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- --[[
- (`-..________....---'' ____..._.-`
- \\`._______.._,.---''' ,'
- MONSTER ; )`. __..-'`-. /
- LIST / / _.-' _,.;;._ `-._,'
- / / ,-' _.-' // ``--._``._
- ,','_.-' ,-' _.- (( =- -. `-._`-._____
- ,;.''__..-' _..--.\\.--'````--.._``-.`-._`.
- _ |\,' .-'' ```-'`---'`-...__,._ ``-.`-.`-.`.
- _ _.-,'(__)\__)\-'' ` ___ . ` \ `--._
- ,',)---' /|) ` ` ``-. ` / / ` `-.
- \_____--. '` ` __..-. \ . ( < _...-----..._ `.
- \_,--..__. \\ .-`.\----'';``,..-.__ \ \ ,`_. `.,-'`--'`---''`. )
- `.\`.\ `_.-..' ,' _,-..' /..,-''(, ,' ; ( _______`___..'__
- ((,(,__( ((,(,__,' ``'-- `'`.(\ `.,..______
- from the "Spell Book of Knowledge" passed from Tyraziel %%%%%%%%%%%%%%%%%%%%%
- --]]
- local function setupNpc (npcName, npcHitPoints, npcHitPointsMax, npcLevel, npcDex, npcStr, npcAction, npcAnimation, npcGold, npcTreasure, npcXY, npcLocation)
- local newNpc = {}
- newNpc.npcName = npcName
- newNpc.npcHitPoints = npcHitPoints
- newNpc.npcHitPointsMax = npcHitPointsMax
- newNpc.npcLevel = npcLevel
- newNpc.npcDex = npcDex
- newNpc.npcStr = npcStr
- newNpc.npcAction = npcAction
- newNpc.npcAnimation = npcAnimation
- newNpc.npcGold = NpcGold
- newNpc.npcTreasure = npcTreasure
- newNpc.npcXY = npcXY
- newNpc.npcLocation = npcLocation
- return newNpc
- end
- monsterList = {}
- monsterList[1] = setupNpc ( "Necromancer", 100, 100, 11, 15, 07, "Idle", "Stance", 99, "Ring of Regneration1", 222, "offScreen" )
- monsterList[2] = setupNpc ( "Necromancer", 100, 100, 11, 15, 07, "Idle", "Stance", 99, "Ring of Regneration2", 77, "offScreen" )
- monsterList[3] = setupNpc ( "Necromancer", 100, 100, 11, 15, 07, "Idle", "Stance", 99, "Ring of Regneration3", 141, "offScreen" )
- monsterList[4] = setupNpc ( "Necromancer", 100, 100, 11, 15, 07, "Idle", "Stance", 99, "Ring of Regneration4", 166, "offScreen" )
- monsterList[5] = setupNpc ( "Necromancer", 100, 100, 11, 15, 07, "Idle", "Stance", 99, "Ring of Regneration5", 183, "offScreen" )
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