Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- PTB-INFO: This is Psychtoolbox-3 for GNU/Linux X11, under Matlab 64-Bit (Version 3.0.17 - Build date: Oct 31 2020).
- PTB-INFO: OS support status: Linux 5.8.0-41-lowlatency Supported.
- PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
- PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
- PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
- PTB-INFO: For information about paid priority support, community membership and commercial services, please type
- PTB-INFO: 'PsychPaidSupportAndServices'.
- PTB-DEBUG: Checking PCI device [Intel Corporation 8th Gen Core Processor Host Bridge/DRAM Registers] with class x00060000 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor PCIe Controller (x16)] with class x00060400 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Xeon E3-1200 v5/v6 / E3-1500 v5 / 6th/7th/8th Gen Core Processor Gaussian Mixture Model] with class x00088000 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH Thermal Controller] with class x00118000 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH USB 3.1 xHCI Host Controller] with class x000c0330 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH Shared SRAM] with class x00050000 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH HECI Controller] with class x00078000 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH SATA AHCI Controller] with class x00010601 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH PCI Express Root Port #17] with class x00060400 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH PCI Express Root Port #19] with class x00060400 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH PCI Express Root Port #1] with class x00060400 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH PCI Express Root Port #6] with class x00060400 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH PCI Express Root Port #9] with class x00060400 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Z390 Chipset LPC/eSPI Controller] with class x00060100 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH cAVS] with class x00040300 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH SMBus Controller] with class x000c0500 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Cannon Lake PCH SPI Controller] with class x000c8000 ...
- PTB-DEBUG: Checking PCI device [Intel Corporation Ethernet Connection (7) I219-V] with class x00020000 ...
- PTB-DEBUG: Checking PCI device [Advanced Micro Devices, Inc. [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]] with class x00030000 ...
- PTB-INFO: Advanced Micro Devices, Inc. [AMD/ATI] - Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] GPU found. Trying to establish low-level access...
- PTB-DEBUG: Mapping GPU BAR address 0xa0600000 ...
- PTB-DEBUG: Mapping 0x40000 bytes...
- PTB-INFO: Connected to Advanced Micro Devices, Inc. [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] GPU with DCE-11.0 display engine [6 heads].
- PTB-INFO: Using old-style override-redirect (=1) setup path for onscreen window creation.
- PTB-INFO: GLX Visual info depths is 24 bits
- PTB-INFO: Running on Mesa version 20.2.6
- PTB-INFO: This combo of X-Server and Mesa is considered safe for use under DRI3/Present.
- PTB-INFO: Using GLEW version 2.1.0 for automatic detection of OpenGL extensions...
- PTB-INFO: Window uses DRI3/Present for visual stimulus presentation.
- PTB-INFO: Using GLX_MESA_swap_control extension for control of vsync.
- PTB-INFO: Disabling VRR Variable Refresh Rate mode for this fullscreen window on Mesa graphics driver.
- PTB-INFO: INTEL_swap_event support for additional swap completion correctness checks enabled.
- PTB-INFO: Fixed point precision integer framebuffer enabled.
- PTB-INFO: System Frame buffer provides 8 bits for red channel.
- PTB-INFO: System Frame buffer provides 8 bits for green channel.
- PTB-INFO: System Frame buffer provides 8 bits for blue channel.
- PTB-INFO: System frame buffer provides 8 bits for alpha channel, but effective alpha bits depends on imaging pipeline setup, if any.
- PTB-DEBUG: PPM file magic is P6
- -> Ok
- # Created by GIMP version 2.10.22 PNM plug-in
- PTB-DEBUG: Recognized splash image of 1000 x 750 pixels, maxlevel 255. Loading...
- OpenGL-Vendor / renderer / version are: X.Org - Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.0-41-lowlatency, LLVM 11.0.0) - 4.6 (Compatibility Profile) Mesa 20.2.6
- OpenGL-Extensions are: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_shader_image_load_store GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_AMD_framebuffer_multisample_advanced GL_EXT_EGL_image_storage GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod GL_MESA_framebuffer_flip_y GL_EXT_EGL_sync
- PTB-DEBUG: Running on Mesa version 20.2.6
- PTB-DEBUG: Vendor Id of render gpu - rendergpuVendor 0x1002.
- PTB-DEBUG: Linux X11 backend with non-NVidia blob drivers - Enabling locked pixeltoken-write + flush workaround for XLib thread-safety.
- PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
- Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor X.Org, Renderer Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.0-41-lowlatency, LLVM 11.0.0).
- Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 16384, maxnativealuinstructions = 16384.
- GPU supports non-power-of-two textures.
- Hardware supports signed normalized textures of 16 bpc integer format.
- Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
- Framebuffer objects support fast blitting between each other.
- Framebuffer objects support anti-aliasing via multisampling.
- Framebuffer objects support single-pass multisample resolve blits and image rescaling.
- Hardware supports floating point textures of 16bpc and 32bpc float format.
- Assuming ATI R300 core or later: Hardware supports basic floating point framebuffers of 16bpc and 32bpc float format.
- Assuming ATI R500 or later (maxtexsize=16384): Hardware supports floating point blending on 16bpc float format.
- Hardware supports full 32 bit floating point precision shading.
- Assuming ATI R600 or later (Max native ALU inst. = 16384): Hardware supports floating point blending and filtering on 16bpc and 32bpc float formats.
- Float color value 0.5 -> fixed point reads back as 128 ==> Rounds.
- PTB-Info: Running on 'The X.Org Foundation' XServer, Vendor release 12009000.
- OML_sync_control indicators: glXGetSyncValuesOML=0x7f1e8324c820 , glXWaitForMscOML=0x7f1e8324cc20, glXWaitForSbcOML=0x7f1e8324ccd0, glXSwapBuffersMscOML=0x7f1e8324cb50
- OML_sync_control indicators: glxewIsSupported() says 1.
- OML_sync_control indicators: glXQueryExtensionsString() says 1.
- System supports OpenML OML_sync_control extension for high-precision scheduled swaps and timestamping.
- OpenML OML_sync_control extension enabled for all scheduled swaps.
- System supports backbuffer age queries.
- PTB-DEBUG: Interrogation done.
- RandR: 1920x1080 (0xa0) 310.2MHz
- h: width 1920 start 1936 end 1968 total 2080 skew 0
- v: height 1080 start 1083 end 1089 total 1243
- RandR: 1920x1080 (0xa0) 310.2MHz
- h: width 1920 start 1936 end 1968 total 2080 skew 0
- v: height 1080 start 1083 end 1089 total 1243
- PTB-DEBUG: glClear splash image top-left reference pixel: 90 0 90
- PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 0.200000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
- PTB-DEBUG: Output of all acquired samples of calibration run follows:
- PTB-DEBUG: Sample 0: 0.000000
- PTB-DEBUG: Sample 1: 0.008334
- PTB-DEBUG: Sample 2: 0.008333
- PTB-DEBUG: Sample 3: 0.008334
- PTB-DEBUG: Sample 4: 0.008334
- PTB-DEBUG: Sample 5: 0.008333
- PTB-DEBUG: Sample 6: 0.008332
- PTB-DEBUG: Sample 7: 0.008335
- PTB-DEBUG: Sample 8: 0.008334
- PTB-DEBUG: Sample 9: 0.008333
- PTB-DEBUG: Sample 10: 0.008333
- PTB-DEBUG: Sample 11: 0.008333
- PTB-DEBUG: Sample 12: 0.008334
- PTB-DEBUG: Sample 13: 0.008334
- PTB-DEBUG: Sample 14: 0.008333
- PTB-DEBUG: Sample 15: 0.008334
- PTB-DEBUG: Sample 16: 0.008334
- PTB-DEBUG: Sample 17: 0.008332
- PTB-DEBUG: Sample 18: 0.008334
- PTB-DEBUG: Sample 19: 0.008334
- PTB-DEBUG: Sample 20: 0.008333
- PTB-DEBUG: Sample 21: 0.008334
- PTB-DEBUG: Sample 22: 0.008333
- PTB-DEBUG: Sample 23: 0.008334
- PTB-DEBUG: Sample 24: 0.008334
- PTB-DEBUG: Sample 25: 0.008333
- PTB-DEBUG: Sample 26: 0.008334
- PTB-DEBUG: Sample 27: 0.008333
- PTB-DEBUG: Sample 28: 0.008334
- PTB-DEBUG: Sample 29: 0.008333
- PTB-DEBUG: Sample 30: 0.008334
- PTB-DEBUG: Sample 31: 0.008333
- PTB-DEBUG: Sample 32: 0.008335
- PTB-DEBUG: Sample 33: 0.008333
- PTB-DEBUG: Sample 34: 0.008333
- PTB-DEBUG: Sample 35: 0.008334
- PTB-DEBUG: Sample 36: 0.008333
- PTB-DEBUG: Sample 37: 0.008334
- PTB-DEBUG: Sample 38: 0.008334
- PTB-DEBUG: Sample 39: 0.008333
- PTB-DEBUG: Sample 40: 0.008334
- PTB-DEBUG: Sample 41: 0.008333
- PTB-DEBUG: Sample 42: 0.008334
- PTB-DEBUG: Sample 43: 0.008334
- PTB-DEBUG: Sample 44: 0.008333
- PTB-DEBUG: Sample 45: 0.008334
- PTB-DEBUG: Sample 46: 0.008333
- PTB-DEBUG: Sample 47: 0.008334
- PTB-DEBUG: Sample 48: 0.008334
- PTB-DEBUG: Sample 49: 0.008333
- PTB-DEBUG: Sample 50: 0.008334
- PTB-DEBUG: End of calibration data for this run...
- PTB-INFO: OpenGL-Renderer is X.Org :: Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.0-41-lowlatency, LLVM 11.0.0) :: 4.6 (Compatibility Profile) Mesa 20.2.6
- PTB-INFO: VBL startline = 1080 , VBL Endline = 1241
- PTB-INFO: Measured monitor refresh interval from beamposition = 8.333634 ms [119.995665 Hz].
- PTB-INFO: Will try to use OS-Builtin OpenML sync control support for accurate Flip timestamping.
- PTB-INFO: Measured monitor refresh interval from VBLsync = 8.333631 ms [119.995720 Hz]. (50 valid samples taken, stddev=0.000610 ms.)
- PTB-INFO: Reported monitor refresh interval from operating system = 8.333472 ms [119.998001 Hz].
- PTB-INFO: Small deviations between reported values are normal and no reason to worry.
- PTB-INFO: Support for OpenGL 3D graphics rendering enabled: depth-buffer and stencil buffer attached.
- PTB-INFO: Psychtoolbox imaging pipeline starting up for window with requested imagingmode 5121 ...
- PTB-INFO: Will use 32 bits per color component floating point framebuffer for stimulus drawing. Alpha blending should work correctly.
- PTB-DEBUG: In PsychCreateFBO(): Using multisample texture for color buffer attachment.
- PTB-DEBUG: PsychCreateFBO(): Trying to alloc multisample texture with 8 samples.
- PTB-DEBUG: Created framebuffer object for anti-aliasing with 8 samples per pixel for use with imaging pipeline.
- PTB-DEBUG: Trying to attach multisample renderbuffer depth+stencil attachments to FBO...
- PTB-DEBUG: FBO has 32 bits precision per color component in floating point format coltexid 1 with 24 depths buffer bits and 8 stencil buffer bits.
- PTB-INFO: Created framebuffer for anti-aliasing with 8 samples per pixel for use with imaging pipeline.
- PTB-INFO: Will use 32 bits per color component floating point framebuffer for stimulus post-processing (if any).
- PTB-DEBUG: Buffer mappings follow...
- fboCount = 2
- finalizedFBO = 0, 0
- preConversionFBO = 0, -1, -1, 0
- processedDrawBufferFBO = 0 -1 -1
- inputBufferFBO = 0 -1
- drawBufferFBO = 1 -1
- fboTable content:
- fboTable[0]: textarget 34037 : coltexid 0 : format 0 : MSAA 0 : width 1920 x height 1080
- fboTable[1]: textarget 37120 : coltexid 1 : format 34836 : MSAA 8 : width 1920 x height 1080
- -------------------------------------
- PTB-INFO: Gamemode optimizations enable requested. Current/Old status: Disabled
- PTB-INFO: New status: Active
Add Comment
Please, Sign In to add comment