Thrice

(Mostly) EK's Mystic Knight

Jun 29th, 2015
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  1. Mystic Knight
  2. [+SpDef]
  3. Prerequisites: Adept Occult Education
  4. Static
  5. Choose one of Firestarter, Fountain, Freezer, Guster, Materializer, or Zapper. You gain the chosen Capability. You may use any Struggle Attack-altering Capability that you have with your Weapon Attacks, and your Weapon Moves may be Physical even if you are wielding an Arcane Weapon.
  6.  
  7. Runic
  8. [+SpDef]
  9. Prerequisites: Mystic Knight
  10. Scene - Interrupt, Standard Action
  11. Trigger: A ranged Special Move is used within 10 meters of the user.
  12. Effect: The Move is turned into a Single-Target Move and is re-directed at the User without fail, and cannot miss. This negates Lock-On or Mind Reader. Additionally, you are immune to the damage and effects of the move. After this Feature is resolved, raise your Attack or Special Attack by 1 Combat Stage.
  13.  
  14. Shell
  15. [+SpDef]
  16. Prerequisites: Mystic Knight
  17. Static
  18. Effect: You learn the moves Light Screen and Mirror Coat.
  19.  
  20. Hexblade
  21. [+SpDef]
  22. Prerequisites: Mystic Knight
  23. Scene x2 - Swift Action
  24. Trigger: You declare a Weapon Attack
  25. Effect: If the triggering attack hits, choose one of the following: The foe becomes your choice of Confused, Slowed, or Flinched; or the last Move used by the foe is Disabled. Hexblade may only successfully affect a foe once per Scene.
  26.  
  27. Mystic Ailment
  28. [+SpDef]
  29. [Ranked 2]
  30. Rank 1 Prerequisites: Hexblade
  31. Rank 2 Prerequisites: Expert Occult Education
  32. Scene x2 - Swift Action
  33. Effect: Each Rank, choose one of Burn, Poison, or Paralysis. When you activate this Feat, your next Weapon Attack inflicts one of the chosen Status Ailments on a successful hit. Mystic Ailment may only successfully affect a foe once per Scene.
  34.  
  35. Debilitator
  36. [+SpDef]
  37. Prerequisites: Mystic Ailment Rank 1
  38. 1 AP - Free Action
  39. Trigger: You hit with an attack
  40. Effect: After damage is resolved, all targets of the attack lose 3 Hit Points for each Affliction they have, including any caused by the triggering attack.
  41.  
  42. SOS
  43. [+SpDef]
  44. Prerequisites: Mystic Knight, Master Occult Education
  45. Scene - Free Action
  46. Trigger: You would gain an Injury from a foe's attack
  47. Choose One Effect:
  48. > You may use the Move Light Screen(and one of its Blessings if you wish) as a Free Action Interrupt before calculating damage, Frequency allowing. When used this way, Light Screen may be activated a number of times equal to half your Occult Education Rank, instead of 2 times.
  49. > You may use the Move Mirror Coat, ignoring Frequency. Treat the attack as if it were a Special Attack for the purposes of Mirror Coat. You still apply your Defense stat when calculating damage if the attack was Physical.
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