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Jun 29th, 2016
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  1. Banshee BNC-11G
  2.  
  3. Mass: 95 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped
  6. Rules Level: Experimental Tech
  7. Era: Clan Invasion
  8. Tech Rating/Era Availability: E/X-X-F-A
  9. Production Year: 3084
  10. Cost: 9,918,870 C-Bills
  11. Battle Value: 2,353
  12.  
  13. Chassis: Unknown Standard
  14. Power Plant: Unknown 285 Fusion Engine
  15. Walking Speed: 32.4 km/h
  16. Maximum Speed: 54.0 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: Unknown Standard Armor w/ CASE
  20. Armament:
  21. 1 Imp. Heavy Gauss Rifle
  22. 1 ER PPC
  23. 1 ER Large Laser
  24. 2 Medium Lasers
  25. Manufacturer: Unknown
  26. Primary Factory: Unknown
  27. Communications System: Unknown
  28. Targeting and Tracking System: Unknown
  29.  
  30. Overview:
  31. The BNC-3E Banshee was an early 'Mech design, produced in the same era as the
  32. MCK Mackie and the EMP Emperor. Tipping the scales at 95 tons, it is also one
  33. of the heaviest 'Mechs ever built.
  34.  
  35. In the late 2400's, The Terran Hegemony undertook construction of what would
  36. be known as the Banshee in an effort to create an ultra-heavy, close-assault
  37. vehicle able to engage other models of the newly developed BattleMech. Though
  38. the model was criticized as being severely underarmed and thus outclassed by
  39. other privately produced 'Mechs, The Terran Hegemony manufactured more than
  40. 5,000 Banshees in the next ten years. About a third of these still exist.
  41.  
  42. With its death's-head cockpit and rigid Starshield armor, the Banshee was
  43. impressive-looking but never popular with the Terran military. To this day, its
  44. reputation is poor.
  45.  
  46.  
  47. Capabilities:
  48. As noted above, the Banshee's main role was as a close-assault vehicle. Indeed,
  49. its powerful fists and legs can turn lighter 'Mechs to scrap. The intelligent
  50. MechWarrior therefore keeps his distance from the Banshee, slowly picking it
  51. apart with ranged weapons.
  52.  
  53. From the outset, the 'Mech's massive size caused problems. For example, its
  54. huge GM 380 power plant took up so much space that there was barely room to
  55. install weapons and armor. As a result, the Banshee's armament is woefully
  56. inadequate for such a big machine. Its single Hellstar PPC may be powerful, but
  57. its Imperator-A autocannon and Magna Mark I light laser are simply not adequate
  58. secondary weapons.
  59.  
  60. The heavy-laminate Starshield armor is also impressive, being equal to or
  61. greater than that of other comparable 'Mechs. Critics were quick to point out,
  62. however, that a better-armed Marauder or Warhammer could blast away a Banshee,
  63. which had only its one PPC and "popgun" autocannon for reply. What good, then,
  64. was the heavy armor? In actual combat, even the lowly Rifleman was able to
  65. overcome the Banshee, as the latter could rarely get close enough to bring into
  66. play its superior mass.
  67.  
  68. By the end of the 'Mech's ten-year production run, The Hegemony had officially
  69. abandoned it, relegating the Banshee to militias and second-line units.
  70.  
  71.  
  72. Battle History:
  73. Many commanders considered the Banshee a liability rather than an asset in
  74. battle. In desperation, they began to deploy them as fire support or as heavy
  75. reserve to stop breakouts or for hand-to-hand combat when the better-armed
  76. 'Mechs had engaged the enemy at close range.
  77.  
  78. This practice continues in the Successor States. Those Banshees not deployed
  79. on backwater planets or with small militia units are usually found in the
  80. second line of advance, or in rear areas providing autocannon and PPC fire to
  81. support the advance of other 'Mechs.
  82.  
  83. Although House Steiner's Banshee-S variant has yet to be tested in battle, the
  84. new model may herald a rebirth for the beleaguered 'Mech.
  85.  
  86.  
  87. Variants:
  88. Numerous variants have been attempted over the years. For example, House Marik
  89. replaced the Banshee's autocannon with a second PPC, but the resulting heat
  90. buildup crippled the machine. A second, more successful Marik variant replaced
  91. the PPC and the original, smaller autocannon with a single Imperator-Zeta Class
  92. 20 autocannon. This model still lacked the crucial secondary weapon system,
  93. however.
  94.  
  95. House Steiner variants may prove to be the most successful. With a full
  96. hundred Banshees on hand for experimentation, Steiner engineers have been busy
  97. modifying them. Assisted by Davion technicians, and with plans from the
  98. Hesperus II factories, House Steiner first attempted a modification suggested
  99. by many of the Banshee's early critics. By adapting the Banshee's power plant
  100. housing, the bulky GM fusion unit was replaced with a lighter Pitban 285.
  101. Although this modification reduces the Banshee's cruising speed to only 32 kph,
  102. it frees up massive amounts of space for weapons installation. Early versions
  103. of the Banshee-S are impressive.
  104.  
  105. Also added were five new heat sinks, an extra light laser, four Magna Mark II
  106. medium lasers, a second PPC, and a Harpoon 6-rack missile launcher. In
  107. addition, Steiner has upgraded the Imperator-A autocannon to an Imperator-B
  108. Class 10. Although this radical revision of the original Banshee still has
  109. problems with overheating, the overall outlook is favorable. Once considered a
  110. white elephant, the Banshee may well emerge as a potent war machine.
  111.  
  112.  
  113. Notable 'Mechs & MechWarriors:
  114. Major Laurine White
  115.  
  116. A highly decorated veteran of several Steiner campaigns, Major White is
  117. currently on special assignment, reporting directly to Archon Katrina Steiner.
  118. White has been issued the first of the experimental Banshee-S designs, and is
  119. responsible for testing the new 'Mech. Refurbished with spare parts from junked
  120. BNCs, her Banshee is in perfect condition. Despite the high heat buildup from
  121. the dual PPCs during simulated combat, the new 'Mech shows great promise.
  122.  
  123. Major White's next assignment will be to take the Banshee-S into combat. An
  124. intelligent, loyal officer, she is a MechWarrior ably suited to the task. House
  125. Steiner eagerly awaits the results of her testing.
  126.  
  127.  
  128. "Baron" Abel Karmak
  129.  
  130. A crony of the Bandit King Redjack Ryan, Karmak was awarded a "barony" and a
  131. Banshee by his grateful liege. Although he uses the 'Mech mostly to terrorize
  132. his subjects, Karmak's Banshee occasionally takes part in water raids against
  133. House Kurita. A realist rather than a coward, Karmak knows his Banshee is
  134. outclassed by the more advanced Kurita machines, and hangs back from the
  135. heaviest fighting in self-preservation. His fondest wish, however, is to obtain
  136. a "real" 'Mech and thus become a heroic MechWarrior raiding the hated Successor
  137. States for loot and water, perhaps one day displacing Redjack Ryan himself as
  138. Bandit King.
  139.  
  140.  
  141. Additional:
  142. From TRO 3025.
  143.  
  144.  
  145. Distribution from RS 3025/3026.
  146.  
  147.  
  148. Entered by Corbin Ball.
  149.  
  150.  
  151. ================================================================================
  152. Equipment Type Rating Mass
  153. --------------------------------------------------------------------------------
  154. Internal Structure: Standard 145 points 9.50
  155. Engine: Fusion Engine 285 16.50
  156. Walking MP: 3
  157. Running MP: 5
  158. Jumping MP: 0
  159. Heat Sinks: Double Heat Sink 16(32) 6.00
  160. Heat Sink Locations: 1 RT, 2 LA, 2 RA
  161. Gyro: Standard 3.00
  162. Cockpit: Standard 3.00
  163. Actuators: L: SH+UA+LA R: SH+UA+LA+H
  164. Armor: Standard Armor AV - 293 18.50
  165. CASE Locations: 1 LT 0.50
  166.  
  167. Internal Armor
  168. Structure Factor
  169. Head 3 9
  170. Center Torso 30 45
  171. Center Torso (rear) 15
  172. L/R Torso 20 30
  173. L/R Torso (rear) 10
  174. L/R Arm 16 32
  175. L/R Leg 20 40
  176.  
  177. ================================================================================
  178. Equipment Location Heat Critical Mass
  179. --------------------------------------------------------------------------------
  180. ER Large Laser LA 12 2 5.00
  181. ER PPC RT 15 3 7.00
  182. Imp. Heavy Gauss Rifle LT 2 11 20.00
  183. Medium Laser CT 3 1 1.00
  184. Medium Laser HD 3 1 1.00
  185. @iHGR (16) RT - 4 4.00
  186. Free Critical Slots: 10
  187.  
  188. BattleForce Statistics
  189. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
  190. 3 5 5 4 0 4 0 Structure: 8
  191. Special Abilities: CASE, SRCH, ES, SEAL, SOA
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