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- Mystic Knight
- [+SpDef]
- Prerequisites: Adept Occult Education
- Static
- Choose one of Firestarter, Fountain, Freezer, Guster, Materializer, or Zapper. You gain the chosen Capability. You may use any Struggle Attack-altering Capability that you have with your Weapon Attacks, and your Weapon Moves may be Physical even if you are wielding an Arcane Weapon.
- Runic
- [+SpDef]
- Prerequisites: Mystic Knight
- Scene - Interrupt, Standard Action
- Trigger: A ranged Special Move is used within 10 meters of the user.
- Effect: The Move is turned into a Single-Target Move and is re-directed at the User without fail, and cannot miss. This negates Lock-On or Mind Reader. Additionally, you are immune to the damage and effects of the move. After this Feature is resolved, raise your Attack or Special Attack by 1 Combat Stage.
- Shell
- [+SpDef]
- Prerequisites: Mystic Knight
- Static
- Effect: You learn the moves Light Screen and Mirror Coat.
- Hexblade
- [+SpDef]
- Prerequisites: Mystic Knight
- Scene x2 - Swift Action
- Trigger: You declare a Weapon Attack
- Effect: If the triggering attack hits, choose one of the following: The foe becomes your choice of Confused, Slowed, or Flinched; or the last Move used by the foe is Disabled. Hexblade may only successfully affect a foe once per Scene.
- Mystic Ailment
- [+SpDef]
- [Ranked 2]
- Rank 1 Prerequisites: Hexblade
- Rank 2 Prerequisites: Expert Occult Education
- Scene x2 - Swift Action
- Effect: Each Rank, choose one of Burn, Poison, or Paralysis. When you activate this Feat, your next Weapon Attack inflicts one of the chosen Status Ailments on a successful hit. Mystic Ailment may only successfully affect a foe once per Scene.
- Debilitator
- [+SpDef]
- Prerequisites: Mystic Ailment Rank 1
- 1 AP - Free Action
- Trigger: You hit with an attack
- Effect: After damage is resolved, all targets of the attack lose 3 Hit Points for each Affliction they have, including any caused by the triggering attack.
- SOS
- [+SpDef]
- Prerequisites: Mystic Knight, Master Occult Education
- Scene - Free Action
- Trigger: You would gain an Injury from a foe's attack
- Choose One Effect:
- > You may use the Move Light Screen(and one of its Blessings if you wish) as a Free Action Interrupt before calculating damage, Frequency allowing. When used this way, Light Screen may be activated a number of times equal to half your Occult Education Rank, instead of 2 times.
- > You may use the Move Mirror Coat, ignoring Frequency. Treat the attack as if it were a Special Attack for the purposes of Mirror Coat. You still apply your Defense stat when calculating damage if the attack was Physical.
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