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- Monster-Girl Quest Paradox Demo
- Character/Class/Race/SKill List
- Characters
- =======================================================
- =======================================================
- Luka
- Lv 1 Talk
- Cost: 1 SP
- Effect: Talk with an enemy.
- Lv 3 Double Slash
- Sword Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*2.6
- Hit Rate: +5%
- Event Demon Decapitation
- Sword Skill
- Cost: 4 SP
- Target: 1 Enemy
- Damage: Att*4.4
- Hit Rate: +5%
- Event Angel Dance
- Sword Skill
- Cost: 3 SP
- Target: 3 Random Enemies
- Damage: Att*1.4 (per hit, 3 max)
- Hit Rate: +5%
- =======================================================
- Alice
- Lv 1 Magic +10%
- Magic Ability
- Cost: 3 AP
- Effect: +10% Magic Power
- Lv 3 Fire
- Black Magic
- Cost: 3 MP
- Target: 1 Enemy
- Damage: Mag*3.2 (Fire)
- Effect: Burn (25%)
- Blizzard
- Black Magic
- Cost: 3 MP
- Target: 1 Enemy
- Damage: Mag*3.2 (Ice)
- Effect: Freeze (25%)
- Thunder
- Black Magic
- Cost: 3 MP
- Target: 1 Enemy
- Damage: Mag*3.2 (Lightning)
- Effect: Shock (25%)
- Lv 6 Magic +20%
- Magic Ability
- Cost: 6 AP
- Effect: +20% Magic Power
- =======================================================
- Ilias
- Lv 1 Thunder of Judgment
- Holy Skill
- Cost: 1 MP / 1 SP
- Target: 1 Enemy
- Damage: Will*1.6 (Lightning)
- Effect: Shock (50%)
- Lv 4 Cure
- White Magic
- Cost: 3 MP
- Target: 1 Ally
- Effect: Cleanse harmful statuses
- Lv 6 Raise
- White Magic
- Cost: 10 MP
- Target: 1 Ally
- Effect: Revive dead ally with half HP
- Lv 8 Heal All
- White Magic
- Cost: 10 MP
- Target: All Allies
- Healing: Will*1.5
- =======================================================
- Lime/Raimu
- N/A
- =======================================================
- Usa/Rabbi/Bunni
- Lv 1 Scratch
- Beast Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.6
- Lv 5 Ram
- Beast Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*3
- Lv 10 Bite
- Beast Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*4
- =======================================================
- Meruku
- N/A
- =======================================================
- Rami
- N/A
- =======================================================
- Rumi
- N/A
- =======================================================
- Remi
- N/A
- =======================================================
- Radora
- Lv 1 Mandragora Scream
- Plant Skill
- Cost: 3 SP
- Target: All Enemies
- Effect: Paralysis (50%)
- =======================================================
- Pochi
- Lv 1 Dig
- Special Skill
- Cost: N/A
- Target: 1 Enemy
- Effect: 49% chance of nothing
- 40% chance of gaining gold = to user's Lv
- 10% chance of gaining gold = to user's Lv *30
- 1% chance of gaining 1 mini medal.
- =======================================================
- Mimi
- Lv 1 Snake Attack
- Snake Skill
- Cost: 2 SP
- Target: All Enemies
- Damage: Att*2.6
- Hit Rate: +5%
- Dig
- Special Skill
- Cost: N/A
- Target: 1 Enemy
- Effect: 49% chance of nothing
- 40% chance of gaining gold = to user's Lv
- 10% chance of gaining gold = to user's Lv *30
- 1% chance of gaining 1 mini medal.
- Sweet Worm
- Special Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*3 (Pleasure)
- Effect: Bound (50%)
- Lv 8 Lamia Coil
- Snake Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: Bound (75%)
- Hit Rate: +5%
- Classes
- =======================================================
- =======================================================
- Apprentice Hero
- Lv 2 Flail Wildly
- Hero Skill
- Cost: 1 SP
- Target: 4 Random Enemies
- Damage: Att*1.2 (per hit, 4 max)
- Hit Rate: -45%
- Lv 3 SP +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Max SP
- Lv 4 Slime Slayer
- Combat Ability
- Cost: 6 AP
- Effect: *1.5 damage to Slime enemies
- Lv 5 Edging
- Special Skill
- Cost: 80% Current HP
- Target: User
- Effect: Crit Rate +50% (5 turns)
- Lv 6 Slave to Pleasure
- Special Ability
- Cost: 1 AP
- Effect: Gain *1.5 Experience, but take *2 damage from Pleasure attacks.
- Lv 7 Flaming Decapitation
- Hero Skill
- Cost: 3 SP
- Target: 1 Enemy
- Damage: Att*4 (Fire)
- Effect: Burn (25%)
- Lv 8 Divine Protection
- Defence Ability
- Cost: 5 AP
- Effect: Revive once per battle if defeated.
- Lv 9 SP Regen +5%
- Special Ability
- Cost: 5 AP
- Effect: Regen 5% Max SP per turn.
- Lv 10 Burn! Spinning Decapitation
- Hero Skill
- Cost: 3 SP
- Target: All Enemies
- Damage: Att*4 (Fire)
- Effect: Burn (25%)
- =======================================================
- Noble
- Lv 2 Charge Ray
- Rapier Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Agi)*1.3
- Hit Rate: +4%
- Lv 3 Magic Reflection +10%
- Defence Ability
- Cost: 5 AP
- Effect: Magic Reflection Rate +10%
- Lv 4 Dancing Saber
- Rapier Skill
- Cost: 3 SP
- Target: 3 Random Enemies
- Damage: (Att+Agi)*0.6 (per hit, 3 max)
- Hit Rate: +4%
- Lv 5 Equip: Rapier
- Combat Ability
- Cost: 15 AP
- Effect: Can equip Rapiers regardless of class.
- Skill Use: Rapier Skills
- Combat Ability
- Cost: 15 AP
- Effect: Can use Rapier Skills regardless of class.
- Lv 6 Splash Fleuret
- Rapier Skill
- Cost: 3 SP
- Target: All Enemies
- Damage: (Att+Agi)*1.2
- Hit Rate: +4%
- Lv 7 HP Regen +5%
- Special Ability
- Cost: 5 AP
- Effect: Regen 5% Max HP per turn.
- Lv 8 Noblesse Oblige
- Rapier Skill
- Cost: 3 SP
- Target: User
- Effect: Powers up Rapier damage, but disallows all other skill types.
- Note: I'm unsure on this, it seals all other skill types but I can't see anything else it does. If someone can test it in-game, that'd be helpful.
- Lv 9 Experience *1.5
- Special Ability
- Cost: 10 AP
- Effect: Gain *1.5 experience.
- Lv 10 V Slash
- Rapier Skill
- Cost: 4 SP
- Target: 1 Enemy
- Damage: Att+Agi
- Hit Rate: +4%
- Note: I'm unsure on this, it has some special code that I'm not quite able to figure out. If someone can test it in-game, that'd be helpful.
- =======================================================
- Hunter
- Lv 2 Rapid Fire
- Bow Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Dex)*0.7 (per hit, 2 hits)
- Hit Rate: +50%
- Lv 3 Hit Rate +5%
- Combat Ability
- Cost: 3 AP
- Effect: +5% Hit Rate
- Dexterity +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Dexterity
- Lv 4 Beast Killer
- Bow Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Dex)*1.3
- Effect: Double damage to Beast enemies
- Hit Rate: +50%
- Lv 5 Concentration
- Special Skill
- Cost: 2 SP
- Target: User
- Effect: +25% Dexterity (5 turns)
- Lv 6 Land-Dweller Killer
- Bow Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Dex)*1.3
- Effect: Double damage to Land-Dweller enemies
- Hit Rate: +50%
- Lv 7 Beast Slayer
- Combat Ability
- Cost: 6 AP
- Effect: *1.5 damage to Beast enemies
- Land-Dweller Slayer
- Combat Ability
- Cost: 6 AP
- Effect: *1.5 damage to Land-Dweller enemies
- Lv 8 Fire Arrow
- Bow Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att+Dex (Fire)
- Effect: Burn (25%)
- Hit Rate: +50%
- Ice Arrow
- Bow Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att+Dex (Ice)
- Effect: Freeze (25%)
- Hit Rate: +50%
- Thunder Arrow
- Bow Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att+Dex (Lightning)
- Effect: Shock (25%)
- Hit Rate: +50%
- Lv 9 Recruit Rate *1.5
- Special Ability
- Cost: 5 AP
- Effect: Chance of monster joining your party is *1.5 as likely.
- Lv 10 Chaos Arrow
- Bow Skill
- Cost: 3 SP
- Target: 4 Random Enemies
- Damage: (Att+Dex)*0.5 (per hit, 4 max)
- Hit Rate: +50%
- =======================================================
- Warrior
- Lv 2 Double Slash
- Sword Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*2.6
- Hit Rate: +5%
- Lv 3 HP +10%
- Combat Ability
- Cost: 3 AP
- Effect: +10% Max HP
- Lv 4 Gale Stab
- Sword Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*2.4 (Wind)
- Effect: Swift Strike
- Hit Rate: +5%
- Lv 5 Power Charge
- Special Skill
- Cost: 2 SP
- Target: User
- Effect: +50% Att for 3 turns
- Lv 6 Arcing Blade
- Sword Skill
- Cost: 3 SP
- Target: 1 Enemy
- Damage: Att*3.2
- Hit Rate: +5%
- Lv 7 Defence +10%
- Defence Ability
- Cost: 3 AP
- Effect: +10% Defence
- Lv 8 Double-Edged Slash
- Sword Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Unknown
- Effect: Unknown
- Hit Rate: +5%
- Note: Supposedly damages the user, but no info on the exact damage of the attack itself.
- Lv 9 Attack +10%
- Combat Ability
- Cost: 3 AP
- Effect: +10% Attack
- Lv 10 Falcon Slash
- Sword Skill
- Cost: 4 SP
- Target: 1 Enemy
- Damage: Att*2 (per hit, 2 max)
- Hit Rate: +5%
- =======================================================
- Mage
- Lv 2 Fire
- Black Magic
- Cost: 3 MP
- Target: 1 Enemy
- Damage: Mag*3.2 (Fire)
- Effect: Burn (25%)
- Blizzard
- Black Magic
- Cost: 3 MP
- Target: 1 Enemy
- Damage: Mag*3.2 (Ice)
- Effect: Freeze (25%)
- Thunder
- Black Magic
- Cost: 3 MP
- Target: 1 Enemy
- Damage: Mag*3.2 (Lightning)
- Effect: Shock (25%)
- Lv 3 Magic +10%
- Magic Ability
- Cost: 3 AP
- Effect: +10% Magic Power
- Lv 4 Poison
- Black Magic
- Cost: 3 MP
- Target: All Enemies
- Effect: Poison (75%)
- Lv 5 MP +10%
- Magic Ability
- Cost: 3 AP
- Effect: +10% Max MP
- Lv 6 Blind
- Black Magic
- Cost: 3 MP
- Target: All Enemies
- Effect: Blind (75%)
- Lv 7 Resist Silence
- Defence Ability
- Cost: 5 AP
- Effect: Nullify Silence 50% of the time
- Lv 8 Silence
- Black Magic
- Cost: 3 MP
- Target: All Enemies
- Effect: Silence (75%)
- Lv 9 Focus Magic
- Special Skill
- Cost: 2 SP
- Target: User
- Effect: +25% Mag for 5 turns
- Lv 10 Drain
- Black Magic
- Cost: 4 MP
- Target: 1 Enemy
- Damage: Mag*2 (heals user = to damage done)
- =======================================================
- Priest
- Lv 2 Heal
- White Magic
- Cost: 2 MP
- Target: 1 Ally
- Healing: Will*1.5
- Lv 3 Willpower +10%
- Defence Ability
- Cost: 3 AP
- Effect: +10% Willpower
- Lv 4 Enhance Magic
- White Magic
- Cost: 3 MP
- Target: 1 Ally
- Effect: +25% Mag for 5 turns
- Enhance Mind
- White Magic
- Cost: 3 MP
- Target: 1 Ally
- Effect: +25% Will for 5 turns
- Lv 5 Cure
- White Magic
- Cost: 3 MP
- Target: 1 Ally
- Effect: Cleanse harmful statuses
- Lv 6 Raise
- White Magic
- Cost: 10 MP
- Target: 1 Ally
- Effect: Revive dead ally with half HP
- Lv 7 Heal All
- White Magic
- Cost: 10 MP
- Target: All Allies
- Healing: Will*1.5
- Lv 8 Enhance Dexterity
- White Magic
- Cost: 3 MP
- Target: 1 Ally
- Effect: +25% Dex for 5 turns
- Lv 9 Enhance Attack
- White Magic
- Cost: 3 MP
- Target: 1 Ally
- Effect: +25% Att for 5 turns
- Enhance Guard
- White Magic
- Cost: 3 MP
- Target: 1 Ally
- Effect: +25% Def for 5 turns
- Lv 10 Negation
- White Magic
- Cost: 3 MP
- Target: All Enemies
- Effect: Remove all buffs from enemy party
- =======================================================
- Monk
- Lv 2 Leg Sweep
- Unarmed Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: (Att+Agi)*0.6
- Effect: Stun (50%) / Swift Strike
- Lv 3 Agility +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Agility
- Lv 4 Flying Knee Kick
- Unarmed Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Agi)*1.3
- Effect: Swift Strike / *2 damage to Bird enemies
- Lv 5 Counter Rate +10%
- Combat Ability
- Cost: 2 AP
- Effect: +10% Counter Rate
- Lv 6 Roundhouse Kick
- Unarmed Skill
- Cost: 3 SP
- Target: All Enemies
- Damage: (Att+Agi)*1.3
- Lv 7 Focus Ki
- Special Skill
- Cost: 2 SP
- Target: User
- Effect: +25% Att and +50% Crit Rate for 5 turns
- Iron Body
- Special Skill
- Cost: 2 SP
- Target: User
- Effect: +25% Def and Will for 5 turns
- Lv 8 Vital Strike
- Unarmed Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Agi)*0.7
- Effect: Instant Death (50%)
- Lv 9 Crit Rate +10%
- Combat Ability
- Cost: 4 AP
- Effect: +10% Critical Hit Rate
- Lv 10 Piercing Fist
- Unarmed Skill
- Cost: 3 SP
- Target: 1 Enemy
- Damage: (Att+Agi)*1.6
- =======================================================
- Thief
- Lv 2 Steal
- Thief Skill
- Cost: N/A
- Target: 1 Enemy
- Effect: Steal an item the enemy is carrying
- Lv 3 Agility +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Agility
- Lv 4 Dagger Throw
- Dagger Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: (Att+Dex)*1.2
- Hit Rate: +3%
- Lv 5 Evasion +10%
- Defence Ability
- Cost: 5 AP
- Effect: +10% to physical evasion rate
- Lv 6 Unlock I
- Special Ability
- Cost: 5 AP
- Effect: Can unlock blue chests
- Lv 7 Flee
- Thief Skill
- Cost: 1 SP
- Target: All Allies
- Effect: 100% rate to flee from non-boss battles
- Lv 8 Steal Rate *1.5
- Special Ability
- Cost: 5 AP
- Effect: *1.5 as likely to successfully steal items
- Lv 9 Equip: Dagger
- Combat Ability
- Cost: 15 AP
- Effect: Can equip Daggers regardless of class
- Nullify Ambush
- Special Ability
- Cost: 3 AP
- Effect: Ambushes never occur
- Lv 10 Rapid Dagger Throw
- Dagger Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Dex)*0.6 (per hit, 3 max)
- Hit Rate: +3%
- =======================================================
- Soldier
- Lv 2 Armour Break
- Special Skill
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: -25% Def for 5 turns
- Hit Rate: +5%
- Lv 3 SP +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Max SP
- Lv 4 Mind Break
- Special Skill
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: -25% Will for 5 turns
- Hit Rate: +5%
- Lv 5 Secure Binding
- Special Skill
- Cost: 1 SP
- Target: 1 Enemy
- Effect: Inflict Bound for 1-2 turns
- Lv 6 Speed Break
- Special Skill
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: -25% Agi for 5 turns
- Hit Rate: +5%
- Dexterity Break
- Special Skill
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: -25% Dex for 5 turns
- Hit Rate: +5%
- Lv 7 Magic Break
- Special Skill
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: -25% Mag for 5 turns
- Hit Rate: +5%
- Lv 8 Equip: Shield
- Defence Ability
- Cost: 15 AP
- Effect: Can equip shields regardless of class
- Lv 9 Power Break
- Special Skill
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: -25% Att for 5 turns
- Hit Rate: +5%
- Lv 10 Request Reinforcements
- Special Skill
- Cost: 3 SP
- Target: User
- Effect: Delayed damage
- Note: Unsure on this
- =======================================================
- Merchant
- Lv 2 Purchase Herb
- Mercantile
- Cost: 10 Gold
- Target: 1 Ally
- Effect: Heal 50 HP
- Purchase Miracle Medicine
- Mercantile
- Cost: 250 Gold
- Target: 1 Ally
- Effect: Heal 30 MP
- Purchase Phoenix Tail
- Mercantile
- Cost: 100 Gold
- Target: 1 Ally
- Effect: Revive ally with 20% of max HP
- Purchase Antidote Grass
- Mercantile
- Cost: 15 Gold
- Target: 1 Ally
- Effect: Cleanse Poison status
- Purchase Eyedrops
- Mercantile
- Cost: 15 Gold
- Target: 1 Ally
- Effect: Cleanse Blind status
- Purchase Echo Grass
- Mercantile
- Cost: 20 Gold
- Target: 1 Ally
- Effect: Cleanse Silence status
- Purchase Restorative
- Mercantile
- Cost: 20 Gold
- Target: 1 Ally
- Effect: Cleanse Confusion and Sleep statuses
- Purchase Full Moon Grass
- Mercantile
- Cost: 15 Gold
- Target: 1 Ally
- Effect: Cleanse Paralysis status
- Lv 3 HP +10%
- Combat Ability
- Cost: 3 AP
- Effect: +10% Max HP
- Lv 4 Throw Gold
- Mercantile
- Cost: 50 Gold
- Target: All Enemies
- Damage: 100 (ignores Def/Will)
- Lv 5 Medicine Lore I
- Special Ability
- Cost: 3 AP
- Effect: Healing items restore *1.5 HP/MP when you use them
- Lv 6 Rescue Request
- Mercantile
- Cost: 35 Gold
- Effect: Escape from a dungeon
- Lv 7 Wagon
- Mercantile
- Cost: 20 Gold
- Effect: Warp to a previously visited world map location
- Lv 8 Life Insurance
- Job Ability
- Cost: 8 AP
- Effect: Party gains UserLv*30 gold each time this character dies in battle
- Lv 9 Gold Acquired *1.5
- Special Ability
- Cost: 5 AP
- Effect: Gain *1.5 gold after battle
- Lv 10 Product Delivery
- Mercantile
- Cost: 500 Gold
- Effect: Accquire a random item
- Note: Does not work in the demo
- =======================================================
- Playboy
- Lv 2 Encounter Half
- Special Ability
- Cost: 1 AP
- Effect: Halves random encounter rate
- Encounter Double
- Special Ability
- Cost: 1 AP
- Effect: Doubles random encounter rate
- Lv 3 Evasion +10%
- Defence Ability
- Cost: 5 AP
- Effect: +10% to physical evasion rate
- Lv 4 Boing Boing/Puff Puff
- Special Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: 0 (Tier 0)
- Dex (Pleasure, Tier 1)
- Dex*2 (Pleasure, Tier 2)
- Dex*2.4 (Pleasure, Tier 3)
- Dex*3 (Pleasure, Tier 4)
- Effect: Trance (1-2 turns, 50% at Tier 3, 75% at Tier 4)
- Hit Rate: +5%
- Lv 5 Magic Evasion +10%
- Defence Ability
- Cost: 5 AP
- Effect: +10% to magical evasion rate
- Lv 6 Dance Invitation
- Dancing
- Cost: 1 SP
- Target: 1 Enemy
- Effect: Dance (75%, skip turn)
- Lv 7 Playfulness
- Special Ability
- Cost: 1 AP
- Effect: *1.5 experience, but may play in battle
- Lv 8 Lucky Song
- Singing
- Cost: 3 SP
- Target: All Allies
- Effect: Gain double XP and Job XP from this battle
- Lv 9 Encounter Quintuple
- Special Ability
- Cost: 2 AP
- Effect: Quintuples random encounter rate
- Lv 10 Shameless Theft
- Special Skill
- Cost: 2 SP
- Target: 1 Enemy
- Effect: Attempt to steal enemy's underwear
- Races
- =======================================================
- =======================================================
- Human
- Lv 2 Prioritize XP
- Special Ability
- Cost: 1 AP
- Effect: Gain *1.5 XP, but *0.5 Job XP
- Lv 3 Prioritize Job XP
- Special Ability
- Cost: 1 AP
- Effect: Gain *1.5 Job XP, but *0.5 XP
- Lv 4 Treatment
- Special Skill
- Cost: 1 SP
- Target: 1 Ally
- Healing: Will
- Lv 5 Appeal
- Special Ability
- Cost: 2 AP
- Effect: Twice as likely to be targeted by enemies
- Lv 6 Desperate Training
- Special Ability
- Cost: 1 AP
- Effect: Gain *1.5 XP, but max HP is halved
- Lv 7 XP Full Focus
- Special Ability
- Cost: 1 AP
- Effect: Gain *2 XP, but *0 Job XP
- Lv 8 Job XP Full Focus
- Special Ability
- Cost: 1 AP
- Effect: Gain *2 Job XP, but *0 XP
- Lv 9 Neardeath Training
- Special Ability
- Cost: 1 AP
- Effect: Gain *1.5 XP, but max HP is reduced to 1%
- Lv 10 Prayer
- Special Skill
- Cost: 2 SP
- Target: Self
- MP Restore: Will*0.2
- =======================================================
- Youma
- Lv 2 Poison Gaze
- Demon Skill
- Cost: 3 MP
- Target: All Enemies
- Effect: Poison (75%)
- Lv 3 Crossing Amble
- Rapier Skill
- Cost: 3 SP
- Target: All Enemies
- Damage: (Att+Agi)*1.2
- Hit Rate: +4%
- Lv 4 Blind Gaze
- Demon Skill
- Cost: 3 MP
- Target: All Enemies
- Effect: Blind (75%)
- Lv 5 Resist Burn
- Defence Ability
- Cost: 5 AP
- Effect: Avoid Burn 50% of the time
- Lv 6 Silence Gaze
- Demon Skill
- Cost: 3 MP
- Target: All Enemies
- Effect: Silence (75%)
- Lv 7 Fire Waltz
- Demon Skill
- Cost: 5 MP
- Target: All Enemies
- Damage: Mag*3.6 (Fire)
- Effect: Burn (25%)
- Lv 8 Paralysis Gaze
- Demon Skill
- Cost: 5 MP
- Target: All Enemies
- Effect: Paralysis (50%, 2-3 turns)
- Lv 9 Resist Fire
- Defence Ability
- Cost: 5 AP
- Effect: Take 50% damage from fire
- Lv 10 Sleep Gaze
- Demon Skill
- Cost: 5 MP
- Target: All Enemies
- Effect: Sleep (50%, 3-5 turns)
- =======================================================
- Lowly Angel
- Lv 2 Holy Light
- Holy Skill
- Cost: 3 MP / 3 SP
- Target: All Enemies
- Damage: Will*3 (Holy)
- Effect: Ascension (25%)
- Lv 3 SP +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Max SP
- Lv 4 Angel Hair
- Holy Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*3 (Pleasure)
- Effect: Horny (50%)
- Hit Rate: +5%
- Lv 5 Healing Blade
- Sword Skill
- Cost: 2 SP
- Target: 1 Ally
- Healing: Will*1.5
- Lv 6 Angel Dance
- Sword Skill
- Cost: 3 SP
- Target: 3 Random Enemies
- Damage: Att*1.4 (per hit, 3 max)
- Hit Rate: +5%
- Lv 7 Resist Ascension
- Defence Ability
- Cost: 5 AP
- Effect: Avoid Ascension 50% of the time
- Lv 8 Angel Feathers
- Holy Skill
- Cost: 3 SP
- Target: All Enemies
- Damage: Dex*3 (Pleasure)
- Effect: Trance (50%)
- Hit Rate: +5%
- Lv 9 Critical Divine Protection
- Defence Ability
- Cost: 10 AP
- Effect: When <= 20% HP, nullify damage of 50 or less
- Elemental Resistance
- Defence Ability
- Cost: 20 AP
- Effect: Take *0.75 damage from all elements but Dark and Holy
- Lv 10 Heaven's Thunder
- Holy Skill
- Cost: 2 MP / 2 SP
- Target: 1 Enemy
- Damage: Will*4 (Lightning)
- Effect: Shock (50%)
- =======================================================
- Slime
- Lv 2 Slime Draw
- Slime Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Dex*2.8 (Pleasure)
- Effect: Slimed (75%)
- Hit Rate: +5%
- Lv 3 Stretch Shot
- Throwing Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: (Att+Dex)*1.3
- Hit Rate: +25%
- Lv 4 Resist Water
- Defence Ability
- Cost: 5 AP
- Effect: Take 50% damage from water
- Lv 5 Slime Pierce
- Slime Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.8
- Hit Rate: +5%
- Lv 6 Slime Heal
- Slime Skill
- Cost: 1 SP
- Target: Ally
- Healing: Will
- Effect: Slimed (25%)
- Lv 7 Swallow Drop
- Throwing Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: (Att+Dex)*1.6
- Effect: Deals double damage to Harpy enemies
- Hit Rate: +25%
- Lv 8 Harpy Slayer
- Combat Ability
- Cost: 6 AP
- Effect: *1.5 damage to Harpy enemies
- Lv 9 HP Regen +5%
- Special Ability
- Cost: 5 AP
- Effect: Regen 5% Max HP per turn
- Lv 10 Slime Body
- Defence Ability
- Cost: 5 AP
- Effect: Nullify damage of 10 or less
- =======================================================
- Land-Dweller
- Lv 2 Poison Breath
- Breath
- Cost: 1 SP
- Target: All Enemies
- Effect: Poison (75%)
- Lv 3 HP +10%
- Combat Ability
- Cost: 3 AP
- Effect: +10% Max HP
- Lv 4 Intimidate
- Beast Skill
- Cost: 1 SP
- Target: 1 Enemy
- Effect: Intimidated (75%, 1 turn stun)
- Lv 5 Ram
- Beast Skill
- Cost: 2 SP
- Target: One Enemy
- Damage: Att*3
- Lv 6 Metabolism Up
- Special Ability
- Cost: 3 AP
- Effect: Healing effects on you are doubled
- Lv 7 Fire Breath
- Breath
- Cost: 2 SP
- Target: All Enemies
- Damage: Att*2.4 (Fire, uses Will instead of Def for damage)
- Effect: Burn (25%)
- Lv 8 Sweet Breath
- Breath
- Cost: 2 SP
- Target: All Enemies
- Effect: Sleep (50%)
- Lv 9 Poison Tongue Licking
- Special Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Dex*3 (Pleasure)
- Effect: Poison (75%)
- Bio Weakness (100%)
- Lv 10 Venomous Strike
- Beast Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*3.4
- Effect: Poison (75%)
- =======================================================
- Imp
- Lv 2 Imp Finger Technique
- Sex Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*2.8 (Pleasure)
- Effect: Horny (50%)
- Hit Rate: +5%
- Melty Kiss
- Sex Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*1.6 (Pleasure)
- Effect: Horny (75%)
- Trance (50%)
- Hit Rate: +5%
- Lv 3 Dexterity +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Dexterity
- Lv 4 Imp Mouth Technique
- Sex Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*3.2 (Pleasure)
- Hit Rate: +5%
- Lv 5 Wind
- Cost: 3 MP
- Target: 1 Enemy
- Damage: Mag*3.2 (Wind)
- Lv 6 Imp Titjob
- Sex Skill
- Cost: 3 SP
- Target: 1 Enemy
- Damage: Dex*3.6 (Pleasure)
- Effect: Trance (50%)
- Hit Rate: +5%
- Lv 7 Sleep Gaze
- Demon Skill
- Cost: 5 MP
- Target: All Enemies
- Effect: Sleep (50%, 3-5 turns)
- Lv 8 Tail Drain
- Sex Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*2.4 (Pleasure)
- Effect: Heals user for damage done
- Hit Rate: +5%
- Lv 9 Kamaitachi
- Nature Attunement
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Mag*4 (Wind)
- Lv 10 Imp Rape
- Sex Skill
- Cost: 3 SP
- Target: 1 Enemy
- Damage: Dex*4 (Pleasure)
- Effect: Bound (50%)
- Hit Rate: +5%
- =======================================================
- Beast
- Lv 2 Scratch
- Beast Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.6
- Lv 3 Counter Rate +10%
- Combat Ability
- Cost: 2 AP
- Effect: +10% Counter Rate
- Lv 4 Intimidate
- Beast Skill
- Cost: 1 SP
- Target: 1 Enemy
- Effect: Intimidated (75%, 1 turn stun)
- Lv 5 Ram
- Beast Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*3
- Lv 6 Beast Howling
- Beast SKill
- Cost: 2 SP
- Target: User
- Effect: +100% Hit Rate (5 turns)
- +50% Evasion (5 turns)
- Lv 7 Tailjob
- Beast SKill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*2.8 (Pleasure)
- Hit Rate: +5%
- Lv 8 Magic Counter Rate +10%
- Combat Ability
- Cost: 2 AP
- Effect: +10% Magic Counter Rate
- Lv 9 Beastial Instinct
- Beast Skill
- Cost: 1 SP
- Target: User
- Effect: Berserk
- Lv 10 Bite
- Beast Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*4
- =======================================================
- Alraune
- Lv 2 Ivy Strike
- Plant Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*3
- Lv 3 Healing Honey
- Plant Skill
- Cost: 1 SP
- Target: 1 Ally
- Healing: Will
- Lv 4 Waltz Whip
- Whip Skill
- Cost: 2 SP
- Target: 3 Random Enemies
- Damage: (Att+Dex)*0.7 (per hit, 3 max)
- Hit Rate: +10%
- Lv 5 Ivy Caress
- Plant Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Dex*3 (Pleasure)
- Lv 6 Medicine Lore I
- Special Ability
- Cost: 3 AP
- Effect: Healing items restore *1.5 HP/MP
- Lv 7 Ivy Binding
- Plant Skill
- Cost: 1 SP
- Target: 1 Enemy
- Effect: Bound (75%)
- Lv 8 Curative Honey
- Plant Skill
- Cost: 1 SP
- Target: 1 Ally
- Effect: Cleanse harmful statuses
- Lv 9 Entrancing Aroma
- Plant Skill
- Cost: 4 SP
- Target: All Enemies
- Effect: Trance (50%)
- Lv 10 Erotic Flower Drain
- Plant Skill
- Cost: 3 SP
- Target: 1 Enemy
- Damage: Dex*3.2 (Pleasure)
- Effect: Heals HP equal to damage done
- =======================================================
- Lamia
- Lv 2 Iron Ball Attack
- Iron Ball Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*2.6
- Hit Rate: +20%
- Lv 3 Snake Attack
- Snake Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*2.6
- Hit Rate: +5%
- Lv 4 Flaming Iron Ball
- Iron Ball Skill
- Cost: 2 SP
- Target: All Enemies
- Damage: Att*2.2 (Fire)
- Effect: Burn (25%)
- Hit Rate: +20%
- Lv 5 Snake Tailjob
- Snake SKill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*3 (Pleasure)
- Hit Rate: +5%
- Lv 6 Icy Iron Ball
- Iron Ball Skill
- Cost: 2 SP
- Target: All Enemies
- Damage: Att*2.2 (Ice)
- Effect: Freeze (25%)
- Hit Rate: +20%
- Lv 7 Poison Gaze
- Demon Skill
- Cost: 3 MP
- Target: All Enemies
- Effect: Poison (75%)
- Lv 8 Tentacle Killer
- Iron Ball Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: Double damage to Scylla enemies
- Hit Rate: +20%
- Lv 9 Lamia Coil
- Snake Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: Bound (75%)
- Hit Rate: +5%
- Lv 10 Electric Iron Ball
- Iron Ball Skill
- Cost: 2 SP
- Target: All Enemies
- Damage: Att*2.2 (Electric)
- Effect: Shock (25%)
- Hit Rate: +20%
- =======================================================
- Scylla
- Lv 2 Tentacle Attack
- Tentacle Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*3
- Lv 3 Dexterity +10%
- Job Ability
- Cost: 3 AP
- Effect: +10% Dexterity
- Lv 4 Ink
- Tentacle Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*1.6
- Effect: Blind (75%)
- Lv 5 Tentacle Restraint
- Tentacle Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: Bound (75%)
- Lv 6 Wide Smash
- Multiweapon Skill
- Cost: 3 SP
- Target: All Enemies
- Damage: Att*3
- Hit Rate: +5%
- Lv 7 Snake Killer
- Tentacle Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Att*2.6
- Effect: Deals double damage to Lamia enemies
- Lv 8 Tentacle Caress
- Tentacle Skill
- Cost: 1 SP
- Target: All Enemies
- Damage: Dex*3 (Pleasure)
- Lv 9 Lamia Slayer
- Combat Ability
- Cost: 6 AP
- Effect: *1.5 damage to Lamia enemies
- Lv 10 Tentacle Rise
- Tentacle Skill
- Cost: 2 SP
- Target: User
- Effect: Normal attack hits 4 times (5 turns)
- Hit Rate -50% (5 turns)
- =======================================================
- Sea-Dweller
- Lv 2 Tentacle Attack
- Tentacle Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*3
- Lv 3 Resist Water
- Defence Ability
- Cost: 5 AP
- Effect: Take 50% damage from water
- Lv 4 Water Bullet
- Water Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Mag*3
- Lv 5 Ink
- Tentacle Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*1.6
- Effect: Blind (75%)
- Lv 6 Tentacle Caress
- Tentacle Skill
- Cost: 1 SP
- Target: All Enemies
- Damage: Dex*3 (Pleasure)
- Lv 7 Tentacle Restraint
- Tentacle Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: Bound (75%)
- Lv 8 Bubble Bubble
- Water Skill
- Cost: 2 SP
- Target: 1 Enemy
- Damage: Dex*3.6 (Pleasure)
- Effect: Slimed (75%)
- Lv 9 Ocean's Strength
- Special Ability
- Cost: 5 AP
- Effect: +20% to all stats when in the ocean
- Lv 10 Deadly Poison Tentacle
- Tentacle Skill
- Cost: 1 SP
- Target: 1 Enemy
- Damage: Att*2.4
- Effect: Poison (75%)
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