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XSleepyDemonX_17

fUK

Oct 6th, 2019
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  1. --I'm Sorry, fucker.
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. do
  6. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  7. script.Parent = Player.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent and t.Function then
  33. t.Function(...)
  34. end
  35. end
  36. m.TrigEvent = te
  37. UIS.TrigEvent = te
  38.  
  39. Event.OnServerEvent:Connect(function(plr,io)
  40. if plr~=Player then return end
  41. if io.isMouse then
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. else
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local UIS = game:GetService("UserInputService")
  65. local input = function(io,a)
  66. if a then return end
  67. --Since InputObject is a client-side instance, we create and pass table instead
  68. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  69. end
  70. UIS.InputBegan:Connect(input)
  71. UIS.InputEnded:Connect(input)
  72.  
  73. local Mouse = Player:GetMouse()
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84.  
  85.  
  86. --fixed by allahuahkbar
  87. --made by shackluster
  88.  
  89. --// \\--
  90. --|| MADE BY SHACKLUSTER ||--
  91. --|| FIXED BY ALLAHUAHKBAR ||--
  92. --|| ARCHANGEL ||--
  93. --\\ //--
  94.  
  95. --Converted with ttyyuu12345's model to script plugin v4
  96. function sandbox(var,func)
  97. local env = getfenv(func)
  98. local newenv = setmetatable({},{
  99. __index = function(self,k)
  100. if k=="script" then
  101. return var
  102. else
  103. return env[k]
  104. end
  105. end,
  106. })
  107. setfenv(func,newenv)
  108. return func
  109. end
  110. function NS(...)
  111. local tab = {...}
  112. local fat = {}
  113. for i = 1, #tab do
  114. local v = tab[i]
  115. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  116. end
  117. return NumberSequence.new(fat);
  118. end
  119.  
  120. cors = {}
  121. mas = Instance.new("Model",game:GetService("Lighting"))
  122. ParticleEmitter0 = Instance.new("ParticleEmitter")
  123. ParticleEmitter1 = Instance.new("ParticleEmitter")
  124. ParticleEmitter2 = Instance.new("ParticleEmitter")
  125. ParticleEmitter0.Name = "Flames"
  126. ParticleEmitter0.Parent = mas
  127. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  128. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  129. ParticleEmitter0.Enabled = false
  130. ParticleEmitter0.LightEmission = 1
  131. ParticleEmitter0.LightInfluence = 1
  132. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  133. ParticleEmitter0.ZOffset = 1
  134. ParticleEmitter0.Size = NumberSequence.new(10,0)
  135. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  136. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  137. ParticleEmitter0.Rate = 9999
  138. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  139. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  140. ParticleEmitter0.VelocitySpread = 25
  141. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  142. ParticleEmitter1.Name = "Death"
  143. ParticleEmitter1.Parent = mas
  144. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  145. ParticleEmitter1.Enabled = false
  146. ParticleEmitter1.LightEmission = 0.75
  147. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  148. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  149. ParticleEmitter1.ZOffset = 0.5
  150. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  151. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  152. ParticleEmitter1.Drag = 5
  153. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  154. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  155. ParticleEmitter1.Rate = 999
  156. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  157. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  158. ParticleEmitter1.VelocitySpread = 360
  159. ParticleEmitter2.Name = "Wing"
  160. ParticleEmitter2.Parent = mas
  161. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  162. ParticleEmitter2.Enabled = false
  163. ParticleEmitter2.LightEmission = 1
  164. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  165. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  166. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  167. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  168. ParticleEmitter2.LockedToPart = true
  169. ParticleEmitter2.Rate = 300
  170.  
  171. for i,v in pairs(mas:GetChildren()) do
  172. v.Parent = script
  173. pcall(function() v:MakeJoints() end)
  174. end
  175. mas:Destroy()
  176. for i,v in pairs(cors) do
  177. spawn(function()
  178. pcall(v)
  179. end)
  180. end
  181.  
  182.  
  183. New = function(Object, Parent, Name, Data)
  184. local Object = Instance.new(Object)
  185. for Index, Value in pairs(Data or {}) do
  186. Object[Index] = Value
  187. end
  188. Object.Parent = Parent
  189. Object.Name = Name
  190. return Object
  191. end
  192.  
  193.  
  194.  
  195.  
  196. wait(0.2)
  197. Player = game:GetService("Players").LocalPlayer
  198. Cam = workspace.CurrentCamera
  199. Backpack = Player.Backpack
  200. Character = Player.Character
  201. Humanoid = Character.Humanoid
  202. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  203. v:Stop()
  204. end
  205. RootPart = Character.HumanoidRootPart
  206. Torso = Character.Torso
  207. Head = Character.Head
  208. RightArm = Character["Right Arm"]
  209. LeftArm = Character["Left Arm"]
  210. RightLeg = Character["Right Leg"]
  211. LeftLeg = Character["Left Leg"]
  212. RootJoint = RootPart.RootJoint
  213. Neck = Torso.Neck
  214. RightShoulder = Torso["Right Shoulder"]
  215. LeftShoulder = Torso["Left Shoulder"]
  216. RightHip = Torso["Right Hip"]
  217. LeftHip = Torso["Left Hip"]
  218. local sick = Instance.new("Sound", Character)
  219. wait(1)
  220. IT = Instance.new
  221. CF = CFrame.new
  222. VT = Vector3.new
  223. RAD = math.rad
  224. C3 = Color3.new
  225. UD2 = UDim2.new
  226. BRICKC = BrickColor.new
  227. ANGLES = CFrame.Angles
  228. EULER = CFrame.fromEulerAnglesXYZ
  229. COS = math.cos
  230. ACOS = math.acos
  231. SIN = math.sin
  232. ASIN = math.asin
  233. ABS = math.abs
  234. MRANDOM = math.random
  235. FLOOR = math.floor
  236. Animation_Speed = 3
  237. Frame_Speed = 0.016666666666666666
  238. local Speed = 70
  239. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  240. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  241. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  242. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  243. local DAMAGEMULTIPLIER = 1
  244. local ANIM = "Idle"
  245. local ATTACK = false
  246. local EQUIPPED = false
  247. local HOLD = false
  248. local COMBO = 1
  249. local Rooted = false
  250. local SINE = 0
  251. local KEYHOLD = false
  252. local CHANGE = 2 / Animation_Speed
  253. local WALKINGANIM = false
  254. local VALUE1 = false
  255. local VALUE2 = false
  256. local ROBLOXIDLEANIMATION = IT("Animation")
  257. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  258. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  259. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  260. WEAPONGUI.Name = "Weapon GUI"
  261. local Effects = IT("Folder", Character)
  262. Effects.Name = "Effects"
  263. local ANIMATOR = Humanoid.Animator
  264. local ANIMATE = Character.Animate
  265. local UNANCHOR = true
  266. ArtificialHB = Instance.new("BindableEvent", script)
  267. ArtificialHB.Name = "ArtificialHB"
  268. script:WaitForChild("ArtificialHB")
  269. frame = Frame_Speed
  270. tf = 0
  271. allowframeloss = false
  272. tossremainder = false
  273. lastframe = tick()
  274. script.ArtificialHB:Fire()
  275. game:GetService("RunService").Heartbeat:connect(function(s, p)
  276. tf = tf + s
  277. if tf >= frame then
  278. if allowframeloss then
  279. script.ArtificialHB:Fire()
  280. lastframe = tick()
  281. else
  282. for i = 1, math.floor(tf / frame) do
  283. script.ArtificialHB:Fire()
  284. end
  285. lastframe = tick()
  286. end
  287. if tossremainder then
  288. tf = 0
  289. else
  290. tf = tf - frame * math.floor(tf / frame)
  291. end
  292. end
  293. end)
  294. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  295. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  296. end
  297. function PositiveAngle(NUMBER)
  298. if NUMBER >= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303. function NegativeAngle(NUMBER)
  304. if NUMBER <= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309. function Swait(NUMBER)
  310. if NUMBER == 0 or NUMBER == nil then
  311. ArtificialHB.Event:wait()
  312. else
  313. for i = 1, NUMBER do
  314. ArtificialHB.Event:wait()
  315. end
  316. end
  317. end
  318. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  319. local NEWMESH = IT(MESH)
  320. if MESH == "SpecialMesh" then
  321. NEWMESH.MeshType = MESHTYPE
  322. if MESHID ~= "nil" and MESHID ~= "" then
  323. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  324. end
  325. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  326. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  327. end
  328. end
  329. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  330. NEWMESH.Scale = SCALE
  331. NEWMESH.Parent = PARENT
  332. return NEWMESH
  333. end
  334. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  335. local NEWPART = IT("Part")
  336. NEWPART.formFactor = FORMFACTOR
  337. NEWPART.Reflectance = REFLECTANCE
  338. NEWPART.Transparency = TRANSPARENCY
  339. NEWPART.CanCollide = false
  340. NEWPART.Locked = true
  341. NEWPART.Anchored = true
  342. if ANCHOR == false then
  343. NEWPART.Anchored = false
  344. end
  345. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  346. NEWPART.Name = NAME
  347. NEWPART.Size = SIZE
  348. NEWPART.Position = Torso.Position
  349. NEWPART.Material = MATERIAL
  350. NEWPART:BreakJoints()
  351. NEWPART.Parent = PARENT
  352. return NEWPART
  353. end
  354. local weldBetween = function(a, b)
  355. local weldd = Instance.new("ManualWeld")
  356. weldd.Part0 = a
  357. weldd.Part1 = b
  358. weldd.C0 = CFrame.new()
  359. weldd.C1 = b.CFrame:inverse() * a.CFrame
  360. weldd.Parent = a
  361. return weldd
  362. end
  363. function QuaternionFromCFrame(cf)
  364. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  365. local trace = m00 + m11 + m22
  366. if trace > 0 then
  367. local s = math.sqrt(1 + trace)
  368. local recip = 0.5 / s
  369. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  370. else
  371. local i = 0
  372. if m00 < m11 then
  373. i = 1
  374. end
  375. if m22 > (i == 0 and m00 or m11) then
  376. i = 2
  377. end
  378. if i == 0 then
  379. local s = math.sqrt(m00 - m11 - m22 + 1)
  380. local recip = 0.5 / s
  381. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  382. elseif i == 1 then
  383. local s = math.sqrt(m11 - m22 - m00 + 1)
  384. local recip = 0.5 / s
  385. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  386. elseif i == 2 then
  387. local s = math.sqrt(m22 - m00 - m11 + 1)
  388. local recip = 0.5 / s
  389. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  390. end
  391. end
  392. end
  393. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  394. local xs, ys, zs = x + x, y + y, z + z
  395. local wx, wy, wz = w * xs, w * ys, w * zs
  396. local xx = x * xs
  397. local xy = x * ys
  398. local xz = x * zs
  399. local yy = y * ys
  400. local yz = y * zs
  401. local zz = z * zs
  402. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  403. end
  404. function QuaternionSlerp(a, b, t)
  405. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  406. local startInterp, finishInterp
  407. if cosTheta >= 1.0E-4 then
  408. if 1 - cosTheta > 1.0E-4 then
  409. local theta = ACOS(cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((1 - t) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = 1 - t
  415. finishInterp = t
  416. end
  417. elseif 1 + cosTheta > 1.0E-4 then
  418. local theta = ACOS(-cosTheta)
  419. local invSinTheta = 1 / SIN(theta)
  420. startInterp = SIN((t - 1) * theta) * invSinTheta
  421. finishInterp = SIN(t * theta) * invSinTheta
  422. else
  423. startInterp = t - 1
  424. finishInterp = t
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428. function Clerp(a, b, t)
  429. local qa = {
  430. QuaternionFromCFrame(a)
  431. }
  432. local qb = {
  433. QuaternionFromCFrame(b)
  434. }
  435. local ax, ay, az = a.x, a.y, a.z
  436. local bx, by, bz = b.x, b.y, b.z
  437. local _t = 1 - t
  438. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  439. end
  440. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  441. local frame = IT("Frame")
  442. frame.BackgroundTransparency = TRANSPARENCY
  443. frame.BorderSizePixel = BORDERSIZEPIXEL
  444. frame.Position = POSITION
  445. frame.Size = SIZE
  446. frame.BackgroundColor3 = COLOR
  447. frame.BorderColor3 = BORDERCOLOR
  448. frame.Name = NAME
  449. frame.Parent = PARENT
  450. return frame
  451. end
  452. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  453. local label = IT("TextLabel")
  454. label.BackgroundTransparency = 1
  455. label.Size = UD2(1, 0, 1, 0)
  456. label.Position = UD2(0, 0, 0, 0)
  457. label.TextColor3 = TEXTCOLOR
  458. label.TextStrokeTransparency = STROKETRANSPARENCY
  459. label.TextTransparency = TRANSPARENCY
  460. label.FontSize = TEXTFONTSIZE
  461. label.Font = TEXTFONT
  462. label.BorderSizePixel = BORDERSIZEPIXEL
  463. label.TextScaled = false
  464. label.Text = TEXT
  465. label.Name = NAME
  466. label.Parent = PARENT
  467. return label
  468. end
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  473. local NEWWELD = IT(TYPE)
  474. NEWWELD.Part0 = PART0
  475. NEWWELD.Part1 = PART1
  476. NEWWELD.C0 = C0
  477. NEWWELD.C1 = C1
  478. NEWWELD.Parent = PARENT
  479. return NEWWELD
  480. end
  481. local S = IT("Sound")
  482. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  483. local NEWSOUND
  484. coroutine.resume(coroutine.create(function()
  485. NEWSOUND = S:Clone()
  486. NEWSOUND.Parent = PARENT
  487. NEWSOUND.EmitterSize = VOLUME * 3
  488. NEWSOUND.Volume = VOLUME
  489. NEWSOUND.Pitch = PITCH
  490. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  491. NEWSOUND:play()
  492. if DOESLOOP == true then
  493. NEWSOUND.Looped = true
  494. else
  495. repeat
  496. wait(1)
  497. until NEWSOUND.Playing == false
  498. NEWSOUND:remove()
  499. end
  500. end))
  501. return NEWSOUND
  502. end
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507. function WACKYEFFECT(Table)
  508. local TYPE = Table.EffectType or "Sphere"
  509. local SIZE = Table.Size or VT(1, 1, 1)
  510. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  511. local TRANSPARENCY = Table.Transparency or 0
  512. local ENDTRANSPARENCY = Table.Transparency2 or 1
  513. local CFRAME = Table.CFrame or Torso.CFrame
  514. local MOVEDIRECTION = Table.MoveToPos or nil
  515. local ROTATION1 = Table.RotationX or 0
  516. local ROTATION2 = Table.RotationY or 0
  517. local ROTATION3 = Table.RotationZ or 0
  518. local MATERIAL = Table.Material or "Neon"
  519. local COLOR = Table.Color or C3(1, 1, 1)
  520. local TIME = Table.Time or 45
  521. local SOUNDID = Table.SoundID or nil
  522. local SOUNDPITCH = Table.SoundPitch or nil
  523. local SOUNDVOLUME = Table.SoundVolume or nil
  524. coroutine.resume(coroutine.create(function()
  525. local PLAYSSOUND = false
  526. local SOUND
  527. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  528. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  529. PLAYSSOUND = true
  530. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  531. end
  532. EFFECT.Color = COLOR
  533. local MSH
  534. if TYPE == "Sphere" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  536. elseif TYPE == "Block" then
  537. MSH = IT("BlockMesh", EFFECT)
  538. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  539. elseif TYPE == "Wave" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  541. elseif TYPE == "Ring" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  543. elseif TYPE == "Slash" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  545. elseif TYPE == "Round Slash" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  547. elseif TYPE == "Swirl" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  549. elseif TYPE == "Skull" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  551. elseif TYPE == "Crystal" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  553. end
  554. if MSH ~= nil then
  555. local MOVESPEED
  556. if MOVEDIRECTION ~= nil then
  557. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  558. end
  559. local GROWTH = SIZE - ENDSIZE
  560. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  561. if TYPE == "Block" then
  562. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  563. else
  564. EFFECT.CFrame = CFRAME
  565. end
  566. for LOOP = 1, TIME + 1 do
  567. Swait()
  568. MSH.Scale = MSH.Scale - GROWTH / TIME
  569. if TYPE == "Wave" then
  570. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  571. end
  572. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  573. if TYPE == "Block" then
  574. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  575. else
  576. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  577. end
  578. if MOVEDIRECTION ~= nil then
  579. local ORI = EFFECT.Orientation
  580. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  581. EFFECT.Orientation = ORI
  582. end
  583. end
  584. if PLAYSSOUND == false then
  585. EFFECT:remove()
  586. else
  587. repeat
  588. Swait()
  589. until SOUND.Playing == false
  590. EFFECT:remove()
  591. end
  592. elseif PLAYSSOUND == false then
  593. EFFECT:remove()
  594. else
  595. repeat
  596. Swait()
  597. until SOUND.Playing == false
  598. EFFECT:remove()
  599. end
  600. end))
  601. end
  602. function MakeForm(PART, TYPE)
  603. if TYPE == "Cyl" then
  604. local MSH = IT("CylinderMesh", PART)
  605. elseif TYPE == "Ball" then
  606. local MSH = IT("SpecialMesh", PART)
  607. MSH.MeshType = "Sphere"
  608. elseif TYPE == "Wedge" then
  609. local MSH = IT("SpecialMesh", PART)
  610. MSH.MeshType = "Wedge"
  611. end
  612. end
  613. Debris = game:GetService("Debris")
  614. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  615. local DIRECTION = CF(StartPos, EndPos).lookVector
  616. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  617. end
  618. function turnto(position)
  619. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  620. end
  621. local DECAL = IT("Decal")
  622. function MakeRing()
  623. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  624. local MSH = IT("BlockMesh", RING)
  625. local TOP = DECAL:Clone()
  626. local BOTTOM = DECAL:Clone()
  627. TOP.Parent = RING
  628. BOTTOM.Parent = RING
  629. TOP.Face = "Top"
  630. BOTTOM.Face = "Bottom"
  631. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  632. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  633. local function REMOVE()
  634. coroutine.resume(coroutine.create(function()
  635. local SIZE = MSH.Scale.X
  636. for i = 1, 35 do
  637. Swait()
  638. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  639. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  640. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  641. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  642. end
  643. RING:remove()
  644. end))
  645. end
  646. return RING, MSH, REMOVE
  647. end
  648. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  649. local TORSO = Torso
  650. local HUM = Humanoid
  651. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  652. coroutine.wrap(function()
  653. VT = Vector3.new
  654. MRANDOM = math.random
  655. local A = TIME
  656. local B = INTENSITY
  657. local C = true
  658. local HUMANOID = Humanoid
  659. local TIMER = A or 35
  660. local SHAKE = B or 5
  661. local FADE = C or true
  662. if HUMANOID then
  663. local FADER = SHAKE / TIMER
  664. for i = 1, TIMER do
  665. wait()
  666. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  667. end
  668. HUMANOID.CameraOffset = VT(0, 0, 0)
  669. end
  670.  
  671. end)()
  672. end
  673. end
  674.  
  675. local SKILLTEXTCOLOR = C3(0, 0, 0)
  676. local SKILLFONT = "SciFi"
  677. local SKILLTEXTSIZE = 7
  678. local WING = Instance.new("Attachment")
  679. local WING1 = WING:Clone()
  680. local WING2 = WING:Clone()
  681. WING1.Parent = Torso
  682. WING2.Parent = Torso
  683. WING1.Position = VT(-1, 0.6, 1)
  684. WING2.Position = VT(1, 0.6, 1)
  685. WING1.Orientation = VT(0, 0, 0)
  686. WING2.Orientation = VT(0, 0, 0)
  687. local WINGS = {}
  688. for i = 1, 5 do
  689. local PARTICLES = script.Wing:Clone()
  690. PARTICLES.Parent = WING1
  691. PARTICLES.Enabled = true
  692. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  693. table.insert(WINGS, {
  694. PARTICLES,
  695. VT(-i * 30, 0, 25)
  696. })
  697. end
  698. for i = 1, 5 do
  699. local PARTICLES = script.Wing:Clone()
  700. PARTICLES.Parent = WING2
  701. PARTICLES.Enabled = true
  702. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  703. table.insert(WINGS, {
  704. PARTICLES,
  705. VT(i * 30, 0, 25)
  706. })
  707. end
  708.  
  709. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  710. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  711. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  712. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  713. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  714.  
  715. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  716.  
  717. Head.Color = C3(0,0,0)
  718.  
  719. local DParticles = script.Death
  720. DParticles:remove()
  721. DParticles.Name = "ArchangelDeathParticles"
  722. local BODY = {}
  723. for _, c in pairs(Character:GetDescendants()) do
  724. if c:IsA("BasePart") and c.Name ~= "Handle" then
  725. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  726. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  727. end
  728. table.insert(BODY, {
  729. c,
  730. c.Parent,
  731. c.Material,
  732. c.Color,
  733. c.Transparency
  734. })
  735. elseif c:IsA("JointInstance") then
  736. table.insert(BODY, {
  737. c,
  738. c.Parent,
  739. nil,
  740. nil,
  741. nil
  742. })
  743. end
  744. end
  745. for e = 1, #BODY do
  746. if BODY[e] ~= nil then
  747. do
  748. local STUFF = BODY[e]
  749. local PART = STUFF[1]
  750. local PARENT = STUFF[2]
  751. local MATERIAL = STUFF[3]
  752. local COLOR = STUFF[4]
  753. local TRANSPARENCY = STUFF[5]
  754. if PART.ClassName == "Part" and PART ~= RootPart then
  755. PART.Material = MATERIAL
  756. PART.Color = COLOR
  757. PART.Transparency = TRANSPARENCY
  758. end
  759. PART.AncestryChanged:Connect(function()
  760. PART.Parent = PARENT
  761. end)
  762. end
  763. end
  764. end
  765. function refit()
  766. Character.Parent = workspace
  767. for e = 1, #BODY do
  768. if BODY[e] ~= nil then
  769. local STUFF = BODY[e]
  770. local PART = STUFF[1]
  771. local PARENT = STUFF[2]
  772. local MATERIAL = STUFF[3]
  773. local COLOR = STUFF[4]
  774. local TRANSPARENCY = STUFF[5]
  775. if PART:IsA("BasePart") and PART ~= RootPart then
  776. PART.Material = MATERIAL
  777. PART.Color = COLOR
  778. PART.Transparency = TRANSPARENCY
  779. end
  780. if PART.Parent ~= PARENT then
  781. Humanoid:remove()
  782. PART.Parent = PARENT
  783. Humanoid = IT("Humanoid", Character)
  784. end
  785. end
  786. end
  787. end
  788. Humanoid.Died:connect(function()
  789. refit()
  790. end)
  791.  
  792.  
  793. local SKILLTEXTCOLOR = C3(1, 1, 1)
  794. local SKILLFONT = "Fantasy"
  795. local SKILLTEXTSIZE = 3
  796. local ATTACKS = {
  797. "Z - Holy Smite",
  798. "B - Divine Ravage",
  799. "C - Divine Earthquake",
  800. "V - Beam of Light",
  801. "X - Divine Nova"
  802. }
  803. for i = 1, #ATTACKS do
  804. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  805. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  806. SKILLTEXT.TextXAlignment = "Right"
  807. end
  808.  
  809. function ApplyAoE(POSITION, RANGE)
  810. local PARTS = {}
  811. for index, CHILD in pairs(workspace:GetDescendants()) do
  812. if CHILD.ClassName == "Model" and CHILD ~= Character then
  813. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  814. if HUM then
  815. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  816. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  817. CHILD:BreakJoints()
  818. for index, PART in pairs(CHILD:GetChildren()) do
  819. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  820. local P = DParticles:Clone()
  821. P.Parent = PART
  822. P.Enabled = true
  823. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  824. PART.Anchored = true
  825. table.insert(PARTS, {PART, P})
  826. end
  827. end
  828. end
  829. end
  830. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  831. local FOLDER = IT("Folder", CHILD)
  832. FOLDER.Name = "ewdfrfgrwefd"
  833. local P = DParticles:Clone()
  834. P.Parent = CHILD
  835. P.Enabled = true
  836. CHILD:BreakJoints()
  837. CHILD.CanCollide = false
  838. CHILD.Anchored = true
  839. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  840. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  841. table.insert(PARTS, {CHILD, P})
  842. end
  843. end
  844. coroutine.resume(coroutine.create(function()
  845. if #PARTS > 0 then
  846. for i = 1, 85 do
  847. Swait()
  848. for E = 1, #PARTS do
  849. local F = PARTS[E]
  850. local A = F[1]
  851. local B = F[2]
  852. A.Transparency = A.Transparency + 0.011764705882352941
  853. B.Rate = math.ceil(B.Rate * 1.2)
  854. for index, E in pairs(A:GetChildren()) do
  855. if E:IsA("Decal") or E:IsA("Texture") then
  856. E.Transparency = E.Transparency + 0.011764705882352941
  857. elseif E:IsA("JointInstance") then
  858. E:remove()
  859. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  860. E.Enabled = false
  861. end
  862. end
  863. end
  864. end
  865. for E = 1, #PARTS do
  866. local F = PARTS[E]
  867. local A = F[1]
  868. local B = F[2]
  869. B.Enabled = false
  870. Debris:AddItem(A, 3)
  871. end
  872. end
  873. end))
  874. end
  875. function Smite()
  876. local RING, MESH, DELET = MakeRing()
  877. local POS = Mouse.Hit.p
  878. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  879. for i = 1, 45 do
  880. Swait()
  881. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  882. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  883. end
  884. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  885. if HITFLOOR then
  886. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  887. MakeForm(BEAM, "Cyl")
  888. local DIST = (RING.Position - HITPOS).Magnitude
  889. BEAM.Size = VT(0, DIST, 0)
  890. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  891. for i = 1, 5 do
  892. WACKYEFFECT({
  893. EffectType = "Wave",
  894. Size = VT(25, 0, 25),
  895. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  896. Transparency = 0,
  897. Transparency2 = 1,
  898. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  899. MoveToPos = nil,
  900. RotationX = 0,
  901. RotationY = 3,
  902. RotationZ = 0,
  903. Material = "Neon",
  904. Color = C3(1, 1, 1),
  905. SoundID = nil,
  906. SoundPitch = nil,
  907. SoundVolume = nil
  908. })
  909. WACKYEFFECT({
  910. EffectType = "Round Slash",
  911. Size = VT(3, 0, 3) / 13,
  912. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  913. Transparency = 0,
  914. Transparency2 = 1,
  915. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  916. MoveToPos = nil,
  917. RotationX = 0,
  918. RotationY = 0,
  919. RotationZ = 0,
  920. Material = "Neon",
  921. Color = C3(1, 1, 1),
  922. SoundID = nil,
  923. SoundPitch = nil,
  924. SoundVolume = nil
  925. })
  926. WACKYEFFECT({
  927. Time = 35,
  928. EffectType = "Sphere",
  929. Size = VT(22, 22, 22),
  930. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  931. Transparency = 0,
  932. Transparency2 = 1,
  933. CFrame = CF(HITPOS),
  934. MoveToPos = nil,
  935. RotationX = 0,
  936. RotationY = 0,
  937. RotationZ = 0,
  938. Material = "Neon",
  939. Color = C3(1, 1, 1),
  940. SoundID = 459523898,
  941. SoundPitch = MRANDOM(9, 12) / 10,
  942. SoundVolume = 10
  943. })
  944. end
  945. SHAKECAM(HITPOS, 100, 8, 15)
  946. ApplyAoE(HITPOS, 50)
  947. for i = 1, 25 do
  948. Swait()
  949. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  950. BEAM.Transparency = BEAM.Transparency + 0.04
  951. end
  952. BEAM:remove()
  953. end
  954. wait(0.2)
  955. DELET()
  956. end
  957. function Ravage()
  958. ATTACK = true
  959. Rooted = false
  960. local RING, MESH, DELET = MakeRing()
  961. RING.Anchored = false
  962. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  963. local WELD = weldBetween(RightArm, RING)
  964. local GYRO = IT("BodyGyro", RootPart)
  965. GYRO.D = 20
  966. GYRO.P = 4000
  967. GYRO.MaxTorque = VT(0, 40000, 0)
  968. coroutine.resume(coroutine.create(function()
  969. repeat
  970. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. until ATTACK == false
  979. GYRO:remove()
  980. end))
  981. CreateSound(459523787, RING, 8, 1, false)
  982. for i = 1, 45 do
  983. Swait()
  984. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  985. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  986. end
  987. wait(0.3)
  988. repeat
  989. for i = 1, 25 do
  990. Swait()
  991. WACKYEFFECT({
  992. Time = 15,
  993. EffectType = "Sphere",
  994. Size = VT(4, 4, 4),
  995. Size2 = VT(0, 0, 0),
  996. Transparency = 1,
  997. Transparency2 = 0,
  998. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  999. MoveToPos = RING.Position,
  1000. RotationX = 0,
  1001. RotationY = 0,
  1002. RotationZ = 0,
  1003. Material = "Neon",
  1004. Color = C3(1, 1, 1),
  1005. SoundID = nil,
  1006. SoundPitch = nil,
  1007. SoundVolume = nil
  1008. })
  1009. end
  1010. WACKYEFFECT({
  1011. Time = 35,
  1012. EffectType = "Sphere",
  1013. Size = VT(25, 2, 25),
  1014. Size2 = VT(35, 5, 35),
  1015. Transparency = 0,
  1016. Transparency2 = 1,
  1017. CFrame = RING.CFrame,
  1018. MoveToPos = nil,
  1019. RotationX = 0,
  1020. RotationY = 0,
  1021. RotationZ = 0,
  1022. Material = "Neon",
  1023. Color = C3(1, 1, 1),
  1024. SoundID = 459523898,
  1025. SoundPitch = MRANDOM(9, 12) / 10,
  1026. SoundVolume = 10
  1027. })
  1028. coroutine.resume(coroutine.create(function()
  1029. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1030. MakeForm(PROJECTILE, "Ball")
  1031. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1032. local FIRE = script.Flames:Clone()
  1033. FIRE.Parent = PROJECTILE
  1034. FIRE.Enabled = true
  1035. local SPEED = -0.2
  1036. for i = 1, 1000 do
  1037. Swait()
  1038. SPEED = SPEED - 0.01
  1039. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1040. if HIT then
  1041. do
  1042. local POS = PROJECTILE.Position
  1043. ApplyAoE(POS, 100)
  1044. SHAKECAM(POS, 150, 12, 15)
  1045. coroutine.resume(coroutine.create(function()
  1046. for i = 1, 5 do
  1047. Swait()
  1048. WACKYEFFECT({
  1049. Time = 85,
  1050. EffectType = "Wave",
  1051. Size = VT(25, 0, 25),
  1052. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1053. Transparency = 0,
  1054. Transparency2 = 1,
  1055. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1056. MoveToPos = nil,
  1057. RotationX = 0,
  1058. RotationY = 3,
  1059. RotationZ = 0,
  1060. Material = "Neon",
  1061. Color = C3(1, 1, 1),
  1062. SoundID = nil,
  1063. SoundPitch = nil,
  1064. SoundVolume = nil
  1065. })
  1066. WACKYEFFECT({
  1067. Time = 85,
  1068. EffectType = "Round Slash",
  1069. Size = VT(3, 0, 3) / 13,
  1070. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1071. Transparency = 0,
  1072. Transparency2 = 1,
  1073. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1074. MoveToPos = nil,
  1075. RotationX = 0,
  1076. RotationY = 0,
  1077. RotationZ = 0,
  1078. Material = "Neon",
  1079. Color = C3(1, 1, 1),
  1080. SoundID = nil,
  1081. SoundPitch = nil,
  1082. SoundVolume = nil
  1083. })
  1084. WACKYEFFECT({
  1085. Time = 75,
  1086. EffectType = "Sphere",
  1087. Size = VT(22, 22, 22),
  1088. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1089. Transparency = 0,
  1090. Transparency2 = 1,
  1091. CFrame = CF(POS),
  1092. MoveToPos = nil,
  1093. RotationX = 0,
  1094. RotationY = 0,
  1095. RotationZ = 0,
  1096. Material = "Neon",
  1097. Color = C3(1, 1, 1),
  1098. SoundID = 533636431,
  1099. SoundPitch = MRANDOM(9, 12) / 10,
  1100. SoundVolume = 10
  1101. })
  1102. end
  1103. end))
  1104. break
  1105. end
  1106. else
  1107. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1108. for index, CHILD in pairs(workspace:GetDescendants()) do
  1109. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1110. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1111. if HUM then
  1112. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1113. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1114. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1115. end
  1116. end
  1117. end
  1118. end
  1119. end
  1120. end
  1121. FIRE.Enabled = false
  1122. PROJECTILE.Transparency = 1
  1123. Debris:AddItem(PROJECTILE, 5)
  1124. end))
  1125. until KEYHOLD == false
  1126. wait(0.1)
  1127. RING.Anchored = true
  1128. WELD:remove()
  1129. DELET()
  1130. ATTACK = false
  1131. Rooted = false
  1132. end
  1133. function Earthquake()
  1134. ATTACK = true
  1135. Rooted = true
  1136. local GYRO = IT("BodyGyro", RootPart)
  1137. GYRO.D = 20
  1138. GYRO.P = 4000
  1139. GYRO.MaxTorque = VT(0, 40000, 0)
  1140. local RING, MESH, DELET = MakeRing()
  1141. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1142. RING.CFrame = CF(HITPOS)
  1143. for i = 0, 0.6, 0.1 / Animation_Speed do
  1144. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1145. Swait()
  1146. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1147. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. end
  1155. local BLASTS = {468991944, 468991990}
  1156. coroutine.resume(coroutine.create(function()
  1157. local CFRAME = RootPart.CFrame
  1158. for i = 1, 100 do
  1159. CFRAME = CFRAME * CF(0, 0, -35)
  1160. do
  1161. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1162. if HITFLOOR then
  1163. Swait()
  1164. do
  1165. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1166. coroutine.resume(coroutine.create(function()
  1167. local RING, MESH, DELET = MakeRing()
  1168. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1169. for i = 1, 25 do
  1170. Swait()
  1171. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1172. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1173. end
  1174. ApplyAoE(RING.Position, 65)
  1175. SHAKECAM(RING.Position, 80, 12, 15)
  1176. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1177. WACKYEFFECT({
  1178. Time = 25,
  1179. EffectType = "Sphere",
  1180. Size = VT(22, 22, 22),
  1181. Size2 = VT(85, 85, 85),
  1182. Transparency = 0,
  1183. Transparency2 = 1,
  1184. CFrame = CF(RING.Position),
  1185. MoveToPos = nil,
  1186. RotationX = 0,
  1187. RotationY = 0,
  1188. RotationZ = 0,
  1189. Material = "Neon",
  1190. Color = C3(1, 1, 1),
  1191. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1192. SoundPitch = MRANDOM(9, 12) / 10,
  1193. SoundVolume = 10
  1194. })
  1195. for e = 1, 3 do
  1196. WACKYEFFECT({
  1197. EffectType = "Wave",
  1198. Size = VT(25, 0, 25),
  1199. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1200. Transparency = 0,
  1201. Transparency2 = 1,
  1202. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1203. MoveToPos = nil,
  1204. RotationX = 0,
  1205. RotationY = 3,
  1206. RotationZ = 0,
  1207. Material = "Neon",
  1208. Color = C3(1, 1, 1),
  1209. SoundID = nil,
  1210. SoundPitch = nil,
  1211. SoundVolume = nil
  1212. })
  1213. WACKYEFFECT({
  1214. Time = 35,
  1215. EffectType = "Sphere",
  1216. Size = VT(22, 45, 22),
  1217. Size2 = VT(25, 45 + e * 75, 25),
  1218. Transparency = 0,
  1219. Transparency2 = 1,
  1220. CFrame = CF(RING.Position) * TURN,
  1221. MoveToPos = nil,
  1222. RotationX = 0,
  1223. RotationY = 0,
  1224. RotationZ = 0,
  1225. Material = "Neon",
  1226. Color = C3(1, 1, 1),
  1227. SoundID = nil,
  1228. SoundPitch = MRANDOM(9, 12) / 10,
  1229. SoundVolume = 10
  1230. })
  1231. end
  1232. wait(0.3)
  1233. DELET()
  1234. end))
  1235. end
  1236. end
  1237. end
  1238. end
  1239. end))
  1240. Rooted = false
  1241. for i = 0, 0.2, 0.1 / Animation_Speed do
  1242. Swait()
  1243. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. end
  1250. DELET()
  1251. GYRO:remove()
  1252. ATTACK = false
  1253. Rooted = false
  1254. end
  1255. function Beam()
  1256. ATTACK = true
  1257. Rooted = false
  1258. local GYRO = IT("BodyGyro", RootPart)
  1259. GYRO.D = 20
  1260. GYRO.P = 4000
  1261. GYRO.MaxTorque = VT(0, 40000, 0)
  1262. local RING, MESH, DELET = MakeRing()
  1263. local POS = RootPart.Position + VT(0, 25, 0)
  1264. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1265. CreateSound(459523787, RING, 8, 1, false)
  1266. local BLASTS = {468991944, 468991990}
  1267. coroutine.resume(coroutine.create(function()
  1268. local E = 0
  1269. repeat
  1270. E = E + 5
  1271. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1272. Swait()
  1273. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. until ATTACK == false
  1281. GYRO:remove()
  1282. DELET()
  1283. end))
  1284. for i = 1, 50 do
  1285. Swait()
  1286. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1287. end
  1288. for i = 1, 25 do
  1289. Swait()
  1290. WACKYEFFECT({
  1291. Time = 15,
  1292. EffectType = "Sphere",
  1293. Size = VT(4, 4, 4),
  1294. Size2 = VT(0, 0, 0),
  1295. Transparency = 1,
  1296. Transparency2 = 0,
  1297. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1298. MoveToPos = RING.Position,
  1299. RotationX = 0,
  1300. RotationY = 0,
  1301. RotationZ = 0,
  1302. Material = "Neon",
  1303. Color = C3(1, 1, 1),
  1304. SoundID = nil,
  1305. SoundPitch = nil,
  1306. SoundVolume = nil
  1307. })
  1308. end
  1309. local LOOP = 0
  1310. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1311. MakeForm(BEAM, "Cyl")
  1312. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1313. repeat
  1314. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1315. if DISTANCE < 2000 then
  1316. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1317. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1318. ApplyAoE(Mouse.Hit.p, 35)
  1319. WACKYEFFECT({
  1320. Time = 35,
  1321. EffectType = "Sphere",
  1322. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1323. Size2 = VT(5, 75, 5),
  1324. Transparency = 0,
  1325. Transparency2 = 1,
  1326. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1327. MoveToPos = nil,
  1328. RotationX = 0,
  1329. RotationY = 0,
  1330. RotationZ = 0,
  1331. Material = "Neon",
  1332. Color = C3(1, 1, 1),
  1333. SoundID = nil,
  1334. SoundPitch = MRANDOM(9, 12) / 10,
  1335. SoundVolume = 10
  1336. })
  1337. Swait()
  1338. LOOP = LOOP + 1
  1339. end
  1340. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1341. coroutine.resume(coroutine.create(function()
  1342. for i = 1, 15 do
  1343. Swait()
  1344. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1345. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1346. end
  1347. BEAM:remove()
  1348. end))
  1349. ATTACK = false
  1350. Rooted = false
  1351. end
  1352. function Nuke()
  1353. ATTACK = true
  1354. Rooted = true
  1355. local CHARGE = false
  1356. local BLASTS = {468991944, 468991990}
  1357. coroutine.resume(coroutine.create(function()
  1358. repeat
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1366. until CHARGE == true
  1367. for i = 0, 0.4, 0.1 / Animation_Speed do
  1368. Swait()
  1369. WACKYEFFECT({
  1370. Time = 15,
  1371. EffectType = "Sphere",
  1372. Size = VT(60, 60, 60),
  1373. Size2 = VT(0, 0, 0),
  1374. Transparency = 1,
  1375. Transparency2 = 0.7,
  1376. CFrame = CF(RootPart.Position),
  1377. MoveToPos = nil,
  1378. RotationX = 0,
  1379. RotationY = 0,
  1380. RotationZ = 0,
  1381. Material = "Neon",
  1382. Color = C3(1, 1, 1),
  1383. SoundID = nil,
  1384. SoundPitch = nil,
  1385. SoundVolume = nil
  1386. })
  1387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. coroutine.resume(coroutine.create(function()
  1395. local POS = RootPart.Position
  1396. wait(0.2)
  1397. for i = 1, 5 do
  1398. WACKYEFFECT({
  1399. Time = 65,
  1400. EffectType = "Sphere",
  1401. Size = VT(2, 2, 2),
  1402. Size2 = VT(0, 0, 500),
  1403. Transparency = 1,
  1404. Transparency2 = 0,
  1405. CFrame = CF(POS),
  1406. MoveToPos = nil,
  1407. RotationX = MRANDOM(-2, 2),
  1408. RotationY = MRANDOM(-12, 12),
  1409. RotationZ = MRANDOM(-2, 2),
  1410. Material = "Neon",
  1411. Color = C3(1, 1, 1),
  1412. SoundID = nil,
  1413. SoundPitch = nil,
  1414. SoundVolume = nil
  1415. })
  1416. end
  1417. wait(1)
  1418. SHAKECAM(POS, 9999999999, 25, 25)
  1419. ApplyAoE(POS, 450)
  1420. WACKYEFFECT({
  1421. Time = 85,
  1422. EffectType = "Sphere",
  1423. Size = VT(120, 120, 120),
  1424. Size2 = VT(350, 350, 350),
  1425. Transparency = 0,
  1426. Transparency2 = 1,
  1427. CFrame = CF(POS),
  1428. MoveToPos = nil,
  1429. RotationX = 0,
  1430. RotationY = 0,
  1431. RotationZ = 0,
  1432. Material = "Neon",
  1433. Color = C3(1, 1, 1),
  1434. SoundID = nil,
  1435. SoundPitch = 1,
  1436. SoundVolume = 10
  1437. })
  1438. for i = 1, 20 do
  1439. WACKYEFFECT({
  1440. Time = 85,
  1441. EffectType = "Sphere",
  1442. Size = VT(120, 120, 120),
  1443. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1444. Transparency = 0.8,
  1445. Transparency2 = 1,
  1446. CFrame = CF(POS),
  1447. MoveToPos = nil,
  1448. RotationX = 0,
  1449. RotationY = 0,
  1450. RotationZ = 0,
  1451. Material = "Neon",
  1452. Color = C3(1, 1, 1),
  1453. SoundID = nil,
  1454. SoundPitch = 1,
  1455. SoundVolume = 10
  1456. })
  1457. WACKYEFFECT({
  1458. Time = 100,
  1459. EffectType = "Wave",
  1460. Size = VT(25, 2, 25),
  1461. Size2 = VT(400, 0, 400) * 1.2,
  1462. Transparency = 0,
  1463. Transparency2 = 1,
  1464. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1465. MoveToPos = nil,
  1466. RotationX = 0,
  1467. RotationY = 0,
  1468. RotationZ = 0,
  1469. Material = "Neon",
  1470. Color = C3(1, 1, 1),
  1471. SoundID = nil,
  1472. SoundPitch = nil,
  1473. SoundVolume = nil
  1474. })
  1475. end
  1476. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1477. for i = 1, 5 do
  1478. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1479. WACKYEFFECT({
  1480. Time = 120,
  1481. EffectType = "Wave",
  1482. Size = VT(150, 2, 150),
  1483. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1484. Transparency = 0,
  1485. Transparency2 = 1,
  1486. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1487. MoveToPos = nil,
  1488. RotationX = 0,
  1489. RotationY = 0,
  1490. RotationZ = 0,
  1491. Material = "Neon",
  1492. Color = C3(1, 1, 1),
  1493. SoundID = nil,
  1494. SoundPitch = nil,
  1495. SoundVolume = nil
  1496. })
  1497. end
  1498. end))
  1499. for i = 0, 1, 0.1 / Animation_Speed do
  1500. Swait()
  1501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. end
  1508. ATTACK = false
  1509. Rooted = false
  1510. end))
  1511. for i = 1, 30 do
  1512. wait(0.01)
  1513. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1514. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1515. if HITFLOOR then
  1516. ApplyAoE(HITPOS, 65)
  1517. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1518. WACKYEFFECT({
  1519. Time = 25,
  1520. EffectType = "Sphere",
  1521. Size = VT(22, 22, 22),
  1522. Size2 = VT(85, 85, 85),
  1523. Transparency = 0,
  1524. Transparency2 = 1,
  1525. CFrame = CF(HITPOS),
  1526. MoveToPos = nil,
  1527. RotationX = 0,
  1528. RotationY = 0,
  1529. RotationZ = 0,
  1530. Material = "Neon",
  1531. Color = C3(1, 1, 1),
  1532. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1533. SoundPitch = MRANDOM(9, 12) / 10,
  1534. SoundVolume = 10
  1535. })
  1536. for e = 1, 3 do
  1537. WACKYEFFECT({
  1538. EffectType = "Wave",
  1539. Size = VT(25, 0, 25),
  1540. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1541. Transparency = 0,
  1542. Transparency2 = 1,
  1543. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1544. MoveToPos = nil,
  1545. RotationX = 0,
  1546. RotationY = 3,
  1547. RotationZ = 0,
  1548. Material = "Neon",
  1549. Color = C3(1, 1, 1),
  1550. SoundID = nil,
  1551. SoundPitch = nil,
  1552. SoundVolume = nil
  1553. })
  1554. WACKYEFFECT({
  1555. Time = 35,
  1556. EffectType = "Sphere",
  1557. Size = VT(22, 45, 22),
  1558. Size2 = VT(25, 45 + e * 75, 25),
  1559. Transparency = 0,
  1560. Transparency2 = 1,
  1561. CFrame = CF(HITPOS) * TURN,
  1562. MoveToPos = nil,
  1563. RotationX = 0,
  1564. RotationY = 0,
  1565. RotationZ = 0,
  1566. Material = "Neon",
  1567. Color = C3(1, 1, 1),
  1568. SoundID = nil,
  1569. SoundPitch = MRANDOM(9, 12) / 10,
  1570. SoundVolume = 10
  1571. })
  1572. end
  1573. end
  1574. end
  1575. CHARGE = true
  1576. end
  1577. function MouseDown(Mouse)
  1578. if ATTACK == false then
  1579. end
  1580. end
  1581. function MouseUp(Mouse)
  1582. HOLD = false
  1583. end
  1584. function KeyDown(Key)
  1585. KEYHOLD = true
  1586. if Key == "z" and ATTACK == false then
  1587. Smite()
  1588. end
  1589. if Key == "b" and ATTACK == false then
  1590. Ravage()
  1591. end
  1592. if Key == "c" and ATTACK == false then
  1593. Earthquake()
  1594. end
  1595. if Key == "v" and ATTACK == false then
  1596. Beam()
  1597. end
  1598. if Key == "x" and ATTACK == false then
  1599. Nuke()
  1600. end
  1601. end
  1602. function KeyUp(Key)
  1603. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1604. KEYHOLD = false
  1605. end
  1606. end
  1607. Mouse.Button1Down:connect(function(NEWKEY)
  1608. MouseDown(NEWKEY)
  1609. end)
  1610. Mouse.Button1Up:connect(function(NEWKEY)
  1611. MouseUp(NEWKEY)
  1612. end)
  1613. Mouse.KeyDown:connect(function(NEWKEY)
  1614. KeyDown(NEWKEY)
  1615. end)
  1616. Mouse.KeyUp:connect(function(NEWKEY)
  1617. KeyUp(NEWKEY)
  1618. end)
  1619. function unanchor()
  1620. for _, c in pairs(Character:GetChildren()) do
  1621. if c:IsA("BasePart") and c ~= RootPart then
  1622. c.Anchored = false
  1623. end
  1624. end
  1625. if UNANCHOR == true then
  1626. RootPart.Anchored = false
  1627. else
  1628. RootPart.Anchored = true
  1629. end
  1630. end
  1631. Humanoid.Changed:connect(function(Jump)
  1632. if Jump == "Jump" and Disable_Jump == true then
  1633. Humanoid.Jump = false
  1634. end
  1635. end)
  1636. while true do
  1637. Swait()
  1638. Humanoid.HipHeight = 7
  1639. script.Parent = WEAPONGUI
  1640. ANIMATE.Parent = nil
  1641. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1642. v:Stop()
  1643. end
  1644. SINE = SINE + CHANGE / 2
  1645. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1646. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1647. if ATTACK == false then
  1648. if TORSOVELOCITY < 1 then
  1649. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. elseif TORSOVELOCITY > 1 then
  1656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. end
  1663. end
  1664. for WING = 1, #WINGS do
  1665. local STUFF = WINGS[WING]
  1666. local FEATHERS = STUFF[1]
  1667. local ACCEL = STUFF[2]
  1668. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1669. end
  1670. unanchor()
  1671. Humanoid.MaxHealth = 3000000
  1672. Humanoid.Health = 3000000
  1673. if Rooted == false then
  1674. Disable_Jump = false
  1675. Humanoid.WalkSpeed = Speed
  1676. elseif Rooted == true then
  1677. Disable_Jump = true
  1678. Humanoid.WalkSpeed = 0
  1679. end
  1680. for _, c in pairs(Character:GetChildren()) do
  1681. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1682. local hand = c:FindFirstChild'Handle'
  1683. if(hand)then
  1684. hand.Parent = Character
  1685. weldBetween(hand,Head)
  1686. end
  1687. c:destroy()
  1688. end
  1689. end
  1690. sick.Playing = true
  1691. sick.SoundId = "rbxassetid://1073318933"
  1692. sick.Looped = true
  1693. sick.Pitch = 1
  1694. sick.Volume = 3
  1695. if sick.Parent ~= Character then
  1696. sick = IT("Sound", Character)
  1697. end
  1698. Head.Color = C3(0,0,0)
  1699. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1700. ApplyAoE(Torso.Position, 12)
  1701. refit()
  1702. end
  1703. end
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