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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- -- Farming tab
- local Farming = library:CreateWindow("Farming")
- local Enabled = Farming:Toggle("Script Enabled", {flag = "Enabled"}) -- Farming.flags.Enabled
- local Swing = Farming:Toggle("Auto Swing", {flag = "Swing"}) -- Farming.flags.Swing
- local Sell = Farming:Toggle("Auto Sell", {flag = "Sell"}) -- Farming.flags.Sell
- local Boss = Farming:Toggle("Farm Boss", {flag = "Boss"}) -- Farming.flags.Boss
- Farming:Section("☯Chi & Coins💰")
- Farming:Dropdown(
- "Collect",
- {
- location = _G,
- flag = "Collection",
- list = {
- "Chi",
- "Coins",
- "Both"
- }
- },
- function(Yeet)
- print("Selected type:", Yeet)
- end
- )
- --_G.Collection
- local Spawned = Farming:Toggle("Collect Spawned Things", {flag = "Spawn"}) --Farming.flags.Spawn
- local Hoops = Farming:Toggle("Collect Hoops", {flag = "Hoop"}) --_G.Collection
- -- Auto Buy Tab
- local AutoBuy = library:CreateWindow("Auto Buy")
- local Enabled = AutoBuy:Toggle("Auto Purchase", {flag = "Purchase"}) -- AutoBuy.flags.Purchase
- local Sword = AutoBuy:Toggle("Auto Sword", {flag = "Sword"}) -- AutoBuy.flags.Sword
- local Belt = AutoBuy:Toggle("Auto Belt", {flag = "Belt"}) -- AutoBuy.flags.Belt
- local Rank = AutoBuy:Toggle("🚫Auto Rank🚫", {flag = "Rank"}) -- AutoBuy.flags.Rank
- local Skill = AutoBuy:Toggle("Auto Skills", {flag = "Skill"}) -- AutoBuy.flags.Skill
- _G.Enabled = AutoBuy.flags.Purchase
- _G.Sword = AutoBuy.flags.Sword
- _G.Belt = AutoBuy.flags.Belt
- _G.Rank = AutoBuy.flags.Rank
- _G.Skill = AutoBuy.flags.Skill
- -- Misc
- local Misc = library:CreateWindow("Misc")
- Misc:Section("🐾Pets")
- Misc:Dropdown(
- "Eggs",
- {
- location = _G,
- flag = "Egg",
- list = {
- "Blue Crystal",
- "Purple Crystal",
- "Orange Crystal",
- "Enchanted Crystal",
- "Astral Crystal",
- "Golden Crystal",
- "Inferno Crystal",
- "Galaxy Crystal"
- }
- },
- function(new)
- print("Selected Egg:", new)
- end
- ) -- Misc.flags.Egg
- -- Puchase the egg itself
- Misc:Button(
- "Buy Egg",
- function()
- -- This script was generated by Hydroxide
- local oh1 = "openCrystal"
- local oh2 = _G.Egg
- print("Purchased", _G.Egg)
- game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer(oh1, oh2)
- end
- )
- Misc:Section("Special")
- local Heads =
- Misc:Button(
- "Bring Player Heads",
- function()
- local pos = 5, 0, 5
- local player = game.Players:GetChildren()
- for i = 1, #player do
- if player[i].Name ~= game.Players.LocalPlayer.Name then
- local part = player[i].Character.Head
- part.Transparency = 0
- part.Material = "Neon"
- part.CanCollide = false
- part.Anchored = true
- part.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(pos)
- end
- end
- end
- )
- Misc:Section("Epic stuff")
- local StatEffects = Misc:Button("Toggle StatEffects (Popups)", function()
- game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled
- game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled
- end)
- local PetOpening = Misc:Button("Toggle Pet Opening", function()
- game:GetService("Players").LocalPlayer.PlayerGui.crystalOpeningGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.crystalOpeningGui.Enabled
- end)
- Misc:Bind("Toggle Gui", {flag = "Toggle"; kbonly = true; default = Enum.KeyCode.LeftControl }, function()
- game:GetService("CoreGui").ScreenGui.Container.Visible = not game:GetService("CoreGui").ScreenGui.Container.Visible
- end)
- --Teleports
- local Teleports = library:CreateWindow("Teleports")
- Teleports:Section("🛠️Utilitys🛠️")
- local KOTH = Teleports:Button("King Of The Hill",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").kingOfTheHillPart.CFrame
- end)
- local Shop = Teleports:Button("Shop",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").shopAreaCircle3.circleInner.CFrame
- end)
- Teleports:Section("🌀Worlds🌀")
- local EnchantedIsland =
- Teleports:Button(
- "Enchanted Island",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game:GetService("Workspace").islandUnlockParts["Enchanted Island"].CFrame
- end
- )
- local AstralIsland =
- Teleports:Button(
- "Astral Island",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game:GetService("Workspace").islandUnlockParts["Astral Island"].CFrame
- end
- )
- local MysticalIsland =
- Teleports:Button(
- "Mystical Island",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game:GetService("Workspace").islandUnlockParts["Mystical Island"].CFrame
- end
- )
- local SpaceIsland =
- Teleports:Button(
- "Space Island",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game:GetService("Workspace").islandUnlockParts["Space Island"].CFrame
- end
- )
- Teleports:Section("💰Chests💰")
- local MythicalChest =
- Teleports:Button(
- "Mythical Chest",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.mythicalChest.chestNamePart.CFrame
- end
- )
- local GoldenChest =
- Teleports:Button(
- "Golden Chest",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.goldenChest.chestNamePart.CFrame
- end
- )
- local EnchantedChest =
- Teleports:Button(
- "Enchanted Chest",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.enchantedChest.chestNamePart.CFrame
- end
- )
- local MagmaChest =
- Teleports:Button(
- "Magma Chest",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.magmaChest.chestNamePart.CFrame
- end
- )
- local DailyRewards =
- Teleports:Button(
- "Daily Rewards",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace["Daily Chest"].chestNamePart.CFrame
- end
- )
- local GroupRewards =
- Teleports:Button(
- "Group Rewards",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.workspace.groupRewardsCircle.circleInner.CFrame
- end
- )
- local rs = game:GetService("RunService").RenderStepped
- spawn(
- function()
- while rs:wait() do
- if Farming.flags.Enabled then
- if Farming.flags.Swing then
- game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if Farming.flags.Enabled then
- if Farming.flags.Sell then
- local name = game.Players.LocalPlayer.Name
- game.Workspace:WaitForChild(name)
- game.workspace["sellAreaCircle"].circleInner.CFrame =
- game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if Farming.flags.Enabled then
- if Farming.flags.Boss then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if AutoBuy.flags.Purchase then
- if AutoBuy.flags.Sword then
- -- This script was generated by Hydroxide
- local worlds = {"Ground", "Astral Island", "Space Island"}
- local oh1 = "buyAllSwords"
- local oh2 = {"Ground", "Astral Island", "Space Island"}
- for i = 1, #oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if AutoBuy.flags.Purchase then
- if AutoBuy.flags.Belt then
- -- This script was generated by Hydroxide
- local worlds = {"Ground", "Astral Island", "Space Island"}
- local oh1 = "buyAllBelts"
- local oh2 = {"Ground", "Astral Island", "Space Island"}
- for i = 1, #oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if AutoBuy.flags.Purchase then
- if AutoBuy.flags.Skill then
- -- This script was generated by Hydroxide
- local worlds = {"Ground", "Astral Island", "Space Island"}
- local oh1 = "buyAllSkills"
- local oh2 = {"Ground", "Astral Island", "Space Island"}
- for i = 1, #oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if AutoBuy.flags.Purchase then
- if AutoBuy.flags.Rank then
- print("Auto Rank hasn't been added yet. Sorry.")
- warn()
- wait(5)
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if Farming.flags.Spawn then
- if _G.Collection == "Coin" then
- for i, v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- wait(0.1)
- if string.match(v.Name, "Coin") == "Coin" then
- if Farming.flags.Spawn then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- end
- end
- end
- if _G.Collection == "Chi" then
- for i, v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- wait(0.1)
- if string.match(v.Name, "Chi") == "Chi" then
- if Farming.flags.Spawn then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- end
- end
- end
- if _G.Collection == "Both" then
- for i, v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- wait(0.1)
- if Farming.flags.Spawn then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- end
- end
- end
- end
- end
- )
- spawn(
- function()
- while rs:wait() do
- if _G.Collection then
- if _G.Collection == "Coin" then
- local stuff = workspace.Hoops:getChildren()
- for i = 1, #stuff do
- if _G.Collection then
- if string.match(stuff[i].Name, "Coin") == "Coin" then
- for i = 1, 10 do
- stuff[i].touchPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- end
- end
- end
- wait()
- end
- end
- if _G.Collection == "Chi" then
- local stuff = workspace.Hoops:getChildren()
- for i = 1, #stuff do
- if _G.Collection then
- if string.match(stuff[i].Name, "Chi") == "Chi" then
- for i = 1, 10 do
- stuff[i].touchPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- end
- end
- end
- wait()
- end
- end
- if _G.Collection == "Both" then
- local stuff = workspace.Hoops:getChildren()
- for i = 1, #stuff do
- if _G.Collection then
- for i = 1, 10 do
- stuff[i].touchPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- end
- end
- wait()
- end
- end
- end
- end
- end
- )
- for i = 1,10 do
- warn("Any errors, DM Gerard#0123")
- wait()
- end
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