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- Banshee BNC-11G
- Mass: 95 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Experimental Tech
- Era: Clan Invasion
- Tech Rating/Era Availability: E/X-X-F-A
- Production Year: 3084
- Cost: 9,918,870 C-Bills
- Battle Value: 2,353
- Chassis: Unknown Standard
- Power Plant: Unknown 285 Fusion Engine
- Walking Speed: 32.4 km/h
- Maximum Speed: 54.0 km/h
- Jump Jets: None
- Jump Capacity: 0 meters
- Armor: Unknown Standard Armor w/ CASE
- Armament:
- 1 Imp. Heavy Gauss Rifle
- 1 ER PPC
- 1 ER Large Laser
- 2 Medium Lasers
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- Overview:
- The BNC-3E Banshee was an early 'Mech design, produced in the same era as the
- MCK Mackie and the EMP Emperor. Tipping the scales at 95 tons, it is also one
- of the heaviest 'Mechs ever built.
- In the late 2400's, The Terran Hegemony undertook construction of what would
- be known as the Banshee in an effort to create an ultra-heavy, close-assault
- vehicle able to engage other models of the newly developed BattleMech. Though
- the model was criticized as being severely underarmed and thus outclassed by
- other privately produced 'Mechs, The Terran Hegemony manufactured more than
- 5,000 Banshees in the next ten years. About a third of these still exist.
- With its death's-head cockpit and rigid Starshield armor, the Banshee was
- impressive-looking but never popular with the Terran military. To this day, its
- reputation is poor.
- Capabilities:
- As noted above, the Banshee's main role was as a close-assault vehicle. Indeed,
- its powerful fists and legs can turn lighter 'Mechs to scrap. The intelligent
- MechWarrior therefore keeps his distance from the Banshee, slowly picking it
- apart with ranged weapons.
- From the outset, the 'Mech's massive size caused problems. For example, its
- huge GM 380 power plant took up so much space that there was barely room to
- install weapons and armor. As a result, the Banshee's armament is woefully
- inadequate for such a big machine. Its single Hellstar PPC may be powerful, but
- its Imperator-A autocannon and Magna Mark I light laser are simply not adequate
- secondary weapons.
- The heavy-laminate Starshield armor is also impressive, being equal to or
- greater than that of other comparable 'Mechs. Critics were quick to point out,
- however, that a better-armed Marauder or Warhammer could blast away a Banshee,
- which had only its one PPC and "popgun" autocannon for reply. What good, then,
- was the heavy armor? In actual combat, even the lowly Rifleman was able to
- overcome the Banshee, as the latter could rarely get close enough to bring into
- play its superior mass.
- By the end of the 'Mech's ten-year production run, The Hegemony had officially
- abandoned it, relegating the Banshee to militias and second-line units.
- Battle History:
- Many commanders considered the Banshee a liability rather than an asset in
- battle. In desperation, they began to deploy them as fire support or as heavy
- reserve to stop breakouts or for hand-to-hand combat when the better-armed
- 'Mechs had engaged the enemy at close range.
- This practice continues in the Successor States. Those Banshees not deployed
- on backwater planets or with small militia units are usually found in the
- second line of advance, or in rear areas providing autocannon and PPC fire to
- support the advance of other 'Mechs.
- Although House Steiner's Banshee-S variant has yet to be tested in battle, the
- new model may herald a rebirth for the beleaguered 'Mech.
- Variants:
- Numerous variants have been attempted over the years. For example, House Marik
- replaced the Banshee's autocannon with a second PPC, but the resulting heat
- buildup crippled the machine. A second, more successful Marik variant replaced
- the PPC and the original, smaller autocannon with a single Imperator-Zeta Class
- 20 autocannon. This model still lacked the crucial secondary weapon system,
- however.
- House Steiner variants may prove to be the most successful. With a full
- hundred Banshees on hand for experimentation, Steiner engineers have been busy
- modifying them. Assisted by Davion technicians, and with plans from the
- Hesperus II factories, House Steiner first attempted a modification suggested
- by many of the Banshee's early critics. By adapting the Banshee's power plant
- housing, the bulky GM fusion unit was replaced with a lighter Pitban 285.
- Although this modification reduces the Banshee's cruising speed to only 32 kph,
- it frees up massive amounts of space for weapons installation. Early versions
- of the Banshee-S are impressive.
- Also added were five new heat sinks, an extra light laser, four Magna Mark II
- medium lasers, a second PPC, and a Harpoon 6-rack missile launcher. In
- addition, Steiner has upgraded the Imperator-A autocannon to an Imperator-B
- Class 10. Although this radical revision of the original Banshee still has
- problems with overheating, the overall outlook is favorable. Once considered a
- white elephant, the Banshee may well emerge as a potent war machine.
- Notable 'Mechs & MechWarriors:
- Major Laurine White
- A highly decorated veteran of several Steiner campaigns, Major White is
- currently on special assignment, reporting directly to Archon Katrina Steiner.
- White has been issued the first of the experimental Banshee-S designs, and is
- responsible for testing the new 'Mech. Refurbished with spare parts from junked
- BNCs, her Banshee is in perfect condition. Despite the high heat buildup from
- the dual PPCs during simulated combat, the new 'Mech shows great promise.
- Major White's next assignment will be to take the Banshee-S into combat. An
- intelligent, loyal officer, she is a MechWarrior ably suited to the task. House
- Steiner eagerly awaits the results of her testing.
- "Baron" Abel Karmak
- A crony of the Bandit King Redjack Ryan, Karmak was awarded a "barony" and a
- Banshee by his grateful liege. Although he uses the 'Mech mostly to terrorize
- his subjects, Karmak's Banshee occasionally takes part in water raids against
- House Kurita. A realist rather than a coward, Karmak knows his Banshee is
- outclassed by the more advanced Kurita machines, and hangs back from the
- heaviest fighting in self-preservation. His fondest wish, however, is to obtain
- a "real" 'Mech and thus become a heroic MechWarrior raiding the hated Successor
- States for loot and water, perhaps one day displacing Redjack Ryan himself as
- Bandit King.
- Additional:
- From TRO 3025.
- Distribution from RS 3025/3026.
- Entered by Corbin Ball.
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Standard 145 points 9.50
- Engine: Fusion Engine 285 16.50
- Walking MP: 3
- Running MP: 5
- Jumping MP: 0
- Heat Sinks: Double Heat Sink 16(32) 6.00
- Heat Sink Locations: 1 RT, 2 LA, 2 RA
- Gyro: Standard 3.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA+LA R: SH+UA+LA+H
- Armor: Standard Armor AV - 293 18.50
- CASE Locations: 1 LT 0.50
- Internal Armor
- Structure Factor
- Head 3 9
- Center Torso 30 45
- Center Torso (rear) 15
- L/R Torso 20 30
- L/R Torso (rear) 10
- L/R Arm 16 32
- L/R Leg 20 40
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- ER Large Laser LA 12 2 5.00
- ER PPC RT 15 3 7.00
- Imp. Heavy Gauss Rifle LT 2 11 20.00
- Medium Laser CT 3 1 1.00
- Medium Laser HD 3 1 1.00
- @iHGR (16) RT - 4 4.00
- Free Critical Slots: 10
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
- 3 5 5 4 0 4 0 Structure: 8
- Special Abilities: CASE, SRCH, ES, SEAL, SOA
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