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- ui\weapon_cant_buy.wav
- ui\achievement_earned.wav
- ui\arm_bomb.wav
- ui\armsrace_become_leader_match.wav
- ui\armsrace_become_leader_team.wav
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- ui\armsrace_kill_01.wav
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- ui\armsrace_kill_03.wav
- ui\armsrace_level_up.wav
- ui\beep22.wav
- ui\beepclear.wav
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- ui\csgo_ui_contract_type9.wav
- ui\csgo_ui_crate_display.wav
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- ui\csgo_ui_crate_open.wav
- ui\csgo_ui_page_scroll.wav
- ui\deathcam_review_end.wav
- ui\deathcam_review_start.wav
- ui\deathmatch_kill_bonus.wav
- ui\deathnotice.wav
- ui\item_drop.wav
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- ui\item_drop3_rare.wav
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- ui\item_drop5_legendary.wav
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- ui\item_drop_personal.wav
- ui\item_showcase_coin_02.wav
- ui\item_showcase_knife_01.wav
- ui\menu_accept.wav
- ui\menu_invalid.wav
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- ui\sticker_apply.wav
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- ui\ui_book_page_bwd.wav
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- player\footsteps\new\bass_01.wav
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- player\footsteps\new\ladder_01.wav
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- player\footsteps\new\metal_chainlink_01.wav
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- player\footsteps\new\metal_grate_13.wav
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- player\footsteps\new\rubber_03.wav
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- player\footsteps\new\rubber_08.wav
- player\footsteps\new\rubber_11.wav
- player\footsteps\new\rubber_12.wav
- player\footsteps\new\sand_01.wav
- player\footsteps\new\sand_02.wav
- player\footsteps\new\sand_03.wav
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- player\footsteps\new\sand_07.wav
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- player\footsteps\new\sand_10.wav
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- player\footsteps\new\sand_12.wav
- player\footsteps\new\snow_01.wav
- player\footsteps\new\snow_02.wav
- player\footsteps\new\snow_03.wav
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- player\footsteps\new\snow_10.wav
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- player\footsteps\new\suit_ct_01.wav
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- player\footsteps\new\tile_01.wav
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- player\footsteps\new\wood_13.wav
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- physics\plastic\plastic_barrel_impact_bullet1.wav
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- physics\surfaces\default_impact_bullet1.wav
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- physics\metal\chain_impact_hard1.wav
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- physics\metal\metal_chainlink_impact_hard1.wav
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- physics\metal\metal_computer_impact_bullet1.wav
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- physics\metal\metal_grate_impact_hard1.wav
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- physics\metal\metal_grenade_roll_loop1.wav
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- physics\metal\metal_popcan_impact_hard1.wav
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- physics\metal\metal_sheet_impact_bullet1.wav
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- physics\metal\radio_impact_lg_05.wav
- physics\metal\soda_can_impact_hard1.wav
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- physics\metal\soda_can_scrape_rough_loop1.wav
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- player\footsteps\wood1.wav
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- radio\legacy_thats_the_way.wav
- radio\legacy_this_is_my_house.wav
- radio\legacy_very_nice.wav
- radio\legacy_way_to_be_team.wav
- radio\legacy_who_wants_some.wav
- radio\legacy_whoo.wav
- radio\legacy_yea_baby.wav
- radio\legacy_yesss.wav
- radio\legacy_yesss2.wav
- radio\rescued.wav
- radio\rounddraw.wav
- radio\terwin.wav
- #music\hl2_song7.mp3
- player\vo\gign\radio.locknload02.wav
- player\vo\gign\radio.locknload07.wav
- player\vo\idf\radio_letsgo06.wav
- player\vo\idf\radio_locknload02.wav
- player\vo\idf\radio_locknload03.wav
- player\vo\sas\radio.locknload08.wav
- player\vo\sas\radio.locknload14.wav
- player\vo\seal\radio_locknload02.wav
- player\vo\seal\radio_locknload04.wav
- player\vo\seal\radio_locknload11.wav
- player\vo\seal\radio_letsgo12.wav
- player\vo\seal\radio_locknload14.wav
- player\vo\seal\radio_locknload15.wav
- doors\default_locked.wav
- doors\default_move.wav
- doors\default_stop.wav
- doors\door1_move.wav
- doors\door1_stop.wav
- doors\door_chainlink_close1.wav
- doors\door_chainlink_close2.wav
- doors\door_chainlink_move1.wav
- doors\door_latch3.wav
- doors\door_locked2.wav
- doors\door_metal_gate_close1.wav
- doors\door_metal_gate_move1.wav
- doors\door_metal_gate_move2.wav
- doors\door_metal_large_chamber_close1.wav
- doors\door_metal_large_close2.wav
- doors\door_metal_large_open1.wav
- doors\door_metal_medium_close1.wav
- doors\door_metal_medium_open1.wav
- doors\door_metal_rusty_move1.wav
- doors\door_metal_thin_close2.wav
- doors\door_metal_thin_move1.wav
- doors\door_metal_thin_open1.wav
- doors\door_screen_move1.wav
- doors\door_squeek1.wav
- doors\door_wood_close1.wav
- doors\doormove1.wav
- doors\doormove2.wav
- doors\doormove7.wav
- doors\doorstop1.wav
- doors\handle_pushbar_locked1.wav
- doors\handle_pushbar_open1.wav
- doors\heavy_metal_stop1.wav
- doors\latchlocked2.wav
- doors\latchunlocked1.wav
- doors\metal_move1.wav
- doors\metal_stop1.wav
- doors\office_garage_door_arrive_01.wav
- doors\office_garage_door_arrive_02.wav
- doors\vent_open2.wav
- doors\vent_open3.wav
- doors\wood_move1.wav
- doors\wood_stop1.wav
- ambient\energy\electric_loop.wav
- ambient\energy\spark5.wav
- ambient\energy\spark6.wav
- ambient\energy\weld1.wav
- ambient\energy\weld2.wav
- ambient\energy\zap1.wav
- ambient\energy\zap2.wav
- ambient\energy\zap3.wav
- ambient\energy\zap5.wav
- ambient\energy\zap6.wav
- ambient\energy\zap7.wav
- ambient\energy\zap8.wav
- ambient\energy\zap9.wav
- >weapons\fx\nearmiss\bulletltor01.wav
- >weapons\fx\nearmiss\bulletltor06.wav
- >weapons\fx\nearmiss\bulletltor07.wav
- >weapons\fx\nearmiss\bulletltor08.wav
- >weapons\fx\nearmiss\bulletltor09.wav
- >weapons\fx\nearmiss\bulletltor10.wav
- >weapons\fx\nearmiss\bulletltor11.wav
- >weapons\fx\nearmiss\bulletltor13.wav
- >weapons\fx\nearmiss\bulletltor14.wav
- weapons\bizon\bizon-1.wav
- weapons\bizon\bizon-1-distant.wav
- weapons\bizon\bizon_boltback.wav
- weapons\bizon\bizon_boltforward.wav
- weapons\bizon\bizon_clipin.wav
- weapons\bizon\bizon_clipout.wav
- weapons\bizon\bizon_draw.wav
- weapons\g3sg1\g3sg1-1.wav
- weapons\g3sg1\zoom.wav
- weapons\g3sg1\g3sg1-1-distant.wav
- weapons\g3sg1\g3sg1_clipin.wav
- weapons\g3sg1\g3sg1_clipout.wav
- weapons\g3sg1\g3sg1_draw.wav
- weapons\g3sg1\g3sg1_slideback.wav
- weapons\g3sg1\g3sg1_slideforward.wav
- weapons\glock18\glock18-1.wav
- weapons\glock18\glock18-1-distant.wav
- weapons\glock18\glock_clipin.wav
- weapons\glock18\glock_clipout.wav
- weapons\glock18\glock_draw.wav
- weapons\glock18\glock_slideback.wav
- weapons\glock18\glock_sliderelease.wav
- weapons\galilar\galil-1.wav
- weapons\galilar\galil-1-distant.wav
- weapons\galilar\galil_boltback.wav
- weapons\galilar\galil_boltforward.wav
- weapons\galilar\galil_clipin.wav
- weapons\galilar\galil_clipout.wav
- weapons\galilar\galil_draw.wav
- weapons\negev\negev-1.wav
- weapons\negev\negev-1-distant.wav
- weapons\negev\negev_boxin.wav
- weapons\negev\negev_boxout.wav
- weapons\negev\negev_chain.wav
- weapons\negev\negev_coverdown.wav
- weapons\negev\negev_coverup.wav
- weapons\negev\negev_draw.wav
- weapons\negev\negev_pump.wav
- weapons\m249\m249-1.wav
- weapons\m249\m249-1-distant.wav
- weapons\m249\m249_boxin.wav
- weapons\m249\m249_boxout.wav
- weapons\m249\m249_chain.wav
- weapons\m249\m249_coverdown.wav
- weapons\m249\m249_coverup.wav
- weapons\m249\m249_draw.wav
- weapons\m249\m249_pump.wav
- weapons\xm1014\xm1014-1.wav
- weapons\xm1014\xm1014-1-distant.wav
- weapons\xm1014\xm1014_draw.wav
- weapons\xm1014\xm1014_insertshell.wav
- weapons\mag7\mag7-1.wav
- weapons\mag7\mag7-1-distant.wav
- weapons\mag7\mag7_clipin.wav
- weapons\mag7\mag7_clipout.wav
- weapons\mag7\mag7_draw.wav
- weapons\mag7\mag7_insertshell.wav
- weapons\mag7\mag7_pump_back.wav
- weapons\mag7\mag7_pump_forward.wav
- weapons\nova\nova-1.wav
- weapons\nova\nova-1-distant.wav
- weapons\nova\nova_draw.wav
- weapons\nova\nova_insertshell.wav
- weapons\nova\nova_pump.wav
- weapons\sawedoff\sawedoff-1.wav
- weapons\sawedoff\sawedoff-1-distant.wav
- weapons\sawedoff\sawedoff_draw.wav
- weapons\sawedoff\sawedoff_insertshell.wav
- weapons\sawedoff\sawedoff_pump.wav
- weapons\mac10\mac10-1.wav
- weapons\mac10\mac10-1-distant.wav
- weapons\mac10\mac10_boltback.wav
- weapons\mac10\mac10_boltforward.wav
- weapons\mac10\mac10_clipin.wav
- weapons\mac10\mac10_clipout.wav
- weapons\mac10\mac10_draw.wav
- weapons\mp7\mp7-1.wav
- weapons\mp7\mp7-1-distant.wav
- weapons\mp7\mp7_clipin.wav
- weapons\mp7\mp7_clipout.wav
- weapons\mp7\mp7_draw.wav
- weapons\mp7\mp7_slideback.wav
- weapons\mp7\mp7_slideforward.wav
- weapons\mp9\mp9-1.wav
- weapons\mp9\mp9-1-distant.wav
- weapons\mp9\mp9_boltback.wav
- weapons\mp9\mp9_boltforward.wav
- weapons\mp9\mp9_clipin.wav
- weapons\mp9\mp9_clipout.wav
- weapons\mp9\mp9_draw.wav
- weapons\p250\p250-1.wav
- weapons\p250\p250-1-distant.wav
- weapons\p250\p250_clipin.wav
- weapons\p250\p250_clipout.wav
- weapons\p250\p250_draw.wav
- weapons\p250\p250_slideback.wav
- weapons\p250\p250_sliderelease.wav
- weapons\cz75a\cz75a-1.wav
- weapons\cz75a\cz75a-1-distant.wav
- weapons\hkp2000\hkp2000-1.wav
- weapons\hkp2000\hkp2000-1-distant.wav
- weapons\hkp2000\hkp2000_clipin.wav
- weapons\hkp2000\hkp2000_clipout.wav
- weapons\hkp2000\hkp2000_draw.wav
- weapons\hkp2000\hkp2000_slideback.wav
- weapons\hkp2000\hkp2000_sliderelease.wav
- weapons\tec9\tec9-1.wav
- weapons\tec9\tec9-1-distant.wav
- weapons\tec9\tec9_boltpull.wav
- weapons\tec9\tec9_boltrelease.wav
- weapons\tec9\tec9_clipin.wav
- weapons\tec9\tec9_clipout.wav
- weapons\tec9\tec9_draw.wav
- weapons\p90\p90-1.wav
- weapons\p90\p90-1-distant.wav
- weapons\p90\p90_boltback.wav
- weapons\p90\p90_boltforward.wav
- weapons\p90\p90_cliphit.wav
- weapons\p90\p90_clipin.wav
- weapons\p90\p90_clipout.wav
- weapons\p90\p90_cliprelease.wav
- weapons\p90\p90_draw.wav
- weapons\ssg08\ssg08-1.wav
- weapons\ssg08\zoom.wav
- weapons\ssg08\ssg08-1-distant.wav
- weapons\ssg08\ssg08_boltback.wav
- weapons\ssg08\ssg08_boltforward.wav
- weapons\ssg08\ssg08_cliphit.wav
- weapons\ssg08\ssg08_clipin.wav
- weapons\ssg08\ssg08_clipout.wav
- weapons\ssg08\ssg08_draw.wav
- weapons\sg556\sg556-1-distant.wav
- weapons\sg556\sg556_boltback.wav
- weapons\sg556\sg556_boltforward.wav
- weapons\sg556\sg556_cliphit.wav
- weapons\sg556\sg556_clipin.wav
- weapons\sg556\sg556_clipout.wav
- weapons\sg556\sg556_draw.wav
- weapons\sg556\sg556_zoom_in.wav
- weapons\sg556\sg556_zoom_out.wav
- weapons\sg556\sg556-1.wav
- weapons\fiveseven\fiveseven-1.wav
- weapons\fiveseven\fiveseven-1-distant.wav
- weapons\fiveseven\fiveseven_clipin.wav
- weapons\fiveseven\fiveseven_clipout.wav
- weapons\fiveseven\fiveseven_draw.wav
- weapons\fiveseven\fiveseven_slideback.wav
- weapons\fiveseven\fiveseven_sliderelease.wav
- weapons\ump45\ump45-1.wav
- weapons\ump45\ump45-1-distant.wav
- weapons\ump45\ump45_boltback.wav
- weapons\ump45\ump45_boltforward.wav
- weapons\ump45\ump45_clipin.wav
- weapons\ump45\ump45_clipout.wav
- weapons\ump45\ump45_draw.wav
- weapons\usp\usp1.wav
- weapons\usp\usp_unsil-1.wav
- weapons\usp\usp1-distant.wav
- weapons\usp\usp_clipin.wav
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- weapons\usp\usp_draw.wav
- weapons\usp\usp_silencer_off.wav
- weapons\usp\usp_silencer_on.wav
- weapons\usp\usp_silencer_screw1.wav
- weapons\usp\usp_silencer_screw2.wav
- weapons\usp\usp_silencer_screw3.wav
- weapons\usp\usp_silencer_screw4.wav
- weapons\usp\usp_silencer_screw5.wav
- weapons\usp\usp_silencer_screw_off_end.wav
- weapons\usp\usp_silencer_screw_on_start.wav
- weapons\usp\usp_slideback.wav
- weapons\usp\usp_slideback2.wav
- weapons\usp\usp_sliderelease.wav
- weapons\usp\usp_unsil-1-distant.wav
- weapons\m4a1\m4a1-1-single.wav
- weapons\m4a1\m4a1-1.wav
- weapons\m4a1\m4a1_unsil-1.wav
- weapons\m4a1\m4a1-1-distant.wav
- weapons\m4a1\m4a1-1-single-distant.wav
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- weapons\m4a1\m4a1_boltforward.wav
- weapons\m4a1\m4a1_clipin.wav
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- weapons\m4a1\m4a1_draw.wav
- weapons\m4a1\m4a1_silencer_off.wav
- weapons\m4a1\m4a1_silencer_on.wav
- weapons\m4a1\m4a1_silencer_screw_1.wav
- weapons\m4a1\m4a1_silencer_screw_2.wav
- weapons\m4a1\m4a1_silencer_screw_3.wav
- weapons\m4a1\m4a1_silencer_screw_4.wav
- weapons\m4a1\m4a1_silencer_screw_5.wav
- weapons\m4a1\m4a1_silencer_screw_off_end.wav
- weapons\m4a1\m4a1_silencer_screw_on_start.wav
- weapons\m4a1\m4a1_unsil-1-distant.wav
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- weapons\scar20\scar20_boltforward.wav
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- weapons\scar20\scar20_cliptouch.wav
- weapons\scar20\scar20_draw.wav
- weapons\scar20\scar20_unsil-1-distant.wav
- weapons\elite\elite-1.wav
- weapons\elite\elite-1-distant.wav
- weapons\elite\elite_clipout.wav
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- weapons\elite\elite_leftclipin.wav
- weapons\elite\elite_reloadstart.wav
- weapons\elite\elite_rightclipin.wav
- weapons\elite\elite_sliderelease.wav
- weapons\elite\elite_taunt_tap.wav
- weapons\famas\famas-1.wav
- weapons\famas\famas-1-distant.wav
- weapons\famas\famas_boltback.wav
- weapons\famas\famas_boltforward.wav
- weapons\famas\famas_cliphit.wav
- weapons\famas\famas_clipin.wav
- weapons\famas\famas_clipout.wav
- weapons\famas\famas_draw.wav
- weapons\aug\aug-1.wav
- weapons\aug\aug-1-distant.wav
- weapons\aug\aug_boltpull.wav
- weapons\aug\aug_boltrelease.wav
- weapons\aug\aug_cliphit.wav
- weapons\aug\aug_clipin.wav
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- weapons\aug\aug_draw.wav
- weapons\aug\aug_zoom_in.wav
- weapons\aug\aug_zoom_out.wav
- weapons\awp\awp1.wav
- weapons\awp\awp1-distant.wav
- weapons\awp\awp_boltback.wav
- weapons\awp\awp_boltforward.wav
- weapons\awp\awp_cliphit.wav
- weapons\awp\awp_clipin.wav
- weapons\awp\awp_clipout.wav
- weapons\awp\awp_draw.wav
- weapons\awp\zoom.wav
- weapons\deagle\de_clipin.wav
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- weapons\deagle\de_draw.wav
- weapons\deagle\de_slideback.wav
- weapons\deagle\de_slideforward.wav
- weapons\deagle\deagle-1-distant.wav
- weapons\ak47\ak47-1.wav
- weapons\ak47\ak47-1-distant.wav
- weapons\ak47\ak47_boltpull.wav
- weapons\ak47\ak47_clipin.wav
- weapons\ak47\ak47_clipout.wav
- weapons\ak47\ak47_draw.wav
- weapons\taser\taser_shoot.wav
- weapons\taser\taser_shoot_birthday.wav
- weapons\taser\taser_draw.wav
- weapons\taser\taser_hit.wav
- weapons\party_horn_01.wav
- weapons\bknife\bknife_backstab01.wav
- weapons\bknife\bknife_backstab02.wav
- weapons\bknife\bknife_draw01.wav
- weapons\bknife\bknife_draw02.wav
- weapons\bknife\bknife_look01_a.wav
- weapons\bknife\bknife_look01_b.wav
- weapons\bknife\bknife_look02_a.wav
- weapons\bknife\bknife_look02_b.wav
- weapons\bknife\bknife_look03_a.wav
- weapons\bknife\bknife_look03_b.wav
- weapons\knife_falchion\knife_falchion_catch.wav
- weapons\knife_falchion\knife_falchion_draw.wav
- weapons\knife_falchion\knife_falchion_idle.wav
- weapons\knife_falchion\knife_falchion_inspect.wav
- weapons\knife_bowie\knife_bowie_draw.wav
- weapons\knife_bowie\knife_bowie_inspect_end.wav
- weapons\knife_bowie\knife_bowie_inspect_start.wav
- weapons\knife_push\knife_push_attack1_heavy_01.wav
- weapons\knife_push\knife_push_attack1_heavy_02.wav
- weapons\knife_push\knife_push_attack1_heavy_03.wav
- weapons\knife_push\knife_push_attack1_heavy_04.wav
- weapons\knife_push\knife_push_draw.wav
- weapons\knife_push\knife_push_lookat_end.wav
- weapons\knife_push\knife_push_lookat_start.wav
- weapons\revolver\revolver-1_01.wav
- weapons\revolver\revolver-1_distant.wav
- weapons\revolver\revolver_clipin.wav
- weapons\revolver\revolver_clipout.wav
- weapons\revolver\revolver_draw.wav
- weapons\revolver\revolver_hammer.wav
- weapons\revolver\revolver_prepare.wav
- weapons\revolver\revolver_sideback.wav
- weapons\revolver\revolver_siderelease.wav
- ambient\gas\cannister_loop.wav
- ambient\gas\steam_loop1.wav
- ambient\de_train_radio.wav
- doors\de_bank_doors_arrive_01.wav
- doors\de_bank_doors_arrive_02.wav
- doors\de_bank_doors_arrive_03.wav
- doors\de_bank_doors_move_01.wav
- doors\de_bank_doors_move_02.wav
- doors\de_bank_doors_move_03.wav
- doors\metal_door_full_close_01.wav
- doors\metal_door_full_close_02.wav
- doors\metal_door_full_open_01.wav
- doors\metal_door_full_open_02.wav
- doors\metal_door_move_01.wav
- doors\metal_door_move_02.wav
- doors\metal_door_move_03.wav
- doors\metal_door_open_01.wav
- doors\metal_door_open_02.wav
- ambient\machines\aztec_generator_lp.wav
- ambient\machines\diesel_1.wav
- ambient\machines\floodgate_move_short1.wav
- ambient\machines\floodgate_stop1.wav
- ambient\machines\fluorescent_hum_1.wav
- ambient\machines\office_garage_vent_01.wav
- ambient\machines\power_transformer_loop_1.wav
- ambient\machines\power_transformer_loop_2.wav
- ambient\machines\razor_train_wheels_loop1.wav
- ambient\machines\train_freight_loop2.wav
- ambient\machines\truck_idle_lp_01.wav
- ambient\machines\turbine_loop_1.wav
- ambient\machines\wall_ambient1.wav
- ambient\machines\wall_move4.wav
- ambient\machines\wall_move5.wav
- ambient\playonce\office\officenews.wav
- ambient\office\office_projector_slide_01.wav
- ambient\office\office_projector_slide_02.wav
- ambient\opera.wav
- ambient\atmosphere\amb_steam_01.wav
- ambient\atmosphere\amb_water_drip_01.wav
- ambient\atmosphere\indoor2.wav
- ambient\atmosphere\office_outside_flag_lp_02.wav
- ambient\atmosphere\office_outside_tone_01.wav
- ambient\atmosphere\office_outside_traffic_lp_02.wav
- ambient\machines\train_overpass.wav
- ambient\machines\train_overpass2.wav
- ambient\machines\train_overpass3.wav
- ambient\machines\train_overpass4.wav
- ambient\misc\techno_overpass.wav
- vehicles\insertion\boat.wav
- vehicles\insertion\helicopter.wav
- vehicles\insertion\swat.wav
- vehicles\insertion\van1_terrorist.wav
- vehicles\insertion\van2_terrorist.wav
- vehicles\insertion\van_police.wav
- animation\jets\jet_distant_01.wav
- animation\jets\jet_distant_02.wav
- animation\jets\jet_distant_03.wav
- animation\jets\jet_distant_04.wav
- animation\jets\jet_distant_05.wav
- animation\jets\jet_distant_06.wav
- animation\jets\jet_distant_07.wav
- animation\jets\jet_flyby_01.wav
- animation\jets\jet_flyby_02.wav
- animation\jets\jet_flyby_03.wav
- animation\jets\jet_flyby_04.wav
- animation\jets\jet_flyby_05.wav
- animation\jets\jet_flyby_06.wav
- animation\jets\jet_sonicboom_01.wav
- animation\jets\jet_sonicboom_02.wav
- animation\jets\jet_sonicboom_03.wav
- ambient\weather\thunderstorm\lightning_strike_1.wav
- ambient\weather\thunderstorm\lightning_strike_2.wav
- ambient\weather\thunderstorm\lightning_strike_3.wav
- ambient\weather\thunderstorm\lightning_strike_4.wav
- ambient\weather\thunderstorm\thunder_1.wav
- ambient\weather\thunderstorm\thunder_2.wav
- ambient\weather\thunderstorm\thunder_3.wav
- ambient\weather\thunderstorm\thunder_far_away_1.wav
- ambient\weather\thunderstorm\thunder_far_away_2.wav
- ambient\ambience\rainscapes\thunder_close01.wav
- ambient\ambience\rainscapes\thunder_close02.wav
- ambient\ambience\rainscapes\thunder_close03.wav
- ambient\ambience\rainscapes\thunder_close04.wav
- ambient\nuke\machine_office_04.wav
- ambient\nuke\machine_office_06.wav
- vehicles\apc_drive_loop.wav
- vehicles\apc_ignition.wav
- vehicles\apc_stop_then_idle_loop.wav
- music\valve_csgo_01\bombplanted.mp3
- music\valve_csgo_01\bombtenseccount.mp3
- music\valve_csgo_01\chooseteam.mp3
- music\valve_csgo_01\deathcam.mp3
- music\valve_csgo_01\lostround.mp3
- music\valve_csgo_01\mainmenu.mp3
- music\valve_csgo_01\roundmvpanthem_01.mp3
- music\valve_csgo_01\roundtenseccount.mp3
- music\valve_csgo_01\startaction_01.mp3
- music\valve_csgo_01\startround_01.mp3
- music\valve_csgo_01\startround_02.mp3
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