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- Kopfjäger's opinionated & extra-biased tier list
- Ships are compared to others in their own CLASS for tiering purposes,
- Ships are tiered under IDEAL conditions pertaining to their own respective skills.
- Ships in a tier are listed from BEST TO WORST within the tier.
- All skill values mentioned are at MAX level.
- Resetscumming is not taken into consideration.
- Auto performance is NOT taken into consideration. (AI is dumb, deal with it.)
- Tier Explanations:
- Tier 0 : Fucking Broken. Meta-defining
- Tier 1 : Best of the Best, use if available, ASAP
- Tier 1.5 : Nearly as good as the best, but has flaws compared to the best
- Tier 2 : Good and perfectly usable, especially if waifu
- Honorable Mentions : Ships with specific niche uses they excel at
- Overrated : Ships that are rated highly elsewhere despite actually lacking the performance to justify said rating
- Free Medals : Ships that are best smelted for medals on sight
- Retrofit/Kai Priority List:
- Jintsuu = Portland > Leander > Ayanami > Ajax = Achilles = Abukuma = Yamashiro = Shouhou = Javelin > Everyone else.
- DD (Destroyer, blue torpedo icon)
- Tier 1:
- - IJN Ayanami Kai
- Skill: 5% chance on firing main gun to boost Torpedo by 60% for 8s; 70% chance every 20s to fire a special barrage and boost Evasion stat by 30% for 5s
- CN: Collection reward for 15* total among the 3 starters, buildable afterwards
- JP: Starter choice, drops pretty much everywhere
- The current torpedo queen of the game. She lives and dies by her torps. With her skill procced, Ayanami easily causes utterly OBSCENE damage with her torpedoes.
- - Poi (IJN Yuudachi)
- Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
- Drop-only, 6-4 Boss node
- Poi was the best of the best for a simple reason. Superior stat spread compared with an all-rounder skill that pretty much boosts EVERYTHING worth boosting on a DD. The general strat is to gear her with a super-fast DD gun to proc her skill as often as possible, though using a slower but harder hitting gun also works to make use of the firepower boost.
- - KMS Z46
- Skill: 15% chance on firing AA gun to boost AA by 50%; increases AP damage by 25%
- Limited crafting at KMS event
- Z46 is an all-round decent DD, not really standing out, but perfectly serviceable overall. Best used with her sisters. Of note is that her AP-damage boost also affects her EXCELLENT special shot, which is AP. Probably the best DD for Autoplay.
- - IJN Kagerou
- Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
- Drop-only, Relatively common drop at later maps
- A relatively common ship that packs a LOT of punch. Combines high torpedo stat with double-torplaunch proc and a fleetwide torpedo boost.
- Tier 1.5:
- - KMS Z23
- Skill: 5% chance on firing main gun to boost Firepower by 60% for 8s
- CN: Starter choice, drops pretty much everywhere
- JP: Collection reward for 15* total among the 3 starters, buildable afterwards
- Z23 is special in one way: She is basically a CL masquerading as a DD. Capable of mounting a CL main gun, she actually has pretty poor torpedo stat, and relies more on her gun to do damage.
- - HDN White Heart
- Skill: Every main gun shot increases torpedo critical chance by 1.5%, can stack up to 20x; 40% chance every 20s to launch a special barrage
- HDN Collab event craft
- Great synergy with some of the best DD-supporting ships in the game and reasonable stats nets her her ranking.
- - IJN Kuroshio/Oyashio
- Skill: 30% chance to launch a second salvo on Torpedo launch; every 20s, 60% chance to boost Firepower by 40%
- CN: Does not exist yet
- JP: Mikasa limited construction
- Kagerou's sisters with practically identical stats and the same double-launch skill. The firepower skill is less relevant though.
- Tier 2:
- - KMS Z1 (Tier 1.5 if running full Z-series setup)
- Skill: Increases Firepower and Evasion of Z-series ships by 40%
- Craftable
- Z1's main use is for running the Z-class destroyer trio, where she provides a MASSIVE boost to her sisters. She herself is a pretty normal torpedo-focused DD statwise.
- - USS Gridley
- Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
- Craftable and Farmable
- Identical skillset to Kagerou, worse stats
- - USS Maury
- Skill: 40% chance every 10s to raise evasion by 60% for 8s; 30% chance to launch a second salvo on torpedo launch
- Collection reward
- Another DD with double-launch skill, always useful to have.
- - USS Laffey
- Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
- Starter Choice, drops pretty much everywhere
- Same skill as Poi, worse stats everywhere.
- - HMS Javelin Kai
- Skill: 5% chance on firing main gun to boost Evasion by 60% for 8s; 70% chance every 20s to fire a special barrage and boost torpedo stat by 30% for 5s
- Starter Choice, drops pretty much everywhere
- The recent retrofit finally allowed Javelin to enter the tier list. Her main selling point is mostly the double special barrage and her high evade.
- - IJN Tanikazi Kai
- Skill: When only escort ship alive, increase own evasion by 10% and reduce damage taken from airstrike to self by 50%; When her torpedo hits an enemy, 17% chance to make said enemy take 40% more damage from all torpedoes for 8s.
- Craftable
- Amazing Torpedo stat and efficiency, but sub-par skills. Better skillset than Hamakaze at least.
- - IJN Hamakaze Kai
- Skill: When an ally ship is sunk, 60% chance to heal self for 8% HP and heal all other surviving allied ships for 3% HP; Every 20s, 30% chance to evade all attacks for 6s
- Mikasa limited craft
- Amazing Torpedo stat and efficiency, but sub-par skills. Still pretty usable, just not amazing.
- - IJN Shigure
- Skill: 5% chance on firing main gun to boost Evasion by 60% for 8s
- Drop-only, earliest at 4-2
- Excellent stats, lackluster skill, still pretty good to use overall
- Honorable Mention:
- - IJN Shiranui
- Skill: 30% chance to launch a second salvo on torpedo launch
- Farmable
- One of the top DD choices for a 0LB min-cost farm fleet due to her high torpedo stat, low fuel usage, and chain torpedo skill.
- - USS Fletcher
- Skill: Increases Firepower of all Fletcher-Class in fleet by 30%; Increases Firepower, Torpedo, and Reload of DDs in the fleet by 10%
- Craftable and farmable
- Paired with 2 other Fletcher-class ships (any 2), excellent for 0LB farming purposes.
- Overrated:
- - USS Eldridge
- Skill: Upon taking damage, 15% chance to make entire escort fleet to evade all attacks for 10s
- PVP Shop only
- Often overrated because her skill IS pretty broken in low to midgame PvP matches. Lategame her utterly low HP just causes her to die way too fast to be of use.
- CL (Light Cruiser, Yellow gun icon)
- Tier 0:
- - IJN Jintsuu Kai
- Skill: -20% Damage taken to self, +10% Torpedo Critical chance and +30% Torpedo Critical Damage to all DD/CL in Fleet; +20% Reload and Torpedo to all DD/CL in Fleet
- Drop only, 10-4 boss node.
- Jintsuu offers extreme flexibility with her combination of decent durability, great supporting skills, and overwhelming Torpedo power (highest Torpedo stat among CLs AND highest Torpedo Efficiency in the game). Probably the only issue is the difficulty in getting her (since it requires reaching and farming stage 10-4).
- Tier 1:
- - USS Cleveland
- Skill: 15% chance every 20s to boost Firepower fleetwide by 25%; 25% chance on firing AA guns to boost AA by 40% and reduce Firepower by 20% for 3s
- Craftable, also farmable
- Cleveland is an oddball. She takes the "Best CL" throne by virtue of her stats alone since her skills are mostly poor and unreliable. What Cleveland DOES offer, is a very solid combination of HP and Evasion that lets her out-tank the vast majority of CAs in the game, paired with her decent Firepower and the fact that she's a gunboat do to good DPS at the same time.
- - HMS Belfast
- Skill: Increase HE damage by 25% and chance to ignite fire by 3%; 10s after battle starts and 20% chance at every 20s thereafter, create a smokescreen that lasts 10s. Smokescreen provides 35% evasion and 35% reduced damage taken from airstrikes
- Craftable
- Belfast is an HE-specialist who provides good damage and packs a punch with her torpedoes. Her main selling point is her smokescreen, which is amazing for reducing damage taken in PvE and in cutting down airstrike damage in PVP.
- - HMS Edinburgh
- Skill: Increase AP damage by 25%
- Craftable
- Edinburgh is in a similar situation as Cleveland. While her skill is arguably MORE relevant, she is placed here mostly based on her stat. She trades some offense for even MORE tankiness compared to Cleveland, and is indisputably the tankiest CL in the game. Very powerful in an all HMS setup.
- - HMS Leander Kai
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%; At battle start and 20% chance at every 20s thereafter, create a smokescreen that lasts 5s. Smokescreen provides 40% evasion
- Craftable, common drop
- Arguably the best support-DPS CL in the game. Leander offers extremely solid stats despite her low rarity, paired with two useful skills. As a bonus, she is also a HMS ship, ideal for usage in an all-HMS setup.
- Tier 1.5:
- - HMS Ajax Kai/HMS Achilles Kai
- Skill: 60% chance every 20s to boost Firepower by 40% for 10s; increases damage dealt to CAs by 25%
- Craftable, common drop
- Ajax/Achilles is a brutal offensive machine, but is put down by their relatively poor defenses.
- - USS Phoenix
- Skill: Once per battle, when HP falls under 20%, heals 25% HP and increases firepower by 30% for 15s
- Craftable and farmable
- Phoenix's claim to fame is her skill, which makes her a monster in PvE clear fleets and powerful in PvP both.
- - KMS Leipzig
- Skill: Increases Firepower, Torpedo, and Reload of Cruisers (both CL and CA) in the fleet by 10%
- Collection Reward
- Leipzig is a solid buff-provider, but is put down by her own somewhat lacking stats. Best used in an all-KMS lineup for maximum impact.
- - USS Helena
- Skill: 60% chance every 20s to make all enemies take 40% more damage for 10s
- Craftable, also farmable
- Helena's stats are decent, but her main selling point is her skill, which while amazing when it procs, is hard to time well because it affects ONLY enemies that are on-screen when it procs, IF it procs. This makes her a bit RNG-reliant.
- - USS St. Louis
- Skill: 60% chance every 20s to boost her own Firepower, Reload, and Evasion by 30% for 8s; 25% chance on firing AA guns to boost AA by 40% and reduce Firepower by 20% for 3s
- Drop only, 10-3 stage all nodes
- In simple terms, a more selfish Helena with superior AA capabilities. Stats are identical to Helena.
- - IJN Abukuma Kai
- Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
- Droppable in several past events and world 8 onwards
- Abukuma is a DD-support CL. Her own torpedo stat is high, and she is mostly there as a tankier alternative to Kagerou in a DD-heavy composition
- - HDN Purple Heart
- Skill: Every 6 main gun shots, the next shot will be a Critical hit; 115s after battle starts, fires a special powerful barrage; 40% chance every 20s to fire a special barrage
- HDN Collab event craft
- Ignore the semi-useless 115s skill, Purple Heart's other skills are decent, and her statline also makes her perfectly serviceable.
- Tier 2:
- - USS Brooklyn
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%
- Craftable and farmable
- A worse Leander Kai, has the benefit of being a gunboat, but inferior statwise and lacks additional benefits.
- - HDN Neptune
- Skill: If in fleet with any other HDN ship, increases own damage by 10% and decreases damage taken by 6%, also increases own damage by 2% and decreases damage taken by 1% for every HDN ship in fleet except herself.
- HDN Collab event reward
- Demands fellow HDN ships in use to show her best, but reasonable stats allow her to be used on her own as well.
- - KMS Karslruhe Kai
- Skill: 60% chance every 20s to boost Firepower by 40% for 10s; Damage increased by 25% against Suicide boats, Torpedo Boats, and Transport ships
- Craftable and Farmable
- Lackluster skills, but workable stats.
- Honorable Mention:
- - USS Juneau
- Skill: When sunk, heals all other ships in fleet for 25% HP
- Craftable and Farmable
- Has a niche use in PvP trollish defense fleets
- Free Medals:
- - USS San Diego
- Skill: doesn't matter
- You'll see WAY more of her than you ever want
- Best use: Scrap for 10 medals. Seriously. San Diego has insane AA stat and multiplier... and nothing else to offer.
- CA (Heavy Cruiser, Yellow gun icon with a +)
- Tier 1:
- - USS Portland Kai
- Skill: When together with Indianapolis, Increase Firepower, AA, and Reload by 15%; 15% chance every 20s to reduce damage taken by 15% for 8s
- Common craftable and drop
- Portland is much like Cleveland. She's Tier 1 solely based on her statline and gunboat status, with her skills being merely icing on the cake. As it is, Portland combines heavy DPS and great tankiness all in one very common and yet solid siscon package.
- Tier 1.5:
- - IJN Takao
- Skill: 30% chance to do double damage when firing main gun; 30% chance to launch a second salvo on torpedo launch
- Craftable
- Takao is a tad on the RNG side. Her skills are what makes her as good as she is, but they're not exactly the most reliable. Still, they are powerful and thus worth respect.
- - IJN Maya
- Skill: Increases Reload by 25% and 30% chance to launch a second salvo on torpedo launch
- Drop-only, 8-4 Boss node
- Maya trades Takao's double damage chance for a permanent passive reload boost, combined with her very high torpedo efficiency, this makes her a hilariously powerful torpedo-CA while still packing good non-torpedo firepower.
- - KMS Deutschland
- Skill: Increases damage dealt to DD and CL by 35%
- KMS Event drop
- Deutschland boasts the highest firepower among ALL CAs in the game, and her bully of a skill makes her a superb member of a PVE clear fleet, while also being a great piece of an all-KMS PvP fleet.
- - KMS Admiral Graf Spee
- Skill: Increases damage dealt to DD and CL by 35%
- CN: Graf Spee Event Reward/Drop/Construction
- JP: Does not exist yet
- Like her sister, Graf Spee boasts the highest firepower among ALL CAs in the game, and her bully of a skill makes her a superb member of a PVE clear fleet, while also being a great piece of an all-KMS PvP fleet.
- - USS Wichita
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%; 25% chance when firing main guns to fire another salvo
- Collection Reward
- Wichita is bar none, THE heaviest frontline DPS in the entire game. Why she's tier 1.5 you ask? Because she's simultaneously made out of wet single-ply toilet paper.
- Tier 2:
- - KMS Admiral Hipper
- Skill: Every 30s, spawns 2 shields that last 15s and blocks 10 shots; 8% chance to reduce any damage taken by 50% on taking damage
- KMS Event craft/drop
- Arguably the best "tank" type CA in the game atm, with a great balance between offense and defense.
- - USS Indianapolis
- Skill: Every 30s, spawns 2 shields that blocks 8 shots; 8% chance to reduce any damage taken by 50% on taking damage
- Day 2 Login
- The "tank" gunboat, often used together with Portland to buff her onee-chan.
- - IJN Atago
- Skill: Increases HE burn chance by 8% and burn damage by 50%; 30% chance to launch a second salvo on torpedo launch
- CN: Craftable
- JP: PoW event crafting
- Worse than her sisters, but still pretty solid overall. The recent addition of a GOOD CA-use HE gun makes her solidly tier 2 for the time being.
- - KMS Prinz Eugen
- Skill: 70% chance every 20s to spawn 3 shields that lasts 10s and blocks 10 shots
- Day 8 Login
- The tankiest CA in the game due to her absurd health pool. Poor offense brings her rating down however.
- - HDN Black Heart
- Skill: Main Gun damage ignores enemy armor type, also Increases main gun damage by 15%; 40% chance every 20s to fire a special barrage
- HDN Collab event craft
- Reasonable stats with decent skills, but arguably still far from the best around.
- - HMS London
- Skill: Increases escort fleet firepower by 15%
- Craftable and farmable
- A decent support-DPS CA brought down by her relative fragility
- - HMS Exeter Kai
- Skill: 15% chance every 20s to reduce damage taken by 15% for 8s; 60% chance every 20s to boost Firepower by 40% for 10s; increases damage dealt to CAs by 25%
- Craftable and farmable
- A mixed bag of a skillset, but the Kai bonuses at least make her somewhat decent.
- - HMS Suffolk Kai
- Skill: 25% chance when firing main guns to fire another salvo; 60% chance every 20s to increase Firepower by 40% for 10s
- Common craftable and drop
- Superb offense, but fragile. Also not a gunboat which makes her double-shot skill half as good as Wichita's.
- BB/BC (Battleship/Battlecruiser, Red gun icon)
- Tier 0:
- - KMS Tirpitz
- Skill: 30% damage increase when Tirpitz is the only BB/BC in the fleet; Every 15s, launches 4 Magnetic Torpedoes
- KMS event point shop and drop
- THE Hardest-hitting, toughest ship in the game. Pair her with CV/CVLs only because her damage increase is the main reason for her power. Tirpitz just brute forces everything to submission with ease.
- - HMS Hood
- Skill: 70% chance on firing main gun to fire a special salvo and increase main fleet reload by 40% for 8s
- Craftable
- Hood lives and dies by her skill. Her skill is plain ridiculous, and easily wipes the map clean from enemies when it procs. For this reason, all Hood setups emphasize speed for more procs per fight.
- Tier 1:
- - HMS Prince of Wales
- Skill: For every USS ship in the fleet, increase her own Firepower, AA, Reload, and Evasion by 5%
- CN: Craftable
- JP: PoW Event drop and craft
- Demands a specific fleet composition, but the boost she gets from it is pretty broken, totaling to 25% to each of the boosted stats.
- - HMS Warspite
- Skill: Every 15s, fires a 2-bullet salvo at the furthermost target. This salvo will automatically crit
- Craftable
- Warspite mostly gains her spot by combining solid stats with an overall good skill.
- - USS Washington
- Skill: Every 20s, 70% chance to fire a special barrage; When South Dakota falls under 30% HP, makes South Dakota unkillable for 5s, increases damage done by 20%, and absorbs 30% damage done to South Dakota for the rest of the Fight. This Skill only procs once per battle.
- CN: USS Event Craftable
- JP: Does Not Exist yet
- A Solid BB that offers a semi-independent barrage, works just fine even if South Dakota is ignored.
- - HMS Queen Elizabeth (Tier 0 in an all-HMS fleet)
- Skill: Increases Firepower, Torpedo, Air Power, AA, Reload, and Evasion of HMS ships by 15%
- Craftable and farmable
- Another ship that deserves her spot mostly for her skill. QE is the core of an all-HMS lineup and the reason it's so powerful.
- Tier 1.5:
- - IJN Yamashiro (Kai) (Tier 1.5 at 90% Kai, Tier 2 at 100% Kai)
- Skill: Increases Firepower by 20%; (Launches more seaplanes on first airstrike)
- Droppable
- Yamashiro has 2 approaches. Either leave her at the last node before Kai to have a super-high firepower BB, or Kai her to trade some firepower for extra bulletclearing airstrikes.
- - IJN Hyuuga
- Skill: Increases Firepower by 20%; Increases main fleet Firepower by 15%
- ZKK/SKK event craft
- A high-firepower BB who also boosts other BBs in the fleet with more firepower.
- - USS North Carolina
- Skill: While alive, reduces airstrike damage to main fleet by 15%; While together with South Dakota, increases own Firepower by 20% and South Dakota's Firepower by 10%.
- CN: USS Event drop/gacha
- JP: Does not Exist yet
- Another semi-solid USS BB that is somewhat hampered by the need to be partnered with South Dakota.
- - KMS Gneisenau
- Skill: Increases Firepower by 25%; Every 20s launches 3 torpedoes
- KMS event drop
- Discount Tirpitz
- - KMS Scharnhorst
- Skill: Every 15s, fires a 3-bullet salvo at a random target. This salvo will automatically crit; Every 20s launches 3 torpedoes
- KMS event reward/drop
- Discount Warspite
- Tier 2:
- - USS Arizona
- Skill: 50% chance on firing main gun to heal escort fleet for 10% HP
- Craftable and farmable
- Generally used for extra endurance in PvE clear fleets. Great synergy with Phoenix and other healers.
- IJN Mikasa
- Skill: 12% Chance to reduce damage taken by 50%, When sortied as flagship, increases allied IJN ship Firepower and Reload by 20%; 60% chance when firing main gun to increase damage done by allied BB and BC by 20% for 8s.
- Mikasa Event Craft
- A reasonably good DPS/Support BB, but hampered by the fact that she needs the flagship slot while having poor HP.
- - USS South Dakota
- Skill: Every 30s, absorb 50% damage taken by main fleet for 8s, then heal for 50% of the damage taken during that time; 30% chance to do double damage when firing main gun
- PVP point shop only
- Two major reasons why South Dakota is rather underwhelming: 1. while the same skill is great on a CA like Takao, BBs fire too slowly for the very RNG-y 30% proc chance to work well. 2. The defensive skill is too little, too late, and only affects main fleet to boot. The Recent indirect buffs from North Carolina and Washington does help her though.
- Honorable Mention:
- - HMS Terror & Erebus
- Skill: Every 20s, 60% chance to fire a special barrage
- Craftable
- Weak stats, but great for low-cost farming fleets.
- CV/CVL (Fleet Aircraft Carrier/Light Aircraft Carrier, Purple plane icon)
- Tier 0:
- - IJN Akagi & IJN Kaga (Tier 1 if not paired)
- Skill: First Airstrike launches 50% faster; When paired, increase Air Power by 35%
- Drop-only, 3-4 Boss node
- So good they're what defined the PvP meta even until now. Their main feature is their obscene air power (when paired) coupled with the early launch for brutal damage at high speeds.
- Tier 1:
- - USS Enterprise
- Skill: 70% chance on Airstrike to do double damage and evade all attacks for 8s
- Craftable
- The best solo CV in the game, her skill is as overpowered as it gets. The only reason she loses to the Akagi/Kaga pair is because they would wipe her out before she gets to launch most of the time.
- Tier 1.5:
- - KMS Graf Zeppelin
- Skill: 30% increase in efficiency for equipped German planes; All KMS ships in fleet take 15% less damage.
- KMS Event craft
- The best bomber-focused CV in the game, courtesy of her 2 3x Bomber slots at 160% efficiency. Her KMS-focused buff also makes an all-KMS composition hilariousy tough.
- - HMS Ark Royal
- Skill: Airstrikes deploy a round of Torpedoes from Swordfish planes, slowing enemies by 60% for 8s; 25% chance to do double damage on Airstrike.
- Craftable and farmable
- A rare Torpedo-focused CV. Ark Royal kills bosses like no other CV can for this reason. Sadly, she's sub-par at clearing enemy fleets.
- - HMS Unicorn
- Skill: On launching an airstrike, heals the escort fleet for 8% HP; Increases Reload of escort fleet by 15%
- Craftable
- Arguably the best support CVL in the game, between the heal and the reload buff she provides a lot of value simply by existing.
- - IJN Zuikaku (Tier 2 if not paired)
- Skill: Increases next airstrike damage by 20% on launching airstrike, stacks up to 3 times; When paired, increases Air Power by 20% and takes 20% less damage
- ZKK/SKK Event point shop/drop
- An extra-tough carrier designed for boss fights. Not as great for PvE clear fleets, serviceable in PvP
- - IJN Shoukaku (Tier 2 if not paired)
- Skill: On launching an airstrike, gives a fleetwide increase of damage dealt by 10% and reduces damage taken fleetwide by 10% for 12s; When paired, increases Air Power by 30% and INCREASES damage taken by 10%
- ZKK/SKK Event craft
- More support-based than her sister. The odd debuff on her paired skill makes her rather fragile, but still a good supporting CV overall
- - USS Lexington/Saratoga
- Skill: Every 10s, fires a special salvo; On launching an airstrike, increases escort fleet Firepower by 15% for 8s
- Craftable and farmable
- These two ships are identical in use, and specialize in clearing smaller enemy fleets due to their bomber focus and special salvo. Great for PvE clear fleets.
- Tier 2:
- - HMS Illustrious
- Skill: On launching an airstrike, provides a shield to the escort fleet for 8s. Shield HP is 10% of Illustrious's HP
- Craftable
- A very defensive-focused CV with double fighter slots. Her offense is poor in comparison to others, but she excels at defense.
- - IJN Shouhou Kai
- Skill: On launching an airstrike, heals the escort fleet for 8% HP; On launching an airstrike, Increases Air Power of other CV/CVLs by 15% for 8s
- Farmable
- Trades the permanent reload buff of Unicorn's for a temporary Airpower buff. Arguably inferior for that reason.
- - HMS Glorious
- Skill: On launching an airstrike, increase damage dealt by escort fleet by 15%, does not stack; On launching an airstrike, reduce damage taken by escort fleet by 15% for 8s
- CN: Glorious Fight event SP3 Drop
- JP: Does not exist yet
- Another Torpedo-focused CV. Glorious offers less firepower than Ark Royal for more defense and support capabilities.
- - IJN Hiryuu (Tier 2.5 if not paired)
- Skill: Once a battle, upon taking lethal damage, will not sink and will evade all attacks for 15s, simultaneously launching an additional airstrike; When paired, increases Air Power by 35%
- Farmable
- High airpower when paired, but otherwise her skill is pretty lackluster outside PvP
- - IJN Souryuu (Tier 2.5 if not paired)
- Skill: On launching an airstrike, increases escort fleet Firepower by 15% for 8s; When paired, increases Air Power by 35%
- Farmable
- A more support-based version of Hiryuu, with most of the same pros and cons.
- - USS Yorktown
- Skill: Once per battle, if HP falls under 20%, heals for 25% HP and simultaneously launching an additional airstrike; On launching an airstrike, increases escort fleet Firepower by 15% for 8s
- Craftable and farmable
- Reasonably useful skill for PvP and also decent to use in PvE, but isn't that great overall.
- - HDN Green Heart
- Skill: Every 15s switches between one of the following Effects: Reduces damage taken by 20%, Increases damage dealt by 20%, restores 15 HP every 3s; 40% chance to launch a special airstrike every 20s
- HDN Collab Event Craft
- Stats on the mediocre side, but her skills allow her to potentially see some usage, though a bit heavy on RNG.
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