclared variable V FC_pregmod.html:356097:4044
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.Toggle && $SF.Active >= 1 && $SF.MercCon.CanAttend > -1 && $SF.MercCon.CanAttend > -2>> <<set $SF.MercCon.CanAttend = -1>> <</if>> FC_pregmod.html:356094:28123
- Error: <<set>>: bad evaluation: V.SF.Facility is undefined
- <<set $costs = Math.trunc(predictCost($slaves))>> FC_pregmod.html:356094:28123
- Error: <<=>>: bad evaluation: V.SF.Facility is undefined
- <<= Count()>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.MercCon.CanAttend === 1>> The Colonel is away at her merc meetup, so <<print SFC()>> will assist you. <<else>> You make your way to the operations center. The Colonel is <<if random(1,100) > 25>>glancing between her tablet and the large wallscreen, occasionally taking notes or barking orders. <<elseif random(1,100) > 25>>is handling a minor issue.<<else>>examining a table with a map of the surrounding area, planning maneuvers in the event of an attack.<</if>> She notices your entrance and turns her attention to you. <</if>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.Gift === 0 && $SF.MercCon.CanAttend === -1 && ($SF.Colonel.Talk + $SF.Colonel.Fun !== 1)>> The Colonel looks down a list on her tablet. "There's some things we can do to help you out, boss. <br>We've had some good prizes turn up, that's made us some extra money we could turn over. | <<link "Request cash""Firebase">> /*<<set $CashGift = ((Math.ceil((Math.abs($cash)*0.05)*(Math.max(0.99,$SF.Size))))*($arcologies[0].prosperity/100))*_Env>> OLD*/ <<set $CashGift = Math.ceil(25000*($SF.Size/10)*_Env),$SF.Gift = 1,$choice = 1>> <<set $CashGift = ($CashGift > 5000 ? $CashGift : 5000)>> <<run cashX($CashGift, "specialForces")>> <</link>> <<if $rep < 20000>> <br>If you want we could throw a quick military parade, get the people feeling extra patriotic. | <<link "Request military parade""Firebase">> <<set $GoodWords1 += 50*(Math.ceil($SF.Size*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.Gift = 1>> <<set $choice = 2>> <<run repX($GoodWords1, "specialForces")>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> <br>Or we could hit some businesses that rival the ones in $arcologies[0].name with some sabotage. | <<link "Request sabotage""Firebase">> <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Size/100*_Env)),$SF.Gift = 1,$choice = 3>> <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <<else>> <<set $arcologies[0].prosperity += $GoodWords2>> <</if>> <</link>> <</if>> <<elseif $SF.Gift == 0 && ($SF.MercCon.CanAttend > -1 || ($SF.Colonel.Talk + $SF.Colonel.Fun > 0))>> <br>He looks down a list on his tablet. "<<= properTitle()>>, how can $SF.Lower help you this week? <br>$SF.Caps can spare some profits from our recent operations. | <<link "Request cash""Firebase">> <<set $CashGift = 25000*($SF.Size/10)*_Env,$SF.Gift = 1,$choice = 1>> <<set $CashGift = ($CashGift > 5000 ? $CashGift : 5000)>> <<run cashX(Math.ceil($CashGift * 0.8), "specialForces")>> <</link>> <<if $rep < 20000>> <br>We can set some units aside for a ceremonial march through the arcology. | <<link "Request a parade""Firebase">> <<set $GoodWords1 += 50*(Math.ceil($SF.Size*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.Gift = 1>> <<set $choice = 2>> <<run repX(Math.ceil($GoodWords1*0.8), "specialForces")>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> <br>Or we can target rival businesses for sabotage. | <<link "Request sabotage""Firebase">> <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Size/100*_Env)),$SF.Gift = 1,$choice = 3>> <<if $arcologies[0].prosperity + $GoodWords2 * 0.8 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <<else>> <<set $arcologies[0].prosperity += Math.ceil($GoodWords2*0.8)>> <</if>> <</link>> <</if>> <</if>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.Colonel.Talk === 0 && $SF.Colonel.Fun === 0 && $SF.MercCon.CanAttend === -1>> <span id="result0"> <br>"If you need me for anything else, let me know." <<if $SF.Colonel.Status >= 25>> <br> <<link "Walk with the Colonel on the surface.">> <<replace "#result0">> <<set $SF.Colonel.Talk = 1>> <br><br>You ask the Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. <<if $PC.warfare >= 100 && $PC.career == "mercenary">> Your mastery of wet work and prior experience in a PMC satisfies the Colonel that between you<<if $Bodyguard != 0>>, $Bodyguard.slaveName,<</if>> and her, there should be little threat to walking around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gain…
- FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if ndef $SF.MercCon.View && ($SF.Colonel.Fun + $SF.Colonel.Talk < 1)>> <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SF.Colonel.Core == "brazen">><<= properTitle()>><<else>>boss<</if>>, back when I was a merc me and a couple of my old friends would have a meetup every several months. Drinking, fucking, drugs... a little poker. It eventually grew into a whole thing, and now we bring our latest and greatest toys to show off, maybe make some money off selling the schematics. I'd like to continue going, for old times' sake." <br>[[Grant leave|Firebase][$SF.MercCon.CanAttend = 1,$SF.MercCon.View = 1]] <br>[[Request she remain on base|Firebase][$SF.MercCon.CanAttend = -2,$SF.MercCon.View = 0]]<br> <</if>> FC_pregmod.html:356094:28123
- Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.SF.MercCon is undefined
- <<if $SF.MercCon.History >= 1>> <<if ((Math.trunc($week/24) === ($week/24)) && $SF.MercCon.CanAttend === -1)>> <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SF.Colonel.Core == "brazen">><<= properTitle()>><<else>>boss<</if>>, that biannual merc meetup has come around again. You've already gave me leave to attend, but I just wanted to be sure I'm still clear to go." <br>[[Grant leave.|Firebase][$SF.MercCon.CanAttend = 1]] <br>[[Request she remain on site.|Firebase][$SF.MercCon.CanAttend = -1]] <</if>> <br><br>While at the recent merc meetup, The Colonel made @@.yellowgreen;<<print cashFormat(Math.ceil($SF.MercCon.Income))>>@@ selling generic schematics to her friends, <<print commaNum($SF.MercCon.Menials)>> menial slaves were won in a poker game, and <<print commaNum($SF.MercCon.TotalMercs)>> mercenaries were persuaded to join $SF.Lower. <br>Total earnings thus far: @@.yellowgreen;<<print cashFormat(Math.ceil($SF.MercCon.Revenue))>>@@ in income, <<print commaNum($SF.MercCon.TotalMenials)>> menial slaves and <<print commaNum($SF.MercCon.Mercs)>> mercenaries joined across $SF.MercCon.History meetups. <</if>> FC_pregmod.html:356094:28123
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