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Jul 22nd, 2018
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  1. public class InfinityDeaths extends ActiveScript implements PaintListener, MouseListener, MessageListener{
  2. int ess = 7936; //Essence
  3. int port = 7155; //Portal to get to altar
  4. int wall = 65082; // wildy wall
  5. int ibank; //just ebank times
  6. int imake; //times crafted
  7. int idie; //times died
  8. int objbank = 43277; //ebank id
  9. int[] extis = {7152, 7151, 7150, 7148, 7149 }; // the things u require to exit outer circle to inner
  10. int death = 560; //death rune id
  11. int deathaltar = 2488; //death alter id
  12. int wizid = 2257; //the wizard id
  13. RegionTile bankT = new RegionTile(3097, 3496, 0); //ebank tile
  14. RegionTile deathportal = new RegionTile(3050, 4837, 0); //the tile before death portal
  15. RegionTile b4wiz = new RegionTile(3104,3555, 0); //tile infront of the wizard > HE MOVES
  16. RegionTile B4wildy = new RegionTile(3102,3520, 0); // tile before wildy wall
  17. public RegionTile[] abyssInnerTiles = { new RegionTile(3040, 4843, 0), new RegionTile(3047, 4842, 0), new RegionTile(3052, 4835, 0), new RegionTile(3050, 4825, 0), new RegionTile(3042, 4820, 0), new RegionTile(3033, 4821, 0), new RegionTile(3028, 4827, 0), new RegionTile(3026, 4835, 0), new RegionTile(3033, 4843, 0) };
  18. public final RegionTile[] abyssOuterTiles = { new RegionTile(3039, 4855, 0), new RegionTile(3052, 4850, 0), new RegionTile(3060, 4839, 0), new RegionTile(3060, 4822, 0), new RegionTile(3049, 4811, 0), new RegionTile(3032, 4810, 0), new RegionTile(3018, 4820, 0), new RegionTile(3016, 4837, 0), new RegionTile(3025, 4852, 0) };
  19. RegionTile q1 = new RegionTile(3100,3501,0);
  20. RegionTile q2 = new RegionTile(3089,3487,0);
  21. Area ebank = new Area(q1,q2); //ebank area
  22. Area circle; //outer circle
  23. Area wizard = new Area(3102,3552,3108,3559); //wizard area
  24. Area edgeteleport = new Area(3069,3510,3065,3504); //teleported area
  25. Area intercircle; // inner circle area
  26. Area deaths = new Area(2210,4842,2201,4830); // death rune place
  27. //Area b4wildy = new Area(3103,3520,3100,3519); // area before wildy wall
  28. Area jumped = new Area(3097,3523,3103,3525); // area after wildy wall
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