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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: true
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1.0E8
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. # List of names to exclude from baltop
  37. # Can be used to filter out towny towns
  38. ExcludeStartingWith:
  39. - town_
  40. - town-
  41. - towny_
  42. - towny-
  43. Global:
  44. # Starting amount of money players will have
  45. StartingAmount: 1000.0
  46. # Minimal amount, can go into negative if needed
  47. MinimalAmount: 0.0
  48. # Maximal amount of money player can have. Set to -1 to disable this limit
  49. MaximumAmount: 1.0E8
  50. # Currency symbol to be used when showing balance or similar
  51. CurrencySymbol: ā‚¬
  52. # Placing of currency symbol
  53. Placing: '[money][symbol]'
  54. FileSave:
  55. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  56. Async: false
  57. Optimizations:
  58. # Enables or disables maintenance mode
  59. Maintenance: false
  60. AutoDownload:
  61. # In case you dont have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  62. GeoIp: false
  63. # In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  64. GeoLiteCity: false
  65. # Sets indicator when creating elevator signs. Its case insensitive
  66. ElevatorIndicator: '[CMIElevator]'
  67. # Format used for displaying money
  68. MoneyFormat: '###,###.00'
  69. # Used to show date in places like mail, checkban, infopage and similar locations
  70. LongDateFormat: dd/MM/yy HH:mm:ss
  71. # Do you want to record sell hand actions into file
  72. SellLog: true
  73. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  74. # Useful when you have players with complicated names
  75. PartialPlayerName: false
  76. # Enables DiscordSRV plugin support for messages
  77. DiscordSRVSupport: true
  78. # When set to true, commands in help page will be sorted alphabeticaly
  79. # If set to false, commands will be sorted by priority
  80. CommandSorting: true
  81. # Percentage value (1-100) to pick best command match if command cant be found
  82. # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob
  83. # Set to 0 to disable
  84. SimilarCommandChecker: 75
  85. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  86. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  87. # And keep in mind that this is only cosmetic change and will not impact command usage
  88. RemoveLabel: false
  89. # When set to true, all players can see missing permission node by hovering over error message
  90. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  91. # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them
  92. PermisionOnError: true
  93. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  94. PermisionInConsole: true
  95. Teleport:
  96. # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  97. # When set to false, then first of all location above target location will be checked, then down
  98. SafeLocationDownThenUp: false
  99. # Set this to true if you having issues with entities not being teleported with you
  100. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  101. VehicleWorkArround: false
  102. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  103. SwitchPlaces: true
  104. # Applies for tpa, tpahere and tpaall only
  105. # If set to true then player will be teleported to current player position after accepting teleport request
  106. # If set to false then player will be teleported to player at which teleport request was issued
  107. CurrentLoc: true
  108. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  109. JumpDefault: 50
  110. # Defines time in seconds for accepting tpa or tpahere requests
  111. TpaTime: 60
  112. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  113. TpaWarmup: 3
  114. # Defines if player can move when tpa or tpahere is being accepted
  115. TpaMove: false
  116. # Defines time in seconds for blocking player teleport offers after denying their request
  117. TpaBlock: 120
  118. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  119. TpBypass: 15
  120. BlackListedItems:
  121. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  122. Enabled: false
  123. EnabledFor:
  124. tp: true
  125. tpa: true
  126. tpahere: true
  127. warp: true
  128. home: true
  129. spawn: true
  130. # Item and amount (if not defined, defaults to 0) we want to protect
  131. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  132. List:
  133. - Diamond
  134. - DiamondBlock
  135. - DiamondOre
  136. - ironore:5
  137. # Back location will not be triggered if player teleports closer than defined amount of blocks
  138. BackMinDistance: 5
  139. IP:
  140. # How long in second to wait until players ip is being recorded into data base
  141. # This only applies for offline servers to allow for player first of all to login before recording ip
  142. # Try to keep this value lower than your login plugin's allowed login time
  143. delay: 30
  144. # Max amount of hp you can get when using /cmi maxhp command
  145. MaxHp: 200
  146. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  147. # This can help to get more accurate play time if you have older server and using players stats feature
  148. PlayTimeFromStats: false
  149. # When set to true, playtimetop list will be loaded on server startup
  150. PreloadTopPlaytime: false
  151. ItemName:
  152. # List of materials to block from itemName command
  153. TypeBlackList:
  154. - gold_nugget
  155. ItemLore:
  156. # List of materials to block from itemName command
  157. TypeBlackList:
  158. - gold_nugget
  159. # Do you want to use CMI playtime tracking
  160. # While this is enabled, player play time will be record for each hour he playied in server
  161. CMIPlayTimeTracking: true
  162. OnDurabilityLoss:
  163. # Do you want to inform player when item durability gets lower than set treshhold
  164. # Player should have cmi.informDurability
  165. Use: true
  166. Percentage: 10
  167. OnLimitedItemUse:
  168. # Informs about left uses of item
  169. Inform: true
  170. # Can disable messages outputed durring start for world chunk checks
  171. DisableWorldChunkCheckInfo: false
  172. # Can prevent animals or monsters entering boats
  173. PreventEntityBoatEnter:
  174. Monsters: false
  175. Animals: false
  176. PreventBedExplosion:
  177. Nether: false
  178. TheEnd: false
  179. # Will teleport players down from nether 'roof'
  180. PreventPlayersOnNetherRoof: false
  181. PreventIronGolem:
  182. # When set to true, iron golems will not drop roses on death
  183. Roses: false
  184. # When set to true, fishing rod will not move grabed entity towards you
  185. PreventHook: false
  186. Multicraft:
  187. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  188. DisableList: false
  189. PlaytimeRewards:
  190. # Enable or disable playtime rewards
  191. Enabled: false
  192. # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime
  193. ExcludeAfk: false
  194. # Defines time in minutes to inform player about pending reward which needs to be claimed
  195. RewardInform: 15
  196. # Defines how many one time rewards you want to show in list
  197. # No point in listing all rewards if player is still far away
  198. OneTimeAmount: 2
  199. Sleeping:
  200. Speedup:
  201. # When set to true, players can speedup night by sleeping in bed
  202. # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world
  203. Enabled: true
  204. # Type of speedup information, can be: none, title, bossbar
  205. InfoType: title
  206. # When set to true, players who are in afk mode will be excluded from speed calculations
  207. ExcludeAfk: false
  208. # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
  209. BaseSpeed: 10
  210. # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed
  211. MinSpeed: 5
  212. # Minimal amount of players sleeping in beds before speeding it up
  213. MinBeforeSpeeding: 10
  214. Compass:
  215. # Enable EXPERIMENTAL boss bar compass
  216. # Only for 1.9+ servers
  217. BossBar: false
  218. # Requires to hold compass in had to see it
  219. RequireCompass: false
  220. # Compass update interval in milliseconds
  221. UpdateInterval: 200
  222. ExploitPatcher:
  223. PreventItemPickup: true
  224. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  225. PreventExpPortals: true
  226. Vault:
  227. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  228. Money: true
  229. Group: true
  230. Worth:
  231. # Defines lore that will prevent an item from being sold using /cmi sell.
  232. # Color codes and capitalization are being ignored
  233. BadLore:
  234. - Creative item by Gasha
  235. BossBar:
  236. # Enables or disbales bossbar hp bar on 1.9+ servers
  237. # Only players with cmi.bossbar.hpbar permission node can see it
  238. # Permission node is been rechecked no more often than every minute for efficiency
  239. HpBarEnabled: true
  240. # List of mob types which will be excluded from hp boss bar
  241. HpBarBlackList:
  242. - Ender_dragon
  243. Ban:
  244. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  245. OverrideLoginMessage: false
  246. Homes:
  247. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  248. # If players home group if not find then amount will be set to 1
  249. # To have unlimited homes use cmi.command.sethome.unlimited permission
  250. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  251. Groups:
  252. Newbie: 2
  253. Advanced: 3
  254. Vip: 5
  255. # Requires cmi.bedhome permission node
  256. # When set to true by interacting with bed, regular home location will be created
  257. # When set to false vanilla bed home location will be set
  258. BedInteraction: false
  259. ReSpawn:
  260. Global:
  261. # Defines respawn order if defined world is not present in Specific list
  262. # Possible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  263. # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
  264. # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
  265. # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if posible
  266. # worldSpawn is location preset to this world, this is not CMI location but default world spawn location
  267. # warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  268. PriorityOrder:
  269. - spawn
  270. - bedLocation
  271. - homeLocation
  272. - worldSpawn
  273. # Defines respawn order for defines worlds
  274. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  275. Specific:
  276. world_the_end:
  277. - spawn
  278. - bedLocation
  279. - homeLocation
  280. - worldSpawn
  281. world_nether:
  282. - spawn
  283. - bedLocation
  284. - homeLocation
  285. - worldSpawn
  286. Afk:
  287. # Enable or disable auto afk system entirely
  288. Enabled: true
  289. # Prevents jumping in one place to avoid afk status
  290. PreventJumping: true
  291. # Prevents damage while afk
  292. PreventDamage: false
  293. # Defines how often in seconds plugin will check for afk players state
  294. CheckInterval: 10
  295. # Defines how long to wait after player stops moving to set him as afk
  296. # Player needs to have cmi.command.afk.auto permission node
  297. AutoAfkIn: 300
  298. # Defines commands to be performed when player enters afk mode
  299. # Supports specialized commands
  300. AutoAfkCmds:
  301. - cmi broadcast !&6[playerDisplayName] &eis now AFK
  302. # Defines commands to be performed when player leaves afk mode
  303. AfkLeaveCmds:
  304. - cmi broadcast !&6[playerDisplayName] &eis no longer AFK
  305. # Defines how long to wait after player stops moving to kick player
  306. # This can be used not only to kick but to perform repeating action every x seconds if needed
  307. # Keep it at -1 to disable auto kick
  308. # Can be bypassed with cmi.command.afk.kickbypass permission node
  309. AutoKickIn: -1
  310. # This will define how long to wait before performing kick commands again
  311. RepeatingAutoKickInterval: 300
  312. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  313. RepeatKickCommand: false
  314. # Defines commands to be performed when player can be kicked
  315. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  316. AutoKickCmds:
  317. - cmi kick [playerName] &eYou have been kicked for idling more than [time]
  318. # Disables afk on interaction
  319. DisableOnInteract: true
  320. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  321. SmartInteractCheck: true
  322. # Prevents from players abusing afk by constantly moving in afk machine
  323. AntiAfkMachines: true
  324. # Disables afk on inventory click
  325. DisableOnInventoryClick: true
  326. # Disables afk on command usage
  327. DisableOnCommand: true
  328. # Disables afk on public chat message
  329. DisableOnPublicChat: true
  330. # Disables afk on private chat message
  331. DisableOnPrivateChat: true
  332. # Disables afk on move
  333. DisableOnMove: true
  334. # Disables item pickup while afk
  335. DisableItemPickup: false
  336. Votifier:
  337. # When set to true votifier votes will be counted for player
  338. CountVotes: true
  339. # When set to false, commands on sucessfull vote will not be performed
  340. PerformCommands: true
  341. # Defines commands to be performed when player votes
  342. # Supports specialized commands and placeholders
  343. # [serviceName] variable can be used to insert address
  344. CommandsOnVote:
  345. - cmi broadcast !&6[playerDisplayName] &evoted! /vote
  346. # List of players to be excluded from top voter list
  347. ExcludeList:
  348. - None
  349. Ranks:
  350. AutoRankUp:
  351. # Defines how often in seconds plugin will check for posible player rankups
  352. # Set it to 0 or less to disable auto rankup checks
  353. Delay: 60
  354. # Defines how often in seconds each separate player will be checked for rankup
  355. # This is different than general check just to avoid couple players ranking up at same time
  356. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  357. # Keep it longer or same as general delay time
  358. PlayerDelay: 120
  359. # Enable or disable progression bar in rank info window
  360. progressBar: true
  361. Signs:
  362. # Defines in milliseconds how often to check if player entered sign trigger area
  363. # Bigger numbers can help slightly lower server load
  364. # This is not essential to keep in low numbers
  365. CheckInterval: 5000
  366. # List of colors to be translated from one to another to avoid unreadable text
  367. TranslateColors:
  368. - '&6-&8'
  369. - '&e-&f'
  370. - '&7-&8'
  371. TabList:
  372. # Enable or disable tab list management
  373. Enabled: true
  374. # Defines if we want to run tablist updater in async mode
  375. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  376. Async: true
  377. UpdateTabListNames: true
  378. # Enable or disable grouped format tablist's
  379. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  380. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  381. GroupedEnabled: false
  382. Updates:
  383. # automatically updates tab list every x seconds for ALL online players
  384. # If you are using static Footer and Header you can disable this by setting to -1
  385. # Consider setting this to -1 if its completely enough to update on player events
  386. AutoInterval: 60
  387. OnJoin: true
  388. OnLeave: true
  389. afkStateChange: true
  390. OnWorldChange: true
  391. OnDeath: false
  392. OnTeleport: false
  393. OnNickChange: true
  394. # PlaceholderAPI supported for any custom variable you want to insert into this
  395. # In adition CMI will handle some placeholders without PlaceHolderAPI
  396. # Full list can be checked ingame with /cmi placeholders
  397. GeneralFormat:
  398. PlayerName: '[prefix][suffix][playerDisplayName]'
  399. Header:
  400. '1':
  401. - '&f---------------&6[&5MCE&6]&f---------------'
  402. - '&6Join our discord! &b/discord'
  403. - '&7Online &f%server_online%&7/&f%server_max_players%'
  404. - '&f------------------------------------'
  405. Footer:
  406. '1':
  407. - '&f------------------------------------'
  408. # Defines custom formats to be used for players.
  409. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  410. # Id should be a number and in case player has more than one, bigger number id will be used
  411. # You can have as many groups as you want by increasing increment
  412. # If player has more than one permission node, then biggest one will be used
  413. GroupFormat:
  414. '1':
  415. PlayerName: '&2{&r[playerDisplayName]&2}'
  416. Header:
  417. '1':
  418. - '&f------------------------------------'
  419. - '&7Online &f%server_online%&7/&f%server_max_players%'
  420. - '&f------------------------------------'
  421. Footer:
  422. '1':
  423. - '&f------------------------------------'
  424. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  425. - '&7Time: &f%server_time_HH:mm:ss%'
  426. - '&f------------------------------------'
  427. '2':
  428. PlayerName: '&c[&r[playerDisplayName]&c]'
  429. Header:
  430. '1':
  431. - '&f------------------------------------'
  432. - '&7Online &f%server_online%&7/&f%server_max_players%'
  433. - '&f------------------------------------'
  434. Footer:
  435. '1':
  436. - '&f------------------------------------'
  437. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  438. - '&f------------------------------------'
  439. Skins:
  440. # Enable or disable skin management
  441. Enabled: false
  442. # Applies skin to player automaticaly on his login to server if he doesnt have one already set
  443. # This will always set to skin by target player name
  444. AutoApply: false
  445. # Sets player sking to Steve when turning skin off and lets server to handle it
  446. # If its false, then skin will be changed to online one
  447. SteveOnOff: false
  448. # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  449. RequireSpecificPerm: false
  450. Notes:
  451. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  452. ShowOnAlertEvent: true
  453. GroundClean:
  454. # List of item types not to be removed on ground clean action
  455. WhiteList:
  456. - itemType
  457. Chat:
  458. # Will try to modify chat to display it in defined format
  459. ModifyChatFormat: false
  460. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  461. # To change default hover over messages seen on sent message, go to your locale file to Chat section
  462. ClickHoverMessages: false
  463. # Enables support for DiscordSRV plugin
  464. DiscordSRVPublicChat: true
  465. # Enables support for DynMap web chat
  466. DynMapChat: true
  467. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  468. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  469. ReplyToLastMessenger: false
  470. # Defines regex when replacing url in chat with short word
  471. LinkRegex2: (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  472. # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  473. HoverItems: true
  474. # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  475. ItemRegex:
  476. - (\%item\%)
  477. - (\[item\])
  478. - (\%i\%)
  479. # Do you want to enable private messaging over bungeecord
  480. BungeeMessages: true
  481. # Do you want to enable public messaging over bungeecord
  482. BungeePublicMessages: true
  483. # Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  484. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  485. # Defines range of regular messages to travel
  486. # Set to -1 to disable range restriction
  487. GeneralRange: -1
  488. # Defines range of shout messages to travel
  489. # Shout messages should start with ! and player should have cmi.shout permission
  490. # GeneralRange should be enabled
  491. # set to 0 to shout across all worlds, -1 to disable
  492. ShoutRange: 200
  493. # Defines cost for each shout message
  494. ShoutCost: 0
  495. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  496. # Add as many lines as you need too
  497. # cmi.chatgroup.[id] permnission node to use
  498. GroupFormat:
  499. '1': '{prefix}&f{displayName}&f: &r{message}'
  500. '2': '{prefix}&f{displayName}&7: &r{message}'
  501. '3': '{prefix}&f{displayName}&8: &r{message}'
  502. Colors:
  503. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  504. # cmi.colors.publicmessage.[colorName]
  505. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  506. PublicMessage: false
  507. PrivateMessage: true
  508. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  509. # cmi.colors.me.[colorName]
  510. me: true
  511. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  512. CleanUp:
  513. publicmessage: true
  514. privatemessage: true
  515. me: true
  516. signs: false
  517. # List of strings to ignore when checkign chat for color codes player cant use.
  518. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  519. # Applies only for public and private messages
  520. WhiteList:
  521. - '&cā¤&7'
  522. # If set to true then nickName will be filtered from color codes when player changes it
  523. # cmi.colors.nickname.[colorName]
  524. NickName: true
  525. ChatFilter:
  526. Enabled: false
  527. Deny:
  528. ipBlock:
  529. # If not set to true, this filter will not be used
  530. Enabled: true
  531. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  532. Group: Advertising
  533. # Regex expresion to filter by. How to use regex https://regexone.com/
  534. Regex:
  535. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  536. # With what we need to replace word, if not defined found expresion will not be changed
  537. ReplaceWith: ''
  538. # posible: none, orhers, all
  539. # Where 'none' means everyone will receive this message
  540. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  541. # 'all' means that no one will receive sent message
  542. BlockType: others
  543. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  544. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  545. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  546. Commands: []
  547. swearing1:
  548. Enabled: true
  549. Group: Swearing
  550. Regex:
  551. - \bass\b|\basshole
  552. ReplaceWith: dude
  553. BlockType: none
  554. msgToStaff: '&4!&6[playerName] &4swearing'
  555. Commands:
  556. - msg [senderName] &eDon't swear!
  557. swearing2:
  558. Enabled: true
  559. Group: Swearing
  560. Regex:
  561. - \bfu+ck
  562. ReplaceWith: not good
  563. BlockType: none
  564. msgToStaff: '&4!&6[playerName] &4swearing'
  565. Commands:
  566. - msg [senderName] &eDon't swear!
  567. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  568. WhiteList:
  569. - \bgoogle.\s?([a-zA-Z]{2,4})\b
  570. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  571. DuplicatedMessagePrevention:
  572. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  573. Use: false
  574. # How much in percentage message is counted as same
  575. Percentage: 80
  576. # Defines how often in seconds you can send same/similar message
  577. Interval: 5
  578. # How many commands you can repeat before stopped for cooldown
  579. MinAmount: 2
  580. # If set to true, players public message who is in your ignore list will not be shown
  581. IgnorePublicMessage: false
  582. Tag:
  583. # Enable or not tag system. This will inform player with hies name mentioning in public chat if name have @ in front of it
  584. Enabled: true
  585. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  586. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  587. HardCoreMode: false
  588. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  589. Color: '&c'
  590. Sound:
  591. # Sound name
  592. Name: BLOCK_NOTE_HARP
  593. Volume: 1
  594. Pitch: 3
  595. # Will play tag sound only when player is afk
  596. OnlyWhenAfk: false
  597. # When set to true, @ simbol will be removed
  598. RemoveEta: false
  599. Command:
  600. CommandFilter:
  601. Duplicate:
  602. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  603. Use: false
  604. # How much in percentage command is counted as same
  605. Percentage: 80
  606. # Defines how often in seconds you can send same/similar commands
  607. Interval: 5
  608. # How many commands you can repeat before stopped for cooldown
  609. MinAmount: 2
  610. # Whitelisted commands to ignore
  611. WhiteList:
  612. - msg
  613. - tell
  614. - login
  615. - register
  616. Spy:
  617. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  618. BlackListed:
  619. - register
  620. - login
  621. - l
  622. # Players without cmi.security.admin will only see commands from this list with command spy feature
  623. CommandList:
  624. - cmi spawn
  625. - cmi tp
  626. - cmi tpa
  627. - cmi heal
  628. - cmi feed
  629. - cmi fly
  630. PlayerNotes:
  631. # For how long to keep players notes in days
  632. ExpiresIn: 30
  633. PlayerMail:
  634. # For how long to keep players mail in days
  635. ExpiresIn: 30
  636. # Mailing to all players will send mails to players who loged into server in last x days
  637. mailAllDays: 7
  638. DisplayName:
  639. # If you have 3rd party plugin changing players display name, set this to false
  640. Change: true
  641. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  642. # Posible custom varibales: {prefix} {suffix} {nicknameprefix}
  643. # Supports placeholders
  644. Format: '{nickName}'
  645. # Defines regex for valid nick name
  646. # By default only letters and numbers are allowed
  647. ValidNicknameRegex: '[^\p{L}0-9\-\_]'
  648. NickName:
  649. # Prevents players to change their nick name to one of defined without permission
  650. # Use lower case
  651. # cmi.command.nick.bypassblacklist
  652. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  653. BlackList:
  654. - admin
  655. - administrator
  656. - server
  657. - staff
  658. - staf
  659. # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length
  660. MinLength: 4
  661. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  662. MaxLength: 16
  663. # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  664. Prefix: '~'
  665. # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  666. PrefixWhenDifferent: false
  667. # Shows if there is an available new version on login with cmi.versioncheck permission node
  668. ShowNewVersion: true
  669. Spawners:
  670. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  671. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  672. FullDisable: false
  673. Break:
  674. # Enable or disable spawner handler for spawner break
  675. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  676. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  677. Enabled: true
  678. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  679. # When set to true exp will be dropped only if spawner is not
  680. DropExp: false
  681. # Minimal silktouch level required to get spawner back
  682. SilkTouchLevel: 1
  683. Place:
  684. # Enable or disable spawner handler for spawner place
  685. # If enabled player will place spawner depending from what it is by its type
  686. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  687. Enabled: true
  688. # If set to true, player will need to have appropriate permission node to place spawner by its type
  689. RequiresPermission: false
  690. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  691. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  692. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  693. RequiresExactPermission: false
  694. Interact:
  695. # When set to true, players trying to change spawner with monster egg will require approrpiate permission node
  696. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  697. EggRequiresPermission: true
  698. # If set to true, spawners will have chance to be dropped when destroying with tnt
  699. TnTExplosionDrop:
  700. use: false
  701. # Chance in percentage for spawner to drop
  702. Chance: 30
  703. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  704. CreeperExplosionDrop:
  705. use: false
  706. Chance: 30
  707. Charges:
  708. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  709. # Players will be limited to how many spawners they can mine
  710. # StartingCharge will determine how many charges they will have on first time joining group
  711. # MaxCharge will limit to how many charges you can have at one time
  712. # Cooldown determines how often new charge will be given
  713. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  714. # Option to bypass limitations with cmi.spawners.charge.bypass
  715. Use: false
  716. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  717. BreakWithoutCharge: false
  718. List:
  719. Noob:
  720. Use: false
  721. StartingCharge: 2
  722. MaxCharge: 5
  723. Cooldown: 3600
  724. Bonus: 10
  725. Advanced:
  726. Use: false
  727. StartingCharge: 3
  728. MaxCharge: 6
  729. Cooldown: 3000
  730. Bonus: 10
  731. Proximity:
  732. # Allws to limit how tight spawners can be placed from each other
  733. Use: false
  734. # Radius in blocks from blaced block. Max range is 16
  735. # Can bypass with cmi.spawners.proximity.bypass
  736. Range: 3
  737. ItemRenaming:
  738. # When set to true, players will be denyied from renaming defined items
  739. # Option to define specific name by using regex format
  740. Prevent: false
  741. List:
  742. - mobspawner:([A-z]+ (?i)\w*spawner)
  743. SpawnMob:
  744. # Defines how many passengers entities can be spawned at once
  745. MaxQuantity: 10
  746. MaxPassengers: 10
  747. Counter:
  748. # Default range to use when performing /counter start
  749. Range: 10
  750. Mirror:
  751. # Defines how far in blocks from mirror center you can build
  752. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  753. MaxRange: 50
  754. NetherPortal:
  755. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  756. PreventCreation: false
  757. # Maximum height nether portal can be created. Vanilla size is 23
  758. MaxHeight: 23
  759. # Maximum width nether portal can be created. Vanilla size is 23
  760. MaxWidth: 23
  761. Portals:
  762. # Defines in milliseconds how often to check if player entered portal or not
  763. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  764. CheckInterval: 300
  765. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  766. CheckParticleInterval: 500
  767. # Perform commands on teleport or not
  768. PerformCommands: true
  769. # Commands to be performed on teleport event
  770. Commands:
  771. - cmi effect [playerName] blindness 2 1 -s
  772. Animations:
  773. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  774. # Requires cmi.command.sit.stairs
  775. SitOnStairs: true
  776. StairsAsChairs: true
  777. SlabsAsChairs: true
  778. # Player will sit on chair only after rapid double click
  779. DoubleClick: false
  780. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  781. DoubleClickDelay: 200
  782. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming, dryout,
  783. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  784. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  785. # Negative values will heal player instead of damaging him
  786. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  787. DamageControl:
  788. - nowalldamage:fly_into_wall:0
  789. - lowermagmacubedamage:hot_floor:0.5
  790. Totem:
  791. # When this set to true, on players death totem will be used even if he is not holding it in hand
  792. RemoveFromInventory: true
  793. Cooldown:
  794. # When this set to true player can use totem only every X second's
  795. Use: false
  796. Time: 600
  797. Warmup:
  798. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  799. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  800. Use: false
  801. Time: 10
  802. # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed
  803. ProtectFromVoid: true
  804. Elytra:
  805. # cmi.elytra - allows usage of elytra
  806. # cmi.elytra.boost - allows usage of boost
  807. # cmi.elytra.superboost - allows ussage of super boost
  808. # cmi.elytra.speedometer - allows to see speedometer
  809. Boost:
  810. # Max speed until player wont get any boost
  811. SpeedLimit: 200
  812. # When enabled items/exp wont be consumed if player is over speed limit
  813. SpeedLimitStop: false
  814. # Do you want to show decimals in speed
  815. SpeedDecimals: true
  816. # By how much boost player on each use
  817. GeneralMultyplier: 0.1
  818. # By how much boost player on each super boost use
  819. # Use shift while using simple boost
  820. SuperMultyplier: 0.3
  821. # Uses defined items instead of exp
  822. UseItems: false
  823. # item id
  824. Item: '288'
  825. # Requires to hold defined item in hand. Only when UseItems is set to false
  826. RequiresItem: true
  827. # Amount consumed on each boost
  828. Amount: 1
  829. # Amount consumed on each super boost
  830. SuperAmount: 5
  831. # Shows particles when flying
  832. ShowParticles: true
  833. Launch:
  834. Time: 2
  835. # 1.13+ servers. Do you want to disble riptide enchant usage while flying with elytra and trident which has riptide enchant
  836. # This combination is dangerous as player can reach extreme speed's if allowed to use it
  837. DisableRiptide: true
  838. Fix:
  839. # Disables option to damage yourself while flying with arrows to boost up
  840. PreventSelfDamage: false
  841. FlightCharge:
  842. # Do you want to enable flight charge feature
  843. Enabled: false
  844. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  845. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  846. EnabledByDefault: true
  847. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  848. # Same applies when changind game mode from creative/spectator to survival/adventure
  849. AutoSwitch: false
  850. # How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  851. # Set to 0 to disable this type of recharge
  852. ExpRechargeCost: 1.0
  853. # How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  854. # Set to 0 to disable this type of recharge
  855. MoneyRechargeCost: 1.0
  856. # Defines maximum amount of charge player can have
  857. # One charge is one traveled block while flying
  858. # if player dosent move, then one charge for each second while hovering
  859. MaxChargeLevel: 1000
  860. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  861. # Set to 0 to disable
  862. DeductOnIdling: 1
  863. # Defines multiplier when player falls down of charge to be taken
  864. # This only effects when player falls from above 3 blocks of hight
  865. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  866. # This is to prevent avoiding no penealty from jumping from clifs
  867. # Set to 0 if you want to disable it
  868. DeductOnFallMulti: 2
  869. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  870. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  871. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  872. DamageOnFall: true
  873. # DamageOnFall should be enabled for this to work
  874. # This will define if you want to damage player when he deactivates fly mode in mid air
  875. DamageOnToggle: false
  876. # DamageOnFall should be enabled for this to work
  877. # This will define if you want to kill player if fall damage if higher than his health amount
  878. KillOnFall: false
  879. Point:
  880. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble, water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator, sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up, nautilus, dolphin,
  881. DefaultParticle: COLOURED_DUST
  882. Messages:
  883. Login:
  884. # If set to true, login message wont be shown
  885. Disabled: false
  886. # Defines number of players from which to automatically start hiding join messages
  887. # Set to -1 to disable this
  888. AutoHideFrom: -1
  889. Custom:
  890. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  891. Use: true
  892. Logout:
  893. # If set to true, logout message wont be shown
  894. Disabled: false
  895. # Defines number of players from which to automatically start hiding logout messages
  896. # Set to -1 to disable this
  897. AutoHideFrom: -1
  898. Custom:
  899. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  900. Use: true
  901. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  902. FirstJoinMessage:
  903. Use: true
  904. DeathMessage:
  905. # Defines number of players from which to automatically start hiding death messages
  906. # Set to -1 to disable this
  907. AutoHideFrom: -1
  908. Books:
  909. # Defines default creator name for books when using getbook command
  910. DefaultAuthor: Server
  911. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  912. Motd: welcomeMessage
  913. Warnings:
  914. Default:
  915. LifeTime: 86400
  916. Points: 1
  917. DefaultReason: '&7Violated server rules'
  918. Categories:
  919. Swear:
  920. LifeTime: 86400
  921. Points: 3
  922. DefaultReason: '&7Swearing'
  923. Grief:
  924. LifeTime: 86400
  925. Points: 10
  926. DefaultReason: '&7Griefing'
  927. Bug:
  928. LifeTime: 86400
  929. Points: 30
  930. DefaultReason: '&7Using bugs'
  931. Cheat:
  932. LifeTime: 86400
  933. Points: 50
  934. DefaultReason: '&7Using cheats'
  935. Perform:
  936. '3':
  937. - cmi mute [playerName] 10m
  938. - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!
  939. '5':
  940. - cmi kick [playerName] &cKicked for getting 5 warnings!
  941. '10':
  942. - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!
  943. Spawn:
  944. # Forces players to login in defined spawn point when logging into server
  945. SpawnOnJoin: false
  946. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  947. # RespawnLocation will indicate if you want to use this location as posible respawn point for player after death
  948. Main:
  949. World: world
  950. X: 278.5041456168003
  951. Y: 71.0
  952. Z: -344.39096724182207
  953. Pitch: 6.1500015
  954. Yaw: 271.43964
  955. RespawnLocation: false
  956. Rng: 0
  957. # Defines players first spawn point when he logs into server for the first time
  958. FirstSpawn:
  959. Use: true
  960. World: world
  961. X: 278.5041456168003
  962. Y: 71.0
  963. Z: -344.39096724182207
  964. Pitch: -0.45000216
  965. Yaw: 89.63959
  966. Newbie:
  967. # Kit name to give for new players joining server
  968. Kit: Newbie
  969. Kits:
  970. # When set to true, kit list will be shown in GUI instead of chat list
  971. GUI: true
  972. # When set to true, kit selection gui empty fields will get filled with definet item
  973. FillEmptyFields: true
  974. Buttons:
  975. Cooldown: Watch
  976. Usages: STONE_PLATE
  977. Money: GOLD_INGOT
  978. Exp: EXP_BOTTLE
  979. Desc: WOOL:13
  980. Back: Fence
  981. Warps:
  982. # When set to true, warps list will be shown in GUI instead of chat list
  983. GUI: true
  984. # Automatically opens GUI when created new warp point
  985. GUIOnCreation: true
  986. # Minimal lenght of warp name
  987. MinLenght: 4
  988. # Maximal lenght of warp name
  989. MaxLenght: 16
  990. # How many warps to show in each page
  991. perPage: 50
  992. # Do you want to show creator in warp list
  993. showCreator: false
  994. GlobalGui:
  995. # Defines item type in empty fields in GUI when its needed to be filled up
  996. EmptyField: STAINED_GLASS_PANE:15
  997. DynamicViewRange:
  998. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  999. # Don't enable if you are not using this feature on your server
  1000. Enabled: false
  1001. WorldLimits:
  1002. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  1003. Enabled: false
  1004. # World list with default game modes
  1005. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  1006. # Posible modes: creative, survival, adventure, spectator,
  1007. Gamemode:
  1008. - world:Survival
  1009. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  1010. Fly:
  1011. - world:False
  1012. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1013. FlyAboveRoof: true
  1014. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1015. FlyAboveRoofLimitations:
  1016. - world-256
  1017. - world_the_end-256
  1018. - world_nether-128
  1019. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  1020. GodMode:
  1021. - world:False
  1022. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, DROWNED, CUSTOM, DEFAULT
  1023. SpawnReasons:
  1024. world:
  1025. - None
  1026. world_the_end:
  1027. - None
  1028. world_nether:
  1029. - None
  1030. # Checks and shows on players login if he have been changed hes name over Mojang
  1031. # Looks to be working only with online servers, duhhhh
  1032. CheckForNameChange:
  1033. OnLogin: true
  1034. AmountToShow: 3
  1035. OnInfoShow: true
  1036. # Do you want to perform commands
  1037. PerformCommandsOnNewName: true
  1038. # Command list to be performed in case player logs in with new name
  1039. NameChangeCommands:
  1040. - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
  1041. inv:
  1042. # Do you want to save the player's inventory on his death
  1043. SaveOnDeath: false
  1044. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  1045. IgnoreEmpty: false
  1046. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  1047. RequiresPermission: false
  1048. # How many inventories, we will keep for each player
  1049. SavedInventories: 5
  1050. hunger:
  1051. # Do you want to give more than 20 hunger for players
  1052. overide: true
  1053. heal:
  1054. RemoveNegative:
  1055. # Do you want to remove negative potion effects from player on heal
  1056. use: false
  1057. List:
  1058. - blindness
  1059. - confusion
  1060. - harm
  1061. - hunger
  1062. - poison
  1063. - slow
  1064. - slow_digging
  1065. - weakness
  1066. - wither
  1067. Cuff:
  1068. # When set to false will allow players to talk who is cuffed
  1069. Mute: true
  1070. AllowedCommands:
  1071. - msg
  1072. - r
  1073. - tell
  1074. Dispose:
  1075. # defines how big is dispose ui 1-6
  1076. UILines: 4
  1077. ItemRepair:
  1078. RepairShare:
  1079. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  1080. # Can be bypassed with cmi.command.repair.repairshare.bypass
  1081. ProtectNormalRepair: false
  1082. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  1083. ProtectCommandRepair: false
  1084. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  1085. Durability: 1
  1086. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  1087. BypassWithRepairPermission: true
  1088. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  1089. AddLore: true
  1090. # When set to true, interact event will be canceled to prevent item usage
  1091. CancelEvent: true
  1092. # When set to true, player will get message informing about item usage he dint repaired him self
  1093. InformWithMessage: true
  1094. Cooldowns:
  1095. # You can enable any command cooldown to prevent instant usage of it
  1096. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  1097. # if cooldown set to -1 then this command can be performed only one time
  1098. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  1099. # Always use full command name and not its alias
  1100. Enabled: false
  1101. List:
  1102. - cmi heal:180
  1103. - cmi feed:120
  1104. WarmUps:
  1105. # You can enable any command warmup to prevent instant command usage
  1106. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  1107. # false variable is optional and when its set to false player cant move while warmup is counting
  1108. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  1109. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  1110. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  1111. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  1112. Enabled: false
  1113. InformOnNoMove: true
  1114. List:
  1115. - cmi tp :5:false
  1116. - cmi back:3:true
  1117. - cmi warp :3:false
  1118. - cmi home :3:false
  1119. Jail:
  1120. # Defines in milliseconds how often to check if player leaves jail area
  1121. # Bigger numbers can help slightly lower server load
  1122. CheckInterval: 500
  1123. # Defines default jail time when time is not povided with command
  1124. DefaultTime: 300
  1125. # Chat range in blocks while player is in jail
  1126. # Set to 0 to allow talking
  1127. # set to -1 to prevent talking in general while jailed
  1128. ChatRange: 20
  1129. WhiteListedCmds:
  1130. - cmi msg
  1131. - cmi reply
  1132. scan:
  1133. # Tps cap from which to start adjusting scan speed
  1134. SoftCap: 19.0
  1135. # Staring speed when scanning. Range from 1 to 30
  1136. DefaultSpeed: 15
  1137. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1138. GlobalRangeByDefault: false
  1139. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1140. DefaultRange: 2
  1141. # When this set to true, all found items in containers will be removed automatically durring scan. Ex: /scan id 7 purge
  1142. EnablePurge: false
  1143. search:
  1144. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1145. EnablePurge: false
  1146. lfix:
  1147. # Tps cap from which to start adjusting light fix speed
  1148. SoftCap: 19.0
  1149. # Staring speed when fixing light. Range from 1 to 100
  1150. DefaultSpeed: 15
  1151. # Removeuser command will use same configurations when removing player data files or moving them to new place
  1152. purge:
  1153. # Cleans files on server startup
  1154. CleanOnStart: false
  1155. # How long player should be offline for his data to be moved
  1156. OfflineDays: 90
  1157. PlayerData:
  1158. # Do you want to enable player data file cleaning
  1159. Enabled: true
  1160. # Source folder to take files from
  1161. SourceFolder: world/playerdata
  1162. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1163. DeleteFiles: false
  1164. # Target folder to put files into if DeleteFiles set to false
  1165. DestinationFolder: world/playerdata_backup
  1166. PlayerStats:
  1167. # Do you want to enable player stats file cleaning
  1168. Enabled: true
  1169. # Source folder to take files from
  1170. SourceFolder: world/stats
  1171. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1172. DeleteFiles: false
  1173. # Target folder to put files into if DeleteFiles set to false
  1174. DestinationFolder: world/stats_backup
  1175. PlayerAdvancements:
  1176. # Do you want to enable player Advancements file cleaning
  1177. Enabled: true
  1178. # Source folder to take files from
  1179. SourceFolder: world/Advancements
  1180. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1181. DeleteFiles: false
  1182. # Target folder to put files into if DeleteFiles set to false
  1183. DestinationFolder: world/Advancements_backup
  1184. Essentials:
  1185. # Do you want to enable essentials playerdata file cleaning
  1186. Enabled: false
  1187. # Source folder to take files from
  1188. SourceFolder: plugins/Essentials/userdata
  1189. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1190. DeleteFiles: false
  1191. # Target folder to put files into if DeleteFiles set to false
  1192. DestinationFolder: plugins/Essentials/userdata_backup
  1193. LWC:
  1194. # Do you want to enable lwc protection cleaning
  1195. Enabled: false
  1196. Selection:
  1197. # Tool id to use for selection actions
  1198. Tool: wooden_shovel
  1199. Time:
  1200. # Defines preset time
  1201. Day: '12:00'
  1202. Night: '24:00'
  1203. Morning: 06:00
  1204. Dusk: '18:00'
  1205. AutoTime:
  1206. # Time in seconds time in game will be adjusted to match real
  1207. # Keep it at arround one minute
  1208. Interval: 60
  1209. # Enables by default smooth sun transition to new time
  1210. # You can always override this setting with -smooth variable in time command
  1211. Smooth: true
  1212. # Speed of smooth transition
  1213. # 100 will mean that sun moves 100 times faster than usual until it reaches target time
  1214. SmoothSpeed: 100
  1215. # Worlds effected by autotime adjustment
  1216. Worlds:
  1217. - ''
  1218. RandomTeleportation:
  1219. Worlds:
  1220. # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  1221. world_the_end:
  1222. Enabled: true
  1223. # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  1224. MaxCoord: 5000
  1225. # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  1226. MinCord: 500
  1227. CenterX: 0
  1228. CenterZ: 0
  1229. world:
  1230. Enabled: true
  1231. MaxCoord: 1000
  1232. MinCord: 500
  1233. CenterX: 0
  1234. CenterZ: 0
  1235. world_nether:
  1236. Enabled: true
  1237. MaxCoord: 1000
  1238. MinCord: 500
  1239. CenterX: 0
  1240. CenterZ: 0
  1241. # How long force player to wait before using command again.
  1242. Cooldown: 5
  1243. # How many times to try find correct location for teleportation.
  1244. # Keep it at low number, as player always can try again after delay
  1245. MaxTries: 20
  1246. # List of biomes to exclude from random teleportation
  1247. ExcludedBiomes:
  1248. - Ocean
  1249. - Deep ocean
  1250. Enchanting:
  1251. enchantLimits:
  1252. # By disabling this, no limitation to enchanting will be applied
  1253. Enabled: true
  1254. MaxLevel:
  1255. protection_fire: 4
  1256. damage_all: 5
  1257. arrow_fire: 1
  1258. water_worker: 1
  1259. arrow_knockback: 2
  1260. loyalty: 3
  1261. depth_strider: 3
  1262. vanishing_curse: 1
  1263. durability: 3
  1264. knockback: 2
  1265. luck: 3
  1266. binding_curse: 1
  1267. loot_bonus_blocks: 3
  1268. protection_environmental: 4
  1269. dig_speed: 5
  1270. mending: 1
  1271. frost_walker: 2
  1272. lure: 3
  1273. loot_bonus_mobs: 3
  1274. protection_explosions: 4
  1275. damage_undead: 5
  1276. fire_aspect: 2
  1277. channeling: 1
  1278. sweeping_edge: 3
  1279. thorns: 3
  1280. damage_arthropods: 5
  1281. oxygen: 3
  1282. riptide: 3
  1283. silk_touch: 1
  1284. protection_projectile: 4
  1285. impaling: 5
  1286. protection_fall: 4
  1287. arrow_damage: 5
  1288. arrow_infinite: 1
  1289. BungeeCord:
  1290. # List of information about BungeeCord servers to be used when getting information like max players, current player count and motd
  1291. # Information should match with what you have in bungeeCorc config file under servers section
  1292. ServerList:
  1293. - server1-127.0.0.1:25565
  1294. - server2-127.0.0.2:25566
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