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- ** Executing...
- ** Command: "C:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: C:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.vmf
- Patching WVT material: maps/sd_deadharbor_a0/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (195739 bytes)
- Error! To use model "models/props_arctic/door1.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_arctic/door1.mdl"!
- Unable to load vertex data "models/props/soda_machine.vvd"
- ** Executing...
- ** Command: "C:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading c:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.bsp
- Error opening c:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.bsp
- ** Executing...
- ** Command: "C:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.bsp
- Error opening c:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.bsp
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\sd_DeadHarbor_a0.bsp" "C:\Steam\steamapps\common\Team Fortress 2\tf\maps\sd_DeadHarbor_a0.bsp"
- The command failed. Windows reported the error:
- "The system cannot find the file specified."
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