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- /*
- CONFIGURATION FILE FOR TPWCAS v5.3
- */
- /////////////////////
- // GENERAL VARIABLES
- /////////// /////////
- // 0 STARTUP HINT (TPWCAS & BDETECT). 0 = NO HINT, 1 = HINT.
- tpwcas_hint = 0;
- // 1 DELAY BEFORE SUPPRESSION FUNCTIONS START. ALLOWS TIME FOR OTHER MODS TO INITIALISE ETC.
- tpwcas_sleep = 10;
- // 2 DEBUGGING. 0 = NO DEBUGGING, 1 = DISPLAY COLOURED BALLS OVER ANY SUPPRESSED UNITS, 2 = BALLS + BDETECT LOGGING.
- tpwcas_debug = 0;
- ////////////////////
- // BULLET VARIABLES
- ////////////////////
- // 3 BULLET IGNORE RADIUS (M). BULLETS FROM A SHOOTER CLOSER THAN THIS WILL NOT SUPPRESS.
- tpwcas_ir = 20;
- // 4 MAXIMUM BULLET DISTANCE (m). A BULLET FURTHER THAN THIS FROM ITS SHOOTER WILL NOT SUPPRESS. SET LARGER IF YOU PLAN ON DOING A LOT OF SNIPING - BUT MAY IMPACT PERFORMANCE.
- tpwcas_maxdist = 600;
- // 5 BULLET LIFETIME (sec). BULLETS STILL ALIVE THIS LONG AFTER BEING SHOT ARE IGNORED.
- tpwcas_bulletlife = 1;
- // 6 SHOT THRESHOLD. MORE SHOTS THAN THIS WILL CAUSE UNIT TO DROP/CRAWL.
- tpwcas_st = 15;
- // 7 PISTOL AND SMG AMMO TO IGNORE. ADD CUSTOM AMMO (EG SUPPRESSED) OR CHANGE TO TASTE.
- tpwcas_mags[] =
- {
- "B_9x21_Ball",
- "B_9x21_Ball_Tracer_Green",
- "B_556x45_dual"
- };
- /////////////////////////
- // SUPPRESSION VARIABLES
- /////////////////////////
- // 8 AI SKILL SUPPRESSION. 0 = SKILLS WILL NOT BE CHANGED, ONLY STANCE. 1 = SKILLS AND STANCE CHANGED UNDER SUPPRESSION.
- tpwcas_skillsup = 1;
- // 9 MINIMUM SKILL VALUE, NONE OF A UNIT'S SKILLS WILL DROP BELOW THIS UNDER SUPPRESSION.
- tpwcas_minskill = 0.5; // minimum 50% of original skill
- // 10 REVEAL VALUE WHEN SUPPRESSED. 0 = REVEAL DISABLED. <1 = SUPPRESSED UNIT KNOWS NOTHING ABOUT SHOOTER. 4 = UNIT KNOWS THE SHOOTER'S SIDE, POSITION, SHOE SIZE ETC.
- // [ 0 , 1.5 ] - side unknown, some position offset, identified as SoldierWB
- // [ 1.5, 1.6 ] - side identified, subjective cost set
- // [ 1.6, 2 ] - type identified better (USMC_Soldier_Base)
- // [ 2 , 3.6 ] - type identified precisely (USMC_Soldier)
- // [ 3.6, 4 ] - position identified precisely
- tpwcas_reveal = 0;
- // 11 UNITS CAN FLEE IF COURAGE AND MORALE TOO LOW. 0 = UNITS WILL NOT FLEE. 1 = UNITS WILL FLEE. SET TO 0 IF TOO MANY UNITS ARE FLEEING OR UNSUPPRESSABLE.
- tpwcas_canflee = 1;
- ///////////
- //TPW LOS VARIABLES
- ///////////
- // 12 EMBEDDED TPWLOS: DISABLE = 0, ENABLE = 1
- tpwcas_los_enable = 0;
- // 13 MAXIMUM LOS DISTANCE (M). LOS STUFF ONLY WORKS FOR UNITS CLOSER THAN THIS.
- tpwcas_los_maxdist = 200;
- // 14 MINIMUM LOS DISTANCE (M). ENEMIES ARE CONSIDERED "VISIBLE" IF IN LOS, NO MATTER WHAT (CAMO, STANCE, VISIBILITY), IF LESS THAN THIS DISTANCE - EXCEPT FOR SNIPERS AND SPOTTER WITH GHILLIE SUITS
- tpwcas_los_mindist = 20;
- // 15 EMBEDDED TPWLOS REQUIRED MINIMAL SERVER FPS, ELSE PROCESS IS SKIPPED
- tpwcas_los_minfps = 20;
- // 16 EMBEDDED TPWLOS MAXIMAL KNOWSABOUT VALUE: ABOVE WILL SKIP TPWLOS FOR THIS SPECIFIC SPOTTER-TARGET COMBI
- // VALUES: SEE TPWCAS_REVEAL ABOVE
- tpwcas_los_knowsabout = 3.5;
- // 17 AI SEARCH COVER: DISABLE = 0, ENABLE = 1
- tpwcas_getcover = 1;
- // 18 AI SEARCH COVER MAX DISTANCE (M). RECOMMENDED TO KEEP LOW NUMBER (5 to 12)
- tpwcas_coverdist = 15;
- // 19 AI SEARCH COVER REQUIRED MINIMAL SERVER FPS, ELSE PROCESS IS SKIPPED
- tpwcas_getcover_minfps = 20;
- // 20 PLAYER SUPPRESSION SHAKE. 0 = NO SUPPRESSION, 1 = SUPPRESSION.
- tpwcas_playershake = 0; //FORCED OFF IF RUNNING ON DEDICATED SERVER in tpwcas mode 3
- // 21 PLAYER SUPPRESSION VISUALS. 0 = NO SUPPRESSION, 1 = SUPPRESSION.
- tpwcas_playervis = 0; //FORCED OFF IF RUNNING ON DEDICATED SERVER in tpwcas mode 3
- // 22 TPWCAS MODE: if not specified will switch to '1' for SP and '3' for MP games
- // Remove '//' in front of 'tpwcas_mode'to activate the setting:
- // mode 0: forced setting to disable tpwcas completely: e.g. set tpwcas_mode = 0; in init of mission to disable.
- // mode 1: Single Player (determined automatically in case of SP usage)
- // mode 2: Multiplayer (automatic default MP value for either locally hosted or dedicated server,
- // full funcionality in combination with required tpwcas mod client on each player pc
- // mode 3: Dedicated server coop play mode - only player shot bullets will suppress AI local to server
- //
- // DEPRECATED: mode 4: Headless client: (experimental) special manual mode setting to enable AI suppression by player shot bullets local to HC
- // DEPRECATED: mode 5: Manual mode to disable tpwcas completely: e.g. set tpwcas_mode = 5; in init of mission to disable.
- tpwcas_mode = 3;
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