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GS1029

adkaljlafjekjfskgjgavinscriptelkryjelkyjklgjdklgldjls

Feb 23rd, 2017
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  1. --[[function Slam()
  2. local part=Instance.new('Part',mod4)
  3. part.Anchored=true
  4. part.CanCollide=false
  5. part.FormFactor='Custom'F
  6. part.Size=Vector3.new(.2,.2,.2)
  7. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  8. part.Transparency=.7
  9. part.BrickColor=BrickColor.new('Really black')
  10. mesh=Instance.new('SpecialMesh',part)
  11. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  12. mesh.Scale=Vector3.new(3,3,3)
  13. local part2=Instance.new('Part',mod4)
  14. part2.Anchored=true
  15. part2.CanCollide=false
  16. part2.FormFactor='Custom'
  17. part2.Size=Vector3.new(.2,.2,.2)
  18. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  19. part2.Transparency=.7
  20. part2.BrickColor=BrickColor.new('Institutional white')
  21. mesh2=Instance.new('SpecialMesh',part2)
  22. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  23. mesh2.Scale=Vector3.new(3,1.5,3)
  24. x = Instance.new("Sound",larm)
  25. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  26. x.Pitch = ptez[math.random(1,#ptez)]
  27. x.Volume = 1
  28. wait(.1)
  29. x1 = Instance.new("Sound",larm)
  30. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  31. x1.Pitch = ptez[math.random(1,#ptez)]
  32. x1.Volume = 1
  33. wait(.1)
  34. x:Play()
  35. x1:Play()
  36. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  37. if v:FindFirstChild('Humanoid') then
  38. v.Humanoid:TakeDamage(math.random(30,4500))
  39. end
  40. end
  41. coroutine.resume(coroutine.create(function()
  42. for i=0,0.62,0.13 do
  43. wait()
  44. part.CFrame=part.CFrame
  45. part.Transparency=i
  46. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  47. part2.CFrame=part2.CFrame
  48. part2.Transparency=i
  49. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  50. end
  51. part.Parent=nil
  52. part2.Parent=nil
  53. x:Destroy()
  54. end))
  55. end
  56. setJointCFrames = function(table)
  57. for i = 1,#table do
  58. JointTargets[i] = table[i]
  59. end
  60. AnimationCycles = 0
  61. end
  62.  
  63. setLerp = function(speed)
  64. AnimStat.lerpSpeed = speed
  65. end]]
  66. --Enjoy little skids :)
  67. dot = false
  68. des = false
  69. local ChatService = game:GetService("Chat")
  70. local player = game.Players.LocalPlayer
  71. char = player.Character
  72. hum = char.Humanoid
  73. torso = hum.Torso
  74. tag = Instance.new("IntValue",char)
  75. tag.Name = "shield"
  76. tag.Value = 125
  77. lig = Instance.new("PointLight",player.Character.Torso)
  78. lig.Color=Color3.new(0,255,255)
  79. m=player:GetMouse()
  80. bb = Instance.new("BillboardGui",player.Character.Head)
  81. bb.Enabled = true
  82. bb.AlwaysOnTop = true
  83. bb.Size = UDim2.new(0,200,00,50)
  84. bb.StudsOffset = Vector3.new(0,1,0)
  85. gui=Instance.new("TextBox",bb)
  86. gui.Text = "Gavin: * "
  87. gui.Font = "Cartoon"
  88. gui.Size = UDim2.new(0,350,0,100)
  89. gui.Position=UDim2.new(0,45,0,-85)
  90. gui.TextColor3 = Color3.new(255,255,255)
  91. gui.BackgroundColor3=Color3.new(.26,.30,.40) --another
  92. gui.TextWrapped = false
  93. gui.TextScaled = true
  94. gui.FontSize = "Size14"
  95. gui.TextXAlignment = "Left"
  96. gui.TextYAlignment = "Top"
  97. gui.Visible = false
  98. gui.BorderColor3 = Color3.new(.16,.20,.30)
  99. gui.BorderSizePixel = 2
  100. ouch=Instance.new("Sound",torso)
  101. ouch.SoundId = "rbxassetid://541909677"
  102. ouch.Volume = 5
  103. thatmoementwnudie=Instance.new("TextBox",bb)
  104. thatmoementwnudie.Text = ""
  105. thatmoementwnudie.Font = "Cartoon"
  106. thatmoementwnudie.Size = UDim2.new(0,30,0,30)
  107. thatmoementwnudie.Position=UDim2.new(0,198,0,0)
  108. thatmoementwnudie.TextColor3 = Color3.new(255,255,255)
  109. thatmoementwnudie.BackgroundColor3=Color3.new(.31,.418,.951) --another
  110. thatmoementwnudie.TextWrapped = true
  111. thatmoementwnudie.TextScaled = true
  112. thatmoementwnudie.FontSize = "Size14"
  113. thatmoementwnudie.TextXAlignment = "Left"
  114. thatmoementwnudie.TextYAlignment = "Top"
  115. thatmoementwnudie.Visible = false
  116. thatmoementwnudie.BorderColor3 = Color3.new(.21,.408,.941)
  117. thatmoementwnudie.BorderSizePixel = 2
  118. thatmoementwnudie.ZIndex = 2
  119.  
  120.  
  121. gui1=Instance.new("TextButton",bb)
  122. gui1.Position=UDim2.new(0,5,0,-43)
  123. gui1.Size = UDim2.new(0,190,0,51)
  124. gui1.Text = ""
  125. gui2=Instance.new("TextButton",bb)
  126. gui2.Position=UDim2.new(0,-180,0,15)
  127. gui2.Size = UDim2.new(0,190,0,51)
  128. gui2.TextScaled = true
  129. gui2.BackgroundTransparency = 1
  130. gui2.Font = "SciFi"
  131. gui2.TextColor3 = Color3.new(0, 1, 1)
  132. gui2.FontSize = "Size42"
  133. gui2.Text = "ENRG "..tag.Value.."/125"
  134. gui4=Instance.new("TextButton",bb)
  135. gui4.Position=UDim2.new(0,190,0,49)
  136. gui4.Size = UDim2.new(0,190,0,51)
  137. gui4.TextScaled = true
  138. gui4.BackgroundTransparency = 1
  139. gui4.Font = "SciFi"
  140. gui4.TextColor3 = Color3.new(1, 0.5, 0.5)
  141. gui4.FontSize = "Size32"
  142. gui4.Text = "OPNT_HP ---"
  143. gui5=Instance.new("TextButton",bb)
  144. gui5.Position=UDim2.new(0,-185,0,49)
  145. gui5.Size = UDim2.new(0,190,0,51)
  146. gui5.TextScaled = true
  147. gui5.BackgroundTransparency = 1
  148. gui5.Font = "SciFi"
  149. gui5.TextColor3 = Color3.new(999, 0, 0)
  150. gui5.FontSize = "Size32"
  151. gui5.Text = "DMG ---"
  152. lolsans=Instance.new("TextButton",bb)
  153. lolsans.Position=UDim2.new(0,0,0,-50)
  154. lolsans.Size = UDim2.new(0,220,0,76)
  155. lolsans.TextScaled = true
  156. lolsans.BackgroundTransparency = 1
  157. lolsans.Font = "SciFi"
  158. lolsans.TextColor3 = Color3.new(0, 1, 1)
  159. lolsans.FontSize = "Size42"
  160. lolsans.Text = "This is not THE sans script, its a heavy edit. And no, I won't give it to you. This edit was made by GS1029"
  161.  
  162.  
  163. gui1.TextColor3 = Color3.new(255,255,255)
  164. gui1.BackgroundColor3=Color3.new(0,0,0) --shotCUT
  165. gui1.BackgroundTransparency = 1
  166.  
  167. gui1.Visible = false
  168. img = Instance.new("ImageLabel",bb)
  169. img.Size = UDim2.new(0,150,0,150)
  170. img.Position = UDim2.new(0,-101,0,-101)
  171. img.BackgroundTransparency = 1
  172. img.BorderColor3 = Color3.new(0,0,0)
  173. img.Visible = false
  174. img.Image = "http://www.roblox.com/asset/?id=585413407"
  175. asd = Instance.new("Sound",player.Character.Torso)
  176. asd.SoundId = "http://www.roblox.com/asset/?id = 434571966"
  177. dialo = Instance.new("Sound",player.Character.Torso)
  178. dialo.SoundId = "http://www.roblox.com/asset/?id = 673903389" --special thanks to Nayols for uploading this for me
  179. dialo.Volume = 15
  180. local ANGR = Instance.new("Sound",torso)
  181. ANGR.Volume = 3
  182. ANGR.Looped = true
  183. ANGR.SoundId = "rbxassetid://187338447"
  184. rcool = Instance.new("Sound",player.Character.Torso)
  185. rcool.SoundId = "http://www.roblox.com/asset/?id = 577407649"
  186. rcool.Looped = true
  187. local suuu = Instance.new("Sound",torso)
  188. suuu.Volume = 5
  189. suuu.SoundId = "rbxassetid://179491828"
  190.  
  191. asd1 = Instance.new("Sound",player.Character.Torso)
  192. asd1.SoundId = "http://www.roblox.com/asset/?id = 434571966"
  193.  
  194. asd2 = Instance.new("Sound",player.Character.Torso)
  195. asd2.SoundId = "http://www.roblox.com/asset/?id = 549046079"
  196. asd2.Looped = true
  197. asd3 = Instance.new("Sound",player.Character.Torso)
  198. asd3.SoundId = "http://www.roblox.com/asset/?id = 575816615"
  199. asd3.Volume = 1
  200. asd3.Looped = true
  201. asd4 = Instance.new("Sound",player.Character.Torso)
  202. asd4.SoundId = "http://www.roblox.com/asset/?id = 383257307"
  203. asd4.Looped = false
  204. asd5 = Instance.new("Sound",player.Character.Torso)
  205. asd5.SoundId = "http://www.roblox.com/asset/?id = 447492777"
  206. asd5.Looped = true
  207. dunkd = Instance.new("Sound",player.Character.Torso)
  208. dunkd.SoundId = "http://www.roblox.com/asset/?id = 579381112"
  209. dunkd.Looped = false
  210. function play(play)
  211. asd:Play()
  212. asd1:Play()
  213. end
  214. eye = Instance.new("Part",player.Character)
  215. eye.BrickColor = BrickColor.new("Toothpaste")
  216. eye.Material = "Neon"
  217. eye.FormFactor = 3
  218. eye.Shape = "Cylinder"
  219. eye.Size = Vector3.new(0.37,0.37,0.1)
  220. weld = Instance.new("Weld",eye)
  221. weld.Part0 = eye
  222. weld.Part1 = player.Character.Head
  223. weld.C0 = CFrame.new(0.1,-0.2,0.45)
  224. eye.Transparency = 1
  225. local fyre = Instance.new("Sound", eye)
  226. fyre.Volume = 0.05
  227. fyre.SoundId = "rbxassetid://443980606"
  228. fyre:Play()
  229. fyre.Looped = true
  230. wait()
  231. -- listen for their chatting
  232. local txtwait = 0.07
  233. player.Chatted:connect(function(message)
  234. a = string.len(message)
  235. gui.Text = "Gavin: * "
  236. thatmoementwnudie.Visible = true
  237. gui.Visible = true
  238. gui1.Visible = true
  239. lolsans:Destroy()
  240. des = false
  241. img.Visible = true
  242. print(a)
  243. if dot == false then
  244. for i = 1,string.len(message) do wait(txtwait)
  245. gui.Text =gui.Text..message:sub(i,i)
  246.  
  247. play()
  248. end
  249. end
  250.  
  251. des = true
  252. end)
  253. local rdmg = 50
  254. local dmglvl = 500
  255. local damagelevel = math.random(dmglvl/rdmg,dmglvl)
  256. m.KeyDown:connect(function(k)
  257. if k == "p" then --RAPID PUNCHES
  258. eye.Transparency = 1
  259. asd3:Play()
  260. end
  261. end)
  262. m.KeyDown:connect(function(k)
  263. if k == "h" then
  264. gui.Visible = true
  265. thatmoementwnudie.Visible = true
  266. gui.Text = "Gavin: * We need to escape the facility!"
  267. local s = Instance.new("Sound",torso)
  268. s.Volume = 3
  269. s.SoundId = "rbxassetid://495993282"
  270. s:Play()
  271. s.Pitch = math.random(0.75,1.15)
  272. wait(3)
  273. s:Destroy()
  274. gui.Visible = false
  275. thatmoementwnudie.Visible = false
  276. end
  277. end)
  278. m.KeyDown:connect(function(k)
  279. if k == "n" then
  280. gui.Visible = true
  281. thatmoementwnudie.Visible = true
  282. gui.Text = "Gavin: * we can jump..."
  283. local p = Instance.new("Sound",torso)
  284. p.Volume = 3000000000000
  285. p.SoundId = "rbxassetid://525252977"
  286. p:Play()
  287. wait(2)
  288. gui.TextColor3 = Color3.new(255,0,0)
  289. gui.Text = "Gavin: * [intense screaming]"
  290. wait(2.8)
  291. gui.Text = "Gavin: * [INHALE]"
  292. wait(0.75)
  293. gui.Text = "Gavin: * [more intense screaming]"
  294. wait(3.5)
  295. p:Destroy()
  296. gui.Visible = false
  297. thatmoementwnudie.Visible = false
  298. gui.TextColor3 = Color3.new(255,255,255)
  299. end
  300. end)
  301. m.KeyDown:connect(function(k)
  302. if k == "t" then
  303. txtwait = 0.25
  304. asd.Pitch = 0.75
  305. asd1.Pitch = 0.75
  306. gui.TextColor3 = Color3.new(255,0,0)
  307. ANGR:Play()
  308. ANGR.Pitch = math.random(0.75,2)
  309. end
  310. end)
  311. m.KeyDown:connect(function(k)
  312. if k == "q" then
  313.  
  314. end
  315. end)
  316. m.KeyDown:connect(function(k)
  317. if k == "j" then
  318. torso.Anchored = true
  319. asd5:Play()
  320. asd5.TimePosition = 23.5
  321. setLerp(.17)
  322. setJointCFrames({
  323. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  324. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  325. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  326. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  327. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  328. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  329. })
  330. wait(.36)
  331. setLerp(1.75)
  332. setJointCFrames({
  333. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  334. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  335. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  336. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  337. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  338. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  339. })
  340. wait(0.28)
  341. setLerp(2.75)
  342. setJointCFrames({
  343. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  344. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  345. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  346. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  347. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  348. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  349. })
  350. wait(0.25)
  351. setLerp(.75)
  352. setJointCFrames({
  353. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  354. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  355. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  356. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  357. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  358. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  359. })
  360. wait(0.25)
  361. setLerp(6.75)
  362. setJointCFrames({
  363. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  364. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  365. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  366. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  367. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  368. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  369. })
  370. wait(0.25)
  371. setLerp(3.75)
  372. setJointCFrames({
  373. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  374. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  375. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  376. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  377. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  378. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  379. })
  380. wait(0.25)
  381. setLerp(5.75)
  382. setJointCFrames({
  383. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  384. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  385. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  386. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  387. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  388. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  389. })
  390. wait(0.25)
  391. setLerp(1.75)
  392. setJointCFrames({
  393. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  394. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  395. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  396. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  397. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  398. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  399. })
  400. wait(0.25)
  401. setLerp(2.75)
  402. setJointCFrames({
  403. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  404. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  405. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  406. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  407. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  408. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  409. })
  410. wait(0.25)
  411. setLerp(4.75)
  412. setJointCFrames({
  413. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  414. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  415. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  416. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  417. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  418. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  419. })
  420. wait(0.25)
  421. setLerp(3.75)
  422. setJointCFrames({
  423. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  424. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  425. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  426. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  427. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  428. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  429. })
  430. wait(0.25)
  431. setLerp(6.75)
  432. setJointCFrames({
  433. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  434. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  435. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  436. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  437. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  438. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  439. })
  440. wait(0.25)
  441. setLerp(7.75)
  442. setJointCFrames({
  443. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  444. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  445. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  446. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  447. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  448. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  449. })
  450. wait(0.25)
  451. setLerp(5.75)
  452. setJointCFrames({
  453. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  454. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  455. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  456. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  457. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  458. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  459. })
  460. wait(0.25)
  461. setLerp(4.75)
  462. setJointCFrames({
  463. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  464. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  465. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  466. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  467. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  468. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  469. })
  470. wait(0.25)
  471. setLerp(6.75)
  472. setJointCFrames({
  473. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  474. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  475. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  476. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  477. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  478. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  479. })
  480. wait(0.25)
  481. setLerp(5.75)
  482. setJointCFrames({
  483. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  484. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  485. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  486. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  487. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  488. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  489. })
  490. wait(0.25)
  491. setLerp(3.75)
  492. setJointCFrames({
  493. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  494. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  495. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  496. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  497. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  498. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  499. })
  500. wait(0.25)
  501. setLerp(4.75)
  502. setJointCFrames({
  503. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  504. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  505. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  506. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  507. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  508. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  509. })
  510. wait(0.25)
  511. setLerp(3.75)
  512. setJointCFrames({
  513. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  514. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  515. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  516. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  517. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  518. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  519. })
  520. wait(0.25)
  521. setLerp(2.75)
  522. setJointCFrames({
  523. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  524. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  525. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  526. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  527. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  528. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  529. })
  530. wait(0.25)
  531. setLerp(2.75)
  532. setJointCFrames({
  533. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  534. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  535. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  536. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  537. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  538. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  539. })
  540. wait(0.25)
  541. setLerp(2.75)
  542. setJointCFrames({
  543. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  544. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  545. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  546. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  547. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  548. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  549. })
  550. wait(0.25)
  551. setLerp(2.75)
  552. setJointCFrames({
  553. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  554. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  555. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  556. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  557. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  558. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  559. })
  560. wait(0.25)
  561. setLerp(2.75)
  562. setJointCFrames({
  563. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  564. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  565. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  566. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  567. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  568. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  569. })
  570. wait(0.25)
  571. setLerp(2.75)
  572. setJointCFrames({
  573. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  574. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  575. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  576. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  577. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  578. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  579. })
  580. wait(0.25)
  581. setLerp(2.75)
  582. setJointCFrames({
  583. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  584. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  585. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  586. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  587. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  588. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  589. })
  590. wait(0.25)
  591. setLerp(2.75)
  592. setJointCFrames({
  593. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  594. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  595. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  596. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  597. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  598. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  599. })
  600. wait(0.25)
  601. setLerp(2.75)
  602. setJointCFrames({
  603. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  604. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  605. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  606. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  607. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  608. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  609. })
  610. wait(0.25)
  611. setLerp(2.75)
  612. setJointCFrames({
  613. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  614. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  615. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  616. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  617. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  618. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  619. })
  620. wait(0.25)
  621. setLerp(.17)
  622. setJointCFrames({
  623. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  624. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  625. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  626. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  627. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  628. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  629. })
  630. wait(.36)
  631. setLerp(1.75)
  632. setJointCFrames({
  633. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  634. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  635. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  636. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  637. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  638. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  639. })
  640. wait(0.28)
  641. setLerp(2.75)
  642. setJointCFrames({
  643. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  644. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  645. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  646. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  647. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  648. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  649. })
  650. wait(0.25)
  651. setLerp(.75)
  652. setJointCFrames({
  653. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  654. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  655. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  656. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  657. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  658. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  659. })
  660. wait(0.25)
  661. setLerp(6.75)
  662. setJointCFrames({
  663. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  664. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  665. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  666. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  667. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  668. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  669. })
  670. wait(0.25)
  671. setLerp(3.75)
  672. setJointCFrames({
  673. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  674. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  675. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  676. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  677. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  678. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  679. })
  680. wait(0.25)
  681. setLerp(5.75)
  682. setJointCFrames({
  683. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  684. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  685. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  686. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  687. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  688. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  689. })
  690. wait(0.25)
  691. setLerp(1.75)
  692. setJointCFrames({
  693. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  694. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  695. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  696. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  697. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  698. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  699. })
  700. wait(0.25)
  701. setLerp(2.75)
  702. setJointCFrames({
  703. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  704. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  705. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  706. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  707. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  708. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  709. })
  710. wait(0.25)
  711. setLerp(4.75)
  712. setJointCFrames({
  713. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  714. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  715. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  716. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  717. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  718. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  719. })
  720. wait(0.25)
  721. setLerp(3.75)
  722. setJointCFrames({
  723. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  724. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  725. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  726. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  727. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  728. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  729. })
  730. wait(0.25)
  731. setLerp(6.75)
  732. setJointCFrames({
  733. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  734. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  735. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  736. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  737. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  738. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  739. })
  740. wait(0.25)
  741. setLerp(7.75)
  742. setJointCFrames({
  743. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  744. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  745. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  746. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  747. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  748. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  749. })
  750. wait(0.25)
  751. setLerp(5.75)
  752. setJointCFrames({
  753. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  754. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  755. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  756. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  757. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  758. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  759. })
  760. wait(0.25)
  761. setLerp(4.75)
  762. setJointCFrames({
  763. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  764. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  765. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  766. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  767. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  768. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  769. })
  770. wait(0.25)
  771. setLerp(6.75)
  772. setJointCFrames({
  773. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  774. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  775. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  776. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  777. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  778. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  779. })
  780. wait(0.25)
  781. setLerp(5.75)
  782. setJointCFrames({
  783. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  784. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  785. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  786. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  787. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  788. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  789. })
  790. wait(0.25)
  791. setLerp(3.75)
  792. setJointCFrames({
  793. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  794. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  795. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  796. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  797. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  798. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  799. })
  800. wait(0.25)
  801. setLerp(4.75)
  802. setJointCFrames({
  803. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  804. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  805. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  806. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  807. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  808. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  809. })
  810. wait(0.25)
  811. setLerp(3.75)
  812. setJointCFrames({
  813. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  814. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  815. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  816. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  817. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  818. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  819. })
  820. wait(0.25)
  821. setLerp(2.75)
  822. setJointCFrames({
  823. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  824. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  825. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  826. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  827. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  828. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  829. })
  830. wait(0.25)
  831. setLerp(2.75)
  832. setJointCFrames({
  833. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  834. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  835. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  836. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  837. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  838. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  839. })
  840. wait(0.25)
  841. setLerp(2.75)
  842. setJointCFrames({
  843. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  844. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  845. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  846. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  847. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  848. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  849. })
  850. wait(0.25)
  851. setLerp(2.75)
  852. setJointCFrames({
  853. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  854. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  855. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  856. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  857. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  858. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  859. })
  860. wait(0.25)
  861. setLerp(2.75)
  862. setJointCFrames({
  863. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  864. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  865. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  866. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  867. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  868. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  869. })
  870. wait(0.25)
  871. setLerp(2.75)
  872. setJointCFrames({
  873. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  874. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  875. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  876. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  877. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  878. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  879. })
  880. wait(0.25)
  881. setLerp(2.75)
  882. setJointCFrames({
  883. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  884. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  885. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  886. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  887. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  888. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  889. })
  890. wait(0.25)
  891. setLerp(2.75)
  892. setJointCFrames({
  893. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  894. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  895. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  896. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  897. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  898. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  899. })
  900. wait(0.25)
  901. setLerp(2.75)
  902. setJointCFrames({
  903. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  904. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  905. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  906. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  907. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  908. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  909. })
  910. wait(0.25)
  911. setLerp(2.75)
  912. setJointCFrames({
  913. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  914. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  915. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  916. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  917. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  918. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  919. })
  920. wait(0.25)
  921. setLerp(.17)
  922. setJointCFrames({
  923. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  924. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  925. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  926. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  927. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  928. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  929. })
  930. wait(.36)
  931. setLerp(1.75)
  932. setJointCFrames({
  933. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  934. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  935. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  936. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  937. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  938. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  939. })
  940. wait(0.28)
  941. setLerp(2.75)
  942. setJointCFrames({
  943. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  944. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  945. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  946. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  947. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  948. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  949. })
  950. wait(0.25)
  951. setLerp(.75)
  952. setJointCFrames({
  953. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  954. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  955. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  956. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  957. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  958. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  959. })
  960. wait(0.25)
  961. setLerp(6.75)
  962. setJointCFrames({
  963. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  964. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  965. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  966. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  967. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  968. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  969. })
  970. wait(0.25)
  971. setLerp(3.75)
  972. setJointCFrames({
  973. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  974. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  975. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  976. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  977. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  978. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  979. })
  980. wait(0.25)
  981. setLerp(5.75)
  982. setJointCFrames({
  983. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  984. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  985. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  986. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  987. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  988. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  989. })
  990. wait(0.25)
  991. setLerp(1.75)
  992. setJointCFrames({
  993. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  994. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  995. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  996. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  997. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  998. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  999. })
  1000. wait(0.25)
  1001. setLerp(2.75)
  1002. setJointCFrames({
  1003. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1004. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1005. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1006. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1007. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1008. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1009. })
  1010. wait(0.25)
  1011. setLerp(4.75)
  1012. setJointCFrames({
  1013. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1014. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1015. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1016. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1017. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1018. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1019. })
  1020. wait(0.25)
  1021. setLerp(3.75)
  1022. setJointCFrames({
  1023. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1024. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1025. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1026. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1027. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1028. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1029. })
  1030. wait(0.25)
  1031. setLerp(6.75)
  1032. setJointCFrames({
  1033. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1034. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1035. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1036. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1037. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1038. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1039. })
  1040. wait(0.25)
  1041. setLerp(7.75)
  1042. setJointCFrames({
  1043. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1044. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1045. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1046. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1047. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1048. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1049. })
  1050. wait(0.25)
  1051. setLerp(5.75)
  1052. setJointCFrames({
  1053. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1054. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1055. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1056. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1057. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1058. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1059. })
  1060. wait(0.25)
  1061. setLerp(4.75)
  1062. setJointCFrames({
  1063. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1064. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1065. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1066. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1067. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1068. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1069. })
  1070. wait(0.25)
  1071. setLerp(6.75)
  1072. setJointCFrames({
  1073. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1074. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1075. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1076. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1077. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1078. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1079. })
  1080. wait(0.25)
  1081. setLerp(5.75)
  1082. setJointCFrames({
  1083. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1084. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1085. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1086. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1087. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1088. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1089. })
  1090. wait(0.25)
  1091. setLerp(3.75)
  1092. setJointCFrames({
  1093. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1094. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1095. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1096. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1097. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1098. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1099. })
  1100. wait(0.25)
  1101. setLerp(4.75)
  1102. setJointCFrames({
  1103. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1104. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1105. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1106. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1107. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1108. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1109. })
  1110. wait(0.25)
  1111. setLerp(3.75)
  1112. setJointCFrames({
  1113. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1114. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1115. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1116. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1117. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1118. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1119. })
  1120. wait(0.25)
  1121. setLerp(2.75)
  1122. setJointCFrames({
  1123. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1124. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1125. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1126. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1127. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1128. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1129. })
  1130. wait(0.25)
  1131. setLerp(2.75)
  1132. setJointCFrames({
  1133. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1134. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1135. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1136. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1137. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1138. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1139. })
  1140. wait(0.25)
  1141. setLerp(2.75)
  1142. setJointCFrames({
  1143. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1144. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1145. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1146. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1147. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1148. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1149. })
  1150. wait(0.25)
  1151. setLerp(2.75)
  1152. setJointCFrames({
  1153. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1154. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1155. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1156. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1157. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1158. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1159. })
  1160. wait(0.25)
  1161. setLerp(2.75)
  1162. setJointCFrames({
  1163. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1164. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1165. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1166. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1167. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1168. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1169. })
  1170. wait(0.25)
  1171. setLerp(2.75)
  1172. setJointCFrames({
  1173. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1174. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1175. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1176. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1177. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1178. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1179. })
  1180. wait(0.25)
  1181. setLerp(2.75)
  1182. setJointCFrames({
  1183. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1184. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1185. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1186. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1187. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1188. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1189. })
  1190. wait(0.25)
  1191. setLerp(2.75)
  1192. setJointCFrames({
  1193. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1194. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1195. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1196. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1197. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1198. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1199. })
  1200. wait(0.25)
  1201. setLerp(2.75)
  1202. setJointCFrames({
  1203. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1204. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1205. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1206. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1207. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1208. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1209. })
  1210. wait(0.25)
  1211. setLerp(2.75)
  1212. setJointCFrames({
  1213. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1214. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1215. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1216. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1217. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1218. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1219. })
  1220. wait(0.25)
  1221. asd5:Stop()
  1222. torso.Anchored = false
  1223. end
  1224. end)
  1225. m.KeyDown:connect(function(k)
  1226. if k == "z" then
  1227. gui.Visible = true
  1228. thatmoementwnudie.Visible = true
  1229. gui.Text = "Gavin: * time to bust out my bot buddy"
  1230. asd:Play()
  1231. asd1:Play()
  1232. wait(1)
  1233. gui.Visible = false
  1234. thatmoementwnudie.Visible = false
  1235. --[[
  1236.  
  1237.  
  1238. hl/https://code.stypi.com/raw/nZHFXIlEQs5UF7XIOYsaGPc1
  1239.  
  1240.  
  1241. ]]
  1242. player=game:GetService'Players'.LocalPlayer
  1243.  
  1244.  
  1245. nqqas={"GamingStudios1029", "Twiftsy", "TheFlamingBlaster", "MightyAlex200", "ClearLakes", "Nich7", "XXVoid2ndaccountXX", "NickVsLarryScrub", "sethcuzzone5", "Gerbil3333", player.Name}--
  1246. aggrorange=120;
  1247.  
  1248. messages={
  1249. [1]="Humanoid Detected: %p";
  1250. [2.4]="Scanning";
  1251. [5.9]="WARNING";
  1252. [6.1]="Threat detected; Engaging in combat";
  1253. [6.3]="FIRE";
  1254. }
  1255.  
  1256.  
  1257. t=Instance.new("Tool", player.Backpack)
  1258. t.Name="Bot"
  1259. print("GS1029 Bot Awaiting Input");
  1260.  
  1261. Instance.new("Part", t).Name="Handle"
  1262. t.Equipped:connect(function()
  1263.  
  1264. model=Instance.new("Model", workspace)
  1265. model.Name="T609"
  1266. print("GS1029 Bot Loaded");
  1267.  
  1268. box=Instance.new("Part", model)
  1269. box.FormFactor=Enum.FormFactor.Custom
  1270. box.Size=Vector3.new(4, 4, 2)
  1271. box.Name="Head"
  1272. dc=Instance.new("Decal", box)
  1273. dc.Texture="http://www.roblox.com/asset/?id=191908010"
  1274. dc.Face=Enum.NormalId.Front
  1275. boxmeshy=Instance.new("SpecialMesh", box)
  1276. boxmeshy.MeshType=Enum.MeshType.FileMesh
  1277. boxmeshy.MeshId="rbxassetid://11954776"
  1278. boxmeshy.TextureId="rbxassetid://267871020"
  1279. boxmeshy.VertexColor=Vector3.new(0, 1, 1)
  1280. local threat=Instance.new("Sound", box)
  1281. threat.SoundId="rbxassetid://220907318"
  1282. local heel=Instance.new("Sound", box)
  1283. heel.SoundId="rbxassetid://435185931"
  1284. box.BrickColor=BrickColor.new("Toothpaste")
  1285. box.Anchored=false
  1286. box.TopSurface="Smooth"
  1287. box.BottomSurface="Smooth"
  1288.  
  1289. huminoyd=Instance.new("Humanoid", model)
  1290. huminoyd.MaxHealth=100000000000
  1291. huminoyd.Health=100000000000
  1292. huminoyd.Health=100000000000
  1293. huminoyd.Health=100000000000
  1294. huminoyd.Health=100000000000
  1295. huminoyd.Health=100000000000
  1296. huminoyd.Health=100000000000
  1297.  
  1298. gun=Instance.new("Part", model)
  1299. gun.FormFactor=Enum.FormFactor.Custom
  1300. gun.Size=Vector3.new(.4, 1, 1.2)
  1301. gun.Transparency = 1
  1302. gun.Name="gun"
  1303. local shoot=Instance.new("Sound", gun)
  1304. shoot.SoundId="rbxassetid://296102734"
  1305. gunmesh=Instance.new("SpecialMesh", gun)
  1306. gunmesh.MeshType=Enum.MeshType.FileMesh
  1307. gunmesh.MeshId="rbxassetid://4372594"
  1308. gunmesh.TextureId="rbxassetid://0"
  1309. gunmesh.VertexColor=Vector3.new(0, 0, 0)
  1310. w=Instance.new("Weld", box)
  1311. w.Part0=box
  1312. w.Part1=gun
  1313. w.C0=CFrame.new(2.20000076, 0.700000048, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1314.  
  1315. local gyro=Instance.new("BodyGyro", box)
  1316. gyro.maxTorque=Vector3.new(math.huge, math.huge, 0)
  1317. gyro.P=10000
  1318. local startTime=nil
  1319. local oldBestPlaya
  1320. local currentmsg=""
  1321. model:MoveTo(player.Character.Torso.Position-Vector3.new(0, 1, 5))
  1322. math.randomseed(tick())
  1323. coroutine.wrap(function()
  1324. while box do
  1325. wait()
  1326. local bestPlaya=nil
  1327. local bestDist=math.huge
  1328. if not oldBestPlaya or oldBestPlaya:DistanceFromCharacter(box.Position)>aggrorange then
  1329. for _, p in pairs(game:GetService'Players':GetPlayers()) do
  1330. if p.Character and p.Character:FindFirstChild("Torso") and not p.Character:FindFirstChild("greeted") and p:DistanceFromCharacter(box.Position)<=aggrorange and p:DistanceFromCharacter(box.Position)<bestDist then
  1331. bestPlaya=p
  1332. bestDist=p:DistanceFromCharacter(box.Position)
  1333. end
  1334. end
  1335. if bestPlaya then
  1336. oldBestPlaya=bestPlaya
  1337. startTime=tick()
  1338. end
  1339. end
  1340. local p=oldBestPlaya
  1341.  
  1342.  
  1343. if p then
  1344. notanqqa=true
  1345. for _, playa in pairs(nqqas) do
  1346. if p.Name:lower()==playa:lower() then
  1347. notanqqa=false
  1348. end
  1349. end
  1350.  
  1351. --print(p.Name)
  1352.  
  1353. gyro.cframe=CFrame.new(box.CFrame.p, p.Character:FindFirstChild("Head") and p.Character.Head.CFrame.p or p.Character:GetModelCFrame())
  1354. if notanqqa then
  1355. local msg=""
  1356. local mtime=0
  1357. for i, v in pairs(messages) do
  1358. if i>=mtime and tick()-startTime>=i then
  1359. msg=v
  1360. mtime=i
  1361. end
  1362. end
  1363. if currentmsg~=msg then
  1364. currentmsg=msg
  1365. if msg=="FIRE" then
  1366. threat:Play()
  1367. for i=0, 250 do
  1368. shoot:Play()
  1369. boxmeshy.VertexColor=Vector3.new(1,0,0)
  1370. if p.Character and p.Character:FindFirstChild("Humanoid") then
  1371. p.Character:FindFirstChild("Humanoid").Health=p.Character:FindFirstChild("Humanoid").Health-125
  1372. wait()
  1373. end
  1374. if p.Character and p.Character:FindFirstChild("Humanoid") and p.Character:FindFirstChild("Humanoid").Health<=0 then
  1375. wait(3)
  1376. gyro.cframe=CFrame.new(0, 0, 0)
  1377. wait(0.1)
  1378. boxmeshy.VertexColor=Vector3.new(0, 0, 0)
  1379. game:GetService("Chat"):Chat(box, ("Threat eliminated."):gsub("%%p", p.Name))
  1380. wait(1)
  1381. boxmeshy.VertexColor=Vector3.new(0, 1, 1)
  1382. game:GetService("Chat"):Chat(box, ("Returning to searching mode."):gsub("%%p", p.Name))
  1383. wait(2)
  1384. game:GetService("Chat"):Chat(box, ("Searching for threats..."):gsub("%%p", p.Name))
  1385. oldBestPlaya=nil
  1386. break
  1387.  
  1388. end
  1389. wait(math.random(1, 10)/8)
  1390. end
  1391. elseif msg~="" then
  1392. game:GetService("Chat"):Chat(box, msg:gsub("%%p", p.Name))
  1393. end
  1394. end
  1395. else
  1396. wait(2)
  1397. game:GetService("Chat"):Chat(box, ("Humanoid Detected: %p"):gsub("%%p", p.Name))
  1398. wait(1.4)
  1399. game:GetService("Chat"):Chat(box, ("Scanning"):gsub("%%p", p.Name))
  1400. wait(3.5)
  1401. game:GetService("Chat"):Chat(box, ("Humanoid on whitelist; greeting"):gsub("%%p", p.Name))
  1402. wait(1)
  1403. boxmeshy.VertexColor=Vector3.new(0, 1, 0)
  1404. game:GetService("Chat"):Chat(box, ("Hello, %p. I am T609, an edit of the LunchaThug script. Created by GS1029 or GamingStudios1029."):gsub("%%p", p.Name))
  1405. wait(5)
  1406. game:GetService("Chat"):Chat(box, ("Healing player..."):gsub("%%p", p.Name))
  1407. wait(1)
  1408. p.Character:FindFirstChild("Humanoid").Health=p.Character:FindFirstChild("Humanoid").Health+5000
  1409. heel:Play()
  1410. wait(1)
  1411. game:GetService("Chat"):Chat(box, ("Player healed."):gsub("%%p", p.Name))
  1412. wait(1)
  1413. boxmeshy.VertexColor=Vector3.new(0, 1, 1)
  1414. game:GetService("Chat"):Chat(box, ("Returning to searching mode."):gsub("%%p", p.Name))
  1415. wait(2)
  1416. game:GetService("Chat"):Chat(box, ("Searching for threats..."):gsub("%%p", p.Name))
  1417. wait(0.1)
  1418. local gr=Instance.new("IntValue", p.Character)
  1419. gr.Name="greeted"
  1420. game:GetService("Debris"):AddItem(gr, 60);
  1421. oldBestPlaya=nil
  1422. wait(5)
  1423. gyro.cframe=CFrame.new(0, 0, 0)
  1424. end
  1425. end
  1426. end
  1427. end)()
  1428. if player.Character and player.Character:FindFirstChild("Humanoid") then
  1429. player.Character.Humanoid:UnequipTools();
  1430. wait()
  1431. t:Destroy()
  1432. end
  1433. end)
  1434. end
  1435. end)
  1436. m.KeyDown:connect(function(k)
  1437. if k == "c" then
  1438. gui.Visible = true
  1439. thatmoementwnudie.Visible = true
  1440. gui.Text = "Gavin: * would you back up?"
  1441. asd:Play()
  1442. asd1:Play()
  1443. local aimPos = mouse.Hit.p
  1444. local head = Instance.new("Part",c)
  1445. local s = Instance.new("Sound",head)
  1446. s.Volume = 1
  1447. s.SoundId = "rbxassetid://325574531"
  1448. s:Play()
  1449. wait()
  1450. head.Size = Vector3.new(6,6,1)
  1451. head.BrickColor = BrickColor.new("Pastel blue-green")
  1452. head.Shape = "Cylinder"
  1453. head.CanCollide = false
  1454. head.TopSurface = 'Smooth'
  1455. head.BottomSurface = 'Smooth'
  1456. head.Anchored = true
  1457. head.Transparency = 0.6
  1458. head.Material = "Neon"
  1459. for i = 1,2 do
  1460. local decal = Instance.new("Decal",head)
  1461. decal.Texture = "rbxassetid://"
  1462. if i == 1 then
  1463. decal.Face = Enum.NormalId.Top
  1464. else
  1465. decal.Face = Enum.NormalId.Bottom
  1466. end
  1467. end
  1468. if Debounces.attackNumber%2 == 1 then
  1469. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  1470. else
  1471. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  1472. end
  1473. spawn(function()
  1474. local timer = 0
  1475. while rs.RenderStepped:wait() do
  1476. if timer >= 1.55 then
  1477. break
  1478. end
  1479. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  1480. timer = timer + 5/30/(Debounces.FPS/60)
  1481. end
  1482. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  1483. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  1484. local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
  1485. local dis = (head.CFrame.p - pos).magnitude
  1486. if tag.Value >= 6 then
  1487. local rayParts = Instance.new("Part",rayModel)
  1488. local s = Instance.new("Sound",rayParts)
  1489. s.Volume = 1
  1490. s.SoundId = "rbxassetid://273639336"
  1491. s:Play()
  1492. wait()
  1493. rayParts.Name = "shocker"
  1494. rayParts.Material = "Neon"
  1495. rayParts.FormFactor = "Custom"
  1496. rayParts.BrickColor = BrickColor.new(0.5,1,0.5)
  1497. rayParts.Anchored = true
  1498. rayParts.Shape = "Ball"
  1499. rayParts.CanCollide = false
  1500. rayParts.Size = Vector3.new(30,30,30)
  1501. local rayCFrame = CFrame.new(torso.Position)
  1502. rayParts.CFrame = rayCFrame
  1503. head:Destroy()
  1504. tag.Value = tag.Value - 6
  1505. print("Shield = "..tag.Value)
  1506. gui2.Text = "ENRG "..tag.Value.."/125"
  1507. wait(3.5)
  1508. gui.Visible = false
  1509. thatmoementwnudie.Visible = false
  1510. else
  1511. local eror = Instance.new("Sound",torso)
  1512. eror.SoundId = "rbxassetid://385944388"
  1513. eror.Volume = 1
  1514. eror:Play()
  1515. head:Destroy()
  1516. wait(1)
  1517. eror:Destroy()
  1518. end
  1519. end)
  1520. wait()
  1521. end
  1522. end)
  1523. m.KeyDown:connect(function(k)
  1524. if k == "l" then
  1525. print("i'm done")
  1526. gui.Visible = true
  1527. thatmoementwnudie.Visible = true
  1528. gui.Text = "Gavin: * fuck this i'm done"
  1529. img.Visible = true
  1530. asd:Play()
  1531. asd1:Play()
  1532. asdd = Instance.new("Sound",player.Character.Torso)
  1533. asdd.SoundId = "http://www.roblox.com/asset/?id = 506273075"
  1534. asdd.Looped = false
  1535. spawn(function()
  1536. wait(2)
  1537. gui.Text = "Gavin: * see you in hell"
  1538. asd:Play()
  1539. asd1:Play()
  1540. end)
  1541. wait(0.1)
  1542. asddd = Instance.new("Sound",player.Character.Torso)
  1543. asddd.SoundId = "http://www.roblox.com/asset/?id = 506273075"
  1544. asddd.Looped = false
  1545. spawn(function()
  1546. wait()
  1547. asddd:Play()
  1548. end)
  1549. wait(4)
  1550. asdded = Instance.new("Sound",player.Character.Torso)
  1551. asdded.SoundId = "http://www.roblox.com/asset/?id = 356911785"
  1552. asdded.Looped = false
  1553. spawn(function()
  1554. asdded:Play()
  1555. end)
  1556. char.Head:Destroy()
  1557. gui.Visible = false
  1558. thatmoementwnudie.Visible = false
  1559. end
  1560. end)
  1561. m.KeyDown:connect(function(k)
  1562. if k == "x" then
  1563. if des == true then
  1564. gui.Visible = false
  1565. thatmoementwnudie.Visible = false
  1566. img.Visible = false
  1567. dialo:Play()
  1568. gui.Text = "Gavin: * "
  1569. gui1.Visible = false
  1570. img.Visible = false
  1571. end
  1572. end
  1573. end)
  1574. m.KeyDown:connect(function(k)
  1575. if k == "f" then
  1576. txtwait = 0.07
  1577. asd.Pitch = 1
  1578. asd1.Pitch = 1
  1579. ANGR:Stop()
  1580. gui.TextColor3 = Color3.new(1,1,1)
  1581. suuu:Stop()
  1582. asd3:Stop()
  1583. asd2:Stop()
  1584. asd4:Stop()
  1585. dunkd:Stop()
  1586. rcool:Stop()
  1587. eye.Transparency = 1
  1588. asd5:Stop()
  1589. end
  1590. end)
  1591. m.KeyDown:connect(function(k)
  1592. if k == "u" then
  1593. dunkd = Instance.new("Sound",player.Character.Torso)
  1594. dunkd.SoundId = "http://www.roblox.com/asset/?id=579381112"
  1595. dunkd.Looped = false
  1596. dunkd:Play()
  1597. end
  1598. end)
  1599. m.KeyDown:connect(function(k)
  1600. if k == "y" then
  1601. if tag.Value >= 40 then
  1602. tag.Value = tag.Value - 40
  1603. local coolblock = Instance.new("Part",torso)
  1604. coolblock.Anchored = true
  1605. coolblock.CanCollide = false
  1606. coolblock.BrickColor = BrickColor.new("Toothpaste")
  1607. coolblock.TopSurface = "Smooth"
  1608. coolblock.BottomSurface = "Smooth"
  1609. coolblock.Material = "Neon"
  1610. coolblock.Size = Vector3.new(15,0,15)
  1611. local coolyCFrame = CFrame.new(torso.Position)
  1612. coolblock.CFrame = coolyCFrame
  1613. wait(0.5)
  1614. coolblock.CanCollide = true
  1615. wait(5)
  1616. coolblock.Parent = rayModel
  1617.  
  1618. end
  1619. end
  1620. end)
  1621. -- my god...
  1622. -- Suck_HiyaThere moves to arizona
  1623.  
  1624. --------------------------------------------------------
  1625.  
  1626. pls = game:GetService'Players'
  1627. rs = game:GetService'RunService'
  1628. uinps = game:GetService'UserInputService'
  1629. lp = pls.LocalPlayer
  1630. mouse = lp:GetMouse()
  1631. c = lp.Character
  1632. human = c.Humanoid
  1633. human.MaxHealth = 10000
  1634. soundVol = 0
  1635. wait()
  1636. human.Health = 10000
  1637. c.Health:Destroy()
  1638. gui3=Instance.new("TextButton",bb)
  1639. gui3.Position=UDim2.new(0,190,0,15)
  1640. gui3.Size = UDim2.new(0,190,0,51)
  1641. gui3.TextScaled = true
  1642. gui3.BackgroundTransparency = 1
  1643. gui3.Font = "SciFi"
  1644. gui3.TextColor3 = Color3.new(0, 1, 0)
  1645. gui3.Text = "HP "..hum.Health.."/10000"
  1646. gui3.FontSize = "Size42"
  1647.  
  1648. --------------------------------------------------------
  1649. Debounces = {
  1650. AnimationCycles = 0;
  1651. FPS = 0;
  1652. scalingDamage = false;
  1653. damageLevel = 0;
  1654. attackNumber = 0;
  1655. isAttacking = false;
  1656. isMoving = false;
  1657. isSprinting = false;
  1658. isBoosting = false;
  1659. isPassive = false;
  1660. isTyping = false;
  1661. RAimAssist = false;
  1662. angery = false;
  1663. rAiming = false;
  1664. LockedIn = false;
  1665. CanRegenEnergy = true; -- im cool
  1666. }
  1667.  
  1668. --------------------------------------------------------
  1669. local RAimAssist = false
  1670. m.KeyDown:connect(function(k)
  1671. if k == "r" and Debounces.rAiming == false then
  1672. Debounces.rAiming = true
  1673. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  1674. local head = Instance.new("Part",c)
  1675. head.Size = Vector3.new(42,42,.2)
  1676. head.Name = "rAim"
  1677. head.Shape = "Cylinder"
  1678. head.TopSurface = 'Smooth'
  1679. head.BottomSurface = 'Smooth'
  1680. head.BrickColor = BrickColor.new("Really red")
  1681. head.CanCollide = false
  1682. head.Anchored = true
  1683. head.Material = "Neon"
  1684. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-12)).p,aimPos)
  1685. head.Transparency = 0.75
  1686. print(head.Parent)
  1687. repeat
  1688. wait()
  1689. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  1690. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-12)).p,aimPos)
  1691. until Debounces.rAiming == false
  1692.  
  1693. elseif k == "r" and Debounces.rAiming == true then
  1694. Debounces.rAiming = false
  1695. c.rAim:Destroy()
  1696. end
  1697. end)
  1698. m.KeyDown:connect(function(k)
  1699. local qu = Instance.new("Sound",torso)
  1700. qu.Name = "coolsownd"
  1701. qu.Volume = 5
  1702. qu.SoundId = "rbxassetid://676814954" --cool thanks to nich7 for being cool and uplaodign this soudn
  1703. qu.Looped = true
  1704. if k == "v" and Debounces.LockedIn == false and Debounces.CanRegenEnergy == true then
  1705. Debounces.CanRegenEnergy = false
  1706. Debounces.LockedIn = true
  1707. c.Torso.Anchored = true
  1708. c["Left Arm"].Anchored = true
  1709. c["Right Arm"].Anchored = true
  1710. c["Left Leg"].Anchored = true
  1711. c["Right Leg"].Anchored = true
  1712. c.Head.Anchored = true
  1713. qu:Play()
  1714. local aimPos = mouse.Hit.p
  1715. repeat
  1716. if tag.Value >= 2 then
  1717. local rayPart = Instance.new("Part",rayModel)
  1718. human.Health = human.Health + 175
  1719. rayPart.Material = "Neon"
  1720. rayPart.FormFactor = "Custom"
  1721. rayPart.BrickColor = BrickColor.new(.8,.25,.5)
  1722. rayPart.Anchored = true
  1723. rayPart.Shape = "Ball"
  1724. rayPart.CanCollide = false
  1725. rayPart.Size = Vector3.new(4,14,2)
  1726. local rayCFrame = CFrame.new(torso.Position)
  1727. rayPart.CFrame = rayCFrame
  1728. tag.Value = tag.Value - 2
  1729. print("Shield = "..tag.Value)
  1730. gui2.Text = "ENRG "..tag.Value.."/125"
  1731. else
  1732. Debounces.CanRegenEnergy = true
  1733. Debounces.LockedIn = false
  1734. c.Torso.Anchored = false
  1735. c["Left Arm"].Anchored = false
  1736. c["Right Arm"].Anchored = false
  1737. c["Left Leg"].Anchored = false
  1738. c["Right Leg"].Anchored = false
  1739. c.Head.Anchored = false
  1740. qu:Remove()
  1741. end
  1742. wait(.9)
  1743. until Debounces.LockedIn == false
  1744.  
  1745. elseif k == "v" and Debounces.LockedIn == true and Debounces.CanRegenEnergy == false then
  1746. Debounces.CanRegenEnergy = true
  1747. Debounces.LockedIn = false
  1748. c.Torso.Anchored = false
  1749. c["Left Arm"].Anchored = false
  1750. c["Right Arm"].Anchored = false
  1751. c["Left Leg"].Anchored = false
  1752. c["Right Leg"].Anchored = false
  1753. c.Head.Anchored = false
  1754. print(qu.Parent)
  1755. print(qu.Name)
  1756. end
  1757. repeat
  1758. wait(0.01)
  1759. qu.Volume = qu.Volume - 0.25
  1760. until qu.Volume == 0
  1761. qu:Remove()
  1762. end)
  1763. m.KeyDown:connect(function(k)
  1764. local TORSOLOOKVECTOR = torso.CFrame.lookVector*math.random(0,35)
  1765. if k == "g" and Debounces.isAttacking == false then
  1766. Debounces.isAttacking = true
  1767. setLerp(.17)
  1768. setJointCFrames({
  1769. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  1770. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  1771. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  1772. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  1773. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  1774. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  1775. })
  1776. wait(.25)
  1777. setLerp(1.75)
  1778. setJointCFrames({
  1779. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1780. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1781. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1782. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1783. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1784. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1785. })
  1786. wait()
  1787. if tag.Value >= 25 then
  1788. tag.Value = tag.Value - 25
  1789. --spawn(function()
  1790. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  1791. local head = Instance.new("Part",c)
  1792. head.Size = Vector3.new(.35,.35,.35)
  1793. head.Shape = "Ball"
  1794. head.TopSurface = 'Smooth'
  1795. head.BottomSurface = 'Smooth'
  1796. head.BrickColor = BrickColor.new("Really black")
  1797. head.CanCollide = true
  1798. head.Anchored = false
  1799. head.Velocity = Vector3.new(0,math.random(35,70),TORSOLOOKVECTOR)
  1800. head.Material = "Neon"
  1801. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p,aimPos)
  1802. head.Transparency = 0
  1803. wait(0.25)
  1804. Debounces.isAttacking = false
  1805. wait(0.5)
  1806. local s = Instance.new("Sound",head)
  1807. s.Volume = 1
  1808. s.SoundId = "rbxassetid://161164363"
  1809. s:Play()
  1810. wait()
  1811. head.BrickColor = BrickColor.new("Really red")
  1812. wait(0.15)
  1813. s:Remove()
  1814. head.BrickColor = BrickColor.new("Really black")
  1815. wait(0.4)
  1816. local s = Instance.new("Sound",head)
  1817. s.Volume = 1
  1818. s.SoundId = "rbxassetid://161164363"
  1819. s:Play()
  1820. wait()
  1821. head.BrickColor = BrickColor.new("Really red")
  1822. wait(0.15)
  1823. s:Remove()
  1824. head.BrickColor = BrickColor.new("Really black")
  1825. wait(0.3)
  1826. local s = Instance.new("Sound",head)
  1827. s.Volume = 1
  1828. s.SoundId = "rbxassetid://161164363"
  1829. s:Play()
  1830. wait()
  1831. head.BrickColor = BrickColor.new("Really red")
  1832. wait(0.15)
  1833. s:Remove()
  1834. head.BrickColor = BrickColor.new("Really black")
  1835. wait(0.2)
  1836. local s = Instance.new("Sound",head)
  1837. s.Volume = 1
  1838. s.SoundId = "rbxassetid://161164363"
  1839. s:Play()
  1840. wait()
  1841. head.BrickColor = BrickColor.new("Really red")
  1842. wait(0.15)
  1843. s:Remove()
  1844. head.BrickColor = BrickColor.new("Really black")
  1845. wait(0.1)
  1846. local s = Instance.new("Sound",head)
  1847. s.Volume = 1
  1848. s.SoundId = "rbxassetid://161164363"
  1849. s:Play()
  1850. wait()
  1851. head.BrickColor = BrickColor.new("Really red")
  1852. wait(0.15)
  1853. s:Remove()
  1854. head.BrickColor = BrickColor.new("Really black")
  1855. wait()
  1856. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  1857. local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
  1858. local dis = (head.CFrame.p - pos).magnitude
  1859. local xplody = Instance.new("Part",rayModel)
  1860. local s = Instance.new("Sound",xplody)
  1861. s.Volume = 1
  1862. s.SoundId = "rbxassetid://260433655"
  1863. s:Play()
  1864. wait()
  1865. xplody.Material = "Neon"
  1866. xplody.FormFactor = "Custom"
  1867. xplody.BrickColor = BrickColor.new(0,0,1)
  1868. xplody.Anchored = true
  1869. xplody.Shape = "Ball"
  1870. xplody.Name = "boom"
  1871. xplody.CanCollide = false
  1872. xplody.Size = Vector3.new(28,68,20)
  1873. local xpldCFrame = CFrame.new(head.Position + (hitpos - head.Position)/1500, head.Position)
  1874. xplody.CFrame = xpldCFrame
  1875. head:Destroy()
  1876. wait(0.15)
  1877. xplody.BrickColor = BrickColor.new(0,1,1)
  1878. else
  1879. local s = Instance.new("Sound",torso)
  1880. s.Volume = 1
  1881. s.SoundId = "rbxassetid://550209561"
  1882. s:Play()
  1883. local ss = Instance.new("Sound",torso)
  1884. ss.Volume = 1
  1885. ss.SoundId = "rbxassetid://550209561"
  1886. ss:Play()
  1887. local sss = Instance.new("Sound",torso)
  1888. sss.Volume = 1
  1889. sss.SoundId = "rbxassetid://550209561"
  1890. sss:Play()
  1891. Debounces.isAttacking = false
  1892. end
  1893. end
  1894. end
  1895. )
  1896. numLerp = function(start, goal, alpha)
  1897. return(((goal - start) * alpha) + start)
  1898. end
  1899.  
  1900. CFrameZero = function()
  1901. return CFrame.new(Vector3.new())
  1902. end
  1903.  
  1904. rad = function(value)
  1905. return math.rad(value)
  1906. end
  1907.  
  1908. CFAngles = function(Vector)
  1909. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  1910. end
  1911.  
  1912. --------------------------------------------------------
  1913.  
  1914. AnimStat = {
  1915. lerpSpeed = .2;
  1916. lerpSpeed2 = .35;
  1917. lerpTween = 0;
  1918. }
  1919.  
  1920. Joints = {
  1921. c.HumanoidRootPart.RootJoint;
  1922. c.Torso.Neck;
  1923. c.Torso['Left Shoulder'];
  1924. c.Torso['Right Shoulder'];
  1925. c.Torso['Left Hip'];
  1926. c.Torso['Right Hip'];
  1927. }
  1928.  
  1929. JointTargets = {
  1930. CFrameZero();
  1931. CFrameZero();
  1932. CFrameZero();
  1933. CFrameZero();
  1934. CFrameZero();
  1935. CFrameZero();
  1936. }
  1937.  
  1938. --------------------------------------------------------
  1939.  
  1940. BodyColors = {
  1941. HeadColor = BrickColor.new("Institutional white");
  1942. LeftArmColor = BrickColor.new("Institutional white");
  1943. RightArmColor = BrickColor.new("Institutional white");
  1944. LeftLegColor = BrickColor.new("Institutional white");
  1945. RightLegColor = BrickColor.new("Institutional white");
  1946. TorsoColor = BrickColor.new("Mid gray");
  1947. }
  1948.  
  1949. Customs = {
  1950. Face = "http://www.roblox.com/asset/?id=8560915";
  1951. Shirt = "http://www.roblox.com/asset/?id=334781688";
  1952. Pants = "http://www.roblox.com/asset/?id=335237283";
  1953. }
  1954.  
  1955. --------------------------------------------------------
  1956.  
  1957. prepareCharacter = function()
  1958. local transPoints = {
  1959. NumberSequenceKeypoint.new(0,0,0),
  1960. NumberSequenceKeypoint.new(.4,.05,0),
  1961. NumberSequenceKeypoint.new(.8,.16,0),
  1962. NumberSequenceKeypoint.new(1,.25,0)
  1963. }
  1964. local sizePoints = {
  1965. NumberSequenceKeypoint.new(0,.25,0),
  1966. NumberSequenceKeypoint.new(.18,.5,0),
  1967. NumberSequenceKeypoint.new(.49,.69,0),
  1968. NumberSequenceKeypoint.new(.74,.5,0),
  1969. NumberSequenceKeypoint.new(.92,.25,0),
  1970. NumberSequenceKeypoint.new(1,.0625,0)
  1971. }
  1972. local Size = NumberSequence.new(sizePoints)
  1973. local Transparency = NumberSequence.new(transPoints)
  1974. rayModel = Instance.new("Model",c)
  1975. efxBlock = Instance.new("Part",c)
  1976. efxBlock.Name = "efeckswow"
  1977. efxBlock.Material = "Neon"
  1978. efxBlock.FormFactor = "Custom"
  1979. efxBlock.Size = Vector3.new(.3,.3,.3)
  1980. light = Instance.new("PointLight",c.Head)
  1981. light.Range = 5
  1982. light.Brightness = 500
  1983. light.Color = Color3.new(0,255,255)
  1984. light.Shadows = false
  1985. local particles = Instance.new("ParticleEmitter",efxBlock)
  1986. particles.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1))
  1987. particles.ZOffset = 1
  1988. particles.LightEmission = 200
  1989. particles.Name = "Fire"
  1990. particles.Size = Size
  1991. particles.Transparency = Transparency
  1992. particles.LockedToPart = true
  1993. particles.Rate = 100
  1994. particles.EmissionDirection = "Right"
  1995. particles.Acceleration = Vector3.new(-.5,0,0)
  1996. particles.Texture = "http://www.roblox.com/asset/?id=284205403"
  1997. particles.Lifetime = NumberRange.new(0,0.35)
  1998. particles.Speed = NumberRange.new(10)
  1999. script.Parent = efxBlock
  2000. fire = particles
  2001. local offset = Vector3.new(0.2, .23, -0.5)
  2002. local weld = Instance.new("Weld",c.Head)
  2003. weld.Part0 = c.Head
  2004. weld.Part1 = efxBlock
  2005. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2006. efxBlock.Parent = c
  2007. local music = Instance.new("Sound",c.Torso)
  2008. music.SoundId = "rbxassetid://316012175"
  2009. music.Looped = true
  2010. music.Volume = soundVol
  2011. fight = music
  2012. local music2 = Instance.new("Sound",c.Torso)
  2013. music2.SoundId = "rbxassetid://316014309"
  2014. music2.Looped = true
  2015. music2.Volume = soundVol
  2016. sans = music2
  2017. pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
  2018. pointGyro.P = 1e7
  2019. pointGyro.D = 1e3
  2020. pointGyro.MaxTorque = Vector3.new(0,1e7,0)
  2021. animator = c.Humanoid:FindFirstChild("Animator")
  2022. if animator then
  2023. animator:Destroy()
  2024. end
  2025. c.Torso.roblox:Destroy()
  2026. for i,v in pairs (c.Head:children()) do
  2027. if v.ClassName == "Sound" then
  2028. v:Destroy()
  2029. end
  2030. end
  2031. for i = 1,#Joints do
  2032. Joints[i].C1 = CFrame.new(Vector3.new())
  2033. end
  2034. human.WalkSpeed = 0
  2035. human.JumpPower = 100
  2036. end
  2037. local EyeOn = true
  2038. m.KeyDown:connect(function(k)
  2039. local coolpartic = hum.Parent.efeckswow.Fire
  2040. if k == "m" and EyeOn == true then
  2041. EyeOn = false
  2042. fyre:Stop()
  2043. coolpartic.Enabled = false
  2044. elseif k == "m" and EyeOn == false then
  2045. EyeOn = true
  2046. fyre:Play()
  2047. coolpartic.Enabled = true
  2048. end
  2049. end)
  2050. m.KeyDown:connect(function(k)
  2051. local coolpartic = hum.Parent.efeckswow.Fire
  2052. if k == "b" and Debounces.angery == false then
  2053. Debounces.angery = true
  2054. suuu:Play()
  2055. txtwait = 0.035
  2056. lolsans:Destroy()
  2057. asd.Pitch = .8
  2058. asd1.Pitch = .8
  2059. gui.TextColor3 = Color3.new(0.1,0,0)
  2060. gui.Visible = true
  2061. thatmoementwnudie.Visible = true
  2062. img.Visible = true
  2063. gui.Text = "I'm getting sick of your shit."
  2064. tag.Value = -250
  2065. coolpartic.Color = ColorSequence.new(Color3.new(1,0.25,0.25),Color3.new(1,0,0))
  2066. coolpartic.LightEmission = 750
  2067. coolpartic.Rate = 500
  2068. coolpartic.Lifetime = NumberRange.new(0,0.7)
  2069. wait(.1)
  2070. gui.TextColor3 = Color3.new(0.2,0,0)
  2071. wait(.1)
  2072. gui.TextColor3 = Color3.new(0.3,0,0)
  2073. wait(.1)
  2074. gui.TextColor3 = Color3.new(0.4,0,0)
  2075. wait(.1)
  2076. gui.TextColor3 = Color3.new(0.5,0,0)
  2077. wait(.1)
  2078. gui.TextColor3 = Color3.new(0.6,0,0)
  2079. wait(.1)
  2080. gui.TextColor3 = Color3.new(0.7,0,0)
  2081. wait(.1)
  2082. gui.TextColor3 = Color3.new(0.8,0,0)
  2083. wait(.1)
  2084. gui.TextColor3 = Color3.new(0.9,0,0)
  2085. wait(.1)
  2086. gui.TextColor3 = Color3.new(1,0,0)
  2087. wait(5)
  2088. gui.Visible = false
  2089. img.Visible = false
  2090. thatmoementwnudie.Visible = false
  2091. hum.MaxHealth = 75000
  2092. wait(2.5)
  2093. hum.Health = 75000
  2094. rdmg = 25
  2095. dmglvl = 1000
  2096. wait(90)
  2097. Debounces.IsAttacking = true
  2098. suuu:Stop()
  2099. txtwait = 0.07
  2100. gui.TextColor3 = Color3.new(1,1,1)
  2101. rdmg = 10
  2102. dmglvl = 5000
  2103. hum.MaxHealth = 10000
  2104. coolpartic.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1))
  2105. coolpartic.LightEmission = 200
  2106. coolpartic.Rate = 100
  2107. coolpartic.Lifetime = NumberRange.new(0,0.35)
  2108. asd.Pitch = 1
  2109. asd1.Pitch = 1
  2110. wait(35)
  2111. Debounces.IsAttacking = false
  2112. wait(180)
  2113. Debounces.angery = false
  2114. end
  2115. end)
  2116. uinps.InputBegan:connect(function(InputObject)
  2117. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
  2118. Debounces.isPassive = not Debounces.isPassive
  2119. end
  2120. end)
  2121.  
  2122. setJointCFrames = function(table)
  2123. for i = 1,#table do
  2124. JointTargets[i] = table[i]
  2125. end
  2126. AnimationCycles = 0
  2127. end
  2128.  
  2129. setLerp = function(speed)
  2130. AnimStat.lerpSpeed = speed
  2131. end
  2132.  
  2133. setTween = function(tween)
  2134. AnimStat.lerpTween = tween
  2135. end
  2136.  
  2137. takeDamage = function(position,damage,distance,platformStand)
  2138. for i,v in pairs (pls:children()) do
  2139. if v.ClassName == "Player" and v:FindFirstChild("Character") then
  2140. local torso = v.Character:FindFirstChild("Torso")
  2141. if torso and (torso.Position - position).magnitude < distance then
  2142. if v.Character.Humanoid.MaxHealth > 1000 then
  2143. v.Character.Humanoid.MaxHealth = 100;
  2144. v.Character.Humanoid.Breakjoints()
  2145. end
  2146.  
  2147.  
  2148. v.Character.Humanoid:TakeDamage(damagelevel/6)
  2149. if platformStand == true then
  2150. v.Character.PlatformStand = platformStand
  2151. end
  2152. end
  2153. end
  2154. end
  2155. end
  2156.  
  2157. --------------------------------------------------------
  2158.  
  2159. prepareCharacter()
  2160.  
  2161. --------------------------------------------------------
  2162.  
  2163. spawn(function()
  2164. local sine = 0
  2165. while wait() do
  2166. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
  2167. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
  2168. setLerp(.1)
  2169. if Debounces.isPassive == true then
  2170. setJointCFrames({
  2171. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  2172. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  2173. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  2174. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  2175. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  2176. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  2177. })
  2178. else
  2179. setJointCFrames({
  2180. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  2181. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  2182. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  2183. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  2184. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  2185. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  2186. })
  2187. end
  2188. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
  2189. sine = sine + math.rad(12)
  2190. human.WalkSpeed = 18
  2191. setLerp(.15)
  2192. setJointCFrames({
  2193. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  2194. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
  2195. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
  2196. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
  2197. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  2198. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  2199. })
  2200. end
  2201. if Debounces.scalingDamage == true then
  2202. takeDamage(2)
  2203. end
  2204. end
  2205. end)
  2206.  
  2207. human.Changed:connect(function(prop)
  2208. if prop == "MoveDirection" then
  2209. if human.MoveDirection.magnitude > .02 then
  2210. Debounces.isMoving = true
  2211. else
  2212. Debounces.isMoving = false
  2213. end
  2214. end
  2215. end)
  2216.  
  2217. uinps.InputBegan:connect(function(InputObject)
  2218. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  2219. Debounces.isBoosting = true
  2220. Debounces.damageLevel = 1
  2221. Debounces.scalingDamage = true
  2222. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  2223. setLerp(.15)
  2224. setJointCFrames({
  2225. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
  2226. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
  2227. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
  2228. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
  2229. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
  2230. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
  2231. })
  2232. local boostSpeed = 150
  2233. local efx = Instance.new("Sound",c.Head)
  2234. efx.SoundId = "rbxassetid://178683541"
  2235. efx.Pitch = math.random(1100,1300)/1000
  2236. efx.Volume = 1
  2237. efx:Play()
  2238. spawn(function()
  2239. wait(5)
  2240. efx:Destroy()
  2241. end)
  2242. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
  2243. vel.P = 1e3
  2244. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  2245. wait(.15)
  2246. vel.P = 1000
  2247. vel.MaxForce = Vector3.new(3000,0,3000)
  2248. vel.Velocity = Vector3.new()
  2249. wait(.3)
  2250. setLerp(.3)
  2251. setJointCFrames({
  2252. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
  2253. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
  2254. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
  2255. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
  2256. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
  2257. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
  2258. })
  2259. wait()
  2260. vel:Destroy()
  2261. Debounces.damageLevel = 0
  2262. Debounces.scalingDamage = false
  2263. Debounces.isBoosting = false
  2264. end
  2265. end)
  2266.  
  2267. uinps.InputBegan:connect(function(InputObject)
  2268. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  2269. Debounces.isBoosting = true
  2270. Debounces.damageLevel = 1
  2271. Debounces.scalingDamage = true
  2272. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  2273. setLerp(.15)
  2274. setJointCFrames({
  2275. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
  2276. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
  2277. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
  2278. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
  2279. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
  2280. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
  2281. })
  2282. local boostSpeed = 150
  2283. local efx = Instance.new("Sound",c.Head)
  2284. efx.SoundId = "rbxassetid://178683541"
  2285. efx.Pitch = math.random(1100,1300)/1000
  2286. efx.Volume = .5
  2287. efx:Play()
  2288. spawn(function()
  2289. wait(5)
  2290. efx:Destroy()
  2291. end)
  2292. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
  2293. vel.P = 1e3
  2294. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  2295. wait(.15)
  2296. vel.P = 1000
  2297. vel.MaxForce = Vector3.new(3000,0,3000)
  2298. vel.Velocity = Vector3.new()
  2299. wait(.3)
  2300. setLerp(.3)
  2301. setJointCFrames({
  2302. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
  2303. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  2304. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  2305. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  2306. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  2307. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  2308. })
  2309. wait()
  2310. vel:Destroy()
  2311. Debounces.damageLevel = 0
  2312. Debounces.scalingDamage = false
  2313. Debounces.isBoosting = false
  2314. end
  2315. end)
  2316.  
  2317. uinps.InputBegan:connect(function(InputObject)
  2318. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  2319. Debounces.isBoosting = true
  2320. Debounces.damageLevel = 1
  2321. Debounces.scalingDamage = true
  2322. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  2323. setLerp(.15)
  2324. setJointCFrames({
  2325. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  2326. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  2327. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  2328. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  2329. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  2330. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  2331. })
  2332. local boostSpeed = 215
  2333. local efx = Instance.new("Sound",c.Head)
  2334. efx.SoundId = "rbxassetid://178683541"
  2335. efx.Pitch = math.random(1100,1300)/1000
  2336. efx.Volume = .5
  2337. efx:Play()
  2338. spawn(function()
  2339. wait(5)
  2340. efx:Destroy()
  2341. end)
  2342. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
  2343. vel.P = 1e3
  2344. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  2345. wait(.15)
  2346. vel.P = 1000
  2347. vel.MaxForce = Vector3.new(3000,0,3000)
  2348. vel.Velocity = Vector3.new()
  2349. wait(.3)
  2350. setLerp(.3)
  2351. setJointCFrames({
  2352. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  2353. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  2354. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  2355. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  2356. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  2357. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  2358. })
  2359. wait()
  2360. vel:Destroy()
  2361. Debounces.damageLevel = 0
  2362. Debounces.scalingDamage = false
  2363. Debounces.isBoosting = false
  2364. end
  2365. end)
  2366.  
  2367. uinps.InputBegan:connect(function(InputObject)
  2368. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  2369. Debounces.isBoosting = true
  2370. Debounces.damageLevel = 1
  2371. Debounces.scalingDamage = true
  2372. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  2373. setLerp(.15)
  2374. setJointCFrames({
  2375. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  2376. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  2377. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  2378. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  2379. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  2380. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  2381. })
  2382. local boostSpeed = 150
  2383. local efx = Instance.new("Sound",c.Head)
  2384. efx.SoundId = "rbxassetid://178683541"
  2385. efx.Pitch = math.random(1100,1300)/1000
  2386. efx.Volume = .5
  2387. efx:Play()
  2388. spawn(function()
  2389. wait(5)
  2390. efx:Destroy()
  2391. end)
  2392. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,1,0)).p).unit * boostSpeed
  2393. vel.P = 1e3
  2394. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2395. wait(.15)
  2396. vel.P = -1000
  2397. vel.MaxForce = Vector3.new(3000,3000,3000)
  2398. vel.Velocity = Vector3.new()
  2399. wait(.1)
  2400. setLerp(.3)
  2401. setJointCFrames({
  2402. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  2403. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  2404. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  2405. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  2406. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  2407. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  2408. })
  2409. if tag.Value >= 22 then
  2410. tag.Value = tag.Value - 22
  2411. local sxplody = Instance.new("Part",rayModel)
  2412. local s = Instance.new("Sound",sxplody)
  2413. s.Volume = 1
  2414. s.SoundId = "rbxassetid://260433655"
  2415. s:Play()
  2416. wait()
  2417. sxplody.Material = "Neon"
  2418. sxplody.FormFactor = "Custom"
  2419. sxplody.BrickColor = BrickColor.new(0,0,1)
  2420. sxplody.Anchored = true
  2421. sxplody.Shape = "Ball"
  2422. sxplody.Name = "sboom"
  2423. sxplody.CanCollide = false
  2424. sxplody.Size = Vector3.new(8,8,8)
  2425. sxplody.CFrame = CFrame.new(torso.Position)
  2426. wait(0.15)
  2427. sxplody.BrickColor = BrickColor.new(0,1,1)
  2428. wait()
  2429. vel:Destroy()
  2430. Debounces.damageLevel = 0
  2431. Debounces.scalingDamage = false
  2432. Debounces.isBoosting = false
  2433. else
  2434. local s = Instance.new("Sound",torso)
  2435. s.Volume = 1
  2436. s.SoundId = "rbxassetid://184734960"
  2437. s:Play()
  2438. wait()
  2439. vel:Destroy()
  2440. Debounces.damageLevel = 0
  2441. Debounces.scalingDamage = false
  2442. Debounces.isBoosting = false
  2443. end
  2444. end
  2445. end)
  2446.  
  2447. uinps.InputBegan:connect(function(InputObject)
  2448. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  2449. local isLooping = true
  2450. uinps.InputEnded:connect(function(InputObject2)
  2451. if InputObject2.KeyCode == Enum.KeyCode.Q then
  2452. isLooping = false
  2453. end
  2454. end)
  2455. while true do
  2456. if isLooping == false then
  2457. break
  2458. end
  2459. Debounces.attackNumber = Debounces.attackNumber + 1
  2460. local aimPos = mouse.Hit.p
  2461. local head = Instance.new("Part",c)
  2462. local s = Instance.new("Sound",head)
  2463. s.Volume = 1
  2464. s.SoundId = "rbxassetid://325574531"
  2465. s:Play()
  2466. wait()
  2467. head.Size = Vector3.new(6,6,1)
  2468. head.BrickColor = BrickColor.new("Really blue")
  2469. head.Shape = "Cylinder"
  2470. head.CanCollide = false
  2471. head.TopSurface = 'Smooth'
  2472. head.BottomSurface = 'Smooth'
  2473. head.Anchored = true
  2474. head.Transparency = 0.6
  2475. head.Material = "Neon"
  2476. for i = 1,2 do
  2477. local decal = Instance.new("Decal",head)
  2478. decal.Texture = "rbxassetid://"
  2479. if i == 1 then
  2480. decal.Face = Enum.NormalId.Top
  2481. else
  2482. decal.Face = Enum.NormalId.Bottom
  2483. end
  2484. end
  2485. if Debounces.attackNumber%2 == 1 then
  2486. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  2487. else
  2488. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  2489. end
  2490. spawn(function()
  2491. local timer = 0
  2492. while rs.RenderStepped:wait() do
  2493. if timer >= 1.55 then
  2494. break
  2495. end
  2496. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  2497. timer = timer + 5/30/(Debounces.FPS/60)
  2498. end
  2499. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  2500. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  2501. local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
  2502. local dis = (head.CFrame.p - pos).magnitude
  2503. if tag.Value >= 1 then
  2504. local rayPart = Instance.new("Part",rayModel)
  2505. local s = Instance.new("Sound",rayPart)
  2506. s.Volume = 1
  2507. s.SoundId = "rbxassetid://273639336"
  2508. s:Play()
  2509. wait()
  2510. human.Health = human.Health + 25
  2511. rayPart.Material = "Neon"
  2512. rayPart.FormFactor = "Custom"
  2513. rayPart.BrickColor = BrickColor.new(0,1,1)
  2514. rayPart.Anchored = true
  2515. rayPart.Shape = "Ball"
  2516. rayPart.CanCollide = false
  2517. rayPart.Size = Vector3.new(7,17,5)
  2518. local rayCFrame = CFrame.new(torso.Position)
  2519. rayPart.CFrame = rayCFrame
  2520. head:Destroy()
  2521. tag.Value = tag.Value - 1
  2522. print("Shield = "..tag.Value)
  2523. gui2.Text = "ENRG "..tag.Value.."/125"
  2524. else
  2525. local eror = Instance.new("Sound",torso)
  2526. eror.SoundId = "rbxassetid://385944388"
  2527. eror.Volume = 1
  2528. eror:Play()
  2529. head:Destroy()
  2530. wait(1)
  2531. eror:Destroy()
  2532. end
  2533. end)
  2534. wait()
  2535. end
  2536. end
  2537. end)
  2538.  
  2539. uinps.InputBegan:connect(function(InputObj)
  2540. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  2541. Debounces.isAttacking = true
  2542. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  2543. local head = Instance.new("Part",c)
  2544. head.Size = Vector3.new(24,24,.2)
  2545. head.Shape = "Cylinder"
  2546. head.TopSurface = 'Smooth'
  2547. head.BottomSurface = 'Smooth'
  2548. head.BrickColor = BrickColor.new("Really red")
  2549. head.CanCollide = false
  2550. head.Anchored = true
  2551. head.Material = "Neon"
  2552. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-12)).p,aimPos)
  2553. head.Transparency = 0.75
  2554. for i = 1,2 do
  2555. local decal = Instance.new("Decal",head)
  2556. decal.Texture = "rbxassetid://"
  2557. if i == 1 then
  2558. decal.Face = Enum.NormalId.Top
  2559. else
  2560. decal.Face = Enum.NormalId.Bottom
  2561. end
  2562. end
  2563. setLerp(.1)
  2564. setJointCFrames({
  2565. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  2566. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  2567. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  2568. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  2569. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  2570. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  2571. })
  2572. spawn(function()
  2573. local timer = 0
  2574. while rs.RenderStepped:wait() do
  2575. if timer >= 1.55/.8 then
  2576. break
  2577. end
  2578. head.CFrame = head.CFrame * CFrame.Angles(0,0,0)
  2579. timer = timer + 3/30/(Debounces.FPS/60)
  2580. end
  2581. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  2582. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  2583. local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
  2584. local dis = (head.CFrame.p - pos).magnitude
  2585. local rayPart = Instance.new("Part",rayModel)
  2586. local s = Instance.new("Sound",rayPart)
  2587. s.Volume = 1
  2588. s.SoundId = "rbxassetid://189068831"
  2589. s.Pitch = 1.2
  2590. s:Play()
  2591. wait()
  2592. rayPart.Material = "Neon"
  2593. rayPart.FormFactor = "Custom"
  2594. rayPart.Name = "Line"
  2595. rayPart.BrickColor = BrickColor.new(0,1,1)
  2596. rayPart.Anchored = true
  2597. rayPart.CanCollide = false
  2598. rayPart.Size = Vector3.new(24,24,.2)
  2599. rayPart.Shape = "Cylinder"
  2600. local rayCFrame = CFrame.new(head.Position + (hitpos - head.Position)/5000,head.Position)
  2601. rayPart.CFrame = rayCFrame
  2602. head:Destroy()
  2603. end)
  2604. wait()
  2605. local s = Instance.new("Sound",head)
  2606. s.Volume = 1
  2607. s.SoundId = "rbxassetid://325574531"
  2608. s.Pitch = .8
  2609. s:Play()
  2610. wait()
  2611. setLerp(.17)
  2612. setJointCFrames({
  2613. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2614. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2615. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2616. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2617. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2618. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2619. })
  2620. wait()
  2621. Debounces.isAttacking = false
  2622. end
  2623. end)
  2624.  
  2625. uinps.InputBegan:connect(function(InputObject)
  2626. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false and Debounces.CanRegenEnergy == true then
  2627. local isLooping = true
  2628. uinps.InputEnded:connect(function(InputObject2)
  2629. if InputObject2.KeyCode == Enum.KeyCode.Q then
  2630. isLooping = false
  2631. end
  2632. end)
  2633. if Debounces.CanRegenEnergy == true then
  2634. while true do
  2635. if isLooping == false then
  2636. break
  2637. end
  2638. if Debounces.CanRegenEnergy == false then
  2639. break
  2640. end
  2641. Debounces.attackNumber = Debounces.attackNumber + 1
  2642. local aimPos = mouse.Hit.p
  2643. local head = Instance.new("Part",c)
  2644. head.Size = Vector3.new(5,2.5,5)
  2645. head.Shape = "Cylinder"
  2646. head.TopSurface = 'Smooth'
  2647. head.BottomSurface = 'Smooth'
  2648. head.Material = "Neon"
  2649. head.BrickColor = BrickColor.new("Really blue")
  2650. head.CanCollide = false
  2651. head.Anchored = true
  2652. head.Transparency = 0
  2653. setLerp(1)
  2654. setJointCFrames({
  2655. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2656. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2657. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2658. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2659. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2660. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2661. })
  2662. for i = 1,2 do
  2663. local decal = Instance.new("Decal",head)
  2664. decal.Texture = "rbxassetid://"
  2665. if i == 1 then
  2666. decal.Face = Enum.NormalId.Top
  2667. else
  2668. decal.Face = Enum.NormalId.Bottom
  2669. end
  2670. end
  2671. if Debounces.attackNumber%2 == 1 and Debounces.CanRegenEnergy == true then
  2672. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  2673. else
  2674. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  2675. end
  2676. spawn(function()
  2677. local timer = 0
  2678. while rs.RenderStepped:wait() do
  2679. if timer >= 1.55 then
  2680. break
  2681. end
  2682. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  2683. timer = timer + 1.5/30/(Debounces.FPS/60)
  2684. end
  2685. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  2686. head:Destroy()
  2687. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  2688. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  2689. local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
  2690. local dis = (head.CFrame.p - pos).magnitude
  2691. if tag.Value <= 120 and Debounces.CanRegenEnergy == true then
  2692. local saly = Instance.new("Sound",torso)
  2693. saly.Volume = 1
  2694. saly.SoundId = "rbxassetid://181004943"
  2695. saly:Play()
  2696. wait()
  2697. setLerp(1)
  2698. setJointCFrames({
  2699. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2700. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2701. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2702. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2703. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2704. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2705. })
  2706. local rayPart = Instance.new("Part",rayModel)
  2707. rayPart.Material = "Neon"
  2708. rayPart.FormFactor = "Custom"
  2709. rayPart.BrickColor = BrickColor.new(0,1,0)
  2710. rayPart.Anchored = true
  2711. rayPart.Shape = "Ball"
  2712. rayPart.CanCollide = false
  2713. rayPart.Size = Vector3.new(0,0,0)
  2714. local rayCFrame = CFrame.new(torso.Position)
  2715. rayPart.CFrame = rayCFrame
  2716. head:Destroy()
  2717. tag.Value = tag.Value + 5
  2718. print("Shield = "..tag.Value)
  2719. wait()
  2720. rayPart:Destroy()
  2721. wait(0.5)
  2722. saly:Destroy()
  2723. gui2.Text = "ENRG "..tag.Value.."/125"
  2724. setLerp(1)
  2725. setJointCFrames({
  2726. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2727. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2728. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2729. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2730. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2731. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2732. })
  2733. else
  2734. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  2735. local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
  2736. local dis = (head.CFrame.p - pos).magnitude
  2737. local rayPart = Instance.new("Part",rayModel)
  2738. local s = Instance.new("Sound",torso)
  2739. s.Volume = 1
  2740. s.SoundId = "rbxassetid://181004943"
  2741. s:Play()
  2742. wait()
  2743. setLerp(1)
  2744. setJointCFrames({
  2745. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2746. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2747. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2748. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2749. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2750. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2751. })
  2752. rayPart.Material = "Neon"
  2753. rayPart.FormFactor = "Custom"
  2754. rayPart.BrickColor = BrickColor.new(0,1,0)
  2755. rayPart.Anchored = true
  2756. rayPart.Shape = "Ball"
  2757. rayPart.CanCollide = false
  2758. rayPart.Size = Vector3.new(0.05,0.05,0.5)
  2759. local rayCFrame = CFrame.new(torso.Position)
  2760. rayPart.CFrame = rayCFrame
  2761. head:Destroy()
  2762. tag.Value = tag.Value + (125 - tag.Value)
  2763. print("Shield = "..tag.Value)
  2764. wait()
  2765. rayPart:Destroy()
  2766. gui2.Text = "ENRG "..tag.Value.."/125"
  2767. setLerp(1)
  2768. setJointCFrames({
  2769. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2770. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2771. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2772. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2773. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2774. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2775. })
  2776. local s = Instance.new("Sound",head)
  2777. s.Volume = 1
  2778. s.SoundId = "rbxassetid://550209561"
  2779. s:Play()
  2780. wait()
  2781. head:Destroy()
  2782. wait(0.5)
  2783. s:Destroy()
  2784. end
  2785. end)
  2786.  
  2787. wait()
  2788. local s = Instance.new("Sound",head)
  2789. s.Volume = 1
  2790. s.SoundId = "rbxassetid://325574531"
  2791. s.Pitch = 1.02
  2792. s:Play()
  2793. wait(0.7)
  2794. end
  2795. end
  2796. end
  2797. end)
  2798. uinps.InputBegan:connect(function(InputObj)
  2799. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  2800. local isLooping = true
  2801. uinps.InputEnded:connect(function(InputObject2)
  2802. if InputObject2.KeyCode == Enum.KeyCode.E then
  2803. isLooping = false
  2804. end
  2805. end)
  2806. while true do
  2807. if isLooping == false then
  2808. break
  2809. end
  2810. Debounces.attackNumber = Debounces.attackNumber + 1
  2811. local aimPos = mouse.Hit.p
  2812. local head = Instance.new("Part",c)
  2813. head.Size = Vector3.new(5,2.5,5)
  2814. head.Shape = "Cylinder"
  2815. head.TopSurface = 'Smooth'
  2816. head.BottomSurface = 'Smooth'
  2817. head.Material = "Neon"
  2818. head.BrickColor = BrickColor.new("Really blue")
  2819. head.CanCollide = false
  2820. head.Anchored = true
  2821. head.Transparency = 0
  2822. local s = Instance.new("Sound",head)
  2823. s.Volume = 1
  2824. s.SoundId = "rbxassetid://325574531"
  2825. s:Play()
  2826. wait()
  2827. setLerp(1)
  2828. setJointCFrames({
  2829. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2830. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2831. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2832. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2833. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2834. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2835. })
  2836. for i = 1,2 do
  2837. local decal = Instance.new("Decal",head)
  2838. decal.Texture = "rbxassetid://"
  2839. if i == 1 then
  2840. decal.Face = Enum.NormalId.Top
  2841. else
  2842. decal.Face = Enum.NormalId.Bottom
  2843. end
  2844. end
  2845. if Debounces.attackNumber%2 == 1 then
  2846. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  2847. else
  2848. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  2849. end
  2850. spawn(function()
  2851. local timer = 0
  2852. while rs.RenderStepped:wait() do
  2853. if timer >= 1.55 then
  2854. break
  2855. end
  2856. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  2857. timer = timer + 1.5/30/(Debounces.FPS/60)
  2858. end
  2859. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  2860. head:Destroy()
  2861. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  2862. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  2863. local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
  2864. local dis = (head.CFrame.p - pos).magnitude
  2865. if tag.Value >= 125 then
  2866. tag.Value = tag.Value - 125
  2867. torso.Anchored = true
  2868. local saa = Instance.new("Sound",torso)
  2869. saa.Volume = 1
  2870. saa.SoundId = "rbxassetid://201858045"
  2871. saa:Play()
  2872. saa.Pitch = .25
  2873. wait()
  2874. local coolhe = Instance.new("Part",rayModel)
  2875. coolhe.Material = "Neon"
  2876. coolhe.FormFactor = "Custom"
  2877. coolhe.BrickColor = BrickColor.new(1,1,0)
  2878. coolhe.Anchored = true
  2879. coolhe.Shape = "Ball"
  2880. coolhe.CanCollide = false
  2881. coolhe.Size = Vector3.new(5,5,5)
  2882. local coolheCFrame = CFrame.new(torso.Position, torso.Position)
  2883. coolhe.CFrame = coolheCFrame
  2884. print("Shield = "..tag.Value)
  2885. wait(1.33333333333)
  2886. local coolhe = Instance.new("Part",rayModel)
  2887. coolhe.Material = "Neon"
  2888. coolhe.FormFactor = "Custom"
  2889. coolhe.BrickColor = BrickColor.new(1,1,0)
  2890. coolhe.Anchored = true
  2891. coolhe.Shape = "Ball"
  2892. coolhe.CanCollide = false
  2893. coolhe.Size = Vector3.new(5,5,5)
  2894. local coolheCFrame = CFrame.new(torso.Position, torso.Position)
  2895. coolhe.CFrame = coolheCFrame
  2896. print("Shield = "..tag.Value)
  2897. wait(1.33333333333)
  2898. local coolhe = Instance.new("Part",rayModel)
  2899. coolhe.Material = "Neon"
  2900. coolhe.FormFactor = "Custom"
  2901. coolhe.BrickColor = BrickColor.new(1,1,0)
  2902. coolhe.Anchored = true
  2903. coolhe.Shape = "Ball"
  2904. coolhe.CanCollide = false
  2905. coolhe.Size = Vector3.new(5,5,5)
  2906. local coolheCFrame = CFrame.new(torso.Position, torso.Position)
  2907. coolhe.CFrame = coolheCFrame
  2908. print("Shield = "..tag.Value)
  2909. wait(1.33333333333)
  2910. local s = Instance.new("Sound",torso)
  2911. s.Volume = 999
  2912. s.Pitch = 0
  2913. s.SoundId = "rbxassetid://288715495"
  2914. s:Play()
  2915. wait()
  2916. setLerp(1)
  2917. setJointCFrames({
  2918. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2919. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2920. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2921. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2922. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2923. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2924. })
  2925. local count = 1
  2926. torso.Anchored = false
  2927. c.Torso.CanCollide = false
  2928. c["Left Arm"].CanCollide = false
  2929. c["Right Arm"].CanCollide = false
  2930. c["Left Leg"].CanCollide = false
  2931. c["Right Leg"].CanCollide = false
  2932. c.Head.CanCollide = false
  2933. torso.CanCollide = false
  2934. repeat
  2935. wait(0.05)
  2936. human.Health = human.Health + 50
  2937. s.Pitch = s.Pitch + 0.05
  2938. local arayPart = Instance.new("Part",rayModel)
  2939. arayPart.Material = "Neon"
  2940. arayPart.FormFactor = "Custom"
  2941. arayPart.BrickColor = BrickColor.new(math.random(0,1),math.random(0,1),math.random(0,1))
  2942. arayPart.CanCollide = true
  2943. arayPart.Size = Vector3.new(count/12,count/12,count/12)
  2944. count = count + 1
  2945. local rayCFrame = CFrame.new(torso.Position)
  2946. arayPart.CFrame = rayCFrame
  2947. print(count.."/60")
  2948. until count == 120
  2949. s:Remove()
  2950. print("Shield = "..tag.Value)
  2951. c.Torso.CanCollide = true
  2952. c["Left Arm"].CanCollide = true
  2953. c["Right Arm"].CanCollide = true
  2954. c["Left Leg"].CanCollide = true
  2955. c["Right Leg"].CanCollide = true
  2956. c.Head.CanCollide = true
  2957. torso.CanCollide = true
  2958. print("super coolness")
  2959. gui2.Text = "ENRG "..tag.Value.."/125"
  2960. setLerp(1)
  2961. setJointCFrames({
  2962. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  2963. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  2964. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  2965. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  2966. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  2967. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  2968. })
  2969. wait(0.75)
  2970. torso.Anchored = false
  2971. else
  2972. local s = Instance.new("Sound",torso)
  2973. s.Volume = 1
  2974. s.SoundId = "rbxassetid://184734960"
  2975. s:Play()
  2976. wait()
  2977. end
  2978. end)
  2979. isLooping = false
  2980. end
  2981. end
  2982. end)
  2983.  
  2984.  
  2985. uinps.InputBegan:connect(function(InputObj)
  2986. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  2987. Debounces.isSprinting = true
  2988. end
  2989. end)
  2990.  
  2991. uinps.InputEnded:connect(function(InputObj)
  2992. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  2993. Debounces.isSprinting = false
  2994. end
  2995. end)
  2996.  
  2997. rs.RenderStepped:connect(function()
  2998. Debounces.FPS = 1/rs.RenderStepped:wait()
  2999. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  3000. if Debounces.isPassive == false then
  3001. fight:Pause()
  3002. sans:Resume()
  3003. efxBlock.Transparency = 1
  3004. else
  3005. fight:Resume()
  3006. sans:Pause()
  3007. efxBlock.Transparency = 1
  3008. end
  3009.  
  3010. for i,v in pairs (rayModel:children()) do
  3011. if v.Transparency >= 1 then
  3012. v:Destroy()
  3013. else
  3014. v.CanCollide = true
  3015. local parts = v:GetTouchingParts()
  3016. v.CanCollide = false
  3017. for i = 1,#parts do
  3018. local asshole = parts[i].Parent:FindFirstChild("Humanoid")
  3019. if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" and asshole.Health > 0 then
  3020. --[[local rdmg = 10
  3021. local dmglvl = 5000
  3022. local damagelevel = math.random(dmglvl/rdmg,dmglvl)]]
  3023. parts[i].Parent.Humanoid:TakeDamage(damagelevel)
  3024. parts[i].Parent.Torso.Velocity=parts[i].Parent.Torso.CFrame.lookVector * 5000
  3025. ouch:Play()
  3026. local blood = Instance.new("ParticleEmitter", parts[i].Parent.Torso)
  3027. blood.Color = ColorSequence.new(Color3.new(255,255,255),Color3.new(255,255,255))
  3028. blood.EmissionDirection = "Bottom"
  3029. blood.Texture = "rbxassetid://717169046"
  3030. blood.Rate = 75
  3031. blood.VelocitySpread = 500
  3032. blood.Size = NumberSequence.new(2)
  3033. blood.Lifetime = NumberRange.new(0,.75)
  3034. blood.Speed = NumberRange.new(25,25)
  3035. print(v.Name)
  3036. print(v.Name == "Punch")
  3037. gui4.Text = "OPNT_HP "..asshole.Health.."/"..asshole.MaxHealth
  3038. gui5.TextColor3 = Color3.new(999, 0, 0)
  3039. gui5.Text = "DMG -"..damagelevel
  3040. wait(0.01)
  3041. blood:Destroy()
  3042. end
  3043. end
  3044. v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
  3045. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
  3046. end
  3047. end
  3048. for i = 1,#Joints do
  3049. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  3050. end
  3051. light.Brightness = math.random(1,4)
  3052. end)
  3053. while true do
  3054. wait()
  3055. gui3.Text = "HP "..hum.Health.."/10000"
  3056. gui2.Text = "ENRG "..tag.Value.."/125"
  3057. end
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