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- #ifdef USE_CHANGE_ATTRIBUTE_DS
- case USE_C_ATTRIBUTE_DS:
- {
- LPITEM pDS;
- if (!IsValidItemPosition(DestCell) || !(pDS = GetItem(DestCell)))
- return false;
- if (pDS->IsExchanging() || pDS->IsEquipped())
- {
- ChatPacket(CHAT_TYPE_INFO, "Alchimia este echipata, dezechipeaz-o pentru a folosi bonusul.");
- return false;
- }
- if (pDS->IsDragonSoul())
- {
- pDS->ClearAttribute();
- DSManager::instance().PutAttributes(pDS);
- item->SetCount(item->GetCount() - 1);
- ChatPacket(CHAT_TYPE_INFO, "Bonusul a fost schimbat cu succes.");
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, "Itemul se poate folosi doar pe alchimie.");
- return false;
- }
- }
- #endif
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