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- These are my personal notes and are obviously not polished for human consumption. If you find them useful, that's great. But don't blame Ubi for anything included. Thanks, Deadz.
- _________
- Community Workshop happening
- Exciting part is Patch Notes
- When is the patch coming? It's approved! So one week from today.
- PAX east was cool, meetup was cool. Pope told JJ's everyone is meeting up there, and that some are underage. Called them like 5 times, every time they said OK. They finally actually show up, and the bar kicked them out cause of underages. lul
- Training mode, trials, arenas on the 19th, along side dance of death.
- On the 26th, duel arenas will be added to duel and brawl. 27th faction war ends, dueling execution order. Double loot fest May 4th. Other un-announced events between may and s6. Warrior Rush on May 11th for some steel right before S6.
- Battle outfits on sale. 1500 steel > 1000, 3000 steel > 2000 steel, 5000 steel > 3000 steel. ?
- Tribute Vanquisher event this weekend. Complete as many tribute matches as possible.
- Elite outfits this week for weekly content @ 11:11 (21:30 into video)
- Arena mode and trials should be showcased by some popular youtubers before S6. Not me tho. :(
- Actual arena style duels maps with no environmentals. Three of them, one themed after each Faction.
- Bundle previews are being enabled now. More armory features, yeah! @30:15
- FULL CONTROLLER REMAPPING! It's bound in groups due to technical limitations, so no rebinding zone, but you can bind guardbreak to right bumper or select ifyou really want to.
- Attack penalties on gear reduced from -25% to -15%. Also reduced maximum attack bonus but I missed that.
- Damage Defence reduced from 23% to 17% bonus on defence, -31% to -17%.
- Defence penetration has been altered similarly, so it'll have slightly less imbalance.
- PINGS! Ping will be displayed as a numerical value on the scoreboard. You can FINALLY see your own ping ingame and see if the issue is you or someone else instead of just seeing yourself green with everyone else red.
- Controller rumbles when the game finds a match if you're alt-tabbed on PC now. Lol
- ____
- #BALANCE
- Backdodge - Assassin's are escaping everyone, so we're normalizing this. Backdodge is normalized to 1.75 meters. This is nerfing the extremes and slightly buffing other weaker heroes.
- Reflex bug should be fixed? What?
- Deflect has been changed to deflect the second attack instead of blocking the second one. It's not a massive balance change but it makes it a ton cooler. Example given: Berserker's zone being deflected. Instead of a deflect into a block into an attack, you'll instead deflect 5 attacks then launch your attack. It'll look cooler. Similar story with multi-attacks (ganks.)
- Aramusha bug relating to reflex guard not being able to recover has been fixed. Shouldn't affect his overall balance, just the inconsistency.
- Conqueror got a good buff in S5. A few things being adjusted to nerf him. Shouldn't overtune.
- Charging shield crush no longer --
- Light attack nerfed from 15 to 13. Should result in needing one more attack to 100-0 someone, resulting in more revenge for a ganked target.
- Ledge execution animations - Knock Knock has been timing adjusted so it's more satisfying. Exactly what we need.
- Warlord's Full block stamina cost buffed by causing 25% less than before. Stamina Upkeep Cost reduced by 25%.
- Brought berserker down a little bit.
- From 30 to 24 damage on slashing rush. Backzone nerfed too, reduced damage on first attack spam.
- Shugoki
- Demon Embrace - If someone on your team kills the demon embraced target, you no longer get health. So there's a slight downside to ganking shugoki grabs now.
- Zone feedback changed for a few heroes. - Shugoki is one.
- Kensei second top heavy could be feinted to GB when out of stamina. This no longer works.
- Visual changes on ~~Valk~~ Nobushi. More animations, smoother animations. -- Edited cause I misheard.
- Shinobi/gladiator backstrafe movespeed nerfed. This pairs with backdodge nerfs. They are the worst for running away, and this should nerf the "assassin's always running away" issue.
- Centurion got a Buff.
- HP increase to 120 from 110.
- Light heavy chain. So he can go light > heavy now instead of only light > light.
- Centurion bugfix. Wallsplat without a wallsplat is fixed. Happened rarely.
- Other minor damage changes - Find out next week cause lengthy and small.
- Gladiator
- Couple bug fixes for ledging early with left throw, bamboozle causing players to get up from OOS to early, QoL changes.
- Highlander
- Zone buff. His tracking was super poor at killing minions, so it's been changed so that it actually kills minions. It actually cleaves now.
- Shaman
- Nerfed so that pouncing eats the bleed immediately. You need to re-apply bleed to pounce a second time. This nerfs pounce spam.
- ___
- PK, Warden, Valkyrie, Orochi... Weren't mentioned for a reason. Maybe you can read between the lines? - Thanks Roman. --- More accutely, I would assume the large changes here are due to them being reworked characters for S6.
- ___
- Some tribute changes, some zipline fixes, some dominion issues fixed (extra respawn penalty fixed).
- Customization bug fixes, like I am War on PK not having a sword. Color swatch issues again... Reputation level fixed for outfits. Issue with spamming the snowball emote fixed. More symbols for the Mask outfits.
- Sound levels normalized and/or fixed where needed. Sound level balance pass basically lul.
- ON PC THEY FIXED AN ISSUE THAT PREVENTED THE GAME FROM TURNING OFF COMPLETELY WHEN YOU HIT QUIT TO DESKTOP.
- Memory leak SHOULD BE FIXED!~ FUCK YES. This fixes one of the issues with memleaks. Should fix the *vast majority* of memory leak issues.
- 10 minute quit penalty has been removed from non-ranked. This applies to all leaving, including AFK timeouts.
- Lag compensation will be implemented with this patch. They are implementing a 33ms lag compensation for inputs. This should buffer inputs and prevent fluxtuating your inputs to cause 100ms sped up attacks. It's PC first for a week, then enabled on consoles if it works good.
- With this they are removing the inconsistency from timesnap. Should be a huge improvement. Players are reporting it as gooder.
- Full notes on Wednesday the 18th.
- ____
- Dev talk @ 1:15:45
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