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- Label 1
- If $GameMoment > 1119 (else goto label 2) <<<<<<<<<1
- If $GameMoment < 1189 (else goto label 2)<<<<<<<<<2
- If key [ASSIST|SELECT] pressed (else goto label 3) <<<<<<<<<3
- If key [CANCEL|CROSS] pressed (else goto label 3) <<<<<<<<<4
- Var[6][172] = 90 (16 bit) <<<<<<<<<5
- Var[6][172] = Var[6][172] * SpeedMultiplier (16 bit) <<<<<<<<<6
- Var[6][170] = Var[6][170] + 1 (16 bit) <<<<<<<<<7
- If Var[6][170] == Var[6][172] (else goto label 2) <<<<<<<<<8
- $GameMoment = 1188 (16 bit)
- Wait 1 frame
- Jump to map life2 (#724) (X=0, Y=0, triangle ID=0, direction=0)
- Label 2
- Goto label 1 <<<<<<<<< 9 WILL BE EXECUTED ON NEXT FRAME. AND IMMEDIATELY TURN IS LOST [as jump back loses group its turn]. Losing a frame.
- Label 3
- Var[6][170] = 0 (16 bit)
- Goto label 1
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