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a guest Feb 14th, 2020 60 Never
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  1. Label 1
  2. If $GameMoment > 1119 (else goto label 2)  <<<<<<<<<1
  3.     If $GameMoment < 1189 (else goto label 2)<<<<<<<<<2
  4.         If key [ASSIST|SELECT] pressed (else goto label 3) <<<<<<<<<3
  5.             If key [CANCEL|CROSS] pressed (else goto label 3) <<<<<<<<<4
  6.                 Var[6][172] = 90 (16 bit)   <<<<<<<<<5
  7.                 Var[6][172] = Var[6][172] * SpeedMultiplier (16 bit)  <<<<<<<<<6
  8.                 Var[6][170] = Var[6][170] + 1 (16 bit)  <<<<<<<<<7
  9.                 If Var[6][170] == Var[6][172] (else goto label 2)  <<<<<<<<<8
  10.                     $GameMoment = 1188 (16 bit)
  11.                     Wait 1 frame
  12.                     Jump to map life2 (#724) (X=0, Y=0, triangle ID=0, direction=0)
  13.                 Label 2
  14.                 Goto label 1   <<<<<<<<< 9 WILL BE EXECUTED ON NEXT FRAME.  AND IMMEDIATELY TURN IS LOST [as jump back loses group its turn].  Losing a frame.
  15.         Label 3
  16.         Var[6][170] = 0 (16 bit)
  17.         Goto label 1
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