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- public class InfinityDeaths extends ActiveScript implements PaintListener, MouseListener, MessageListener{
- int ess = 7936; //Essence
- int port = 7155; //Portal to get to altar
- int wall = 65082; // wildy wall
- int ibank; //just ebank times
- int imake; //times crafted
- int idie; //times died
- int objbank = 43277; //ebank id
- int[] extis = {7152, 7151, 7150, 7148, 7149 }; // the things u require to exit outer circle to inner
- int death = 560; //death rune id
- int deathaltar = 2488; //death alter id
- int wizid = 2257; //the wizard id
- RegionTile bankT = new RegionTile(3097, 3496, 0); //ebank tile
- RegionTile deathportal = new RegionTile(3050, 4837, 0); //the tile before death portal
- RegionTile b4wiz = new RegionTile(3104,3555, 0); //tile infront of the wizard > HE MOVES
- RegionTile B4wildy = new RegionTile(3102,3520, 0); // tile before wildy wall
- public RegionTile[] abyssInnerTiles = { new RegionTile(3040, 4843, 0), new RegionTile(3047, 4842, 0), new RegionTile(3052, 4835, 0), new RegionTile(3050, 4825, 0), new RegionTile(3042, 4820, 0), new RegionTile(3033, 4821, 0), new RegionTile(3028, 4827, 0), new RegionTile(3026, 4835, 0), new RegionTile(3033, 4843, 0) };
- public final RegionTile[] abyssOuterTiles = { new RegionTile(3039, 4855, 0), new RegionTile(3052, 4850, 0), new RegionTile(3060, 4839, 0), new RegionTile(3060, 4822, 0), new RegionTile(3049, 4811, 0), new RegionTile(3032, 4810, 0), new RegionTile(3018, 4820, 0), new RegionTile(3016, 4837, 0), new RegionTile(3025, 4852, 0) };
- RegionTile q1 = new RegionTile(3100,3501,0);
- RegionTile q2 = new RegionTile(3089,3487,0);
- Area ebank = new Area(q1,q2); //ebank area
- Area circle; //outer circle
- Area wizard = new Area(3102,3552,3108,3559); //wizard area
- Area edgeteleport = new Area(3069,3510,3065,3504); //teleported area
- Area intercircle; // inner circle area
- Area deaths = new Area(2210,4842,2201,4830); // death rune place
- //Area b4wildy = new Area(3103,3520,3100,3519); // area before wildy wall
- Area jumped = new Area(3097,3523,3103,3525); // area after wildy wall
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