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May 19th, 2017
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  1. Level: 125
  2.  
  3. Offense Mode:
  4.  
  5. Offense Output
  6.  
  7. 528
  8. 528
  9. 722
  10. 15
  11.  
  12. Defence
  13.  
  14. Melee 43
  15. Ranged 46
  16. Magic 47
  17.  
  18. Resistances
  19.  
  20. Fire 56
  21. Water 78
  22. Wind 76
  23. Ice 56
  24. Earth 76
  25. Energy 78
  26. Light 83
  27. Dark 83
  28.  
  29. Appearnce (offense):
  30. A normal armor.. (ill ezplain more later), with a spirit hovering above/behind you.
  31. It changes element each turn, randomly. It cannot become the monster's element or the opposite 1.
  32. It's color changes, according to element.
  33. By clicking on it, ut will say it's element. ("The spirit wants you to attack with fire..?" or something like that)
  34. In defense mode, it looks the same, but a bit bulkier.
  35.  
  36. Effects:
  37.  
  38. Every turn, you lose 19 SP. If you don't have enouh to pay, your attack becomes 90% of offensive mode, and your modifiers becomes as offensive mode.
  39. By clicking on the shoulder-pad, you change into defensive mode. This will multiply the attack and modifiers by 0.81.
  40. Clicking again will undo the change.
  41.  
  42. -If you are Unity aligned:
  43. A=chaos/unity alignment
  44. Every turn there is a (25-|A|/6.8)chance that the armor will become possessed
  45. -Else, it is a flat 25% chance.
  46.  
  47. -If you attack with the Spirit's element, your attack becomes Harm element, and deals 90% damage.
  48. In addition, you take a 90% modifier to the attack, and increase a counter by 1.
  49. -If you attack against the spirit's element, you gain about *1.2 damage to that attack.
  50. you also reduce the chance of being posessed by 2.5% for this turn.
  51.  
  52. If the posession roll succeeds, you are given a two turn status:
  53. Weakened: All attacks, Weapon Specials and Spells deal 50% damage.
  54.  
  55. After it resolves, you gain the folowing armor:
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